diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index dce372b6a..41135920f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15674,16 +15674,16 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) item->card[0] == CARD0_FORGE && (int)MakeDWord(item->card[2],item->card[3]) == sd->status.char_id) { // Fame point system [DracoRPG] - switch(ditem->wlv){ - case 1: - pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point - break; - case 2: - pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point - break; - case 3: - pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point - break; + switch (ditem->wlv) { + case 1: + pc->addfame(sd, RANKTYPE_BLACKSMITH, 1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + break; + case 2: + pc->addfame(sd, RANKTYPE_BLACKSMITH, 25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + break; + case 3: + pc->addfame(sd, RANKTYPE_BLACKSMITH, 1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + break; } } } else { @@ -17855,8 +17855,8 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, if(equip){ clif->produce_effect(sd,0,nameid); clif->misceffect(&sd->bl,3); - if(itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG] - pc->addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point + if (itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG] + pc->addfame(sd, RANKTYPE_BLACKSMITH, 10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point } else { int fame = 0; tmp_item.amount = 0; @@ -17896,8 +17896,9 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, sd->potion_success_counter = 0; } - if (fame) - pc->addfame(sd,fame); + if (fame != 0 && (skill_id == AM_PHARMACY || skill_id == AM_TWILIGHT1 || skill_id == AM_TWILIGHT2 || skill_id == AM_TWILIGHT3)) { + pc->addfame(sd, RANKTYPE_ALCHEMIST, fame); + } //Visual effects and the like. switch (skill_id) { case AM_PHARMACY: |