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-rw-r--r--src/map/skill.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8271991fe..13418fece 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9667,7 +9667,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if(sd) {
struct mob_data *summon_md;
- summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE);
+ summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE);
if( summon_md ) {
summon_md->master_id = src->id;
summon_md->special_state.ai = AI_ZANZOU;
@@ -9847,7 +9847,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
for (i = 0; i < summons[skill_lv-1].quantity; i++) {
- struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src),
+ struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, clif->get_bl_name(src),
summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK);
if (summon_md != NULL) {
summon_md->master_id = src->id;
@@ -10588,7 +10588,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
}
// Correct info, don't change any of this! [Celest]
- md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);
+ md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), class_, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
@@ -10833,7 +10833,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case NC_SILVERSNIPER:
{
- struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE);
+ struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
md->special_state.ai = AI_FLORA;