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-rw-r--r--src/map/skill.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 409cbcb4c..d5ec79977 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2013,9 +2013,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
skill_blown(dsrc,bl,dmg.blewcount);
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
- if (dmg.amotion) { // do not really deal damage for ASC_BREAKER's 1st attack
+ if (dmg.amotion)
battle_delay_damage(tick+dmg.amotion,src,bl,attack_type,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion,0);
- }
if(skillid == RG_INTIMIDATE && damage > 0 && !(status_get_mode(bl)&MD_BOSS)/* && !map_flag_gvg(src->m)*/) {
int s_lv = status_get_lv(src),t_lv = status_get_lv(bl);
@@ -2575,7 +2574,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
if (skillid == TK_JUMPKICK)
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
if (unit_movepos(src, bl->x, bl->y, 0, 0))
- clif_slide(src,src->x,src->y);
+ clif_slide(src,bl->x,bl->y);
break;
case ASC_BREAKER: /* ソウルブレ?カ? */ // [DracoRPG]
// Separate weapon and magic attacks
@@ -9412,6 +9411,7 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src,
skill_unit_group_newid = MAX_SKILL_DB;
group->unit=(struct skill_unit *)aCalloc(count,sizeof(struct skill_unit));
group->unit_count=count;
+ group->alive_count=0;
group->val1=group->val2=group->val3=0;
group->skill_id=skillid;
group->skill_lv=skilllv;