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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 5b10f1deb..b4025a09a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4,6 +4,7 @@
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
+#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "../common/utils.h"
@@ -5304,7 +5305,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
break;
default:
//Effect that cannot be reduced? Likely a buff.
- if (!(rand()%10000 < rate))
+ if (!(rnd()%10000 < rate))
return 0;
return tick?tick:1;
}
@@ -5368,7 +5369,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1/100;
}
}
- if (!(rand()%10000 < rate))
+ if (!(rnd()%10000 < rate))
return 0;
//Why would a status start with no duration? Presume it has
@@ -6087,10 +6088,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
// val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4)
// val2 : Element (When no element, random one is picked)
// val3 : 0 = called by skill 1 = called by script (fixed level)
- if( !val2 ) val2 = rand()%ELE_MAX;
+ if( !val2 ) val2 = rnd()%ELE_MAX;
if( val1 == 1 && val3 == 0 )
- val1 = 1 + rand()%4;
+ val1 = 1 + rnd()%4;
else if( val1 > 4 )
val1 = 4; // Max Level
val3 = 0; // Not need to keep this info.
@@ -6696,7 +6697,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_SKA:
val2 = tick/1000;
- val3 = rand()%100; //Def changes randomly every second...
+ val3 = rnd()%100; //Def changes randomly every second...
tick_time = 1000; // [GodLesZ] tick time
break;
case SC_JAILED:
@@ -6753,7 +6754,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (val2 >= ELE_MAX)
val2 = val2%ELE_MAX;
else if (val2 < 0)
- val2 = rand()%ELE_MAX;
+ val2 = rnd()%ELE_MAX;
break;
case SC_CRITICALWOUND:
val2 = 20*val1; //Heal effectiveness decrease
@@ -8451,7 +8452,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_SKA:
if(--(sce->val2)>0){
- sce->val3 = rand()%100; //Random defense.
+ sce->val3 = rnd()%100; //Random defense.
sc_timer_next(1000+tick, status_change_timer,bl->id, data);
return 0;
}
@@ -8541,7 +8542,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BLEEDING:
if (--(sce->val4) >= 0) {
- int hp = rand()%600 + 200;
+ int hp = rnd()%600 + 200;
map_freeblock_lock();
status_fix_damage(NULL, bl, sd||hp<status->hp?hp:status->hp-1, 0);
if( sc->data[type] ) {
@@ -8792,7 +8793,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
unit_skillcastcancel(bl,1);
do
{
- i = rand() % MAX_SKILL_MAGICMUSHROOM_DB;
+ i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB;
mushroom_skillid = skill_magicmushroom_db[i].skillid;
}
while( mushroom_skillid == 0 );
@@ -9500,7 +9501,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
100,rate,skill_get_time(TK_SPTIME, rate));
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
- rand()%10000 < battle_config.sg_angel_skill_ratio
+ rnd()%10000 < battle_config.sg_angel_skill_ratio
) { //Angel of the Sun/Moon/Star
clif_feel_hate_reset(sd);
pc_resethate(sd);