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path: root/src/map/skill.c
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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c43
1 files changed, 42 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ab1c026f3..2559a7a5b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -557,6 +557,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
clif->skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0);
return 1;
}
+ FALLTHROUGH
case MC_IDENTIFY:
return 0; // always allowed
case WZ_ICEWALL:
@@ -2508,6 +2509,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case KO_MUCHANAGE:
if( dmg.dmg_lv == ATK_FLEE )
break;
+ FALLTHROUGH
case WL_SOULEXPANSION:
case WL_COMET:
case NJ_HUUMA:
@@ -2520,6 +2522,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case LG_OVERBRAND:
/* Fall through */
dmg.amotion = status_get_amotion(src) * 2;
+ FALLTHROUGH
case LG_OVERBRAND_PLUSATK:
dmg.dmotion = clif->skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,BDT_SPLASH);
break;
@@ -2578,6 +2581,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, BDT_SPLASH);
if( dsrc != src ) // avoid damage display redundancy
break;
+ FALLTHROUGH
case HT_LANDMINE:
dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, type);
break;
@@ -2590,6 +2594,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case AB_DUPLELIGHT_MELEE:
case AB_DUPLELIGHT_MAGIC:
dmg.amotion = 300;/* makes the damage value not overlap with previous damage (when displayed by the client) */
+ FALLTHROUGH
default:
skill->attack_display_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &type, &dmg, &damage);
break;
@@ -3003,6 +3008,7 @@ int skill_check_unit_range_sub(struct block_list *bl, va_list ap)
case AL_PNEUMA:
if(g_skill_id == SA_LANDPROTECTOR)
break;
+ FALLTHROUGH
case MG_SAFETYWALL:
case MH_STEINWAND:
case SC_MAELSTROM:
@@ -3425,6 +3431,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
skill->blown(src,target,skill->get_blewcount(skl->skill_id, skl->skill_lv), -1, 0x0 );
break;
}
+ FALLTHROUGH
}
default:
skill->timerskill_target_unknown(tid, tick, src, target, ud, skl);
@@ -3451,6 +3458,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
map->foreachinarea(skill->cell_overlap,src->m,skl->x-i,skl->y-i,skl->x+i,skl->y+i,BL_SKILL,skl->skill_id,&dummy,src);
}
+ FALLTHROUGH
// fall through ...
case WL_EARTHSTRAIN:
skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag);
@@ -3958,6 +3966,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case MC_CARTREVOLUTION:
case NPC_SPLASHATTACK:
flag |= SD_PREAMBLE; // a fake packet will be sent for the first target to be hit
+ FALLTHROUGH
case AS_SPLASHER:
case HT_BLITZBEAT:
case AC_SHOWER:
@@ -4338,6 +4347,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if( (tsc = status->get_sc(bl)) && tsc->data[SC_HIDING] )
break;
}
+ FALLTHROUGH
case HVAN_EXPLOSION:
if (src != bl)
skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -4595,6 +4605,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
}
break;
}
+ FALLTHROUGH
case RA_WUGBITE:
if( path->search(NULL,src,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKNOREACH) ) {
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
@@ -5353,6 +5364,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0) ;
break ;
}
+ FALLTHROUGH
case AL_HEAL:
/**
@@ -7592,6 +7604,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
// remove trap should be used instead
break;
// otherwise fall through to below
+ FALLTHROUGH
case UNT_BLASTMINE:
case UNT_SKIDTRAP:
case UNT_LANDMINE:
@@ -7629,7 +7642,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start4(src,bl,type,100,skill_lv,skill_id,src->id,skill->get_time(skill_id,skill_lv),1000));
#ifndef RENEWAL
- if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000);
+ if (sd)
+ skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv) + 3000);
#endif
break;
@@ -10406,6 +10420,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
+ FALLTHROUGH
case MG_SAFETYWALL:
{
@@ -10415,6 +10430,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
return 0; // Don't consume gems if cast on LP
}
}
+ FALLTHROUGH
case MG_FIREWALL:
case MG_THUNDERSTORM:
@@ -10525,6 +10541,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case RL_B_TRAP:
case MH_XENO_SLASHER:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
+ FALLTHROUGH
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
if ( skill_id == WM_SEVERE_RAINSTORM )
sc_start(src,src,SC_NO_SWITCH_EQUIP,100,0,skill->get_time(skill_id,skill_lv));
@@ -11284,8 +11301,10 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
case HT_ANKLESNARE:
if( flag&2 )
val3 = SC_ESCAPE;
+ FALLTHROUGH
case HT_SHOCKWAVE:
val1=skill_lv*15+10;
+ FALLTHROUGH
case HT_SANDMAN:
case MA_SANDMAN:
case HT_CLAYMORETRAP:
@@ -11470,12 +11489,16 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
{
case ELE_FIRE:
subunt++;
+ FALLTHROUGH
case ELE_WATER:
subunt++;
+ FALLTHROUGH
case ELE_POISON:
subunt++;
+ FALLTHROUGH
case ELE_DARK:
subunt++;
+ FALLTHROUGH
case ELE_WIND:
break;
default:
@@ -11512,6 +11535,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
target = BCT_ALL;
val1 = skill_lv + 1;
val2 = 1;
+ FALLTHROUGH
case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector.
case SO_WATER_INSIGNIA:
case SO_FIRE_INSIGNIA:
@@ -11836,6 +11860,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
case UNT_HERMODE:
if (sg->src_id!=bl->id && battle->check_target(&src->bl,bl,BCT_PARTY|BCT_GUILD) > 0)
status->change_clear_buffs(bl,1); //Should dispell only allies.
+ FALLTHROUGH
case UNT_RICHMANKIM:
case UNT_ETERNALCHAOS:
case UNT_DRUMBATTLEFIELD:
@@ -11854,6 +11879,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
if (!battle_config.song_timer_reset && sc && sce)
return 0;
// Let it fall through
+ FALLTHROUGH
case UNT_WHISTLE:
case UNT_ASSASSINCROSS:
case UNT_POEMBRAGI:
@@ -12238,11 +12264,13 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_VERDURETRAP:
if( bl->type == BL_PC )// it won't work on players
break;
+ FALLTHROUGH
case UNT_FIRINGTRAP:
case UNT_ICEBOUNDTRAP:
case UNT_CLUSTERBOMB:
if( bl->id == ss->id )// it won't trigger on caster
break;
+ FALLTHROUGH
case UNT_LANDMINE:
case UNT_BLASTMINE:
case UNT_SHOCKWAVE:
@@ -12534,6 +12562,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
case UNT_STEALTHFIELD:
if( bl->id == sg->src_id )
break; // Don't work on Self (video shows that)
+ FALLTHROUGH
case UNT_NEUTRALBARRIER:
sc_start(ss,bl,type,100,sg->skill_lv,sg->interval + 100);
break;
@@ -13315,6 +13344,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case KO_YAMIKUMO:
if( sc && sc->data[status->skill2sc(skill_id)] )
return 1;
+ FALLTHROUGH
default:
{
int ret = skill->check_condition_castbegin_off_unknown(sc, &skill_id);
@@ -13421,6 +13451,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ FALLTHROUGH
case SA_CASTCANCEL:
if(sd->ud.skilltimer == INVALID_TIMER) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -13670,6 +13701,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ FALLTHROUGH
case GD_EMERGENCYCALL:
// other checks were already done in skillnotok()
if (!sd->status.guild_id || !sd->state.gmaster_flag)
@@ -13692,6 +13724,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ FALLTHROUGH
case NJ_BUNSINJYUTSU:
if (!(sc && sc->data[SC_NJ_NEN])) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -14018,6 +14051,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ FALLTHROUGH
case ST_CART:
if(!pc_iscarton(sd)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_CART,0);
@@ -14111,11 +14145,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ FALLTHROUGH
case ST_MH_GRAPPLING:
if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ FALLTHROUGH
case ST_PECO:
if (!pc_isridingpeco(sd)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -14989,6 +15025,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
case WZ_FIREPILLAR:
if(skill_lv < 5)
break;
+ FALLTHROUGH
case HW_GRAVITATION:
case MG_SAFETYWALL:
case MG_STONECURSE:
@@ -16740,6 +16777,7 @@ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap)
skill->delunit(su);
break;
}
+ FALLTHROUGH
case UNT_SKIDTRAP:
case UNT_LANDMINE:
case UNT_SHOCKWAVE:
@@ -17404,12 +17442,15 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
case ITEMID_HAGALAZ:
case ITEMID_OTHILA:
D -= 500; //Rank C
+ FALLTHROUGH
case ITEMID_ISA:
case ITEMID_WYRD:
D -= 500; //Rank B
+ FALLTHROUGH
case ITEMID_NAUTHIZ:
case ITEMID_URUZ:
D -= 500; //Rank A
+ FALLTHROUGH
case ITEMID_BERKANA:
case ITEMID_LUX_ANIMA:
D -= 500; //Rank S