diff options
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 9c17cf6c0..1377748e0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -418,10 +418,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if(skillid < 0) return 0; if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest - BL_CAST(BL_PC, src, sd); - BL_CAST(BL_MOB, src, md); - BL_CAST(BL_PC, bl, dstsd); - BL_CAST(BL_MOB, bl, dstmd); + sd = BL_CAST(BL_PC, src); + md = BL_CAST(BL_MOB, src); + dstsd = BL_CAST(BL_PC, bl); + dstmd = BL_CAST(BL_MOB, bl); sc = status_get_sc(src); tsc = status_get_sc(bl); @@ -952,8 +952,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if (tsc && !tsc->count) tsc = NULL; - BL_CAST(BL_PC, src, sd); - BL_CAST(BL_PC, bl, dstsd); + sd = BL_CAST(BL_PC, src); + dstsd = BL_CAST(BL_PC, bl); switch(skillid){ case 0: //Normal Attack @@ -1106,7 +1106,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in struct status_change *sc = status_get_sc(bl); int i,j; TBL_PC *sd; - BL_CAST(BL_PC, bl, sd); + sd = BL_CAST(BL_PC, bl); if (sc && !sc->count) sc = NULL; @@ -1293,7 +1293,7 @@ static int skill_magic_reflect(struct block_list *bl, int type) { struct status_change *sc = status_get_sc(bl); struct map_session_data *sd; - BL_CAST(BL_PC, bl, sd); + sd = BL_CAST(BL_PC, bl); if(sd && sd->magic_damage_return && type && rand()%100 < sd->magic_damage_return) return 1; @@ -1353,8 +1353,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds return 0; } - BL_CAST(BL_PC, src, sd); - BL_CAST(BL_PC, bl, tsd); + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, bl); sstatus = status_get_status_data(src); tstatus = status_get_status_data(bl); @@ -1396,8 +1396,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct block_list *tbl = bl; bl = src; src = tbl; - BL_CAST(BL_PC, src, sd); - BL_CAST(BL_PC, bl, tsd); + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, bl); sc = status_get_sc(bl); if (sc && !sc->count) sc = NULL; //Don't need it. @@ -2169,8 +2169,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (bl->prev == NULL) return 1; - BL_CAST(BL_PC, src, sd); - BL_CAST(BL_PC, bl, tsd); + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, bl); if (status_isdead(bl)) return 1; @@ -2807,12 +2807,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (src->m != bl->m) return 1; - BL_CAST(BL_PC, src, sd); - BL_CAST(BL_HOM, src, hd); - BL_CAST(BL_MOB, src, md); + sd = BL_CAST(BL_PC, src); + hd = BL_CAST(BL_HOM, src); + md = BL_CAST(BL_MOB, src); - BL_CAST(BL_PC, bl, dstsd); - BL_CAST(BL_MOB, bl, dstmd); + dstsd = BL_CAST(BL_PC, bl); + dstmd = BL_CAST(BL_MOB, bl); if(bl->prev == NULL) return 1; @@ -4562,7 +4562,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { struct skill_unit* su; struct skill_unit_group* sg; - BL_CAST(BL_SKILL, bl, su); + su = BL_CAST(BL_SKILL, bl); if( (su) && (sg = su->group) @@ -5166,9 +5166,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) nullpo_retr(0, ud); - BL_CAST( BL_PC, src, sd); - BL_CAST( BL_HOM, src, hd); //[orn] - BL_CAST( BL_MOB, src, md); + sd = BL_CAST(BL_PC, src); + hd = BL_CAST(BL_HOM, src); + md = BL_CAST(BL_MOB, src); if( src->prev == NULL ) { ud->skilltimer = -1; @@ -5391,9 +5391,9 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) nullpo_retr(0, ud); - BL_CAST( BL_PC , src, sd); - BL_CAST( BL_HOM, src, hd); //[orn] - BL_CAST( BL_MOB, src, md); + sd = BL_CAST(BL_PC , src); + hd = BL_CAST(BL_HOM, src); + md = BL_CAST(BL_MOB, src); if( src->prev == NULL ) { ud->skilltimer = -1; @@ -5518,7 +5518,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk if(status_isdead(src)) return 0; - BL_CAST(BL_PC, src, sd); + sd = BL_CAST(BL_PC, src); sc = status_get_sc(src); type = SkillStatusChangeTable(skillid); @@ -6134,7 +6134,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli unit_flag = skill_get_unit_flag(skillid); layout = skill_get_unit_layout(skillid,skilllv,src,x,y); - BL_CAST(BL_PC, src, sd); + sd = BL_CAST(BL_PC, src); status = status_get_status_data(src); sc = status_get_sc(src); // for traps, firewall and fogwall - celest @@ -6650,8 +6650,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns nullpo_retr(0, sg=src->group); nullpo_retr(0, ss=map_id2bl(sg->src_id)); - BL_CAST(BL_PC, ss, sd); - BL_CAST(BL_PC, bl, tsd); + sd = BL_CAST(BL_PC, ss); + tsd = BL_CAST(BL_PC, bl); tsc = status_get_sc(bl); tstatus = status_get_status_data(bl); if (sg->state.magic_power) //For magic power. @@ -8194,7 +8194,7 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv) struct map_session_data *sd; nullpo_retr(0, bl); - BL_CAST(BL_PC, bl, sd); + sd = BL_CAST(BL_PC, bl); // calculate base cast time (reduced by dex) if (!(skill_get_castnodex(skill_id, skill_lv)&1)) { |