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-rw-r--r--src/map/skill.c100
1 files changed, 58 insertions, 42 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0b66c1ded..2962cb76e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -581,11 +581,20 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
return 1;
}
break;
-
+ default:
+ return skill->not_ok_unknown(skill_id, sd);
}
return (map->list[m].flag.noskill);
}
+int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd)
+{
+ int16 m;
+ nullpo_retr (1, sd);
+ m = sd->bl.m;
+ return (map->list[m].flag.noskill);
+}
+
int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
{
uint16 idx = skill->get_index(skill_id);
@@ -612,12 +621,20 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
if(hd->sc.data[SC_GOLDENE_FERSE])
return 1;
break;
+ default:
+ return skill->not_ok_hom_unknown(skill_id, hd);
}
//Use master's criteria.
return skill->not_ok(skill_id, hd->master);
}
+int skillnotok_hom_unknown(uint16 skill_id, struct homun_data *hd)
+{
+ //Use master's criteria.
+ return skill->not_ok(skill_id, hd->master);
+}
+
int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md)
{
uint16 idx = skill->get_index(skill_id);
@@ -1548,17 +1565,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
sd->state.autocast = 1;
skill->consume_requirement(sd,temp,auto_skill_lv,1);
skill->toggle_magicpower(src, temp);
- switch (type) {
- case CAST_GROUND:
- skill->castend_pos2(src, tbl->x, tbl->y, temp, auto_skill_lv, tick, 0);
- break;
- case CAST_NODAMAGE:
- skill->castend_nodamage_id(src, tbl, temp, auto_skill_lv, tick, 0);
- break;
- case CAST_DAMAGE:
- skill->castend_damage_id(src, tbl, temp, auto_skill_lv, tick, 0);
- break;
- }
+ skill->castend_type(type, src, tbl, temp, auto_skill_lv, tick, 0);
sd->state.autocast = 0;
//Set canact delay. [Skotlex]
ud = unit->bl2ud(src);
@@ -1686,11 +1693,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1
sd->state.autocast = 1;
sd->autospell3[i].lock = true;
skill->consume_requirement(sd,temp,skill_lv,1);
- switch( type ) {
- case CAST_GROUND: skill->castend_pos2(&sd->bl, tbl->x, tbl->y, temp, skill_lv, tick, 0); break;
- case CAST_NODAMAGE: skill->castend_nodamage_id(&sd->bl, tbl, temp, skill_lv, tick, 0); break;
- case CAST_DAMAGE: skill->castend_damage_id(&sd->bl, tbl, temp, skill_lv, tick, 0); break;
- }
+ skill->castend_type(type, &sd->bl, tbl, temp, skill_lv, tick, 0);
sd->autospell3[i].lock = false;
sd->state.autocast = 0;
}
@@ -1900,17 +1903,7 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
dstsd->state.autocast = 1;
skill->consume_requirement(dstsd,auto_skill_id,auto_skill_lv,1);
- switch (type) {
- case CAST_GROUND:
- skill->castend_pos2(bl, tbl->x, tbl->y, auto_skill_id, auto_skill_lv, tick, 0);
- break;
- case CAST_NODAMAGE:
- skill->castend_nodamage_id(bl, tbl, auto_skill_id, auto_skill_lv, tick, 0);
- break;
- case CAST_DAMAGE:
- skill->castend_damage_id(bl, tbl, auto_skill_id, auto_skill_lv, tick, 0);
- break;
- }
+ skill->castend_type(type, bl, tbl, auto_skill_id, auto_skill_lv, tick, 0);
dstsd->state.autocast = 0;
// Set canact delay. [Skotlex]
ud = unit->bl2ud(bl);
@@ -3556,6 +3549,21 @@ int skill_reveal_trap(struct block_list *bl, va_list ap)
return 0;
}
+void skill_castend_type(int type, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag)
+{
+ switch (type) {
+ case CAST_GROUND:
+ skill->castend_pos2(src, bl->x, bl->y, skill_id, skill_lv, tick, flag);
+ break;
+ case CAST_NODAMAGE:
+ skill->castend_nodamage_id(src, bl, skill_id, skill_lv, tick, flag);
+ break;
+ case CAST_DAMAGE:
+ skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag);
+ break;
+ }
+}
+
/*==========================================
*
*
@@ -4491,18 +4499,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if( !skill->check_condition_castbegin(sd, spell_skill_id, spell_skill_lv) )
break;
- switch( skill->get_casttype(spell_skill_id) ) {
- case CAST_GROUND:
- skill->castend_pos2(src, bl->x, bl->y, spell_skill_id, spell_skill_lv, tick, 0);
- break;
- case CAST_NODAMAGE:
- skill->castend_nodamage_id(src, bl, spell_skill_id, spell_skill_lv, tick, 0);
- break;
- case CAST_DAMAGE:
- skill->castend_damage_id(src, bl, spell_skill_id, spell_skill_lv, tick, 0);
- break;
- }
-
+ skill->castend_type(skill->get_casttype(spell_skill_id), src, bl, spell_skill_id, spell_skill_lv, tick, 0);
sd->ud.canact_tick = tick + skill->delay_fix(src, spell_skill_id, spell_skill_lv);
clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, spell_skill_id, spell_skill_lv), 0, 0, 0);
@@ -11886,7 +11883,8 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
return skill_id;
}
-void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) {
+void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick)
+{
}
/*==========================================
@@ -12649,6 +12647,9 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
status->change_start(ss, bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0,
skill->get_time2(sg->skill_id, sg->skill_lv), SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE);
break;
+ default:
+ skill->unit_onplace_timer_unknown(src, bl, &tick);
+ break;
}
if (bl->type == BL_MOB && ss != bl)
@@ -12656,6 +12657,11 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
return skill_id;
}
+
+void skill_unit_onplace_timer_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick)
+{
+}
+
/*==========================================
* Triggered when a char steps out of a skill cell
*------------------------------------------*/
@@ -18484,7 +18490,7 @@ void skill_init_unit_layout (void)
}
break;
default:
- ShowError("unknown unit layout at skill %d\n",i);
+ skill->init_unit_layout_unknown(i);
break;
}
if (!skill->dbs->unit_layout[pos].count)
@@ -18585,6 +18591,11 @@ void skill_init_unit_layout (void)
}
+void skill_init_unit_layout_unknown(int skill_idx)
+{
+ ShowError("unknown unit layout at skill %d\n", skill_idx);
+}
+
int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) {
int inf = 0;
struct status_change *sc = status->get_sc(bl);
@@ -20466,6 +20477,7 @@ void skill_defaults(void) {
skill->is_combo = skill_is_combo;
skill->name2id = skill_name2id;
skill->isammotype = skill_isammotype;
+ skill->castend_type = skill_castend_type;
skill->castend_id = skill_castend_id;
skill->castend_pos = skill_castend_pos;
skill->castend_map = skill_castend_map;
@@ -20511,7 +20523,9 @@ void skill_defaults(void) {
skill->can_cloak = skill_can_cloak;
skill->enchant_elemental_end = skill_enchant_elemental_end;
skill->not_ok = skillnotok;
+ skill->not_ok_unknown = skill_notok_unknown;
skill->not_ok_hom = skillnotok_hom;
+ skill->not_ok_hom_unknown = skillnotok_hom_unknown;
skill->not_ok_mercenary = skillnotok_mercenary;
skill->chastle_mob_changetarget = skill_chastle_mob_changetarget;
skill->can_produce_mix = skill_can_produce_mix;
@@ -20559,6 +20573,7 @@ void skill_defaults(void) {
skill->sit_out = skill_sit_out;
skill->unitsetmapcell = skill_unitsetmapcell;
skill->unit_onplace_timer = skill_unit_onplace_timer;
+ skill->unit_onplace_timer_unknown = skill_unit_onplace_timer_unknown;
skill->unit_effect = skill_unit_effect;
skill->unit_timer_sub_onplace = skill_unit_timer_sub_onplace;
skill->unit_move_sub = skill_unit_move_sub;
@@ -20569,6 +20584,7 @@ void skill_defaults(void) {
skill->unit_timer = skill_unit_timer;
skill->unit_timer_sub = skill_unit_timer_sub;
skill->init_unit_layout = skill_init_unit_layout;
+ skill->init_unit_layout_unknown = skill_init_unit_layout_unknown;
/* Skill DB Libconfig */
skill->validate_hittype = skill_validate_hittype;
skill->validate_attacktype = skill_validate_attacktype;