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-rw-r--r--src/map/skill.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 9dd1a6c6c..17123f72d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7130,11 +7130,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
case WZ_STORMGUST:
- if (tsc)
- { //This should be safe as skill_additional_effect
- //won't be triggered if the attack is absorbed. [Skotlex]
- //And if the target is already frozen,
- //the counter is reset when it ends.
+ if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0
+ && tsc)
+ { //Increase freeze counter if attack connects.
if (tsc->data[SC_FREEZE].val4 == sg->group_id)
tsc->data[SC_FREEZE].val3++; //SG hit counter.
else { //New SG
@@ -7142,6 +7140,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
tsc->data[SC_FREEZE].val3 = 1;
}
}
+ break;
default:
skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
}