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-rw-r--r--src/map/skill.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index d4f55672d..ab45b973d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1244,15 +1244,14 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv));
break;
//Until they're at right position - gs_statuschange- [Vicious]
- case GS_BULLSEYE:
- if(!(status_get_mode(bl)&MD_BOSS))
- sc_start(bl,SC_COMA,0.1,skilllv,skill_get_time(skillid,skilllv));
+ case GS_BULLSEYE: //0.1% coma rate.
+ status_change_start(bl,SC_COMA,10,skilllv,0,0,0,0,0);
break;
case GS_CRACKER:
- sc_start(bl,SC_STUN,(100 - 10*distance_bl(&sd->bl, bl)),skilllv,skill_get_time(skillid,skilllv)); //Temp stun rate
+ sc_start(bl,SC_STUN,(100 - 10*distance_bl(src, bl)),skilllv,skill_get_time2(skillid,skilllv)); //Temp stun rate
break;
case GS_PIERCINGSHOT:
- sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time(skillid,skilllv));
+ sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv));
break;
case NJ_HYOUSYOURAKU:
sc_start(bl,SC_FREEZE,(10+10*skilllv),skilllv,skill_get_time2(skillid,skilllv));
@@ -1285,7 +1284,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
//Prevents skill from retriggering themselves. [Skotlex]
- if (skill == skillid)
+ if (skill == skillid || skillnotok(skill, sd))
continue;
//skill2 reused to store skilllv.
@@ -1413,6 +1412,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
rate = ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) ?
dstsd->autospell2[i].rate : dstsd->autospell2[i].rate / 2;
+ if (skillnotok(skillid, dstsd))
+ continue;
if (rand()%1000 > rate)
continue;
if (dstsd->autospell2[i].id < 0)