diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 130 |
1 files changed, 63 insertions, 67 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 30ef6fb53..1c827962c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -963,7 +963,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int status_zap(bl, 0, rate); break; case SL_STUN: - if (tstatus->size==1) //Only stuns mid-sized mobs. + if (tstatus->size==SZ_MEDIUM) //Only stuns mid-sized mobs. sc_start(bl,SC_STUN,(30+10*skilllv),skilllv,skill_get_time(skillid,skilllv)); break; @@ -1194,11 +1194,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case NC_PILEBUNKER: if( rnd()%100 < 5 + 15*skilllv ) { //Deactivatable Statuses: Kyrie Eleison, Auto Guard, Steel Body, Assumptio, and Millennium Shield - status_change_end(bl, SC_KYRIE, -1); - status_change_end(bl, SC_AUTOGUARD, -1); - status_change_end(bl, SC_STEELBODY, -1); - status_change_end(bl, SC_ASSUMPTIO, -1); - status_change_end(bl, SC_MILLENNIUMSHIELD, -1); + status_change_end(bl, SC_KYRIE, INVALID_TIMER); + status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER); + status_change_end(bl, SC_STEELBODY, INVALID_TIMER); + status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER); + status_change_end(bl, SC_MILLENNIUMSHIELD, INVALID_TIMER); } break; case NC_FLAMELAUNCHER: @@ -2643,7 +2643,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct status_change *ssc = status_get_sc(src); if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) { sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1)); - status_change_end(src,SC_POISONINGWEAPON,-1); + status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); clif_skill_nodamage(src,bl,skillid,skilllv,1); } } @@ -4009,7 +4009,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int else { skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - status_change_end(src,SC_ROLLINGCUTTER,-1); + status_change_end(src,SC_ROLLINGCUTTER,INVALID_TIMER); } break; @@ -4239,9 +4239,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int { //TODO: Need a confirmation if the other type of hidden status is included to be scanned. [Jobbie] if( rnd()%100 < 50 ) sc_start(bl, SC_INFRAREDSCAN, 10000, skilllv, skill_get_time(skillid, skilllv)); - status_change_end(bl, SC_HIDING, -1); - status_change_end(bl, SC_CLOAKING, -1); - status_change_end(bl, SC_CLOAKINGEXCEED, -1); // Need confirm it. + status_change_end(bl, SC_HIDING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); // Need confirm it. } else { @@ -4304,19 +4304,19 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case SR_HOWLINGOFLION: - status_change_end(bl, SC_SWINGDANCE, -1); - status_change_end(bl, SC_SYMPHONYOFLOVER, -1); - status_change_end(bl, SC_MOONLITSERENADE, -1); - status_change_end(bl, SC_RUSHWINDMILL, -1); - status_change_end(bl, SC_ECHOSONG, -1); - status_change_end(bl, SC_HARMONIZE, -1); - status_change_end(bl, SC_SIRCLEOFNATURE, -1); - status_change_end(bl, SC_SATURDAYNIGHTFEVER, -1); - status_change_end(bl, SC_DANCEWITHWUG, -1); - status_change_end(bl, SC_LERADSDEW, -1); - status_change_end(bl, SC_MELODYOFSINK, -1); - status_change_end(bl, SC_BEYONDOFWARCRY, -1); - status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, -1); + status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); + status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); + status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); + status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); + status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); + status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); + status_change_end(bl, SC_SIRCLEOFNATURE, INVALID_TIMER); + status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); + status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); + status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); + status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); + status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); + status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); break; @@ -4324,10 +4324,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if( flag&1 ) { struct status_change *tsc = status_get_sc(bl); if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKING] || tsc->data[SC_CLOAKINGEXCEED]) ) { - status_change_end(bl, SC_HIDING, -1); - status_change_end(bl, SC_CLOAKING, -1); - status_change_end(bl, SC_CHASEWALK, -1); - status_change_end(bl, SC_CLOAKINGEXCEED, -1); + status_change_end(bl, SC_HIDING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); sc_start(bl,SC_STUN, 25 + 5 * skilllv,skilllv,skill_get_time(skillid,skilllv));//Does it apply the stun chance to targets knocked out of hiding, or it applys allways? [Rytech] skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); } else @@ -4346,7 +4346,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int struct status_change *tsc = status_get_sc(bl); if( tsc && tsc->data[SC_POISON] ) { skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag); - status_change_end(bl, SC_POISON, -1); + status_change_end(bl, SC_POISON, INVALID_TIMER); } else if( sd ) clif_skill_fail(sd, skillid, 0, 0); @@ -5443,8 +5443,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NC_EMERGENCYCOOL: clif_skill_nodamage(src,bl,skillid,skilllv,1); - status_change_end(src,SC_OVERHEAT_LIMITPOINT,-1); - status_change_end(src,SC_OVERHEAT,-1); + status_change_end(src,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); + status_change_end(src,SC_OVERHEAT,INVALID_TIMER); break; case SR_WINDMILL: case GN_CART_TORNADO: @@ -7454,9 +7454,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( (tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND]))&& (rnd()%100 < 30+5*skilllv) ) { - status_change_end(bl, SC_FREEZE, -1); - status_change_end(bl, SC_STONE, -1); - status_change_end(bl, SC_BLIND, -1); + status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_STONE, INVALID_TIMER); + status_change_end(bl, SC_BLIND, INVALID_TIMER); } // Success rate only applies to the curing effect and not stat bonus. clif_skill_nodamage(bl, bl, skillid, skilllv, @@ -7473,9 +7473,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( (tsc && (tsc->data[SC_SLEEP] || tsc->data[SC_STUN] || tsc->data[SC_SILENCE]))&& (rnd()%100 < 30+5*skilllv) ) { - status_change_end(bl, SC_SLEEP, -1); - status_change_end(bl, SC_STUN, -1); - status_change_end(bl, SC_SILENCE, -1); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_STUN, INVALID_TIMER); + status_change_end(bl, SC_SILENCE, INVALID_TIMER); } clif_skill_nodamage(bl, bl, skillid, skilllv, sc_start(bl, type, 100, skilllv, skill_get_time(skillid, skilllv))); @@ -7548,7 +7548,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } if(i==SC_BERSERK /*|| i==SC_SATURDAYNIGHTFEVER*/) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. - status_change_end(bl,(sc_type)i,-1); + status_change_end(bl,(sc_type)i,INVALID_TIMER); } break; } @@ -7614,7 +7614,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; // Already work on this target if( tsc && tsc->data[SC_STONE] ) - status_change_end(bl,SC_STONE,-1); + status_change_end(bl,SC_STONE,INVALID_TIMER); else status_change_start(bl,SC_STONE,10000,skilllv,0,0,1000,(8+2*skilllv)*1000,2); } @@ -7630,7 +7630,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in else { rate = 1; - status_change_end(bl,SC_STONE,-1); + status_change_end(bl,SC_STONE,INVALID_TIMER); } if( rate ) @@ -7848,11 +7848,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] || tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED] || tsc->data[SC__INVISIBILITY]) ) { - status_change_end(bl, SC_HIDING, -1); - status_change_end(bl, SC_CLOAKING, -1); - status_change_end(bl, SC_CHASEWALK, -1); - status_change_end(bl, SC_CLOAKINGEXCEED, -1); - status_change_end(bl, SC__INVISIBILITY, -1); + status_change_end(bl, SC_HIDING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + status_change_end(bl, SC__INVISIBILITY, INVALID_TIMER); sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); sc_start(bl,SC_BLIND,53 + 2 * skilllv,skilllv,skill_get_time(skillid,skilllv)); @@ -7902,7 +7902,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case LG_REFLECTDAMAGE: if( tsc && tsc->data[type] ) - status_change_end(bl,type,-1); + status_change_end(bl,type,INVALID_TIMER); else sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -7938,7 +7938,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); if( rate < brate ) map_foreachinrange(skill_area_sub,src,skill_get_splash(skillid,skilllv),BL_CHAR,src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); - status_change_end(bl,SC_SHIELDSPELL_DEF,-1); + status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER); break; case 2: val = 10 * shield_data->def; // % Reflected damage. @@ -7966,7 +7966,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); if( rate < brate ) map_foreachinrange(skill_area_sub,src,skill_get_splash(skillid,skilllv),BL_CHAR,src,skillid,skilllv,tick,flag|BCT_ENEMY|2,skill_castend_damage_id); - status_change_end(bl,SC_SHIELDSPELL_MDEF,-1); + status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER); break; case 2: sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); @@ -8785,7 +8785,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if (ud->state.running && ud->skillid == TK_JUMPKICK) { ud->state.running = 0; - status_change_end(src, SC_RUN, -1); + status_change_end(src, SC_RUN, INVALID_TIMER); flag = 1; } @@ -9513,7 +9513,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk } clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skillid,skilllv,6); skill_unitsetting(src, skillid, skilllv, x, y, flag); - status_change_end(src,SC_POISONINGWEAPON,-1); + status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); break; /** * Arch Bishop @@ -9617,7 +9617,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case LG_BANDING: if( sc && sc->data[SC_BANDING] ) - status_change_end(src,SC_BANDING,-1); + status_change_end(src,SC_BANDING,INVALID_TIMER); else if( (sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0)) != NULL ) { sc_start4(src,SC_BANDING,100,skilllv,0,0,sg->group_id,skill_get_time(skillid,skilllv)); if( sd ) pc_banding(sd,skilllv); @@ -9690,7 +9690,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case SO_FIREWALK: case SO_ELECTRICWALK: if( sc && sc->data[type] ) - status_change_end(src,type,-1); + status_change_end(src,type,INVALID_TIMER); clif_skill_nodamage(src, src ,skillid, skilllv, sc_start2(src, type, 100, skillid, skilllv, skill_get_time(skillid, skilllv))); break; @@ -11069,18 +11069,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } hp = tstatus->max_hp * hp / 100; sp = tstatus->max_sp * sp / 100; - status_heal(bl, hp, sp, 0); - if( tstatus->hp < tstatus->max_hp ) - clif_skill_nodamage(&src->bl, bl, AL_HEAL, hp, 1); - if( tstatus->sp < tstatus->max_sp ) - clif_skill_nodamage(&src->bl, bl, MG_SRECOVERY, sp, 1); + status_heal(bl, hp, sp, 2); sc_start(bl, type, 100, sg->skill_lv, (sg->interval * 3) + 100); } // Reveal hidden players every 5 seconds. if( sg->val2 % 5 == 0 ) { // TODO: check if other hidden status can be removed. - status_change_end(bl,SC_HIDING,-1); - status_change_end(bl,SC_CLOAKING,-1); + status_change_end(bl,SC_HIDING,INVALID_TIMER); + status_change_end(bl,SC_CLOAKING,INVALID_TIMER); } } /* Enable this if kRO fix the current skill. Currently no damage on undead and demon monster. [Jobbie] @@ -11122,7 +11118,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( tsc ) { if( !sg->val2 ) { int sec = skill_get_time2(sg->skill_id, sg->skill_lv); - if( status_change_start(bl, type, 10000, sg->skill_lv, 0, 0, 0, sec, 0) ) { + if( sc_start(bl, type, 100, sg->skill_lv, sec) ) { const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); @@ -13947,7 +13943,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s if( !wall ) { if( sce->val1 < 3 ) //End camouflage. - status_change_end(bl, SC_CAMOUFLAGE, -1); + status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); else if( sce->val3&1 ) { //Remove wall bonus @@ -14060,7 +14056,7 @@ int skill_delunit (struct skill_unit* unit) case RA_ELECTRICSHOCKER: { struct block_list* target = map_id2bl(group->val2); if( target ) - status_change_end(target, SC_ELECTRICSHOCKER, -1); + status_change_end(target, SC_ELECTRICSHOCKER, INVALID_TIMER); } break; case SC_MAELSTROM: @@ -14255,7 +14251,7 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li struct status_change *sc = NULL; if( (sc = status_get_sc(src)) != NULL && sc->data[SC_NEUTRALBARRIER_MASTER] ) { sc->data[SC_NEUTRALBARRIER_MASTER]->val2 = 0; - status_change_end(src,SC_NEUTRALBARRIER_MASTER,-1); + status_change_end(src,SC_NEUTRALBARRIER_MASTER,INVALID_TIMER); } } break; @@ -14264,7 +14260,7 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li struct status_change *sc = NULL; if( (sc = status_get_sc(src)) != NULL && sc->data[SC_STEALTHFIELD_MASTER] ) { sc->data[SC_STEALTHFIELD_MASTER]->val2 = 0; - status_change_end(src,SC_STEALTHFIELD_MASTER,-1); + status_change_end(src,SC_STEALTHFIELD_MASTER,INVALID_TIMER); } } break; @@ -14273,7 +14269,7 @@ int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int li struct status_change *sc = NULL; if( (sc = status_get_sc(src)) && sc->data[SC_BANDING] ) { sc->data[SC_BANDING]->val4 = 0; - status_change_end(src,SC_BANDING,-1); + status_change_end(src,SC_BANDING,INVALID_TIMER); } } break; @@ -15545,7 +15541,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { int i, j, points, skillid, preserved = 0, max_preserve; nullpo_ret(sd); - if( sd->sc.data[SC_STOP] ) status_change_end(&sd->bl,SC_STOP,-1); + if( sd->sc.data[SC_STOP] ) status_change_end(&sd->bl,SC_STOP,INVALID_TIMER); if( nameid <= 0 ) return 0; if( pc_search_inventory(sd,nameid) < 0 ) @@ -15601,7 +15597,7 @@ int skill_select_menu(struct map_session_data *sd,int flag,int skill_id) { if (sd->sc.data[SC_STOP]) { aslvl = sd->sc.data[SC_STOP]->val1; - status_change_end(&sd->bl,SC_STOP,-1); + status_change_end(&sd->bl,SC_STOP,INVALID_TIMER); } if( (id = sd->status.skill[skill_id].id) == 0 || sd->status.skill[skill_id].flag != SKILL_FLAG_PLAGIARIZED || |