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-rw-r--r--src/map/skill.c115
1 files changed, 31 insertions, 84 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 964354c53..55d3ce175 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3975,9 +3975,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case RG_STRIPSHIELD: /* ストリップシールド */
case RG_STRIPARMOR: /* ストリップアーマー */
case RG_STRIPHELM: /* ストリップヘルム */
+ case ST_FULLSTRIP: // Celest
{
struct status_change *tsc_data = battle_get_sc_data(bl);
- int scid, equip, strip_fix;
+ int scid, equip, strip_fix, strip_num = 0;
scid = SkillStatusChangeTable[skillid];
switch (skillid) {
case RG_STRIPWEAPON:
@@ -3992,6 +3993,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case RG_STRIPHELM:
equip = EQP_HELM;
break;
+ case ST_FULLSTRIP:
+ equip = EQP_WEAPON | EQP_SHIELD | EQP_ARMOR | EQP_HELM;
+ strip_num = 3;
+ break;
default:
return 1;
}
@@ -4009,8 +4014,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if (dstsd) {
for (i=0;i<MAX_INVENTORY;i++) {
if (dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & equip){
- pc_unequipitem(dstsd,i,0);
- break;
+ pc_unequipitem(dstsd,i,3);
+ if ((--strip_num) <= 0)
+ break;
}
}
if (i == MAX_INVENTORY)
@@ -4022,49 +4028,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
}
- // Full Strip [Celest]
- case ST_FULLSTRIP:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- int c=0, i, j, strip_fix;
- int striplist[2][4] = { { 0, 0, 0, 0 },
- { 0x0002, 0x0020, 0x0010, 0x0100 } };
-
- strip_fix = battle_get_dex(src) - battle_get_dex(bl);
- if(strip_fix < 0)
- strip_fix=0;
- strip_per = 5+2*skilllv+strip_fix/5;
- strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- for (i=0; i<4; i++) {
- if(tsc_data && tsc_data[SC_CP_WEAPON + i].timer != -1)
- break;
- if(rand()%100 < strip_per) {
- striplist[0][i] = 1;
- c++;
- }
- }
-
- if (c > 0) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- for (j=0; j<4 && c > 0; j++) {
- if (striplist[0][j]) {
- skill_status_change_start(bl,SC_STRIPWEAPON + i,skilllv,0,0,0,strip_time,0 );
- if(dstsd){
- for(i=0;i<MAX_INVENTORY;i++){
- if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & striplist[1][j]){
- pc_unequipitem(dstsd,i,3);
- --c;
- break;
- }
- }
- }
- }
- }
- }
- }
- break;
-
-
/* PotionPitcher */
case AM_POTIONPITCHER: /* ポ?ションピッチャ? */
{
@@ -4135,38 +4098,15 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
}
break;
case AM_CP_WEAPON:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1)
- skill_status_change_end(bl, SC_STRIPWEAPON, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
case AM_CP_SHIELD:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1)
- skill_status_change_end(bl, SC_STRIPSHIELD, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
case AM_CP_ARMOR:
- {
- struct status_change *tsc_data = battle_get_sc_data(bl);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1)
- skill_status_change_end(bl, SC_STRIPARMOR, -1 );
- skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
- }
- break;
case AM_CP_HELM:
{
+ int scid = SC_STRIPWEAPON + (skillid - AM_CP_WEAPON);
struct status_change *tsc_data = battle_get_sc_data(bl);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1)
- skill_status_change_end(bl, SC_STRIPHELM, -1 );
+ if(tsc_data && tsc_data[scid].timer != -1)
+ skill_status_change_end(bl, SC_STRIPWEAPON, -1 );
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
}
break;
@@ -4654,12 +4594,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case CR_SLIMPITCHER:
{
if (sd && flag&1) {
+ struct block_list tbl;
int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*10 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
hp = hp * (100 + (battle_get_vit(bl)<<1))/100;
- if (dstsd)
+ if (dstsd) {
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- battle_heal(src,bl,hp,0,0);
+ }
+ tbl.id = 0;
+ tbl.m = src->m;
+ tbl.x = src->x;
+ tbl.y = src->y;
+ clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
+ battle_heal(NULL,bl,hp,0,0);
}
}
break;
@@ -5160,23 +5106,23 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case CR_SLIMPITCHER:
{
if (sd) {
- int x = skilllv%11 - 1;
- int i = pc_search_inventory(sd,skill_db[skillid].itemid[x]);
- if(i < 0 || skill_db[skillid].itemid[x] <= 0 || sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount < skill_db[skillid].amount[x]) {
+ int i = skilllv%11 - 1;
+ int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]);
+ if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL ||
+ sd->status.inventory[j].amount < skill_db[skillid].amount[i]) {
clif_skill_fail(sd,skillid,0,0);
- map_freeblock_unlock();
return 1;
}
sd->state.potionpitcher_flag = 1;
sd->potion_hp = 0;
- run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0);
- pc_delitem(sd,i,skill_db[skillid].amount[x],0);
+ run_script(sd->inventory_data[j]->use_script,0,sd->bl.id,0);
+ pc_delitem(sd,j,skill_db[skillid].amount[i],0);
sd->state.potionpitcher_flag = 0;
+ clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
if(sd->potion_hp > 0) {
map_foreachinarea(skill_area_sub,
src->m,x-3,y-3,x+3,y+3,0,
- src,skillid,skilllv,tick,flag|BCT_ALL|1,
+ src,skillid,skilllv,tick,flag|BCT_PARTY|1,
skill_castend_nodamage_id);
}
}
@@ -7380,7 +7326,8 @@ int skill_check_condition(struct map_session_data *sd,int type)
continue;
if(skill == WZ_FIREPILLAR && lv<=5)
continue; // no gemstones for 1-5 [Celest]
- if(skill == AM_POTIONPITCHER && i != x)
+ if((skill == AM_POTIONPITCHER ||
+ skill == CR_SLIMPITCHER) && i != x)
continue;
index[i] = pc_search_inventory(sd,itemid[i]);