diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c14053e1d..f08fd1f80 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1300,29 +1300,30 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in } -//Checks if bl should reflect back a spell. +//Checks if 'bl' should reflect back a spell cast by 'src'. //type is the type of magic attack: 0: indirect (aoe), 1: direct (targetted) -static int skill_magic_reflect(struct block_list *bl, int type) +static int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) { struct status_change *sc = status_get_sc(bl); - struct map_session_data *sd; - sd = BL_CAST(BL_PC, bl); + struct map_session_data* sd = BL_CAST(BL_PC, bl); - if(sd && sd->magic_damage_return && type && rand()%100 < sd->magic_damage_return) + // item-based reflection + if( sd && sd->magic_damage_return && type && rand()%100 < sd->magic_damage_return ) return 1; - if(sc && sc->count) - { - if(sc->data[SC_MAGICMIRROR] && rand()%100 < sc->data[SC_MAGICMIRROR]->val2) - return 1; + // status-based reflection + if( !sc || sc->count == 0 ) + return 0; - if(sc->data[SC_KAITE] && (sd || status_get_lv(bl) <= 80)) - { //Works on players or mobs with level under 80. - clif_specialeffect(bl, 438, AREA); - if (--sc->data[SC_KAITE]->val2 <= 0) - status_change_end(bl, SC_KAITE, -1); - return 1; - } + if( sc->data[SC_MAGICMIRROR] && rand()%100 < sc->data[SC_MAGICMIRROR]->val2 ) + return 1; + + if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) ) + {// Kaite only works against non-players if they are low-level. + clif_specialeffect(bl, 438, AREA); + if( --sc->data[SC_KAITE]->val2 <= 0 ) + status_change_end(bl, SC_KAITE, -1); + return 1; } return 0; @@ -1403,8 +1404,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } if (attack_type&BF_MAGIC) { - if (!(sstatus->mode&MD_BOSS) && (dmg.damage || dmg.damage2) && - skill_magic_reflect(bl, src==dsrc)) + if( !(sstatus->mode&MD_BOSS) && (dmg.damage || dmg.damage2) && skill_magic_reflect(src, bl, src==dsrc) ) { //Magic reflection, switch caster/target struct block_list *tbl = bl; bl = src; |