diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 115 |
1 files changed, 31 insertions, 84 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 964354c53..55d3ce175 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3975,9 +3975,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case RG_STRIPSHIELD: /* ストリップシールド */ case RG_STRIPARMOR: /* ストリップアーマー */ case RG_STRIPHELM: /* ストリップヘルム */ + case ST_FULLSTRIP: // Celest { struct status_change *tsc_data = battle_get_sc_data(bl); - int scid, equip, strip_fix; + int scid, equip, strip_fix, strip_num = 0; scid = SkillStatusChangeTable[skillid]; switch (skillid) { case RG_STRIPWEAPON: @@ -3992,6 +3993,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case RG_STRIPHELM: equip = EQP_HELM; break; + case ST_FULLSTRIP: + equip = EQP_WEAPON | EQP_SHIELD | EQP_ARMOR | EQP_HELM; + strip_num = 3; + break; default: return 1; } @@ -4009,8 +4014,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if (dstsd) { for (i=0;i<MAX_INVENTORY;i++) { if (dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & equip){ - pc_unequipitem(dstsd,i,0); - break; + pc_unequipitem(dstsd,i,3); + if ((--strip_num) <= 0) + break; } } if (i == MAX_INVENTORY) @@ -4022,49 +4028,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; } - // Full Strip [Celest] - case ST_FULLSTRIP: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - int c=0, i, j, strip_fix; - int striplist[2][4] = { { 0, 0, 0, 0 }, - { 0x0002, 0x0020, 0x0010, 0x0100 } }; - - strip_fix = battle_get_dex(src) - battle_get_dex(bl); - if(strip_fix < 0) - strip_fix=0; - strip_per = 5+2*skilllv+strip_fix/5; - strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; - for (i=0; i<4; i++) { - if(tsc_data && tsc_data[SC_CP_WEAPON + i].timer != -1) - break; - if(rand()%100 < strip_per) { - striplist[0][i] = 1; - c++; - } - } - - if (c > 0) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - for (j=0; j<4 && c > 0; j++) { - if (striplist[0][j]) { - skill_status_change_start(bl,SC_STRIPWEAPON + i,skilllv,0,0,0,strip_time,0 ); - if(dstsd){ - for(i=0;i<MAX_INVENTORY;i++){ - if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & striplist[1][j]){ - pc_unequipitem(dstsd,i,3); - --c; - break; - } - } - } - } - } - } - } - break; - - /* PotionPitcher */ case AM_POTIONPITCHER: /* ポ?ションピッチャ? */ { @@ -4135,38 +4098,15 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } break; case AM_CP_WEAPON: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPWEAPON].timer != -1) - skill_status_change_end(bl, SC_STRIPWEAPON, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; case AM_CP_SHIELD: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPSHIELD].timer != -1) - skill_status_change_end(bl, SC_STRIPSHIELD, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; case AM_CP_ARMOR: - { - struct status_change *tsc_data = battle_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPARMOR].timer != -1) - skill_status_change_end(bl, SC_STRIPARMOR, -1 ); - skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - } - break; case AM_CP_HELM: { + int scid = SC_STRIPWEAPON + (skillid - AM_CP_WEAPON); struct status_change *tsc_data = battle_get_sc_data(bl); clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(tsc_data && tsc_data[SC_STRIPHELM].timer != -1) - skill_status_change_end(bl, SC_STRIPHELM, -1 ); + if(tsc_data && tsc_data[scid].timer != -1) + skill_status_change_end(bl, SC_STRIPWEAPON, -1 ); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); } break; @@ -4654,12 +4594,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_SLIMPITCHER: { if (sd && flag&1) { + struct block_list tbl; int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*10 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100; hp = hp * (100 + (battle_get_vit(bl)<<1))/100; - if (dstsd) + if (dstsd) { hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100; - clif_skill_nodamage(src,bl,skillid,skilllv,1); - battle_heal(src,bl,hp,0,0); + } + tbl.id = 0; + tbl.m = src->m; + tbl.x = src->x; + tbl.y = src->y; + clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1); + battle_heal(NULL,bl,hp,0,0); } } break; @@ -5160,23 +5106,23 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case CR_SLIMPITCHER: { if (sd) { - int x = skilllv%11 - 1; - int i = pc_search_inventory(sd,skill_db[skillid].itemid[x]); - if(i < 0 || skill_db[skillid].itemid[x] <= 0 || sd->inventory_data[i] == NULL || - sd->status.inventory[i].amount < skill_db[skillid].amount[x]) { + int i = skilllv%11 - 1; + int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]); + if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || + sd->status.inventory[j].amount < skill_db[skillid].amount[i]) { clif_skill_fail(sd,skillid,0,0); - map_freeblock_unlock(); return 1; } sd->state.potionpitcher_flag = 1; sd->potion_hp = 0; - run_script(sd->inventory_data[i]->use_script,0,sd->bl.id,0); - pc_delitem(sd,i,skill_db[skillid].amount[x],0); + run_script(sd->inventory_data[j]->use_script,0,sd->bl.id,0); + pc_delitem(sd,j,skill_db[skillid].amount[i],0); sd->state.potionpitcher_flag = 0; + clif_skill_poseffect(src,skillid,skilllv,x,y,tick); if(sd->potion_hp > 0) { map_foreachinarea(skill_area_sub, src->m,x-3,y-3,x+3,y+3,0, - src,skillid,skilllv,tick,flag|BCT_ALL|1, + src,skillid,skilllv,tick,flag|BCT_PARTY|1, skill_castend_nodamage_id); } } @@ -7380,7 +7326,8 @@ int skill_check_condition(struct map_session_data *sd,int type) continue; if(skill == WZ_FIREPILLAR && lv<=5) continue; // no gemstones for 1-5 [Celest] - if(skill == AM_POTIONPITCHER && i != x) + if((skill == AM_POTIONPITCHER || + skill == CR_SLIMPITCHER) && i != x) continue; index[i] = pc_search_inventory(sd,itemid[i]); |