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-rw-r--r--src/map/skill.c16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5b250bbca..1b06c355a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7126,16 +7126,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
case WZ_STORMGUST:
- if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0
- && tsc)
- { //Increase freeze counter if attack connects.
- if (tsc->data[SC_FREEZE].val4 == sg->group_id)
- tsc->data[SC_FREEZE].val3++; //SG hit counter.
- else { //New SG
- tsc->data[SC_FREEZE].val4 = sg->group_id;
- tsc->data[SC_FREEZE].val3 = 1;
- }
+ if (tsc && tsc->data[SC_FREEZE].val4 != sg->group_id)
+ { //Reset hit counter when under new storm gust.
+ tsc->data[SC_FREEZE].val4 = sg->group_id;
+ tsc->data[SC_FREEZE].val3 = 0;
}
+ if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0
+ && tsc) //Increase freeze counter if attack connects.
+ tsc->data[SC_FREEZE].val3++; //SG hit counter.
break;
default:
skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);