diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index dd87f27d9..f359e81d4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -185,9 +185,13 @@ int skill_get_unit_bl_target( uint16 skill_id ) { skill_get (skill->db[skill_ int skill_get_unit_flag( uint16 skill_id ) { skill_get (skill->db[skill_id].unit_flag, skill_id); } int skill_get_unit_layout_type( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill->db[skill_id].unit_layout_type[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_cooldown( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill->db[skill_id].cooldown[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ) { #ifdef RENEWAL_CAST -int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill->db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv); } + skill_get2 (skill->db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv); +#else + return 0; #endif +} int skill_tree_get_max(uint16 skill_id, int b_class) { int i; @@ -13792,8 +13796,8 @@ int skill_castfix_sc (struct block_list *bl, int time) { //ShowInfo("Castime castfix_sc = %d\n",time); return time; } -#ifdef RENEWAL_CAST int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) { +#ifdef RENEWAL_CAST struct status_change *sc = status->get_sc(bl); struct map_session_data *sd = BL_CAST(BL_PC,bl); int fixed = skill->get_fixed_cast(skill_id, skill_lv), fixcast_r = 0, varcast_r = 0, i = 0; @@ -13907,10 +13911,9 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time; // underflow checking/capping time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * max(fixed,0); - +#endif return (int)time; } -#endif /*========================================== * Does delay reductions based on dex/agi, sc data, item bonuses, ... @@ -18156,9 +18159,7 @@ void skill_defaults(void) { skill->unit_ondamaged = skill_unit_ondamaged; skill->cast_fix = skill_castfix; skill->cast_fix_sc = skill_castfix_sc; -#ifdef RENEWAL_CAST skill->vf_cast_fix = skill_vfcastfix; -#endif skill->delay_fix = skill_delay_fix; skill->check_condition_castbegin = skill_check_condition_castbegin; skill->check_condition_castend = skill_check_condition_castend; @@ -18222,9 +18223,7 @@ void skill_defaults(void) { skill->check_condition_mob_master_sub = skill_check_condition_mob_master_sub; skill->brandishspear_first = skill_brandishspear_first; skill->brandishspear_dir = skill_brandishspear_dir; -#ifdef RENEWAL_CAST skill->get_fixed_cast = skill_get_fixed_cast; -#endif skill->sit_count = skill_sit_count; skill->sit_in = skill_sit_in; skill->sit_out = skill_sit_out; |