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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c54
1 files changed, 18 insertions, 36 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cbc4ca385..cd9115df4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2338,8 +2338,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data)
} else {
struct status_change *sc = status_get_sc(src);
if(sc) {
- if(sc->data[SC_MAGICPOWER])
- status_change_end(src, SC_MAGICPOWER, INVALID_TIMER);
+ status_change_end(src, SC_MAGICPOWER, INVALID_TIMER);
if(sc->data[SC_SPIRIT] &&
sc->data[SC_SPIRIT]->val2 == SL_WIZARD &&
sc->data[SC_SPIRIT]->val3 == skl->skill_id)
@@ -2662,16 +2661,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case MO_INVESTIGATE:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if (sc && sc->data[SC_BLADESTOP])
- status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
+ status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
break;
case RG_BACKSTAP:
{
int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
- if (sc && sc->data[SC_HIDING])
- status_change_end(src, SC_HIDING, INVALID_TIMER);
+ status_change_end(src, SC_HIDING, INVALID_TIMER);
skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
unit_setdir(bl,dir);
@@ -2688,14 +2685,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
for (i = 1; i < sd->spiritball_old; i++)
skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag);
}
- if (sc && sc->data[SC_BLADESTOP])
- status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
+ status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
break;
case MO_CHAINCOMBO:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if (sc && sc->data[SC_BLADESTOP])
- status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
+ status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
break;
case NJ_ISSEN:
@@ -2991,8 +2986,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case SL_SMA:
- if (sc && sc->data[SC_SMA])
- status_change_end(src, SC_SMA, INVALID_TIMER);
+ status_change_end(src, SC_SMA, INVALID_TIMER);
case SL_STIN:
case SL_STUN:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
@@ -3065,8 +3059,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (unit_movepos(src, x, y, 0, 0))
clif_slide(src,src->x,src->y);
}
- if (sc && sc->data[SC_HIDING])
- status_change_end(src, SC_HIDING, INVALID_TIMER);
+ status_change_end(src, SC_HIDING, INVALID_TIMER);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
case 0:
@@ -3698,8 +3691,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NJ_BUNSINJYUTSU:
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
- if (tsc && tsc->data[SC_NEN])
- status_change_end(bl, SC_NEN, INVALID_TIMER);
+ status_change_end(bl, SC_NEN, INVALID_TIMER);
break;
/* Was modified to only affect targetted char. [Skotlex]
case HP_ASSUMPTIO:
@@ -3804,12 +3796,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if( tsc && tsc->count )
{
- if( tsc->data[SC_FREEZE] )
- status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+ status_change_end(bl, SC_FREEZE, INVALID_TIMER);
if( tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE )
status_change_end(bl, SC_STONE, INVALID_TIMER);
- if( tsc->data[SC_SLEEP] )
- status_change_end(bl, SC_SLEEP, INVALID_TIMER);
+ status_change_end(bl, SC_SLEEP, INVALID_TIMER);
}
if( dstmd )
@@ -4642,8 +4632,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AM_CP_HELM:
{
enum sc_type scid = (sc_type)(SC_STRIPWEAPON + (skillid - AM_CP_WEAPON));
- if(tsc && tsc->data[scid])
- status_change_end(bl, scid, INVALID_TIMER);
+ status_change_end(bl, scid, INVALID_TIMER);
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
}
@@ -5226,12 +5215,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
unit_skillcastcancel(bl,0);
if(tsc && tsc->count){
- if(tsc->data[SC_FREEZE])
- status_change_end(bl, SC_FREEZE, INVALID_TIMER);
+ status_change_end(bl, SC_FREEZE, INVALID_TIMER);
if(tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE)
status_change_end(bl, SC_STONE, INVALID_TIMER);
- if(tsc->data[SC_SLEEP])
- status_change_end(bl, SC_SLEEP, INVALID_TIMER);
+ status_change_end(bl, SC_SLEEP, INVALID_TIMER);
}
if(dstmd)
@@ -5298,8 +5285,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
}
for (i=0; i<4; i++) {
- if(tsc->data[SC_STRIPWEAPON + i])
- status_change_end(bl, (sc_type)(SC_STRIPWEAPON + i), INVALID_TIMER);
+ status_change_end(bl, (sc_type)(SC_STRIPWEAPON + i), INVALID_TIMER);
sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skilllv,skilltime);
}
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -5985,10 +5971,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
sc = &sd->sc;
if (sc->count)
{ //End states
- if (sc->data[SC_EXPLOSIONSPIRITS])
- status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
- if (sc->data[SC_BLADESTOP])
- status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
+ status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
+ status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
}
if (target && target->m == src->m)
{ //Move character to target anyway.
@@ -6409,8 +6393,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
unit_movepos(src, x, y, 1, 0);
clif_slide(src,x,y);
}
- if (sc && sc->data[SC_HIDING])
- status_change_end(src, SC_HIDING, INVALID_TIMER);
+ status_change_end(src, SC_HIDING, INVALID_TIMER);
break;
case AM_SPHEREMINE:
case AM_CANNIBALIZE:
@@ -6579,8 +6562,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
return 1;
}
- if (sc && sc->data[SC_MAGICPOWER])
- status_change_end(src, SC_MAGICPOWER, INVALID_TIMER);
+ status_change_end(src, SC_MAGICPOWER, INVALID_TIMER);
if( sd )
{