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-rw-r--r--src/map/skill.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 72b59aab7..e854b5fe9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -585,7 +585,7 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
return 1;
switch(skill_id){
case MH_LIGHT_OF_REGENE:
- if(hd->homunculus.intimacy <= 750) //if not cordial
+ if(hd->homunculus.intimacy <= 75000) //if not cordial
return 1;
break;
case MH_OVERED_BOOST:
@@ -8151,7 +8151,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case AB_LAUDAAGNUS:
- if( flag&1 || sd == NULL ) {
+ if( (flag&1 || sd == NULL) || !sd->status.party_id) {
if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND] ||
tsc->data[SC_BURNING] || tsc->data[SC_FROSTMISTY] || tsc->data[SC_COLD])) {
// Success Chance: (40 + 10 * Skill Level) %
@@ -8171,8 +8171,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case AB_LAUDARAMUS:
- if( flag&1 || sd == NULL ) {
- if( tsc && (tsc->data[SC_SLEEP] || tsc->data[SC_STUN] || tsc->data[SC_MANDRAGORA] || tsc->data[SC_SILENCE] || tsc->data[SC_DEEP_SLEEP]) ){
+ if( (flag&1 || sd == NULL) || !sd->status.party_id ) {
+ if( tsc && (tsc->data[SC_SLEEP] || tsc->data[SC_STUN] || tsc->data[SC_MANDRAGORA] ||
+ tsc->data[SC_SILENCE] || tsc->data[SC_DEEP_SLEEP]) ){
// Success Chance: (40 + 10 * Skill Level) %
if( rnd()%100 > 40+10*skill_lv ) break;
status_change_end(bl, SC_SLEEP, INVALID_TIMER);
@@ -9449,7 +9450,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case MH_LIGHT_OF_REGENE:
if(hd) {
- hd->homunculus.intimacy = 251; //change to neutral (can't be cast if < 750)
+ hd->homunculus.intimacy = 25100; //change to neutral (can't be cast if < 750)
if(sd) clif->send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info
}
//don't break need to start status and start block timer