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-rw-r--r--src/map/skill.c55
1 files changed, 35 insertions, 20 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index a5a9242e5..140acd9e4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -30,6 +30,9 @@
#include "date.h"
#define SKILLUNITTIMER_INVERVAL 100
+//Guild Skills are shifted to these to make them stick into the skill array.
+#define GD_SKILLRANGEMIN 900
+#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
#define swap(x,y) { int t; t = x; x = y; y = t; }
int skill_names_id[MAX_SKILL_DB];
@@ -577,20 +580,21 @@ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
// for values that don't require level just put a one (putting 0 will trigger return 0; instead
// for values that might need to use a different function just skill_chk would suffice.
#define skill_chk(i, l) \
- if (i >= 10000 && i < 10015) {i -= 9500;} \
- if (i < 1 || i > MAX_SKILL_DB) {return 0;} \
+ if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) { return 0; } \
+ if (i >= GD_SKILLBASE) {i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;} \
+ if (i < 1 || i >= MAX_SKILL_DB) {return 0;} \
if (l <= 0 || l > MAX_SKILL_LEVEL) {return 0;}
#define skill_get(var, i, l) \
{ skill_chk(i, l); return var; }
// Skill DB
int skill_get_hit( int id ){ skill_get (skill_db[id].hit, id, 1); }
-int skill_get_inf( int id ){ skill_chk (id, 1); return (id < 500 || id > 1000) ? skill_db[id].inf : guild_skill_get_inf(id); }
+int skill_get_inf( int id ){ skill_get (skill_db[id].inf, id, 1); }
int skill_get_pl( int id ){ skill_get (skill_db[id].pl, id, 1); }
int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); }
-int skill_get_max( int id ){ skill_chk (id, 1); return (id < 500 || id > 1000) ? skill_db[id].max : guild_skill_get_max(id); }
-int skill_get_range( int id , int lv ){ skill_chk (id, lv); return (id < 500 || id > 1000) ? skill_db[id].range[lv-1] : 0; }
-int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (id < 500 || id > 1000) ? (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE) : 0; }
+int skill_get_max( int id ){ skill_get (skill_db[id].max, id, 1); }
+int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id, lv); }
+int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); }
int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); }
int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); }
int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); }
@@ -618,9 +622,13 @@ int skill_get_unit_range( int id ){ skill_get (skill_db[id].unit_range, id, 1);
int skill_get_unit_target( int id ){ skill_get ((skill_db[id].unit_target&BCT_ALL), id, 1); }
int skill_get_unit_bl_target( int id ){ skill_get ((skill_db[id].unit_target&BL_ALL), id, 1); }
int skill_get_unit_flag( int id ){ skill_get (skill_db[id].unit_flag, id, 1); }
-const char* skill_get_name( int id ){
- if (id >= 10000 && id < 10015) id -= 9500;
- if (id < 1 || id > MAX_SKILL_DB || skill_db[id].name==NULL) return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string.
+const char* skill_get_name( int id ){
+ if (id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX)
+ return "UNKNOWN_SKILL";
+ if (id >= GD_SKILLBASE)
+ id = GD_SKILLRANGEMIN + id - GD_SKILLBASE;
+ if (id < 1 || id > MAX_SKILL_DB || skill_db[id].name==NULL)
+ return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string.
return skill_db[id].name;
}
@@ -2561,13 +2569,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
break;
case TK_JUMPKICK:
- if(sd) {
- if (!pc_can_move(sd))
- return 0;
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- pc_movepos(sd,bl->x,bl->y,0);
- clif_slide(src,bl->x,bl->y);
+ if (sd && !pc_can_move(sd)) {
+ map_freeblock_unlock();
+ return 1;
}
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ if (sd) pc_movepos(sd,bl->x,bl->y,0);
+ else map_moveblock(src, bl->y, bl->y, tick);
+ clif_slide(src,bl->x,bl->y);
break;
case ASC_BREAKER: /* ソウルブレ?カ? */ // [DracoRPG]
// Separate weapon and magic attacks
@@ -4552,8 +4561,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
{
int x,y, dir = status_get_dir(src);
- if (md && !mob_can_move(md))
- return 0;
+ if (md && !mob_can_move(md)) {
+ map_freeblock_unlock();
+ return 1;
+ }
x = src->x + dirx[dir]*skilllv*2;
y = src->y + diry[dir]*skilllv*2;
@@ -11006,9 +11017,13 @@ int skill_readdb(void)
continue;
i=atoi(split[0]);
- if (i>=10000 && i<10015) // for guild skills [Celest]
- i -= 9500;
- else if(i<=0 || i>MAX_SKILL_DB)
+ if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) {
+ ShowWarning("read skill_db: Can't use skill id %d as guild skills are placed there!\n");
+ continue;
+ }
+ if (i >= GD_SKILLBASE)
+ i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
+ if(i<=0 || i>MAX_SKILL_DB)
continue;
skill_split_atoi(split[1],skill_db[i].range);