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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6509eaddb..cdd00f6e5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1007,7 +1007,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
rate = (!sd->state.arrow_atk) ? sd->autospell[i].rate : sd->autospell[i].rate / 2;
- if (rand()%1000 > rate)
+ if (rand()%1000 >= rate)
continue;
tbl = (sd->autospell[i].id < 0) ? src : bl;
@@ -1048,7 +1048,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
int i;
for( i = 0; i < ARRAYLENGTH(sd->autobonus); i++ )
{
- if( rand()%1000 > sd->autobonus[i].rate )
+ if( rand()%1000 >= sd->autobonus[i].rate )
continue;
if( sd->autobonus[i].active != INVALID_TIMER )
continue;
@@ -1107,7 +1107,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
if( sd->autospell3[i].id >= 0 && bl == NULL )
continue; // No target
- if( rand()%1000 > sd->autospell3[i].rate )
+ if( rand()%1000 >= sd->autospell3[i].rate )
continue;
tbl = (sd->autospell3[i].id < 0) ? &sd->bl : bl;
@@ -1129,7 +1129,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
{
for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ )
{
- if( rand()%1000 > sd->autobonus3[i].rate )
+ if( rand()%1000 >= sd->autobonus3[i].rate )
continue;
if( sd->autobonus3[i].active != INVALID_TIMER )
continue;
@@ -1270,7 +1270,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
if (skillnotok(skillid, dstsd))
continue;
- if (rand()%1000 > rate)
+ if (rand()%1000 >= rate)
continue;
tbl = (dstsd->autospell2[i].id < 0) ? bl : src;
@@ -1311,7 +1311,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
int i;
for( i = 0; i < ARRAYLENGTH(dstsd->autobonus2); i++ )
{
- if( rand()%1000 > dstsd->autobonus2[i].rate )
+ if( rand()%1000 >= dstsd->autobonus2[i].rate )
continue;
if( dstsd->autobonus2[i].active != INVALID_TIMER )
continue;
@@ -3815,7 +3815,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case CR_DEVOTION:
{
int count, lv;
- if( !dstsd )
+ if( !dstsd || (!sd && !mer) )
{ // Only players can be devoted
if( sd )
clif_skill_fail(sd, skillid, 0, 0);