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-rw-r--r--src/map/skill.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2fef37baf..9bf915917 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -436,8 +436,8 @@ int skillnotok (int skillid, struct map_session_data *sd)
if (i == 0)
return 1; // invalid skill id
- if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
- return 0; // GMs can do any damn thing they want
+ if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
+ return 0; // can do any damn thing they want
if( skillid == AL_TELEPORT && sd->skillitem == skillid && sd->skillitemlv > 2 )
return 0; // Teleport lv 3 bypasses this check.[Inkfish]
@@ -5412,7 +5412,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case MC_VENDING:
if(sd)
{ //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
- if ( !pc_can_give_items(pc_isGM(sd)) )
+ if ( !pc_can_give_items(sd) )
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
else {
sd->state.prevend = 1;
@@ -10256,8 +10256,7 @@ int skill_check_pc_partner (struct map_session_data *sd, short skill_id, short*
static int p_sd[2] = { 0, 0 };
int i;
- if (!battle_config.player_skill_partner_check ||
- (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond))
+ if (!battle_config.player_skill_partner_check || pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL))
return 99; //As if there were infinite partners.
if (cast_flag)
@@ -10352,7 +10351,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if (lv <= 0 || sd->chatID) return 0;
- if( battle_config.gm_skilluncond && pc_isGM(sd)>= battle_config.gm_skilluncond && sd->skillitem != skill )
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill )
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
@@ -11028,7 +11027,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
if( lv <= 0 || sd->chatID )
return 0;
- if( battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond && sd->skillitem != skill )
+ if( pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->skillitem != skill )
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.