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-rw-r--r--src/map/skill.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5ac920fe6..8c548b2bc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7822,6 +7822,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list
int skill_isammotype (TBL_PC *sd, int skill)
{
return (
+ battle_config.arrow_decrement==2 &&
(sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) &&
skill != HT_PHANTASMIC &&
skill_get_type(skill) == BF_WEAPON &&
@@ -10603,20 +10604,29 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
} else {
//Flag is only used on the end, so it can be used here. [Skotlex]
switch (skill_id) {
+ case BS_DAGGER:
+ case BS_SWORD:
+ case BS_TWOHANDSWORD:
+ case BS_AXE:
+ case BS_MACE:
+ case BS_KNUCKLE:
+ case BS_SPEAR:
+ flag = battle_config.produce_item_name_input&0x1;
+ break;
case AM_PHARMACY:
case AM_TWILIGHT1:
case AM_TWILIGHT2:
case AM_TWILIGHT3:
- flag = battle_config.produce_potion_name_input;
+ flag = battle_config.produce_item_name_input&0x2;
break;
case AL_HOLYWATER:
- flag = battle_config.holywater_name_input;
+ flag = battle_config.produce_item_name_input&0x8;
break;
case ASC_CDP:
- flag = battle_config.cdp_name_input;
+ flag = battle_config.produce_item_name_input&0x10;
break;
default:
- flag = battle_config.produce_item_name_input;
+ flag = battle_config.produce_item_name_input&0x80;
break;
}
if (flag) {
@@ -10763,7 +10773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
tmp_item.identify = 1;
tmp_item.nameid = skill_arrow_db[index].cre_id[i];
tmp_item.amount = skill_arrow_db[index].cre_amount[i];
- if(battle_config.making_arrow_name_input) {
+ if(battle_config.produce_item_name_input&0x4) {
tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId