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-rw-r--r--src/map/skill.c111
1 files changed, 50 insertions, 61 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6a4e846c4..3bfd03866 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -269,32 +269,59 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
return range;
}
-int skill_calc_heal (struct block_list *src, struct block_list *target, int skill_lv)
+int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv)
{
int skill, heal;
+ struct map_session_data *sd = map_id2sd(src->id);
+ struct map_session_data *tsd = map_id2sd(target->id);
struct status_change* sc;
- if (skill_lv >= battle_config.max_heal_lv)
- return battle_config.max_heal;
-
- heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
- if(src->type == BL_PC && ((skill = pc_checkskill((TBL_PC*)src, HP_MEDITATIO)) > 0))
- heal += heal * skill * 2 / 100;
+ switch( skill_id )
+ {
+ case BA_APPLEIDUN:
+ heal = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
+ if( sd )
+ heal += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+ break;
+ case PR_SANCTUARY:
+ heal = (skill_lv>6)?777:skill_lv*100;
+ break;
+ case NPC_EVILLAND:
+ heal = (skill_lv>6)?666:skill_lv*100;
+ break;
+ default:
+ if (skill_lv >= battle_config.max_heal_lv)
+ return battle_config.max_heal;
- if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0)
- heal += heal * skill * 2 / 100;
+ heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
+ if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
+ heal += heal * skill * 2 / 100;
+ else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
+ heal += heal * skill * 2 / 100;
+ break;
+ }
- if(target && target->type == BL_MER)
+ //FIXME: Is NPC_EVILLAND or BA_APPLEIDUN really an exception or we failed to add them to the original code? [Inkfish]
+ if( target && target->type == BL_MER && skill_id != NPC_EVILLAND )
heal >>= 1;
+ if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
+ heal += heal*skill/100;
+
+ if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
+ heal += heal*skill/100;
+
+ //FIXME: Is offensive heal affected by the following status? [Inkfish]
+ //According to the original code, HEAL is but SANCTUARY isn't. Is that true?
sc = status_get_sc(target);
if( sc && sc->count )
{
if( sc->data[SC_CRITICALWOUND] )
heal -= heal * sc->data[SC_CRITICALWOUND]->val2/100;
- if( sc->data[SC_INCHEALRATE] )
+ if( sc->data[SC_INCHEALRATE] ) //FIXME: BA_APPLEIDUN not affected by this one? [Inkfish]
heal += heal * sc->data[SC_INCHEALRATE]->val1/100;
}
+
return heal;
}
@@ -3146,22 +3173,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HLIF_HEAL: //[orn]
case AL_HEAL:
{
- int heal = skill_calc_heal(src, bl, skilllv);
+ int heal = skill_calc_heal(src, bl, skillid, skilllv);
int heal_get_jobexp;
if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) )
heal=0;
- if( sd )
- {
- if( (i = pc_skillheal_bonus(sd, skillid)) )
- heal += heal * i / 100;
- if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
- heal = heal*2;
- }
-
- if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) )
- heal += heal * i / 100;
+ if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
+ heal = heal*2;
if( tsc && tsc->count )
{
@@ -5174,12 +5193,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
int hp = potion_hp, sp = potion_sp;
hp = hp * (100 + (tstatus->vit<<1))/100;
sp = sp * (100 + (tstatus->int_<<1))/100;
-
if (dstsd) {
if (hp)
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
+ hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
if (sp)
- sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10)/100;
+ sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
}
if (tsc && tsc->data[SC_CRITICALWOUND])
{
@@ -5541,11 +5559,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
bl = map_id2bl(battle_gettarget(src));
if (!bl) bl = src;
- i = skill_calc_heal( src, bl, 1+rand()%skilllv);
- if (sd && (rnd = pc_skillheal_bonus(sd, skillid)) > 0)
- i += i * rnd / 100;
- if (dstsd && (rnd = pc_skillheal2_bonus(dstsd, skillid)) > 0)
- i += i * rnd / 100;
+ i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv);
//Eh? why double skill packet?
clif_skill_nodamage(src,bl,AL_HEAL,i,1);
clif_skill_nodamage(src,bl,skillid,i,1);
@@ -6307,8 +6321,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if (sd) {
int i = skilllv%11 - 1;
int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]);
- if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL ||
- sd->status.inventory[j].amount < skill_db[skillid].amount[i]) {
+ if( j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skillid].amount[i] )
+ {
clif_skill_fail(sd,skillid,0,0);
return 1;
}
@@ -6743,9 +6757,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case PR_SANCTUARY:
case NPC_EVILLAND:
val1=(skilllv+3)*2;
- val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100;
- if (sd && (i = pc_skillheal_bonus(sd, skillid)))
- val2 += val2 * i / 100;
break;
case WZ_FIREPILLAR:
@@ -6839,13 +6850,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
break;
case BA_APPLEIDUN:
val1 = 5+2*skilllv+status->vit/10; // MaxHP percent increase
- val2 = 30+5*skilllv+5*(status->vit/10); // HP recovery
- if(sd){
+ if(sd)
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
- val2 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
- if ((i = pc_skillheal_bonus(sd, skillid)))
- val2 += val2 * i / 100;
- }
break;
case DC_SERVICEFORYOU:
val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
@@ -7309,27 +7315,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
else
{
- int heal = sg->val2;
+ int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
struct mob_data *md = BL_CAST(BL_MOB, bl);
if( md && mob_is_battleground(md) )
break;
if( tstatus->hp >= tstatus->max_hp )
break;
- if( tsc )
- {
- if( tsc->data[SC_INCHEALRATE] )
- heal += heal * tsc->data[SC_INCHEALRATE]->val1 / 100;
- if( tsc->data[SC_CRITICALWOUND] )
- heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
- }
- if( tsd )
- heal += heal * pc_skillheal2_bonus(tsd, sg->skill_id) / 100;
-
- if( bl->type == BL_MER )
- heal /= 2;
if( status_isimmune(bl) )
heal = 0;
-
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
if( diff >= 500 )
@@ -7346,11 +7339,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
} else {
- int heal = sg->val2;
+ int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
if (tstatus->hp >= tstatus->max_hp)
break;
- if (tsc && tsc->data[SC_CRITICALWOUND])
- heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
if (status_isimmune(bl))
heal = 0;
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
@@ -7509,9 +7500,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int heal;
if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) )
break; // affects self only when soullinked
- heal = sg->val2;
- if(tsc && tsc->data[SC_CRITICALWOUND])
- heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
+ heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv);
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
break;