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-rw-r--r--src/map/skill.h111
1 files changed, 58 insertions, 53 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index bba440107..c494c0e83 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -25,7 +25,7 @@
#include "map/status.h" // enum sc_type
#include "common/hercules.h"
#include "common/db.h"
-#include "common/mmo.h" // MAX_SKILL, struct square
+#include "common/mmo.h" // MAX_SKILL_DB, struct square
/**
* Declarations
@@ -43,7 +43,6 @@ struct status_change_entry;
/**
* Defines
**/
-#define MAX_SKILL_DB MAX_SKILL
#define MAX_SKILL_PRODUCE_DB 270
#define MAX_PRODUCE_RESOURCE 10
#define MAX_SKILL_ARROW_DB 140
@@ -77,6 +76,7 @@ struct status_change_entry;
//Constants to identify the skill's inf value:
enum e_skill_inf {
+ INF_NONE = 0x00,
INF_ATTACK_SKILL = 0x01,
INF_GROUND_SKILL = 0x02,
INF_SELF_SKILL = 0x04, // Skills casted on self where target is automatically chosen
@@ -89,6 +89,7 @@ enum e_skill_inf {
//The NK value applies only to non INF_GROUND_SKILL skills
//when determining skill castend function to invoke.
enum e_skill_nk {
+ NK_NONE = 0x00,
NK_NO_DAMAGE = 0x01,
NK_SPLASH = 0x02|0x04, // 0x4 = splash & split
NK_SPLASH_ONLY = 0x02,
@@ -103,6 +104,7 @@ enum e_skill_nk {
//A skill with 3 would be no damage + splash: area of effect.
//Constants to identify a skill's inf2 value.
enum e_skill_inf2 {
+ INF2_NONE = 0x00000,
INF2_QUEST_SKILL = 0x00001,
INF2_NPC_SKILL = 0x00002, // NPC skills are those that players can't have in their skill tree.
INF2_WEDDING_SKILL = 0x00004,
@@ -120,6 +122,8 @@ enum e_skill_inf2 {
INF2_CHORUS_SKILL = 0x04000, // Chorus skill
INF2_FREE_CAST_NORMAL = 0x08000,
INF2_FREE_CAST_REDUCED = 0x10000,
+ INF2_SHOW_SKILL_SCALE = 0x20000,
+ INF2_ALLOW_REPRODUCE = 0x40000,
};
@@ -132,6 +136,7 @@ enum e_skill_display {
};
enum {
+ UF_NONE = 0x0000,
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets
@@ -158,7 +163,7 @@ enum wl_spheres {
};
enum {
- ST_NONE,
+ ST_NONE = 0,
ST_HIDING,
ST_CLOAKING,
ST_HIDDEN,
@@ -1893,7 +1898,6 @@ BEGIN_ZEROED_BLOCK; // This block will be zeroed in skill_defaults() as well as
struct s_skill_improvise_db improvise_db[MAX_SKILL_IMPROVISE_DB];
struct s_skill_changematerial_db changematerial_db[MAX_SKILL_PRODUCE_DB];
struct s_skill_spellbook_db spellbook_db[MAX_SKILL_SPELLBOOK_DB];
- bool reproduce_db[MAX_SKILL_DB];
END_ZEROED_BLOCK;
struct s_skill_unit_layout unit_layout[MAX_SKILL_UNIT_LAYOUT];
};
@@ -1930,54 +1934,56 @@ struct skill_interface {
int unit_temp[20]; // temporary storage for tracking skill unit skill ids as players move in/out of them
int unit_group_newid;
/* accesssors */
- int (*get_index) ( uint16 skill_id );
- int (*get_type) ( uint16 skill_id );
- int (*get_hit) ( uint16 skill_id );
- int (*get_inf) ( uint16 skill_id );
- int (*get_ele) ( uint16 skill_id, uint16 skill_lv );
- int (*get_nk) ( uint16 skill_id );
- int (*get_max) ( uint16 skill_id );
- int (*get_range) ( uint16 skill_id, uint16 skill_lv );
- int (*get_range2) (struct block_list *bl, uint16 skill_id, uint16 skill_lv);
- int (*get_splash) ( uint16 skill_id, uint16 skill_lv );
- int (*get_hp) ( uint16 skill_id, uint16 skill_lv );
- int (*get_mhp) ( uint16 skill_id, uint16 skill_lv );
- int (*get_sp) ( uint16 skill_id, uint16 skill_lv );
- int (*get_state) (uint16 skill_id);
- int (*get_spiritball) (uint16 skill_id, uint16 skill_lv);
- int (*get_zeny) ( uint16 skill_id, uint16 skill_lv );
- int (*get_num) ( uint16 skill_id, uint16 skill_lv );
- int (*get_cast) ( uint16 skill_id, uint16 skill_lv );
- int (*get_delay) ( uint16 skill_id, uint16 skill_lv );
- int (*get_walkdelay) ( uint16 skill_id, uint16 skill_lv );
- int (*get_time) ( uint16 skill_id, uint16 skill_lv );
- int (*get_time2) ( uint16 skill_id, uint16 skill_lv );
- int (*get_castnodex) ( uint16 skill_id, uint16 skill_lv );
- int (*get_delaynodex) ( uint16 skill_id ,uint16 skill_lv );
- int (*get_castdef) ( uint16 skill_id );
- int (*get_weapontype) ( uint16 skill_id );
- int (*get_ammotype) ( uint16 skill_id );
- int (*get_ammo_qty) ( uint16 skill_id, uint16 skill_lv );
- int (*get_unit_id) (uint16 skill_id,int flag);
- int (*get_inf2) ( uint16 skill_id );
- int (*get_castcancel) ( uint16 skill_id );
- int (*get_maxcount) ( uint16 skill_id, uint16 skill_lv );
- int (*get_blewcount) ( uint16 skill_id, uint16 skill_lv );
- int (*get_unit_flag) ( uint16 skill_id );
- int (*get_unit_target) ( uint16 skill_id );
- int (*get_unit_interval) ( uint16 skill_id );
- int (*get_unit_bl_target) ( uint16 skill_id );
- int (*get_unit_layout_type) ( uint16 skill_id ,uint16 skill_lv );
- int (*get_unit_range) ( uint16 skill_id, uint16 skill_lv );
- int (*get_cooldown) ( uint16 skill_id, uint16 skill_lv );
- int (*tree_get_max) (uint16 skill_id, int class);
- const char *(*get_name) ( uint16 skill_id );
- const char *(*get_desc) ( uint16 skill_id );
- /* check */
- void (*chk) (uint16* skill_id);
+ int (*get_index) (int skill_id);
+ int (*get_type) (int skill_id);
+ int (*get_hit) (int skill_id);
+ int (*get_inf) (int skill_id);
+ int (*get_ele) (int skill_id, int skill_lv);
+ int (*get_nk) (int skill_id);
+ int (*get_max) (int skill_id);
+ int (*get_range) (int skill_id, int skill_lv);
+ int (*get_range2) (struct block_list *bl, int skill_id, int skill_lv);
+ int (*get_splash) (int skill_id, int skill_lv);
+ int (*get_hp) (int skill_id, int skill_lv);
+ int (*get_mhp) (int skill_id, int skill_lv);
+ int (*get_sp) (int skill_id, int skill_lv);
+ int (*get_hp_rate) (int skill_id, int skill_lv);
+ int (*get_sp_rate) (int skill_id, int skill_lv);
+ int (*get_state) (int skill_id);
+ int (*get_spiritball) (int skill_id, int skill_lv);
+ int (*get_itemid) (int skill_id, int item_idx);
+ int (*get_itemqty) (int skill_id, int item_idx);
+ int (*get_zeny) (int skill_id, int skill_lv);
+ int (*get_num) (int skill_id, int skill_lv);
+ int (*get_cast) (int skill_id, int skill_lv);
+ int (*get_delay) (int skill_id, int skill_lv);
+ int (*get_walkdelay) (int skill_id, int skill_lv);
+ int (*get_time) (int skill_id, int skill_lv);
+ int (*get_time2) (int skill_id, int skill_lv);
+ int (*get_castnodex) (int skill_id, int skill_lv);
+ int (*get_delaynodex) (int skill_id, int skill_lv);
+ int (*get_castdef) (int skill_id);
+ int (*get_weapontype) (int skill_id);
+ int (*get_ammotype) (int skill_id);
+ int (*get_ammo_qty) (int skill_id, int skill_lv);
+ int (*get_unit_id) (int skill_id, int flag);
+ int (*get_inf2) (int skill_id);
+ int (*get_castcancel) (int skill_id);
+ int (*get_maxcount) (int skill_id, int skill_lv);
+ int (*get_blewcount) (int skill_id, int skill_lv);
+ int (*get_unit_flag) (int skill_id);
+ int (*get_unit_target) (int skill_id);
+ int (*get_unit_interval) (int skill_id);
+ int (*get_unit_bl_target) (int skill_id);
+ int (*get_unit_layout_type) (int skill_id, int skill_lv);
+ int (*get_unit_range) (int skill_id, int skill_lv);
+ int (*get_cooldown) (int skill_id, int skill_lv);
+ int (*tree_get_max) (int skill_id, int class);
+ const char *(*get_name) (int skill_id);
+ const char *(*get_desc) (int skill_id);
/* whether its CAST_GROUND, CAST_DAMAGE or CAST_NODAMAGE */
- int (*get_casttype) (uint16 skill_id);
- int (*get_casttype2) (uint16 index);
+ int (*get_casttype) (int skill_id);
+ int (*get_casttype2) (int index);
bool (*is_combo) (int skill_id);
int (*name2id) (const char* name);
int (*isammotype) (struct map_session_data *sd, int skill_id);
@@ -2071,7 +2077,7 @@ struct skill_interface {
int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap);
void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y);
void (*brandishspear_dir) (struct square* tc, uint8 dir, int are);
- int (*get_fixed_cast) ( uint16 skill_id ,uint16 skill_lv );
+ int (*get_fixed_cast) (int skill_id, int skill_lv);
int (*sit_count) (struct block_list *bl, va_list ap);
int (*sit_in) (struct block_list *bl, va_list ap);
int (*sit_out) (struct block_list *bl, va_list ap);
@@ -2115,7 +2121,6 @@ struct skill_interface {
bool (*parse_row_abradb) (char* split[], int columns, int current);
bool (*parse_row_spellbookdb) (char* split[], int columns, int current);
bool (*parse_row_magicmushroomdb) (char* split[], int column, int current);
- bool (*parse_row_reproducedb) (char* split[], int column, int current);
bool (*parse_row_improvisedb) (char* split[], int columns, int current);
bool (*parse_row_changematerialdb) (char* split[], int columns, int current);
/* save new unit skill */