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-rw-r--r--src/map/skill.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e393e4293..848422f3c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4043,7 +4043,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,distance_bl(src,bl)-1,unit_getdir(src),0);
- if( battle->check_target(src,bl,BCT_ENEMY) )
+ if( battle->check_target(src,bl,BCT_ENEMY) > 0 )
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -5223,7 +5223,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int bonus = 25 + 10 * skill_lv;
bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5;
clif->skill_nodamage( src, bl, skill_id, skill_lv,
- battle->check_target(src,bl,BCT_PARTY) ?
+ battle->check_target(src,bl,BCT_PARTY) > 0 ?
sc_start2(bl, type, 100, skill_lv, bonus, skill->get_time(skill_id,skill_lv)) :
0
);
@@ -7740,7 +7740,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case WL_WHITEIMPRISON:
- if( (src == bl || battle->check_target(src, bl, BCT_ENEMY)) && !is_boss(bl) )// Should not work with bosses.
+ if( (src == bl || battle->check_target(src, bl, BCT_ENEMY) > 0 ) && !is_boss(bl) )// Should not work with bosses.
{
int rate = ( sd? sd->status.job_level : 50 ) / 4;
@@ -11670,11 +11670,11 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_SEVERE_RAINSTORM:
- if( battle->check_target(&src->bl, bl, BCT_ENEMY) )
+ if( battle->check_target(&src->bl, bl, BCT_ENEMY) > 0 )
skill->attack(BF_WEAPON,ss,&src->bl,bl,WM_SEVERE_RAINSTORM_MELEE,sg->skill_lv,tick,0);
break;
case UNT_NETHERWORLD:
- if( !(status_get_mode(bl)&MD_BOSS) && ss != bl && battle->check_target(&src->bl, bl, BCT_PARTY) ) {
+ if( !(status_get_mode(bl)&MD_BOSS) && ss != bl && battle->check_target(&src->bl, bl, BCT_PARTY) > 0 ) {
if( !(tsc && tsc->data[type]) ){
sc_start(bl, type, 100, sg->skill_lv, skill->get_time2(sg->skill_id,sg->skill_lv));
sg->limit = DIFF_TICK(tick,sg->tick);
@@ -11811,7 +11811,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_FIRE_MANTLE:
- if( battle->check_target(&src->bl, bl, BCT_ENEMY) )
+ if( battle->check_target(&src->bl, bl, BCT_ENEMY) > 0 )
skill->attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;