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-rw-r--r--src/map/skill.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 28c5245bb..835d5cca9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6489,29 +6489,29 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
return 1;
}
}
- potion_flag = 1;
- potion_hp = potion_sp = potion_per_hp = potion_per_sp = 0;
- potion_target = bl->id;
- run_script(sd->inventory_data[i]->script,0,sd->bl.id,0);
- potion_flag = potion_target = 0;
+ script->potion_flag = 1;
+ script->potion_hp = script->potion_sp = script->potion_per_hp = script->potion_per_sp = 0;
+ script->potion_target = bl->id;
+ script->run(sd->inventory_data[i]->script,0,sd->bl.id,0);
+ script->potion_flag = script->potion_target = 0;
if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ALCHEMIST )
bonus += sd->status.base_level;
- if( potion_per_hp > 0 || potion_per_sp > 0 ) {
- hp = tstatus->max_hp * potion_per_hp / 100;
+ if( script->potion_per_hp > 0 || script->potion_per_sp > 0 ) {
+ hp = tstatus->max_hp * script->potion_per_hp / 100;
hp = hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
if( dstsd ) {
- sp = dstsd->status.max_sp * potion_per_sp / 100;
+ sp = dstsd->status.max_sp * script->potion_per_sp / 100;
sp = sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
}
} else {
- if( potion_hp > 0 ) {
- hp = potion_hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
+ if( script->potion_hp > 0 ) {
+ hp = script->potion_hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
hp = hp * (100 + (tstatus->vit<<1)) / 100;
if( dstsd )
hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
- if( potion_sp > 0 ) {
- sp = potion_sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
+ if( script->potion_sp > 0 ) {
+ sp = script->potion_sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
sp = sp * (100 + (tstatus->int_<<1)) / 100;
if( dstsd )
sp = sp * (100 + pc->checkskill(dstsd,MG_SRECOVERY)*10) / 100;
@@ -7224,8 +7224,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// Updated to block Slim Pitcher from working on barricades and guardian stones.
if( dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARIDAN_STONE2)) )
break;
- if (potion_hp || potion_sp) {
- int hp = potion_hp, sp = potion_sp;
+ if (script->potion_hp || script->potion_sp) {
+ int hp = script->potion_hp, sp = script->potion_sp;
hp = hp * (100 + (tstatus->vit<<1))/100;
sp = sp * (100 + (tstatus->int_<<1))/100;
if (dstsd) {
@@ -9015,13 +9015,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
} else //Otherwise, it fails, shows animation and removes items.
clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0);
} else if( itemdb_is_GNthrowable(ammo_id) ){
- struct script_code *script = sd->inventory_data[i]->script;
+ struct script_code *scriptroot = sd->inventory_data[i]->script;
if( !script )
break;
if( dstsd )
- run_script(script,0,dstsd->bl.id,fake_nd->bl.id);
+ script->run(scriptroot,0,dstsd->bl.id,fake_nd->bl.id);
else
- run_script(script,0,src->id,0);
+ script->run(scriptroot,0,src->id,0);
}
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -9996,21 +9996,21 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
}
- potion_flag = 1;
- potion_hp = 0;
- potion_sp = 0;
- run_script(sd->inventory_data[j]->script,0,sd->bl.id,0);
- potion_flag = 0;
+ script->potion_flag = 1;
+ script->potion_hp = 0;
+ script->potion_sp = 0;
+ script->run(sd->inventory_data[j]->script,0,sd->bl.id,0);
+ script->potion_flag = 0;
//Apply skill bonuses
i = pc->checkskill(sd,CR_SLIMPITCHER)*10
+ pc->checkskill(sd,AM_POTIONPITCHER)*10
+ pc->checkskill(sd,AM_LEARNINGPOTION)*5
+ pc->skillheal_bonus(sd, skill_id);
- potion_hp = potion_hp * (100+i)/100;
- potion_sp = potion_sp * (100+i)/100;
+ script->potion_hp = script->potion_hp * (100+i)/100;
+ script->potion_sp = script->potion_sp * (100+i)/100;
- if(potion_hp > 0 || potion_sp > 0) {
+ if(script->potion_hp > 0 || script->potion_sp > 0) {
i = skill->get_splash(skill_id, skill_lv);
iMap->foreachinarea(skill->area_sub,
src->m,x-i,y-i,x+i,y+i,BL_CHAR,
@@ -10022,17 +10022,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct item_data *item;
i = skill_db[skill_id].itemid[i];
item = itemdb->search(i);
- potion_flag = 1;
- potion_hp = 0;
- potion_sp = 0;
- run_script(item->script,0,src->id,0);
- potion_flag = 0;
+ script->potion_flag = 1;
+ script->potion_hp = 0;
+ script->potion_sp = 0;
+ script->run(item->script,0,src->id,0);
+ script->potion_flag = 0;
i = skill->get_max(CR_SLIMPITCHER)*10;
- potion_hp = potion_hp * (100+i)/100;
- potion_sp = potion_sp * (100+i)/100;
+ script->potion_hp = script->potion_hp * (100+i)/100;
+ script->potion_sp = script->potion_sp * (100+i)/100;
- if(potion_hp > 0 || potion_sp > 0) {
+ if(script->potion_hp > 0 || script->potion_sp > 0) {
i = skill->get_splash(skill_id, skill_lv);
iMap->foreachinarea(skill->area_sub,
src->m,x-i,y-i,x+i,y+i,BL_CHAR,