diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 4a86f46c2..35c5c447f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1179,7 +1179,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl,SC_FREEZE,100,skilllv,skill_get_time(skillid,skilllv)); break; case RA_WUGBITE: - sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skilllv, (skilllv*1000 + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); + sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skilllv, (skill_get_time(skillid,skilllv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); break; case RA_SENSITIVEKEEN: if( rnd()%100 < 8 * skilllv ) @@ -1204,7 +1204,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case NC_COLDSLOWER: sc_start(bl, SC_FREEZE, 10 * skilllv, skilllv, skill_get_time(skillid, skilllv)); - sc_start(bl, SC_FREEZING, 20 + 10 * skilllv, skilllv, skill_get_time2(skillid, skilllv)); + sc_start(bl, SC_FREEZING, 20 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv)); break; case NC_POWERSWING: sc_start(bl, SC_STUN, 5*skilllv, skilllv, skill_get_time(skillid, skilllv)); @@ -7777,13 +7777,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( tsc && tsc->data[SC_STONE] ) status_change_end(bl,SC_STONE,INVALID_TIMER); else - status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2); + status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,skill_get_time(skillid, skilllv),2); } else { int rate = 40 + 8 * skilllv + ( sd? sd->status.job_level : 50 ) / 4; // IroWiki says Rate should be reduced by target stats, but currently unknown if( rnd()%100 < rate ) { // Success on First Target if( !tsc->data[SC_STONE] ) - rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2); + rate = status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,skill_get_time(skillid, skilllv),2); else { rate = 1; status_change_end(bl,SC_STONE,INVALID_TIMER); @@ -13454,10 +13454,12 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill if( time < 0 ) return 0; - if( !fixed ) + if( fixed == 0 ){ fixed = (int)time * 20 / 100; // fixed time - time = time * 80 / 100; // variable time - + time = time * 80 / 100; // variable time + }else if( fixed < 0 ) // no fixed cast time + fixed = 0; + if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses. if( sd->bonus.varcastrate < 0 ) VARCAST_REDUCTION(sd->bonus.varcastrate); @@ -13507,7 +13509,7 @@ int skill_vfcastfix (struct block_list *bl, double time, int skill_id, int skill fixcast_r = max(fixcast_r, 5 + skill_lv * 5); // Fixed cast non percentage bonuses if( sc->data[SC_MANDRAGORA] && (skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES) ) - fixed += 2000; + fixed += sc->data[SC_MANDRAGORA]->val1 * 1000 / 2; if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN)) fixed = 0; } @@ -15513,12 +15515,12 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if((j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv) continue; // must iterate again to check other skills that produce it. [malufett] - if( j > 0 && sd->skillid_old > 0 && sd->skillid_old != j ) + if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j ) continue; // special case break; } } - sd->skillid_old = sd->skilllv_old = 0; + if( i >= MAX_SKILL_PRODUCE_DB ) return 0; @@ -15572,11 +15574,9 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in nullpo_ret(sd); status = status_get_status_data(&sd->bl); - + if( sd->skillid_old == skill_id ) skilllv = sd->skilllv_old; - else - sd->skillid_old = skill_id; if( !(idx=skill_can_produce_mix(sd,nameid,-1, qty)) ) return 0; @@ -16394,7 +16394,7 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite nullpo_ret(sd); nullpo_ret(item_list); - + // Search for objects that can be created. for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) { if( skill_produce_db[i].itemlv == 26 ) { |