diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 35563 |
1 files changed, 17784 insertions, 17779 deletions
diff --git a/src/map/script.c b/src/map/script.c index a918bc853..27e0bb549 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -1,17779 +1,17784 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -//#define DEBUG_DISP -//#define DEBUG_DISASM -//#define DEBUG_RUN -//#define DEBUG_HASH -//#define DEBUG_DUMP_STACK - -#include "../common/cbasetypes.h" -#include "../common/malloc.h" -#include "../common/md5calc.h" -#include "../common/nullpo.h" -#include "../common/random.h" -#include "../common/showmsg.h" -#include "../common/socket.h" // usage: getcharip -#include "../common/strlib.h" -#include "../common/timer.h" -#include "../common/utils.h" - -#include "map.h" -#include "path.h" -#include "clif.h" -#include "chrif.h" -#include "itemdb.h" -#include "pc.h" -#include "status.h" -#include "storage.h" -#include "mob.h" -#include "npc.h" -#include "pet.h" -#include "mapreg.h" -#include "homunculus.h" -#include "instance.h" -#include "mercenary.h" -#include "intif.h" -#include "skill.h" -#include "status.h" -#include "chat.h" -#include "battle.h" -#include "battleground.h" -#include "party.h" -#include "guild.h" -#include "atcommand.h" -#include "log.h" -#include "unit.h" -#include "pet.h" -#include "mail.h" -#include "script.h" -#include "quest.h" -#include "elemental.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> -#ifndef WIN32 - #include <sys/time.h> -#endif -#include <time.h> -#include <setjmp.h> -#include <errno.h> - -#ifdef BETA_THREAD_TEST - #include "../common/atomic.h" - #include "../common/spinlock.h" - #include "../common/thread.h" - #include "../common/mutex.h" -#endif - - -/////////////////////////////////////////////////////////////////////////////// -//## TODO possible enhancements: [FlavioJS] -// - 'callfunc' supporting labels in the current npc "::LabelName" -// - 'callfunc' supporting labels in other npcs "NpcName::LabelName" -// - 'function FuncName;' function declarations reverting to global functions -// if local label isn't found -// - join callfunc and callsub's functionality -// - remove dynamic allocation in add_word() -// - remove GETVALUE / SETVALUE -// - clean up the set_reg / set_val / setd_sub mess -// - detect invalid label references at parse-time - -// -// struct script_state* st; -// - -/// Returns the script_data at the target index -#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) ) -/// Returns if the stack contains data at the target index -#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) ) -/// Returns the index of the last data in the stack -#define script_lastdata(st) ( (st)->end - (st)->start - 1 ) -/// Pushes an int into the stack -#define script_pushint(st,val) push_val((st)->stack, C_INT, (val)) -/// Pushes a string into the stack (script engine frees it automatically) -#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val)) -/// Pushes a copy of a string into the stack -#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val)) -/// Pushes a constant string into the stack (must never change or be freed) -#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val)) -/// Pushes a nil into the stack -#define script_pushnil(st) push_val((st)->stack, C_NOP, 0) -/// Pushes a copy of the data in the target index -#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i)) - -#define script_isstring(st,i) data_isstring(script_getdata(st,i)) -#define script_isint(st,i) data_isint(script_getdata(st,i)) - -#define script_getnum(st,val) conv_num(st, script_getdata(st,val)) -#define script_getstr(st,val) conv_str(st, script_getdata(st,val)) -#define script_getref(st,val) ( script_getdata(st,val)->ref ) - -// Note: "top" functions/defines use indexes relative to the top of the stack -// -1 is the index of the data at the top - -/// Returns the script_data at the target index relative to the top of the stack -#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) ) -/// Pushes a copy of the data in the target index relative to the top of the stack -#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i)) -/// Removes the range of values [start,end[ relative to the top of the stack -#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) ) - -// -// struct script_data* data; -// - -/// Returns if the script data is a string -#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR ) -/// Returns if the script data is an int -#define data_isint(data) ( (data)->type == C_INT ) -/// Returns if the script data is a reference -#define data_isreference(data) ( (data)->type == C_NAME ) -/// Returns if the script data is a label -#define data_islabel(data) ( (data)->type == C_POS ) -/// Returns if the script data is an internal script function label -#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS ) - -/// Returns if this is a reference to a constant -#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT ) -/// Returns if this a reference to a param -#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM ) -/// Returns if this a reference to a variable -//##TODO confirm it's C_NAME [FlavioJS] -#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME ) -/// Returns the unique id of the reference (id and index) -#define reference_getuid(data) ( (data)->u.num ) -/// Returns the id of the reference -#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) ) -/// Returns the array index of the reference -#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) ) -/// Returns the name of the reference -#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str ) -/// Returns the linked list of uid-value pairs of the reference (can be NULL) -#define reference_getref(data) ( (data)->ref ) -/// Returns the value of the constant -#define reference_getconstant(data) ( str_data[reference_getid(data)].val ) -/// Returns the type of param -#define reference_getparamtype(data) ( str_data[reference_getid(data)].val ) - -/// Composes the uid of a reference from the id and the index -#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) ) - -#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'') -#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' ) -#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' ) - -#define FETCH(n, t) \ - if( script_hasdata(st,n) ) \ - (t)=script_getnum(st,n); - -/// Maximum amount of elements in script arrays -#define SCRIPT_MAX_ARRAYSIZE 128 - -#define SCRIPT_BLOCK_SIZE 512 -enum { LABEL_NEXTLINE=1,LABEL_START }; - -/// temporary buffer for passing around compiled bytecode -/// @see add_scriptb, set_label, parse_script -static unsigned char* script_buf = NULL; -static int script_pos = 0, script_size = 0; - -static inline int GETVALUE(const unsigned char* buf, int i) -{ - return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0)); -} -static inline void SETVALUE(unsigned char* buf, int i, int n) -{ - buf[i] = GetByte(n, 0); - buf[i+1] = GetByte(n, 1); - buf[i+2] = GetByte(n, 2); -} - -// String buffer structures. -// str_data stores string information -static struct str_data_struct { - enum c_op type; - int str; - int backpatch; - int label; - int (*func)(struct script_state *st); - int val; - int next; -} *str_data = NULL; -static int str_data_size = 0; // size of the data -static int str_num = LABEL_START; // next id to be assigned - -// str_buf holds the strings themselves -static char *str_buf; -static int str_size = 0; // size of the buffer -static int str_pos = 0; // next position to be assigned - - -// Using a prime number for SCRIPT_HASH_SIZE should give better distributions -#define SCRIPT_HASH_SIZE 1021 -int str_hash[SCRIPT_HASH_SIZE]; -// Specifies which string hashing method to use -//#define SCRIPT_HASH_DJB2 -//#define SCRIPT_HASH_SDBM -#define SCRIPT_HASH_ELF - -static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos -static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code* -static int parse_options=0; -DBMap* script_get_label_db(void){ return scriptlabel_db; } -DBMap* script_get_userfunc_db(void){ return userfunc_db; } - -// important buildin function references for usage in scripts -static int buildin_set_ref = 0; -static int buildin_callsub_ref = 0; -static int buildin_callfunc_ref = 0; -static int buildin_getelementofarray_ref = 0; - -// Caches compiled autoscript item code. -// Note: This is not cleared when reloading itemdb. -static DBMap* autobonus_db=NULL; // char* script -> char* bytecode - -struct Script_Config script_config = { - 1, // warn_func_mismatch_argtypes - 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount - 0, INT_MAX, // input_min_value/input_max_value - "OnPCDieEvent", //die_event_name - "OnPCKillEvent", //kill_pc_event_name - "OnNPCKillEvent", //kill_mob_event_name - "OnPCLoginEvent", //login_event_name - "OnPCLogoutEvent", //logout_event_name - "OnPCLoadMapEvent", //loadmap_event_name - "OnPCBaseLvUpEvent", //baselvup_event_name - "OnPCJobLvUpEvent", //joblvup_event_name - "OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves) - "OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area) -}; - -static jmp_buf error_jump; -static char* error_msg; -static const char* error_pos; -static int error_report; // if the error should produce output - -// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc ) -// [Eoe / jA 1080, 1081, 1094, 1164] -enum curly_type { - TYPE_NULL = 0, - TYPE_IF, - TYPE_SWITCH, - TYPE_WHILE, - TYPE_FOR, - TYPE_DO, - TYPE_USERFUNC, - TYPE_ARGLIST // function argument list -}; - -enum e_arglist -{ - ARGLIST_UNDEFINED = 0, - ARGLIST_NO_PAREN = 1, - ARGLIST_PAREN = 2, -}; - -static struct { - struct { - enum curly_type type; - int index; - int count; - int flag; - struct linkdb_node *case_label; - } curly[256]; // Information right parenthesis - int curly_count; // The number of right brackets - int index; // Number of the syntax used in the script -} syntax; - -const char* parse_curly_close(const char* p); -const char* parse_syntax_close(const char* p); -const char* parse_syntax_close_sub(const char* p,int* flag); -const char* parse_syntax(const char* p); -static int parse_syntax_for_flag = 0; - -extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus] -int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex] -int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0; -int potion_target=0; - - -c_op get_com(unsigned char *script,int *pos); -int get_num(unsigned char *script,int *pos); - -typedef struct script_function { - int (*func)(struct script_state *st); - const char *name; - const char *arg; -} script_function; - -extern script_function buildin_func[]; - -static struct linkdb_node* sleep_db;// int oid -> struct script_state* - -#ifdef BETA_THREAD_TEST -/** - * MySQL Query Slave - **/ -static SPIN_LOCK queryThreadLock; -static rAthread queryThread = NULL; -static ramutex queryThreadMutex = NULL; -static racond queryThreadCond = NULL; -static volatile int32 queryThreadTerminate = 0; - -struct queryThreadEntry { - bool ok; - bool type; /* main db or log db? */ - struct script_state *st; -}; - -/* Ladies and Gentleman the Manager! */ -struct { - struct queryThreadEntry **entry;/* array of structs */ - int count; - int timer;/* used to receive processed entries */ -} queryThreadData; -#endif - -/*========================================== - * (Only those needed) local declaration prototype - *------------------------------------------*/ -const char* parse_subexpr(const char* p,int limit); -int run_func(struct script_state *st); - -enum { - MF_NOMEMO, //0 - MF_NOTELEPORT, - MF_NOSAVE, - MF_NOBRANCH, - MF_NOPENALTY, - MF_NOZENYPENALTY, - MF_PVP, - MF_PVP_NOPARTY, - MF_PVP_NOGUILD, - MF_GVG, - MF_GVG_NOPARTY, //10 - MF_NOTRADE, - MF_NOSKILL, - MF_NOWARP, - MF_PARTYLOCK, - MF_NOICEWALL, - MF_SNOW, - MF_FOG, - MF_SAKURA, - MF_LEAVES, - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //MF_RAIN, //20 - // 21 free - MF_NOGO = 22, - MF_CLOUDS, - MF_CLOUDS2, - MF_FIREWORKS, - MF_GVG_CASTLE, - MF_GVG_DUNGEON, - MF_NIGHTENABLED, - MF_NOBASEEXP, - MF_NOJOBEXP, //30 - MF_NOMOBLOOT, - MF_NOMVPLOOT, - MF_NORETURN, - MF_NOWARPTO, - MF_NIGHTMAREDROP, - MF_RESTRICTED, - MF_NOCOMMAND, - MF_NODROP, - MF_JEXP, - MF_BEXP, //40 - MF_NOVENDING, - MF_LOADEVENT, - MF_NOCHAT, - MF_NOEXPPENALTY, - MF_GUILDLOCK, - MF_TOWN, - MF_AUTOTRADE, - MF_ALLOWKS, - MF_MONSTER_NOTELEPORT, - MF_PVP_NOCALCRANK, //50 - MF_BATTLEGROUND, - MF_RESET -}; - -const char* script_op2name(int op) -{ -#define RETURN_OP_NAME(type) case type: return #type - switch( op ) - { - RETURN_OP_NAME(C_NOP); - RETURN_OP_NAME(C_POS); - RETURN_OP_NAME(C_INT); - RETURN_OP_NAME(C_PARAM); - RETURN_OP_NAME(C_FUNC); - RETURN_OP_NAME(C_STR); - RETURN_OP_NAME(C_CONSTSTR); - RETURN_OP_NAME(C_ARG); - RETURN_OP_NAME(C_NAME); - RETURN_OP_NAME(C_EOL); - RETURN_OP_NAME(C_RETINFO); - RETURN_OP_NAME(C_USERFUNC); - RETURN_OP_NAME(C_USERFUNC_POS); - - // operators - RETURN_OP_NAME(C_OP3); - RETURN_OP_NAME(C_LOR); - RETURN_OP_NAME(C_LAND); - RETURN_OP_NAME(C_LE); - RETURN_OP_NAME(C_LT); - RETURN_OP_NAME(C_GE); - RETURN_OP_NAME(C_GT); - RETURN_OP_NAME(C_EQ); - RETURN_OP_NAME(C_NE); - RETURN_OP_NAME(C_XOR); - RETURN_OP_NAME(C_OR); - RETURN_OP_NAME(C_AND); - RETURN_OP_NAME(C_ADD); - RETURN_OP_NAME(C_SUB); - RETURN_OP_NAME(C_MUL); - RETURN_OP_NAME(C_DIV); - RETURN_OP_NAME(C_MOD); - RETURN_OP_NAME(C_NEG); - RETURN_OP_NAME(C_LNOT); - RETURN_OP_NAME(C_NOT); - RETURN_OP_NAME(C_R_SHIFT); - RETURN_OP_NAME(C_L_SHIFT); - - default: - ShowDebug("script_op2name: unexpected op=%d\n", op); - return "???"; - } -#undef RETURN_OP_NAME -} - -#ifdef DEBUG_DUMP_STACK -static void script_dump_stack(struct script_state* st) -{ - int i; - ShowMessage("\tstart = %d\n", st->start); - ShowMessage("\tend = %d\n", st->end); - ShowMessage("\tdefsp = %d\n", st->stack->defsp); - ShowMessage("\tsp = %d\n", st->stack->sp); - for( i = 0; i < st->stack->sp; ++i ) - { - struct script_data* data = &st->stack->stack_data[i]; - ShowMessage("\t[%d] %s", i, script_op2name(data->type)); - switch( data->type ) - { - case C_INT: - case C_POS: - ShowMessage(" %d\n", data->u.num); - break; - - case C_STR: - case C_CONSTSTR: - ShowMessage(" \"%s\"\n", data->u.str); - break; - - case C_NAME: - ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type)); - break; - - case C_RETINFO: - { - struct script_retinfo* ri = data->u.ri; - ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp); - } - break; - default: - ShowMessage("\n"); - break; - } - } -} -#endif - -/// Reports on the console the src of a script error. -static void script_reportsrc(struct script_state *st) -{ - struct block_list* bl; - - if( st->oid == 0 ) - return; //Can't report source. - - bl = map_id2bl(st->oid); - if( bl == NULL ) - return; - - switch( bl->type ) - { - case BL_NPC: - if( bl->m >= 0 ) - ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y); - else - ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name); - break; - default: - if( bl->m >= 0 ) - ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y); - else - ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl)); - break; - } -} - -/// Reports on the console information about the script data. -static void script_reportdata(struct script_data* data) -{ - if( data == NULL ) - return; - switch( data->type ) - { - case C_NOP:// no value - ShowDebug("Data: nothing (nil)\n"); - break; - case C_INT:// number - ShowDebug("Data: number value=%d\n", data->u.num); - break; - case C_STR: - case C_CONSTSTR:// string - if( data->u.str ) - { - ShowDebug("Data: string value=\"%s\"\n", data->u.str); - } - else - { - ShowDebug("Data: string value=NULL\n"); - } - break; - case C_NAME:// reference - if( reference_tovariable(data) ) - {// variable - const char* name = reference_getname(data); - if( not_array_variable(*name) ) - ShowDebug("Data: variable name='%s'\n", name); - else - ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data)); - } - else if( reference_toconstant(data) ) - {// constant - ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data)); - } - else if( reference_toparam(data) ) - {// param - ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data)); - } - else - {// ??? - ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type)); - ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type)); - } - break; - case C_POS:// label - ShowDebug("Data: label pos=%d\n", data->u.num); - break; - default: - ShowDebug("Data: %s\n", script_op2name(data->type)); - break; - } -} - - -/// Reports on the console information about the current built-in function. -static void script_reportfunc(struct script_state* st) -{ - int i, params, id; - struct script_data* data; - - if( !script_hasdata(st,0) ) - {// no stack - return; - } - - data = script_getdata(st,0); - - if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC ) - {// script currently not executing a built-in function or corrupt stack - return; - } - - id = reference_getid(data); - params = script_lastdata(st)-1; - - if( params > 0 ) - { - ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s"); - - for( i = 2; i <= script_lastdata(st); i++ ) - { - script_reportdata(script_getdata(st,i)); - } - } - else - { - ShowDebug("Function: %s (no parameters)\n", get_str(id)); - } -} - - -/*========================================== - * Output error message - *------------------------------------------*/ -static void disp_error_message2(const char *mes,const char *pos,int report) -{ - error_msg = aStrdup(mes); - error_pos = pos; - error_report = report; - longjmp( error_jump, 1 ); -} -#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1) - -/// Checks event parameter validity -static void check_event(struct script_state *st, const char *evt) -{ - if( evt && evt[0] && !stristr(evt, "::On") ) - { - ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt); - script_reportsrc(st); - } -} - -/*========================================== - * Hashes the input string - *------------------------------------------*/ -static unsigned int calc_hash(const char* p) -{ - unsigned int h; - -#if defined(SCRIPT_HASH_DJB2) - h = 5381; - while( *p ) // hash*33 + c - h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++)); -#elif defined(SCRIPT_HASH_SDBM) - h = 0; - while( *p ) // hash*65599 + c - h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++)); -#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash - h = 0; - while( *p ){ - unsigned int g; - h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++)); - g = h & 0xF0000000; - if( g ) - { - h ^= g >> 24; - h &= ~g; - } - } -#else // athena hash - h = 0; - while( *p ) - h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++); -#endif - - return h % SCRIPT_HASH_SIZE; -} - - -/*========================================== - * str_data manipulation functions - *------------------------------------------*/ - -/// Looks up string using the provided id. -const char* get_str(int id) -{ - Assert( id >= LABEL_START && id < str_size ); - return str_buf+str_data[id].str; -} - -/// Returns the uid of the string, or -1. -static int search_str(const char* p) -{ - int i; - - for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next ) - if( strcasecmp(get_str(i),p) == 0 ) - return i; - - return -1; -} - -/// Stores a copy of the string and returns its id. -/// If an identical string is already present, returns its id instead. -int add_str(const char* p) -{ - int i, h; - int len; - - h = calc_hash(p); - - if( str_hash[h] == 0 ) - {// empty bucket, add new node here - str_hash[h] = str_num; - } - else - {// scan for end of list, or occurence of identical string - for( i = str_hash[h]; ; i = str_data[i].next ) - { - if( strcasecmp(get_str(i),p) == 0 ) - return i; // string already in list - if( str_data[i].next == 0 ) - break; // reached the end - } - - // append node to end of list - str_data[i].next = str_num; - } - - // grow list if neccessary - if( str_num >= str_data_size ) - { - str_data_size += 128; - RECREATE(str_data,struct str_data_struct,str_data_size); - memset(str_data + (str_data_size - 128), '\0', 128); - } - - len=(int)strlen(p); - - // grow string buffer if neccessary - while( str_pos+len+1 >= str_size ) - { - str_size += 256; - RECREATE(str_buf,char,str_size); - memset(str_buf + (str_size - 256), '\0', 256); - } - - safestrncpy(str_buf+str_pos, p, len+1); - str_data[str_num].type = C_NOP; - str_data[str_num].str = str_pos; - str_data[str_num].next = 0; - str_data[str_num].func = NULL; - str_data[str_num].backpatch = -1; - str_data[str_num].label = -1; - str_pos += len+1; - - return str_num++; -} - - -/// Appends 1 byte to the script buffer. -static void add_scriptb(int a) -{ - if( script_pos+1 >= script_size ) - { - script_size += SCRIPT_BLOCK_SIZE; - RECREATE(script_buf,unsigned char,script_size); - } - script_buf[script_pos++] = (uint8)(a); -} - -/// Appends a c_op value to the script buffer. -/// The value is variable-length encoded into 8-bit blocks. -/// The encoding scheme is ( 01?????? )* 00??????, LSB first. -/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries). -static void add_scriptc(int a) -{ - while( a >= 0x40 ) - { - add_scriptb((a&0x3f)|0x40); - a = (a - 0x40) >> 6; - } - - add_scriptb(a); -} - -/// Appends an integer value to the script buffer. -/// The value is variable-length encoded into 8-bit blocks. -/// The encoding scheme is ( 11?????? )* 10??????, LSB first. -/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries). -static void add_scripti(int a) -{ - while( a >= 0x40 ) - { - add_scriptb((a&0x3f)|0xc0); - a = (a - 0x40) >> 6; - } - add_scriptb(a|0x80); -} - -/// Appends a str_data object (label/function/variable/integer) to the script buffer. - -/// -/// @param l The id of the str_data entry -// Maximum up to 16M -static void add_scriptl(int l) -{ - int backpatch = str_data[l].backpatch; - - switch(str_data[l].type){ - case C_POS: - case C_USERFUNC_POS: - add_scriptc(C_POS); - add_scriptb(str_data[l].label); - add_scriptb(str_data[l].label>>8); - add_scriptb(str_data[l].label>>16); - break; - case C_NOP: - case C_USERFUNC: - // Embedded data backpatch there is a possibility of label - add_scriptc(C_NAME); - str_data[l].backpatch = script_pos; - add_scriptb(backpatch); - add_scriptb(backpatch>>8); - add_scriptb(backpatch>>16); - break; - case C_INT: - add_scripti(abs(str_data[l].val)); - if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce) - add_scriptc(C_NEG); - break; - default: // assume C_NAME - add_scriptc(C_NAME); - add_scriptb(l); - add_scriptb(l>>8); - add_scriptb(l>>16); - break; - } -} - -/*========================================== - * Resolve the label - *------------------------------------------*/ -void set_label(int l,int pos, const char* script_pos) -{ - int i,next; - - if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC) - { //Prevent overwriting constants values, parameters and built-in functions [Skotlex] - disp_error_message("set_label: invalid label name",script_pos); - return; - } - if(str_data[l].label!=-1){ - disp_error_message("set_label: dup label ",script_pos); - return; - } - str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); - str_data[l].label=pos; - for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ - next=GETVALUE(script_buf,i); - script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); - SETVALUE(script_buf,i,pos); - i=next; - } -} - -/// Skips spaces and/or comments. -const char* skip_space(const char* p) -{ - if( p == NULL ) - return NULL; - for(;;) - { - while( ISSPACE(*p) ) - ++p; - if( *p == '/' && p[1] == '/' ) - {// line comment - while(*p && *p!='\n') - ++p; - } - else if( *p == '/' && p[1] == '*' ) - {// block comment - p += 2; - for(;;) - { - if( *p == '\0' ) - return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p); - if( *p == '*' && p[1] == '/' ) - {// end of block comment - p += 2; - break; - } - ++p; - } - } - else - break; - } - return p; -} - -/// Skips a word. -/// A word consists of undercores and/or alfanumeric characters, -/// and valid variable prefixes/postfixes. -static -const char* skip_word(const char* p) -{ - // prefix - switch( *p ) - { - case '@':// temporary char variable - ++p; break; - case '#':// account variable - p += ( p[1] == '#' ? 2 : 1 ); break; - case '\'':// instance variable - ++p; break; - case '.':// npc variable - p += ( p[1] == '@' ? 2 : 1 ); break; - case '$':// global variable - p += ( p[1] == '@' ? 2 : 1 ); break; - } - - while( ISALNUM(*p) || *p == '_' ) - ++p; - - // postfix - if( *p == '$' )// string - p++; - - return p; -} - -/// Adds a word to str_data. -/// @see skip_word -/// @see add_str -static -int add_word(const char* p) -{ - char* word; - int len; - int i; - - // Check for a word - len = skip_word(p) - p; - if( len == 0 ) - disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p); - - // Duplicate the word - word = (char*)aMalloc(len+1); - memcpy(word, p, len); - word[len] = 0; - - // add the word - i = add_str(word); - aFree(word); - return i; -} - -/// Parses a function call. -/// The argument list can have parenthesis or not. -/// The number of arguments is checked. -static -const char* parse_callfunc(const char* p, int require_paren, int is_custom) -{ - const char* p2; - const char* arg=NULL; - int func; - - func = add_word(p); - if( str_data[func].type == C_FUNC ){ - // buildin function - add_scriptl(func); - add_scriptc(C_ARG); - arg = buildin_func[str_data[func].val].arg; - } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){ - // script defined function - add_scriptl(buildin_callsub_ref); - add_scriptc(C_ARG); - add_scriptl(func); - arg = buildin_func[str_data[buildin_callsub_ref].val].arg; - if( *arg == 0 ) - disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p); - if( *arg != '*' ) - ++arg; // count func as argument - } else { -#ifdef SCRIPT_CALLFUNC_CHECK - const char* name = get_str(func); - if( !is_custom && strdb_get(userfunc_db, name) == NULL ) { -#endif - disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p); -#ifdef SCRIPT_CALLFUNC_CHECK - } else {; - add_scriptl(buildin_callfunc_ref); - add_scriptc(C_ARG); - add_scriptc(C_STR); - while( *name ) add_scriptb(*name ++); - add_scriptb(0); - arg = buildin_func[str_data[buildin_callfunc_ref].val].arg; - if( *arg != '*' ) ++ arg; - } -#endif - } - - p = skip_word(p); - p = skip_space(p); - syntax.curly[syntax.curly_count].type = TYPE_ARGLIST; - syntax.curly[syntax.curly_count].count = 0; - if( *p == ';' ) - {// <func name> ';' - syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN; - } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' ) - {// <func name> '(' ')' - syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN; - p = p2; - /* - } else if( 0 && require_paren && *p != '(' ) - {// <func name> - syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN; - */ - } else - {// <func name> <arg list> - if( require_paren ){ - if( *p != '(' ) - disp_error_message("need '('",p); - ++p; // skip '(' - syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN; - } else if( *p == '(' ){ - syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED; - } else { - syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN; - } - ++syntax.curly_count; - while( *arg ) { - p2=parse_subexpr(p,-1); - if( p == p2 ) - break; // not an argument - if( *arg != '*' ) - ++arg; // next argument - - p=skip_space(p2); - if( *arg == 0 || *p != ',' ) - break; // no more arguments - ++p; // skip comma - } - --syntax.curly_count; - } - if( *arg && *arg != '?' && *arg != '*' ) - disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum); - if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST ) - disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p); - if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){ - if( *p != ')' ) - disp_error_message("parse_callfunc: expected ')' to close argument list",p); - ++p; - } - add_scriptc(C_FUNC); - return p; -} - -/// Processes end of logical script line. -/// @param first When true, only fix up scheduling data is initialized -/// @param p Script position for error reporting in set_label -static void parse_nextline(bool first, const char* p) -{ - if( !first ) - { - add_scriptc(C_EOL); // mark end of line for stack cleanup - set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels - } - - // initialize data for new '-' label fix up scheduling - str_data[LABEL_NEXTLINE].type = C_NOP; - str_data[LABEL_NEXTLINE].backpatch = -1; - str_data[LABEL_NEXTLINE].label = -1; -} - -/// Parse a variable assignment using the direct equals operator -/// @param p script position where the function should run from -/// @return NULL if not a variable assignment, the new position otherwise -const char* parse_variable(const char* p) { - int i, j, word; - c_op type = C_NOP; - const char *p2 = NULL; - const char *var = p; - - // skip the variable where applicable - p = skip_word(p); - p = skip_space(p); - - if( p == NULL ) {// end of the line or invalid buffer - return NULL; - } - - if( *p == '[' ) {// array variable so process the array as appropriate - for( p2 = p, i = 0, j = 1; p; ++ i ) { - if( *p ++ == ']' && --(j) == 0 ) break; - if( *p == '[' ) ++ j; - } - - if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining - disp_error_message("Missing right expression or closing bracket for variable.", p); - } - } - - if( type == C_NOP && - !( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // = - || ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // += - || ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -= - || ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^= - || ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |= - || ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &= - || ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *= - || ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /= - || ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %= - || ( p[0] == '~' && p[1] == '=' && (type = C_NOT) ) // ~= - || ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PP) ) // ++ - || ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PP) ) // -- - || ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<= - || ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>= - ) ) - {// failed to find a matching operator combination so invalid - return NULL; - } - - switch( type ) { - case C_EQ: {// incremental modifier - p = skip_space( &p[1] ); - } - break; - - case C_L_SHIFT: - case C_R_SHIFT: {// left or right shift modifier - p = skip_space( &p[3] ); - } - break; - - default: {// normal incremental command - p = skip_space( &p[2] ); - } - } - - if( p == NULL ) {// end of line or invalid buffer - return NULL; - } - - // push the set function onto the stack - add_scriptl(buildin_set_ref); - add_scriptc(C_ARG); - - // always append parenthesis to avoid errors - syntax.curly[syntax.curly_count].type = TYPE_ARGLIST; - syntax.curly[syntax.curly_count].count = 0; - syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN; - - // increment the total curly count for the position in the script - ++ syntax.curly_count; - - // parse the variable currently being modified - word = add_word(var); - - if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS ) - {// cannot assign a variable which exists as a function or label - disp_error_message("Cannot modify a variable which has the same name as a function or label.", p); - } - - if( p2 ) {// process the variable index - const char* p3 = NULL; - - // push the getelementofarray method into the stack - add_scriptl(buildin_getelementofarray_ref); - add_scriptc(C_ARG); - add_scriptl(word); - - // process the sub-expression for this assignment - p3 = parse_subexpr(p2 + 1, 1); - p3 = skip_space(p3); - - if( *p3 != ']' ) {// closing parenthesis is required for this script - disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3); - } - - // push the closing function stack operator onto the stack - add_scriptc(C_FUNC); - p3 ++; - } else {// simply push the variable or value onto the stack - add_scriptl(word); - } - - if( type != C_EQ ) - add_scriptc(C_REF); - - if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method - add_scripti(1); - add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB); - } else {// process the value as an expression - p = parse_subexpr(p, -1); - - if( type != C_EQ ) - {// push the type of modifier onto the stack - add_scriptc(type); - } - } - - // decrement the curly count for the position within the script - -- syntax.curly_count; - - // close the script by appending the function operator - add_scriptc(C_FUNC); - - // push the buffer from the method - return p; -} - -/*========================================== - * Analysis section - *------------------------------------------*/ -const char* parse_simpleexpr(const char *p) -{ - int i; - p=skip_space(p); - - if(*p==';' || *p==',') - disp_error_message("parse_simpleexpr: unexpected expr end",p); - if(*p=='('){ - if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST ) - ++syntax.curly[i].count; - p=parse_subexpr(p+1,-1); - p=skip_space(p); - if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST && - syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0 - ){ - if( *p == ',' ){ - syntax.curly[i].flag = ARGLIST_PAREN; - return p; - } else - syntax.curly[i].flag = ARGLIST_NO_PAREN; - } - if( *p != ')' ) - disp_error_message("parse_simpleexpr: unmatch ')'",p); - ++p; - } else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){ - char *np; - while(*p == '0' && ISDIGIT(p[1])) p++; - i=strtoul(p,&np,0); - add_scripti(i); - p=np; - } else if(*p=='"'){ - add_scriptc(C_STR); - p++; - while( *p && *p != '"' ){ - if( (unsigned char)p[-1] <= 0x7e && *p == '\\' ) - { - char buf[8]; - size_t len = skip_escaped_c(p) - p; - size_t n = sv_unescape_c(buf, p, len); - if( n != 1 ) - ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf); - p += len; - add_scriptb(*buf); - continue; - } - else if( *p == '\n' ) - disp_error_message("parse_simpleexpr: unexpected newline @ string",p); - add_scriptb(*p++); - } - if(!*p) - disp_error_message("parse_simpleexpr: unexpected eof @ string",p); - add_scriptb(0); - p++; //'"' - } else { - int l; - const char* pv; - - // label , register , function etc - if(skip_word(p)==p) - disp_error_message("parse_simpleexpr: unexpected character",p); - - l=add_word(p); - if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS) - return parse_callfunc(p,1,0); -#ifdef SCRIPT_CALLFUNC_CHECK - else { - const char* name = get_str(l); - if( strdb_get(userfunc_db,name) != NULL ) { - return parse_callfunc(p,1,1); - } - } -#endif - - if( (pv = parse_variable(p)) ) - {// successfully processed a variable assignment - return pv; - } - - p=skip_word(p); - if( *p == '[' ){ - // array(name[i] => getelementofarray(name,i) ) - add_scriptl(buildin_getelementofarray_ref); - add_scriptc(C_ARG); - add_scriptl(l); - - p=parse_subexpr(p+1,-1); - p=skip_space(p); - if( *p != ']' ) - disp_error_message("parse_simpleexpr: unmatch ']'",p); - ++p; - add_scriptc(C_FUNC); - }else - add_scriptl(l); - - } - - return p; -} - -/*========================================== - * Analysis of the expression - *------------------------------------------*/ -const char* parse_subexpr(const char* p,int limit) -{ - int op,opl,len; - const char* tmpp; - - p=skip_space(p); - - if( *p == '-' ){ - tmpp = skip_space(p+1); - if( *tmpp == ';' || *tmpp == ',' ){ - add_scriptl(LABEL_NEXTLINE); - p++; - return p; - } - } - - if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){ - p=parse_subexpr(p+1,10); - add_scriptc(op); - } else - p=parse_simpleexpr(p); - p=skip_space(p); - while(( - (op=C_OP3,opl=0,len=1,*p=='?') || - (op=C_ADD,opl=8,len=1,*p=='+') || - (op=C_SUB,opl=8,len=1,*p=='-') || - (op=C_MUL,opl=9,len=1,*p=='*') || - (op=C_DIV,opl=9,len=1,*p=='/') || - (op=C_MOD,opl=9,len=1,*p=='%') || - (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') || - (op=C_AND,opl=6,len=1,*p=='&') || - (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') || - (op=C_OR,opl=5,len=1,*p=='|') || - (op=C_XOR,opl=4,len=1,*p=='^') || - (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') || - (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') || - (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') || - (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') || - (op=C_GT,opl=3,len=1,*p=='>') || - (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') || - (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') || - (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){ - p+=len; - if(op == C_OP3) { - p=parse_subexpr(p,-1); - p=skip_space(p); - if( *(p++) != ':') - disp_error_message("parse_subexpr: need ':'", p-1); - p=parse_subexpr(p,-1); - } else { - p=parse_subexpr(p,opl); - } - add_scriptc(op); - p=skip_space(p); - } - - return p; /* return first untreated operator */ -} - -/*========================================== - * Evaluation of the expression - *------------------------------------------*/ -const char* parse_expr(const char *p) -{ - switch(*p){ - case ')': case ';': case ':': case '[': case ']': - case '}': - disp_error_message("parse_expr: unexpected char",p); - } - p=parse_subexpr(p,-1); - return p; -} - -/*========================================== - * Analysis of the line - *------------------------------------------*/ -const char* parse_line(const char* p) -{ - const char* p2; - - p=skip_space(p); - if(*p==';') { - //Close decision for if(); for(); while(); - p = parse_syntax_close(p + 1); - return p; - } - if(*p==')' && parse_syntax_for_flag) - return p+1; - - p = skip_space(p); - if(p[0] == '{') { - syntax.curly[syntax.curly_count].type = TYPE_NULL; - syntax.curly[syntax.curly_count].count = -1; - syntax.curly[syntax.curly_count].index = -1; - syntax.curly_count++; - return p + 1; - } else if(p[0] == '}') { - return parse_curly_close(p); - } - - // Syntax-related processing - p2 = parse_syntax(p); - if(p2 != NULL) - return p2; - - // attempt to process a variable assignment - p2 = parse_variable(p); - - if( p2 != NULL ) - {// variable assignment processed so leave the method - return parse_syntax_close(p2 + 1); - } - - p = parse_callfunc(p,0,0); - p = skip_space(p); - - if(parse_syntax_for_flag) { - if( *p != ')' ) - disp_error_message("parse_line: need ')'",p); - } else { - if( *p != ';' ) - disp_error_message("parse_line: need ';'",p); - } - - //Binding decision for if(), for(), while() - p = parse_syntax_close(p+1); - - return p; -} - -// { ... } Closing process -const char* parse_curly_close(const char* p) -{ - if(syntax.curly_count <= 0) { - disp_error_message("parse_curly_close: unexpected string",p); - return p + 1; - } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) { - syntax.curly_count--; - //Close decision if, for , while - p = parse_syntax_close(p + 1); - return p; - } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) { - //Closing switch() - int pos = syntax.curly_count-1; - char label[256]; - int l; - // Remove temporary variables - sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // Go to the end pointer unconditionally - sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // You are here labeled - sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); - l=add_str(label); - set_label(l,script_pos, p); - - if(syntax.curly[pos].flag) { - //Exists default - sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - } - - // Label end - sprintf(label,"__SW%x_FIN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos, p); - linkdb_final(&syntax.curly[pos].case_label); // free the list of case label - syntax.curly_count--; - //Closing decision if, for , while - p = parse_syntax_close(p + 1); - return p; - } else { - disp_error_message("parse_curly_close: unexpected string",p); - return p + 1; - } -} - -// Syntax-related processing -// break, case, continue, default, do, for, function, -// if, switch, while ? will handle this internally. -const char* parse_syntax(const char* p) -{ - const char *p2 = skip_word(p); - - switch(*p) { - case 'B': - case 'b': - if(p2 - p == 5 && !strncasecmp(p,"break",5)) { - // break Processing - char label[256]; - int pos = syntax.curly_count - 1; - while(pos >= 0) { - if(syntax.curly[pos].type == TYPE_DO) { - sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index); - break; - } else if(syntax.curly[pos].type == TYPE_FOR) { - sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index); - break; - } else if(syntax.curly[pos].type == TYPE_WHILE) { - sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index); - break; - } else if(syntax.curly[pos].type == TYPE_SWITCH) { - sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index); - break; - } - pos--; - } - if(pos < 0) { - disp_error_message("parse_syntax: unexpected 'break'",p); - } else { - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - } - p = skip_space(p2); - if(*p != ';') - disp_error_message("parse_syntax: need ';'",p); - // Closing decision if, for , while - p = parse_syntax_close(p + 1); - return p; - } - break; - case 'c': - case 'C': - if(p2 - p == 4 && !strncasecmp(p,"case",4)) { - //Processing case - int pos = syntax.curly_count-1; - if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) { - disp_error_message("parse_syntax: unexpected 'case' ",p); - return p+1; - } else { - char label[256]; - int l,v; - char *np; - if(syntax.curly[pos].count != 1) { - //Jump for FALLTHRU - sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // You are here labeled - sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); - l=add_str(label); - set_label(l,script_pos, p); - } - //Decision statement switch - p = skip_space(p2); - if(p == p2) { - disp_error_message("parse_syntax: expect space ' '",p); - } - // check whether case label is integer or not - v = strtol(p,&np,0); - if(np == p) { //Check for constants - p2 = skip_word(p); - v = p2-p; // length of word at p2 - memcpy(label,p,v); - label[v]='\0'; - if( !script_get_constant(label, &v) ) - disp_error_message("parse_syntax: 'case' label not integer",p); - p = skip_word(p); - } else { //Numeric value - if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word - p++; - p = skip_word(p); - if(np != p) - disp_error_message("parse_syntax: 'case' label not integer",np); - } - p = skip_space(p); - if(*p != ':') - disp_error_message("parse_syntax: expect ':'",p); - sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;", - v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - // Bad I do not parse twice - p2 = parse_line(label); - parse_line(p2); - syntax.curly_count--; - if(syntax.curly[pos].count != 1) { - // Label after the completion of FALLTHRU - sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count); - l=add_str(label); - set_label(l,script_pos,p); - } - // check duplication of case label [Rayce] - if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL) - disp_error_message("parse_syntax: dup 'case'",p); - linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1); - - sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - - parse_line(label); - syntax.curly_count--; - syntax.curly[pos].count++; - } - return p + 1; - } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) { - // Processing continue - char label[256]; - int pos = syntax.curly_count - 1; - while(pos >= 0) { - if(syntax.curly[pos].type == TYPE_DO) { - sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index); - syntax.curly[pos].flag = 1; //Flag put the link for continue - break; - } else if(syntax.curly[pos].type == TYPE_FOR) { - sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index); - break; - } else if(syntax.curly[pos].type == TYPE_WHILE) { - sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index); - break; - } - pos--; - } - if(pos < 0) { - disp_error_message("parse_syntax: unexpected 'continue'",p); - } else { - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - } - p = skip_space(p2); - if(*p != ';') - disp_error_message("parse_syntax: need ';'",p); - //Closing decision if, for , while - p = parse_syntax_close(p + 1); - return p; - } - break; - case 'd': - case 'D': - if(p2 - p == 7 && !strncasecmp(p,"default",7)) { - // Switch - default processing - int pos = syntax.curly_count-1; - if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) { - disp_error_message("parse_syntax: unexpected 'default'",p); - } else if(syntax.curly[pos].flag) { - disp_error_message("parse_syntax: dup 'default'",p); - } else { - char label[256]; - int l; - // Put the label location - p = skip_space(p2); - if(*p != ':') { - disp_error_message("parse_syntax: need ':'",p); - } - sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); - l=add_str(label); - set_label(l,script_pos,p); - - // Skip to the next link w/o condition - sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // The default label - sprintf(label,"__SW%x_DEF",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - - syntax.curly[syntax.curly_count - 1].flag = 1; - syntax.curly[pos].count++; - } - return p + 1; - } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) { - int l; - char label[256]; - p=skip_space(p2); - - syntax.curly[syntax.curly_count].type = TYPE_DO; - syntax.curly[syntax.curly_count].count = 1; - syntax.curly[syntax.curly_count].index = syntax.index++; - syntax.curly[syntax.curly_count].flag = 0; - // Label of the (do) form here - sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index); - l=add_str(label); - set_label(l,script_pos,p); - syntax.curly_count++; - return p; - } - break; - case 'f': - case 'F': - if(p2 - p == 3 && !strncasecmp(p,"for",3)) { - int l; - char label[256]; - int pos = syntax.curly_count; - syntax.curly[syntax.curly_count].type = TYPE_FOR; - syntax.curly[syntax.curly_count].count = 1; - syntax.curly[syntax.curly_count].index = syntax.index++; - syntax.curly[syntax.curly_count].flag = 0; - syntax.curly_count++; - - p=skip_space(p2); - - if(*p != '(') - disp_error_message("parse_syntax: need '('",p); - p++; - - // Execute the initialization statement - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - p=parse_line(p); - syntax.curly_count--; - - // Form the start of label decision - sprintf(label,"__FR%x_J",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - - p=skip_space(p); - if(*p == ';') { - // For (; Because the pattern of always true ;) - ; - } else { - // Skip to the end point if the condition is false - sprintf(label,"__FR%x_FIN",syntax.curly[pos].index); - add_scriptl(add_str("jump_zero")); - add_scriptc(C_ARG); - p=parse_expr(p); - p=skip_space(p); - add_scriptl(add_str(label)); - add_scriptc(C_FUNC); - } - if(*p != ';') - disp_error_message("parse_syntax: need ';'",p); - p++; - - // Skip to the beginning of the loop - sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // Labels to form the next loop - sprintf(label,"__FR%x_NXT",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - - // Process the next time you enter the loop - // A ')' last for; flag to be treated as' - parse_syntax_for_flag = 1; - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - p=parse_line(p); - syntax.curly_count--; - parse_syntax_for_flag = 0; - - // Skip to the determination process conditions - sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // Loop start labeling - sprintf(label,"__FR%x_BGN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - return p; - } - else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 ) - {// internal script function - const char *func_name; - - func_name = skip_space(p2); - p = skip_word(func_name); - if( p == func_name ) - disp_error_message("parse_syntax:function: function name is missing or invalid", p); - p2 = skip_space(p); - if( *p2 == ';' ) - {// function <name> ; - // function declaration - just register the name - int l; - l = add_word(func_name); - if( str_data[l].type == C_NOP )// register only, if the name was not used by something else - str_data[l].type = C_USERFUNC; - else if( str_data[l].type == C_USERFUNC ) - ; // already registered - else - disp_error_message("parse_syntax:function: function name is invalid", func_name); - - // Close condition of if, for, while - p = parse_syntax_close(p2 + 1); - return p; - } - else if(*p2 == '{') - {// function <name> <line/block of code> - char label[256]; - int l; - - syntax.curly[syntax.curly_count].type = TYPE_USERFUNC; - syntax.curly[syntax.curly_count].count = 1; - syntax.curly[syntax.curly_count].index = syntax.index++; - syntax.curly[syntax.curly_count].flag = 0; - ++syntax.curly_count; - - // Jump over the function code - sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index); - syntax.curly[syntax.curly_count].type = TYPE_NULL; - ++syntax.curly_count; - parse_line(label); - --syntax.curly_count; - - // Set the position of the function (label) - l=add_word(func_name); - if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else - { - str_data[l].type = C_USERFUNC; - set_label(l, script_pos, p); - if( parse_options&SCRIPT_USE_LABEL_DB ) - strdb_iput(scriptlabel_db, get_str(l), script_pos); - } - else - disp_error_message("parse_syntax:function: function name is invalid", func_name); - - return skip_space(p); - } - else - { - disp_error_message("expect ';' or '{' at function syntax",p); - } - } - break; - case 'i': - case 'I': - if(p2 - p == 2 && !strncasecmp(p,"if",2)) { - // If process - char label[256]; - p=skip_space(p2); - if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA) - disp_error_message("need '('",p); - } - syntax.curly[syntax.curly_count].type = TYPE_IF; - syntax.curly[syntax.curly_count].count = 1; - syntax.curly[syntax.curly_count].index = syntax.index++; - syntax.curly[syntax.curly_count].flag = 0; - sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count); - syntax.curly_count++; - add_scriptl(add_str("jump_zero")); - add_scriptc(C_ARG); - p=parse_expr(p); - p=skip_space(p); - add_scriptl(add_str(label)); - add_scriptc(C_FUNC); - return p; - } - break; - case 's': - case 'S': - if(p2 - p == 6 && !strncasecmp(p,"switch",6)) { - // Processing of switch () - char label[256]; - p=skip_space(p2); - if(*p != '(') { - disp_error_message("need '('",p); - } - syntax.curly[syntax.curly_count].type = TYPE_SWITCH; - syntax.curly[syntax.curly_count].count = 1; - syntax.curly[syntax.curly_count].index = syntax.index++; - syntax.curly[syntax.curly_count].flag = 0; - sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index); - syntax.curly_count++; - add_scriptl(add_str("set")); - add_scriptc(C_ARG); - add_scriptl(add_str(label)); - p=parse_expr(p); - p=skip_space(p); - if(*p != '{') { - disp_error_message("parse_syntax: need '{'",p); - } - add_scriptc(C_FUNC); - return p + 1; - } - break; - case 'w': - case 'W': - if(p2 - p == 5 && !strncasecmp(p,"while",5)) { - int l; - char label[256]; - p=skip_space(p2); - if(*p != '(') { - disp_error_message("need '('",p); - } - syntax.curly[syntax.curly_count].type = TYPE_WHILE; - syntax.curly[syntax.curly_count].count = 1; - syntax.curly[syntax.curly_count].index = syntax.index++; - syntax.curly[syntax.curly_count].flag = 0; - // Form the start of label decision - sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index); - l=add_str(label); - set_label(l,script_pos,p); - - // Skip to the end point if the condition is false - sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index); - syntax.curly_count++; - add_scriptl(add_str("jump_zero")); - add_scriptc(C_ARG); - p=parse_expr(p); - p=skip_space(p); - add_scriptl(add_str(label)); - add_scriptc(C_FUNC); - return p; - } - break; - } - return NULL; -} - -const char* parse_syntax_close(const char *p) { - // If (...) for (...) hoge (); as to make sure closed closed once again - int flag; - - do { - p = parse_syntax_close_sub(p,&flag); - } while(flag); - return p; -} - -// Close judgment if, for, while, of do -// flag == 1 : closed -// flag == 0 : not closed -const char* parse_syntax_close_sub(const char* p,int* flag) -{ - char label[256]; - int pos = syntax.curly_count - 1; - int l; - *flag = 1; - - if(syntax.curly_count <= 0) { - *flag = 0; - return p; - } else if(syntax.curly[pos].type == TYPE_IF) { - const char *bp = p; - const char *p2; - - // if-block and else-block end is a new line - parse_nextline(false, p); - - // Skip to the last location if - sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // Put the label of the location - sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); - l=add_str(label); - set_label(l,script_pos,p); - - syntax.curly[pos].count++; - p = skip_space(p); - p2 = skip_word(p); - if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) { - // else or else - if - p = skip_space(p2); - p2 = skip_word(p); - if(p2 - p == 2 && !strncasecmp(p,"if",2)) { - // else - if - p=skip_space(p2); - if(*p != '(') { - disp_error_message("need '('",p); - } - sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count); - add_scriptl(add_str("jump_zero")); - add_scriptc(C_ARG); - p=parse_expr(p); - p=skip_space(p); - add_scriptl(add_str(label)); - add_scriptc(C_FUNC); - *flag = 0; - return p; - } else { - // else - if(!syntax.curly[pos].flag) { - syntax.curly[pos].flag = 1; - *flag = 0; - return p; - } - } - } - // Close if - syntax.curly_count--; - // Put the label of the final location - sprintf(label,"__IF%x_FIN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - if(syntax.curly[pos].flag == 1) { - // Because the position of the pointer is the same if not else for this - return bp; - } - return p; - } else if(syntax.curly[pos].type == TYPE_DO) { - int l; - char label[256]; - const char *p2; - - if(syntax.curly[pos].flag) { - // (Come here continue) to form the label here - sprintf(label,"__DO%x_NXT",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - } - - // Skip to the end point if the condition is false - p = skip_space(p); - p2 = skip_word(p); - if(p2 - p != 5 || strncasecmp(p,"while",5)) - disp_error_message("parse_syntax: need 'while'",p); - - p = skip_space(p2); - if(*p != '(') { - disp_error_message("need '('",p); - } - - // do-block end is a new line - parse_nextline(false, p); - - sprintf(label,"__DO%x_FIN",syntax.curly[pos].index); - add_scriptl(add_str("jump_zero")); - add_scriptc(C_ARG); - p=parse_expr(p); - p=skip_space(p); - add_scriptl(add_str(label)); - add_scriptc(C_FUNC); - - // Skip to the starting point - sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // Form label of the end point conditions - sprintf(label,"__DO%x_FIN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - p = skip_space(p); - if(*p != ';') { - disp_error_message("parse_syntax: need ';'",p); - return p+1; - } - p++; - syntax.curly_count--; - return p; - } else if(syntax.curly[pos].type == TYPE_FOR) { - // for-block end is a new line - parse_nextline(false, p); - - // Skip to the next loop - sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // End for labeling - sprintf(label,"__FR%x_FIN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - syntax.curly_count--; - return p; - } else if(syntax.curly[pos].type == TYPE_WHILE) { - // while-block end is a new line - parse_nextline(false, p); - - // Skip to the decision while - sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // End while labeling - sprintf(label,"__WL%x_FIN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - syntax.curly_count--; - return p; - } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) { - int pos = syntax.curly_count-1; - char label[256]; - int l; - // Back - sprintf(label,"return;"); - syntax.curly[syntax.curly_count++].type = TYPE_NULL; - parse_line(label); - syntax.curly_count--; - - // Put the label of the location - sprintf(label,"__FN%x_FIN",syntax.curly[pos].index); - l=add_str(label); - set_label(l,script_pos,p); - syntax.curly_count--; - return p; - } else { - *flag = 0; - return p; - } -} - -/*========================================== - * Added built-in functions - *------------------------------------------*/ -static void add_buildin_func(void) -{ - int i,n; - const char* p; - for( i = 0; buildin_func[i].func; i++ ) - { - // arg must follow the pattern: (v|s|i|r|l)*\?*\*? - // 'v' - value (either string or int or reference) - // 's' - string - // 'i' - int - // 'r' - reference (of a variable) - // 'l' - label - // '?' - one optional parameter - // '*' - unknown number of optional parameters - p = buildin_func[i].arg; - while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p; - while( *p == '?' ) ++p; - if( *p == '*' ) ++p; - if( *p != 0){ - ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg); - } else if( *skip_word(buildin_func[i].name) != 0 ){ - ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name); - } else { - n = add_str(buildin_func[i].name); - str_data[n].type = C_FUNC; - str_data[n].val = i; - str_data[n].func = buildin_func[i].func; - - if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n; - else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n; - else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n; - else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; - } - } -} - -/// Retrieves the value of a constant. -bool script_get_constant(const char* name, int* value) -{ - int n = search_str(name); - - if( n == -1 || str_data[n].type != C_INT ) - {// not found or not a constant - return false; - } - value[0] = str_data[n].val; - - return true; -} - -/// Creates new constant or parameter with given value. -void script_set_constant(const char* name, int value, bool isparameter) -{ - int n = add_str(name); - - if( str_data[n].type == C_NOP ) - {// new - str_data[n].type = isparameter ? C_PARAM : C_INT; - str_data[n].val = value; - } - else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT ) - {// existing parameter or constant - ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value); - } - else - {// existing name - ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type)); - } -} - -/*========================================== - * Reading constant databases - * const.txt - *------------------------------------------*/ -static void read_constdb(void) -{ - FILE *fp; - char line[1024],name[1024],val[1024]; - int type; - - sprintf(line, "%s/const.txt", db_path); - fp=fopen(line, "r"); - if(fp==NULL){ - ShowError("can't read %s\n", line); - return ; - } - while(fgets(line, sizeof(line), fp)) - { - if(line[0]=='/' && line[1]=='/') - continue; - type=0; - if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 || - sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){ - script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type); - } - } - fclose(fp); -} - -/*========================================== - * Display emplacement line of script - *------------------------------------------*/ -static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line) -{ - int i; - if( p == NULL || !p[0] ) return NULL; - if( line < 0 ) - StringBuf_Printf(buf, "*% 5d : ", -line); - else - StringBuf_Printf(buf, " % 5d : ", line); - for(i=0;p[i] && p[i] != '\n';i++){ - if(p + i != mark) - StringBuf_Printf(buf, "%c", p[i]); - else - StringBuf_Printf(buf, "\'%c\'", p[i]); - } - StringBuf_AppendStr(buf, "\n"); - return p+i+(p[i] == '\n' ? 1 : 0); -} - -void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) -{ - // Find the line where the error occurred - int j; - int line = start_line; - const char *p; - const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL }; - StringBuf buf; - - for(p=src;p && *p;line++){ - const char *lineend=strchr(p,'\n'); - if(lineend==NULL || error_pos<lineend){ - break; - } - for( j = 0; j < 4; j++ ) { - linestart[j] = linestart[j+1]; - } - linestart[4] = p; - p=lineend+1; - } - - StringBuf_Init(&buf); - StringBuf_AppendStr(&buf, "\a\n"); - StringBuf_Printf(&buf, "script error on %s line %d\n", file, line); - StringBuf_Printf(&buf, " %s\n", error_msg); - for(j = 0; j < 5; j++ ) { - script_print_line(&buf, linestart[j], NULL, line + j - 5); - } - p = script_print_line(&buf, p, error_pos, -line); - for(j = 0; j < 5; j++) { - p = script_print_line(&buf, p, NULL, line + j + 1 ); - } - ShowError("%s", StringBuf_Value(&buf)); - StringBuf_Destroy(&buf); -} - -/*========================================== - * Analysis of the script - *------------------------------------------*/ -struct script_code* parse_script(const char *src,const char *file,int line,int options) -{ - const char *p,*tmpp; - int i; - struct script_code* code = NULL; - static int first=1; - char end; - bool unresolved_names = false; - - if( src == NULL ) - return NULL;// empty script - - memset(&syntax,0,sizeof(syntax)); - if(first){ - add_buildin_func(); - read_constdb(); - first=0; - } - - script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char)); - script_pos=0; - script_size=SCRIPT_BLOCK_SIZE; - parse_nextline(true, NULL); - - // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here - if( options&SCRIPT_USE_LABEL_DB ) - db_clear(scriptlabel_db); - parse_options = options; - - if( setjmp( error_jump ) != 0 ) { - //Restore program state when script has problems. [from jA] - int i; - const int size = ARRAYLENGTH(syntax.curly); - if( error_report ) - script_error(src,file,line,error_msg,error_pos); - aFree( error_msg ); - aFree( script_buf ); - script_pos = 0; - script_size = 0; - script_buf = NULL; - for(i=LABEL_START;i<str_num;i++) - if(str_data[i].type == C_NOP) str_data[i].type = C_NAME; - for(i=0; i<size; i++) - linkdb_final(&syntax.curly[i].case_label); - return NULL; - } - - parse_syntax_for_flag=0; - p=src; - p=skip_space(p); - if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS ) - {// does not require brackets around the script - if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) ) - {// empty script and can return NULL - aFree( script_buf ); - script_pos = 0; - script_size = 0; - script_buf = NULL; - return NULL; - } - end = '\0'; - } - else - {// requires brackets around the script - if( *p != '{' ) - disp_error_message("not found '{'",p); - p = skip_space(p+1); - if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) ) - {// empty script and can return NULL - aFree( script_buf ); - script_pos = 0; - script_size = 0; - script_buf = NULL; - return NULL; - } - end = '}'; - } - - // clear references of labels, variables and internal functions - for(i=LABEL_START;i<str_num;i++){ - if( - str_data[i].type==C_POS || str_data[i].type==C_NAME || - str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS - ){ - str_data[i].type=C_NOP; - str_data[i].backpatch=-1; - str_data[i].label=-1; - } - } - - while( syntax.curly_count != 0 || *p != end ) - { - if( *p == '\0' ) - disp_error_message("unexpected end of script",p); - // Special handling only label - tmpp=skip_space(skip_word(p)); - if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){ - i=add_word(p); - set_label(i,script_pos,p); - if( parse_options&SCRIPT_USE_LABEL_DB ) - strdb_iput(scriptlabel_db, get_str(i), script_pos); - p=tmpp+1; - p=skip_space(p); - continue; - } - - // All other lumped - p=parse_line(p); - p=skip_space(p); - - parse_nextline(false, p); - } - - add_scriptc(C_NOP); - - // trim code to size - script_size = script_pos; - RECREATE(script_buf,unsigned char,script_pos); - - // default unknown references to variables - for(i=LABEL_START;i<str_num;i++){ - if(str_data[i].type==C_NOP){ - int j,next; - str_data[i].type=C_NAME; - str_data[i].label=i; - for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){ - next=GETVALUE(script_buf,j); - SETVALUE(script_buf,j,i); - j=next; - } - } - else if( str_data[i].type == C_USERFUNC ) - {// 'function name;' without follow-up code - ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str); - unresolved_names = true; - } - } - - if( unresolved_names ) - { - disp_error_message("parse_script: unresolved function references", p); - } - -#ifdef DEBUG_DISP - for(i=0;i<script_pos;i++){ - if((i&15)==0) ShowMessage("%04x : ",i); - ShowMessage("%02x ",script_buf[i]); - if((i&15)==15) ShowMessage("\n"); - } - ShowMessage("\n"); -#endif -#ifdef DEBUG_DISASM - { - int i = 0,j; - while(i < script_pos) { - c_op op = get_com(script_buf,&i); - - ShowMessage("%06x %s", i, script_op2name(op)); - j = i; - switch(op) { - case C_INT: - ShowMessage(" %d", get_num(script_buf,&i)); - break; - case C_POS: - ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff); - i += 3; - break; - case C_NAME: - j = (*(int*)(script_buf+i)&0xffffff); - ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j)); - i += 3; - break; - case C_STR: - j = strlen(script_buf + i); - ShowMessage(" %s", script_buf + i); - i += j+1; - break; - } - ShowMessage(CL_CLL"\n"); - } - } -#endif - - CREATE(code,struct script_code,1); - code->script_buf = script_buf; - code->script_size = script_size; - code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA); - return code; -} - -/// Returns the player attached to this script, identified by the rid. -/// If there is no player attached, the script is terminated. -TBL_PC *script_rid2sd(struct script_state *st) -{ - TBL_PC *sd=map_id2sd(st->rid); - if(!sd){ - ShowError("script_rid2sd: fatal error ! player not attached!\n"); - script_reportfunc(st); - script_reportsrc(st); - st->state = END; - } - return sd; -} - -/// Dereferences a variable/constant, replacing it with a copy of the value. -/// -/// @param st Script state -/// @param data Variable/constant -void get_val(struct script_state* st, struct script_data* data) -{ - const char* name; - char prefix; - char postfix; - TBL_PC* sd = NULL; - - if( !data_isreference(data) ) - return;// not a variable/constant - - name = reference_getname(data); - prefix = name[0]; - postfix = name[strlen(name) - 1]; - - //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS] - if( !reference_toconstant(data) && not_server_variable(prefix) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - {// needs player attached - if( postfix == '$' ) - {// string variable - ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name); - data->type = C_CONSTSTR; - data->u.str = ""; - } - else - {// integer variable - ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name); - data->type = C_INT; - data->u.num = 0; - } - return; - } - } - - if( postfix == '$' ) - {// string variable - - switch( prefix ) - { - case '@': - data->u.str = pc_readregstr(sd, data->u.num); - break; - case '$': - data->u.str = mapreg_readregstr(data->u.num); - break; - case '#': - if( name[1] == '#' ) - data->u.str = pc_readaccountreg2str(sd, name);// global - else - data->u.str = pc_readaccountregstr(sd, name);// local - break; - case '.': - { - struct DBMap* n = - data->ref ? *data->ref: - name[1] == '@' ? st->stack->var_function:// instance/scope variable - st->script->script_vars;// npc variable - if( n ) - data->u.str = (char*)idb_get(n,reference_getuid(data)); - else - data->u.str = NULL; - } - break; - case '\'': - if (st->instance_id) { - data->u.str = (char*)idb_get(instance[st->instance_id].vars,reference_getuid(data)); - } else { - ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name); - data->u.str = NULL; - } - break; - default: - data->u.str = pc_readglobalreg_str(sd, name); - break; - } - - if( data->u.str == NULL || data->u.str[0] == '\0' ) - {// empty string - data->type = C_CONSTSTR; - data->u.str = ""; - } - else - {// duplicate string - data->type = C_STR; - data->u.str = aStrdup(data->u.str); - } - - } - else - {// integer variable - - data->type = C_INT; - - if( reference_toconstant(data) ) - { - data->u.num = reference_getconstant(data); - } - else if( reference_toparam(data) ) - { - data->u.num = pc_readparam(sd, reference_getparamtype(data)); - } - else - switch( prefix ) - { - case '@': - data->u.num = pc_readreg(sd, data->u.num); - break; - case '$': - data->u.num = mapreg_readreg(data->u.num); - break; - case '#': - if( name[1] == '#' ) - data->u.num = pc_readaccountreg2(sd, name);// global - else - data->u.num = pc_readaccountreg(sd, name);// local - break; - case '.': - { - struct DBMap* n = - data->ref ? *data->ref: - name[1] == '@' ? st->stack->var_function:// instance/scope variable - st->script->script_vars;// npc variable - if( n ) - data->u.num = (int)idb_iget(n,reference_getuid(data)); - else - data->u.num = 0; - } - break; - case '\'': - if( st->instance_id ) - data->u.num = (int)idb_iget(instance[st->instance_id].vars,reference_getuid(data)); - else { - ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name); - data->u.num = 0; - } - break; - default: - data->u.num = pc_readglobalreg(sd, name); - break; - } - - } - - return; -} - -struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref); - -/// Retrieves the value of a reference identified by uid (variable, constant, param) -/// The value is left in the top of the stack and needs to be removed manually. -void* get_val2(struct script_state* st, int uid, struct DBMap** ref) -{ - struct script_data* data; - push_val2(st->stack, C_NAME, uid, ref); - data = script_getdatatop(st, -1); - get_val(st, data); - return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str)); -} - -/*========================================== - * Stores the value of a script variable - * Return value is 0 on fail, 1 on success. - *------------------------------------------*/ -static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct DBMap** ref) -{ - char prefix = name[0]; - - if( is_string_variable(name) ) - {// string variable - const char* str = (const char*)value; - switch (prefix) { - case '@': - return pc_setregstr(sd, num, str); - case '$': - return mapreg_setregstr(num, str); - case '#': - return (name[1] == '#') ? - pc_setaccountreg2str(sd, name, str) : - pc_setaccountregstr(sd, name, str); - case '.': - { - struct DBMap* n; - n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars; - if( n ) { - idb_remove(n, num); - if (str[0]) idb_put(n, num, aStrdup(str)); - } - } - return 1; - case '\'': - if( st->instance_id ) { - idb_remove(instance[st->instance_id].vars, num); - if( str[0] ) idb_put(instance[st->instance_id].vars, num, aStrdup(str)); - } - return 1; - default: - return pc_setglobalreg_str(sd, name, str); - } - } - else - {// integer variable - int val = (int)__64BPRTSIZE(value); - if(str_data[num&0x00ffffff].type == C_PARAM) - { - if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) - { - if( st != NULL ) - { - ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val); - script_reportsrc(st); - st->state = END; - } - return 0; - } - return 1; - } - - switch (prefix) { - case '@': - return pc_setreg(sd, num, val); - case '$': - return mapreg_setreg(num, val); - case '#': - return (name[1] == '#') ? - pc_setaccountreg2(sd, name, val) : - pc_setaccountreg(sd, name, val); - case '.': - { - struct DBMap* n; - n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars; - if( n ) { - idb_remove(n, num); - if( val != 0 ) - idb_iput(n, num, val); - } - } - return 1; - case '\'': - if( st->instance_id ) { - idb_remove(instance[st->instance_id].vars, num); - if( val != 0 ) - idb_iput(instance[st->instance_id].vars, num, val); - } - return 1; - default: - return pc_setglobalreg(sd, name, val); - } - } -} - -int set_var(TBL_PC* sd, char* name, void* val) -{ - return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL); -} - -void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref) -{ - set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref); -} - -/// Converts the data to a string -const char* conv_str(struct script_state* st, struct script_data* data) -{ - char* p; - - get_val(st, data); - if( data_isstring(data) ) - {// nothing to convert - } - else if( data_isint(data) ) - {// int -> string - CREATE(p, char, ITEM_NAME_LENGTH); - snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num); - p[ITEM_NAME_LENGTH-1] = '\0'; - data->type = C_STR; - data->u.str = p; - } - else if( data_isreference(data) ) - {// reference -> string - //##TODO when does this happen (check get_val) [FlavioJS] - data->type = C_CONSTSTR; - data->u.str = reference_getname(data); - } - else - {// unsupported data type - ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n"); - script_reportdata(data); - script_reportsrc(st); - data->type = C_CONSTSTR; - data->u.str = ""; - } - return data->u.str; -} - -/// Converts the data to an int -int conv_num(struct script_state* st, struct script_data* data) -{ - char* p; - long num; - - get_val(st, data); - if( data_isint(data) ) - {// nothing to convert - } - else if( data_isstring(data) ) - {// string -> int - // the result does not overflow or underflow, it is capped instead - // ex: 999999999999 is capped to INT_MAX (2147483647) - p = data->u.str; - errno = 0; - num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF" - if( errno == ERANGE -#if LONG_MAX > INT_MAX - || num < INT_MIN || num > INT_MAX -#endif - ) - { - if( num <= INT_MIN ) - { - num = INT_MIN; - ShowError("script:conv_num: underflow detected, capping to %ld\n", num); - } - else//if( num >= INT_MAX ) - { - num = INT_MAX; - ShowError("script:conv_num: overflow detected, capping to %ld\n", num); - } - script_reportdata(data); - script_reportsrc(st); - } - if( data->type == C_STR ) - aFree(p); - data->type = C_INT; - data->u.num = (int)num; - } -#if 0 - // FIXME this function is being used to retrieve the position of labels and - // probably other stuff [FlavioJS] - else - {// unsupported data type - ShowError("script:conv_num: cannot convert to number, defaulting to 0\n"); - script_reportdata(data); - script_reportsrc(st); - data->type = C_INT; - data->u.num = 0; - } -#endif - return data->u.num; -} - -// -// Stack operations -// - -/// Increases the size of the stack -void stack_expand(struct script_stack* stack) -{ - stack->sp_max += 64; - stack->stack_data = (struct script_data*)aRealloc(stack->stack_data, - stack->sp_max * sizeof(stack->stack_data[0]) ); - memset(stack->stack_data + (stack->sp_max - 64), 0, - 64 * sizeof(stack->stack_data[0]) ); -} - -/// Pushes a value into the stack -#define push_val(stack,type,val) push_val2(stack, type, val, NULL) - -/// Pushes a value into the stack (with reference) -struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref) -{ - if( stack->sp >= stack->sp_max ) - stack_expand(stack); - stack->stack_data[stack->sp].type = type; - stack->stack_data[stack->sp].u.num = val; - stack->stack_data[stack->sp].ref = ref; - stack->sp++; - return &stack->stack_data[stack->sp-1]; -} - -/// Pushes a string into the stack -struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str) -{ - if( stack->sp >= stack->sp_max ) - stack_expand(stack); - stack->stack_data[stack->sp].type = type; - stack->stack_data[stack->sp].u.str = str; - stack->stack_data[stack->sp].ref = NULL; - stack->sp++; - return &stack->stack_data[stack->sp-1]; -} - -/// Pushes a retinfo into the stack -struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, DBMap **ref) -{ - if( stack->sp >= stack->sp_max ) - stack_expand(stack); - stack->stack_data[stack->sp].type = C_RETINFO; - stack->stack_data[stack->sp].u.ri = ri; - stack->stack_data[stack->sp].ref = ref; - stack->sp++; - return &stack->stack_data[stack->sp-1]; -} - -/// Pushes a copy of the target position into the stack -struct script_data* push_copy(struct script_stack* stack, int pos) -{ - switch( stack->stack_data[pos].type ) - { - case C_CONSTSTR: - return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str); - break; - case C_STR: - return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str)); - break; - case C_RETINFO: - ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n"); - exit(1); - break; - default: - return push_val2( - stack,stack->stack_data[pos].type, - stack->stack_data[pos].u.num, - stack->stack_data[pos].ref - ); - break; - } -} - -/// Removes the values in indexes [start,end[ from the stack. -/// Adjusts all stack pointers. -void pop_stack(struct script_state* st, int start, int end) -{ - struct script_stack* stack = st->stack; - struct script_data* data; - int i; - - if( start < 0 ) - start = 0; - if( end > stack->sp ) - end = stack->sp; - if( start >= end ) - return;// nothing to pop - - // free stack elements - for( i = start; i < end; i++ ) - { - data = &stack->stack_data[i]; - if( data->type == C_STR ) - aFree(data->u.str); - if( data->type == C_RETINFO ) - { - struct script_retinfo* ri = data->u.ri; - if( ri->var_function ) - script_free_vars(ri->var_function); - if( data->ref ) - aFree(data->ref); - aFree(ri); - } - data->type = C_NOP; - } - // move the rest of the elements - if( stack->sp > end ) - { - memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end)); - for( i = start + stack->sp - end; i < stack->sp; ++i ) - stack->stack_data[i].type = C_NOP; - } - // adjust stack pointers - if( st->start > end ) st->start -= end - start; - else if( st->start > start ) st->start = start; - if( st->end > end ) st->end -= end - start; - else if( st->end > start ) st->end = start; - if( stack->defsp > end ) stack->defsp -= end - start; - else if( stack->defsp > start ) stack->defsp = start; - stack->sp -= end - start; -} - -/// -/// -/// - -/*========================================== - * Release script dependent variable, dependent variable of function - *------------------------------------------*/ -void script_free_vars(struct DBMap* storage) -{ - if( storage ) - {// destroy the storage construct containing the variables - db_destroy(storage); - } -} - -void script_free_code(struct script_code* code) -{ - script_free_vars( code->script_vars ); - aFree( code->script_buf ); - aFree( code ); -} - -/// Creates a new script state. -/// -/// @param script Script code -/// @param pos Position in the code -/// @param rid Who is running the script (attached player) -/// @param oid Where the code is being run (npc 'object') -/// @return Script state -struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid) -{ - struct script_state* st; - CREATE(st, struct script_state, 1); - st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack)); - st->stack->sp = 0; - st->stack->sp_max = 64; - CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max); - st->stack->defsp = st->stack->sp; - st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); - st->state = RUN; - st->script = script; - //st->scriptroot = script; - st->pos = pos; - st->rid = rid; - st->oid = oid; - st->sleep.timer = INVALID_TIMER; - return st; -} - -/// Frees a script state. -/// -/// @param st Script state -void script_free_state(struct script_state* st) -{ - if(st->bk_st) - {// backup was not restored - ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); - } - if( st->sleep.timer != INVALID_TIMER ) - delete_timer(st->sleep.timer, run_script_timer); - script_free_vars(st->stack->var_function); - pop_stack(st, 0, st->stack->sp); - aFree(st->stack->stack_data); - aFree(st->stack); - st->stack = NULL; - st->pos = -1; - aFree(st); -} - -// -// Main execution unit -// -/*========================================== - * Read command - *------------------------------------------*/ -c_op get_com(unsigned char *script,int *pos) -{ - int i = 0, j = 0; - - if(script[*pos]>=0x80){ - return C_INT; - } - while(script[*pos]>=0x40){ - i=script[(*pos)++]<<j; - j+=6; - } - return (c_op)(i+(script[(*pos)++]<<j)); -} - -/*========================================== - * Income figures - *------------------------------------------*/ -int get_num(unsigned char *script,int *pos) -{ - int i,j; - i=0; j=0; - while(script[*pos]>=0xc0){ - i+=(script[(*pos)++]&0x7f)<<j; - j+=6; - } - return i+((script[(*pos)++]&0x7f)<<j); -} - -/*========================================== - * Remove the value from the stack - *------------------------------------------*/ -int pop_val(struct script_state* st) -{ - if(st->stack->sp<=0) - return 0; - st->stack->sp--; - get_val(st,&(st->stack->stack_data[st->stack->sp])); - if(st->stack->stack_data[st->stack->sp].type==C_INT) - return st->stack->stack_data[st->stack->sp].u.num; - return 0; -} - -/// Ternary operators -/// test ? if_true : if_false -void op_3(struct script_state* st, int op) -{ - struct script_data* data; - int flag = 0; - - data = script_getdatatop(st, -3); - get_val(st, data); - - if( data_isstring(data) ) - flag = data->u.str[0];// "" -> false - else if( data_isint(data) ) - flag = data->u.num;// 0 -> false - else - { - ShowError("script:op_3: invalid data for the ternary operator test\n"); - script_reportdata(data); - script_reportsrc(st); - script_removetop(st, -3, 0); - script_pushnil(st); - return; - } - if( flag ) - script_pushcopytop(st, -2); - else - script_pushcopytop(st, -1); - script_removetop(st, -4, -1); -} - -/// Binary string operators -/// s1 EQ s2 -> i -/// s1 NE s2 -> i -/// s1 GT s2 -> i -/// s1 GE s2 -> i -/// s1 LT s2 -> i -/// s1 LE s2 -> i -/// s1 ADD s2 -> s -void op_2str(struct script_state* st, int op, const char* s1, const char* s2) -{ - int a = 0; - - switch(op){ - case C_EQ: a = (strcmp(s1,s2) == 0); break; - case C_NE: a = (strcmp(s1,s2) != 0); break; - case C_GT: a = (strcmp(s1,s2) > 0); break; - case C_GE: a = (strcmp(s1,s2) >= 0); break; - case C_LT: a = (strcmp(s1,s2) < 0); break; - case C_LE: a = (strcmp(s1,s2) <= 0); break; - case C_ADD: - { - char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char)); - strcpy(buf, s1); - strcat(buf, s2); - script_pushstr(st, buf); - return; - } - default: - ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op)); - script_reportsrc(st); - script_pushnil(st); - st->state = END; - return; - } - - script_pushint(st,a); -} - -/// Binary number operators -/// i OP i -> i -void op_2num(struct script_state* st, int op, int i1, int i2) -{ - int ret; - double ret_double; - - switch( op ) - { - case C_AND: ret = i1 & i2; break; - case C_OR: ret = i1 | i2; break; - case C_XOR: ret = i1 ^ i2; break; - case C_LAND: ret = (i1 && i2); break; - case C_LOR: ret = (i1 || i2); break; - case C_EQ: ret = (i1 == i2); break; - case C_NE: ret = (i1 != i2); break; - case C_GT: ret = (i1 > i2); break; - case C_GE: ret = (i1 >= i2); break; - case C_LT: ret = (i1 < i2); break; - case C_LE: ret = (i1 <= i2); break; - case C_R_SHIFT: ret = i1>>i2; break; - case C_L_SHIFT: ret = i1<<i2; break; - case C_DIV: - case C_MOD: - if( i2 == 0 ) - { - ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2); - script_reportsrc(st); - script_pushnil(st); - st->state = END; - return; - } - else if( op == C_DIV ) - ret = i1 / i2; - else//if( op == C_MOD ) - ret = i1 % i2; - break; - default: - switch( op ) - {// operators that can overflow/underflow - case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break; - case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break; - case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break; - default: - ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2); - script_reportsrc(st); - script_pushnil(st); - return; - } - if( ret_double < (double)INT_MIN ) - { - ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2); - script_reportsrc(st); - ret = INT_MIN; - } - else if( ret_double > (double)INT_MAX ) - { - ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2); - script_reportsrc(st); - ret = INT_MAX; - } - } - script_pushint(st, ret); -} - -/// Binary operators -void op_2(struct script_state *st, int op) -{ - struct script_data* left, leftref; - struct script_data* right; - - leftref.type = C_NOP; - - left = script_getdatatop(st, -2); - right = script_getdatatop(st, -1); - - if (st->op2ref) { - if (data_isreference(left)) { - leftref = *left; - } - - st->op2ref = 0; - } - - get_val(st, left); - get_val(st, right); - - // automatic conversions - switch( op ) - { - case C_ADD: - if( data_isint(left) && data_isstring(right) ) - {// convert int-string to string-string - conv_str(st, left); - } - else if( data_isstring(left) && data_isint(right) ) - {// convert string-int to string-string - conv_str(st, right); - } - break; - } - - if( data_isstring(left) && data_isstring(right) ) - {// ss => op_2str - op_2str(st, op, left->u.str, right->u.str); - script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one - - if (leftref.type != C_NOP) - { - aFree(left->u.str); - *left = leftref; - } - } - else if( data_isint(left) && data_isint(right) ) - {// ii => op_2num - int i1 = left->u.num; - int i2 = right->u.num; - - script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0); - op_2num(st, op, i1, i2); - - if (leftref.type != C_NOP) - *left = leftref; - } - else - {// invalid argument - ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op)); - script_reportdata(left); - script_reportdata(right); - script_reportsrc(st); - script_removetop(st, -2, 0); - script_pushnil(st); - st->state = END; - } -} - -/// Unary operators -/// NEG i -> i -/// NOT i -> i -/// LNOT i -> i -void op_1(struct script_state* st, int op) -{ - struct script_data* data; - int i1; - - data = script_getdatatop(st, -1); - get_val(st, data); - - if( !data_isint(data) ) - {// not a number - ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op)); - script_reportdata(data); - script_reportsrc(st); - script_pushnil(st); - st->state = END; - return; - } - - i1 = data->u.num; - script_removetop(st, -1, 0); - switch( op ) - { - case C_NEG: i1 = -i1; break; - case C_NOT: i1 = ~i1; break; - case C_LNOT: i1 = !i1; break; - default: - ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1); - script_reportsrc(st); - script_pushnil(st); - st->state = END; - return; - } - script_pushint(st, i1); -} - - -/// Checks the type of all arguments passed to a built-in function. -/// -/// @param st Script state whose stack arguments should be inspected. -/// @param func Built-in function for which the arguments are intended. -static void script_check_buildin_argtype(struct script_state* st, int func) -{ - char type; - int idx, invalid = 0; - script_function* sf = &buildin_func[str_data[func].val]; - - for( idx = 2; script_hasdata(st, idx); idx++ ) - { - struct script_data* data = script_getdata(st, idx); - - type = sf->arg[idx-2]; - - if( type == '?' || type == '*' ) - {// optional argument or unknown number of optional parameters ( no types are after this ) - break; - } - else if( type == 0 ) - {// more arguments than necessary ( should not happen, as it is checked before ) - ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type)); - invalid++; - break; - } - else - { - const char* name = NULL; - - if( data_isreference(data) ) - {// get name for variables to determine the type they refer to - name = reference_getname(data); - } - - switch( type ) - { - case 'v': - if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) ) - {// variant - ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1); - script_reportdata(data); - invalid++; - } - break; - case 's': - if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) ) - {// string - ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1); - script_reportdata(data); - invalid++; - } - break; - case 'i': - if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) ) - {// int ( params and constants are always int ) - ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1); - script_reportdata(data); - invalid++; - } - break; - case 'r': - if( !data_isreference(data) ) - {// variables - ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type)); - script_reportdata(data); - invalid++; - } - break; - case 'l': - if( !data_islabel(data) && !data_isfunclabel(data) ) - {// label - ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type)); - script_reportdata(data); - invalid++; - } - break; - } - } - } - - if(invalid) - { - ShowDebug("Function: %s\n", get_str(func)); - script_reportsrc(st); - } -} - - -/// Executes a buildin command. -/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN> -int run_func(struct script_state *st) -{ - struct script_data* data; - int i,start_sp,end_sp,func; - - end_sp = st->stack->sp;// position after the last argument - for( i = end_sp-1; i > 0 ; --i ) - if( st->stack->stack_data[i].type == C_ARG ) - break; - if( i == 0 ) - { - ShowError("script:run_func: C_ARG not found. please report this!!!\n"); - st->state = END; - script_reportsrc(st); - return 1; - } - start_sp = i-1;// C_NAME of the command - st->start = start_sp; - st->end = end_sp; - - data = &st->stack->stack_data[st->start]; - if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC ) - func = data->u.num; - else - { - ShowError("script:run_func: not a buildin command.\n"); - script_reportdata(data); - script_reportsrc(st); - st->state = END; - return 1; - } - - if( script_config.warn_func_mismatch_argtypes ) - { - script_check_buildin_argtype(st, func); - } - - if(str_data[func].func){ - if (str_data[func].func(st)) //Report error - script_reportsrc(st); - } else { - ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type)); - script_reportsrc(st); - st->state = END; - } - - // Stack's datum are used when re-running functions [Eoe] - if( st->state == RERUNLINE ) - return 0; - - pop_stack(st, st->start, st->end); - if( st->state == RETFUNC ) - {// return from a user-defined function - struct script_retinfo* ri; - int olddefsp = st->stack->defsp; - int nargs; - - pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack - if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO ) - { - ShowWarning("script:run_func: return without callfunc or callsub!\n"); - script_reportsrc(st); - st->state = END; - return 1; - } - script_free_vars( st->stack->var_function ); - - ri = st->stack->stack_data[st->stack->defsp-1].u.ri; - nargs = ri->nargs; - st->pos = ri->pos; - st->script = ri->script; - st->stack->var_function = ri->var_function; - st->stack->defsp = ri->defsp; - memset(ri, 0, sizeof(struct script_retinfo)); - - pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo - - st->state = GOTO; - } - - return 0; -} - -/*========================================== - * script execution - *------------------------------------------*/ -void run_script(struct script_code *rootscript,int pos,int rid,int oid) -{ - struct script_state *st; - - if( rootscript == NULL || pos < 0 ) - return; - - // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS] - // It is unclear how that can be triggered, so it needs the be traced/checked in more detail. - // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set. - st = script_alloc_state(rootscript, pos, rid, oid); - run_script_main(st); -} - -void script_stop_sleeptimers(int id) -{ - struct script_state* st; - for(;;) - { - st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id)); - if( st == NULL ) - break; // no more sleep timers - script_free_state(st); - } -} - -/*========================================== - * Delete the specified node from sleep_db - *------------------------------------------*/ -struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n) -{ - struct linkdb_node *retnode; - - if( n == NULL) - return NULL; - if( n->prev == NULL ) - sleep_db = n->next; - else - n->prev->next = n->next; - if( n->next ) - n->next->prev = n->prev; - retnode = n->next; - aFree( n ); - return retnode; // The following; return retnode -} - -/*========================================== - * Timer function for sleep - *------------------------------------------*/ -int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) -{ - struct script_state *st = (struct script_state *)data; - struct linkdb_node *node = (struct linkdb_node *)sleep_db; - TBL_PC *sd = map_id2sd(st->rid); - - if((sd && sd->status.char_id != id) || (st->rid && !sd)) - { //Character mismatch. Cancel execution. - st->rid = 0; - st->state = END; - } - while( node && st->sleep.timer != INVALID_TIMER ) { - if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) { - script_erase_sleepdb(node); - st->sleep.timer = INVALID_TIMER; - break; - } - node = node->next; - } - if(st->state != RERUNLINE) - st->sleep.tick = 0; - run_script_main(st); - return 0; -} - -/// Detaches script state from possibly attached character and restores it's previous script if any. -/// -/// @param st Script state to detach. -/// @param dequeue_event Whether to schedule any queued events, when there was no previous script. -static void script_detach_state(struct script_state* st, bool dequeue_event) -{ - struct map_session_data* sd; - - if(st->rid && (sd = map_id2sd(st->rid))!=NULL) - { - sd->st = st->bk_st; - sd->npc_id = st->bk_npcid; - /** - * For the Secure NPC Timeout option (check config/Secure.h) [RR] - **/ - #if SECURE_NPCTIMEOUT - /** - * We're done with this NPC session, so we cancel the timer (if existent) and move on - **/ - if( sd->npc_idle_timer != INVALID_TIMER ) { - delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); - sd->npc_idle_timer = INVALID_TIMER; - } - #endif - if(st->bk_st) - { - //Remove tag for removal. - st->bk_st = NULL; - st->bk_npcid = 0; - } - else if(dequeue_event) - { - npc_event_dequeue(sd); - } - } - else if(st->bk_st) - {// rid was set to 0, before detaching the script state - ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); - script_reportsrc(st->bk_st); - - script_free_state(st->bk_st); - st->bk_st = NULL; - } -} - -/// Attaches script state to possibly attached character and backups it's previous script, if any. -/// -/// @param st Script state to attach. -static void script_attach_state(struct script_state* st) -{ - struct map_session_data* sd; - - if(st->rid && (sd = map_id2sd(st->rid))!=NULL) - { - if(st!=sd->st) - { - if(st->bk_st) - {// there is already a backup - ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); - } - st->bk_st = sd->st; - st->bk_npcid = sd->npc_id; - } - sd->st = st; - sd->npc_id = st->oid; -/** - * For the Secure NPC Timeout option (check config/Secure.h) [RR] - **/ -#if SECURE_NPCTIMEOUT - if( sd->npc_idle_timer == INVALID_TIMER ) - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); - sd->npc_idle_tick = gettick(); -#endif - } -} - -/*========================================== - * The main part of the script execution - *------------------------------------------*/ -void run_script_main(struct script_state *st) -{ - int cmdcount = script_config.check_cmdcount; - int gotocount = script_config.check_gotocount; - TBL_PC *sd; - struct script_stack *stack=st->stack; - struct npc_data *nd; - - script_attach_state(st); - - nd = map_id2nd(st->oid); - if( nd && map[nd->bl.m].instance_id > 0 ) - st->instance_id = map[nd->bl.m].instance_id; - - if(st->state == RERUNLINE) { - run_func(st); - if(st->state == GOTO) - st->state = RUN; - } else if(st->state != END) - st->state = RUN; - - while(st->state == RUN) - { - enum c_op c = get_com(st->script->script_buf,&st->pos); - switch(c){ - case C_EOL: - if( stack->defsp > stack->sp ) - ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp); - else - pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value) - break; - case C_INT: - push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos)); - break; - case C_POS: - case C_NAME: - push_val(stack,c,GETVALUE(st->script->script_buf,st->pos)); - st->pos+=3; - break; - case C_ARG: - push_val(stack,c,0); - break; - case C_STR: - push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos)); - while(st->script->script_buf[st->pos++]); - break; - case C_FUNC: - run_func(st); - if(st->state==GOTO){ - st->state = RUN; - if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){ - ShowError("run_script: infinity loop !\n"); - script_reportsrc(st); - st->state=END; - } - } - break; - - case C_REF: - st->op2ref = 1; - break; - - case C_NEG: - case C_NOT: - case C_LNOT: - op_1(st ,c); - break; - - case C_ADD: - case C_SUB: - case C_MUL: - case C_DIV: - case C_MOD: - case C_EQ: - case C_NE: - case C_GT: - case C_GE: - case C_LT: - case C_LE: - case C_AND: - case C_OR: - case C_XOR: - case C_LAND: - case C_LOR: - case C_R_SHIFT: - case C_L_SHIFT: - op_2(st, c); - break; - - case C_OP3: - op_3(st, c); - break; - - case C_NOP: - st->state=END; - break; - - default: - ShowError("unknown command : %d @ %d\n",c,st->pos); - st->state=END; - break; - } - if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){ - ShowError("run_script: infinity loop !\n"); - script_reportsrc(st); - st->state=END; - } - } - - if(st->sleep.tick > 0) { - //Restore previous script - script_detach_state(st, false); - //Delay execution - sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] - st->sleep.charid = sd?sd->status.char_id:0; - st->sleep.timer = add_timer(gettick()+st->sleep.tick, - run_script_timer, st->sleep.charid, (intptr_t)st); - linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st); - } - else if(st->state != END && st->rid){ - //Resume later (st is already attached to player). - if(st->bk_st) { - ShowWarning("Unable to restore stack! Double continuation!\n"); - //Report BOTH scripts to see if that can help somehow. - ShowDebug("Previous script (lost):\n"); - script_reportsrc(st->bk_st); - ShowDebug("Current script:\n"); - script_reportsrc(st); - - script_free_state(st->bk_st); - st->bk_st = NULL; - } - } else { - //Dispose of script. - if ((sd = map_id2sd(st->rid))!=NULL) - { //Restore previous stack and save char. - if(sd->state.using_fake_npc){ - clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); - sd->state.using_fake_npc = 0; - } - //Restore previous script if any. - script_detach_state(st, true); - if (sd->state.reg_dirty&2) - intif_saveregistry(sd,2); - if (sd->state.reg_dirty&1) - intif_saveregistry(sd,1); - } - script_free_state(st); - st = NULL; - } -} - -int script_config_read(char *cfgName) -{ - int i; - char line[1024],w1[1024],w2[1024]; - FILE *fp; - - - fp=fopen(cfgName,"r"); - if(fp==NULL){ - ShowError("File not found: %s\n", cfgName); - return 1; - } - while(fgets(line, sizeof(line), fp)) - { - if(line[0] == '/' && line[1] == '/') - continue; - i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2); - if(i!=2) - continue; - - if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) { - script_config.warn_func_mismatch_paramnum = config_switch(w2); - } - else if(strcmpi(w1,"check_cmdcount")==0) { - script_config.check_cmdcount = config_switch(w2); - } - else if(strcmpi(w1,"check_gotocount")==0) { - script_config.check_gotocount = config_switch(w2); - } - else if(strcmpi(w1,"input_min_value")==0) { - script_config.input_min_value = config_switch(w2); - } - else if(strcmpi(w1,"input_max_value")==0) { - script_config.input_max_value = config_switch(w2); - } - else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) { - script_config.warn_func_mismatch_argtypes = config_switch(w2); - } - else if(strcmpi(w1,"import")==0){ - script_config_read(w2); - } - else { - ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); - } - } - fclose(fp); - - return 0; -} - -/** - * @see DBApply - */ -static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap) -{ - struct script_code *code = db_data2ptr(data); - if (code) - script_free_code(code); - return 0; -} - -void script_run_autobonus(const char *autobonus, int id, int pos) -{ - struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus); - - if( script ) - { - current_equip_item_index = pos; - run_script(script,0,id,0); - } -} - -void script_add_autobonus(const char *autobonus) -{ - if( strdb_get(autobonus_db, autobonus) == NULL ) - { - struct script_code *script = parse_script(autobonus, "autobonus", 0, 0); - - if( script ) - strdb_put(autobonus_db, autobonus, script); - } -} - - -/// resets a temporary character array variable to given value -void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value) -{ - int key; - uint8 idx; - - if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) ) - { - ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id); - return; - } - - key = add_str(varname); - - if( is_string_variable(varname) ) - { - for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) - { - pc_setregstr(sd, reference_uid(key, idx), (const char*)value); - } - } - else - { - for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) - { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value)); - } - } -} - - -/// sets a temporary character array variable element idx to given value -/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set. -void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache) -{ - int key; - - if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) ) - { - ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id); - return; - } - - if( idx >= SCRIPT_MAX_ARRAYSIZE ) - { - ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id); - return; - } - - key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname); - - if( is_string_variable(varname) ) - { - pc_setregstr(sd, reference_uid(key, idx), (const char*)value); - } - else - { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value)); - } - - if( refcache ) - {// save to avoid repeated add_str calls - refcache[0] = key; - } -} -#ifdef BETA_THREAD_TEST -int buildin_query_sql_sub(struct script_state* st, Sql* handle); - -/* used to receive items the queryThread has already processed */ -int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) { - int i, cursor = 0; - bool allOk = true; - - EnterSpinLock(&queryThreadLock); - - for( i = 0; i < queryThreadData.count; i++ ) { - struct queryThreadEntry *entry = queryThreadData.entry[i]; - - if( !entry->ok ) { - allOk = false; - continue; - } - - run_script_main(entry->st); - - entry->st = NULL;/* empty entries */ - aFree(entry); - queryThreadData.entry[i] = NULL; - } - - - if( allOk ) { - /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */ - delete_timer(queryThreadData.timer, queryThread_timer); - queryThreadData.timer = INVALID_TIMER; - } - - /* now lets clear the mess. */ - for( i = 0; i < queryThreadData.count; i++ ) { - struct queryThreadEntry *entry = queryThreadData.entry[i]; - if( entry == NULL ) - continue;/* entry on hold */ - - /* move */ - memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*)); - - cursor++; - } - - queryThreadData.count = cursor; - - LeaveSpinLock(&queryThreadLock); - - return 0; -} - -void queryThread_add(struct script_state *st, bool type) { - int idx = 0; - struct queryThreadEntry* entry = NULL; - - EnterSpinLock(&queryThreadLock); - - if( queryThreadData.count++ != 0 ) - RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count); - - idx = queryThreadData.count-1; - - CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1); - - entry = queryThreadData.entry[idx]; - - entry->st = st; - entry->ok = false; - entry->type = type; - if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */ - queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100); - } - - LeaveSpinLock(&queryThreadLock); - - /* unlock the queryThread */ - racond_signal(queryThreadCond); -} -/* adds a new log to the queue */ -void queryThread_log(char * entry, int length) { - int idx = logThreadData.count; - - EnterSpinLock(&queryThreadLock); - - if( logThreadData.count++ != 0 ) - RECREATE(logThreadData.entry, char* , logThreadData.count); - - CREATE(logThreadData.entry[idx], char, length + 1 ); - safestrncpy(logThreadData.entry[idx], entry, length + 1 ); - - LeaveSpinLock(&queryThreadLock); - - /* unlock the queryThread */ - racond_signal(queryThreadCond); -} - -/* queryThread_main */ -static void *queryThread_main(void *x) { - Sql *queryThread_handle = Sql_Malloc(); - int i; - - if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) - exit(EXIT_FAILURE); - - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) ) - Sql_ShowDebug(queryThread_handle); - - if( log_config.sql_logs ) { - logmysql_handle = Sql_Malloc(); - - if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) - exit(EXIT_FAILURE); - - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) ) - Sql_ShowDebug(logmysql_handle); - } - - while( 1 ) { - - if(queryThreadTerminate > 0) - break; - - EnterSpinLock(&queryThreadLock); - - /* mess with queryThreadData within the lock */ - for( i = 0; i < queryThreadData.count; i++ ) { - struct queryThreadEntry *entry = queryThreadData.entry[i]; - - if( entry->ok ) - continue; - else if ( !entry->st || !entry->st->stack ) { - entry->ok = true;/* dispose */ - continue; - } - - buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle); - - entry->ok = true;/* we're done with this */ - } - - /* also check for any logs in need to be sent */ - if( log_config.sql_logs ) { - for( i = 0; i < logThreadData.count; i++ ) { - if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) ) - Sql_ShowDebug(logmysql_handle); - aFree(logThreadData.entry[i]); - } - logThreadData.count = 0; - } - - LeaveSpinLock(&queryThreadLock); - - ramutex_lock( queryThreadMutex ); - racond_wait( queryThreadCond, queryThreadMutex, -1 ); - ramutex_unlock( queryThreadMutex ); - - } - - Sql_Free(queryThread_handle); - - if( log_config.sql_logs ) { - Sql_Free(logmysql_handle); - } - - return NULL; -} -#endif -/*========================================== - * Destructor - *------------------------------------------*/ -int do_final_script() { - int i; -#ifdef DEBUG_HASH - if (battle_config.etc_log) - { - FILE *fp = fopen("hash_dump.txt","wt"); - if(fp) { - int count[SCRIPT_HASH_SIZE]; - int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items - int n=0; - int min=INT_MAX,max=0,zero=0; - double mean=0.0f; - double median=0.0f; - - ShowNotice("Dumping script str hash information to hash_dump.txt\n"); - memset(count, 0, sizeof(count)); - fprintf(fp,"num : hash : data_name\n"); - fprintf(fp,"---------------------------------------------------------------\n"); - for(i=LABEL_START; i<str_num; i++) { - unsigned int h = calc_hash(get_str(i)); - fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i)); - ++count[h]; - } - fprintf(fp,"--------------------\n\n"); - memset(count2, 0, sizeof(count2)); - for(i=0; i<SCRIPT_HASH_SIZE; i++) { - fprintf(fp," hash %3d = %d\n",i,count[i]); - if(min > count[i]) - min = count[i]; // minimun count of collision - if(max < count[i]) - max = count[i]; // maximun count of collision - if(count[i] == 0) - zero++; - ++count2[count[i]]; - } - fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n"); - for( i=min; i <= max; ++i ){ - fprintf(fp," %5d : %7d\n",i,count2[i]); - mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets> - } - for( i=min; i <= max; ++i ){ - n += count2[i]; - if( n*2 >= SCRIPT_HASH_SIZE ) - { - if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n ) - median = (i+i+1)/2.0f; - else - median = i; - break; - } - } - fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median); - fclose(fp); - } - } -#endif - - mapreg_final(); - - db_destroy(scriptlabel_db); - userfunc_db->destroy(userfunc_db, db_script_free_code_sub); - autobonus_db->destroy(autobonus_db, db_script_free_code_sub); - if(sleep_db) { - struct linkdb_node *n = (struct linkdb_node *)sleep_db; - while(n) { - struct script_state *st = (struct script_state *)n->data; - script_free_state(st); - n = n->next; - } - linkdb_final(&sleep_db); - } - - if (str_data) - aFree(str_data); - if (str_buf) - aFree(str_buf); - - for( i = 0; i < atcmd_binding_count; i++ ) { - aFree(atcmd_binding[i]); - } - - if( atcmd_binding_count != 0 ) - aFree(atcmd_binding); -#ifdef BETA_THREAD_TEST - /* QueryThread */ - InterlockedIncrement(&queryThreadTerminate); - racond_signal(queryThreadCond); - rathread_wait(queryThread, NULL); - - // Destroy cond var and mutex. - racond_destroy( queryThreadCond ); - ramutex_destroy( queryThreadMutex ); - - /* Clear missing vars */ - for( i = 0; i < queryThreadData.count; i++ ) { - aFree(queryThreadData.entry[i]); - } - - aFree(queryThreadData.entry); - - for( i = 0; i < logThreadData.count; i++ ) { - aFree(logThreadData.entry[i]); - } - - aFree(logThreadData.entry); -#endif - - return 0; -} -/*========================================== - * Initialization - *------------------------------------------*/ -int do_init_script() { - userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0); - scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50); - autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); - - mapreg_init(); -#ifdef BETA_THREAD_TEST - CREATE(queryThreadData.entry, struct queryThreadEntry*, 1); - queryThreadData.count = 0; - CREATE(logThreadData.entry, char *, 1); - logThreadData.count = 0; - /* QueryThread Start */ - - InitializeSpinLock(&queryThreadLock); - - queryThreadData.timer = INVALID_TIMER; - queryThreadTerminate = 0; - queryThreadMutex = ramutex_create(); - queryThreadCond = racond_create(); - - queryThread = rathread_create(queryThread_main, NULL); - - if(queryThread == NULL){ - ShowFatalError("do_init_script: cannot spawn Query Thread.\n"); - exit(EXIT_FAILURE); - } - - add_timer_func_list(queryThread_timer, "queryThread_timer"); -#endif - return 0; -} - -int script_reload() { - int i; - -#ifdef BETA_THREAD_TEST - /* we're reloading so any queries undergoing should be...exterminated. */ - EnterSpinLock(&queryThreadLock); - - for( i = 0; i < queryThreadData.count; i++ ) { - aFree(queryThreadData.entry[i]); - } - queryThreadData.count = 0; - - if( queryThreadData.timer != INVALID_TIMER ) { - delete_timer(queryThreadData.timer, queryThread_timer); - queryThreadData.timer = INVALID_TIMER; - } - - LeaveSpinLock(&queryThreadLock); -#endif - - - userfunc_db->clear(userfunc_db, db_script_free_code_sub); - db_clear(scriptlabel_db); - - // @commands (script based) - // Clear bindings - for( i = 0; i < atcmd_binding_count; i++ ) { - aFree(atcmd_binding[i]); - } - - if( atcmd_binding_count != 0 ) - aFree(atcmd_binding); - - atcmd_binding_count = 0; - - if(sleep_db) { - struct linkdb_node *n = (struct linkdb_node *)sleep_db; - while(n) { - struct script_state *st = (struct script_state *)n->data; - script_free_state(st); - n = n->next; - } - linkdb_final(&sleep_db); - } - mapreg_reload(); - return 0; -} - -//----------------------------------------------------------------------------- -// buildin functions -// - -#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } -#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } -#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st) - -///////////////////////////////////////////////////////////////////// -// NPC interaction -// - -/// Appends a message to the npc dialog. -/// If a dialog doesn't exist yet, one is created. -/// -/// mes "<message>"; -BUILDIN_FUNC(mes) -{ - TBL_PC* sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if( !script_hasdata(st, 3) ) - {// only a single line detected in the script - clif_scriptmes(sd, st->oid, script_getstr(st, 2)); - } - else - {// parse multiple lines as they exist - int i; - - for( i = 2; script_hasdata(st, i); i++ ) - { - // send the message to the client - clif_scriptmes(sd, st->oid, script_getstr(st, i)); - } - } - - return 0; -} - -/// Displays the button 'next' in the npc dialog. -/// The dialog text is cleared and the script continues when the button is pressed. -/// -/// next; -BUILDIN_FUNC(next) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - st->state = STOP; - clif_scriptnext(sd, st->oid); - return 0; -} - -/// Ends the script and displays the button 'close' on the npc dialog. -/// The dialog is closed when the button is pressed. -/// -/// close; -BUILDIN_FUNC(close) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - st->state = END; - clif_scriptclose(sd, st->oid); - return 0; -} - -/// Displays the button 'close' on the npc dialog. -/// The dialog is closed and the script continues when the button is pressed. -/// -/// close2; -BUILDIN_FUNC(close2) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - st->state = STOP; - clif_scriptclose(sd, st->oid); - return 0; -} - -/// Counts the number of valid and total number of options in 'str' -/// If max_count > 0 the counting stops when that valid option is reached -/// total is incremented for each option (NULL is supported) -static int menu_countoptions(const char* str, int max_count, int* total) -{ - int count = 0; - int bogus_total; - - if( total == NULL ) - total = &bogus_total; - ++(*total); - - // initial empty options - while( *str == ':' ) - { - ++str; - ++(*total); - } - // count menu options - while( *str != '\0' ) - { - ++count; - --max_count; - if( max_count == 0 ) - break; - while( *str != ':' && *str != '\0' ) - ++str; - while( *str == ':' ) - { - ++str; - ++(*total); - } - } - return count; -} - -/// Displays a menu with options and goes to the target label. -/// The script is stopped if cancel is pressed. -/// Options with no text are not displayed in the client. -/// -/// Options can be grouped together, separated by the character ':' in the text: -/// ex: menu "A:B:C",L_target; -/// All these options go to the specified target label. -/// -/// The index of the selected option is put in the variable @menu. -/// Indexes start with 1 and are consistent with grouped and empty options. -/// ex: menu "A::B",-,"",L_Impossible,"C",-; -/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5 -/// -/// NOTE: the client closes the npc dialog when cancel is pressed -/// -/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...}; -BUILDIN_FUNC(menu) -{ - int i; - const char* text; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens - if( sd->state.menu_or_input == 0 ) - { - struct StringBuf buf; - struct script_data* data; - - if( script_lastdata(st) % 2 == 0 ) - {// argument count is not even (1st argument is at index 2) - ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1)); - st->state = END; - return 1; - } - - StringBuf_Init(&buf); - sd->npc_menu = 0; - for( i = 2; i < script_lastdata(st); i += 2 ) - { - // menu options - text = script_getstr(st, i); - - // target label - data = script_getdata(st, i+1); - if( !data_islabel(data) ) - {// not a label - StringBuf_Destroy(&buf); - ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i); - script_reportdata(data); - st->state = END; - return 1; - } - - // append option(s) - if( text[0] == '\0' ) - continue;// empty string, ignore - if( sd->npc_menu > 0 ) - StringBuf_AppendStr(&buf, ":"); - StringBuf_AppendStr(&buf, text); - sd->npc_menu += menu_countoptions(text, 0, NULL); - } - st->state = RERUNLINE; - sd->state.menu_or_input = 1; - - /** - * menus beyond this length crash the client (see bugreport:6402) - **/ - if( StringBuf_Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); - char* menu; - CREATE(menu, char, 2048); - safestrncpy(menu, StringBuf_Value(&buf), 2047); - ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); - clif_scriptmenu(sd, st->oid, menu); - aFree(menu); - } else - clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); - - StringBuf_Destroy(&buf); - - if( sd->npc_menu >= 0xff ) - {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow - ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu); - script_reportsrc(st); - } - } - else if( sd->npc_menu == 0xff ) - {// Cancel was pressed - sd->state.menu_or_input = 0; - st->state = END; - } - else - {// goto target label - int menu = 0; - - sd->state.menu_or_input = 0; - if( sd->npc_menu <= 0 ) - { - ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu); - st->state = END; - return 1; - } - - // get target label - for( i = 2; i < script_lastdata(st); i += 2 ) - { - text = script_getstr(st, i); - sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu); - if( sd->npc_menu <= 0 ) - break;// entry found - } - if( sd->npc_menu > 0 ) - {// Invalid selection - ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu); - st->state = END; - return 1; - } - if( !data_islabel(script_getdata(st, i + 1)) ) - {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input) - ShowError("script:menu: unexpected data in label argument\n"); - script_reportdata(script_getdata(st, i + 1)); - st->state = END; - return 1; - } - pc_setreg(sd, add_str("@menu"), menu); - st->pos = script_getnum(st, i + 1); - st->state = GOTO; - } - return 0; -} - -/// Displays a menu with options and returns the selected option. -/// Behaves like 'menu' without the target labels. -/// -/// select(<option_text>{,<option_text>,...}) -> <selected_option> -/// -/// @see menu -BUILDIN_FUNC(select) -{ - int i; - const char* text; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if( sd->state.menu_or_input == 0 ) { - struct StringBuf buf; - - StringBuf_Init(&buf); - sd->npc_menu = 0; - for( i = 2; i <= script_lastdata(st); ++i ) { - text = script_getstr(st, i); - - if( sd->npc_menu > 0 ) - StringBuf_AppendStr(&buf, ":"); - - StringBuf_AppendStr(&buf, text); - sd->npc_menu += menu_countoptions(text, 0, NULL); - } - - st->state = RERUNLINE; - sd->state.menu_or_input = 1; - - /** - * menus beyond this length crash the client (see bugreport:6402) - **/ - if( StringBuf_Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); - char* menu; - CREATE(menu, char, 2048); - safestrncpy(menu, StringBuf_Value(&buf), 2047); - ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); - clif_scriptmenu(sd, st->oid, menu); - aFree(menu); - } else - clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); - StringBuf_Destroy(&buf); - - if( sd->npc_menu >= 0xff ) { - ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu); - script_reportsrc(st); - } - } else if( sd->npc_menu == 0xff ) {// Cancel was pressed - sd->state.menu_or_input = 0; - st->state = END; - } else {// return selected option - int menu = 0; - - sd->state.menu_or_input = 0; - for( i = 2; i <= script_lastdata(st); ++i ) { - text = script_getstr(st, i); - sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu); - if( sd->npc_menu <= 0 ) - break;// entry found - } - pc_setreg(sd, add_str("@menu"), menu); - script_pushint(st, menu); - st->state = RUN; - } - return 0; -} - -/// Displays a menu with options and returns the selected option. -/// Behaves like 'menu' without the target labels, except when cancel is -/// pressed. -/// When cancel is pressed, the script continues and 255 is returned. -/// -/// prompt(<option_text>{,<option_text>,...}) -> <selected_option> -/// -/// @see menu -BUILDIN_FUNC(prompt) -{ - int i; - const char *text; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if( sd->state.menu_or_input == 0 ) - { - struct StringBuf buf; - - StringBuf_Init(&buf); - sd->npc_menu = 0; - for( i = 2; i <= script_lastdata(st); ++i ) - { - text = script_getstr(st, i); - if( sd->npc_menu > 0 ) - StringBuf_AppendStr(&buf, ":"); - StringBuf_AppendStr(&buf, text); - sd->npc_menu += menu_countoptions(text, 0, NULL); - } - - st->state = RERUNLINE; - sd->state.menu_or_input = 1; - - /** - * menus beyond this length crash the client (see bugreport:6402) - **/ - if( StringBuf_Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); - char* menu; - CREATE(menu, char, 2048); - safestrncpy(menu, StringBuf_Value(&buf), 2047); - ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); - clif_scriptmenu(sd, st->oid, menu); - aFree(menu); - } else - clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); - StringBuf_Destroy(&buf); - - if( sd->npc_menu >= 0xff ) - { - ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu); - script_reportsrc(st); - } - } - else if( sd->npc_menu == 0xff ) - {// Cancel was pressed - sd->state.menu_or_input = 0; - pc_setreg(sd, add_str("@menu"), 0xff); - script_pushint(st, 0xff); - st->state = RUN; - } - else - {// return selected option - int menu = 0; - - sd->state.menu_or_input = 0; - for( i = 2; i <= script_lastdata(st); ++i ) - { - text = script_getstr(st, i); - sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu); - if( sd->npc_menu <= 0 ) - break;// entry found - } - pc_setreg(sd, add_str("@menu"), menu); - script_pushint(st, menu); - st->state = RUN; - } - return 0; -} - -///////////////////////////////////////////////////////////////////// -// ... -// - -/// Jumps to the target script label. -/// -/// goto <label>; -BUILDIN_FUNC(goto) -{ - if( !data_islabel(script_getdata(st,2)) ) - { - ShowError("script:goto: not a label\n"); - script_reportdata(script_getdata(st,2)); - st->state = END; - return 1; - } - - st->pos = script_getnum(st,2); - st->state = GOTO; - return 0; -} - -/*========================================== - * user-defined function call - *------------------------------------------*/ -BUILDIN_FUNC(callfunc) -{ - int i, j; - struct script_retinfo* ri; - struct script_code* scr; - const char* str = script_getstr(st,2); - DBMap **ref = NULL; - - scr = (struct script_code*)strdb_get(userfunc_db, str); - if( !scr ) - { - ShowError("script:callfunc: function not found! [%s]\n", str); - st->state = END; - return 1; - } - - for( i = st->start+3, j = 0; i < st->end; i++, j++ ) - { - struct script_data* data = push_copy(st->stack,i); - if( data_isreference(data) && !data->ref ) - { - const char* name = reference_getname(data); - if( name[0] == '.' ) { - if ( !ref ) { - ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1); - ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars); - } - data->ref = ref; - } - } - } - - CREATE(ri, struct script_retinfo, 1); - ri->script = st->script;// script code - ri->var_function = st->stack->var_function;// scope variables - ri->pos = st->pos;// script location - ri->nargs = j;// argument count - ri->defsp = st->stack->defsp;// default stack pointer - push_retinfo(st->stack, ri, ref); - - st->pos = 0; - st->script = scr; - st->stack->defsp = st->stack->sp; - st->state = GOTO; - st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); - - return 0; -} -/*========================================== - * subroutine call - *------------------------------------------*/ -BUILDIN_FUNC(callsub) -{ - int i,j; - struct script_retinfo* ri; - int pos = script_getnum(st,2); - DBMap **ref = NULL; - - if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) ) - { - ShowError("script:callsub: argument is not a label\n"); - script_reportdata(script_getdata(st,2)); - st->state = END; - return 1; - } - - for( i = st->start+3, j = 0; i < st->end; i++, j++ ) - { - struct script_data* data = push_copy(st->stack,i); - if( data_isreference(data) && !data->ref ) - { - const char* name = reference_getname(data); - if( name[0] == '.' && name[1] == '@' ) { - if ( !ref ) { - ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1); - ref[0] = st->stack->var_function; - } - data->ref = ref; - } - } - } - - CREATE(ri, struct script_retinfo, 1); - ri->script = st->script;// script code - ri->var_function = st->stack->var_function;// scope variables - ri->pos = st->pos;// script location - ri->nargs = j;// argument count - ri->defsp = st->stack->defsp;// default stack pointer - push_retinfo(st->stack, ri, ref); - - st->pos = pos; - st->stack->defsp = st->stack->sp; - st->state = GOTO; - st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); - - return 0; -} - -/// Retrieves an argument provided to callfunc/callsub. -/// If the argument doesn't exist -/// -/// getarg(<index>{,<default_value>}) -> <value> -BUILDIN_FUNC(getarg) -{ - struct script_retinfo* ri; - int idx; - - if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) - { - ShowError("script:getarg: no callfunc or callsub!\n"); - st->state = END; - return 1; - } - ri = st->stack->stack_data[st->stack->defsp - 1].u.ri; - - idx = script_getnum(st,2); - - if( idx >= 0 && idx < ri->nargs ) - push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx); - else if( script_hasdata(st,3) ) - script_pushcopy(st, 3); - else - { - ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs); - st->state = END; - return 1; - } - - return 0; -} - -/// Returns from the current function, optionaly returning a value from the functions. -/// Don't use outside script functions. -/// -/// return; -/// return <value>; -BUILDIN_FUNC(return) -{ - if( script_hasdata(st,2) ) - {// return value - struct script_data* data; - script_pushcopy(st, 2); - data = script_getdatatop(st, -1); - if( data_isreference(data) ) - { - const char* name = reference_getname(data); - if( name[0] == '.' && name[1] == '@' ) - {// scope variable - if( !data->ref || data->ref == (DBMap**)&st->stack->var_function ) - get_val(st, data);// current scope, convert to value - } - else if( name[0] == '.' && !data->ref ) - {// script variable, link to current script - data->ref = &st->script->script_vars; - } - } - } - else - {// no return value - script_pushnil(st); - } - st->state = RETFUNC; - return 0; -} - -/// Returns a random number from 0 to <range>-1. -/// Or returns a random number from <min> to <max>. -/// If <min> is greater than <max>, their numbers are switched. -/// rand(<range>) -> <int> -/// rand(<min>,<max>) -> <int> -BUILDIN_FUNC(rand) -{ - int range; - int min; - int max; - - if( script_hasdata(st,3) ) - {// min,max - min = script_getnum(st,2); - max = script_getnum(st,3); - if( max < min ) - swap(min, max); - range = max - min + 1; - } - else - {// range - min = 0; - range = script_getnum(st,2); - } - if( range <= 1 ) - script_pushint(st, min); - else - script_pushint(st, rnd()%range + min); - - return 0; -} - -/*========================================== - * Warp sd to str,x,y or Random or SavePoint/Save - *------------------------------------------*/ -BUILDIN_FUNC(warp) -{ - int ret; - int x,y; - const char* str; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - str = script_getstr(st,2); - x = script_getnum(st,3); - y = script_getnum(st,4); - - if(strcmp(str,"Random")==0) - ret = pc_randomwarp(sd,CLR_TELEPORT); - else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) - ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - else - ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); - - if( ret ) { - ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); - script_reportsrc(st); - } - - return 0; -} -/*========================================== - * Warp a specified area - *------------------------------------------*/ -static int buildin_areawarp_sub(struct block_list *bl,va_list ap) -{ - int x2,y2,x3,y3; - unsigned int index; - - index = va_arg(ap,unsigned int); - x2 = va_arg(ap,int); - y2 = va_arg(ap,int); - x3 = va_arg(ap,int); - y3 = va_arg(ap,int); - - if(index == 0) - pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT); - else if(x3 && y3) { - int max, tx, ty, j = 0; - - // choose a suitable max number of attempts - if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 ) - max = 1000; - - // find a suitable map cell - do { - tx = rnd()%(x3-x2+1)+x2; - ty = rnd()%(y3-y2+1)+y2; - j++; - } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); - - pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); - } - else - pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); - return 0; -} -BUILDIN_FUNC(areawarp) -{ - int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0; - unsigned int index; - const char *str; - const char *mapname; - - mapname = script_getstr(st,2); - x0 = script_getnum(st,3); - y0 = script_getnum(st,4); - x1 = script_getnum(st,5); - y1 = script_getnum(st,6); - str = script_getstr(st,7); - x2 = script_getnum(st,8); - y2 = script_getnum(st,9); - - if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area - if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){ - x3 = 0; - y3 = 0; - } else if( x3 && y3 ) { - // normalize x3/y3 coordinates - if( x3 < x2 ) swap(x3,x2); - if( y3 < y2 ) swap(y3,y2); - } - } - - if( (m = map_mapname2mapid(mapname)) < 0 ) - return 0; - - if( strcmp(str,"Random") == 0 ) - index = 0; - else if( !(index=mapindex_name2id(str)) ) - return 0; - - map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); - return 0; -} - -/*========================================== - * areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp> - *------------------------------------------*/ -static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap) -{ - int hp, sp; - hp = va_arg(ap, int); - sp = va_arg(ap, int); - pc_percentheal((TBL_PC *)bl,hp,sp); - return 0; -} -BUILDIN_FUNC(areapercentheal) -{ - int hp,sp,m; - const char *mapname; - int x0,y0,x1,y1; - - mapname=script_getstr(st,2); - x0=script_getnum(st,3); - y0=script_getnum(st,4); - x1=script_getnum(st,5); - y1=script_getnum(st,6); - hp=script_getnum(st,7); - sp=script_getnum(st,8); - - if( (m=map_mapname2mapid(mapname))< 0) - return 0; - - map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); - return 0; -} - -/*========================================== - * warpchar [LuzZza] - * Useful for warp one player from - * another player npc-session. - * Using: warpchar "mapname",x,y,Char_ID; - *------------------------------------------*/ -BUILDIN_FUNC(warpchar) -{ - int x,y,a; - const char *str; - TBL_PC *sd; - - str=script_getstr(st,2); - x=script_getnum(st,3); - y=script_getnum(st,4); - a=script_getnum(st,5); - - sd = map_charid2sd(a); - if( sd == NULL ) - return 0; - - if(strcmp(str, "Random") == 0) - pc_randomwarp(sd, CLR_TELEPORT); - else - if(strcmp(str, "SavePoint") == 0) - pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); - else - pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); - - return 0; -} -/*========================================== - * Warpparty - [Fredzilla] [Paradox924X] - * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"}; - * If 'from_mapname' is specified, only the party members on that map will be warped - *------------------------------------------*/ -BUILDIN_FUNC(warpparty) -{ - TBL_PC *sd = NULL; - TBL_PC *pl_sd; - struct party_data* p; - int type; - int mapindex; - int i; - - const char* str = script_getstr(st,2); - int x = script_getnum(st,3); - int y = script_getnum(st,4); - int p_id = script_getnum(st,5); - const char* str2 = NULL; - if ( script_hasdata(st,6) ) - str2 = script_getstr(st,6); - - p = party_search(p_id); - if(!p) - return 0; - - type = ( strcmp(str,"Random")==0 ) ? 0 - : ( strcmp(str,"SavePointAll")==0 ) ? 1 - : ( strcmp(str,"SavePoint")==0 ) ? 2 - : ( strcmp(str,"Leader")==0 ) ? 3 - : 4; - - switch (type) - { - case 3: - for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); - if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online - return 0; - pl_sd = p->data[i].sd; - mapindex = pl_sd->mapindex; - x = pl_sd->bl.x; - y = pl_sd->bl.y; - break; - case 4: - mapindex = mapindex_name2id(str); - break; - case 2: - //"SavePoint" uses save point of the currently attached player - if (( sd = script_rid2sd(st) ) == NULL ) - return 0; - default: - mapindex = 0; - break; - } - - for (i = 0; i < MAX_PARTY; i++) - { - if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) - continue; - - if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 ) - continue; - - if( pc_isdead(pl_sd) ) - continue; - - switch( type ) - { - case 0: // Random - if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); - break; - case 1: // SavePointAll - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); - break; - case 2: // SavePoint - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - case 3: // Leader - case 4: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); - break; - } - } - - return 0; -} -/*========================================== - * Warpguild - [Fredzilla] - * Syntax: warpguild "mapname",x,y,Guild_ID; - *------------------------------------------*/ -BUILDIN_FUNC(warpguild) -{ - TBL_PC *sd = NULL; - TBL_PC *pl_sd; - struct guild* g; - struct s_mapiterator* iter; - int type; - - const char* str = script_getstr(st,2); - int x = script_getnum(st,3); - int y = script_getnum(st,4); - int gid = script_getnum(st,5); - - g = guild_search(gid); - if( g == NULL ) - return 0; - - type = ( strcmp(str,"Random")==0 ) ? 0 - : ( strcmp(str,"SavePointAll")==0 ) ? 1 - : ( strcmp(str,"SavePoint")==0 ) ? 2 - : 3; - - if( type == 2 && ( sd = script_rid2sd(st) ) == NULL ) - {// "SavePoint" uses save point of the currently attached player - return 0; - } - - iter = mapit_getallusers(); - for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) - { - if( pl_sd->status.guild_id != gid ) - continue; - - switch( type ) - { - case 0: // Random - if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); - break; - case 1: // SavePointAll - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); - break; - case 2: // SavePoint - if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - case 3: // m,x,y - if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); - break; - } - } - mapit_free(iter); - - return 0; -} -/*========================================== - * Force Heal a player (hp and sp) - *------------------------------------------*/ -BUILDIN_FUNC(heal) -{ - TBL_PC *sd; - int hp,sp; - - sd = script_rid2sd(st); - if (!sd) return 0; - - hp=script_getnum(st,2); - sp=script_getnum(st,3); - status_heal(&sd->bl, hp, sp, 1); - return 0; -} -/*========================================== - * Heal a player by item (get vit bonus etc) - *------------------------------------------*/ -BUILDIN_FUNC(itemheal) -{ - TBL_PC *sd; - int hp,sp; - - hp=script_getnum(st,2); - sp=script_getnum(st,3); - - if(potion_flag==1) { - potion_hp = hp; - potion_sp = sp; - return 0; - } - - sd = script_rid2sd(st); - if (!sd) return 0; - pc_itemheal(sd,sd->itemid,hp,sp); - return 0; -} -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(percentheal) -{ - int hp,sp; - TBL_PC* sd; - - hp=script_getnum(st,2); - sp=script_getnum(st,3); - - if(potion_flag==1) { - potion_per_hp = hp; - potion_per_sp = sp; - return 0; - } - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; -#ifdef RENEWAL - if( sd->sc.data[SC_EXTREMITYFIST2] ) - sp = 0; -#endif - pc_percentheal(sd,hp,sp); - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(jobchange) -{ - int job, upper=-1; - - job=script_getnum(st,2); - if( script_hasdata(st,3) ) - upper=script_getnum(st,3); - - if (pcdb_checkid(job)) - { - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - pc_jobchange(sd, job, upper); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(jobname) -{ - int class_=script_getnum(st,2); - script_pushconststr(st, (char*)job_name(class_)); - return 0; -} - -/// Get input from the player. -/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if -/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise. -/// For string inputs it returns 1 if the string was longer than 'max', -1 is -/// shorter than 'min' and 0 otherwise. -/// -/// input(<var>{,<min>{,<max>}}) -> <int> -BUILDIN_FUNC(input) -{ - TBL_PC* sd; - struct script_data* data; - int uid; - const char* name; - int min; - int max; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - data = script_getdata(st,2); - if( !data_isreference(data) ){ - ShowError("script:input: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1; - } - uid = reference_getuid(data); - name = reference_getname(data); - min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value); - max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value); - - if( !sd->state.menu_or_input ) - { // first invocation, display npc input box - sd->state.menu_or_input = 1; - st->state = RERUNLINE; - if( is_string_variable(name) ) - clif_scriptinputstr(sd,st->oid); - else - clif_scriptinput(sd,st->oid); - } - else - { // take received text/value and store it in the designated variable - sd->state.menu_or_input = 0; - if( is_string_variable(name) ) - { - int len = (int)strlen(sd->npc_str); - set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2)); - script_pushint(st, (len > max ? 1 : len < min ? -1 : 0)); - } - else - { - int amount = sd->npc_amount; - set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2)); - script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0)); - } - st->state = RUN; - } - return 0; -} - -// declare the copyarray method here for future reference -BUILDIN_FUNC(copyarray); - -/// Sets the value of a variable. -/// The value is converted to the type of the variable. -/// -/// set(<variable>,<value>) -> <variable> -BUILDIN_FUNC(set) -{ - TBL_PC* sd = NULL; - struct script_data* data; - //struct script_data* datavalue; - int num; - const char* name; - char prefix; - - data = script_getdata(st,2); - //datavalue = script_getdata(st,3); - if( !data_isreference(data) ) - { - ShowError("script:set: not a variable\n"); - script_reportdata(script_getdata(st,2)); - st->state = END; - return 1; - } - - num = reference_getuid(data); - name = reference_getname(data); - prefix = *name; - - if( not_server_variable(prefix) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - { - ShowError("script:set: no player attached for player variable '%s'\n", name); - return 0; - } - } - -#if 0 - if( data_isreference(datavalue) ) - {// the value being referenced is a variable - const char* namevalue = reference_getname(datavalue); - - if( !not_array_variable(*namevalue) ) - {// array variable being copied into another array variable - if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) ) - {// player must be attached in order to copy a player variable - ShowError("script:set: no player attached for player variable '%s'\n", namevalue); - return 0; - } - - if( is_string_variable(namevalue) != is_string_variable(name) ) - {// non-matching array value types - ShowWarning("script:set: two array variables do not match in type.\n"); - return 0; - } - - // push the maximum number of array values to the stack - push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE); - - // call the copy array method directly - return buildin_copyarray(st); - } - } -#endif - - if( is_string_variable(name) ) - set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2)); - else - set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2)); - - // return a copy of the variable reference - script_pushcopy(st,2); - - return 0; -} - -///////////////////////////////////////////////////////////////////// -/// Array variables -/// - -/// Returns the size of the specified array -static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref) -{ - int32 ret = idx; - - if( isstring ) - { - for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) - { - char* str = (char*)get_val2(st, reference_uid(id, idx), ref); - if( str && *str ) - ret = idx + 1; - script_removetop(st, -1, 0); - } - } - else - { - for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) - { - int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref)); - if( num ) - ret = idx + 1; - script_removetop(st, -1, 0); - } - } - return ret; -} - -/// Sets values of an array, from the starting index. -/// ex: setarray arr[1],1,2,3; -/// -/// setarray <array variable>,<value1>{,<value2>...}; -BUILDIN_FUNC(setarray) -{ - struct script_data* data; - const char* name; - int32 start; - int32 end; - int32 id; - int32 i; - TBL_PC* sd = NULL; - - data = script_getdata(st, 2); - if( !data_isreference(data) ) - { - ShowError("script:setarray: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - start = reference_getindex(data); - name = reference_getname(data); - if( not_array_variable(*name) ) - { - ShowError("script:setarray: illegal scope\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - if( not_server_variable(*name) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - end = start + script_lastdata(st) - 2; - if( end > SCRIPT_MAX_ARRAYSIZE ) - end = SCRIPT_MAX_ARRAYSIZE; - - if( is_string_variable(name) ) - {// string array - for( i = 3; start < end; ++start, ++i ) - set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data)); - } - else - {// int array - for( i = 3; start < end; ++start, ++i ) - set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data)); - } - return 0; -} - -/// Sets count values of an array, from the starting index. -/// ex: cleararray arr[0],0,1; -/// -/// cleararray <array variable>,<value>,<count>; -BUILDIN_FUNC(cleararray) -{ - struct script_data* data; - const char* name; - int32 start; - int32 end; - int32 id; - void* v; - TBL_PC* sd = NULL; - - data = script_getdata(st, 2); - if( !data_isreference(data) ) - { - ShowError("script:cleararray: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - start = reference_getindex(data); - name = reference_getname(data); - if( not_array_variable(*name) ) - { - ShowError("script:cleararray: illegal scope\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - if( not_server_variable(*name) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - if( is_string_variable(name) ) - v = (void*)script_getstr(st, 3); - else - v = (void*)__64BPRTSIZE(script_getnum(st, 3)); - - end = start + script_getnum(st, 4); - if( end > SCRIPT_MAX_ARRAYSIZE ) - end = SCRIPT_MAX_ARRAYSIZE; - - for( ; start < end; ++start ) - set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2)); - return 0; -} - -/// Copies data from one array to another. -/// ex: copyarray arr[0],arr[2],2; -/// -/// copyarray <destination array variable>,<source array variable>,<count>; -BUILDIN_FUNC(copyarray) -{ - struct script_data* data1; - struct script_data* data2; - const char* name1; - const char* name2; - int32 idx1; - int32 idx2; - int32 id1; - int32 id2; - void* v; - int32 i; - int32 count; - TBL_PC* sd = NULL; - - data1 = script_getdata(st, 2); - data2 = script_getdata(st, 3); - if( !data_isreference(data1) || !data_isreference(data2) ) - { - ShowError("script:copyarray: not a variable\n"); - script_reportdata(data1); - script_reportdata(data2); - st->state = END; - return 1;// not a variable - } - - id1 = reference_getid(data1); - id2 = reference_getid(data2); - idx1 = reference_getindex(data1); - idx2 = reference_getindex(data2); - name1 = reference_getname(data1); - name2 = reference_getname(data2); - if( not_array_variable(*name1) || not_array_variable(*name2) ) - { - ShowError("script:copyarray: illegal scope\n"); - script_reportdata(data1); - script_reportdata(data2); - st->state = END; - return 1;// not supported - } - - if( is_string_variable(name1) != is_string_variable(name2) ) - { - ShowError("script:copyarray: type mismatch\n"); - script_reportdata(data1); - script_reportdata(data2); - st->state = END; - return 1;// data type mismatch - } - - if( not_server_variable(*name1) || not_server_variable(*name2) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - count = script_getnum(st, 4); - if( count > SCRIPT_MAX_ARRAYSIZE - idx1 ) - count = SCRIPT_MAX_ARRAYSIZE - idx1; - if( count <= 0 || (id1 == id2 && idx1 == idx2) ) - return 0;// nothing to copy - - if( id1 == id2 && idx1 > idx2 ) - {// destination might be overlapping the source - copy in reverse order - for( i = count - 1; i >= 0; --i ) - { - v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); - set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1)); - script_removetop(st, -1, 0); - } - } - else - {// normal copy - for( i = 0; i < count; ++i ) - { - if( idx2 + i < SCRIPT_MAX_ARRAYSIZE ) - { - v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); - set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1)); - script_removetop(st, -1, 0); - } - else// out of range - assume ""/0 - set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1)); - } - } - return 0; -} - -/// Returns the size of the array. -/// Assumes that everything before the starting index exists. -/// ex: getarraysize(arr[3]) -/// -/// getarraysize(<array variable>) -> <int> -BUILDIN_FUNC(getarraysize) -{ - struct script_data* data; - const char* name; - - data = script_getdata(st, 2); - if( !data_isreference(data) ) - { - ShowError("script:getarraysize: not a variable\n"); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1;// not a variable - } - - name = reference_getname(data); - if( not_array_variable(*name) ) - { - ShowError("script:getarraysize: illegal scope\n"); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1;// not supported - } - - script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data))); - return 0; -} - -/// Deletes count or all the elements in an array, from the starting index. -/// ex: deletearray arr[4],2; -/// -/// deletearray <array variable>; -/// deletearray <array variable>,<count>; -BUILDIN_FUNC(deletearray) -{ - struct script_data* data; - const char* name; - int start; - int end; - int id; - TBL_PC *sd = NULL; - - data = script_getdata(st, 2); - if( !data_isreference(data) ) - { - ShowError("script:deletearray: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - start = reference_getindex(data); - name = reference_getname(data); - if( not_array_variable(*name) ) - { - ShowError("script:deletearray: illegal scope\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - if( not_server_variable(*name) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - end = SCRIPT_MAX_ARRAYSIZE; - - if( start >= end ) - return 0;// nothing to free - - if( script_hasdata(st,3) ) - { - int count = script_getnum(st, 3); - if( count > end - start ) - count = end - start; - if( count <= 0 ) - return 0;// nothing to free - - // move rest of the elements backward - for( ; start + count < end; ++start ) - { - void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data)); - set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data)); - script_removetop(st, -1, 0); - } - } - - // clear the rest of the array - if( is_string_variable(name) ) - { - for( ; start < end; ++start ) - set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data)); - } - else - { - for( ; start < end; ++start ) - set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data)); - } - return 0; -} - -/// Returns a reference to the target index of the array variable. -/// Equivalent to var[index]. -/// -/// getelementofarray(<array variable>,<index>) -> <variable reference> -BUILDIN_FUNC(getelementofarray) -{ - struct script_data* data; - const char* name; - int32 id; - int i; - - data = script_getdata(st, 2); - if( !data_isreference(data) ) - { - ShowError("script:getelementofarray: not a variable\n"); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - name = reference_getname(data); - if( not_array_variable(*name) ) - { - ShowError("script:getelementofarray: illegal scope\n"); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1;// not supported - } - - i = script_getnum(st, 3); - if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE ) - { - ShowWarning("script:getelementofarray: index out of range (%d)\n", i); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1;// out of range - } - - push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data)); - return 0; -} - -///////////////////////////////////////////////////////////////////// -/// ... -/// - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(setlook) -{ - int type,val; - TBL_PC* sd; - - type=script_getnum(st,2); - val=script_getnum(st,3); - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - pc_changelook(sd,type,val); - - return 0; -} - -BUILDIN_FUNC(changelook) -{ // As setlook but only client side - int type,val; - TBL_PC* sd; - - type=script_getnum(st,2); - val=script_getnum(st,3); - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - clif_changelook(&sd->bl,type,val); - - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(cutin) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - clif_cutin(sd,script_getstr(st,2),script_getnum(st,3)); - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(viewpoint) -{ - int type,x,y,id,color; - TBL_PC* sd; - - type=script_getnum(st,2); - x=script_getnum(st,3); - y=script_getnum(st,4); - id=script_getnum(st,5); - color=script_getnum(st,6); - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - clif_viewpoint(sd,st->oid,type,x,y,id,color); - - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(countitem) -{ - int nameid, i; - int count = 0; - struct item_data* id = NULL; - struct script_data* data; - - TBL_PC* sd = script_rid2sd(st); - if (!sd) { - script_pushint(st,0); - return 0; - } - - data = script_getdata(st,2); - get_val(st, data); // convert into value in case of a variable - - if( data_isstring(data) ) - {// item name - id = itemdb_searchname(conv_str(st, data)); - } - else - {// item id - id = itemdb_exists(conv_num(st, data)); - } - - if( id == NULL ) - { - ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was - script_pushint(st,0); - return 1; - } - - nameid = id->nameid; - - for(i = 0; i < MAX_INVENTORY; i++) - if(sd->status.inventory[i].nameid == nameid) - count += sd->status.inventory[i].amount; - - script_pushint(st,count); - return 0; -} - -/*========================================== - * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus] - * returns number of items that meet the conditions - *------------------------------------------*/ -BUILDIN_FUNC(countitem2) -{ - int nameid, iden, ref, attr, c1, c2, c3, c4; - int count = 0; - int i; - struct item_data* id = NULL; - struct script_data* data; - - TBL_PC* sd = script_rid2sd(st); - if (!sd) { - script_pushint(st,0); - return 0; - } - - data = script_getdata(st,2); - get_val(st, data); // convert into value in case of a variable - - if( data_isstring(data) ) - {// item name - id = itemdb_searchname(conv_str(st, data)); - } - else - {// item id - id = itemdb_exists(conv_num(st, data)); - } - - if( id == NULL ) - { - ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was - script_pushint(st,0); - return 1; - } - - nameid = id->nameid; - iden = script_getnum(st,3); - ref = script_getnum(st,4); - attr = script_getnum(st,5); - c1 = (short)script_getnum(st,6); - c2 = (short)script_getnum(st,7); - c3 = (short)script_getnum(st,8); - c4 = (short)script_getnum(st,9); - - for(i = 0; i < MAX_INVENTORY; i++) - if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL && - sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid && - sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref && - sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 && - sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 && - sd->status.inventory[i].card[3] == c4 - ) - count += sd->status.inventory[i].amount; - - script_pushint(st,count); - return 0; -} - -/*========================================== - * Check if item with this amount can fit in inventory - * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY) - * Return - * 0 : fail - * 1 : success (npc side only) - *------------------------------------------*/ -BUILDIN_FUNC(checkweight) -{ - int nameid, amount, slots, amount2=0; - unsigned int weight=0, i, nbargs; - struct item_data* id = NULL; - struct map_session_data* sd; - struct script_data* data; - - if( ( sd = script_rid2sd(st) ) == NULL ){ - return 0; - } - nbargs = script_lastdata(st)+1; - if(nbargs%2){ - ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n"); - script_pushint(st,0); - return 1; - } - slots = pc_inventoryblank(sd); //nb of empty slot - - for(i=2; i<nbargs; i=i+2){ - data = script_getdata(st,i); - get_val(st, data); // convert into value in case of a variable - if( data_isstring(data) ){// item name - id = itemdb_searchname(conv_str(st, data)); - } else {// item id - id = itemdb_exists(conv_num(st, data)); - } - if( id == NULL ) { - ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was - script_pushint(st,0); - return 1; - } - nameid = id->nameid; - - amount = script_getnum(st,i+1); - if( amount < 1 ) { - ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount); - script_pushint(st,0); - return 1; - } - - weight += itemdb_weight(nameid)*amount; //total weight for all chk - if( weight + sd->weight > sd->max_weight ) - {// too heavy - script_pushint(st,0); - return 0; - } - - switch( pc_checkadditem(sd, nameid, amount) ) - { - case ADDITEM_EXIST: - // item is already in inventory, but there is still space for the requested amount - break; - case ADDITEM_NEW: - if( itemdb_isstackable(nameid) ) {// stackable - amount2++; - if( slots < amount2 ) { - script_pushint(st,0); - return 0; - } - } - else {// non-stackable - amount2 += amount; - if( slots < amount2){ - script_pushint(st,0); - return 0; - } - } - break; - case ADDITEM_OVERAMOUNT: - script_pushint(st,0); - return 0; - } - } - script_pushint(st,1); - return 0; -} - -BUILDIN_FUNC(checkweight2) -{ - //variable sub checkweight - int32 nameid=-1, amount=-1; - int i=0, amount2=0, slots=0, weight=0; - short fail=0; - - //variable for array parsing - struct script_data* data_it; - struct script_data* data_nb; - const char* name_it; - const char* name_nb; - int32 id_it, id_nb; - int32 idx_it, idx_nb; - int nb_it, nb_nb; //array size - - TBL_PC *sd = script_rid2sd(st); - nullpo_retr(1,sd); - - data_it = script_getdata(st, 2); - data_nb = script_getdata(st, 3); - - if( !data_isreference(data_it) || !data_isreference(data_nb)) - { - ShowError("script:checkweight2: parameter not a variable\n"); - script_pushint(st,0); - return 1;// not a variable - } - id_it = reference_getid(data_it); - id_nb = reference_getid(data_nb); - idx_it = reference_getindex(data_it); - idx_nb = reference_getindex(data_nb); - name_it = reference_getname(data_it); - name_nb = reference_getname(data_nb); - - if( not_array_variable(*name_it) || not_array_variable(*name_nb)) - { - ShowError("script:checkweight2: illegal scope\n"); - script_pushint(st,0); - return 1;// not supported - } - if(is_string_variable(name_it) || is_string_variable(name_nb)){ - ShowError("script:checkweight2: illegal type, need int\n"); - script_pushint(st,0); - return 1;// not supported - } - nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it)); - nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb)); - if(nb_it != nb_nb){ - ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb); - fail = 1; - } - - slots = pc_inventoryblank(sd); - for(i=0; i<nb_it; i++){ - nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); - script_removetop(st, -1, 0); - amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); - script_removetop(st, -1, 0); - if(fail) continue; //cpntonie to depop rest - - if(itemdb_exists(nameid) == NULL ){ - ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid); - fail=1; - continue; - } - if(amount < 0 ){ - ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount); - fail = 1; - continue; - } - weight += itemdb_weight(nameid)*amount; - if( weight + sd->weight > sd->max_weight ){ - fail = 1; - continue; - } - switch( pc_checkadditem(sd, nameid, amount) ) { - case ADDITEM_EXIST: - // item is already in inventory, but there is still space for the requested amount - break; - case ADDITEM_NEW: - if( itemdb_isstackable(nameid) ){// stackable - amount2++; - if( slots < amount2 ) - fail = 1; - } - else {// non-stackable - amount2 += amount; - if( slots < amount2 ){ - fail = 1; - } - } - break; - case ADDITEM_OVERAMOUNT: - fail = 1; - } //end switch - } //end loop DO NOT break it prematurly we need to depop all stack - - fail?script_pushint(st,0):script_pushint(st,1); - return 0; -} - -/*========================================== - * getitem <item id>,<amount>{,<account ID>}; - * getitem "<item name>",<amount>{,<account ID>}; - *------------------------------------------*/ -BUILDIN_FUNC(getitem) -{ - int nameid,amount,get_count,i,flag = 0; - struct item it; - TBL_PC *sd; - struct script_data *data; - - data=script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ) - {// "<item name>" - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data == NULL ){ - ShowError("buildin_getitem: Nonexistant item %s requested.\n", name); - return 1; //No item created. - } - nameid=item_data->nameid; - } else if( data_isint(data) ) - {// <item id> - nameid=conv_num(st,data); - //Violet Box, Blue Box, etc - random item pick - if( nameid < 0 ) { - nameid = -nameid; - flag = 1; - } - if( nameid <= 0 || !itemdb_exists(nameid) ){ - ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid); - return 1; //No item created. - } - } else { - ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type); - return 1; - } - - // <amount> - if( (amount=script_getnum(st,3)) <= 0) - return 0; //return if amount <=0, skip the useles iteration - - memset(&it,0,sizeof(it)); - it.nameid=nameid; - if(!flag) - it.identify=1; - else - it.identify=itemdb_isidentified(nameid); - - if( script_hasdata(st,4) ) - sd=map_id2sd(script_getnum(st,4)); // <Account ID> - else - sd=script_rid2sd(st); // Attached player - - if( sd == NULL ) // no target - return 0; - - //Check if it's stackable. - if (!itemdb_isstackable(nameid)) - get_count = 1; - else - get_count = amount; - - for (i = 0; i < amount; i += get_count) - { - // if not pet egg - if (!pet_create_egg(sd, nameid)) - { - if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) - { - clif_additem(sd, 0, 0, flag); - if( pc_candrop(sd,&it) ) - map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(getitem2) -{ - int nameid,amount,get_count,i,flag = 0; - int iden,ref,attr,c1,c2,c3,c4; - struct item_data *item_data; - struct item item_tmp; - TBL_PC *sd; - struct script_data *data; - - if( script_hasdata(st,11) ) - sd=map_id2sd(script_getnum(st,11)); // <Account ID> - else - sd=script_rid2sd(st); // Attached player - - if( sd == NULL ) // no target - return 0; - - data=script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data ) - nameid=item_data->nameid; - else - nameid=UNKNOWN_ITEM_ID; - }else - nameid=conv_num(st,data); - - amount=script_getnum(st,3); - iden=script_getnum(st,4); - ref=script_getnum(st,5); - attr=script_getnum(st,6); - c1=(short)script_getnum(st,7); - c2=(short)script_getnum(st,8); - c3=(short)script_getnum(st,9); - c4=(short)script_getnum(st,10); - - if(nameid<0) { // Invalide nameid - nameid = -nameid; - flag = 1; - } - - if(nameid > 0) { - memset(&item_tmp,0,sizeof(item_tmp)); - item_data=itemdb_exists(nameid); - if (item_data == NULL) - return -1; - if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){ - if(ref > MAX_REFINE) ref = MAX_REFINE; - } - else if(item_data->type==IT_PETEGG) { - iden = 1; - ref = 0; - } - else { - iden = 1; - ref = attr = 0; - } - - item_tmp.nameid=nameid; - if(!flag) - item_tmp.identify=iden; - else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR) - item_tmp.identify=0; - item_tmp.refine=ref; - item_tmp.attribute=attr; - item_tmp.card[0]=(short)c1; - item_tmp.card[1]=(short)c2; - item_tmp.card[2]=(short)c3; - item_tmp.card[3]=(short)c4; - - //Check if it's stackable. - if (!itemdb_isstackable(nameid)) - get_count = 1; - else - get_count = amount; - - for (i = 0; i < amount; i += get_count) - { - // if not pet egg - if (!pet_create_egg(sd, nameid)) - { - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) - { - clif_additem(sd, 0, 0, flag); - if( pc_candrop(sd,&item_tmp) ) - map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - } - } - } - - return 0; -} - -/*========================================== - * rentitem <item id>,<seconds> - * rentitem "<item name>",<seconds> - *------------------------------------------*/ -BUILDIN_FUNC(rentitem) -{ - struct map_session_data *sd; - struct script_data *data; - struct item it; - int seconds; - int nameid = 0, flag; - - data = script_getdata(st,2); - get_val(st,data); - - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - - if( data_isstring(data) ) - { - const char *name = conv_str(st,data); - struct item_data *itd = itemdb_searchname(name); - if( itd == NULL ) - { - ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name); - return 1; - } - nameid = itd->nameid; - } - else if( data_isint(data) ) - { - nameid = conv_num(st,data); - if( nameid <= 0 || !itemdb_exists(nameid) ) - { - ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid); - return 1; - } - } - else - { - ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type); - return 1; - } - - seconds = script_getnum(st,3); - memset(&it, 0, sizeof(it)); - it.nameid = nameid; - it.identify = 1; - it.expire_time = (unsigned int)(time(NULL) + seconds); - - if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) - { - clif_additem(sd, 0, 0, flag); - return 1; - } - - return 0; -} - -/*========================================== - * gets an item with someone's name inscribed [Skotlex] - * getinscribeditem item_num, character_name - * Returned Qty is always 1, only works on equip-able - * equipment - *------------------------------------------*/ -BUILDIN_FUNC(getnameditem) -{ - int nameid; - struct item item_tmp; - TBL_PC *sd, *tsd; - struct script_data *data; - - sd = script_rid2sd(st); - if (sd == NULL) - { //Player not attached! - script_pushint(st,0); - return 0; - } - - data=script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data == NULL) - { //Failed - script_pushint(st,0); - return 0; - } - nameid = item_data->nameid; - }else - nameid = conv_num(st,data); - - if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/) - { //Even though named stackable items "could" be risky, they are required for certain quests. - script_pushint(st,0); - return 0; - } - - data=script_getdata(st,3); - get_val(st,data); - if( data_isstring(data) ) //Char Name - tsd=map_nick2sd(conv_str(st,data)); - else //Char Id was given - tsd=map_charid2sd(conv_num(st,data)); - - if( tsd == NULL ) - { //Failed - script_pushint(st,0); - return 0; - } - - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - item_tmp.amount=1; - item_tmp.identify=1; - item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] - item_tmp.card[2]=tsd->status.char_id; - item_tmp.card[3]=tsd->status.char_id >> 16; - if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { - script_pushint(st,0); - return 0; //Failed to add item, we will not drop if they don't fit - } - - script_pushint(st,1); - return 0; -} - -/*========================================== - * gets a random item ID from an item group [Skotlex] - * groupranditem group_num - *------------------------------------------*/ -BUILDIN_FUNC(grouprandomitem) -{ - int group; - - group = script_getnum(st,2); - script_pushint(st,itemdb_searchrandomid(group)); - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(makeitem) -{ - int nameid,amount,flag = 0; - int x,y,m; - const char *mapname; - struct item item_tmp; - struct script_data *data; - - data=script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data ) - nameid=item_data->nameid; - else - nameid=UNKNOWN_ITEM_ID; - }else - nameid=conv_num(st,data); - - amount=script_getnum(st,3); - mapname =script_getstr(st,4); - x =script_getnum(st,5); - y =script_getnum(st,6); - - if(strcmp(mapname,"this")==0) - { - TBL_PC *sd; - sd = script_rid2sd(st); - if (!sd) return 0; //Failed... - m=sd->bl.m; - } else - m=map_mapname2mapid(mapname); - - if(nameid<0) { - nameid = -nameid; - flag = 1; - } - - if(nameid > 0) { - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=nameid; - if(!flag) - item_tmp.identify=1; - else - item_tmp.identify=itemdb_isidentified(nameid); - - map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); - } - - return 0; -} - - -/// Counts / deletes the current item given by idx. -/// Used by buildin_delitem_search -/// Relies on all input data being already fully valid. -static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items) -{ - int delamount; - struct item* inv = &sd->status.inventory[idx]; - - delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount; - - if( delete_items ) - { - if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET ) - {// delete associated pet - intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2])); - } - pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); - } - - amount[0]-= delamount; -} - - -/// Searches for item(s) and checks, if there is enough of them. -/// Used by delitem and delitem2 -/// Relies on all input data being already fully valid. -/// @param exact_match will also match item attributes and cards, not just name id -/// @return true when all items could be deleted, false when there were not enough items to delete -static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match) -{ - bool delete_items = false; - int i, amount, important; - struct item* inv; - - // prefer always non-equipped items - it->equip = 0; - - // when searching for nameid only, prefer additionally - if( !exact_match ) - { - // non-refined items - it->refine = 0; - // card-less items - memset(it->card, 0, sizeof(it->card)); - } - - for(;;) - { - amount = it->amount; - important = 0; - - // 1st pass -- less important items / exact match - for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) - { - inv = &sd->status.inventory[i]; - - if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) - {// wrong/invalid item - continue; - } - - if( inv->equip != it->equip || inv->refine != it->refine ) - {// not matching attributes - important++; - continue; - } - - if( exact_match ) - { - if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) - {// not matching exact attributes - continue; - } - } - else - { - if( sd->inventory_data[i]->type == IT_PETEGG ) - { - if( inv->card[0] == CARD0_PET && CheckForCharServer() ) - {// pet which cannot be deleted - continue; - } - } - else if( memcmp(inv->card, it->card, sizeof(inv->card)) ) - {// named/carded item - important++; - continue; - } - } - - // count / delete item - buildin_delitem_delete(sd, i, &amount, delete_items); - } - - // 2nd pass -- any matching item - if( amount == 0 || important == 0 ) - {// either everything was already consumed or no items were skipped - ; - } - else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ ) - { - inv = &sd->status.inventory[i]; - - if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid ) - {// wrong/invalid item - continue; - } - - if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() ) - {// pet which cannot be deleted - continue; - } - - if( exact_match ) - { - if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) ) - {// not matching attributes - continue; - } - } - - // count / delete item - buildin_delitem_delete(sd, i, &amount, delete_items); - } - - if( amount ) - {// not enough items - return false; - } - else if( delete_items ) - {// we are done with the work - return true; - } - else - {// get rid of the items now - delete_items = true; - } - } -} - - -/// Deletes items from the target/attached player. -/// Prioritizes ordinary items. -/// -/// delitem <item id>,<amount>{,<account id>} -/// delitem "<item name>",<amount>{,<account id>} -BUILDIN_FUNC(delitem) -{ - TBL_PC *sd; - struct item it; - struct script_data *data; - - if( script_hasdata(st,4) ) - { - int account_id = script_getnum(st,4); - sd = map_id2sd(account_id); // <account id> - if( sd == NULL ) - { - ShowError("script:delitem: player not found (AID=%d).\n", account_id); - st->state = END; - return 1; - } - } - else - { - sd = script_rid2sd(st);// attached player - if( sd == NULL ) - return 0; - } - - data = script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ) - { - const char* item_name = conv_str(st,data); - struct item_data* id = itemdb_searchname(item_name); - if( id == NULL ) - { - ShowError("script:delitem: unknown item \"%s\".\n", item_name); - st->state = END; - return 1; - } - it.nameid = id->nameid;// "<item name>" - } - else - { - it.nameid = conv_num(st,data);// <item id> - if( !itemdb_exists( it.nameid ) ) - { - ShowError("script:delitem: unknown item \"%d\".\n", it.nameid); - st->state = END; - return 1; - } - } - - it.amount=script_getnum(st,3); - - if( it.amount <= 0 ) - return 0;// nothing to do - - if( buildin_delitem_search(sd, &it, false) ) - {// success - return 0; - } - - ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); - st->state = END; - clif_scriptclose(sd, st->oid); - return 1; -} - -/// Deletes items from the target/attached player. -/// -/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} -/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} -BUILDIN_FUNC(delitem2) -{ - TBL_PC *sd; - struct item it; - struct script_data *data; - - if( script_hasdata(st,11) ) - { - int account_id = script_getnum(st,11); - sd = map_id2sd(account_id); // <account id> - if( sd == NULL ) - { - ShowError("script:delitem2: player not found (AID=%d).\n", account_id); - st->state = END; - return 1; - } - } - else - { - sd = script_rid2sd(st);// attached player - if( sd == NULL ) - return 0; - } - - data = script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ) - { - const char* item_name = conv_str(st,data); - struct item_data* id = itemdb_searchname(item_name); - if( id == NULL ) - { - ShowError("script:delitem2: unknown item \"%s\".\n", item_name); - st->state = END; - return 1; - } - it.nameid = id->nameid;// "<item name>" - } - else - { - it.nameid = conv_num(st,data);// <item id> - if( !itemdb_exists( it.nameid ) ) - { - ShowError("script:delitem: unknown item \"%d\".\n", it.nameid); - st->state = END; - return 1; - } - } - - it.amount=script_getnum(st,3); - it.identify=script_getnum(st,4); - it.refine=script_getnum(st,5); - it.attribute=script_getnum(st,6); - it.card[0]=(short)script_getnum(st,7); - it.card[1]=(short)script_getnum(st,8); - it.card[2]=(short)script_getnum(st,9); - it.card[3]=(short)script_getnum(st,10); - - if( it.amount <= 0 ) - return 0;// nothing to do - - if( buildin_delitem_search(sd, &it, true) ) - {// success - return 0; - } - - ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); - st->state = END; - clif_scriptclose(sd, st->oid); - return 1; -} - -/*========================================== - * Enables/Disables use of items while in an NPC [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(enableitemuse) -{ - TBL_PC *sd; - sd=script_rid2sd(st); - if (sd) - sd->npc_item_flag = st->oid; - return 0; -} - -BUILDIN_FUNC(disableitemuse) -{ - TBL_PC *sd; - sd=script_rid2sd(st); - if (sd) - sd->npc_item_flag = 0; - return 0; -} - -/*========================================== - * return the basic stats of sd - * chk pc_readparam for available type - *------------------------------------------*/ -BUILDIN_FUNC(readparam) -{ - int type; - TBL_PC *sd; - - type=script_getnum(st,2); - if( script_hasdata(st,3) ) - sd=map_nick2sd(script_getstr(st,3)); - else - sd=script_rid2sd(st); - - if(sd==NULL){ - script_pushint(st,-1); - return 0; - } - - script_pushint(st,pc_readparam(sd,type)); - - return 0; -} - -/*========================================== - * Return charid identification - * return by @num : - * 0 : char_id - * 1 : party_id - * 2 : guild_id - * 3 : account_id - * 4 : bg_id - *------------------------------------------*/ -BUILDIN_FUNC(getcharid) -{ - int num; - TBL_PC *sd; - - num = script_getnum(st,2); - if( script_hasdata(st,3) ) - sd=map_nick2sd(script_getstr(st,3)); - else - sd=script_rid2sd(st); - - if(sd==NULL){ - script_pushint(st,0); //return 0, according docs - return 0; - } - - switch( num ) { - case 0: script_pushint(st,sd->status.char_id); break; - case 1: script_pushint(st,sd->status.party_id); break; - case 2: script_pushint(st,sd->status.guild_id); break; - case 3: script_pushint(st,sd->status.account_id); break; - case 4: script_pushint(st,sd->bg_id); break; - default: - ShowError("buildin_getcharid: invalid parameter (%d).\n", num); - script_pushint(st,0); - break; - } - - return 0; -} -/*========================================== - * returns the GID of an NPC - *------------------------------------------*/ -BUILDIN_FUNC(getnpcid) -{ - int num = script_getnum(st,2); - struct npc_data* nd = NULL; - - if( script_hasdata(st,3) ) - {// unique npc name - if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL ) - { - ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3)); - script_pushint(st,0); - return 1; - } - } - - switch (num) { - case 0: - script_pushint(st,nd ? nd->bl.id : st->oid); - break; - default: - ShowError("buildin_getnpcid: invalid parameter (%d).\n", num); - script_pushint(st,0); - return 1; - } - - return 0; -} - -/*========================================== - * Return the name of the party_id - * null if not found - *------------------------------------------*/ -BUILDIN_FUNC(getpartyname) -{ - int party_id; - struct party_data* p; - - party_id = script_getnum(st,2); - - if( ( p = party_search(party_id) ) != NULL ) - { - script_pushstrcopy(st,p->party.name); - } - else - { - script_pushconststr(st,"null"); - } - return 0; -} - -/*========================================== - * Get the information of the members of a party by type - * @party_id, @type - * return by @type : - * - : nom des membres - * 1 : char_id des membres - * 2 : account_id des membres - *------------------------------------------*/ -BUILDIN_FUNC(getpartymember) -{ - struct party_data *p; - int i,j=0,type=0; - - p=party_search(script_getnum(st,2)); - - if( script_hasdata(st,3) ) - type=script_getnum(st,3); - - if(p!=NULL){ - for(i=0;i<MAX_PARTY;i++){ - if(p->party.member[i].account_id){ - switch (type) { - case 2: - mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id); - break; - case 1: - mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id); - break; - default: - mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name); - } - j++; - } - } - } - mapreg_setreg(add_str("$@partymembercount"),j); - - return 0; -} - -/*========================================== - * Retrieves party leader. if flag is specified, - * return some of the leader data. Otherwise, return name. - *------------------------------------------*/ -BUILDIN_FUNC(getpartyleader) -{ - int party_id, type = 0, i=0; - struct party_data *p; - - party_id=script_getnum(st,2); - if( script_hasdata(st,3) ) - type=script_getnum(st,3); - - p=party_search(party_id); - - if (p) //Search leader - for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); - - if (!p || i == MAX_PARTY) { //leader not found - if (type) - script_pushint(st,-1); - else - script_pushconststr(st,"null"); - return 0; - } - - switch (type) { - case 1: script_pushint(st,p->party.member[i].account_id); break; - case 2: script_pushint(st,p->party.member[i].char_id); break; - case 3: script_pushint(st,p->party.member[i].class_); break; - case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break; - case 5: script_pushint(st,p->party.member[i].lv); break; - default: script_pushstrcopy(st,p->party.member[i].name); break; - } - return 0; -} - -/*========================================== - * Return the name of the @guild_id - * null if not found - *------------------------------------------*/ -BUILDIN_FUNC(getguildname) -{ - int guild_id; - struct guild* g; - - guild_id = script_getnum(st,2); - - if( ( g = guild_search(guild_id) ) != NULL ) - { - script_pushstrcopy(st,g->name); - } - else - { - script_pushconststr(st,"null"); - } - return 0; -} - -/*========================================== - * Return the name of the guild master of @guild_id - * null if not found - *------------------------------------------*/ -BUILDIN_FUNC(getguildmaster) -{ - int guild_id; - struct guild* g; - - guild_id = script_getnum(st,2); - - if( ( g = guild_search(guild_id) ) != NULL ) - { - script_pushstrcopy(st,g->member[0].name); - } - else - { - script_pushconststr(st,"null"); - } - return 0; -} - -BUILDIN_FUNC(getguildmasterid) -{ - int guild_id; - struct guild* g; - - guild_id = script_getnum(st,2); - - if( ( g = guild_search(guild_id) ) != NULL ) - { - script_pushint(st,g->member[0].char_id); - } - else - { - script_pushint(st,0); - } - return 0; -} - -/*========================================== - * Get char string information by type : - * Return by @type : - * 0 : char_name - * 1 : party_name or "" - * 2 : guild_name or "" - * 3 : map_name - * - : "" - *------------------------------------------*/ -BUILDIN_FUNC(strcharinfo) -{ - TBL_PC *sd; - int num; - struct guild* g; - struct party_data* p; - - sd=script_rid2sd(st); - if (!sd) { //Avoid crashing.... - script_pushconststr(st,""); - return 0; - } - num=script_getnum(st,2); - switch(num){ - case 0: - script_pushstrcopy(st,sd->status.name); - break; - case 1: - if( ( p = party_search(sd->status.party_id) ) != NULL ) - { - script_pushstrcopy(st,p->party.name); - } - else - { - script_pushconststr(st,""); - } - break; - case 2: - if( ( g = guild_search(sd->status.guild_id) ) != NULL ) - { - script_pushstrcopy(st,g->name); - } - else - { - script_pushconststr(st,""); - } - break; - case 3: - script_pushconststr(st,map[sd->bl.m].name); - break; - default: - ShowWarning("buildin_strcharinfo: unknown parameter.\n"); - script_pushconststr(st,""); - break; - } - - return 0; -} - -/*========================================== - * Get npc string information by type - * return by @type: - * 0 : name - * 1 : str# - * 2 : #str - * 3 : ::str - * 4 : map name - *------------------------------------------*/ -BUILDIN_FUNC(strnpcinfo) -{ - TBL_NPC* nd; - int num; - char *buf,*name=NULL; - - nd = map_id2nd(st->oid); - if (!nd) { - script_pushconststr(st, ""); - return 0; - } - - num = script_getnum(st,2); - switch(num){ - case 0: // display name - name = aStrdup(nd->name); - break; - case 1: // visible part of display name - if((buf = strchr(nd->name,'#')) != NULL) - { - name = aStrdup(nd->name); - name[buf - nd->name] = 0; - } else // Return the name, there is no '#' present - name = aStrdup(nd->name); - break; - case 2: // # fragment - if((buf = strchr(nd->name,'#')) != NULL) - name = aStrdup(buf+1); - break; - case 3: // unique name - name = aStrdup(nd->exname); - break; - case 4: // map name - name = aStrdup(map[nd->bl.m].name); - break; - } - - if(name) - script_pushstr(st, name); - else - script_pushconststr(st, ""); - - return 0; -} - - -// aegis->athena slot position conversion table -static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW}; - -/*========================================== - * GetEquipID(Pos); Pos: 1-10 - *------------------------------------------*/ -BUILDIN_FUNC(getequipid) -{ - int i, num; - TBL_PC* sd; - struct item_data* item; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - num = script_getnum(st,2) - 1; - if( num < 0 || num >= ARRAYLENGTH(equip) ) - { - script_pushint(st,-1); - return 0; - } - - // get inventory position of item - i = pc_checkequip(sd,equip[num]); - if( i < 0 ) - { - script_pushint(st,-1); - return 0; - } - - item = sd->inventory_data[i]; - if( item != 0 ) - script_pushint(st,item->nameid); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Get the equipement name at pos - * return item jname or "" - *------------------------------------------*/ -BUILDIN_FUNC(getequipname) -{ - int i, num; - TBL_PC* sd; - struct item_data* item; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - num = script_getnum(st,2) - 1; - if( num < 0 || num >= ARRAYLENGTH(equip) ) - { - script_pushconststr(st,""); - return 0; - } - - // get inventory position of item - i = pc_checkequip(sd,equip[num]); - if( i < 0 ) - { - script_pushint(st,-1); - return 0; - } - - item = sd->inventory_data[i]; - if( item != 0 ) - script_pushstrcopy(st,item->jname); - else - script_pushconststr(st,""); - - return 0; -} - -/*========================================== - * getbrokenid [Valaris] - *------------------------------------------*/ -BUILDIN_FUNC(getbrokenid) -{ - int i,num,id=0,brokencounter=0; - TBL_PC *sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - num=script_getnum(st,2); - for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].attribute){ - brokencounter++; - if(num==brokencounter){ - id=sd->status.inventory[i].nameid; - break; - } - } - } - - script_pushint(st,id); - - return 0; -} - -/*========================================== - * repair [Valaris] - *------------------------------------------*/ -BUILDIN_FUNC(repair) -{ - int i,num; - int repaircounter=0; - TBL_PC *sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - num=script_getnum(st,2); - for(i=0; i<MAX_INVENTORY; i++) { - if(sd->status.inventory[i].attribute){ - repaircounter++; - if(num==repaircounter){ - sd->status.inventory[i].attribute=0; - clif_equiplist(sd); - clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); - clif_misceffect(&sd->bl, 3); - break; - } - } - } - - return 0; -} - -/*========================================== - * repairall - *------------------------------------------*/ -BUILDIN_FUNC(repairall) -{ - int i, repaircounter = 0; - TBL_PC *sd; - - sd = script_rid2sd(st); - if(sd == NULL) - return 0; - - for(i = 0; i < MAX_INVENTORY; i++) - { - if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute) - { - sd->status.inventory[i].attribute = 0; - clif_produceeffect(sd,0,sd->status.inventory[i].nameid); - repaircounter++; - } - } - - if(repaircounter) - { - clif_misceffect(&sd->bl, 3); - clif_equiplist(sd); - } - - return 0; -} - -/*========================================== - * Chk if player have something equiped at pos - *------------------------------------------*/ -BUILDIN_FUNC(getequipisequiped) -{ - int i = -1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - - if(i >= 0) - script_pushint(st,1); - else - script_pushint(st,0); - return 0; -} - -/*========================================== - * Chk if the player have something equiped at pos - * if so chk if this item ain't marked not refinable or rental - * return (npc) - * 1 : true - * 0 : false - *------------------------------------------*/ -BUILDIN_FUNC(getequipisenableref) -{ - int i = -1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if( num > 0 && num <= ARRAYLENGTH(equip) ) - i = pc_checkequip(sd,equip[num-1]); - if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time ) - script_pushint(st,1); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Chk if the item equiped at pos is identify (huh ?) - * return (npc) - * 1 : true - * 0 : false - *------------------------------------------*/ -BUILDIN_FUNC(getequipisidentify) -{ - int i = -1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) - script_pushint(st,sd->status.inventory[i].identify); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Get the item refined value at pos - * return (npc) - * x : refine amount - * 0 : false (not refined) - *------------------------------------------*/ -BUILDIN_FUNC(getequiprefinerycnt) -{ - int i = -1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) - script_pushint(st,sd->status.inventory[i].refine); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Get the weapon level value at pos - * (pos should normally only be EQI_HAND_L or EQI_HAND_R) - * return (npc) - * x : weapon level - * 0 : false - *------------------------------------------*/ -BUILDIN_FUNC(getequipweaponlv) -{ - int i = -1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0 && sd->inventory_data[i]) - script_pushint(st,sd->inventory_data[i]->wlv); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Get the item refine chance (from refine.txt) for item at pos - * return (npc) - * x : refine chance - * 0 : false (max refine level or unequip..) - *------------------------------------------*/ -BUILDIN_FUNC(getequippercentrefinery) -{ - int i = -1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE) - script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine)); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Refine +1 item at pos and log and display refine - *------------------------------------------*/ -BUILDIN_FUNC(successrefitem) -{ - int i=-1,num,ep; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) { - ep=sd->status.inventory[i].equip; - - //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); - - sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below - - clif_refine(sd->fd,0,i,sd->status.inventory[i].refine); - clif_delitem(sd,i,1,3); - - //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); - - clif_additem(sd,i,1,0); - pc_equipitem(sd,i,ep); - clif_misceffect(&sd->bl,3); - if(sd->status.inventory[i].refine == MAX_REFINE && - sd->status.inventory[i].card[0] == CARD0_FORGE && - sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) - ){ // Fame point system [DracoRPG] - switch (sd->inventory_data[i]->wlv){ - case 1: - pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point - break; - case 2: - pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point - break; - case 3: - pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point - break; - } - } - } - - return 0; -} - -/*========================================== - * Show a failed Refine +1 attempt - *------------------------------------------*/ -BUILDIN_FUNC(failedrefitem) -{ - int i=-1,num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0) { - sd->status.inventory[i].refine = 0; - pc_unequipitem(sd,i,3); //recalculate bonus - clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure - - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - - clif_misceffect(&sd->bl,2); // display failure effect - } - - return 0; -} - -/*========================================== - * Downgrades an Equipment Part by -1 . [Masao] - *------------------------------------------*/ -BUILDIN_FUNC(downrefitem) -{ - int i = -1,num,ep; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i = pc_checkequip(sd,equip[num-1]); - if(i >= 0) { - ep = sd->status.inventory[i].equip; - - //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]); - - sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below - - clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); - clif_delitem(sd,i,1,3); - - //Logs items, got from (N)PC scripts [Lupus] - log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); - - clif_additem(sd,i,1,0); - pc_equipitem(sd,i,ep); - clif_misceffect(&sd->bl,2); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(statusup) -{ - int type; - TBL_PC *sd; - - type=script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - pc_statusup(sd,type); - - return 0; -} -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(statusup2) -{ - int type,val; - TBL_PC *sd; - - type=script_getnum(st,2); - val=script_getnum(st,3); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - pc_statusup2(sd,type,val); - - return 0; -} - -/// See 'doc/item_bonus.txt' -/// -/// bonus <bonus type>,<val1>; -/// bonus2 <bonus type>,<val1>,<val2>; -/// bonus3 <bonus type>,<val1>,<val2>,<val3>; -/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>; -/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>; -BUILDIN_FUNC(bonus) -{ - int type; - int val1; - int val2 = 0; - int val3 = 0; - int val4 = 0; - int val5 = 0; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; // no player attached - - type = script_getnum(st,2); - switch( type ) { - case SP_AUTOSPELL: - case SP_AUTOSPELL_WHENHIT: - case SP_AUTOSPELL_ONSKILL: - case SP_SKILL_ATK: - case SP_SKILL_HEAL: - case SP_SKILL_HEAL2: - case SP_ADD_SKILL_BLOW: - case SP_CASTRATE: - case SP_ADDEFF_ONSKILL: - case SP_SKILL_USE_SP_RATE: - case SP_SKILL_COOLDOWN: - case SP_SKILL_FIXEDCAST: - case SP_SKILL_VARIABLECAST: - case SP_VARCASTRATE: - case SP_SKILL_USE_SP: - // these bonuses support skill names - val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); - break; - default: - val1 = script_getnum(st,3); - break; - } - - switch( script_lastdata(st)-2 ) { - case 1: - pc_bonus(sd, type, val1); - break; - case 2: - val2 = script_getnum(st,4); - pc_bonus2(sd, type, val1, val2); - break; - case 3: - val2 = script_getnum(st,4); - val3 = script_getnum(st,5); - pc_bonus3(sd, type, val1, val2, val3); - break; - case 4: - if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) - val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name - else - val2 = script_getnum(st,4); - - val3 = script_getnum(st,5); - val4 = script_getnum(st,6); - pc_bonus4(sd, type, val1, val2, val3, val4); - break; - case 5: - if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) - val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name - else - val2 = script_getnum(st,4); - - val3 = script_getnum(st,5); - val4 = script_getnum(st,6); - val5 = script_getnum(st,7); - pc_bonus5(sd, type, val1, val2, val3, val4, val5); - break; - default: - ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); - break; - } - - return 0; -} - -BUILDIN_FUNC(autobonus) -{ - unsigned int dur; - short rate; - short atk_type = 0; - TBL_PC* sd; - const char *bonus_script, *other_script = NULL; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; // no player attached - - if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) - return 0; - - rate = script_getnum(st,3); - dur = script_getnum(st,4); - bonus_script = script_getstr(st,2); - if( !rate || !dur || !bonus_script ) - return 0; - - if( script_hasdata(st,5) ) - atk_type = script_getnum(st,5); - if( script_hasdata(st,6) ) - other_script = script_getstr(st,6); - - if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), - bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) - { - script_add_autobonus(bonus_script); - if( other_script ) - script_add_autobonus(other_script); - } - - return 0; -} - -BUILDIN_FUNC(autobonus2) -{ - unsigned int dur; - short rate; - short atk_type = 0; - TBL_PC* sd; - const char *bonus_script, *other_script = NULL; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; // no player attached - - if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) - return 0; - - rate = script_getnum(st,3); - dur = script_getnum(st,4); - bonus_script = script_getstr(st,2); - if( !rate || !dur || !bonus_script ) - return 0; - - if( script_hasdata(st,5) ) - atk_type = script_getnum(st,5); - if( script_hasdata(st,6) ) - other_script = script_getstr(st,6); - - if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), - bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) - { - script_add_autobonus(bonus_script); - if( other_script ) - script_add_autobonus(other_script); - } - - return 0; -} - -BUILDIN_FUNC(autobonus3) -{ - unsigned int dur; - short rate,atk_type; - TBL_PC* sd; - const char *bonus_script, *other_script = NULL; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; // no player attached - - if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip ) - return 0; - - rate = script_getnum(st,3); - dur = script_getnum(st,4); - atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) ); - bonus_script = script_getstr(st,2); - if( !rate || !dur || !atk_type || !bonus_script ) - return 0; - - if( script_hasdata(st,6) ) - other_script = script_getstr(st,6); - - if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), - bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) - { - script_add_autobonus(bonus_script); - if( other_script ) - script_add_autobonus(other_script); - } - - return 0; -} - -/// Changes the level of a player skill. -/// <flag> defaults to 1 -/// <flag>=0 : set the level of the skill -/// <flag>=1 : set the temporary level of the skill -/// <flag>=2 : add to the level of the skill -/// -/// skill <skill id>,<level>,<flag> -/// skill <skill id>,<level> -/// skill "<skill name>",<level>,<flag> -/// skill "<skill name>",<level> -BUILDIN_FUNC(skill) -{ - int id; - int level; - int flag = 1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - level = script_getnum(st,3); - if( script_hasdata(st,4) ) - flag = script_getnum(st,4); - pc_skill(sd, id, level, flag); - - return 0; -} - -/// Changes the level of a player skill. -/// like skill, but <flag> defaults to 2 -/// -/// addtoskill <skill id>,<amount>,<flag> -/// addtoskill <skill id>,<amount> -/// addtoskill "<skill name>",<amount>,<flag> -/// addtoskill "<skill name>",<amount> -/// -/// @see skill -BUILDIN_FUNC(addtoskill) -{ - int id; - int level; - int flag = 2; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - level = script_getnum(st,3); - if( script_hasdata(st,4) ) - flag = script_getnum(st,4); - pc_skill(sd, id, level, flag); - - return 0; -} - -/// Increases the level of a guild skill. -/// -/// guildskill <skill id>,<amount>; -/// guildskill "<skill name>",<amount>; -BUILDIN_FUNC(guildskill) -{ - int id; - int level; - TBL_PC* sd; - int i; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - level = script_getnum(st,3); - for( i=0; i < level; i++ ) - guild_skillup(sd, id); - - return 0; -} - -/// Returns the level of the player skill. -/// -/// getskilllv(<skill id>) -> <level> -/// getskilllv("<skill name>") -> <level> -BUILDIN_FUNC(getskilllv) -{ - int id; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - script_pushint(st, pc_checkskill(sd,id)); - - return 0; -} - -/// Returns the level of the guild skill. -/// -/// getgdskilllv(<guild id>,<skill id>) -> <level> -/// getgdskilllv(<guild id>,"<skill name>") -> <level> -BUILDIN_FUNC(getgdskilllv) -{ - int guild_id; - uint16 skill_id; - struct guild* g; - - guild_id = script_getnum(st,2); - skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); - g = guild_search(guild_id); - if( g == NULL ) - script_pushint(st, -1); - else - script_pushint(st, guild_checkskill(g,skill_id)); - - return 0; -} - -/// Returns the 'basic_skill_check' setting. -/// This config determines if the server checks the skill level of NV_BASIC -/// before allowing the basic actions. -/// -/// basicskillcheck() -> <bool> -BUILDIN_FUNC(basicskillcheck) -{ - script_pushint(st, battle_config.basic_skill_check); - return 0; -} - -/// Returns the GM level of the player. -/// -/// getgmlevel() -> <level> -BUILDIN_FUNC(getgmlevel) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - script_pushint(st, pc_get_group_level(sd)); - - return 0; -} - -/// Returns the group ID of the player. -/// -/// getgroupid() -> <int> -BUILDIN_FUNC(getgroupid) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if (sd == NULL) - return 1; // no player attached, report source - script_pushint(st, pc_get_group_id(sd)); - - return 0; -} - -/// Terminates the execution of this script instance. -/// -/// end -BUILDIN_FUNC(end) -{ - st->state = END; - return 0; -} - -/// Checks if the player has that effect state (option). -/// -/// checkoption(<option>) -> <bool> -BUILDIN_FUNC(checkoption) -{ - int option; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - option = script_getnum(st,2); - if( sd->sc.option&option ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Checks if the player is in that body state (opt1). -/// -/// checkoption1(<opt1>) -> <bool> -BUILDIN_FUNC(checkoption1) -{ - int opt1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - opt1 = script_getnum(st,2); - if( sd->sc.opt1 == opt1 ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Checks if the player has that health state (opt2). -/// -/// checkoption2(<opt2>) -> <bool> -BUILDIN_FUNC(checkoption2) -{ - int opt2; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - opt2 = script_getnum(st,2); - if( sd->sc.opt2&opt2 ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Changes the effect state (option) of the player. -/// <flag> defaults to 1 -/// <flag>=0 : removes the option -/// <flag>=other : adds the option -/// -/// setoption <option>,<flag>; -/// setoption <option>; -BUILDIN_FUNC(setoption) -{ - int option; - int flag = 1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - option = script_getnum(st,2); - if( script_hasdata(st,3) ) - flag = script_getnum(st,3); - else if( !option ){// Request to remove everything. - flag = 0; - option = OPTION_FALCON|OPTION_RIDING; -#ifndef NEW_CARTS - option |= OPTION_CART; -#endif - } - if( flag ){// Add option - if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay ) - option &= ~OPTION_WEDDING;// Do not show the wedding sprites - pc_setoption(sd, sd->sc.option|option); - } else// Remove option - pc_setoption(sd, sd->sc.option&~option); - - return 0; -} - -/// Returns if the player has a cart. -/// -/// checkcart() -> <bool> -/// -/// @author Valaris -BUILDIN_FUNC(checkcart) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( pc_iscarton(sd) ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Sets the cart of the player. -/// <type> defaults to 1 -/// <type>=0 : removes the cart -/// <type>=1 : Normal cart -/// <type>=2 : Wooden cart -/// <type>=3 : Covered cart with flowers and ferns -/// <type>=4 : Wooden cart with a Panda doll on the back -/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back -/// -/// setcart <type>; -/// setcart; -BUILDIN_FUNC(setcart) -{ - int type = 1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( script_hasdata(st,2) ) - type = script_getnum(st,2); - pc_setcart(sd, type); - - return 0; -} - -/// Returns if the player has a falcon. -/// -/// checkfalcon() -> <bool> -/// -/// @author Valaris -BUILDIN_FUNC(checkfalcon) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( pc_isfalcon(sd) ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Sets if the player has a falcon or not. -/// <flag> defaults to 1 -/// -/// setfalcon <flag>; -/// setfalcon; -BUILDIN_FUNC(setfalcon) -{ - int flag = 1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( script_hasdata(st,2) ) - flag = script_getnum(st,2); - - pc_setfalcon(sd, flag); - - return 0; -} - -/// Returns if the player is riding. -/// -/// checkriding() -> <bool> -/// -/// @author Valaris -BUILDIN_FUNC(checkriding) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Sets if the player is riding. -/// <flag> defaults to 1 -/// -/// setriding <flag>; -/// setriding; -BUILDIN_FUNC(setriding) -{ - int flag = 1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( script_hasdata(st,2) ) - flag = script_getnum(st,2); - pc_setriding(sd, flag); - - return 0; -} - -/// Returns if the player has a warg. -/// -/// checkwug() -> <bool> -/// -BUILDIN_FUNC(checkwug) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( pc_iswug(sd) || pc_isridingwug(sd) ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Returns if the player is wearing MADO Gear. -/// -/// checkmadogear() -> <bool> -/// -BUILDIN_FUNC(checkmadogear) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( pc_ismadogear(sd) ) - script_pushint(st, 1); - else - script_pushint(st, 0); - - return 0; -} - -/// Sets if the player is riding MADO Gear. -/// <flag> defaults to 1 -/// -/// setmadogear <flag>; -/// setmadogear; -BUILDIN_FUNC(setmadogear) -{ - int flag = 1; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - if( script_hasdata(st,2) ) - flag = script_getnum(st,2); - pc_setmadogear(sd, flag); - - return 0; -} - -/// Sets the save point of the player. -/// -/// save "<map name>",<x>,<y> -/// savepoint "<map name>",<x>,<y> -BUILDIN_FUNC(savepoint) -{ - int x; - int y; - short map; - const char* str; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached, report source - - str = script_getstr(st, 2); - x = script_getnum(st,3); - y = script_getnum(st,4); - map = mapindex_name2id(str); - if( map ) - pc_setsavepoint(sd, map, x, y); - - return 0; -} - -/*========================================== - * GetTimeTick(0: System Tick, 1: Time Second Tick) - *------------------------------------------*/ -BUILDIN_FUNC(gettimetick) /* Asgard Version */ -{ - int type; - time_t timer; - struct tm *t; - - type=script_getnum(st,2); - - switch(type){ - case 2: - //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC - // from the system clock.) - script_pushint(st,(int)time(NULL)); - break; - case 1: - //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59) - time(&timer); - t=localtime(&timer); - script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec)); - break; - case 0: - default: - //type 0:(System Ticks) - script_pushint(st,gettick()); - break; - } - return 0; -} - -/*========================================== - * GetTime(Type); - * 1: Sec 2: Min 3: Hour - * 4: WeekDay 5: MonthDay 6: Month - * 7: Year - *------------------------------------------*/ -BUILDIN_FUNC(gettime) /* Asgard Version */ -{ - int type; - time_t timer; - struct tm *t; - - type=script_getnum(st,2); - - time(&timer); - t=localtime(&timer); - - switch(type){ - case 1://Sec(0~59) - script_pushint(st,t->tm_sec); - break; - case 2://Min(0~59) - script_pushint(st,t->tm_min); - break; - case 3://Hour(0~23) - script_pushint(st,t->tm_hour); - break; - case 4://WeekDay(0~6) - script_pushint(st,t->tm_wday); - break; - case 5://MonthDay(01~31) - script_pushint(st,t->tm_mday); - break; - case 6://Month(01~12) - script_pushint(st,t->tm_mon+1); - break; - case 7://Year(20xx) - script_pushint(st,t->tm_year+1900); - break; - case 8://Year Day(01~366) - script_pushint(st,t->tm_yday+1); - break; - default://(format error) - script_pushint(st,-1); - break; - } - return 0; -} - -/*========================================== - * GetTimeStr("TimeFMT", Length); - *------------------------------------------*/ -BUILDIN_FUNC(gettimestr) -{ - char *tmpstr; - const char *fmtstr; - int maxlen; - time_t now = time(NULL); - - fmtstr=script_getstr(st,2); - maxlen=script_getnum(st,3); - - tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char)); - strftime(tmpstr,maxlen,fmtstr,localtime(&now)); - tmpstr[maxlen]='\0'; - - script_pushstr(st,tmpstr); - return 0; -} - -/*========================================== - * Open player storage - *------------------------------------------*/ -BUILDIN_FUNC(openstorage) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - storage_storageopen(sd); - return 0; -} - -BUILDIN_FUNC(guildopenstorage) -{ - TBL_PC* sd; - int ret; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - ret = storage_guild_storageopen(sd); - script_pushint(st,ret); - return 0; -} - -/*========================================== - * Make player use a skill trought item usage - *------------------------------------------*/ -/// itemskill <skill id>,<level> -/// itemskill "<skill name>",<level> -BUILDIN_FUNC(itemskill) -{ - int id; - int lv; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER ) - return 0; - - id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - lv = script_getnum(st,3); - - sd->skillitem=id; - sd->skillitemlv=lv; - clif_item_skill(sd,id,lv); - return 0; -} -/*========================================== - * Attempt to create an item - *------------------------------------------*/ -BUILDIN_FUNC(produce) -{ - int trigger; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - trigger=script_getnum(st,2); - clif_skill_produce_mix_list(sd, -1, trigger); - return 0; -} -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(cooking) -{ - int trigger; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - trigger=script_getnum(st,2); - clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1); - return 0; -} -/*========================================== - * Create a pet - *------------------------------------------*/ -BUILDIN_FUNC(makepet) -{ - TBL_PC* sd; - int id,pet_id; - - id=script_getnum(st,2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - pet_id = search_petDB_index(id, PET_CLASS); - - if (pet_id < 0) - pet_id = search_petDB_index(id, PET_EGG); - if (pet_id >= 0 && sd) { - sd->catch_target_class = pet_db[pet_id].class_; - intif_create_pet( - sd->status.account_id, sd->status.char_id, - (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, - (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, - 100, 0, 1, pet_db[pet_id].jname); - } - - return 0; -} -/*========================================== - * Give player exp base,job * quest_exp_rate/100 - *------------------------------------------*/ -BUILDIN_FUNC(getexp) -{ - TBL_PC* sd; - int base=0,job=0; - double bonus; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - base=script_getnum(st,2); - job =script_getnum(st,3); - if(base<0 || job<0) - return 0; - - // bonus for npc-given exp - bonus = battle_config.quest_exp_rate / 100.; - base = (int) cap_value(base * bonus, 0, INT_MAX); - job = (int) cap_value(job * bonus, 0, INT_MAX); - - pc_gainexp(sd, NULL, base, job, true); - - return 0; -} - -/*========================================== - * Gain guild exp [Celest] - *------------------------------------------*/ -BUILDIN_FUNC(guildgetexp) -{ - TBL_PC* sd; - int exp; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - exp = script_getnum(st,2); - if(exp < 0) - return 0; - if(sd && sd->status.guild_id > 0) - guild_getexp (sd, exp); - - return 0; -} - -/*========================================== - * Changes the guild master of a guild [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(guildchangegm) -{ - TBL_PC *sd; - int guild_id; - const char *name; - - guild_id = script_getnum(st,2); - name = script_getstr(st,3); - sd=map_nick2sd(name); - - if (!sd) - script_pushint(st,0); - else - script_pushint(st,guild_gm_change(guild_id, sd)); - - return 0; -} - -/*========================================== - * Spawn a monster : - @mapn,x,y : location - @str : monster name - @class_ : mob_id - @amount : nb to spawn - @event : event to attach to mob - *------------------------------------------*/ -BUILDIN_FUNC(monster) -{ - const char* mapn = script_getstr(st,2); - int x = script_getnum(st,3); - int y = script_getnum(st,4); - const char* str = script_getstr(st,5); - int class_ = script_getnum(st,6); - int amount = script_getnum(st,7); - const char* event = ""; - unsigned int size = SZ_SMALL; - unsigned int ai = AI_NONE; - - struct map_session_data* sd; - int16 m; - - if (script_hasdata(st, 8)) - { - event = script_getstr(st, 8); - check_event(st, event); - } - - if (script_hasdata(st, 9)) - { - size = script_getnum(st, 9); - if (size > 3) - { - ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); - return 1; - } - } - - if (script_hasdata(st, 10)) - { - ai = script_getnum(st, 10); - if (ai > 4) - { - ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); - return 1; - } - } - - if (class_ >= 0 && !mobdb_checkid(class_)) - { - ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_); - return 1; - } - - sd = map_id2sd(st->rid); - - if (sd && strcmp(mapn, "this") == 0) - m = sd->bl.m; - else - { - m = map_mapname2mapid(mapn); - if (map[m].flag.src4instance && st->instance_id) - { // Try to redirect to the instance map, not the src map - if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) - { - ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); - return 1; - } - } - } - - mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai); - return 0; -} -/*========================================== - * Request List of Monster Drops - *------------------------------------------*/ -BUILDIN_FUNC(getmobdrops) -{ - int class_ = script_getnum(st,2); - int i, j = 0; - struct mob_db *mob; - - if( !mobdb_checkid(class_) ) - { - script_pushint(st, 0); - return 0; - } - - mob = mob_db(class_); - - for( i = 0; i < MAX_MOB_DROP; i++ ) - { - if( mob->dropitem[i].nameid < 1 ) - continue; - if( itemdb_exists(mob->dropitem[i].nameid) == NULL ) - continue; - - mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid); - mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p); - - j++; - } - - mapreg_setreg(add_str("$@MobDrop_count"), j); - script_pushint(st, 1); - - return 0; -} -/*========================================== - * Same as monster but randomize location in x0,x1,y0,y1 area - *------------------------------------------*/ -BUILDIN_FUNC(areamonster) -{ - const char* mapn = script_getstr(st,2); - int x0 = script_getnum(st,3); - int y0 = script_getnum(st,4); - int x1 = script_getnum(st,5); - int y1 = script_getnum(st,6); - const char* str = script_getstr(st,7); - int class_ = script_getnum(st,8); - int amount = script_getnum(st,9); - const char* event = ""; - unsigned int size = SZ_SMALL; - unsigned int ai = AI_NONE; - - struct map_session_data* sd; - int16 m; - - if (script_hasdata(st,10)) - { - event = script_getstr(st, 10); - check_event(st, event); - } - - if (script_hasdata(st, 11)) - { - size = script_getnum(st, 11); - if (size > 3) - { - ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); - return 1; - } - } - - if (script_hasdata(st, 12)) - { - ai = script_getnum(st, 12); - if (ai > 4) - { - ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); - return 1; - } - } - - sd = map_id2sd(st->rid); - - if (sd && strcmp(mapn, "this") == 0) - m = sd->bl.m; - else - { - m = map_mapname2mapid(mapn); - if (map[m].flag.src4instance && st->instance_id) - { // Try to redirect to the instance map, not the src map - if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) - { - ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); - return 1; - } - } - } - - mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai); - return 0; -} -/*========================================== - * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag - *------------------------------------------*/ - static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap) -{ //same fix but with killmonster instead - stripping events from mobs. - TBL_MOB* md = (TBL_MOB*)bl; - char *event=va_arg(ap,char *); - int allflag=va_arg(ap,int); - - md->state.npc_killmonster = 1; - - if(!allflag){ - if(strcmp(event,md->npc_event)==0) - status_kill(bl); - }else{ - if(!md->spawn) - status_kill(bl); - } - md->state.npc_killmonster = 0; - return 0; -} -static int buildin_killmonster_sub(struct block_list *bl,va_list ap) -{ - TBL_MOB* md = (TBL_MOB*)bl; - char *event=va_arg(ap,char *); - int allflag=va_arg(ap,int); - - if(!allflag){ - if(strcmp(event,md->npc_event)==0) - status_kill(bl); - }else{ - if(!md->spawn) - status_kill(bl); - } - return 0; -} -BUILDIN_FUNC(killmonster) -{ - const char *mapname,*event; - int16 m,allflag=0; - mapname=script_getstr(st,2); - event=script_getstr(st,3); - if(strcmp(event,"All")==0) - allflag = 1; - else - check_event(st, event); - - if( (m=map_mapname2mapid(mapname))<0 ) - return 0; - - if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - return 0; - - if( script_hasdata(st,4) ) { - if ( script_getnum(st,4) == 1 ) { - map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); - return 0; - } - } - - map_freeblock_lock(); - map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); - map_freeblock_unlock(); - return 0; -} - -static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap) -{ //Strips the event from the mob if it's killed the old method. - struct mob_data *md; - - md = BL_CAST(BL_MOB, bl); - if (md->npc_event[0]) - md->npc_event[0] = 0; - - status_kill(bl); - return 0; -} -static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap) -{ - status_kill(bl); - return 0; -} -BUILDIN_FUNC(killmonsterall) -{ - const char *mapname; - int16 m; - mapname=script_getstr(st,2); - - if( (m = map_mapname2mapid(mapname))<0 ) - return 0; - - if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - return 0; - - if( script_hasdata(st,3) ) { - if ( script_getnum(st,3) == 1 ) { - map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); - return 0; - } - } - - map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); - return 0; -} - -/*========================================== - * Creates a clone of a player. - * clone map, x, y, event, char_id, master_id, mode, flag, duration - *------------------------------------------*/ -BUILDIN_FUNC(clone) -{ - TBL_PC *sd, *msd=NULL; - int char_id,master_id=0,x,y, mode = 0, flag = 0, m; - unsigned int duration = 0; - const char *map,*event=""; - - map=script_getstr(st,2); - x=script_getnum(st,3); - y=script_getnum(st,4); - event=script_getstr(st,5); - char_id=script_getnum(st,6); - - if( script_hasdata(st,7) ) - master_id=script_getnum(st,7); - - if( script_hasdata(st,8) ) - mode=script_getnum(st,8); - - if( script_hasdata(st,9) ) - flag=script_getnum(st,9); - - if( script_hasdata(st,10) ) - duration=script_getnum(st,10); - - check_event(st, event); - - m = map_mapname2mapid(map); - if (m < 0) return 0; - - sd = map_charid2sd(char_id); - - if (master_id) { - msd = map_charid2sd(master_id); - if (msd) - master_id = msd->bl.id; - else - master_id = 0; - } - if (sd) //Return ID of newly crafted clone. - script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration)); - else //Failed to create clone. - script_pushint(st,0); - - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(doevent) -{ - const char* event = script_getstr(st,2); - struct map_session_data* sd; - - if( ( sd = script_rid2sd(st) ) == NULL ) - { - return 0; - } - - check_event(st, event); - npc_event(sd, event, 0); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(donpcevent) -{ - const char* event = script_getstr(st,2); - check_event(st, event); - if( !npc_event_do(event) ) { - struct npc_data * nd = map_id2nd(st->oid); - ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown"); - script_pushint(st, 0); - } else - script_pushint(st, 1); - return 0; -} - -/// for Aegis compatibility -/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one -BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT -{ - const char* npc = script_getstr(st,2); - const char* command = script_getstr(st,3); - char event[EVENT_NAME_LENGTH]; - snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command); - check_event(st, event); - npc_event_do(event); - return 0; -} - -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(addtimer) -{ - int tick = script_getnum(st,2); - const char* event = script_getstr(st, 3); - TBL_PC* sd; - - check_event(st, event); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - pc_addeventtimer(sd,tick,event); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(deltimer) -{ - const char *event; - TBL_PC* sd; - - event=script_getstr(st, 2); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - check_event(st, event); - pc_deleventtimer(sd,event); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(addtimercount) -{ - const char *event; - int tick; - TBL_PC* sd; - - event=script_getstr(st, 2); - tick=script_getnum(st,3); - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - check_event(st, event); - pc_addeventtimercount(sd,event,tick); - return 0; -} - -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(initnpctimer) -{ - struct npc_data *nd; - int flag = 0; - - if( script_hasdata(st,3) ) - { //Two arguments: NPC name and attach flag. - nd = npc_name2id(script_getstr(st, 2)); - flag = script_getnum(st,3); - } - else if( script_hasdata(st,2) ) - { //Check if argument is numeric (flag) or string (npc name) - struct script_data *data; - data = script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ) //NPC name - nd = npc_name2id(conv_str(st, data)); - else if( data_isint(data) ) //Flag - { - nd = (struct npc_data *)map_id2bl(st->oid); - flag = conv_num(st,data); - } - else - { - ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); - return 1; - } - } - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( !nd ) - return 0; - if( flag ) //Attach - { - TBL_PC* sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - nd->u.scr.rid = sd->bl.id; - } - - nd->u.scr.timertick = 0; - npc_settimerevent_tick(nd,0); - npc_timerevent_start(nd, st->rid); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(startnpctimer) -{ - struct npc_data *nd; - int flag = 0; - - if( script_hasdata(st,3) ) - { //Two arguments: NPC name and attach flag. - nd = npc_name2id(script_getstr(st, 2)); - flag = script_getnum(st,3); - } - else if( script_hasdata(st,2) ) - { //Check if argument is numeric (flag) or string (npc name) - struct script_data *data; - data = script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ) //NPC name - nd = npc_name2id(conv_str(st, data)); - else if( data_isint(data) ) //Flag - { - nd = (struct npc_data *)map_id2bl(st->oid); - flag = conv_num(st,data); - } - else - { - ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); - return 1; - } - } - else - nd=(struct npc_data *)map_id2bl(st->oid); - - if( !nd ) - return 0; - if( flag ) //Attach - { - TBL_PC* sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - nd->u.scr.rid = sd->bl.id; - } - - npc_timerevent_start(nd, st->rid); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(stopnpctimer) -{ - struct npc_data *nd; - int flag = 0; - - if( script_hasdata(st,3) ) - { //Two arguments: NPC name and attach flag. - nd = npc_name2id(script_getstr(st, 2)); - flag = script_getnum(st,3); - } - else if( script_hasdata(st,2) ) - { //Check if argument is numeric (flag) or string (npc name) - struct script_data *data; - data = script_getdata(st,2); - get_val(st,data); - if( data_isstring(data) ) //NPC name - nd = npc_name2id(conv_str(st, data)); - else if( data_isint(data) ) //Flag - { - nd = (struct npc_data *)map_id2bl(st->oid); - flag = conv_num(st,data); - } - else - { - ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n"); - return 1; - } - } - else - nd=(struct npc_data *)map_id2bl(st->oid); - - if( !nd ) - return 0; - if( flag ) //Detach - nd->u.scr.rid = 0; - - npc_timerevent_stop(nd); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(getnpctimer) -{ - struct npc_data *nd; - TBL_PC *sd; - int type = script_getnum(st,2); - int val = 0; - - if( script_hasdata(st,3) ) - nd = npc_name2id(script_getstr(st,3)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( !nd || nd->bl.type != BL_NPC ) - { - script_pushint(st,0); - ShowError("getnpctimer: Invalid NPC.\n"); - return 1; - } - - switch( type ) - { - case 0: val = npc_gettimerevent_tick(nd); break; - case 1: - if( nd->u.scr.rid ) - { - sd = map_id2sd(nd->u.scr.rid); - if( !sd ) - { - ShowError("buildin_getnpctimer: Attached player not found!\n"); - break; - } - val = (sd->npc_timer_id != INVALID_TIMER); - } - else - val = (nd->u.scr.timerid != INVALID_TIMER); - break; - case 2: val = nd->u.scr.timeramount; break; - } - - script_pushint(st,val); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(setnpctimer) -{ - int tick; - struct npc_data *nd; - - tick = script_getnum(st,2); - if( script_hasdata(st,3) ) - nd = npc_name2id(script_getstr(st,3)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( !nd || nd->bl.type != BL_NPC ) - { - script_pushint(st,1); - ShowError("setnpctimer: Invalid NPC.\n"); - return 1; - } - - npc_settimerevent_tick(nd,tick); - script_pushint(st,0); - return 0; -} - -/*========================================== - * attaches the player rid to the timer [Celest] - *------------------------------------------*/ -BUILDIN_FUNC(attachnpctimer) -{ - TBL_PC *sd; - struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid); - - if( !nd || nd->bl.type != BL_NPC ) - { - script_pushint(st,1); - ShowError("setnpctimer: Invalid NPC.\n"); - return 1; - } - - if( script_hasdata(st,2) ) - sd = map_nick2sd(script_getstr(st,2)); - else - sd = script_rid2sd(st); - - if( !sd ) - { - script_pushint(st,1); - ShowWarning("attachnpctimer: Invalid player.\n"); - return 1; - } - - nd->u.scr.rid = sd->bl.id; - script_pushint(st,0); - return 0; -} - -/*========================================== - * detaches a player rid from the timer [Celest] - *------------------------------------------*/ -BUILDIN_FUNC(detachnpctimer) -{ - struct npc_data *nd; - - if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st,2)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( !nd || nd->bl.type != BL_NPC ) - { - script_pushint(st,1); - ShowError("detachnpctimer: Invalid NPC.\n"); - return 1; - } - - nd->u.scr.rid = 0; - script_pushint(st,0); - return 0; -} - -/*========================================== - * To avoid "player not attached" script errors, this function is provided, - * it checks if there is a player attached to the current script. [Skotlex] - * If no, returns 0, if yes, returns the account_id of the attached player. - *------------------------------------------*/ -BUILDIN_FUNC(playerattached) -{ - if(st->rid == 0 || map_id2sd(st->rid) == NULL) - script_pushint(st,0); - else - script_pushint(st,st->rid); - return 0; -} - -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(announce) -{ - const char *mes = script_getstr(st,2); - int flag = script_getnum(st,3); - const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL; - int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL) - int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize - int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign - int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY - - if (flag&0x0f) // Broadcast source or broadcast region defined - { - send_target target; - struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source - if (bl == NULL) - return 0; - - flag &= 0x07; - target = (flag == 1) ? ALL_SAMEMAP : - (flag == 2) ? AREA : - (flag == 3) ? SELF : - ALL_CLIENT; - if (fontColor) - clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); - else - clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target); - } - else - { - if (fontColor) - intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY); - else - intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0); - } - return 0; -} -/*========================================== - *------------------------------------------*/ -static int buildin_announce_sub(struct block_list *bl, va_list ap) -{ - char *mes = va_arg(ap, char *); - int len = va_arg(ap, int); - int type = va_arg(ap, int); - char *fontColor = va_arg(ap, char *); - short fontType = (short)va_arg(ap, int); - short fontSize = (short)va_arg(ap, int); - short fontAlign = (short)va_arg(ap, int); - short fontY = (short)va_arg(ap, int); - if (fontColor) - clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF); - else - clif_broadcast(bl, mes, len, type, SELF); - return 0; -} - -BUILDIN_FUNC(mapannounce) -{ - const char *mapname = script_getstr(st,2); - const char *mes = script_getstr(st,3); - int flag = script_getnum(st,4); - const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL; - int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL) - int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize - int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign - int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY - int16 m; - - if ((m = map_mapname2mapid(mapname)) < 0) - return 0; - - map_foreachinmap(buildin_announce_sub, m, BL_PC, - mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(areaannounce) -{ - const char *mapname = script_getstr(st,2); - int x0 = script_getnum(st,3); - int y0 = script_getnum(st,4); - int x1 = script_getnum(st,5); - int y1 = script_getnum(st,6); - const char *mes = script_getstr(st,7); - int flag = script_getnum(st,8); - const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL; - int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL) - int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize - int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign - int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY - int16 m; - - if ((m = map_mapname2mapid(mapname)) < 0) - return 0; - - map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, - mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); - return 0; -} - -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(getusers) -{ - int flag, val = 0; - struct map_session_data* sd; - struct block_list* bl = NULL; - - flag = script_getnum(st,2); - - switch(flag&0x07) - { - case 0: - if(flag&0x8) - {// npc - bl = map_id2bl(st->oid); - } - else if((sd = script_rid2sd(st))!=NULL) - {// pc - bl = &sd->bl; - } - - if(bl) - { - val = map[bl->m].users; - } - break; - case 1: - val = map_getusers(); - break; - default: - ShowWarning("buildin_getusers: Unknown type %d.\n", flag); - script_pushint(st,0); - return 1; - } - - script_pushint(st,val); - return 0; -} -/*========================================== - * Works like @WHO - displays all online users names in window - *------------------------------------------*/ -BUILDIN_FUNC(getusersname) -{ - TBL_PC *sd, *pl_sd; - int /*disp_num=1,*/ group_level = 0; - struct s_mapiterator* iter; - - sd = script_rid2sd(st); - if (!sd) return 0; - - group_level = pc_get_group_level(sd); - iter = mapit_getallusers(); - for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) - { - if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level) - continue; // skip hidden sessions - - /* Temporary fix for bugreport:1023. - * Do not uncomment unless you want thousands of 'next' buttons. - if((disp_num++)%10==0) - clif_scriptnext(sd,st->oid);*/ - clif_scriptmes(sd,st->oid,pl_sd->status.name); - } - mapit_free(iter); - - return 0; -} -/*========================================== - * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen] - *------------------------------------------*/ -BUILDIN_FUNC(getmapguildusers) -{ - const char *str; - int16 m; - int gid; - int i=0,c=0; - struct guild *g = NULL; - str=script_getstr(st,2); - gid=script_getnum(st,3); - if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) - script_pushint(st,-1); - return 0; - } - g = guild_search(gid); - - if (g){ - for(i = 0; i < g->max_member; i++) - { - if (g->member[i].sd && g->member[i].sd->bl.m == m) - c++; - } - } - - script_pushint(st,c); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(getmapusers) -{ - const char *str; - int16 m; - str=script_getstr(st,2); - if( (m=map_mapname2mapid(str))< 0){ - script_pushint(st,-1); - return 0; - } - script_pushint(st,map[m].users); - return 0; -} -/*========================================== - *------------------------------------------*/ -static int buildin_getareausers_sub(struct block_list *bl,va_list ap) -{ - int *users=va_arg(ap,int *); - (*users)++; - return 0; -} -BUILDIN_FUNC(getareausers) -{ - const char *str; - int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on - str=script_getstr(st,2); - x0=script_getnum(st,3); - y0=script_getnum(st,4); - x1=script_getnum(st,5); - y1=script_getnum(st,6); - if( (m=map_mapname2mapid(str))< 0){ - script_pushint(st,-1); - return 0; - } - map_foreachinarea(buildin_getareausers_sub, - m,x0,y0,x1,y1,BL_PC,&users); - script_pushint(st,users); - return 0; -} - -/*========================================== - *------------------------------------------*/ -static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap) -{ - int item=va_arg(ap,int); - int *amount=va_arg(ap,int *); - struct flooritem_data *drop=(struct flooritem_data *)bl; - - if(drop->item_data.nameid==item) - (*amount)+=drop->item_data.amount; - - return 0; -} -BUILDIN_FUNC(getareadropitem) -{ - const char *str; - int16 m,x0,y0,x1,y1; - int item,amount=0; - struct script_data *data; - - str=script_getstr(st,2); - x0=script_getnum(st,3); - y0=script_getnum(st,4); - x1=script_getnum(st,5); - y1=script_getnum(st,6); - - data=script_getdata(st,7); - get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - item=UNKNOWN_ITEM_ID; - if( item_data ) - item=item_data->nameid; - }else - item=conv_num(st,data); - - if( (m=map_mapname2mapid(str))< 0){ - script_pushint(st,-1); - return 0; - } - map_foreachinarea(buildin_getareadropitem_sub, - m,x0,y0,x1,y1,BL_ITEM,item,&amount); - script_pushint(st,amount); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(enablenpc) -{ - const char *str; - str=script_getstr(st,2); - npc_enable(str,1); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(disablenpc) -{ - const char *str; - str=script_getstr(st,2); - npc_enable(str,0); - return 0; -} - -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(hideoffnpc) -{ - const char *str; - str=script_getstr(st,2); - npc_enable(str,2); - return 0; -} -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(hideonnpc) -{ - const char *str; - str=script_getstr(st,2); - npc_enable(str,4); - return 0; -} - -/// Starts a status effect on the target unit or on the attached player. -/// -/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>}; -BUILDIN_FUNC(sc_start) -{ - struct block_list* bl; - enum sc_type type; - int tick; - int val1; - int val4 = 0; - - type = (sc_type)script_getnum(st,2); - tick = script_getnum(st,3); - val1 = script_getnum(st,4); - if( script_hasdata(st,5) ) - bl = map_id2bl(script_getnum(st,5)); - else - bl = map_id2bl(st->rid); - - if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) - {// When there isn't a duration specified, try to get it from the skill_db - tick = skill_get_time(status_sc2skill(type), val1); - } - - if( potion_flag == 1 && potion_target ) - { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); - tick /= 2;// Thrown potions only last half. - val4 = 1;// Mark that this was a thrown sc_effect - } - - if( bl ) - status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2); - - return 0; -} - -/// Starts a status effect on the target unit or on the attached player. -/// -/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>}; -BUILDIN_FUNC(sc_start2) -{ - struct block_list* bl; - enum sc_type type; - int tick; - int val1; - int val4 = 0; - int rate; - - type = (sc_type)script_getnum(st,2); - tick = script_getnum(st,3); - val1 = script_getnum(st,4); - rate = script_getnum(st,5); - if( script_hasdata(st,6) ) - bl = map_id2bl(script_getnum(st,6)); - else - bl = map_id2bl(st->rid); - - if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) - {// When there isn't a duration specified, try to get it from the skill_db - tick = skill_get_time(status_sc2skill(type), val1); - } - - if( potion_flag == 1 && potion_target ) - { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); - tick /= 2;// Thrown potions only last half. - val4 = 1;// Mark that this was a thrown sc_effect - } - - if( bl ) - status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2); - - return 0; -} - -/// Starts a status effect on the target unit or on the attached player. -/// -/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>}; -BUILDIN_FUNC(sc_start4) -{ - struct block_list* bl; - enum sc_type type; - int tick; - int val1; - int val2; - int val3; - int val4; - - type = (sc_type)script_getnum(st,2); - tick = script_getnum(st,3); - val1 = script_getnum(st,4); - val2 = script_getnum(st,5); - val3 = script_getnum(st,6); - val4 = script_getnum(st,7); - if( script_hasdata(st,8) ) - bl = map_id2bl(script_getnum(st,8)); - else - bl = map_id2bl(st->rid); - - if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) - {// When there isn't a duration specified, try to get it from the skill_db - tick = skill_get_time(status_sc2skill(type), val1); - } - - if( potion_flag == 1 && potion_target ) - { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); - tick /= 2;// Thrown potions only last half. - } - - if( bl ) - status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2); - - return 0; -} - -/// Ends one or all status effects on the target unit or on the attached player. -/// -/// sc_end <effect_id>{,<unit_id>}; -BUILDIN_FUNC(sc_end) -{ - struct block_list* bl; - int type; - - type = script_getnum(st, 2); - if (script_hasdata(st, 3)) - bl = map_id2bl(script_getnum(st, 3)); - else - bl = map_id2bl(st->rid); - - if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS] - bl = map_id2bl(potion_target); - - if (!bl) - return 0; - - if (type >= 0 && type < SC_MAX) - { - struct status_change *sc = status_get_sc(bl); - struct status_change_entry *sce = sc ? sc->data[type] : NULL; - - if (!sce) - return 0; - - - switch (type) - { - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_NOCHAT: - case SC_PUSH_CART: - return 0; - - default: - break; - } - - //This should help status_change_end force disabling the SC in case it has no limit. - sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0; - status_change_end(bl, (sc_type)type, INVALID_TIMER); - } - else - status_change_clear(bl, 3); // remove all effects - - return 0; -} - -/*========================================== - * @FIXME atm will return reduced tick, 0 immune, 1 no tick - *------------------------------------------*/ -BUILDIN_FUNC(getscrate) -{ - struct block_list *bl; - int type,rate; - - type=script_getnum(st,2); - rate=script_getnum(st,3); - if( script_hasdata(st,4) ) //get for the bl assigned - bl = map_id2bl(script_getnum(st,4)); - else - bl = map_id2bl(st->rid); - - if (bl) - rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0); - - script_pushint(st,rate); - return 0; -} - -/*========================================== - * getstatus <type>{, <info>}; - *------------------------------------------*/ -BUILDIN_FUNC(getstatus) -{ - int id, type; - struct map_session_data* sd = script_rid2sd(st); - - if( sd == NULL ) - {// no player attached - return 0; - } - - id = script_getnum(st, 2); - type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0; - - if( id <= SC_NONE || id >= SC_MAX ) - {// invalid status type given - ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id); - return 0; - } - - if( sd->sc.count == 0 || !sd->sc.data[id] ) - {// no status is active - script_pushint(st, 0); - return 0; - } - - switch( type ) - { - case 1: script_pushint(st, sd->sc.data[id]->val1); break; - case 2: script_pushint(st, sd->sc.data[id]->val2); break; - case 3: script_pushint(st, sd->sc.data[id]->val3); break; - case 4: script_pushint(st, sd->sc.data[id]->val4); break; - case 5: - { - struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer); - - if( timer ) - {// return the amount of time remaining - script_pushint(st, timer->tick - gettick()); - } - } - break; - default: script_pushint(st, 1); break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(debugmes) -{ - const char *str; - str=script_getstr(st,2); - ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str); - return 0; -} - -/*========================================== - *------------------------------------------*/ -BUILDIN_FUNC(catchpet) -{ - int pet_id; - TBL_PC *sd; - - pet_id= script_getnum(st,2); - sd=script_rid2sd(st); - if( sd == NULL ) - return 0; - - pet_catch_process1(sd,pet_id); - return 0; -} - -/*========================================== - * [orn] - *------------------------------------------*/ -BUILDIN_FUNC(homunculus_evolution) -{ - TBL_PC *sd; - - sd=script_rid2sd(st); - if( sd == NULL ) - return 0; - - if(merc_is_hom_active(sd->hd)) - { - if (sd->hd->homunculus.intimacy > 91000) - merc_hom_evolution(sd->hd); - else - clif_emotion(&sd->hd->bl, E_SWT); - } - return 0; -} - -/*========================================== - * [Xantara] - *------------------------------------------*/ -BUILDIN_FUNC(homunculus_mutate) -{ - int homun_id, m_class, m_id; - TBL_PC *sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - if(script_hasdata(st,2)) - homun_id = script_getnum(st,2); - else - homun_id = 6048 + (rnd() % 4); - - if(merc_is_hom_active(sd->hd)) { - m_class = hom_class2mapid(sd->hd->homunculus.class_); - m_id = hom_class2mapid(homun_id); - - if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) - hom_mutate(sd->hd, homun_id); - else - clif_emotion(&sd->hd->bl, E_SWT); - } - return 0; -} - -// [Zephyrus] -BUILDIN_FUNC(homunculus_shuffle) -{ - TBL_PC *sd; - - sd=script_rid2sd(st); - if( sd == NULL ) - return 0; - - if(merc_is_hom_active(sd->hd)) - merc_hom_shuffle(sd->hd); - - return 0; -} - -//These two functions bring the eA MAPID_* class functionality to scripts. -BUILDIN_FUNC(eaclass) -{ - int class_; - if( script_hasdata(st,2) ) - class_ = script_getnum(st,2); - else { - TBL_PC *sd; - sd=script_rid2sd(st); - if (!sd) { - script_pushint(st,-1); - return 0; - } - class_ = sd->status.class_; - } - script_pushint(st,pc_jobid2mapid(class_)); - return 0; -} - -BUILDIN_FUNC(roclass) -{ - int class_ =script_getnum(st,2); - int sex; - if( script_hasdata(st,3) ) - sex = script_getnum(st,3); - else { - TBL_PC *sd; - if (st->rid && (sd=script_rid2sd(st))) - sex = sd->status.sex; - else - sex = 1; //Just use male when not found. - } - script_pushint(st,pc_mapid2jobid(class_, sex)); - return 0; -} - -/*========================================== - * Tells client to open a hatching window, used for pet incubator - *------------------------------------------*/ -BUILDIN_FUNC(birthpet) -{ - TBL_PC *sd; - sd=script_rid2sd(st); - if( sd == NULL ) - return 0; - - if( sd->status.pet_id ) - {// do not send egg list, when you already have a pet - return 0; - } - - clif_sendegg(sd); - return 0; -} - -/*========================================== - * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) - * @type - * 1 : make like after rebirth - * 2 : blvl,jlvl=1, skillpoint=0 - * 3 : don't reset skill, blvl=1 - * 4 : jlvl=0 - *------------------------------------------*/ -BUILDIN_FUNC(resetlvl) -{ - TBL_PC *sd; - - int type=script_getnum(st,2); - - sd=script_rid2sd(st); - if( sd == NULL ) - return 0; - - pc_resetlvl(sd,type); - return 0; -} -/*========================================== - * Reset a player status point - *------------------------------------------*/ -BUILDIN_FUNC(resetstatus) -{ - TBL_PC *sd; - sd=script_rid2sd(st); - pc_resetstate(sd); - return 0; -} - -/*========================================== - * script command resetskill - *------------------------------------------*/ -BUILDIN_FUNC(resetskill) -{ - TBL_PC *sd; - sd=script_rid2sd(st); - pc_resetskill(sd,1); - return 0; -} - -/*========================================== - * Counts total amount of skill points. - *------------------------------------------*/ -BUILDIN_FUNC(skillpointcount) -{ - TBL_PC *sd; - sd=script_rid2sd(st); - script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2)); - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(changebase) -{ - TBL_PC *sd=NULL; - int vclass; - - if( script_hasdata(st,3) ) - sd=map_id2sd(script_getnum(st,3)); - else - sd=script_rid2sd(st); - - if(sd == NULL) - return 0; - - vclass = script_getnum(st,2); - if(vclass == JOB_WEDDING) - { - if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites - sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore. - ) - return 0; - } - - if(!sd->disguise && vclass != sd->vd.class_) { - status_set_viewdata(&sd->bl, vclass); - //Updated client view. Base, Weapon and Cloth Colors. - clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - if (sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - clif_skillinfoblock(sd); - } - - return 0; -} - -/*========================================== - * Unequip all item and request for a changesex to char-serv - *------------------------------------------*/ -BUILDIN_FUNC(changesex) -{ - int i; - TBL_PC *sd = NULL; - sd = script_rid2sd(st); - - pc_resetskill(sd,4); - // to avoid any problem with equipment and invalid sex, equipment is unequiped. - for( i=0; i<EQI_MAX; i++ ) - if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); - chrif_changesex(sd); - return 0; -} - -/*========================================== - * Works like 'announce' but outputs in the common chat window - *------------------------------------------*/ -BUILDIN_FUNC(globalmes) -{ - struct block_list *bl = map_id2bl(st->oid); - struct npc_data *nd = (struct npc_data *)bl; - const char *name=NULL,*mes; - - mes=script_getstr(st,2); - if(mes==NULL) return 0; - - if(script_hasdata(st,3)){ // npc name to display - name=script_getstr(st,3); - } else { - name=nd->name; //use current npc name - } - - npc_globalmessage(name,mes); // broadcast to all players connected - - return 0; -} - -///////////////////////////////////////////////////////////////////// -// NPC waiting room (chat room) -// - -/// Creates a waiting room (chat room) for this npc. -/// -/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}}; -BUILDIN_FUNC(waitingroom) -{ - struct npc_data* nd; - int pub = 1; - const char* title = script_getstr(st, 2); - int limit = script_getnum(st, 3); - const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : ""; - int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit; - int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0; - int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1; - int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL; - - nd = (struct npc_data *)map_id2bl(st->oid); - if( nd != NULL ) - chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); - - return 0; -} - -/// Removes the waiting room of the current or target npc. -/// -/// delwaitingroom "<npc_name>"; -/// delwaitingroom; -BUILDIN_FUNC(delwaitingroom) -{ - struct npc_data* nd; - if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st, 2)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - if( nd != NULL ) - chat_deletenpcchat(nd); - return 0; -} - -/// Kicks all the players from the waiting room of the current or target npc. -/// -/// kickwaitingroomall "<npc_name>"; -/// kickwaitingroomall; -BUILDIN_FUNC(waitingroomkickall) -{ - struct npc_data* nd; - struct chat_data* cd; - - if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st,2)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) - chat_npckickall(cd); - return 0; -} - -/// Enables the waiting room event of the current or target npc. -/// -/// enablewaitingroomevent "<npc_name>"; -/// enablewaitingroomevent; -BUILDIN_FUNC(enablewaitingroomevent) -{ - struct npc_data* nd; - struct chat_data* cd; - - if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st, 2)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) - chat_enableevent(cd); - return 0; -} - -/// Disables the waiting room event of the current or target npc. -/// -/// disablewaitingroomevent "<npc_name>"; -/// disablewaitingroomevent; -BUILDIN_FUNC(disablewaitingroomevent) -{ - struct npc_data *nd; - struct chat_data *cd; - - if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st, 2)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) - chat_disableevent(cd); - return 0; -} - -/// Returns info on the waiting room of the current or target npc. -/// Returns -1 if the type unknown -/// <type>=0 : current number of users -/// <type>=1 : maximum number of users allowed -/// <type>=2 : the number of users that trigger the event -/// <type>=3 : if the trigger is disabled -/// <type>=4 : the title of the waiting room -/// <type>=5 : the password of the waiting room -/// <type>=16 : the name of the waiting room event -/// <type>=32 : if the waiting room is full -/// <type>=33 : if there are enough users to trigger the event -/// -/// getwaitingroomstate(<type>,"<npc_name>") -> <info> -/// getwaitingroomstate(<type>) -> <info> -BUILDIN_FUNC(getwaitingroomstate) -{ - struct npc_data *nd; - struct chat_data *cd; - int type; - - type = script_getnum(st,2); - if( script_hasdata(st,3) ) - nd = npc_name2id(script_getstr(st, 3)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) - { - script_pushint(st, -1); - return 0; - } - - switch(type) - { - case 0: script_pushint(st, cd->users); break; - case 1: script_pushint(st, cd->limit); break; - case 2: script_pushint(st, cd->trigger&0x7f); break; - case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break; - case 4: script_pushstrcopy(st, cd->title); break; - case 5: script_pushstrcopy(st, cd->pass); break; - case 16: script_pushstrcopy(st, cd->npc_event);break; - case 32: script_pushint(st, (cd->users >= cd->limit)); break; - case 33: script_pushint(st, (cd->users >= cd->trigger)); break; - default: script_pushint(st, -1); break; - } - return 0; -} - -/// Warps the trigger or target amount of players to the target map and position. -/// Players are automatically removed from the waiting room. -/// Those waiting the longest will get warped first. -/// The target map can be "Random" for a random position in the current map, -/// and "SavePoint" for the savepoint map+position. -/// The map flag noteleport of the current map is only considered when teleporting to the savepoint. -/// -/// The id's of the teleported players are put into the array $@warpwaitingpc[] -/// The total number of teleported players is put into $@warpwaitingpcnum -/// -/// warpwaitingpc "<map name>",<x>,<y>,<number of players>; -/// warpwaitingpc "<map name>",<x>,<y>; -BUILDIN_FUNC(warpwaitingpc) -{ - int x; - int y; - int i; - int n; - const char* map_name; - struct npc_data* nd; - struct chat_data* cd; - TBL_PC* sd; - - nd = (struct npc_data *)map_id2bl(st->oid); - if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) - return 0; - - map_name = script_getstr(st,2); - x = script_getnum(st,3); - y = script_getnum(st,4); - n = cd->trigger&0x7f; - - if( script_hasdata(st,5) ) - n = script_getnum(st,5); - - for( i = 0; i < n && cd->users > 0; i++ ) - { - sd = cd->usersd[0]; - - if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport ) - {// can't teleport on this map - break; - } - - if( cd->zeny ) - {// fee set - if( (uint32)sd->status.zeny < cd->zeny ) - {// no zeny to cover set fee - break; - } - pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); - } - - mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id); - - if( strcmp(map_name,"Random") == 0 ) - pc_randomwarp(sd,CLR_TELEPORT); - else if( strcmp(map_name,"SavePoint") == 0 ) - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); - else - pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); - } - mapreg_setreg(add_str("$@warpwaitingpcnum"), i); - return 0; -} - -///////////////////////////////////////////////////////////////////// -// ... -// - -/// Detaches a character from a script. -/// -/// @param st Script state to detach the character from. -static void script_detach_rid(struct script_state* st) -{ - if(st->rid) - { - script_detach_state(st, false); - st->rid = 0; - } -} - -/*========================================== - * Attach sd char id to script and detach current one if any - *------------------------------------------*/ -BUILDIN_FUNC(attachrid) -{ - int rid = script_getnum(st,2); - struct map_session_data* sd; - - if ((sd = map_id2sd(rid))!=NULL) { - script_detach_rid(st); - - st->rid = rid; - script_attach_state(st); - script_pushint(st,1); - } else - script_pushint(st,0); - return 0; -} -/*========================================== - * Detach script to rid - *------------------------------------------*/ -BUILDIN_FUNC(detachrid) -{ - script_detach_rid(st); - return 0; -} -/*========================================== - * Chk if account connected, (and charid from account if specified) - *------------------------------------------*/ -BUILDIN_FUNC(isloggedin) -{ - TBL_PC* sd = map_id2sd(script_getnum(st,2)); - if (script_hasdata(st,3) && sd && - sd->status.char_id != script_getnum(st,3)) - sd = NULL; - push_val(st->stack,C_INT,sd!=NULL); - return 0; -} - - -/*========================================== - * - *------------------------------------------*/ -BUILDIN_FUNC(setmapflagnosave) -{ - int16 m,x,y; - unsigned short mapindex; - const char *str,*str2; - - str=script_getstr(st,2); - str2=script_getstr(st,3); - x=script_getnum(st,4); - y=script_getnum(st,5); - m = map_mapname2mapid(str); - mapindex = mapindex_name2id(str2); - - if(m >= 0 && mapindex) { - map[m].flag.nosave=1; - map[m].save.map=mapindex; - map[m].save.x=x; - map[m].save.y=y; - } - - return 0; -} - -BUILDIN_FUNC(getmapflag) -{ - int16 m,i; - const char *str; - - str=script_getstr(st,2); - i=script_getnum(st,3); - - m = map_mapname2mapid(str); - if(m >= 0) { - switch(i) { - case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break; - case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break; - case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break; - case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break; - case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break; - case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break; - case MF_PVP: script_pushint(st,map[m].flag.pvp); break; - case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break; - case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break; - case MF_GVG: script_pushint(st,map[m].flag.gvg); break; - case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break; - case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break; - case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break; - case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break; - case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break; - case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break; - case MF_SNOW: script_pushint(st,map[m].flag.snow); break; - case MF_FOG: script_pushint(st,map[m].flag.fog); break; - case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break; - case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break; - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //case MF_RAIN: script_pushint(st,map[m].flag.rain); break; - case MF_NOGO: script_pushint(st,map[m].flag.nogo); break; - case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break; - case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break; - case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break; - case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break; - case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break; - case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break; - case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break; - case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break; - case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break; - case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break; - case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break; - case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break; - case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break; - case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break; - case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break; - case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break; - case MF_JEXP: script_pushint(st,map[m].jexp); break; - case MF_BEXP: script_pushint(st,map[m].bexp); break; - case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break; - case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break; - case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break; - case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break; - case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break; - case MF_TOWN: script_pushint(st,map[m].flag.town); break; - case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break; - case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break; - case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break; - case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break; - case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break; - case MF_RESET: script_pushint(st,map[m].flag.reset); break; - } - } - - return 0; -} -/* pvp timer handling */ -static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { - TBL_PC* sd = (TBL_PC*)bl; - if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); - sd->pvp_rank = 0; - sd->pvp_lastusers = 0; - sd->pvp_point = 5; - sd->pvp_won = 0; - sd->pvp_lost = 0; - } - clif_map_property(sd, MAPPROPERTY_FREEPVPZONE); - return 0; -} -BUILDIN_FUNC(setmapflag) -{ - int16 m,i; - const char *str; - int val=0; - - str=script_getstr(st,2); - i=script_getnum(st,3); - if(script_hasdata(st,4)){ - val=script_getnum(st,4); - } - m = map_mapname2mapid(str); - if(m >= 0) { - switch(i) { - case MF_NOMEMO: map[m].flag.nomemo = 1; break; - case MF_NOTELEPORT: map[m].flag.noteleport = 1; break; - case MF_NOSAVE: map[m].flag.nosave = 1; break; - case MF_NOBRANCH: map[m].flag.nobranch = 1; break; - case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break; - case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break; - case MF_PVP: - map[m].flag.pvp = 1; - if( !battle_config.pk_mode ) { - map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC); - } - break; - case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break; - case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break; - case MF_GVG: - map[m].flag.gvg = 1; - clif_map_property_mapall(m, MAPPROPERTY_AGITZONE); - break; - case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break; - case MF_NOTRADE: map[m].flag.notrade = 1; break; - case MF_NOSKILL: map[m].flag.noskill = 1; break; - case MF_NOWARP: map[m].flag.nowarp = 1; break; - case MF_PARTYLOCK: map[m].flag.partylock = 1; break; - case MF_NOICEWALL: map[m].flag.noicewall = 1; break; - case MF_SNOW: map[m].flag.snow = 1; break; - case MF_FOG: map[m].flag.fog = 1; break; - case MF_SAKURA: map[m].flag.sakura = 1; break; - case MF_LEAVES: map[m].flag.leaves = 1; break; - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //case MF_RAIN: map[m].flag.rain = 1; break; - case MF_NOGO: map[m].flag.nogo = 1; break; - case MF_CLOUDS: map[m].flag.clouds = 1; break; - case MF_CLOUDS2: map[m].flag.clouds2 = 1; break; - case MF_FIREWORKS: map[m].flag.fireworks = 1; break; - case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break; - case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break; - case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break; - case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break; - case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break; - case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break; - case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break; - case MF_NORETURN: map[m].flag.noreturn = 1; break; - case MF_NOWARPTO: map[m].flag.nowarpto = 1; break; - case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break; - case MF_RESTRICTED: - map[m].zone |= 1<<(val+1); - map[m].flag.restricted=1; - break; - case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break; - case MF_NODROP: map[m].flag.nodrop = 1; break; - case MF_JEXP: map[m].jexp = (val <= 0) ? 100 : val; break; - case MF_BEXP: map[m].bexp = (val <= 0) ? 100 : val; break; - case MF_NOVENDING: map[m].flag.novending = 1; break; - case MF_LOADEVENT: map[m].flag.loadevent = 1; break; - case MF_NOCHAT: map[m].flag.nochat = 1; break; - case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break; - case MF_GUILDLOCK: map[m].flag.guildlock = 1; break; - case MF_TOWN: map[m].flag.town = 1; break; - case MF_AUTOTRADE: map[m].flag.autotrade = 1; break; - case MF_ALLOWKS: map[m].flag.allowks = 1; break; - case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break; - case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break; - case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break; - case MF_RESET: map[m].flag.reset = 1; break; - } - } - - return 0; -} - -BUILDIN_FUNC(removemapflag) -{ - int16 m,i; - const char *str; - int val=0; - - str=script_getstr(st,2); - i=script_getnum(st,3); - if(script_hasdata(st,4)){ - val=script_getnum(st,4); - } - m = map_mapname2mapid(str); - if(m >= 0) { - switch(i) { - case MF_NOMEMO: map[m].flag.nomemo = 0; break; - case MF_NOTELEPORT: map[m].flag.noteleport = 0; break; - case MF_NOSAVE: map[m].flag.nosave = 0; break; - case MF_NOBRANCH: map[m].flag.nobranch = 0; break; - case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break; - case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break; - case MF_PVP: - map[m].flag.pvp = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); - break; - case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break; - case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break; - case MF_GVG: - map[m].flag.gvg = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); - break; - case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break; - case MF_NOTRADE: map[m].flag.notrade = 0; break; - case MF_NOSKILL: map[m].flag.noskill = 0; break; - case MF_NOWARP: map[m].flag.nowarp = 0; break; - case MF_PARTYLOCK: map[m].flag.partylock = 0; break; - case MF_NOICEWALL: map[m].flag.noicewall = 0; break; - case MF_SNOW: map[m].flag.snow = 0; break; - case MF_FOG: map[m].flag.fog = 0; break; - case MF_SAKURA: map[m].flag.sakura = 0; break; - case MF_LEAVES: map[m].flag.leaves = 0; break; - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //case MF_RAIN: map[m].flag.rain = 0; break; - case MF_NOGO: map[m].flag.nogo = 0; break; - case MF_CLOUDS: map[m].flag.clouds = 0; break; - case MF_CLOUDS2: map[m].flag.clouds2 = 0; break; - case MF_FIREWORKS: map[m].flag.fireworks = 0; break; - case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break; - case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break; - case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break; - case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break; - case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break; - case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break; - case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break; - case MF_NORETURN: map[m].flag.noreturn = 0; break; - case MF_NOWARPTO: map[m].flag.nowarpto = 0; break; - case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break; - case MF_RESTRICTED: - map[m].zone ^= 1<<(val+1); - if (map[m].zone == 0){ - map[m].flag.restricted=0; - } - break; - case MF_NOCOMMAND: map[m].nocommand = 0; break; - case MF_NODROP: map[m].flag.nodrop = 0; break; - case MF_JEXP: map[m].jexp = 0; break; - case MF_BEXP: map[m].bexp = 0; break; - case MF_NOVENDING: map[m].flag.novending = 0; break; - case MF_LOADEVENT: map[m].flag.loadevent = 0; break; - case MF_NOCHAT: map[m].flag.nochat = 0; break; - case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break; - case MF_GUILDLOCK: map[m].flag.guildlock = 0; break; - case MF_TOWN: map[m].flag.town = 0; break; - case MF_AUTOTRADE: map[m].flag.autotrade = 0; break; - case MF_ALLOWKS: map[m].flag.allowks = 0; break; - case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break; - case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break; - case MF_BATTLEGROUND: map[m].flag.battleground = 0; break; - case MF_RESET: map[m].flag.reset = 0; break; - } - } - - return 0; -} - -BUILDIN_FUNC(pvpon) -{ - int16 m; - const char *str; - TBL_PC* sd = NULL; - struct s_mapiterator* iter; - - str = script_getstr(st,2); - m = map_mapname2mapid(str); - if( m < 0 || map[m].flag.pvp ) - return 0; // nothing to do - - map[m].flag.pvp = 1; - clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); - - if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] - return 0; - - iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - { - if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) - continue; // not applicable - - sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); - sd->pvp_rank = 0; - sd->pvp_lastusers = 0; - sd->pvp_point = 5; - sd->pvp_won = 0; - sd->pvp_lost = 0; - } - mapit_free(iter); - - return 0; -} - -static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) -{ - TBL_PC* sd = (TBL_PC*)bl; - clif_pvpset(sd, 0, 0, 2); - if (sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); - sd->pvp_timer = INVALID_TIMER; - } - return 0; -} - -BUILDIN_FUNC(pvpoff) -{ - int16 m; - const char *str; - - str=script_getstr(st,2); - m = map_mapname2mapid(str); - if(m < 0 || !map[m].flag.pvp) - return 0; //fixed Lupus - - map[m].flag.pvp = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); - - if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] - return 0; - - map_foreachinmap(buildin_pvpoff_sub, m, BL_PC); - return 0; -} - -BUILDIN_FUNC(gvgon) -{ - int16 m; - const char *str; - - str=script_getstr(st,2); - m = map_mapname2mapid(str); - if(m >= 0 && !map[m].flag.gvg) { - map[m].flag.gvg = 1; - clif_map_property_mapall(m, MAPPROPERTY_AGITZONE); - } - - return 0; -} -BUILDIN_FUNC(gvgoff) -{ - int16 m; - const char *str; - - str=script_getstr(st,2); - m = map_mapname2mapid(str); - if(m >= 0 && map[m].flag.gvg) { - map[m].flag.gvg = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); - } - - return 0; -} -/*========================================== - * Shows an emoticon on top of the player/npc - * emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name> - *------------------------------------------*/ -//Optional second parameter added by [Skotlex] -BUILDIN_FUNC(emotion) -{ - int type; - int player=0; - - type=script_getnum(st,2); - if(type < 0 || type > 100) - return 0; - - if( script_hasdata(st,3) ) - player=script_getnum(st,3); - - if (player) { - TBL_PC *sd = NULL; - if( script_hasdata(st,4) ) - sd = map_nick2sd(script_getstr(st,4)); - else - sd = script_rid2sd(st); - if (sd) - clif_emotion(&sd->bl,type); - } else - if( script_hasdata(st,4) ) - { - TBL_NPC *nd = npc_name2id(script_getstr(st,4)); - if(nd) - clif_emotion(&nd->bl,type); - } - else - clif_emotion(map_id2bl(st->oid),type); - return 0; -} - -static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap) -{ - int16 m=va_arg(ap,int); - int g_id=va_arg(ap,int); - int flag=va_arg(ap,int); - - if(!sd || sd->bl.m != m) - return 0; - if( - (sd->status.guild_id == g_id && flag&1) || //Warp out owners - (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders - (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] - ) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - return 1; -} - -static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap) -{ - struct mob_data *md=(struct mob_data *)bl; - - if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) - status_kill(bl); - - return 0; -} - -BUILDIN_FUNC(maprespawnguildid) -{ - const char *mapname=script_getstr(st,2); - int g_id=script_getnum(st,3); - int flag=script_getnum(st,4); - - int16 m=map_mapname2mapid(mapname); - - if(m == -1) - return 0; - - //Catch ALL players (in case some are 'between maps' on execution time) - map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); - if (flag&4) //Remove script mobs. - map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); - return 0; -} - -BUILDIN_FUNC(agitstart) -{ - if(agit_flag==1) return 0; // Agit already Start. - agit_flag=1; - guild_agit_start(); - return 0; -} - -BUILDIN_FUNC(agitend) -{ - if(agit_flag==0) return 0; // Agit already End. - agit_flag=0; - guild_agit_end(); - return 0; -} - -BUILDIN_FUNC(agitstart2) -{ - if(agit2_flag==1) return 0; // Agit2 already Start. - agit2_flag=1; - guild_agit2_start(); - return 0; -} - -BUILDIN_FUNC(agitend2) -{ - if(agit2_flag==0) return 0; // Agit2 already End. - agit2_flag=0; - guild_agit2_end(); - return 0; -} - -/*========================================== - * Returns whether woe is on or off. // choice script - *------------------------------------------*/ -BUILDIN_FUNC(agitcheck) -{ - script_pushint(st,agit_flag); - return 0; -} - -/*========================================== - * Returns whether woese is on or off. // choice script - *------------------------------------------*/ -BUILDIN_FUNC(agitcheck2) -{ - script_pushint(st,agit2_flag); - return 0; -} - -/// Sets the guild_id of this npc. -/// -/// flagemblem <guild_id>; -BUILDIN_FUNC(flagemblem) -{ - TBL_NPC* nd; - int g_id = script_getnum(st,2); - - if(g_id < 0) return 0; - - nd = (TBL_NPC*)map_id2nd(st->oid); - if( nd == NULL ) { - ShowError("script:flagemblem: npc %d not found\n", st->oid); - } else if( nd->subtype != SCRIPT ) { - ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname); - } else { - bool changed = ( nd->u.scr.guild_id != g_id )?true:false; - nd->u.scr.guild_id = g_id; - clif_guild_emblem_area(&nd->bl); - /* guild flag caching */ - if( g_id ) /* adding a id */ - guild_flag_add(nd); - else if( changed ) /* removing a flag */ - guild_flag_remove(nd); - } - return 0; -} - -BUILDIN_FUNC(getcastlename) -{ - const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); - struct guild_castle* gc = guild_mapname2gc(mapname); - const char* name = (gc) ? gc->castle_name : ""; - script_pushstrcopy(st,name); - return 0; -} - -BUILDIN_FUNC(getcastledata) -{ - const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL); - int index = script_getnum(st,3); - struct guild_castle *gc = guild_mapname2gc(mapname); - - if (gc == NULL) { - script_pushint(st,0); - ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname); - return 1; - } - - switch (index) { - case 1: - script_pushint(st,gc->guild_id); break; - case 2: - script_pushint(st,gc->economy); break; - case 3: - script_pushint(st,gc->defense); break; - case 4: - script_pushint(st,gc->triggerE); break; - case 5: - script_pushint(st,gc->triggerD); break; - case 6: - script_pushint(st,gc->nextTime); break; - case 7: - script_pushint(st,gc->payTime); break; - case 8: - script_pushint(st,gc->createTime); break; - case 9: - script_pushint(st,gc->visibleC); break; - default: - if (index > 9 && index <= 9+MAX_GUARDIANS) { - script_pushint(st,gc->guardian[index-10].visible); - break; - } - script_pushint(st,0); - ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index); - return 1; - } - return 0; -} - -BUILDIN_FUNC(setcastledata) -{ - const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL); - int index = script_getnum(st,3); - int value = script_getnum(st,4); - struct guild_castle *gc = guild_mapname2gc(mapname); - - if (gc == NULL) { - ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname); - return 1; - } - - if (index <= 0 || index > 9+MAX_GUARDIANS) { - ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index); - return 1; - } - - guild_castledatasave(gc->castle_id, index, value); - return 0; -} - -/* ===================================================================== - * ---------------------------------------------------------------------*/ -BUILDIN_FUNC(requestguildinfo) -{ - int guild_id=script_getnum(st,2); - const char *event=NULL; - - if( script_hasdata(st,3) ){ - event=script_getstr(st,3); - check_event(st, event); - } - - if(guild_id>0) - guild_npc_request_info(guild_id,event); - return 0; -} - -/// Returns the number of cards that have been compounded onto the specified equipped item. -/// getequipcardcnt(<equipment slot>); -BUILDIN_FUNC(getequipcardcnt) -{ - int i=-1,j,num; - TBL_PC *sd; - int count; - - num=script_getnum(st,2); - sd=script_rid2sd(st); - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - - if (i < 0 || !sd->inventory_data[i]) { - script_pushint(st,0); - return 0; - } - - if(itemdb_isspecial(sd->status.inventory[i].card[0])) - { - script_pushint(st,0); - return 0; - } - - count = 0; - for( j = 0; j < sd->inventory_data[i]->slot; j++ ) - if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD ) - count++; - - script_pushint(st,count); - return 0; -} - -/// Removes all cards from the item found in the specified equipment slot of the invoking character, -/// and give them to the character. If any cards were removed in this manner, it will also show a success effect. -/// successremovecards <slot>; -BUILDIN_FUNC(successremovecards) { - int i=-1,j,c,cardflag=0; - - TBL_PC* sd = script_rid2sd(st); - int num = script_getnum(st,2); - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - - if (i < 0 || !sd->inventory_data[i]) { - return 0; - } - - if(itemdb_isspecial(sd->status.inventory[i].card[0])) - return 0; - - for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { - if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item - int flag; - struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - cardflag = 1; - item_tmp.nameid = sd->status.inventory[i].card[c]; - item_tmp.identify = 1; - - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - } - } - - if(cardflag == 1) {//if card was remove remplace item with no card - int flag; - struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - - item_tmp.nameid = sd->status.inventory[i].nameid; - item_tmp.identify = 1; - item_tmp.refine = sd->status.inventory[i].refine; - item_tmp.attribute = sd->status.inventory[i].attribute; - item_tmp.expire_time = sd->status.inventory[i].expire_time; - - for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) - item_tmp.card[j]=sd->status.inventory[i].card[j]; - - pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - - clif_misceffect(&sd->bl,3); - } - return 0; -} - -/// Removes all cards from the item found in the specified equipment slot of the invoking character. -/// failedremovecards <slot>, <type>; -/// <type>=0 : will destroy both the item and the cards. -/// <type>=1 : will keep the item, but destroy the cards. -/// <type>=2 : will keep the cards, but destroy the item. -/// <type>=? : will just display the failure effect. -BUILDIN_FUNC(failedremovecards) { - int i=-1,j,c,cardflag=0; - - TBL_PC* sd = script_rid2sd(st); - int num = script_getnum(st,2); - int typefail = script_getnum(st,3); - - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - - if (i < 0 || !sd->inventory_data[i]) - return 0; - - if(itemdb_isspecial(sd->status.inventory[i].card[0])) - return 0; - - for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { - if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) { - cardflag = 1; - - if(typefail == 2) {// add cards to inventory, clear - int flag; - struct item item_tmp; - - memset(&item_tmp,0,sizeof(item_tmp)); - - item_tmp.nameid = sd->status.inventory[i].card[c]; - item_tmp.identify = 1; - - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - } - } - } - - if(cardflag == 1) { - if(typefail == 0 || typefail == 2){ // destroy the item - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - } - if(typefail == 1){ // destroy the card - int flag; - struct item item_tmp; - - memset(&item_tmp,0,sizeof(item_tmp)); - - item_tmp.nameid = sd->status.inventory[i].nameid; - item_tmp.identify = 1; - item_tmp.refine = sd->status.inventory[i].refine; - item_tmp.attribute = sd->status.inventory[i].attribute; - item_tmp.expire_time = sd->status.inventory[i].expire_time; - - for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) - item_tmp.card[j]=sd->status.inventory[i].card[j]; - - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ - clif_additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - } - clif_misceffect(&sd->bl,2); - } - - return 0; -} - -/* ================================================================ - * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>; - * type: 0=everyone, 1=guild, 2=party; [Reddozen] - * improved by [Lance] - * ================================================================*/ -BUILDIN_FUNC(mapwarp) // Added by RoVeRT -{ - int x,y,m,check_val=0,check_ID=0,i=0; - struct guild *g = NULL; - struct party_data *p = NULL; - const char *str; - const char *mapname; - unsigned int index; - mapname=script_getstr(st,2); - str=script_getstr(st,3); - x=script_getnum(st,4); - y=script_getnum(st,5); - if(script_hasdata(st,7)){ - check_val=script_getnum(st,6); - check_ID=script_getnum(st,7); - } - - if((m=map_mapname2mapid(mapname))< 0) - return 0; - - if(!(index=mapindex_name2id(str))) - return 0; - - switch(check_val){ - case 1: - g = guild_search(check_ID); - if (g){ - for( i=0; i < g->max_member; i++) - { - if(g->member[i].sd && g->member[i].sd->bl.m==m){ - pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); - } - } - } - break; - case 2: - p = party_search(check_ID); - if(p){ - for(i=0;i<MAX_PARTY; i++){ - if(p->data[i].sd && p->data[i].sd->bl.m == m){ - pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); - } - } - } - break; - default: - map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); - break; - } - - return 0; -} - -static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT -{ - char *event=va_arg(ap,char *); - struct mob_data *md = ((struct mob_data *)bl); - if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) ) - return 1; - return 0; -} - -BUILDIN_FUNC(mobcount) // Added by RoVeRT -{ - const char *mapname,*event; - int16 m; - mapname=script_getstr(st,2); - event=script_getstr(st,3); - - if( strcmp(event, "all") == 0 ) - event = NULL; - else - check_event(st, event); - - if( strcmp(mapname, "this") == 0 ) { - struct map_session_data *sd = script_rid2sd(st); - if( sd ) - m = sd->bl.m; - else { - script_pushint(st,-1); - return 0; - } - } - else if( (m = map_mapname2mapid(mapname)) < 0 ) { - script_pushint(st,-1); - return 0; - } - - if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - { - script_pushint(st,-1); - return 0; - } - - script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); - - return 0; -} - -BUILDIN_FUNC(marriage) -{ - const char *partner=script_getstr(st,2); - TBL_PC *sd=script_rid2sd(st); - TBL_PC *p_sd=map_nick2sd(partner); - - if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ - script_pushint(st,0); - return 0; - } - script_pushint(st,1); - return 0; -} -BUILDIN_FUNC(wedding_effect) -{ - TBL_PC *sd=script_rid2sd(st); - struct block_list *bl; - - if(sd==NULL) { - bl=map_id2bl(st->oid); - } else - bl=&sd->bl; - clif_wedding_effect(bl); - return 0; -} -BUILDIN_FUNC(divorce) -{ - TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || pc_divorce(sd) < 0){ - script_pushint(st,0); - return 0; - } - script_pushint(st,1); - return 0; -} - -BUILDIN_FUNC(ispartneron) -{ - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || !pc_ismarried(sd) || - map_charid2sd(sd->status.partner_id) == NULL) { - script_pushint(st,0); - return 0; - } - - script_pushint(st,1); - return 0; -} - -BUILDIN_FUNC(getpartnerid) -{ - TBL_PC *sd=script_rid2sd(st); - if (sd == NULL) { - script_pushint(st,0); - return 0; - } - - script_pushint(st,sd->status.partner_id); - return 0; -} - -BUILDIN_FUNC(getchildid) -{ - TBL_PC *sd=script_rid2sd(st); - if (sd == NULL) { - script_pushint(st,0); - return 0; - } - - script_pushint(st,sd->status.child); - return 0; -} - -BUILDIN_FUNC(getmotherid) -{ - TBL_PC *sd=script_rid2sd(st); - if (sd == NULL) { - script_pushint(st,0); - return 0; - } - - script_pushint(st,sd->status.mother); - return 0; -} - -BUILDIN_FUNC(getfatherid) -{ - TBL_PC *sd=script_rid2sd(st); - if (sd == NULL) { - script_pushint(st,0); - return 0; - } - - script_pushint(st,sd->status.father); - return 0; -} - -BUILDIN_FUNC(warppartner) -{ - int x,y; - unsigned short mapindex; - const char *str; - TBL_PC *sd=script_rid2sd(st); - TBL_PC *p_sd=NULL; - - if(sd==NULL || !pc_ismarried(sd) || - (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) { - script_pushint(st,0); - return 0; - } - - str=script_getstr(st,2); - x=script_getnum(st,3); - y=script_getnum(st,4); - - mapindex = mapindex_name2id(str); - if (mapindex) { - pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); - script_pushint(st,1); - } else - script_pushint(st,0); - return 0; -} - -/*================================================ - * Script for Displaying MOB Information [Valaris] - *------------------------------------------------*/ -BUILDIN_FUNC(strmobinfo) -{ - - int num=script_getnum(st,2); - int class_=script_getnum(st,3); - - if(!mobdb_checkid(class_)) - { - if (num < 3) //requested a string - script_pushconststr(st,""); - else - script_pushint(st,0); - return 0; - } - - switch (num) { - case 1: script_pushstrcopy(st,mob_db(class_)->name); break; - case 2: script_pushstrcopy(st,mob_db(class_)->jname); break; - case 3: script_pushint(st,mob_db(class_)->lv); break; - case 4: script_pushint(st,mob_db(class_)->status.max_hp); break; - case 5: script_pushint(st,mob_db(class_)->status.max_sp); break; - case 6: script_pushint(st,mob_db(class_)->base_exp); break; - case 7: script_pushint(st,mob_db(class_)->job_exp); break; - default: - script_pushint(st,0); - break; - } - return 0; -} - -/*========================================== - * Summon guardians [Valaris] - * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id> - *------------------------------------------*/ -BUILDIN_FUNC(guardian) -{ - int class_=0,x=0,y=0,guardian=0; - const char *str,*map,*evt=""; - struct script_data *data; - bool has_index = false; - - map =script_getstr(st,2); - x =script_getnum(st,3); - y =script_getnum(st,4); - str =script_getstr(st,5); - class_=script_getnum(st,6); - - if( script_hasdata(st,8) ) - {// "<event label>",<guardian index> - evt=script_getstr(st,7); - guardian=script_getnum(st,8); - has_index = true; - } else if( script_hasdata(st,7) ){ - data=script_getdata(st,7); - get_val(st,data); - if( data_isstring(data) ) - {// "<event label>" - evt=script_getstr(st,7); - } else if( data_isint(data) ) - {// <guardian index> - guardian=script_getnum(st,7); - has_index = true; - } else { - ShowError("script:guardian: invalid data type for argument #6 (from 1)\n"); - script_reportdata(data); - return 1; - } - } - - check_event(st, evt); - script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index)); - - return 0; -} -/*========================================== - * Invisible Walls [Zephyrus] - *------------------------------------------*/ -BUILDIN_FUNC(setwall) -{ - const char *map, *name; - int x, y, m, size, dir; - bool shootable; - - map = script_getstr(st,2); - x = script_getnum(st,3); - y = script_getnum(st,4); - size = script_getnum(st,5); - dir = script_getnum(st,6); - shootable = script_getnum(st,7); - name = script_getstr(st,8); - - if( (m = map_mapname2mapid(map)) < 0 ) - return 0; // Invalid Map - - map_iwall_set(m, x, y, size, dir, shootable, name); - return 0; -} -BUILDIN_FUNC(delwall) -{ - const char *name = script_getstr(st,2); - map_iwall_remove(name); - - return 0; -} - -/// Retrieves various information about the specified guardian. -/// -/// guardianinfo("<map_name>", <index>, <type>) -> <value> -/// type: 0 - whether it is deployed or not -/// 1 - maximum hp -/// 2 - current hp -/// -BUILDIN_FUNC(guardianinfo) -{ - const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); - int id = script_getnum(st,3); - int type = script_getnum(st,4); - - struct guild_castle* gc = guild_mapname2gc(mapname); - struct mob_data* gd; - - if( gc == NULL || id < 0 || id >= MAX_GUARDIANS ) - { - script_pushint(st,-1); - return 0; - } - - if( type == 0 ) - script_pushint(st, gc->guardian[id].visible); - else - if( !gc->guardian[id].visible ) - script_pushint(st,-1); - else - if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) - script_pushint(st,-1); - else - { - if ( type == 1 ) script_pushint(st,gd->status.max_hp); - else if( type == 2 ) script_pushint(st,gd->status.hp); - else - script_pushint(st,-1); - } - - return 0; -} - -/*========================================== - * Get the item name by item_id or null - *------------------------------------------*/ -BUILDIN_FUNC(getitemname) -{ - int item_id=0; - struct item_data *i_data; - char *item_name; - struct script_data *data; - - data=script_getdata(st,2); - get_val(st,data); - - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - if( item_data ) - item_id=item_data->nameid; - }else - item_id=conv_num(st,data); - - i_data = itemdb_exists(item_id); - if (i_data == NULL) - { - script_pushconststr(st,"null"); - return 0; - } - item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char)); - - memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH); - script_pushstr(st,item_name); - return 0; -} -/*========================================== - * Returns number of slots an item has. [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(getitemslots) -{ - int item_id; - struct item_data *i_data; - - item_id=script_getnum(st,2); - - i_data = itemdb_exists(item_id); - - if (i_data) - script_pushint(st,i_data->slot); - else - script_pushint(st,-1); - return 0; -} - -// TODO: add matk here if needed/once we get rid of RENEWAL - -/*========================================== - * Returns some values of an item [Lupus] - * Price, Weight, etc... - getiteminfo(itemID,n), where n - 0 value_buy; - 1 value_sell; - 2 type; - 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. - if = 0, then monsters don't drop it at all (rare or a quest item) - if = -1, then this item is sold in NPC shops only - 4 sex; - 5 equip; - 6 weight; - 7 atk; - 8 def; - 9 range; - 10 slot; - 11 look; - 12 elv; - 13 wlv; - 14 view id - *------------------------------------------*/ -BUILDIN_FUNC(getiteminfo) -{ - int item_id,n; - int *item_arr; - struct item_data *i_data; - - item_id = script_getnum(st,2); - n = script_getnum(st,3); - i_data = itemdb_exists(item_id); - - if (i_data && n>=0 && n<=14) { - item_arr = (int*)&i_data->value_buy; - script_pushint(st,item_arr[n]); - } else - script_pushint(st,-1); - return 0; -} - -/*========================================== - * Set some values of an item [Lupus] - * Price, Weight, etc... - setiteminfo(itemID,n,Value), where n - 0 value_buy; - 1 value_sell; - 2 type; - 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. - if = 0, then monsters don't drop it at all (rare or a quest item) - if = -1, then this item is sold in NPC shops only - 4 sex; - 5 equip; - 6 weight; - 7 atk; - 8 def; - 9 range; - 10 slot; - 11 look; - 12 elv; - 13 wlv; - 14 view id - * Returns Value or -1 if the wrong field's been set - *------------------------------------------*/ -BUILDIN_FUNC(setiteminfo) -{ - int item_id,n,value; - int *item_arr; - struct item_data *i_data; - - item_id = script_getnum(st,2); - n = script_getnum(st,3); - value = script_getnum(st,4); - i_data = itemdb_exists(item_id); - - if (i_data && n>=0 && n<=14) { - item_arr = (int*)&i_data->value_buy; - item_arr[n] = value; - script_pushint(st,value); - } else - script_pushint(st,-1); - return 0; -} - -/*========================================== - * Returns value from equipped item slot n [Lupus] - getequipcardid(num,slot) - where - num = eqip position slot - slot = 0,1,2,3 (Card Slot N) - - This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced) - it's useful when you want to check item cards or if it's signed - Useful for such quests as "Sign this refined item with players name" etc - Hat[0] +4 -> Player's Hat[0] +4 - *------------------------------------------*/ -BUILDIN_FUNC(getequipcardid) -{ - int i=-1,num,slot; - TBL_PC *sd; - - num=script_getnum(st,2); - slot=script_getnum(st,3); - sd=script_rid2sd(st); - if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); - if(i >= 0 && slot>=0 && slot<4) - script_pushint(st,sd->status.inventory[i].card[slot]); - else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * petskillbonus [Valaris] //Rewritten by [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(petskillbonus) -{ - struct pet_data *pd; - - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - if (pd->bonus) - { //Clear previous bonus - if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); - } else //init - pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus)); - - pd->bonus->type=script_getnum(st,2); - pd->bonus->val=script_getnum(st,3); - pd->bonus->duration=script_getnum(st,4); - pd->bonus->delay=script_getnum(st,5); - - if (pd->state.skillbonus == 1) - pd->state.skillbonus=0; // waiting state - - // wait for timer to start - if (battle_config.pet_equip_required && pd->pet.equip == 0) - pd->bonus->timer = INVALID_TIMER; - else - pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); - - return 0; -} - -/*========================================== - * pet looting [Valaris] //Rewritten by [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(petloot) -{ - int max; - struct pet_data *pd; - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - max=script_getnum(st,2); - - if(max < 1) - max = 1; //Let'em loot at least 1 item. - else if (max > MAX_PETLOOT_SIZE) - max = MAX_PETLOOT_SIZE; - - pd = sd->pd; - if (pd->loot != NULL) - { //Release whatever was there already and reallocate memory - pet_lootitem_drop(pd, pd->msd); - aFree(pd->loot->item); - } - else - pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot)); - - pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item)); - - pd->loot->max=max; - pd->loot->count = 0; - pd->loot->weight = 0; - - return 0; -} -/*========================================== - * Set arrays with info of all sd inventory : - * @inventorylist_id, @inventorylist_amount, @inventorylist_equip, - * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute, - * @inventorylist_card(0..3), @inventorylist_expire - * @inventorylist_count = scalar - *------------------------------------------*/ -BUILDIN_FUNC(getinventorylist) -{ - TBL_PC *sd=script_rid2sd(st); - char card_var[NAME_LENGTH]; - - int i,j=0,k; - if(!sd) return 0; - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ - pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); - pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); - pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); - pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); - pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); - pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); - for (k = 0; k < MAX_SLOTS; k++) - { - sprintf(card_var, "@inventorylist_card%d",k+1); - pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); - } - pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); - j++; - } - } - pc_setreg(sd,add_str("@inventorylist_count"),j); - return 0; -} - -BUILDIN_FUNC(getskilllist) -{ - TBL_PC *sd=script_rid2sd(st); - int i,j=0; - if(!sd) return 0; - for(i=0;i<MAX_SKILL;i++){ - if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ - pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); - pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); - pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); - j++; - } - } - pc_setreg(sd,add_str("@skilllist_count"),j); - return 0; -} - -BUILDIN_FUNC(clearitem) -{ - TBL_PC *sd=script_rid2sd(st); - int i; - if(sd==NULL) return 0; - for (i=0; i<MAX_INVENTORY; i++) { - if (sd->status.inventory[i].amount) { - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); - } - } - return 0; -} - -/*========================================== - * Disguise Player (returns Mob/NPC ID if success, 0 on fail) - *------------------------------------------*/ -BUILDIN_FUNC(disguise) -{ - int id; - TBL_PC* sd = script_rid2sd(st); - if (sd == NULL) return 0; - - id = script_getnum(st,2); - - if (mobdb_checkid(id) || npcdb_checkid(id)) { - pc_disguise(sd, id); - script_pushint(st,id); - } else - script_pushint(st,0); - - return 0; -} - -/*========================================== - * Undisguise Player (returns 1 if success, 0 on fail) - *------------------------------------------*/ -BUILDIN_FUNC(undisguise) -{ - TBL_PC* sd = script_rid2sd(st); - if (sd == NULL) return 0; - - if (sd->disguise) { - pc_disguise(sd, 0); - script_pushint(st,0); - } else { - script_pushint(st,1); - } - return 0; -} - -/*========================================== - * Transform a bl to another _class, - * @type unused - *------------------------------------------*/ -BUILDIN_FUNC(classchange) -{ - int _class,type; - struct block_list *bl=map_id2bl(st->oid); - - if(bl==NULL) return 0; - - _class=script_getnum(st,2); - type=script_getnum(st,3); - clif_class_change(bl,_class,type); - return 0; -} - -/*========================================== - * Display an effect - *------------------------------------------*/ -BUILDIN_FUNC(misceffect) -{ - int type; - - type=script_getnum(st,2); - if(st->oid && st->oid != fake_nd->bl.id) { - struct block_list *bl = map_id2bl(st->oid); - if (bl) - clif_specialeffect(bl,type,AREA); - } else{ - TBL_PC *sd=script_rid2sd(st); - if(sd) - clif_specialeffect(&sd->bl,type,AREA); - } - return 0; -} -/*========================================== - * Play a BGM on a single client [Rikter/Yommy] - *------------------------------------------*/ -BUILDIN_FUNC(playBGM) -{ - const char* name; - struct map_session_data* sd; - - if( ( sd = script_rid2sd(st) ) != NULL ) - { - name = script_getstr(st,2); - - clif_playBGM(sd, name); - } - - return 0; -} - -static int playBGM_sub(struct block_list* bl,va_list ap) -{ - const char* name = va_arg(ap,const char*); - - clif_playBGM(BL_CAST(BL_PC, bl), name); - - return 0; -} - -static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) -{ - const char* name = va_arg(args, const char*); - - clif_playBGM(sd, name); - return 0; -} - -/*========================================== - * Play a BGM on multiple client [Rikter/Yommy] - *------------------------------------------*/ -BUILDIN_FUNC(playBGMall) -{ - const char* name; - - name = script_getstr(st,2); - - if( script_hasdata(st,7) ) - {// specified part of map - const char* map = script_getstr(st,3); - int x0 = script_getnum(st,4); - int y0 = script_getnum(st,5); - int x1 = script_getnum(st,6); - int y1 = script_getnum(st,7); - - map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); - } - else if( script_hasdata(st,3) ) - {// entire map - const char* map = script_getstr(st,3); - - map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name); - } - else - {// entire server - map_foreachpc(&playBGM_foreachpc_sub, name); - } - - return 0; -} - -/*========================================== - * Play a .wav sound for sd - *------------------------------------------*/ -BUILDIN_FUNC(soundeffect) -{ - TBL_PC* sd = script_rid2sd(st); - const char* name = script_getstr(st,2); - int type = script_getnum(st,3); - - if(sd) - { - clif_soundeffect(sd,&sd->bl,name,type); - } - return 0; -} - -int soundeffect_sub(struct block_list* bl,va_list ap) -{ - char* name = va_arg(ap,char*); - int type = va_arg(ap,int); - - clif_soundeffect((TBL_PC *)bl, bl, name, type); - - return 0; -} - -/*========================================== - * Play a sound effect (.wav) on multiple clients - * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}; - *------------------------------------------*/ -BUILDIN_FUNC(soundeffectall) -{ - struct block_list* bl; - const char* name; - int type; - - bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid); - if (!bl) - return 0; - - name = script_getstr(st,2); - type = script_getnum(st,3); - - //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage] - - if(!script_hasdata(st,4)) - { // area around - clif_soundeffectall(bl, name, type, AREA); - } - else - if(!script_hasdata(st,5)) - { // entire map - const char* map = script_getstr(st,4); - map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); - } - else - if(script_hasdata(st,8)) - { // specified part of map - const char* map = script_getstr(st,4); - int x0 = script_getnum(st,5); - int y0 = script_getnum(st,6); - int x1 = script_getnum(st,7); - int y1 = script_getnum(st,8); - map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); - } - else - { - ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n"); - } - - return 0; -} -/*========================================== - * pet status recovery [Valaris] / Rewritten by [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(petrecovery) -{ - struct pet_data *pd; - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - - if (pd->recovery) - { //Halt previous bonus - if (pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); - } else //Init - pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); - - pd->recovery->type = (sc_type)script_getnum(st,2); - pd->recovery->delay = script_getnum(st,3); - pd->recovery->timer = INVALID_TIMER; - - return 0; -} - -/*========================================== - * pet healing [Valaris] //Rewritten by [Skotlex] - *------------------------------------------*/ -BUILDIN_FUNC(petheal) -{ - struct pet_data *pd; - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - if (pd->s_skill) - { //Clear previous skill - if (pd->s_skill->timer != INVALID_TIMER) - { - if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); - else - delete_timer(pd->s_skill->timer, pet_heal_timer); - } - } else //init memory - pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - - pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport - //Use the lv as the amount to heal - pd->s_skill->lv=script_getnum(st,2); - pd->s_skill->delay=script_getnum(st,3); - pd->s_skill->hp=script_getnum(st,4); - pd->s_skill->sp=script_getnum(st,5); - - //Use delay as initial offset to avoid skill/heal exploits - if (battle_config.pet_equip_required && pd->pet.equip == 0) - pd->s_skill->timer = INVALID_TIMER; - else - pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - * pet attack skills [Valaris] //Rewritten by [Skotlex] - *------------------------------------------*/ -/// petskillattack <skill id>,<level>,<rate>,<bonusrate> -/// petskillattack "<skill name>",<level>,<rate>,<bonusrate> -BUILDIN_FUNC(petskillattack) -{ - struct pet_data *pd; - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - if (pd->a_skill == NULL) - pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - - pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - pd->a_skill->lv=script_getnum(st,3); - pd->a_skill->div_ = 0; - pd->a_skill->rate=script_getnum(st,4); - pd->a_skill->bonusrate=script_getnum(st,5); - - return 0; -} - -/*========================================== - * pet attack skills [Valaris] - *------------------------------------------*/ -/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate> -/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate> -BUILDIN_FUNC(petskillattack2) -{ - struct pet_data *pd; - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - if (pd->a_skill == NULL) - pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); - - pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - pd->a_skill->lv=script_getnum(st,3); - pd->a_skill->div_ = script_getnum(st,4); - pd->a_skill->rate=script_getnum(st,5); - pd->a_skill->bonusrate=script_getnum(st,6); - - return 0; -} - -/*========================================== - * pet support skills [Skotlex] - *------------------------------------------*/ -/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp> -/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp> -BUILDIN_FUNC(petskillsupport) -{ - struct pet_data *pd; - TBL_PC *sd=script_rid2sd(st); - - if(sd==NULL || sd->pd==NULL) - return 0; - - pd=sd->pd; - if (pd->s_skill) - { //Clear previous skill - if (pd->s_skill->timer != INVALID_TIMER) - { - if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); - else - delete_timer(pd->s_skill->timer, pet_heal_timer); - } - } else //init memory - pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); - - pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - pd->s_skill->lv=script_getnum(st,3); - pd->s_skill->delay=script_getnum(st,4); - pd->s_skill->hp=script_getnum(st,5); - pd->s_skill->sp=script_getnum(st,6); - - //Use delay as initial offset to avoid skill/heal exploits - if (battle_config.pet_equip_required && pd->pet.equip == 0) - pd->s_skill->timer = INVALID_TIMER; - else - pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); - - return 0; -} - -/*========================================== - * Scripted skill effects [Celest] - *------------------------------------------*/ -/// skilleffect <skill id>,<level> -/// skilleffect "<skill name>",<level> -BUILDIN_FUNC(skilleffect) -{ - TBL_PC *sd; - - uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - uint16 skill_lv=script_getnum(st,3); - sd=script_rid2sd(st); - - clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); - - return 0; -} - -/*========================================== - * NPC skill effects [Valaris] - *------------------------------------------*/ -/// npcskilleffect <skill id>,<level>,<x>,<y> -/// npcskilleffect "<skill name>",<level>,<x>,<y> -BUILDIN_FUNC(npcskilleffect) -{ - struct block_list *bl= map_id2bl(st->oid); - - uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); - uint16 skill_lv=script_getnum(st,3); - int x=script_getnum(st,4); - int y=script_getnum(st,5); - - if (bl) - clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); - - return 0; -} - -/*========================================== - * Special effects [Valaris] - *------------------------------------------*/ -BUILDIN_FUNC(specialeffect) -{ - struct block_list *bl=map_id2bl(st->oid); - int type = script_getnum(st,2); - enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; - - if(bl==NULL) - return 0; - - if( script_hasdata(st,4) ) - { - TBL_NPC *nd = npc_name2id(script_getstr(st,4)); - if(nd) - clif_specialeffect(&nd->bl, type, target); - } - else - { - if (target == SELF) { - TBL_PC *sd=script_rid2sd(st); - if (sd) - clif_specialeffect_single(bl,type,sd->fd); - } else { - clif_specialeffect(bl, type, target); - } - } - - return 0; -} - -BUILDIN_FUNC(specialeffect2) -{ - TBL_PC *sd=script_rid2sd(st); - int type = script_getnum(st,2); - enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; - - if( script_hasdata(st,4) ) - sd = map_nick2sd(script_getstr(st,4)); - - if (sd) - clif_specialeffect(&sd->bl, type, target); - - return 0; -} - -/*========================================== - * Nude [Valaris] - *------------------------------------------*/ -BUILDIN_FUNC(nude) -{ - TBL_PC *sd = script_rid2sd(st); - int i, calcflag = 0; - - if( sd == NULL ) - return 0; - - for( i = 0 ; i < EQI_MAX; i++ ) { - if( sd->equip_index[ i ] >= 0 ) { - if( !calcflag ) - calcflag = 1; - pc_unequipitem( sd , sd->equip_index[ i ] , 2); - } - } - - if( calcflag ) - status_calc_pc(sd,0); - - return 0; -} - -/*========================================== - * gmcommand [MouseJstr] - *------------------------------------------*/ -BUILDIN_FUNC(atcommand) -{ - TBL_PC dummy_sd; - TBL_PC* sd; - int fd; - const char* cmd; - - cmd = script_getstr(st,2); - - if (st->rid) { - sd = script_rid2sd(st); - fd = sd->fd; - } else { //Use a dummy character. - sd = &dummy_sd; - fd = 0; - - memset(&dummy_sd, 0, sizeof(TBL_PC)); - if (st->oid) - { - struct block_list* bl = map_id2bl(st->oid); - memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); - if (bl->type == BL_NPC) - safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); - } - } - - if (!is_atcommand(fd, sd, cmd, 0)) { - ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd); - script_reportsrc(st); - return 1; - } - - return 0; -} - -/*========================================== - * Displays a message for the player only (like system messages like "you got an apple" ) - *------------------------------------------*/ -BUILDIN_FUNC(dispbottom) -{ - TBL_PC *sd=script_rid2sd(st); - const char *message; - message=script_getstr(st,2); - if(sd) - clif_disp_onlyself(sd,message,(int)strlen(message)); - return 0; -} - -/*========================================== - * All The Players Full Recovery - * (HP/SP full restore and resurrect if need) - *------------------------------------------*/ -BUILDIN_FUNC(recovery) -{ - TBL_PC* sd; - struct s_mapiterator* iter; - - iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - { - if(pc_isdead(sd)) - status_revive(&sd->bl, 100, 100); - else - status_percent_heal(&sd->bl, 100, 100); - clif_displaymessage(sd->fd,msg_txt(680)); - } - mapit_free(iter); - return 0; -} -/*========================================== - * Get your pet info: getpetinfo(n) - * n -> 0:pet_id 1:pet_class 2:pet_name - * 3:friendly 4:hungry, 5: rename flag. - *------------------------------------------*/ -BUILDIN_FUNC(getpetinfo) -{ - TBL_PC *sd=script_rid2sd(st); - TBL_PET *pd; - int type=script_getnum(st,2); - - if(!sd || !sd->pd) { - if (type == 2) - script_pushconststr(st,"null"); - else - script_pushint(st,0); - return 0; - } - pd = sd->pd; - switch(type){ - case 0: script_pushint(st,pd->pet.pet_id); break; - case 1: script_pushint(st,pd->pet.class_); break; - case 2: script_pushstrcopy(st,pd->pet.name); break; - case 3: script_pushint(st,pd->pet.intimate); break; - case 4: script_pushint(st,pd->pet.hungry); break; - case 5: script_pushint(st,pd->pet.rename_flag); break; - default: - script_pushint(st,0); - break; - } - return 0; -} - -/*========================================== - * Get your homunculus info: gethominfo(n) - * n -> 0:hom_id 1:class 2:name - * 3:friendly 4:hungry, 5: rename flag. - * 6: level - *------------------------------------------*/ -BUILDIN_FUNC(gethominfo) -{ - TBL_PC *sd=script_rid2sd(st); - TBL_HOM *hd; - int type=script_getnum(st,2); - - hd = sd?sd->hd:NULL; - if(!merc_is_hom_active(hd)) - { - if (type == 2) - script_pushconststr(st,"null"); - else - script_pushint(st,0); - return 0; - } - - switch(type){ - case 0: script_pushint(st,hd->homunculus.hom_id); break; - case 1: script_pushint(st,hd->homunculus.class_); break; - case 2: script_pushstrcopy(st,hd->homunculus.name); break; - case 3: script_pushint(st,hd->homunculus.intimacy); break; - case 4: script_pushint(st,hd->homunculus.hunger); break; - case 5: script_pushint(st,hd->homunculus.rename_flag); break; - case 6: script_pushint(st,hd->homunculus.level); break; - default: - script_pushint(st,0); - break; - } - return 0; -} - -/// Retrieves information about character's mercenary -/// getmercinfo <type>[,<char id>]; -BUILDIN_FUNC(getmercinfo) -{ - int type, char_id; - struct map_session_data* sd; - struct mercenary_data* md; - - type = script_getnum(st,2); - - if( script_hasdata(st,3) ) - { - char_id = script_getnum(st,3); - - if( ( sd = map_charid2sd(char_id) ) == NULL ) - { - ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id); - script_pushnil(st); - return 1; - } - } - else - { - if( ( sd = script_rid2sd(st) ) == NULL ) - { - script_pushnil(st); - return 0; - } - } - - md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL; - - switch( type ) - { - case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break; - case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break; - case 2: - if( md ) - script_pushstrcopy(st,md->db->name); - else - script_pushconststr(st,""); - break; - case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break; - case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break; - case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break; - case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break; - case 7: script_pushint(st,md ? md->db->lv : 0); break; - default: - ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id); - script_pushnil(st); - return 1; - } - - return 0; -} - -/*========================================== - * Shows wether your inventory(and equips) contain - selected card or not. - checkequipedcard(4001); - *------------------------------------------*/ -BUILDIN_FUNC(checkequipedcard) -{ - TBL_PC *sd=script_rid2sd(st); - - if(sd){ - int n,i,c=0; - c=script_getnum(st,2); - - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){ - if (itemdb_isspecial(sd->status.inventory[i].card[0])) - continue; - for(n=0;n<sd->inventory_data[i]->slot;n++){ - if(sd->status.inventory[i].card[n]==c){ - script_pushint(st,1); - return 0; - } - } - } - } - } - script_pushint(st,0); - return 0; -} - -BUILDIN_FUNC(jump_zero) -{ - int sel; - sel=script_getnum(st,2); - if(!sel) { - int pos; - if( !data_islabel(script_getdata(st,3)) ){ - ShowError("script: jump_zero: not label !\n"); - st->state=END; - return 1; - } - - pos=script_getnum(st,3); - st->pos=pos; - st->state=GOTO; - } - return 0; -} - -/*========================================== - * movenpc [MouseJstr] - *------------------------------------------*/ -BUILDIN_FUNC(movenpc) -{ - TBL_NPC *nd = NULL; - const char *npc; - int x,y; - - npc = script_getstr(st,2); - x = script_getnum(st,3); - y = script_getnum(st,4); - - if ((nd = npc_name2id(npc)) == NULL) - return -1; - - if (script_hasdata(st,5)) - nd->ud.dir = script_getnum(st,5) % 8; - npc_movenpc(nd, x, y); - return 0; -} - -/*========================================== - * message [MouseJstr] - *------------------------------------------*/ -BUILDIN_FUNC(message) -{ - const char *msg,*player; - TBL_PC *pl_sd = NULL; - - player = script_getstr(st,2); - msg = script_getstr(st,3); - - if((pl_sd=map_nick2sd((char *) player)) == NULL) - return 0; - clif_displaymessage(pl_sd->fd, msg); - - return 0; -} - -/*========================================== - * npctalk (sends message to surrounding area) - *------------------------------------------*/ -BUILDIN_FUNC(npctalk) -{ - const char* str; - char name[NAME_LENGTH], message[256]; - - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); - str = script_getstr(st,2); - - if(nd) - { - safestrncpy(name, nd->name, sizeof(name)); - strtok(name, "#"); // discard extra name identifier if present - safesnprintf(message, sizeof(message), "%s : %s", name, str); - clif_message(&nd->bl, message); - } - - return 0; -} - -// change npc walkspeed [Valaris] -BUILDIN_FUNC(npcspeed) -{ - struct npc_data* nd; - int speed; - - speed = script_getnum(st,2); - nd =(struct npc_data *)map_id2bl(st->oid); - - if( nd ) - { - nd->speed = speed; - nd->ud.state.speed_changed = 1; - } - - return 0; -} -// make an npc walk to a position [Valaris] -BUILDIN_FUNC(npcwalkto) -{ - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - int x=0,y=0; - - x=script_getnum(st,2); - y=script_getnum(st,3); - - if(nd) { - unit_walktoxy(&nd->bl,x,y,0); - } - - return 0; -} -// stop an npc's movement [Valaris] -BUILDIN_FUNC(npcstop) -{ - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - - if(nd) { - unit_stop_walking(&nd->bl,1|4); - } - - return 0; -} - - -/*========================================== - * getlook char info. getlook(arg) - *------------------------------------------*/ -BUILDIN_FUNC(getlook) -{ - int type,val; - TBL_PC *sd; - sd=script_rid2sd(st); - - type=script_getnum(st,2); - val=-1; - switch(type) { - case LOOK_HAIR: val=sd->status.hair; break; //1 - case LOOK_WEAPON: val=sd->status.weapon; break; //2 - case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3 - case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4 - case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5 - case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6 - case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7 - case LOOK_SHIELD: val=sd->status.shield; break; //8 - case LOOK_SHOES: break; //9 - } - - script_pushint(st,val); - return 0; -} - -/*========================================== - * get char save point. argument: 0- map name, 1- x, 2- y - *------------------------------------------*/ -BUILDIN_FUNC(getsavepoint) -{ - TBL_PC* sd; - int type; - - sd = script_rid2sd(st); - if (sd == NULL) { - script_pushint(st,0); - return 0; - } - - type = script_getnum(st,2); - - switch(type) { - case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break; - case 1: script_pushint(st,sd->status.save_point.x); break; - case 2: script_pushint(st,sd->status.save_point.y); break; - default: - script_pushint(st,0); - break; - } - return 0; -} - -/*========================================== - * Get position for char/npc/pet/mob objects. Added by Lorky - * - * int getMapXY(MapName$,MapX,MapY,type,[CharName$]); - * where type: - * MapName$ - String variable for output map name - * MapX - Integer variable for output coord X - * MapY - Integer variable for output coord Y - * type - type of object - * 0 - Character coord - * 1 - NPC coord - * 2 - Pet coord - * 3 - Mob coord (not released) - * 4 - Homun coord - * 5 - Mercenary coord - * 6 - Elemental coord - * CharName$ - Name object. If miss or "this" the current object - * - * Return: - * 0 - success - * -1 - some error, MapName$,MapX,MapY contains unknown value. - *------------------------------------------*/ -BUILDIN_FUNC(getmapxy) -{ - struct block_list *bl = NULL; - TBL_PC *sd=NULL; - - int num; - const char *name; - char prefix; - - int x,y,type; - char mapname[MAP_NAME_LENGTH]; - - if( !data_isreference(script_getdata(st,2)) ){ - ShowWarning("script: buildin_getmapxy: not mapname variable\n"); - script_pushint(st,-1); - return 1; - } - if( !data_isreference(script_getdata(st,3)) ){ - ShowWarning("script: buildin_getmapxy: not mapx variable\n"); - script_pushint(st,-1); - return 1; - } - if( !data_isreference(script_getdata(st,4)) ){ - ShowWarning("script: buildin_getmapxy: not mapy variable\n"); - script_pushint(st,-1); - return 1; - } - - // Possible needly check function parameters on C_STR,C_INT,C_INT - type=script_getnum(st,5); - - switch (type){ - case 0: //Get Character Position - if( script_hasdata(st,6) ) - sd=map_nick2sd(script_getstr(st,6)); - else - sd=script_rid2sd(st); - - if (sd) - bl = &sd->bl; - break; - case 1: //Get NPC Position - if( script_hasdata(st,6) ) - { - struct npc_data *nd; - nd=npc_name2id(script_getstr(st,6)); - if (nd) - bl = &nd->bl; - } else //In case the origin is not an npc? - bl=map_id2bl(st->oid); - break; - case 2: //Get Pet Position - if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); - else - sd=script_rid2sd(st); - - if (sd && sd->pd) - bl = &sd->pd->bl; - break; - case 3: //Get Mob Position - break; //Not supported? - case 4: //Get Homun Position - if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); - else - sd=script_rid2sd(st); - - if (sd && sd->hd) - bl = &sd->hd->bl; - break; - case 5: //Get Mercenary Position - if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); - else - sd=script_rid2sd(st); - - if (sd && sd->md) - bl = &sd->md->bl; - break; - case 6: //Get Elemental Position - if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); - else - sd=script_rid2sd(st); - - if (sd && sd->ed) - bl = &sd->ed->bl; - break; - default: - ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type); - script_pushint(st,-1); - return 1; - } - if (!bl) { //No object found. - script_pushint(st,-1); - return 0; - } - - x= bl->x; - y= bl->y; - safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH); - - //Set MapName$ - num=st->stack->stack_data[st->start+2].u.num; - name=get_str(num&0x00ffffff); - prefix=*name; - - if(not_server_variable(prefix)) - sd=script_rid2sd(st); - else - sd=NULL; - set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2)); - - //Set MapX - num=st->stack->stack_data[st->start+3].u.num; - name=get_str(num&0x00ffffff); - prefix=*name; - - if(not_server_variable(prefix)) - sd=script_rid2sd(st); - else - sd=NULL; - set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3)); - - //Set MapY - num=st->stack->stack_data[st->start+4].u.num; - name=get_str(num&0x00ffffff); - prefix=*name; - - if(not_server_variable(prefix)) - sd=script_rid2sd(st); - else - sd=NULL; - set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4)); - - //Return Success value - script_pushint(st,0); - return 0; -} - -/*========================================== - * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus] - *------------------------------------------*/ -BUILDIN_FUNC(logmes) -{ - const char *str; - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 1; - - str = script_getstr(st,2); - log_npc(sd,str); - return 0; -} - -BUILDIN_FUNC(summon) -{ - int _class, timeout=0; - const char *str,*event=""; - TBL_PC *sd; - struct mob_data *md; - int tick = gettick(); - - sd=script_rid2sd(st); - if (!sd) return 0; - - str =script_getstr(st,2); - _class=script_getnum(st,3); - if( script_hasdata(st,4) ) - timeout=script_getnum(st,4); - if( script_hasdata(st,5) ){ - event=script_getstr(st,5); - check_event(st, event); - } - - clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); - - md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE); - if (md) { - md->master_id=sd->bl.id; - md->special_state.ai = AI_ATTACK; - if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); - mob_spawn (md); //Now it is ready for spawning. - clif_specialeffect(&md->bl,344,AREA); - sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); - } - return 0; -} - -/*========================================== - * Checks whether it is daytime/nighttime - *------------------------------------------*/ -BUILDIN_FUNC(isnight) -{ - script_pushint(st,(night_flag == 1)); - return 0; -} - -BUILDIN_FUNC(isday) -{ - script_pushint(st,(night_flag == 0)); - return 0; -} - -/*================================================ - * Check how many items/cards in the list are - * equipped - used for 2/15's cards patch [celest] - *------------------------------------------------*/ -BUILDIN_FUNC(isequippedcnt) -{ - TBL_PC *sd; - int i, j, k, id = 1; - int ret = 0; - - sd = script_rid2sd(st); - if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... - script_pushint(st,0); - return 0; - } - - for (i=0; id!=0; i++) { - FETCH (i+2, id) else id = 0; - if (id <= 0) - continue; - - for (j=0; j<EQI_MAX; j++) { - int index; - index = sd->equip_index[j]; - if(index < 0) continue; - if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; - if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; - if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - - if(!sd->inventory_data[index]) - continue; - - if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory. - if (sd->inventory_data[index]->nameid == id) - ret+= sd->status.inventory[index].amount; - } else { //Count cards. - if (itemdb_isspecial(sd->status.inventory[index].card[0])) - continue; //No cards - for(k=0; k<sd->inventory_data[index]->slot; k++) { - if (sd->status.inventory[index].card[k] == id) - ret++; //[Lupus] - } - } - } - } - - script_pushint(st,ret); - return 0; -} - -/*================================================ - * Check whether another card has been - * equipped - used for 2/15's cards patch [celest] - * -- Items checked cannot be reused in another - * card set to prevent exploits - *------------------------------------------------*/ -BUILDIN_FUNC(isequipped) -{ - TBL_PC *sd; - int i, j, k, id = 1; - int index, flag; - int ret = -1; - //Original hash to reverse it when full check fails. - unsigned int setitem_hash = 0, setitem_hash2 = 0; - - sd = script_rid2sd(st); - - if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing... - script_pushint(st,0); - return 0; - } - - setitem_hash = sd->bonus.setitem_hash; - setitem_hash2 = sd->bonus.setitem_hash2; - for (i=0; id!=0; i++) { - FETCH (i+2, id) else id = 0; - if (id <= 0) - continue; - flag = 0; - for (j=0; j<EQI_MAX; j++) { - index = sd->equip_index[j]; - if(index < 0) continue; - if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; - if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; - if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - - if(!sd->inventory_data[index]) - continue; - - if (itemdb_type(id) != IT_CARD) { - if (sd->inventory_data[index]->nameid != id) - continue; - flag = 1; - break; - } else { //Cards - if (sd->inventory_data[index]->slot == 0 || - itemdb_isspecial(sd->status.inventory[index].card[0])) - continue; - - for (k = 0; k < sd->inventory_data[index]->slot; k++) - { //New hash system which should support up to 4 slots on any equipment. [Skotlex] - unsigned int hash = 0; - if (sd->status.inventory[index].card[k] != id) - continue; - - hash = 1<<((j<5?j:j-5)*4 + k); - // check if card is already used by another set - if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash) - continue; - - // We have found a match - flag = 1; - // Set hash so this card cannot be used by another - if (j<5) - sd->bonus.setitem_hash |= hash; - else - sd->bonus.setitem_hash2 |= hash; - break; - } - } - if (flag) break; //Card found - } - if (ret == -1) - ret = flag; - else - ret &= flag; - if (!ret) break; - } - if (!ret) {//When check fails, restore original hash values. [Skotlex] - sd->bonus.setitem_hash = setitem_hash; - sd->bonus.setitem_hash2 = setitem_hash2; - } - script_pushint(st,ret); - return 0; -} - -/*================================================ - * Check how many given inserted cards in the CURRENT - * weapon - used for 2/15's cards patch [Lupus] - *------------------------------------------------*/ -BUILDIN_FUNC(cardscnt) -{ - TBL_PC *sd; - int i, k, id = 1; - int ret = 0; - int index; - - sd = script_rid2sd(st); - - for (i=0; id!=0; i++) { - FETCH (i+2, id) else id = 0; - if (id <= 0) - continue; - - index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus] - if(index < 0) continue; - - if(!sd->inventory_data[index]) - continue; - - if(itemdb_type(id) != IT_CARD) { - if (sd->inventory_data[index]->nameid == id) - ret+= sd->status.inventory[index].amount; - } else { - if (itemdb_isspecial(sd->status.inventory[index].card[0])) - continue; - for(k=0; k<sd->inventory_data[index]->slot; k++) { - if (sd->status.inventory[index].card[k] == id) - ret++; - } - } - } - script_pushint(st,ret); -// script_pushint(st,current_equip_item_index); - return 0; -} - -/*======================================================= - * Returns the refined number of the current item, or an - * item with inventory index specified - *-------------------------------------------------------*/ -BUILDIN_FUNC(getrefine) -{ - TBL_PC *sd; - if ((sd = script_rid2sd(st))!= NULL) - script_pushint(st,sd->status.inventory[current_equip_item_index].refine); - else - script_pushint(st,0); - return 0; -} - -/*======================================================= - * Day/Night controls - *-------------------------------------------------------*/ -BUILDIN_FUNC(night) -{ - if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1); - return 0; -} -BUILDIN_FUNC(day) -{ - if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1); - return 0; -} - -//======================================================= -// Unequip [Spectre] -//------------------------------------------------------- -BUILDIN_FUNC(unequip) -{ - int i; - size_t num; - TBL_PC *sd; - - num = script_getnum(st,2); - sd = script_rid2sd(st); - if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) ) - { - i = pc_checkequip(sd,equip[num-1]); - if (i >= 0) - pc_unequipitem(sd,i,1|2); - } - return 0; -} - -BUILDIN_FUNC(equip) -{ - int nameid=0,i; - TBL_PC *sd; - struct item_data *item_data; - - sd = script_rid2sd(st); - - nameid=script_getnum(st,2); - if((item_data = itemdb_exists(nameid)) == NULL) - { - ShowError("wrong item ID : equipitem(%i)\n",nameid); - return 1; - } - ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid ); - if( i < MAX_INVENTORY ) - pc_equipitem(sd,i,item_data->equip); - - return 0; -} - -BUILDIN_FUNC(autoequip) -{ - int nameid, flag; - struct item_data *item_data; - nameid=script_getnum(st,2); - flag=script_getnum(st,3); - - if( ( item_data = itemdb_exists(nameid) ) == NULL ) - { - ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid); - return 1; - } - - if( !itemdb_isequip2(item_data) ) - { - ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid); - return 1; - } - - item_data->flag.autoequip = flag>0?1:0; - return 0; -} - -BUILDIN_FUNC(setbattleflag) -{ - const char *flag, *value; - - flag = script_getstr(st,2); - value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value - - if (battle_set_value(flag, value) == 0) - ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag); - else - ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value); - - return 0; -} - -BUILDIN_FUNC(getbattleflag) -{ - const char *flag; - flag = script_getstr(st,2); - script_pushint(st,battle_get_value(flag)); - return 0; -} - -//======================================================= -// strlen [Valaris] -//------------------------------------------------------- -BUILDIN_FUNC(getstrlen) -{ - - const char *str = script_getstr(st,2); - int len = (str) ? (int)strlen(str) : 0; - - script_pushint(st,len); - return 0; -} - -//======================================================= -// isalpha [Valaris] -//------------------------------------------------------- -BUILDIN_FUNC(charisalpha) -{ - const char *str=script_getstr(st,2); - int pos=script_getnum(st,3); - - int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0; - - script_pushint(st,val); - return 0; -} - -//======================================================= -// charisupper <str>, <index> -//------------------------------------------------------- -BUILDIN_FUNC(charisupper) -{ - const char *str = script_getstr(st,2); - int pos = script_getnum(st,3); - - int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0; - - script_pushint(st,val); - return 0; -} - -//======================================================= -// charislower <str>, <index> -//------------------------------------------------------- -BUILDIN_FUNC(charislower) -{ - const char *str = script_getstr(st,2); - int pos = script_getnum(st,3); - - int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0; - - script_pushint(st,val); - return 0; -} - -//======================================================= -// charat <str>, <index> -//------------------------------------------------------- -BUILDIN_FUNC(charat) { - const char *str = script_getstr(st,2); - int pos = script_getnum(st,3); - - if( pos >= 0 && (unsigned int)pos < strlen(str) ) { - char output[2]; - output[0] = str[pos]; - output[1] = '\0'; - script_pushstrcopy(st, output); - } else - script_pushconststr(st, ""); - return 0; -} - -//======================================================= -// setchar <string>, <char>, <index> -//------------------------------------------------------- -BUILDIN_FUNC(setchar) -{ - const char *str = script_getstr(st,2); - const char *c = script_getstr(st,3); - int index = script_getnum(st,4); - char *output = aStrdup(str); - - if(index >= 0 && index < strlen(output)) - output[index] = *c; - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// insertchar <string>, <char>, <index> -//------------------------------------------------------- -BUILDIN_FUNC(insertchar) -{ - const char *str = script_getstr(st,2); - const char *c = script_getstr(st,3); - int index = script_getnum(st,4); - char *output; - size_t len = strlen(str); - - if(index < 0) - index = 0; - else if(index > len) - index = len; - - output = (char*)aMalloc(len + 2); - - memcpy(output, str, index); - output[index] = c[0]; - memcpy(&output[index+1], &str[index], len - index); - output[len+1] = '\0'; - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// delchar <string>, <index> -//------------------------------------------------------- -BUILDIN_FUNC(delchar) -{ - const char *str = script_getstr(st,2); - int index = script_getnum(st,3); - char *output; - size_t len = strlen(str); - - if(index < 0 || index > len) { - //return original - output = aStrdup(str); - script_pushstr(st, output); - return 0; - } - - output = (char*)aMalloc(len); - - memcpy(output, str, index); - memcpy(&output[index], &str[index+1], len - index); - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// strtoupper <str> -//------------------------------------------------------- -BUILDIN_FUNC(strtoupper) -{ - const char *str = script_getstr(st,2); - char *output = aStrdup(str); - char *cursor = output; - - while (*cursor != '\0') { - *cursor = TOUPPER(*cursor); - cursor++; - } - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// strtolower <str> -//------------------------------------------------------- -BUILDIN_FUNC(strtolower) -{ - const char *str = script_getstr(st,2); - char *output = aStrdup(str); - char *cursor = output; - - while (*cursor != '\0') { - *cursor = TOLOWER(*cursor); - cursor++; - } - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// substr <str>, <start>, <end> -//------------------------------------------------------- -BUILDIN_FUNC(substr) -{ - const char *str = script_getstr(st,2); - char *output; - int start = script_getnum(st,3); - int end = script_getnum(st,4); - - int len = 0; - - if(start >= 0 && end < strlen(str) && start <= end) { - len = end - start + 1; - output = (char*)aMalloc(len + 1); - memcpy(output, &str[start], len); - } else - output = (char*)aMalloc(1); - - output[len] = '\0'; - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// explode <dest_string_array>, <str>, <delimiter> -// Note: delimiter is limited to 1 char -//------------------------------------------------------- -BUILDIN_FUNC(explode) -{ - struct script_data* data = script_getdata(st, 2); - const char *str = script_getstr(st,3); - const char delimiter = script_getstr(st, 4)[0]; - int32 id; - size_t len = strlen(str); - int i = 0, j = 0; - int start; - - - char *temp; - const char* name; - - TBL_PC* sd = NULL; - - temp = (char*)aMalloc(len + 1); - - if( !data_isreference(data) ) - { - ShowError("script:explode: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - start = reference_getindex(data); - name = reference_getname(data); - - if( not_array_variable(*name) ) - { - ShowError("script:explode: illegal scope\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - if( !is_string_variable(name) ) - { - ShowError("script:explode: not string array\n"); - script_reportdata(data); - st->state = END; - return 1;// data type mismatch - } - - if( not_server_variable(*name) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - while(str[i] != '\0') { - if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index - temp[j] = '\0'; - set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data)); - j = 0; - ++i; - } else { - temp[j++] = str[i++]; - } - } - //set last string - temp[j] = '\0'; - set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data)); - - aFree(temp); - return 0; -} - -//======================================================= -// implode <string_array> -// implode <string_array>, <glue> -//------------------------------------------------------- -BUILDIN_FUNC(implode) -{ - struct script_data* data = script_getdata(st, 2); - const char *glue = NULL, *name, *temp; - int32 glue_len = 0, array_size, id; - size_t len = 0; - int i, k = 0; - - TBL_PC* sd = NULL; - - char *output; - - if( !data_isreference(data) ) - { - ShowError("script:implode: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - name = reference_getname(data); - - if( not_array_variable(*name) ) - { - ShowError("script:implode: illegal scope\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - if( !is_string_variable(name) ) - { - ShowError("script:implode: not string array\n"); - script_reportdata(data); - st->state = END; - return 1;// data type mismatch - } - - if( not_server_variable(*name) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - //count chars - array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1; - - if(array_size == -1) //empty array check (AmsTaff) - { - ShowWarning("script:implode: array length = 0\n"); - output = (char*)aMalloc(sizeof(char)*5); - sprintf(output,"%s","NULL"); - } else { - for(i = 0; i <= array_size; ++i) { - temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); - len += strlen(temp); - script_removetop(st, -1, 0); - } - - //allocate mem - if( script_hasdata(st,3) ) { - glue = script_getstr(st,3); - glue_len = strlen(glue); - len += glue_len * (array_size); - } - output = (char*)aMalloc(len + 1); - - //build output - for(i = 0; i < array_size; ++i) { - temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); - len = strlen(temp); - memcpy(&output[k], temp, len); - k += len; - if(glue_len != 0) { - memcpy(&output[k], glue, glue_len); - k += glue_len; - } - script_removetop(st, -1, 0); - } - temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data)); - len = strlen(temp); - memcpy(&output[k], temp, len); - k += len; - script_removetop(st, -1, 0); - - output[k] = '\0'; - } - - script_pushstr(st, output); - return 0; -} - -//======================================================= -// sprintf(<format>, ...); -// Implements C sprintf, except format %n. The resulting string is -// returned, instead of being saved in variable by reference. -//------------------------------------------------------- -BUILDIN_FUNC(sprintf) -{ - unsigned int len, argc = 0, arg = 0, buf2_len = 0; - const char* format; - char* p; - char* q; - char* buf = NULL; - char* buf2 = NULL; - struct script_data* data; - StringBuf final_buf; - - // Fetch init data - format = script_getstr(st, 2); - argc = script_lastdata(st)-2; - len = strlen(format); - - // Skip parsing, where no parsing is required. - if(len==0){ - script_pushconststr(st,""); - return 0; - } - - // Pessimistic alloc - CREATE(buf, char, len+1); - - // Need not be parsed, just solve stuff like %%. - if(argc==0){ - memcpy(buf,format,len+1); - script_pushstrcopy(st, buf); - aFree(buf); - return 0; - } - - safestrncpy(buf, format, len+1); - - // Issue sprintf for each parameter - StringBuf_Init(&final_buf); - q = buf; - while((p = strchr(q, '%'))!=NULL){ - if(p!=q){ - len = p-q+1; - if(buf2_len<len){ - RECREATE(buf2, char, len); - buf2_len = len; - } - safestrncpy(buf2, q, len); - StringBuf_AppendStr(&final_buf, buf2); - q = p; - } - p = q+1; - if(*p=='%'){ // %% - StringBuf_AppendStr(&final_buf, "%"); - q+=2; - continue; - } - if(*p=='n'){ // %n - ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n"); - script_reportsrc(st); - q+=2; - continue; - } - if(arg>=argc){ - ShowError("buildin_sprintf: Not enough arguments passed!\n"); - if(buf) aFree(buf); - if(buf2) aFree(buf2); - StringBuf_Destroy(&final_buf); - script_pushconststr(st,""); - return 1; - } - if((p = strchr(q+1, '%'))==NULL){ - p = strchr(q, 0); // EOS - } - len = p-q+1; - if(buf2_len<len){ - RECREATE(buf2, char, len); - buf2_len = len; - } - safestrncpy(buf2, q, len); - q = p; - - // Note: This assumes the passed value being the correct - // type to the current format specifier. If not, the server - // probably crashes or returns anything else, than expected, - // but it would behave in normal code the same way so it's - // the scripter's responsibility. - data = script_getdata(st, arg+3); - if(data_isstring(data)){ // String - StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3)); - }else if(data_isint(data)){ // Number - StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3)); - }else if(data_isreference(data)){ // Variable - char* name = reference_getname(data); - if(name[strlen(name)-1]=='$'){ // var Str - StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3)); - }else{ // var Int - StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3)); - } - }else{ // Unsupported type - ShowError("buildin_sprintf: Unknown argument type!\n"); - if(buf) aFree(buf); - if(buf2) aFree(buf2); - StringBuf_Destroy(&final_buf); - script_pushconststr(st,""); - return 1; - } - arg++; - } - - // Append anything left - if(*q){ - StringBuf_AppendStr(&final_buf, q); - } - - // Passed more, than needed - if(arg<argc){ - ShowWarning("buildin_sprintf: Unused arguments passed.\n"); - script_reportsrc(st); - } - - script_pushstrcopy(st, StringBuf_Value(&final_buf)); - - if(buf) aFree(buf); - if(buf2) aFree(buf2); - StringBuf_Destroy(&final_buf); - - return 0; -} - -//======================================================= -// sscanf(<str>, <format>, ...); -// Implements C sscanf. -//------------------------------------------------------- -BUILDIN_FUNC(sscanf){ - unsigned int argc, arg = 0, len; - struct script_data* data; - struct map_session_data* sd = NULL; - const char* str; - const char* format; - const char* p; - const char* q; - char* buf = NULL; - char* buf_p; - char* ref_str = NULL; - int ref_int; - - // Get data - str = script_getstr(st, 2); - format = script_getstr(st, 3); - argc = script_lastdata(st)-3; - - len = strlen(format); - CREATE(buf, char, len*2+1); - - // Issue sscanf for each parameter - *buf = 0; - q = format; - while((p = strchr(q, '%'))){ - if(p!=q){ - strncat(buf, q, (size_t)(p-q)); - q = p; - } - p = q+1; - if(*p=='*' || *p=='%'){ // Skip - strncat(buf, q, 2); - q+=2; - continue; - } - if(arg>=argc){ - ShowError("buildin_sscanf: Not enough arguments passed!\n"); - script_pushint(st, -1); - if(buf) aFree(buf); - if(ref_str) aFree(ref_str); - return 1; - } - if((p = strchr(q+1, '%'))==NULL){ - p = strchr(q, 0); // EOS - } - len = p-q; - strncat(buf, q, len); - q = p; - - // Validate output - data = script_getdata(st, arg+4); - if(!data_isreference(data) || !reference_tovariable(data)){ - ShowError("buildin_sscanf: Target argument is not a variable!\n"); - script_pushint(st, -1); - if(buf) aFree(buf); - if(ref_str) aFree(ref_str); - return 1; - } - buf_p = reference_getname(data); - if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){ - script_pushint(st, -1); - if(buf) aFree(buf); - if(ref_str) aFree(ref_str); - return 0; - } - - // Save value if any - if(buf_p[strlen(buf_p)-1]=='$'){ // String - if(ref_str==NULL){ - CREATE(ref_str, char, strlen(str)+1); - } - if(sscanf(str, buf, ref_str)==0){ - break; - } - set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data)); - }else{ // Number - if(sscanf(str, buf, &ref_int)==0){ - break; - } - set_reg(st, sd, add_str(buf_p), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data)); - } - arg++; - - // Disable used format (%... -> %*...) - buf_p = strchr(buf, 0); - memmove(buf_p-len+2, buf_p-len+1, len); - *(buf_p-len+1) = '*'; - } - - script_pushint(st, arg); - if(buf) aFree(buf); - if(ref_str) aFree(ref_str); - - return 0; -} - -//======================================================= -// strpos(<haystack>, <needle>) -// strpos(<haystack>, <needle>, <offset>) -// -// Implements PHP style strpos. Adapted from code from -// http://www.daniweb.com/code/snippet313.html, Dave Sinkula -//------------------------------------------------------- -BUILDIN_FUNC(strpos) { - const char *haystack = script_getstr(st,2); - const char *needle = script_getstr(st,3); - int i; - size_t len; - - if( script_hasdata(st,4) ) - i = script_getnum(st,4); - else - i = 0; - - if (needle[0] == '\0') { - script_pushint(st, -1); - return 0; - } - - len = strlen(haystack); - for ( ; i < len; ++i ) { - if ( haystack[i] == *needle ) { - // matched starting char -- loop through remaining chars - const char *h, *n; - for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) { - if ( *h != *n ) { - break; - } - } - if ( !*n ) { // matched all of 'needle' to null termination - script_pushint(st, i); - return 0; - } - } - } - script_pushint(st, -1); - return 0; -} - -//=============================================================== -// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}} -// -// Note: Finds all instances of <search> in <input> and replaces -// with <replace>. If specified will only replace as many -// instances as specified in <count>. By default will be case -// sensitive. -//--------------------------------------------------------------- -BUILDIN_FUNC(replacestr) -{ - const char *input = script_getstr(st, 2); - const char *find = script_getstr(st, 3); - const char *replace = script_getstr(st, 4); - size_t inputlen = strlen(input); - size_t findlen = strlen(find); - struct StringBuf output; - bool usecase = true; - - int count = 0; - int numFinds = 0; - int i = 0, f = 0; - - if(findlen == 0) { - ShowError("script:replacestr: Invalid search length.\n"); - st->state = END; - return 1; - } - - if(script_hasdata(st, 5)) { - if( !script_isstring(st,5) ) - usecase = script_getnum(st, 5) != 0; - else { - ShowError("script:replacestr: Invalid usecase value. Expected int got string\n"); - st->state = END; - return 1; - } - } - - if(script_hasdata(st, 6)) { - count = script_getnum(st, 6); - if(count == 0) { - ShowError("script:replacestr: Invalid count value. Expected int got string\n"); - st->state = END; - return 1; - } - } - - StringBuf_Init(&output); - - for(; i < inputlen; i++) { - if(count && count == numFinds) { //found enough, stop looking - break; - } - - for(f = 0; f <= findlen; f++) { - if(f == findlen) { //complete match - numFinds++; - StringBuf_AppendStr(&output, replace); - - i += findlen - 1; - break; - } else { - if(usecase) { - if((i + f) > inputlen || input[i + f] != find[f]) { - StringBuf_Printf(&output, "%c", input[i]); - break; - } - } else { - if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) { - StringBuf_Printf(&output, "%c", input[i]); - break; - } - } - } - } - } - - //append excess after enough found - if(i < inputlen) - StringBuf_AppendStr(&output, &(input[i])); - - script_pushstrcopy(st, StringBuf_Value(&output)); - StringBuf_Destroy(&output); - return 0; -} - -//======================================================== -// countstr <input>, <search>{, <usecase>} -// -// Note: Counts the number of times <search> occurs in -// <input>. By default will be case sensitive. -//-------------------------------------------------------- -BUILDIN_FUNC(countstr) -{ - const char *input = script_getstr(st, 2); - const char *find = script_getstr(st, 3); - size_t inputlen = strlen(input); - size_t findlen = strlen(find); - bool usecase = true; - - int numFinds = 0; - int i = 0, f = 0; - - if(findlen == 0) { - ShowError("script:countstr: Invalid search length.\n"); - st->state = END; - return 1; - } - - if(script_hasdata(st, 4)) { - if( !script_isstring(st,4) ) - usecase = script_getnum(st, 4) != 0; - else { - ShowError("script:countstr: Invalid usecase value. Expected int got string\n"); - st->state = END; - return 1; - } - } - - for(; i < inputlen; i++) { - for(f = 0; f <= findlen; f++) { - if(f == findlen) { //complete match - numFinds++; - i += findlen - 1; - break; - } else { - if(usecase) { - if((i + f) > inputlen || input[i + f] != find[f]) { - break; - } - } else { - if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) { - break; - } - } - } - } - } - script_pushint(st, numFinds); - return 0; -} - - -/// Changes the display name and/or display class of the npc. -/// Returns 0 is successful, 1 if the npc does not exist. -/// -/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int> -/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int> -/// setnpcdisplay("<npc name>", "<new display name>") -> <int> -/// setnpcdisplay("<npc name>", <new class id>) -> <int> -BUILDIN_FUNC(setnpcdisplay) -{ - const char* name; - const char* newname = NULL; - int class_ = -1, size = -1; - struct script_data* data; - struct npc_data* nd; - - name = script_getstr(st,2); - data = script_getdata(st,3); - - if( script_hasdata(st,4) ) - class_ = script_getnum(st,4); - if( script_hasdata(st,5) ) - size = script_getnum(st,5); - - get_val(st, data); - if( data_isstring(data) ) - newname = conv_str(st,data); - else if( data_isint(data) ) - class_ = conv_num(st,data); - else - { - ShowError("script:setnpcdisplay: expected a string or number\n"); - script_reportdata(data); - return 1; - } - - nd = npc_name2id(name); - if( nd == NULL ) - {// not found - script_pushint(st,1); - return 0; - } - - // update npc - if( newname ) - npc_setdisplayname(nd, newname); - - if( size != -1 && size != (int)nd->size ) - nd->size = size; - else - size = -1; - - if( class_ != -1 && nd->class_ != class_ ) - npc_setclass(nd, class_); - else if( size != -1 ) - { // Required to update the visual size - clif_clearunit_area(&nd->bl, CLR_OUTSIGHT); - clif_spawn(&nd->bl); - } - - script_pushint(st,0); - return 0; -} - -BUILDIN_FUNC(atoi) -{ - const char *value; - value = script_getstr(st,2); - script_pushint(st,atoi(value)); - return 0; -} - -// case-insensitive substring search [lordalfa] -BUILDIN_FUNC(compare) -{ - const char *message; - const char *cmpstring; - message = script_getstr(st,2); - cmpstring = script_getstr(st,3); - script_pushint(st,(stristr(message,cmpstring) != NULL)); - return 0; -} - -// [zBuffer] List of mathematics commands ---> -BUILDIN_FUNC(sqrt) -{ - double i, a; - i = script_getnum(st,2); - a = sqrt(i); - script_pushint(st,(int)a); - return 0; -} - -BUILDIN_FUNC(pow) -{ - double i, a, b; - a = script_getnum(st,2); - b = script_getnum(st,3); - i = pow(a,b); - script_pushint(st,(int)i); - return 0; -} - -BUILDIN_FUNC(distance) -{ - int x0, y0, x1, y1; - - x0 = script_getnum(st,2); - y0 = script_getnum(st,3); - x1 = script_getnum(st,4); - y1 = script_getnum(st,5); - - script_pushint(st,distance_xy(x0,y0,x1,y1)); - return 0; -} - -// <--- [zBuffer] List of mathematics commands - -BUILDIN_FUNC(md5) -{ - const char *tmpstr; - char *md5str; - - tmpstr = script_getstr(st,2); - md5str = (char *)aMalloc((32+1)*sizeof(char)); - MD5_String(tmpstr, md5str); - script_pushstr(st, md5str); - return 0; -} - -// [zBuffer] List of dynamic var commands ---> - -BUILDIN_FUNC(setd) -{ - TBL_PC *sd=NULL; - char varname[100]; - const char *buffer; - int elem; - buffer = script_getstr(st, 2); - - if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2) - elem = 0; - - if( not_server_variable(*varname) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - { - ShowError("script:setd: no player attached for player variable '%s'\n", buffer); - return 0; - } - } - - if( is_string_variable(varname) ) { - setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL); - } else { - setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL); - } - - return 0; -} - -int buildin_query_sql_sub(struct script_state* st, Sql* handle) -{ - int i, j; - TBL_PC* sd = NULL; - const char* query; - struct script_data* data; - const char* name; - int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows - int num_vars; - int num_cols; - - // check target variables - for( i = 3; script_hasdata(st,i); ++i ) { - data = script_getdata(st, i); - if( data_isreference(data) ) { // it's a variable - name = reference_getname(data); - if( not_server_variable(*name) && sd == NULL ) { // requires a player - sd = script_rid2sd(st); - if( sd == NULL ) { // no player attached - script_reportdata(data); - st->state = END; - return 1; - } - } - if( not_array_variable(*name) ) - max_rows = 1;// not an array, limit to one row - } else { - ShowError("script:query_sql: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1; - } - } - num_vars = i - 3; - - // Execute the query - query = script_getstr(st,2); - - if( SQL_ERROR == Sql_QueryStr(handle, query) ) { - Sql_ShowDebug(handle); - script_pushint(st, 0); - return 1; - } - - if( Sql_NumRows(handle) == 0 ) { // No data received - Sql_FreeResult(handle); - script_pushint(st, 0); - return 0; - } - - // Count the number of columns to store - num_cols = Sql_NumColumns(handle); - if( num_vars < num_cols ) { - ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars)); - script_reportsrc(st); - } else if( num_vars > num_cols ) { - ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols)); - script_reportsrc(st); - } - - // Store data - for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) { - for( j = 0; j < num_vars; ++j ) { - char* str = NULL; - - if( j < num_cols ) - Sql_GetData(handle, j, &str, NULL); - - data = script_getdata(st, j+3); - name = reference_getname(data); - if( is_string_variable(name) ) - setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data)); - else - setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data)); - } - } - if( i == max_rows && max_rows < Sql_NumRows(handle) ) { - ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle)); - script_reportsrc(st); - } - - // Free data - Sql_FreeResult(handle); - script_pushint(st, i); - - return 0; -} - -BUILDIN_FUNC(query_sql) { -#ifdef BETA_THREAD_TEST - if( st->state != RERUNLINE ) { - queryThread_add(st,false); - - st->state = RERUNLINE;/* will continue when the query is finished running. */ - } else - st->state = RUN; - - return 0; -#else - return buildin_query_sql_sub(st, mmysql_handle); -#endif -} - -BUILDIN_FUNC(query_logsql) { - if( !log_config.sql_logs ) {// logmysql_handle == NULL - ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2)); - script_pushint(st,-1); - return 1; - } -#ifdef BETA_THREAD_TEST - if( st->state != RERUNLINE ) { - queryThread_add(st,true); - - st->state = RERUNLINE;/* will continue when the query is finished running. */ - } else - st->state = RUN; - - return 0; -#else - return buildin_query_sql_sub(st, logmysql_handle); -#endif -} - -//Allows escaping of a given string. -BUILDIN_FUNC(escape_sql) -{ - const char *str; - char *esc_str; - size_t len; - - str = script_getstr(st,2); - len = strlen(str); - esc_str = (char*)aMalloc(len*2+1); - Sql_EscapeStringLen(mmysql_handle, esc_str, str, len); - script_pushstr(st, esc_str); - return 0; -} - -BUILDIN_FUNC(getd) -{ - char varname[100]; - const char *buffer; - int elem; - - buffer = script_getstr(st, 2); - - if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2) - elem = 0; - - // Push the 'pointer' so it's more flexible [Lance] - push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem)); - - return 0; -} - -// <--- [zBuffer] List of dynamic var commands -// Pet stat [Lance] -BUILDIN_FUNC(petstat) -{ - TBL_PC *sd = NULL; - struct pet_data *pd; - int flag = script_getnum(st,2); - sd = script_rid2sd(st); - if(!sd || !sd->status.pet_id || !sd->pd){ - if(flag == 2) - script_pushconststr(st, ""); - else - script_pushint(st,0); - return 0; - } - pd = sd->pd; - switch(flag){ - case 1: script_pushint(st,(int)pd->pet.class_); break; - case 2: script_pushstrcopy(st, pd->pet.name); break; - case 3: script_pushint(st,(int)pd->pet.level); break; - case 4: script_pushint(st,(int)pd->pet.hungry); break; - case 5: script_pushint(st,(int)pd->pet.intimate); break; - default: - script_pushint(st,0); - break; - } - return 0; -} - -BUILDIN_FUNC(callshop) -{ - TBL_PC *sd = NULL; - struct npc_data *nd; - const char *shopname; - int flag = 0; - sd = script_rid2sd(st); - if (!sd) { - script_pushint(st,0); - return 0; - } - shopname = script_getstr(st, 2); - if( script_hasdata(st,3) ) - flag = script_getnum(st,3); - nd = npc_name2id(shopname); - if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) ) - { - ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname); - script_pushint(st,0); - return 1; - } - - if( nd->subtype == SHOP ) - { - // flag the user as using a valid script call for opening the shop (for floating NPCs) - sd->state.callshop = 1; - - switch( flag ) - { - case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window - case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window - default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu - } - } - else - clif_cashshop_show(sd, nd); - - sd->npc_shopid = nd->bl.id; - script_pushint(st,1); - return 0; -} - -BUILDIN_FUNC(npcshopitem) -{ - const char* npcname = script_getstr(st, 2); - struct npc_data* nd = npc_name2id(npcname); - int n, i; - int amount; - - if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) - { //Not found. - script_pushint(st,0); - return 0; - } - - // get the count of new entries - amount = (script_lastdata(st)-2)/2; - - // generate new shop item list - RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount); - for( n = 0, i = 3; n < amount; n++, i+=2 ) - { - nd->u.shop.shop_item[n].nameid = script_getnum(st,i); - nd->u.shop.shop_item[n].value = script_getnum(st,i+1); - } - nd->u.shop.count = n; - - script_pushint(st,1); - return 0; -} - -BUILDIN_FUNC(npcshopadditem) -{ - const char* npcname = script_getstr(st,2); - struct npc_data* nd = npc_name2id(npcname); - int n, i; - int amount; - - if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) - { //Not found. - script_pushint(st,0); - return 0; - } - - // get the count of new entries - amount = (script_lastdata(st)-2)/2; - - // append new items to existing shop item list - RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount); - for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 ) - { - nd->u.shop.shop_item[n].nameid = script_getnum(st,i); - nd->u.shop.shop_item[n].value = script_getnum(st,i+1); - } - nd->u.shop.count = n; - - script_pushint(st,1); - return 0; -} - -BUILDIN_FUNC(npcshopdelitem) -{ - const char* npcname = script_getstr(st,2); - struct npc_data* nd = npc_name2id(npcname); - unsigned int nameid; - int n, i; - int amount; - int size; - - if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) ) - { //Not found. - script_pushint(st,0); - return 0; - } - - amount = script_lastdata(st)-2; - size = nd->u.shop.count; - - // remove specified items from the shop item list - for( i = 3; i < 3 + amount; i++ ) - { - nameid = script_getnum(st,i); - - ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid ); - if( n < size ) - { - memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n)); - size--; - } - } - - RECREATE(nd->u.shop.shop_item, struct npc_item_list, size); - nd->u.shop.count = size; - - script_pushint(st,1); - return 0; -} - -//Sets a script to attach to a shop npc. -BUILDIN_FUNC(npcshopattach) -{ - const char* npcname = script_getstr(st,2); - struct npc_data* nd = npc_name2id(npcname); - int flag = 1; - - if( script_hasdata(st,3) ) - flag = script_getnum(st,3); - - if( !nd || nd->subtype != SHOP ) - { //Not found. - script_pushint(st,0); - return 0; - } - - if (flag) - nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); - else - nd->master_nd = NULL; - - script_pushint(st,1); - return 0; -} - -/*========================================== - * Returns some values of an item [Lupus] - * Price, Weight, etc... - setitemscript(itemID,"{new item bonus script}",[n]); - Where n: - 0 - script - 1 - Equip script - 2 - Unequip script - *------------------------------------------*/ -BUILDIN_FUNC(setitemscript) -{ - int item_id,n=0; - const char *script; - struct item_data *i_data; - struct script_code **dstscript; - - item_id = script_getnum(st,2); - script = script_getstr(st,3); - if( script_hasdata(st,4) ) - n=script_getnum(st,4); - i_data = itemdb_exists(item_id); - - if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) { - script_pushint(st,0); - return 0; - } - switch (n) { - case 2: - dstscript = &i_data->unequip_script; - break; - case 1: - dstscript = &i_data->equip_script; - break; - default: - dstscript = &i_data->script; - break; - } - if(*dstscript) - script_free_code(*dstscript); - - *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL; - script_pushint(st,1); - return 0; -} - -/* Work In Progress [Lupus] -BUILDIN_FUNC(addmonsterdrop) -{ - int class_,item_id,chance; - class_=script_getnum(st,2); - item_id=script_getnum(st,3); - chance=script_getnum(st,4); - if(class_>1000 && item_id>500 && chance>0) { - script_pushint(st,1); - } else { - script_pushint(st,0); - } -} - -BUILDIN_FUNC(delmonsterdrop) -{ - int class_,item_id; - class_=script_getnum(st,2); - item_id=script_getnum(st,3); - if(class_>1000 && item_id>500) { - script_pushint(st,1); - } else { - script_pushint(st,0); - } -} -*/ - -/*========================================== - * Returns some values of a monster [Lupus] - * Name, Level, race, size, etc... - getmonsterinfo(monsterID,queryIndex); - *------------------------------------------*/ -BUILDIN_FUNC(getmonsterinfo) -{ - struct mob_db *mob; - int mob_id; - - mob_id = script_getnum(st,2); - if (!mobdb_checkid(mob_id)) { - ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id); - if ( !script_getnum(st,3) ) //requested a string - script_pushconststr(st,"null"); - else - script_pushint(st,-1); - return -1; - } - mob = mob_db(mob_id); - switch ( script_getnum(st,3) ) { - case 0: script_pushstrcopy(st,mob->jname); break; - case 1: script_pushint(st,mob->lv); break; - case 2: script_pushint(st,mob->status.max_hp); break; - case 3: script_pushint(st,mob->base_exp); break; - case 4: script_pushint(st,mob->job_exp); break; - case 5: script_pushint(st,mob->status.rhw.atk); break; - case 6: script_pushint(st,mob->status.rhw.atk2); break; - case 7: script_pushint(st,mob->status.def); break; - case 8: script_pushint(st,mob->status.mdef); break; - case 9: script_pushint(st,mob->status.str); break; - case 10: script_pushint(st,mob->status.agi); break; - case 11: script_pushint(st,mob->status.vit); break; - case 12: script_pushint(st,mob->status.int_); break; - case 13: script_pushint(st,mob->status.dex); break; - case 14: script_pushint(st,mob->status.luk); break; - case 15: script_pushint(st,mob->status.rhw.range); break; - case 16: script_pushint(st,mob->range2); break; - case 17: script_pushint(st,mob->range3); break; - case 18: script_pushint(st,mob->status.size); break; - case 19: script_pushint(st,mob->status.race); break; - case 20: script_pushint(st,mob->status.def_ele); break; - case 21: script_pushint(st,mob->status.mode); break; - case 22: script_pushint(st,mob->mexp); break; - default: script_pushint(st,-1); //wrong Index - } - return 0; -} - -BUILDIN_FUNC(checkvending) // check vending [Nab4] -{ - TBL_PC *sd = NULL; - - if(script_hasdata(st,2)) - sd = map_nick2sd(script_getstr(st,2)); - else - sd = script_rid2sd(st); - - if(sd) - script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending); - else - script_pushint(st,0); - - return 0; -} - - -BUILDIN_FUNC(checkchatting) // check chatting [Marka] -{ - TBL_PC *sd = NULL; - - if(script_hasdata(st,2)) - sd = map_nick2sd(script_getstr(st,2)); - else - sd = script_rid2sd(st); - - if(sd) - script_pushint(st,(sd->chatID != 0)); - else - script_pushint(st,0); - - return 0; -} - -BUILDIN_FUNC(searchitem) -{ - struct script_data* data = script_getdata(st, 2); - const char *itemname = script_getstr(st,3); - struct item_data *items[MAX_SEARCH]; - int count; - - char* name; - int32 start; - int32 id; - int32 i; - TBL_PC* sd = NULL; - - if ((items[0] = itemdb_exists(atoi(itemname)))) - count = 1; - else { - count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname); - if (count > MAX_SEARCH) count = MAX_SEARCH; - } - - if (!count) { - script_pushint(st, 0); - return 0; - } - - if( !data_isreference(data) ) - { - ShowError("script:searchitem: not a variable\n"); - script_reportdata(data); - st->state = END; - return 1;// not a variable - } - - id = reference_getid(data); - start = reference_getindex(data); - name = reference_getname(data); - if( not_array_variable(*name) ) - { - ShowError("script:searchitem: illegal scope\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - if( not_server_variable(*name) ) - { - sd = script_rid2sd(st); - if( sd == NULL ) - return 0;// no player attached - } - - if( is_string_variable(name) ) - {// string array - ShowError("script:searchitem: not an integer array reference\n"); - script_reportdata(data); - st->state = END; - return 1;// not supported - } - - for( i = 0; i < count; ++start, ++i ) - {// Set array - void* v = (void*)__64BPRTSIZE((int)items[i]->nameid); - set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data)); - } - - script_pushint(st, count); - return 0; -} - -int axtoi(const char *hexStg) -{ - int n = 0; // position in string - int16 m = 0; // position in digit[] to shift - int count; // loop index - int intValue = 0; // integer value of hex string - int digit[11]; // hold values to convert - while (n < 10) { - if (hexStg[n]=='\0') - break; - if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9 - digit[n] = hexStg[n] & 0x0f; //convert to int - else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f - digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int - else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F - digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int - else break; - n++; - } - count = n; - m = n - 1; - n = 0; - while(n < count) { - // digit[n] is value of hex digit at position n - // (m << 2) is the number of positions to shift - // OR the bits into return value - intValue = intValue | (digit[n] << (m << 2)); - m--; // adjust the position to set - n++; // next digit to process - } - return (intValue); -} - -// [Lance] Hex string to integer converter -BUILDIN_FUNC(axtoi) -{ - const char *hex = script_getstr(st,2); - script_pushint(st,axtoi(hex)); - return 0; -} - -// [zBuffer] List of player cont commands ---> -BUILDIN_FUNC(rid2name) -{ - struct block_list *bl = NULL; - int rid = script_getnum(st,2); - if((bl = map_id2bl(rid))) - { - switch(bl->type) { - case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break; - case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break; - case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break; - case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break; - case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break; - case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break; - default: - ShowError("buildin_rid2name: BL type unknown.\n"); - script_pushconststr(st,""); - break; - } - } else { - ShowError("buildin_rid2name: invalid RID\n"); - script_pushconststr(st,"(null)"); - } - return 0; -} - -BUILDIN_FUNC(pcblockmove) -{ - int id, flag; - TBL_PC *sd = NULL; - - id = script_getnum(st,2); - flag = script_getnum(st,3); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd) - sd->state.blockedmove = flag > 0; - - return 0; -} - -BUILDIN_FUNC(pcfollow) -{ - int id, targetid; - TBL_PC *sd = NULL; - - - id = script_getnum(st,2); - targetid = script_getnum(st,3); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd) - pc_follow(sd, targetid); - - return 0; -} - -BUILDIN_FUNC(pcstopfollow) -{ - int id; - TBL_PC *sd = NULL; - - - id = script_getnum(st,2); - - if(id) - sd = map_id2sd(id); - else - sd = script_rid2sd(st); - - if(sd) - pc_stop_following(sd); - - return 0; -} -// <--- [zBuffer] List of player cont commands -// [zBuffer] List of mob control commands ---> -//## TODO always return if the request/whatever was successfull [FlavioJS] - -/// Makes the unit walk to target position or map -/// Returns if it was successfull -/// -/// unitwalk(<unit_id>,<x>,<y>) -> <bool> -/// unitwalk(<unit_id>,<map_id>) -> <bool> -BUILDIN_FUNC(unitwalk) -{ - struct block_list* bl; - - bl = map_id2bl(script_getnum(st,2)); - if( bl == NULL ) - { - script_pushint(st, 0); - } - else if( script_hasdata(st,4) ) - { - int x = script_getnum(st,3); - int y = script_getnum(st,4); - script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations. - } - else - { - int map_id = script_getnum(st,3); - script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1)); - } - - return 0; -} - -/// Kills the unit -/// -/// unitkill <unit_id>; -BUILDIN_FUNC(unitkill) -{ - struct block_list* bl = map_id2bl(script_getnum(st,2)); - if( bl != NULL ) - status_kill(bl); - - return 0; -} - -/// Warps the unit to the target position in the target map -/// Returns if it was successfull -/// -/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool> -BUILDIN_FUNC(unitwarp) -{ - int unit_id; - int map; - short x; - short y; - struct block_list* bl; - const char *mapname; - - unit_id = script_getnum(st,2); - mapname = script_getstr(st, 3); - x = (short)script_getnum(st,4); - y = (short)script_getnum(st,5); - - if (!unit_id) //Warp the script's runner - bl = map_id2bl(st->rid); - else - bl = map_id2bl(unit_id); - - if( strcmp(mapname,"this") == 0 ) - map = bl?bl->m:-1; - else - map = map_mapname2mapid(mapname); - - if( map >= 0 && bl != NULL ) - script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT)); - else - script_pushint(st, 0); - - return 0; -} - -/// Makes the unit attack the target. -/// If the unit is a player and <action type> is not 0, it does a continuous -/// attack instead of a single attack. -/// Returns if the request was successfull. -/// -/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool> -/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool> -BUILDIN_FUNC(unitattack) -{ - struct block_list* unit_bl; - struct block_list* target_bl = NULL; - struct script_data* data; - int actiontype = 0; - - // get unit - unit_bl = map_id2bl(script_getnum(st,2)); - if( unit_bl == NULL ) { - script_pushint(st, 0); - return 0; - } - - data = script_getdata(st, 3); - get_val(st, data); - if( data_isstring(data) ) - { - TBL_PC* sd = map_nick2sd(conv_str(st, data)); - if( sd != NULL ) - target_bl = &sd->bl; - } else - target_bl = map_id2bl(conv_num(st, data)); - // request the attack - if( target_bl == NULL ) - { - script_pushint(st, 0); - return 0; - } - - // get actiontype - if( script_hasdata(st,4) ) - actiontype = script_getnum(st,4); - - switch( unit_bl->type ) - { - case BL_PC: - clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); - script_pushint(st, 1); - return 0; - case BL_MOB: - ((TBL_MOB *)unit_bl)->target_id = target_bl->id; - break; - case BL_PET: - ((TBL_PET *)unit_bl)->target_id = target_bl->id; - break; - default: - ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type); - script_pushint(st, 0); - return 1; - } - script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2)); - return 0; -} - -/// Makes the unit stop attacking and moving -/// -/// unitstop <unit_id>; -BUILDIN_FUNC(unitstop) -{ - int unit_id; - struct block_list* bl; - - unit_id = script_getnum(st,2); - - bl = map_id2bl(unit_id); - if( bl != NULL ) - { - unit_stop_attack(bl); - unit_stop_walking(bl,4); - if( bl->type == BL_MOB ) - ((TBL_MOB*)bl)->target_id = 0; - } - - return 0; -} - -/// Makes the unit say the message -/// -/// unittalk <unit_id>,"<message>"; -BUILDIN_FUNC(unittalk) -{ - int unit_id; - const char* message; - struct block_list* bl; - - unit_id = script_getnum(st,2); - message = script_getstr(st, 3); - - bl = map_id2bl(unit_id); - if( bl != NULL ) - { - struct StringBuf sbuf; - StringBuf_Init(&sbuf); - StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message); - clif_message(bl, StringBuf_Value(&sbuf)); - if( bl->type == BL_PC ) - clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf)); - StringBuf_Destroy(&sbuf); - } - - return 0; -} - -/// Makes the unit do an emotion -/// -/// unitemote <unit_id>,<emotion>; -/// -/// @see e_* in const.txt -BUILDIN_FUNC(unitemote) -{ - int unit_id; - int emotion; - struct block_list* bl; - - unit_id = script_getnum(st,2); - emotion = script_getnum(st,3); - bl = map_id2bl(unit_id); - if( bl != NULL ) - clif_emotion(bl, emotion); - - return 0; -} - -/// Makes the unit cast the skill on the target or self if no target is specified -/// -/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>}; -/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>}; -BUILDIN_FUNC(unitskilluseid) -{ - int unit_id; - uint16 skill_id; - uint16 skill_lv; - int target_id; - struct block_list* bl; - - unit_id = script_getnum(st,2); - skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); - skill_lv = script_getnum(st,4); - target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); - - bl = map_id2bl(unit_id); - if( bl != NULL ) - unit_skilluse_id(bl, target_id, skill_id, skill_lv); - - return 0; -} - -/// Makes the unit cast the skill on the target position. -/// -/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>; -/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>; -BUILDIN_FUNC(unitskillusepos) -{ - int unit_id; - uint16 skill_id; - uint16 skill_lv; - int skill_x; - int skill_y; - struct block_list* bl; - - unit_id = script_getnum(st,2); - skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); - skill_lv = script_getnum(st,4); - skill_x = script_getnum(st,5); - skill_y = script_getnum(st,6); - - bl = map_id2bl(unit_id); - if( bl != NULL ) - unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); - - return 0; -} - -// <--- [zBuffer] List of mob control commands - -/// Pauses the execution of the script, detaching the player -/// -/// sleep <mili seconds>; -BUILDIN_FUNC(sleep) -{ - int ticks; - - ticks = script_getnum(st,2); - - // detach the player - script_detach_rid(st); - - if( ticks <= 0 ) - {// do nothing - } - else if( st->sleep.tick == 0 ) - {// sleep for the target amount of time - st->state = RERUNLINE; - st->sleep.tick = ticks; - } - else - {// sleep time is over - st->state = RUN; - st->sleep.tick = 0; - } - return 0; -} - -/// Pauses the execution of the script, keeping the player attached -/// Returns if a player is still attached -/// -/// sleep2(<mili secconds>) -> <bool> -BUILDIN_FUNC(sleep2) -{ - int ticks; - - ticks = script_getnum(st,2); - - if( ticks <= 0 ) - {// do nothing - script_pushint(st, (map_id2sd(st->rid)!=NULL)); - } - else if( !st->sleep.tick ) - {// sleep for the target amount of time - st->state = RERUNLINE; - st->sleep.tick = ticks; - } - else - {// sleep time is over - st->state = RUN; - st->sleep.tick = 0; - script_pushint(st, (map_id2sd(st->rid)!=NULL)); - } - return 0; -} - -/// Awakes all the sleep timers of the target npc -/// -/// awake "<npc name>"; -BUILDIN_FUNC(awake) -{ - struct npc_data* nd; - struct linkdb_node *node = (struct linkdb_node *)sleep_db; - - nd = npc_name2id(script_getstr(st, 2)); - if( nd == NULL ) { - ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2)); - return 1; - } - - while( node ) - { - if( (int)__64BPRTSIZE(node->key) == nd->bl.id ) - {// sleep timer for the npc - struct script_state* tst = (struct script_state*)node->data; - TBL_PC* sd = map_id2sd(tst->rid); - - if( tst->sleep.timer == INVALID_TIMER ) - {// already awake ??? - node = node->next; - continue; - } - if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) - {// char not online anymore / another char of the same account is online - Cancel execution - tst->state = END; - tst->rid = 0; - } - - delete_timer(tst->sleep.timer, run_script_timer); - node = script_erase_sleepdb(node); - tst->sleep.timer = INVALID_TIMER; - if(tst->state != RERUNLINE) - tst->sleep.tick = 0; - run_script_main(tst); - } - else - { - node = node->next; - } - } - return 0; -} - -/// Returns a reference to a variable of the target NPC. -/// Returns 0 if an error occurs. -/// -/// getvariableofnpc(<variable>, "<npc name>") -> <reference> -BUILDIN_FUNC(getvariableofnpc) -{ - struct script_data* data; - const char* name; - struct npc_data* nd; - - data = script_getdata(st,2); - if( !data_isreference(data) ) - {// Not a reference (aka varaible name) - ShowError("script:getvariableofnpc: not a variable\n"); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1; - } - - name = reference_getname(data); - if( *name != '.' || name[1] == '@' ) - {// not a npc variable - ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n"); - script_reportdata(data); - script_pushnil(st); - st->state = END; - return 1; - } - - nd = npc_name2id(script_getstr(st,3)); - if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL ) - {// NPC not found or has no script - ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3)); - script_pushnil(st); - st->state = END; - return 1; - } - - push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars ); - return 0; -} - -/// Opens a warp portal. -/// Has no "portal opening" effect/sound, it opens the portal immediately. -/// -/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>; -/// -/// @author blackhole89 -BUILDIN_FUNC(warpportal) -{ - int spx; - int spy; - unsigned short mapindex; - int tpx; - int tpy; - struct skill_unit_group* group; - struct block_list* bl; - - bl = map_id2bl(st->oid); - if( bl == NULL ) - { - ShowError("script:warpportal: npc is needed\n"); - return 1; - } - - spx = script_getnum(st,2); - spy = script_getnum(st,3); - mapindex = mapindex_name2id(script_getstr(st, 4)); - tpx = script_getnum(st,5); - tpy = script_getnum(st,6); - - if( mapindex == 0 ) - return 0;// map not found - - group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0); - if( group == NULL ) - return 0;// failed - group->val2 = (tpx<<16) | tpy; - group->val3 = mapindex; - - return 0; -} - -BUILDIN_FUNC(openmail) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - mail_openmail(sd); - - return 0; -} - -BUILDIN_FUNC(openauction) -{ - TBL_PC* sd; - - sd = script_rid2sd(st); - if( sd == NULL ) - return 0; - - clif_Auction_openwindow(sd); - - return 0; -} - -/// Retrieves the value of the specified flag of the specified cell. -/// -/// checkcell("<map name>",<x>,<y>,<type>) -> <bool> -/// -/// @see cell_chk* constants in const.txt for the types -BUILDIN_FUNC(checkcell) -{ - int16 m = map_mapname2mapid(script_getstr(st,2)); - int16 x = script_getnum(st,3); - int16 y = script_getnum(st,4); - cell_chk type = (cell_chk)script_getnum(st,5); - - script_pushint(st, map_getcell(m, x, y, type)); - - return 0; -} - -/// Modifies flags of cells in the specified area. -/// -/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; -/// -/// @see cell_* constants in const.txt for the types -BUILDIN_FUNC(setcell) -{ - int16 m = map_mapname2mapid(script_getstr(st,2)); - int16 x1 = script_getnum(st,3); - int16 y1 = script_getnum(st,4); - int16 x2 = script_getnum(st,5); - int16 y2 = script_getnum(st,6); - cell_t type = (cell_t)script_getnum(st,7); - bool flag = (bool)script_getnum(st,8); - - int x,y; - - if( x1 > x2 ) swap(x1,x2); - if( y1 > y2 ) swap(y1,y2); - - for( y = y1; y <= y2; ++y ) - for( x = x1; x <= x2; ++x ) - map_setcell(m, x, y, type, flag); - - return 0; -} - -/*========================================== - * Mercenary Commands - *------------------------------------------*/ -BUILDIN_FUNC(mercenary_create) -{ - struct map_session_data *sd; - int class_, contract_time; - - if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 ) - return 0; - - class_ = script_getnum(st,2); - - if( !merc_class(class_) ) - return 0; - - contract_time = script_getnum(st,3); - merc_create(sd, class_, contract_time); - return 0; -} - -BUILDIN_FUNC(mercenary_heal) -{ - struct map_session_data *sd = script_rid2sd(st); - int hp, sp; - - if( sd == NULL || sd->md == NULL ) - return 0; - hp = script_getnum(st,2); - sp = script_getnum(st,3); - - status_heal(&sd->md->bl, hp, sp, 0); - return 0; -} - -BUILDIN_FUNC(mercenary_sc_start) -{ - struct map_session_data *sd = script_rid2sd(st); - enum sc_type type; - int tick, val1; - - if( sd == NULL || sd->md == NULL ) - return 0; - - type = (sc_type)script_getnum(st,2); - tick = script_getnum(st,3); - val1 = script_getnum(st,4); - - status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2); - return 0; -} - -BUILDIN_FUNC(mercenary_get_calls) -{ - struct map_session_data *sd = script_rid2sd(st); - int guild; - - if( sd == NULL ) - return 0; - - guild = script_getnum(st,2); - switch( guild ) - { - case ARCH_MERC_GUILD: - script_pushint(st,sd->status.arch_calls); - break; - case SPEAR_MERC_GUILD: - script_pushint(st,sd->status.spear_calls); - break; - case SWORD_MERC_GUILD: - script_pushint(st,sd->status.sword_calls); - break; - default: - script_pushint(st,0); - break; - } - - return 0; -} - -BUILDIN_FUNC(mercenary_set_calls) -{ - struct map_session_data *sd = script_rid2sd(st); - int guild, value, *calls; - - if( sd == NULL ) - return 0; - - guild = script_getnum(st,2); - value = script_getnum(st,3); - - switch( guild ) - { - case ARCH_MERC_GUILD: - calls = &sd->status.arch_calls; - break; - case SPEAR_MERC_GUILD: - calls = &sd->status.spear_calls; - break; - case SWORD_MERC_GUILD: - calls = &sd->status.sword_calls; - break; - default: - return 0; // Invalid Guild - } - - *calls += value; - *calls = cap_value(*calls, 0, INT_MAX); - - return 0; -} - -BUILDIN_FUNC(mercenary_get_faith) -{ - struct map_session_data *sd = script_rid2sd(st); - int guild; - - if( sd == NULL ) - return 0; - - guild = script_getnum(st,2); - switch( guild ) - { - case ARCH_MERC_GUILD: - script_pushint(st,sd->status.arch_faith); - break; - case SPEAR_MERC_GUILD: - script_pushint(st,sd->status.spear_faith); - break; - case SWORD_MERC_GUILD: - script_pushint(st,sd->status.sword_faith); - break; - default: - script_pushint(st,0); - break; - } - - return 0; -} - -BUILDIN_FUNC(mercenary_set_faith) -{ - struct map_session_data *sd = script_rid2sd(st); - int guild, value, *calls; - - if( sd == NULL ) - return 0; - - guild = script_getnum(st,2); - value = script_getnum(st,3); - - switch( guild ) - { - case ARCH_MERC_GUILD: - calls = &sd->status.arch_faith; - break; - case SPEAR_MERC_GUILD: - calls = &sd->status.spear_faith; - break; - case SWORD_MERC_GUILD: - calls = &sd->status.sword_faith; - break; - default: - return 0; // Invalid Guild - } - - *calls += value; - *calls = cap_value(*calls, 0, INT_MAX); - if( mercenary_get_guild(sd->md) == guild ) - clif_mercenary_updatestatus(sd,SP_MERCFAITH); - - return 0; -} - -/*------------------------------------------ - * Book Reading - *------------------------------------------*/ -BUILDIN_FUNC(readbook) -{ - struct map_session_data *sd; - int book_id, page; - - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - - book_id = script_getnum(st,2); - page = script_getnum(st,3); - - clif_readbook(sd->fd, book_id, page); - return 0; -} - -/****************** -Questlog script commands -*******************/ - -BUILDIN_FUNC(setquest) -{ - struct map_session_data *sd = script_rid2sd(st); - nullpo_ret(sd); - - quest_add(sd, script_getnum(st, 2)); - return 0; -} - -BUILDIN_FUNC(erasequest) -{ - struct map_session_data *sd = script_rid2sd(st); - nullpo_ret(sd); - - quest_delete(sd, script_getnum(st, 2)); - return 0; -} - -BUILDIN_FUNC(completequest) -{ - struct map_session_data *sd = script_rid2sd(st); - nullpo_ret(sd); - - quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE); - return 0; -} - -BUILDIN_FUNC(changequest) -{ - struct map_session_data *sd = script_rid2sd(st); - nullpo_ret(sd); - - quest_change(sd, script_getnum(st, 2),script_getnum(st, 3)); - return 0; -} - -BUILDIN_FUNC(checkquest) -{ - struct map_session_data *sd = script_rid2sd(st); - quest_check_type type = HAVEQUEST; - - nullpo_ret(sd); - - if( script_hasdata(st, 3) ) - type = (quest_check_type)script_getnum(st, 3); - - script_pushint(st, quest_check(sd, script_getnum(st, 2), type)); - - return 0; -} - -BUILDIN_FUNC(showevent) -{ - TBL_PC *sd = script_rid2sd(st); - struct npc_data *nd = map_id2nd(st->oid); - int state, color; - - if( sd == NULL || nd == NULL ) - return 0; - state = script_getnum(st, 2); - color = script_getnum(st, 3); - - if( color < 0 || color > 3 ) - color = 0; // set default color - - clif_quest_show_event(sd, &nd->bl, state, color); - return 0; -} - -/*========================================== - * BattleGround System - *------------------------------------------*/ -BUILDIN_FUNC(waitingroom2bg) -{ - struct npc_data *nd; - struct chat_data *cd; - const char *map_name, *ev = "", *dev = ""; - int x, y, i, mapindex = 0, bg_id, n; - struct map_session_data *sd; - - if( script_hasdata(st,7) ) - nd = npc_name2id(script_getstr(st,7)); - else - nd = (struct npc_data *)map_id2bl(st->oid); - - if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) - { - script_pushint(st,0); - return 0; - } - - map_name = script_getstr(st,2); - if( strcmp(map_name,"-") != 0 ) - { - mapindex = mapindex_name2id(map_name); - if( mapindex == 0 ) - { // Invalid Map - script_pushint(st,0); - return 0; - } - } - - x = script_getnum(st,3); - y = script_getnum(st,4); - ev = script_getstr(st,5); // Logout Event - dev = script_getstr(st,6); // Die Event - - if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 ) - { // Creation failed - script_pushint(st,0); - return 0; - } - - n = cd->users; - for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ ) - { - if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) ) - mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id); - else - mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0); - } - - mapreg_setreg(add_str("$@arenamembersnum"), i); - script_pushint(st,bg_id); - return 0; -} - -BUILDIN_FUNC(waitingroom2bg_single) -{ - const char* map_name; - struct npc_data *nd; - struct chat_data *cd; - struct map_session_data *sd; - int x, y, mapindex, bg_id; - - bg_id = script_getnum(st,2); - map_name = script_getstr(st,3); - if( (mapindex = mapindex_name2id(map_name)) == 0 ) - return 0; // Invalid Map - - x = script_getnum(st,4); - y = script_getnum(st,5); - nd = npc_name2id(script_getstr(st,6)); - - if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) - return 0; - - if( (sd = cd->usersd[0]) == NULL ) - return 0; - - if( bg_team_join(bg_id, sd) ) - { - pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); - script_pushint(st,1); - } - else - script_pushint(st,0); - - return 0; -} - -BUILDIN_FUNC(bg_team_setxy) -{ - struct battleground_data *bg; - int bg_id; - - bg_id = script_getnum(st,2); - if( (bg = bg_team_search(bg_id)) == NULL ) - return 0; - - bg->x = script_getnum(st,3); - bg->y = script_getnum(st,4); - return 0; -} - -BUILDIN_FUNC(bg_warp) -{ - int x, y, mapindex, bg_id; - const char* map_name; - - bg_id = script_getnum(st,2); - map_name = script_getstr(st,3); - if( (mapindex = mapindex_name2id(map_name)) == 0 ) - return 0; // Invalid Map - x = script_getnum(st,4); - y = script_getnum(st,5); - bg_team_warp(bg_id, mapindex, x, y); - return 0; -} - -BUILDIN_FUNC(bg_monster) -{ - int class_ = 0, x = 0, y = 0, bg_id = 0; - const char *str,*map, *evt=""; - - bg_id = script_getnum(st,2); - map = script_getstr(st,3); - x = script_getnum(st,4); - y = script_getnum(st,5); - str = script_getstr(st,6); - class_ = script_getnum(st,7); - if( script_hasdata(st,8) ) evt = script_getstr(st,8); - check_event(st, evt); - script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id)); - return 0; -} - -BUILDIN_FUNC(bg_monster_set_team) -{ - struct mob_data *md; - struct block_list *mbl; - int id = script_getnum(st,2), - bg_id = script_getnum(st,3); - - if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB ) - return 0; - md = (TBL_MOB *)mbl; - md->bg_id = bg_id; - - mob_stop_attack(md); - mob_stop_walking(md, 0); - md->target_id = md->attacked_id = 0; - clif_charnameack(0, &md->bl); - - return 0; -} - -BUILDIN_FUNC(bg_leave) -{ - struct map_session_data *sd = script_rid2sd(st); - if( sd == NULL || !sd->bg_id ) - return 0; - - bg_team_leave(sd,0); - return 0; -} - -BUILDIN_FUNC(bg_destroy) -{ - int bg_id = script_getnum(st,2); - bg_team_delete(bg_id); - return 0; -} - -BUILDIN_FUNC(bg_getareausers) -{ - const char *str; - int16 m, x0, y0, x1, y1; - int bg_id; - int i = 0, c = 0; - struct battleground_data *bg = NULL; - struct map_session_data *sd; - - bg_id = script_getnum(st,2); - str = script_getstr(st,3); - - if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 ) - { - script_pushint(st,0); - return 0; - } - - x0 = script_getnum(st,4); - y0 = script_getnum(st,5); - x1 = script_getnum(st,6); - y1 = script_getnum(st,7); - - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { - if( (sd = bg->members[i].sd) == NULL ) - continue; - if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 ) - continue; - c++; - } - - script_pushint(st,c); - return 0; -} - -BUILDIN_FUNC(bg_updatescore) -{ - const char *str; - int16 m; - - str = script_getstr(st,2); - if( (m = map_mapname2mapid(str)) < 0 ) - return 0; - - map[m].bgscore_lion = script_getnum(st,3); - map[m].bgscore_eagle = script_getnum(st,4); - - clif_bg_updatescore(m); - return 0; -} - -BUILDIN_FUNC(bg_get_data) -{ - struct battleground_data *bg; - int bg_id = script_getnum(st,2), - type = script_getnum(st,3); - - if( (bg = bg_team_search(bg_id)) == NULL ) - { - script_pushint(st,0); - return 0; - } - - switch( type ) - { - case 0: script_pushint(st, bg->count); break; - default: - ShowError("script:bg_get_data: unknown data identifier %d\n", type); - break; - } - - return 0; -} - -/*========================================== - * Instancing Script Commands - *------------------------------------------*/ - -BUILDIN_FUNC(instance_create) -{ - const char *name; - int party_id, res; - - name = script_getstr(st, 2); - party_id = script_getnum(st, 3); - - res = instance_create(party_id, name); - if( res == -4 ) // Already exists - { - script_pushint(st, -1); - return 0; - } - else if( res < 0 ) - { - const char *err; - switch(res) - { - case -3: err = "No free instances"; break; - case -2: err = "Invalid party ID"; break; - case -1: err = "Invalid type"; break; - default: err = "Unknown"; break; - } - ShowError("buildin_instance_create: %s [%d].\n", err, res); - script_pushint(st, -2); - return 0; - } - - script_pushint(st, res); - return 0; -} - -BUILDIN_FUNC(instance_destroy) -{ - int instance_id; - struct map_session_data *sd; - struct party_data *p; - - if( script_hasdata(st, 2) ) - instance_id = script_getnum(st, 2); - else if( st->instance_id ) - instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return 0; - - if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) - { - ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id); - return 0; - } - - instance_destroy(instance_id); - return 0; -} - -BUILDIN_FUNC(instance_attachmap) -{ - const char *name; - int16 m; - int instance_id; - bool usebasename = false; - - name = script_getstr(st,2); - instance_id = script_getnum(st,3); - if( script_hasdata(st,4) && script_getnum(st,4) > 0) - usebasename = true; - - if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis] - { - ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m); - script_pushconststr(st, ""); - return 0; - } - script_pushconststr(st, map[m].name); - - return 0; -} - -BUILDIN_FUNC(instance_detachmap) -{ - struct map_session_data *sd; - struct party_data *p; - const char *str; - int16 m; - int instance_id; - - str = script_getstr(st, 2); - if( script_hasdata(st, 3) ) - instance_id = script_getnum(st, 3); - else if( st->instance_id ) - instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return 0; - - if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 ) - { - ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str); - return 0; - } - - instance_del_map(m); - return 0; -} - -BUILDIN_FUNC(instance_attach) -{ - int instance_id; - - instance_id = script_getnum(st, 2); - if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) - return 0; - - st->instance_id = instance_id; - return 0; -} - -BUILDIN_FUNC(instance_id) -{ - int type, instance_id; - struct map_session_data *sd; - struct party_data *p; - - if( script_hasdata(st, 2) ) - { - type = script_getnum(st, 2); - if( type == 0 ) - instance_id = st->instance_id; - else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL ) - instance_id = p->instance_id; - else - instance_id = 0; - } - else - instance_id = st->instance_id; - - script_pushint(st, instance_id); - return 0; -} - -BUILDIN_FUNC(instance_set_timeout) -{ - int progress_timeout, idle_timeout; - int instance_id; - struct map_session_data *sd; - struct party_data *p; - - progress_timeout = script_getnum(st, 2); - idle_timeout = script_getnum(st, 3); - - if( script_hasdata(st, 4) ) - instance_id = script_getnum(st, 4); - else if( st->instance_id ) - instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return 0; - - if( instance_id > 0 ) - instance_set_timeout(instance_id, progress_timeout, idle_timeout); - - return 0; -} - -BUILDIN_FUNC(instance_init) -{ - int instance_id = script_getnum(st, 2); - - if( instance[instance_id].state != INSTANCE_IDLE ) - { - ShowError("instance_init: instance already initialized.\n"); - return 0; - } - - instance_init(instance_id); - return 0; -} - -BUILDIN_FUNC(instance_announce) -{ - int instance_id = script_getnum(st,2); - const char *mes = script_getstr(st,3); - int flag = script_getnum(st,4); - const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL; - int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL) - int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize - int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign - int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY - - int i; - struct map_session_data *sd; - struct party_data *p; - - if( instance_id == 0 ) - { - if( st->instance_id ) - instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return 0; - } - - if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) - return 0; - - for( i = 0; i < instance[instance_id].num_map; i++ ) - map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC, - mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); - - return 0; -} - -BUILDIN_FUNC(instance_npcname) -{ - const char *str; - int instance_id = 0; - - struct map_session_data *sd; - struct party_data *p; - struct npc_data *nd; - - str = script_getstr(st, 2); - if( script_hasdata(st, 3) ) - instance_id = script_getnum(st, 3); - else if( st->instance_id ) - instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - - if( instance_id && (nd = npc_name2id(str)) != NULL ) - { - static char npcname[NAME_LENGTH]; - snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id); - script_pushconststr(st,npcname); - } - else - { - ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str); - st->state = END; - return 1; - } - - return 0; -} - -BUILDIN_FUNC(has_instance) -{ - struct map_session_data *sd; - struct party_data *p; - const char *str; - int16 m; - int instance_id = 0; - - str = script_getstr(st, 2); - if( script_hasdata(st, 3) ) - instance_id = script_getnum(st, 3); - else if( st->instance_id ) - instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - - if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 ) - { - script_pushconststr(st, ""); - return 0; - } - - script_pushconststr(st, map[m].name); - return 0; -} - -BUILDIN_FUNC(instance_warpall) -{ - struct map_session_data *pl_sd; - int16 m, i; - int instance_id; - const char *mapn; - int x, y; - unsigned short mapindex; - struct party_data *p = NULL; - - mapn = script_getstr(st,2); - x = script_getnum(st,3); - y = script_getnum(st,4); - if( script_hasdata(st,5) ) - instance_id = script_getnum(st,5); - else if( st->instance_id ) - instance_id = st->instance_id; - else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return 0; - - if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) ) - return 0; - - if( !(p = party_search(instance[instance_id].party_id)) ) - return 0; - - mapindex = map_id2index(m); - for( i = 0; i < MAX_PARTY; i++ ) - if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); - - return 0; -} - -/*========================================== - * instance_check_party [malufett] - * Values: - * party_id : Party ID of the invoking character. [Required Parameter] - * amount : Amount of needed Partymembers for the Instance. [Optional Parameter] - * min : Minimum Level needed to join the Instance. [Optional Parameter] - * max : Maxium Level allowed to join the Instance. [Optional Parameter] - * Example: instance_check_party (getcharid(1){,amount}{,min}{,max}); - * Example 2: instance_check_party (getcharid(1),1,1,99); - *------------------------------------------*/ -BUILDIN_FUNC(instance_check_party) -{ - struct map_session_data *pl_sd; - int amount, min, max, i, party_id, c = 0; - struct party_data *p = NULL; - - amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance. - min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance. - max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance. - - if( min < 1 || min > MAX_LEVEL){ - ShowError("instance_check_party: Invalid min level, %d\n", min); - return 0; - }else if( max < 1 || max > MAX_LEVEL){ - ShowError("instance_check_party: Invalid max level, %d\n", max); - return 0; - } - - if( script_hasdata(st,2) ) - party_id = script_getnum(st,2); - else return 0; - - if( !(p = party_search(party_id)) ){ - script_pushint(st, 0); // Returns false if party does not exist. - return 0; - } - - for( i = 0; i < MAX_PARTY; i++ ) - if( (pl_sd = p->data[i].sd) ) - if(map_id2bl(pl_sd->bl.id)){ - if(pl_sd->status.base_level < min){ - script_pushint(st, 0); - return 0; - }else if(pl_sd->status.base_level > max){ - script_pushint(st, 0); - return 0; - } - c++; - } - - if(c < amount){ - script_pushint(st, 0); // Not enough Members in the Party to join Instance. - }else - script_pushint(st, 1); - - return 0; -} - -/*========================================== - * Custom Fonts - *------------------------------------------*/ -BUILDIN_FUNC(setfont) -{ - struct map_session_data *sd = script_rid2sd(st); - int font = script_getnum(st,2); - if( sd == NULL ) - return 0; - - if( sd->user_font != font ) - sd->user_font = font; - else - sd->user_font = 0; - - clif_font(sd); - return 0; -} - -static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) -{ - TBL_MOB* md = (TBL_MOB*)bl; - struct block_list *tbl; - int mobid = va_arg(ap,int); - uint16 skill_id = va_arg(ap,int); - uint16 skill_lv = va_arg(ap,int); - int casttime = va_arg(ap,int); - int cancel = va_arg(ap,int); - int emotion = va_arg(ap,int); - int target = va_arg(ap,int); - - if( md->class_ != mobid ) - return 0; - - // 0:self, 1:target, 2:master, default:random - switch( target ) - { - case 0: tbl = map_id2bl(md->bl.id); break; - case 1: tbl = map_id2bl(md->target_id); break; - case 2: tbl = map_id2bl(md->master_id); break; - default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break; - } - - if( !tbl ) - return 0; - - if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill. - unit_skillcastcancel(bl,0); - - if( skill_get_casttype(skill_id) == CAST_GROUND ) - unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel); - else - unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel); - - clif_emotion(&md->bl, emotion); - - return 0; -} -/*========================================== - * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>; - *------------------------------------------*/ -BUILDIN_FUNC(areamobuseskill) -{ - struct block_list center; - int16 m; - int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel; - - if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) - { - ShowError("areamobuseskill: invalid map name.\n"); - return 0; - } - - if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - return 0; - - center.m = m; - center.x = script_getnum(st,3); - center.y = script_getnum(st,4); - range = script_getnum(st,5); - mobid = script_getnum(st,6); - skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) ); - if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl ) - skill_lv = battle_config.mob_max_skilllvl; - - casttime = script_getnum(st,9); - cancel = script_getnum(st,10); - emotion = script_getnum(st,11); - target = script_getnum(st,12); - - map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); - return 0; -} - - -BUILDIN_FUNC(progressbar) -{ - struct map_session_data * sd = script_rid2sd(st); - const char * color; - unsigned int second; - - if( !st || !sd ) - return 0; - - st->state = STOP; - - color = script_getstr(st,2); - second = script_getnum(st,3); - - sd->progressbar.npc_id = st->oid; - sd->progressbar.timeout = gettick() + second*1000; - - clif_progressbar(sd, strtol(color, (char **)NULL, 0), second); - return 0; -} - -BUILDIN_FUNC(pushpc) -{ - uint8 dir; - int cells, dx, dy; - struct map_session_data* sd; - - if((sd = script_rid2sd(st))==NULL) - { - return 0; - } - - dir = script_getnum(st,2); - cells = script_getnum(st,3); - - if(dir>7) - { - ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir); - script_reportsrc(st); - - dir%= 8; // trim spin-over - } - - if(!cells) - {// zero distance - return 0; - } - else if(cells<0) - {// pushing backwards - dir = (dir+4)%8; // turn around - cells = -cells; - } - - dx = dirx[dir]; - dy = diry[dir]; - - unit_blown(&sd->bl, dx, dy, cells, 0); - return 0; -} - - -/// Invokes buying store preparation window -/// buyingstore <slots>; -BUILDIN_FUNC(buyingstore) -{ - struct map_session_data* sd; - - if( ( sd = script_rid2sd(st) ) == NULL ) - { - return 0; - } - - buyingstore_setup(sd, script_getnum(st,2)); - return 0; -} - - -/// Invokes search store info window -/// searchstores <uses>,<effect>; -BUILDIN_FUNC(searchstores) -{ - unsigned short effect; - unsigned int uses; - struct map_session_data* sd; - - if( ( sd = script_rid2sd(st) ) == NULL ) - { - return 0; - } - - uses = script_getnum(st,2); - effect = script_getnum(st,3); - - if( !uses ) - { - ShowError("buildin_searchstores: Amount of uses cannot be zero.\n"); - return 1; - } - - if( effect > 1 ) - { - ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect); - return 1; - } - - searchstore_open(sd, uses, effect); - return 0; -} -/// Displays a number as large digital clock. -/// showdigit <value>[,<type>]; -BUILDIN_FUNC(showdigit) -{ - unsigned int type = 0; - int value; - struct map_session_data* sd; - - if( ( sd = script_rid2sd(st) ) == NULL ) - { - return 0; - } - - value = script_getnum(st,2); - - if( script_hasdata(st,3) ) - { - type = script_getnum(st,3); - - if( type > 3 ) - { - ShowError("buildin_showdigit: Invalid type %u.\n", type); - return 1; - } - } - - clif_showdigit(sd, (unsigned char)type, value); - return 0; -} -/** - * Rune Knight - **/ -BUILDIN_FUNC(makerune) { - TBL_PC* sd; - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24); - sd->itemid = script_getnum(st,2); - return 0; -} -/** - * checkdragon() returns 1 if mounting a dragon or 0 otherwise. - **/ -BUILDIN_FUNC(checkdragon) { - TBL_PC* sd; - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - if( pc_isridingdragon(sd) ) - script_pushint(st,1); - else - script_pushint(st,0); - return 0; -} -/** - * setdragon({optional Color}) returns 1 on success or 0 otherwise - * - Toggles the dragon on a RK if he can mount; - * @param Color - when not provided uses the green dragon; - * - 1 : Green Dragon - * - 2 : Brown Dragon - * - 3 : Gray Dragon - * - 4 : Blue Dragon - * - 5 : Red Dragon - **/ -BUILDIN_FUNC(setdragon) { - TBL_PC* sd; - int color = script_hasdata(st,2) ? script_getnum(st,2) : 0; - unsigned int option = OPTION_DRAGON1; - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) - script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight - else if ( pc_isridingdragon(sd) ) {//Is mounted; release - pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); - script_pushint(st,1); - } else {//Not mounted; Mount now. - if( color ) { - option = ( color == 1 ? OPTION_DRAGON1 : - color == 2 ? OPTION_DRAGON2 : - color == 3 ? OPTION_DRAGON3 : - color == 4 ? OPTION_DRAGON4 : - color == 5 ? OPTION_DRAGON5 : 0); - if( !option ) { - ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color); - option = OPTION_DRAGON1; - } - } - pc_setoption(sd, sd->sc.option|option); - script_pushint(st,1); - } - return 0; -} - -/** - * ismounting() returns 1 if mounting a new mount or 0 otherwise - **/ -BUILDIN_FUNC(ismounting) { - TBL_PC* sd; - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - if( sd->sc.option&OPTION_MOUNTING ) - script_pushint(st,1); - else - script_pushint(st,0); - return 0; -} - -/** - * setmounting() returns 1 on success or 0 otherwise - * - Toggles new mounts on a player when he can mount - * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc. - * - Will unmount the player is he is already mounting - **/ -BUILDIN_FUNC(setmounting) { - TBL_PC* sd; - if( (sd = script_rid2sd(st)) == NULL ) - return 0; - if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) - script_pushint(st,0);//can't mount with one of these - else { - if( sd->sc.option&OPTION_MOUNTING ) - pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount - else - pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount - script_pushint(st,1);//in both cases, return 1. - } - return 0; -} -/** - * Retrieves quantity of arguments provided to callfunc/callsub. - * getargcount() -> amount of arguments received in a function - **/ -BUILDIN_FUNC(getargcount) { - struct script_retinfo* ri; - - if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) { - ShowError("script:getargcount: used out of function or callsub label!\n"); - st->state = END; - return 1; - } - ri = st->stack->stack_data[st->stack->defsp - 1].u.ri; - - script_pushint(st, ri->nargs); - - return 0; -} -/** - * getcharip(<account ID>/<character ID>/<character name>) - **/ -BUILDIN_FUNC(getcharip) -{ - struct map_session_data* sd = NULL; - int id = 0; - - /* check if a character name is specified */ - if( script_hasdata(st, 2) ) - { - if (script_isstring(st, 2)) - sd = map_nick2sd(script_getstr(st, 2)); - else if (script_isint(st, 2) || script_getnum(st, 2)) - { - id = script_getnum(st, 2); - sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id)); - } - } - else - sd = script_rid2sd(st); - - /* check for sd and IP */ - if (!sd || !session[sd->fd]->client_addr) - { - script_pushconststr(st, ""); - return 0; - } - - /* return the client ip_addr converted for output */ - if (sd && sd->fd && session[sd->fd]) - { - /* initiliaze */ - const char *ip_addr = NULL; - uint32 ip; - - /* set ip, ip_addr and convert to ip and push str */ - ip = session[sd->fd]->client_addr; - ip_addr = ip2str(ip, NULL); - script_pushstrcopy(st, ip_addr); - } - - return 0; -} -/** - * is_function(<function name>) -> 1 if function exists, 0 otherwise - **/ -BUILDIN_FUNC(is_function) { - const char* str = script_getstr(st,2); - - if( strdb_exists(userfunc_db, str) ) - script_pushint(st,1); - else - script_pushint(st,0); - - return 0; -} -/** - * get_revision() -> retrieves the current svn revision (if available) - **/ -BUILDIN_FUNC(get_revision) { - const char * revision; - - if ( (revision = get_svn_revision()) != 0 ) - script_pushint(st,atoi(revision)); - else - script_pushint(st,-1);//unknown - - return 0; -} -/** - * freeloop(<toggle>) -> toggles this script instance's looping-check ability - **/ -BUILDIN_FUNC(freeloop) { - - if( script_getnum(st,2) ) - st->freeloop = 1; - else - st->freeloop = 0; - - script_pushint(st, st->freeloop); - - return 0; -} - -/** - * @commands (script based) - **/ -BUILDIN_FUNC(bindatcmd) { - const char* atcmd; - const char* eventName; - int i, level = 0, level2 = 0; - bool create = false; - - atcmd = script_getstr(st,2); - eventName = script_getstr(st,3); - - if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) - atcmd++; - - if( script_hasdata(st,4) ) level = script_getnum(st,4); - if( script_hasdata(st,5) ) level2 = script_getnum(st,5); - - if( atcmd_binding_count == 0 ) { - CREATE(atcmd_binding,struct atcmd_binding_data*,1); - - create = true; - } else { - ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0); - if( i < atcmd_binding_count ) {/* update existent entry */ - safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); - atcmd_binding[i]->level = level; - atcmd_binding[i]->level2 = level2; - } else - create = true; - } - - if( create ) { - i = atcmd_binding_count; - - if( atcmd_binding_count++ != 0 ) - RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count); - - CREATE(atcmd_binding[i],struct atcmd_binding_data,1); - - safestrncpy(atcmd_binding[i]->command, atcmd, 50); - safestrncpy(atcmd_binding[i]->npc_event, eventName, 50); - atcmd_binding[i]->level = level; - atcmd_binding[i]->level2 = level2; - } - - return 0; -} - -BUILDIN_FUNC(unbindatcmd) { - const char* atcmd; - int i = 0; - - atcmd = script_getstr(st, 2); - - if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol ) - atcmd++; - - if( atcmd_binding_count == 0 ) { - script_pushint(st, 0); - return 0; - } - - ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0); - if( i < atcmd_binding_count ) { - int cursor = 0; - aFree(atcmd_binding[i]); - atcmd_binding[i] = NULL; - /* compact the list now that we freed a slot somewhere */ - for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) { - if( atcmd_binding[i] == NULL ) - continue; - - if( cursor != i ) { - memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*)); - } - - cursor++; - } - - if( (atcmd_binding_count = cursor) == 0 ) - aFree(atcmd_binding); - - script_pushint(st, 1); - } else - script_pushint(st, 0);/* not found */ - - return 0; -} - -BUILDIN_FUNC(useatcmd) -{ - TBL_PC dummy_sd; - TBL_PC* sd; - int fd; - const char* cmd; - - cmd = script_getstr(st,2); - - if( st->rid ) - { - sd = script_rid2sd(st); - fd = sd->fd; - } - else - { // Use a dummy character. - sd = &dummy_sd; - fd = 0; - - memset(&dummy_sd, 0, sizeof(TBL_PC)); - if( st->oid ) - { - struct block_list* bl = map_id2bl(st->oid); - memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); - if( bl->type == BL_NPC ) - safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); - } - } - - // compatibility with previous implementation (deprecated!) - if( cmd[0] != atcommand_symbol ) - { - cmd += strlen(sd->status.name); - while( *cmd != atcommand_symbol && *cmd != 0 ) - cmd++; - } - - is_atcommand(fd, sd, cmd, 1); - return 0; -} - -BUILDIN_FUNC(checkre) -{ - int num; - - num=script_getnum(st,2); - switch(num){ - case 0: - #ifdef RENEWAL - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - case 1: - #ifdef RENEWAL_CAST - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - case 2: - #ifdef RENEWAL_DROP - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - case 3: - #ifdef RENEWAL_EXP - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - case 4: - #ifdef RENEWAL_LVDMG - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - case 5: - #ifdef RENEWAL_EDP - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - case 6: - #ifdef RENEWAL_ASPD - script_pushint(st, 1); - #else - script_pushint(st, 0); - #endif - break; - default: - ShowWarning("buildin_checkre: unknown parameter.\n"); - break; - } - return 0; -} - -/* getrandgroupitem <group_id>,<quantity> */ -BUILDIN_FUNC(getrandgroupitem) { - TBL_PC* sd; - int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3); - struct item item_tmp; - - if( !( sd = script_rid2sd(st) ) ) - return 0; - - if( qty <= 0 ) { - ShowError("getrandgroupitem: qty is <= 0!\n"); - return 1; - } - if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) { - return 1;/* itemdb_searchrandomid will already scream a error */ - } - - memset(&item_tmp,0,sizeof(item_tmp)); - - item_tmp.nameid = nameid; - item_tmp.identify = itemdb_isidentified(nameid); - - //Check if it's stackable. - if (!itemdb_isstackable(nameid)) - get_count = 1; - else - get_count = qty; - - for (i = 0; i < qty; i += get_count) { - // if not pet egg - if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { - clif_additem(sd, 0, 0, flag); - if( pc_candrop(sd,&item_tmp) ) - map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - } - } - - return 0; -} - -/* cleanmap <map_name>; - * cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */ -static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) -{ - nullpo_ret(bl); - map_clearflooritem(bl); - - return 0; -} - -BUILDIN_FUNC(cleanmap) -{ - const char *map; - int16 m = -1; - int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; - - map = script_getstr(st, 2); - m = map_mapname2mapid(map); - if (!m) - return 1; - - if ((script_lastdata(st) - 2) < 4) { - map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); - } else { - x0 = script_getnum(st, 3); - y0 = script_getnum(st, 4); - x1 = script_getnum(st, 5); - y1 = script_getnum(st, 6); - if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) { - map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); - } else { - ShowError("cleanarea: invalid coordinate defined!\n"); - return 1; - } - } - - return 0; -} -/* Cast a skill on the attached player. - * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>; - * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */ -BUILDIN_FUNC(npcskill) -{ - uint16 skill_id; - unsigned short skill_level; - unsigned int stat_point; - unsigned int npc_level; - struct npc_data *nd; - struct map_session_data *sd; - - skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2); - skill_level = script_getnum(st, 3); - stat_point = script_getnum(st, 4); - npc_level = script_getnum(st, 5); - sd = script_rid2sd(st); - nd = (struct npc_data *)map_id2bl(sd->npc_id); - - if (stat_point > battle_config.max_third_parameter) { - ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter ); - return 1; - } - if (npc_level > MAX_LEVEL) { - ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL); - return 1; - } - if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people. - return 1; - } - - nd->level = npc_level; - nd->stat_point = stat_point; - - if (!nd->status.hp) { - status_calc_npc(nd, true); - } else { - status_calc_npc(nd, false); - } - - if (skill_get_inf(skill_id)&INF_GROUND_SKILL) { - unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level); - } else { - unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level); - } - - return 0; -} - -// declarations that were supposed to be exported from npc_chat.c -#ifdef PCRE_SUPPORT -BUILDIN_FUNC(defpattern); -BUILDIN_FUNC(activatepset); -BUILDIN_FUNC(deactivatepset); -BUILDIN_FUNC(deletepset); -#endif - -/// script command definitions -/// for an explanation on args, see add_buildin_func -struct script_function buildin_func[] = { - // NPC interaction - BUILDIN_DEF(mes,"s*"), - BUILDIN_DEF(next,""), - BUILDIN_DEF(close,""), - BUILDIN_DEF(close2,""), - BUILDIN_DEF(menu,"sl*"), - BUILDIN_DEF(select,"s*"), //for future jA script compatibility - BUILDIN_DEF(prompt,"s*"), - // - BUILDIN_DEF(goto,"l"), - BUILDIN_DEF(callsub,"l*"), - BUILDIN_DEF(callfunc,"s*"), - BUILDIN_DEF(return,"?"), - BUILDIN_DEF(getarg,"i?"), - BUILDIN_DEF(jobchange,"i?"), - BUILDIN_DEF(jobname,"i"), - BUILDIN_DEF(input,"r??"), - BUILDIN_DEF(warp,"sii"), - BUILDIN_DEF(areawarp,"siiiisii??"), - BUILDIN_DEF(warpchar,"siii"), // [LuzZza] - BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X] - BUILDIN_DEF(warpguild,"siii"), // [Fredzilla] - BUILDIN_DEF(setlook,"ii"), - BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it - BUILDIN_DEF(set,"rv"), - BUILDIN_DEF(setarray,"rv*"), - BUILDIN_DEF(cleararray,"rvi"), - BUILDIN_DEF(copyarray,"rri"), - BUILDIN_DEF(getarraysize,"r"), - BUILDIN_DEF(deletearray,"r?"), - BUILDIN_DEF(getelementofarray,"ri"), - BUILDIN_DEF(getitem,"vi?"), - BUILDIN_DEF(rentitem,"vi"), - BUILDIN_DEF(getitem2,"viiiiiiii?"), - BUILDIN_DEF(getnameditem,"vv"), - BUILDIN_DEF2(grouprandomitem,"groupranditem","i"), - BUILDIN_DEF(makeitem,"visii"), - BUILDIN_DEF(delitem,"vi?"), - BUILDIN_DEF(delitem2,"viiiiiiii?"), - BUILDIN_DEF2(enableitemuse,"enable_items",""), - BUILDIN_DEF2(disableitemuse,"disable_items",""), - BUILDIN_DEF(cutin,"si"), - BUILDIN_DEF(viewpoint,"iiiii"), - BUILDIN_DEF(heal,"ii"), - BUILDIN_DEF(itemheal,"ii"), - BUILDIN_DEF(percentheal,"ii"), - BUILDIN_DEF(rand,"i?"), - BUILDIN_DEF(countitem,"v"), - BUILDIN_DEF(countitem2,"viiiiiii"), - BUILDIN_DEF(checkweight,"vi*"), - BUILDIN_DEF(checkweight2,"rr"), - BUILDIN_DEF(readparam,"i?"), - BUILDIN_DEF(getcharid,"i?"), - BUILDIN_DEF(getnpcid,"i?"), - BUILDIN_DEF(getpartyname,"i"), - BUILDIN_DEF(getpartymember,"i?"), - BUILDIN_DEF(getpartyleader,"i?"), - BUILDIN_DEF(getguildname,"i"), - BUILDIN_DEF(getguildmaster,"i"), - BUILDIN_DEF(getguildmasterid,"i"), - BUILDIN_DEF(strcharinfo,"i"), - BUILDIN_DEF(strnpcinfo,"i"), - BUILDIN_DEF(getequipid,"i"), - BUILDIN_DEF(getequipname,"i"), - BUILDIN_DEF(getbrokenid,"i"), // [Valaris] - BUILDIN_DEF(repair,"i"), // [Valaris] - BUILDIN_DEF(repairall,""), - BUILDIN_DEF(getequipisequiped,"i"), - BUILDIN_DEF(getequipisenableref,"i"), - BUILDIN_DEF(getequipisidentify,"i"), - BUILDIN_DEF(getequiprefinerycnt,"i"), - BUILDIN_DEF(getequipweaponlv,"i"), - BUILDIN_DEF(getequippercentrefinery,"i"), - BUILDIN_DEF(successrefitem,"i"), - BUILDIN_DEF(failedrefitem,"i"), - BUILDIN_DEF(downrefitem,"i"), - BUILDIN_DEF(statusup,"i"), - BUILDIN_DEF(statusup2,"ii"), - BUILDIN_DEF(bonus,"iv"), - BUILDIN_DEF2(bonus,"bonus2","ivi"), - BUILDIN_DEF2(bonus,"bonus3","ivii"), - BUILDIN_DEF2(bonus,"bonus4","ivvii"), - BUILDIN_DEF2(bonus,"bonus5","ivviii"), - BUILDIN_DEF(autobonus,"sii??"), - BUILDIN_DEF(autobonus2,"sii??"), - BUILDIN_DEF(autobonus3,"siiv?"), - BUILDIN_DEF(skill,"vi?"), - BUILDIN_DEF(addtoskill,"vi?"), // [Valaris] - BUILDIN_DEF(guildskill,"vi"), - BUILDIN_DEF(getskilllv,"v"), - BUILDIN_DEF(getgdskilllv,"iv"), - BUILDIN_DEF(basicskillcheck,""), - BUILDIN_DEF(getgmlevel,""), - BUILDIN_DEF(getgroupid,""), - BUILDIN_DEF(end,""), - BUILDIN_DEF(checkoption,"i"), - BUILDIN_DEF(setoption,"i?"), - BUILDIN_DEF(setcart,"?"), - BUILDIN_DEF(checkcart,""), - BUILDIN_DEF(setfalcon,"?"), - BUILDIN_DEF(checkfalcon,""), - BUILDIN_DEF(setriding,"?"), - BUILDIN_DEF(checkriding,""), - BUILDIN_DEF(checkwug,""), - BUILDIN_DEF(checkmadogear,""), - BUILDIN_DEF(setmadogear,"?"), - BUILDIN_DEF2(savepoint,"save","sii"), - BUILDIN_DEF(savepoint,"sii"), - BUILDIN_DEF(gettimetick,"i"), - BUILDIN_DEF(gettime,"i"), - BUILDIN_DEF(gettimestr,"si"), - BUILDIN_DEF(openstorage,""), - BUILDIN_DEF(guildopenstorage,""), - BUILDIN_DEF(itemskill,"vi"), - BUILDIN_DEF(produce,"i"), - BUILDIN_DEF(cooking,"i"), - BUILDIN_DEF(monster,"siisii???"), - BUILDIN_DEF(getmobdrops,"i"), - BUILDIN_DEF(areamonster,"siiiisii???"), - BUILDIN_DEF(killmonster,"ss?"), - BUILDIN_DEF(killmonsterall,"s?"), - BUILDIN_DEF(clone,"siisi????"), - BUILDIN_DEF(doevent,"s"), - BUILDIN_DEF(donpcevent,"s"), - BUILDIN_DEF(cmdothernpc,"ss"), - BUILDIN_DEF(addtimer,"is"), - BUILDIN_DEF(deltimer,"s"), - BUILDIN_DEF(addtimercount,"si"), - BUILDIN_DEF(initnpctimer,"??"), - BUILDIN_DEF(stopnpctimer,"??"), - BUILDIN_DEF(startnpctimer,"??"), - BUILDIN_DEF(setnpctimer,"i?"), - BUILDIN_DEF(getnpctimer,"i?"), - BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest] - BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest] - BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex] - BUILDIN_DEF(announce,"si?????"), - BUILDIN_DEF(mapannounce,"ssi?????"), - BUILDIN_DEF(areaannounce,"siiiisi?????"), - BUILDIN_DEF(getusers,"i"), - BUILDIN_DEF(getmapguildusers,"si"), - BUILDIN_DEF(getmapusers,"s"), - BUILDIN_DEF(getareausers,"siiii"), - BUILDIN_DEF(getareadropitem,"siiiiv"), - BUILDIN_DEF(enablenpc,"s"), - BUILDIN_DEF(disablenpc,"s"), - BUILDIN_DEF(hideoffnpc,"s"), - BUILDIN_DEF(hideonnpc,"s"), - BUILDIN_DEF(sc_start,"iii?"), - BUILDIN_DEF(sc_start2,"iiii?"), - BUILDIN_DEF(sc_start4,"iiiiii?"), - BUILDIN_DEF(sc_end,"i?"), - BUILDIN_DEF(getstatus, "i?"), - BUILDIN_DEF(getscrate,"ii?"), - BUILDIN_DEF(debugmes,"s"), - BUILDIN_DEF2(catchpet,"pet","i"), - BUILDIN_DEF2(birthpet,"bpet",""), - BUILDIN_DEF(resetlvl,"i"), - BUILDIN_DEF(resetstatus,""), - BUILDIN_DEF(resetskill,""), - BUILDIN_DEF(skillpointcount,""), - BUILDIN_DEF(changebase,"i?"), - BUILDIN_DEF(changesex,""), - BUILDIN_DEF(waitingroom,"si?????"), - BUILDIN_DEF(delwaitingroom,"?"), - BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"), - BUILDIN_DEF(enablewaitingroomevent,"?"), - BUILDIN_DEF(disablewaitingroomevent,"?"), - BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT - BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT - BUILDIN_DEF(getwaitingroomstate,"i?"), - BUILDIN_DEF(warpwaitingpc,"sii?"), - BUILDIN_DEF(attachrid,"i"), - BUILDIN_DEF(detachrid,""), - BUILDIN_DEF(isloggedin,"i?"), - BUILDIN_DEF(setmapflagnosave,"ssii"), - BUILDIN_DEF(getmapflag,"si"), - BUILDIN_DEF(setmapflag,"si?"), - BUILDIN_DEF(removemapflag,"si?"), - BUILDIN_DEF(pvpon,"s"), - BUILDIN_DEF(pvpoff,"s"), - BUILDIN_DEF(gvgon,"s"), - BUILDIN_DEF(gvgoff,"s"), - BUILDIN_DEF(emotion,"i??"), - BUILDIN_DEF(maprespawnguildid,"sii"), - BUILDIN_DEF(agitstart,""), // <Agit> - BUILDIN_DEF(agitend,""), - BUILDIN_DEF(agitcheck,""), // <Agitcheck> - BUILDIN_DEF(flagemblem,"i"), // Flag Emblem - BUILDIN_DEF(getcastlename,"s"), - BUILDIN_DEF(getcastledata,"si"), - BUILDIN_DEF(setcastledata,"sii"), - BUILDIN_DEF(requestguildinfo,"i?"), - BUILDIN_DEF(getequipcardcnt,"i"), - BUILDIN_DEF(successremovecards,"i"), - BUILDIN_DEF(failedremovecards,"ii"), - BUILDIN_DEF(marriage,"s"), - BUILDIN_DEF2(wedding_effect,"wedding",""), - BUILDIN_DEF(divorce,""), - BUILDIN_DEF(ispartneron,""), - BUILDIN_DEF(getpartnerid,""), - BUILDIN_DEF(getchildid,""), - BUILDIN_DEF(getmotherid,""), - BUILDIN_DEF(getfatherid,""), - BUILDIN_DEF(warppartner,"sii"), - BUILDIN_DEF(getitemname,"v"), - BUILDIN_DEF(getitemslots,"i"), - BUILDIN_DEF(makepet,"i"), - BUILDIN_DEF(getexp,"ii"), - BUILDIN_DEF(getinventorylist,""), - BUILDIN_DEF(getskilllist,""), - BUILDIN_DEF(clearitem,""), - BUILDIN_DEF(classchange,"ii"), - BUILDIN_DEF(misceffect,"i"), - BUILDIN_DEF(playBGM,"s"), - BUILDIN_DEF(playBGMall,"s?????"), - BUILDIN_DEF(soundeffect,"si"), - BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster] - BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris] - BUILDIN_DEF(guardian,"siisi??"), // summon guardians - BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris] - BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris] - BUILDIN_DEF(petrecovery,"ii"), // [Valaris] - BUILDIN_DEF(petloot,"i"), // [Valaris] - BUILDIN_DEF(petheal,"iiii"), // [Valaris] - BUILDIN_DEF(petskillattack,"viii"), // [Skotlex] - BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris] - BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex] - BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest] - BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris] - BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris] - BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris] - BUILDIN_DEF(nude,""), // nude command [Valaris] - BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT - BUILDIN_DEF(atcommand,"s"), // [MouseJstr] - BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr] - BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr] - BUILDIN_DEF(message,"ss"), // [MouseJstr] - BUILDIN_DEF(npctalk,"s"), // [Valaris] - BUILDIN_DEF(mobcount,"ss"), - BUILDIN_DEF(getlook,"i"), - BUILDIN_DEF(getsavepoint,"i"), - BUILDIN_DEF(npcspeed,"i"), // [Valaris] - BUILDIN_DEF(npcwalkto,"ii"), // [Valaris] - BUILDIN_DEF(npcstop,""), // [Valaris] - BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus] - BUILDIN_DEF(checkoption1,"i"), - BUILDIN_DEF(checkoption2,"i"), - BUILDIN_DEF(guildgetexp,"i"), - BUILDIN_DEF(guildchangegm,"is"), - BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus] - BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest] - BUILDIN_DEF(isnight,""), // check whether it is night time [Celest] - BUILDIN_DEF(isday,""), // check whether it is day time [Celest] - BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest] - BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest] - BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus] - BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest] - BUILDIN_DEF(night,""), // sets the server to night time - BUILDIN_DEF(day,""), // sets the server to day time -#ifdef PCRE_SUPPORT - BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr] - BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr] - BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr] - BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr] -#endif - BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus] - BUILDIN_DEF(getusersname,""), - BUILDIN_DEF(recovery,""), - BUILDIN_DEF(getpetinfo,"i"), - BUILDIN_DEF(gethominfo,"i"), - BUILDIN_DEF(getmercinfo,"i?"), - BUILDIN_DEF(checkequipedcard,"i"), - BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility - BUILDIN_DEF(globalmes,"s?"), //end jA addition - BUILDIN_DEF(unequip,"i"), // unequip command [Spectre] - BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris] - BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris] - BUILDIN_DEF(charat,"si"), - BUILDIN_DEF(setchar,"ssi"), - BUILDIN_DEF(insertchar,"ssi"), - BUILDIN_DEF(delchar,"si"), - BUILDIN_DEF(strtoupper,"s"), - BUILDIN_DEF(strtolower,"s"), - BUILDIN_DEF(charisupper, "si"), - BUILDIN_DEF(charislower, "si"), - BUILDIN_DEF(substr,"sii"), - BUILDIN_DEF(explode, "rss"), - BUILDIN_DEF(implode, "r?"), - BUILDIN_DEF(sprintf,"s*"), // [Mirei] - BUILDIN_DEF(sscanf,"ss*"), // [Mirei] - BUILDIN_DEF(strpos,"ss?"), - BUILDIN_DEF(replacestr,"sss??"), - BUILDIN_DEF(countstr,"ss?"), - BUILDIN_DEF(setnpcdisplay,"sv??"), - BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine. - BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info - BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info - BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item - // [zBuffer] List of mathematics commands ---> - BUILDIN_DEF(sqrt,"i"), - BUILDIN_DEF(pow,"ii"), - BUILDIN_DEF(distance,"iiii"), - // <--- [zBuffer] List of mathematics commands - BUILDIN_DEF(md5,"s"), - // [zBuffer] List of dynamic var commands ---> - BUILDIN_DEF(getd,"s"), - BUILDIN_DEF(setd,"sv"), - // <--- [zBuffer] List of dynamic var commands - BUILDIN_DEF(petstat,"i"), - BUILDIN_DEF(callshop,"s?"), // [Skotlex] - BUILDIN_DEF(npcshopitem,"sii*"), // [Lance] - BUILDIN_DEF(npcshopadditem,"sii*"), - BUILDIN_DEF(npcshopdelitem,"si*"), - BUILDIN_DEF(npcshopattach,"s?"), - BUILDIN_DEF(equip,"i"), - BUILDIN_DEF(autoequip,"ii"), - BUILDIN_DEF(setbattleflag,"si"), - BUILDIN_DEF(getbattleflag,"s"), - BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus - BUILDIN_DEF(disguise,"i"), //disguise player. Lupus - BUILDIN_DEF(undisguise,""), //undisguise player. Lupus - BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus - BUILDIN_DEF(axtoi,"s"), - BUILDIN_DEF(query_sql,"s*"), - BUILDIN_DEF(query_logsql,"s*"), - BUILDIN_DEF(escape_sql,"v"), - BUILDIN_DEF(atoi,"s"), - // [zBuffer] List of player cont commands ---> - BUILDIN_DEF(rid2name,"i"), - BUILDIN_DEF(pcfollow,"ii"), - BUILDIN_DEF(pcstopfollow,"i"), - BUILDIN_DEF(pcblockmove,"ii"), - // <--- [zBuffer] List of player cont commands - // [zBuffer] List of mob control commands ---> - BUILDIN_DEF(unitwalk,"ii?"), - BUILDIN_DEF(unitkill,"i"), - BUILDIN_DEF(unitwarp,"isii"), - BUILDIN_DEF(unitattack,"iv?"), - BUILDIN_DEF(unitstop,"i"), - BUILDIN_DEF(unittalk,"is"), - BUILDIN_DEF(unitemote,"ii"), - BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest] - BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest] -// <--- [zBuffer] List of mob control commands - BUILDIN_DEF(sleep,"i"), - BUILDIN_DEF(sleep2,"i"), - BUILDIN_DEF(awake,"s"), - BUILDIN_DEF(getvariableofnpc,"rs"), - BUILDIN_DEF(warpportal,"iisii"), - BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] - BUILDIN_DEF2(homunculus_mutate,"hommutate","?"), - BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] - BUILDIN_DEF(eaclass,"?"), //[Skotlex] - BUILDIN_DEF(roclass,"i?"), //[Skotlex] - BUILDIN_DEF(checkvending,"?"), - BUILDIN_DEF(checkchatting,"?"), - BUILDIN_DEF(openmail,""), - BUILDIN_DEF(openauction,""), - BUILDIN_DEF(checkcell,"siii"), - BUILDIN_DEF(setcell,"siiiiii"), - BUILDIN_DEF(setwall,"siiiiis"), - BUILDIN_DEF(delwall,"s"), - BUILDIN_DEF(searchitem,"rs"), - BUILDIN_DEF(mercenary_create,"ii"), - BUILDIN_DEF(mercenary_heal,"ii"), - BUILDIN_DEF(mercenary_sc_start,"iii"), - BUILDIN_DEF(mercenary_get_calls,"i"), - BUILDIN_DEF(mercenary_get_faith,"i"), - BUILDIN_DEF(mercenary_set_calls,"ii"), - BUILDIN_DEF(mercenary_set_faith,"ii"), - BUILDIN_DEF(readbook,"ii"), - BUILDIN_DEF(setfont,"i"), - BUILDIN_DEF(areamobuseskill,"siiiiviiiii"), - BUILDIN_DEF(progressbar,"si"), - BUILDIN_DEF(pushpc,"ii"), - BUILDIN_DEF(buyingstore,"i"), - BUILDIN_DEF(searchstores,"ii"), - BUILDIN_DEF(showdigit,"i?"), - // WoE SE - BUILDIN_DEF(agitstart2,""), - BUILDIN_DEF(agitend2,""), - BUILDIN_DEF(agitcheck2,""), - // BattleGround - BUILDIN_DEF(waitingroom2bg,"siiss?"), - BUILDIN_DEF(waitingroom2bg_single,"isiis"), - BUILDIN_DEF(bg_team_setxy,"iii"), - BUILDIN_DEF(bg_warp,"isii"), - BUILDIN_DEF(bg_monster,"isiisi?"), - BUILDIN_DEF(bg_monster_set_team,"ii"), - BUILDIN_DEF(bg_leave,""), - BUILDIN_DEF(bg_destroy,"i"), - BUILDIN_DEF(areapercentheal,"siiiiii"), - BUILDIN_DEF(bg_get_data,"ii"), - BUILDIN_DEF(bg_getareausers,"isiiii"), - BUILDIN_DEF(bg_updatescore,"sii"), - - // Instancing - BUILDIN_DEF(instance_create,"si"), - BUILDIN_DEF(instance_destroy,"?"), - BUILDIN_DEF(instance_attachmap,"si?"), - BUILDIN_DEF(instance_detachmap,"s?"), - BUILDIN_DEF(instance_attach,"i"), - BUILDIN_DEF(instance_id,"?"), - BUILDIN_DEF(instance_set_timeout,"ii?"), - BUILDIN_DEF(instance_init,"i"), - BUILDIN_DEF(instance_announce,"isi?????"), - BUILDIN_DEF(instance_npcname,"s?"), - BUILDIN_DEF(has_instance,"s?"), - BUILDIN_DEF(instance_warpall,"sii?"), - BUILDIN_DEF(instance_check_party,"i???"), - /** - * 3rd-related - **/ - BUILDIN_DEF(makerune,"i"), - BUILDIN_DEF(checkdragon,""),//[Ind] - BUILDIN_DEF(setdragon,"?"),//[Ind] - BUILDIN_DEF(ismounting,""),//[Ind] - BUILDIN_DEF(setmounting,""),//[Ind] - BUILDIN_DEF(checkre,"i"), - /** - * rAthena and beyond! - **/ - BUILDIN_DEF(getargcount,""), - BUILDIN_DEF(getcharip,"?"), - BUILDIN_DEF(is_function,"s"), - BUILDIN_DEF(get_revision,""), - BUILDIN_DEF(freeloop,"i"), - BUILDIN_DEF(getrandgroupitem,"ii"), - BUILDIN_DEF(cleanmap,"s"), - BUILDIN_DEF2(cleanmap,"cleanarea","siiii"), - BUILDIN_DEF(npcskill,"viii"), - /** - * @commands (script based) - **/ - BUILDIN_DEF(bindatcmd, "ss??"), - BUILDIN_DEF(unbindatcmd, "s"), - BUILDIN_DEF(useatcmd, "s"), - - //Quest Log System [Inkfish] - BUILDIN_DEF(setquest, "i"), - BUILDIN_DEF(erasequest, "i"), - BUILDIN_DEF(completequest, "i"), - BUILDIN_DEF(checkquest, "i?"), - BUILDIN_DEF(changequest, "ii"), - BUILDIN_DEF(showevent, "ii"), - {NULL,NULL,NULL}, -}; +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+//#define DEBUG_DISP
+//#define DEBUG_DISASM
+//#define DEBUG_RUN
+//#define DEBUG_HASH
+//#define DEBUG_DUMP_STACK
+
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/md5calc.h"
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h" // usage: getcharip
+#include "../common/strlib.h"
+#include "../common/timer.h"
+#include "../common/utils.h"
+
+#include "map.h"
+#include "path.h"
+#include "clif.h"
+#include "chrif.h"
+#include "itemdb.h"
+#include "pc.h"
+#include "status.h"
+#include "storage.h"
+#include "mob.h"
+#include "npc.h"
+#include "pet.h"
+#include "mapreg.h"
+#include "homunculus.h"
+#include "instance.h"
+#include "mercenary.h"
+#include "intif.h"
+#include "skill.h"
+#include "status.h"
+#include "chat.h"
+#include "battle.h"
+#include "battleground.h"
+#include "party.h"
+#include "guild.h"
+#include "atcommand.h"
+#include "log.h"
+#include "unit.h"
+#include "pet.h"
+#include "mail.h"
+#include "script.h"
+#include "quest.h"
+#include "elemental.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#ifndef WIN32
+ #include <sys/time.h>
+#endif
+#include <time.h>
+#include <setjmp.h>
+#include <errno.h>
+
+#ifdef BETA_THREAD_TEST
+ #include "../common/atomic.h"
+ #include "../common/spinlock.h"
+ #include "../common/thread.h"
+ #include "../common/mutex.h"
+#endif
+
+
+///////////////////////////////////////////////////////////////////////////////
+//## TODO possible enhancements: [FlavioJS]
+// - 'callfunc' supporting labels in the current npc "::LabelName"
+// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
+// - 'function FuncName;' function declarations reverting to global functions
+// if local label isn't found
+// - join callfunc and callsub's functionality
+// - remove dynamic allocation in add_word()
+// - remove GETVALUE / SETVALUE
+// - clean up the set_reg / set_val / setd_sub mess
+// - detect invalid label references at parse-time
+
+//
+// struct script_state* st;
+//
+
+/// Returns the script_data at the target index
+#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
+/// Returns if the stack contains data at the target index
+#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
+/// Returns the index of the last data in the stack
+#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
+/// Pushes an int into the stack
+#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
+/// Pushes a string into the stack (script engine frees it automatically)
+#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
+/// Pushes a copy of a string into the stack
+#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
+/// Pushes a constant string into the stack (must never change or be freed)
+#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
+/// Pushes a nil into the stack
+#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
+/// Pushes a copy of the data in the target index
+#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
+
+#define script_isstring(st,i) data_isstring(script_getdata(st,i))
+#define script_isint(st,i) data_isint(script_getdata(st,i))
+
+#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
+#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
+#define script_getref(st,val) ( script_getdata(st,val)->ref )
+
+// Note: "top" functions/defines use indexes relative to the top of the stack
+// -1 is the index of the data at the top
+
+/// Returns the script_data at the target index relative to the top of the stack
+#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
+/// Pushes a copy of the data in the target index relative to the top of the stack
+#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
+/// Removes the range of values [start,end[ relative to the top of the stack
+#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
+
+//
+// struct script_data* data;
+//
+
+/// Returns if the script data is a string
+#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
+/// Returns if the script data is an int
+#define data_isint(data) ( (data)->type == C_INT )
+/// Returns if the script data is a reference
+#define data_isreference(data) ( (data)->type == C_NAME )
+/// Returns if the script data is a label
+#define data_islabel(data) ( (data)->type == C_POS )
+/// Returns if the script data is an internal script function label
+#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
+
+/// Returns if this is a reference to a constant
+#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
+/// Returns if this a reference to a param
+#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
+/// Returns if this a reference to a variable
+//##TODO confirm it's C_NAME [FlavioJS]
+#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
+/// Returns the unique id of the reference (id and index)
+#define reference_getuid(data) ( (data)->u.num )
+/// Returns the id of the reference
+#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
+/// Returns the array index of the reference
+#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
+/// Returns the name of the reference
+#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
+/// Returns the linked list of uid-value pairs of the reference (can be NULL)
+#define reference_getref(data) ( (data)->ref )
+/// Returns the value of the constant
+#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
+/// Returns the type of param
+#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
+
+/// Composes the uid of a reference from the id and the index
+#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
+
+#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
+#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
+#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
+
+#define FETCH(n, t) \
+ if( script_hasdata(st,n) ) \
+ (t)=script_getnum(st,n);
+
+/// Maximum amount of elements in script arrays
+#define SCRIPT_MAX_ARRAYSIZE 128
+
+#define SCRIPT_BLOCK_SIZE 512
+enum { LABEL_NEXTLINE=1,LABEL_START };
+
+/// temporary buffer for passing around compiled bytecode
+/// @see add_scriptb, set_label, parse_script
+static unsigned char* script_buf = NULL;
+static int script_pos = 0, script_size = 0;
+
+static inline int GETVALUE(const unsigned char* buf, int i)
+{
+ return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
+}
+static inline void SETVALUE(unsigned char* buf, int i, int n)
+{
+ buf[i] = GetByte(n, 0);
+ buf[i+1] = GetByte(n, 1);
+ buf[i+2] = GetByte(n, 2);
+}
+
+// String buffer structures.
+// str_data stores string information
+static struct str_data_struct {
+ enum c_op type;
+ int str;
+ int backpatch;
+ int label;
+ int (*func)(struct script_state *st);
+ int val;
+ int next;
+} *str_data = NULL;
+static int str_data_size = 0; // size of the data
+static int str_num = LABEL_START; // next id to be assigned
+
+// str_buf holds the strings themselves
+static char *str_buf;
+static int str_size = 0; // size of the buffer
+static int str_pos = 0; // next position to be assigned
+
+
+// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
+#define SCRIPT_HASH_SIZE 1021
+int str_hash[SCRIPT_HASH_SIZE];
+// Specifies which string hashing method to use
+//#define SCRIPT_HASH_DJB2
+//#define SCRIPT_HASH_SDBM
+#define SCRIPT_HASH_ELF
+
+static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
+static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
+static int parse_options=0;
+DBMap* script_get_label_db(void){ return scriptlabel_db; }
+DBMap* script_get_userfunc_db(void){ return userfunc_db; }
+
+// important buildin function references for usage in scripts
+static int buildin_set_ref = 0;
+static int buildin_callsub_ref = 0;
+static int buildin_callfunc_ref = 0;
+static int buildin_getelementofarray_ref = 0;
+
+// Caches compiled autoscript item code.
+// Note: This is not cleared when reloading itemdb.
+static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
+
+struct Script_Config script_config = {
+ 1, // warn_func_mismatch_argtypes
+ 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
+ 0, INT_MAX, // input_min_value/input_max_value
+ "OnPCDieEvent", //die_event_name
+ "OnPCKillEvent", //kill_pc_event_name
+ "OnNPCKillEvent", //kill_mob_event_name
+ "OnPCLoginEvent", //login_event_name
+ "OnPCLogoutEvent", //logout_event_name
+ "OnPCLoadMapEvent", //loadmap_event_name
+ "OnPCBaseLvUpEvent", //baselvup_event_name
+ "OnPCJobLvUpEvent", //joblvup_event_name
+ "OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
+ "OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
+};
+
+static jmp_buf error_jump;
+static char* error_msg;
+static const char* error_pos;
+static int error_report; // if the error should produce output
+
+// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
+// [Eoe / jA 1080, 1081, 1094, 1164]
+enum curly_type {
+ TYPE_NULL = 0,
+ TYPE_IF,
+ TYPE_SWITCH,
+ TYPE_WHILE,
+ TYPE_FOR,
+ TYPE_DO,
+ TYPE_USERFUNC,
+ TYPE_ARGLIST // function argument list
+};
+
+enum e_arglist
+{
+ ARGLIST_UNDEFINED = 0,
+ ARGLIST_NO_PAREN = 1,
+ ARGLIST_PAREN = 2,
+};
+
+static struct {
+ struct {
+ enum curly_type type;
+ int index;
+ int count;
+ int flag;
+ struct linkdb_node *case_label;
+ } curly[256]; // Information right parenthesis
+ int curly_count; // The number of right brackets
+ int index; // Number of the syntax used in the script
+} syntax;
+
+const char* parse_curly_close(const char* p);
+const char* parse_syntax_close(const char* p);
+const char* parse_syntax_close_sub(const char* p,int* flag);
+const char* parse_syntax(const char* p);
+static int parse_syntax_for_flag = 0;
+
+extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
+int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
+int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
+int potion_target=0;
+
+
+c_op get_com(unsigned char *script,int *pos);
+int get_num(unsigned char *script,int *pos);
+
+typedef struct script_function {
+ int (*func)(struct script_state *st);
+ const char *name;
+ const char *arg;
+} script_function;
+
+extern script_function buildin_func[];
+
+static struct linkdb_node* sleep_db;// int oid -> struct script_state*
+
+#ifdef BETA_THREAD_TEST
+/**
+ * MySQL Query Slave
+ **/
+static SPIN_LOCK queryThreadLock;
+static rAthread queryThread = NULL;
+static ramutex queryThreadMutex = NULL;
+static racond queryThreadCond = NULL;
+static volatile int32 queryThreadTerminate = 0;
+
+struct queryThreadEntry {
+ bool ok;
+ bool type; /* main db or log db? */
+ struct script_state *st;
+};
+
+/* Ladies and Gentleman the Manager! */
+struct {
+ struct queryThreadEntry **entry;/* array of structs */
+ int count;
+ int timer;/* used to receive processed entries */
+} queryThreadData;
+#endif
+
+/*==========================================
+ * (Only those needed) local declaration prototype
+ *------------------------------------------*/
+const char* parse_subexpr(const char* p,int limit);
+int run_func(struct script_state *st);
+
+enum {
+ MF_NOMEMO, //0
+ MF_NOTELEPORT,
+ MF_NOSAVE,
+ MF_NOBRANCH,
+ MF_NOPENALTY,
+ MF_NOZENYPENALTY,
+ MF_PVP,
+ MF_PVP_NOPARTY,
+ MF_PVP_NOGUILD,
+ MF_GVG,
+ MF_GVG_NOPARTY, //10
+ MF_NOTRADE,
+ MF_NOSKILL,
+ MF_NOWARP,
+ MF_PARTYLOCK,
+ MF_NOICEWALL,
+ MF_SNOW,
+ MF_FOG,
+ MF_SAKURA,
+ MF_LEAVES,
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //MF_RAIN, //20
+ // 21 free
+ MF_NOGO = 22,
+ MF_CLOUDS,
+ MF_CLOUDS2,
+ MF_FIREWORKS,
+ MF_GVG_CASTLE,
+ MF_GVG_DUNGEON,
+ MF_NIGHTENABLED,
+ MF_NOBASEEXP,
+ MF_NOJOBEXP, //30
+ MF_NOMOBLOOT,
+ MF_NOMVPLOOT,
+ MF_NORETURN,
+ MF_NOWARPTO,
+ MF_NIGHTMAREDROP,
+ MF_RESTRICTED,
+ MF_NOCOMMAND,
+ MF_NODROP,
+ MF_JEXP,
+ MF_BEXP, //40
+ MF_NOVENDING,
+ MF_LOADEVENT,
+ MF_NOCHAT,
+ MF_NOEXPPENALTY,
+ MF_GUILDLOCK,
+ MF_TOWN,
+ MF_AUTOTRADE,
+ MF_ALLOWKS,
+ MF_MONSTER_NOTELEPORT,
+ MF_PVP_NOCALCRANK, //50
+ MF_BATTLEGROUND,
+ MF_RESET
+};
+
+const char* script_op2name(int op)
+{
+#define RETURN_OP_NAME(type) case type: return #type
+ switch( op )
+ {
+ RETURN_OP_NAME(C_NOP);
+ RETURN_OP_NAME(C_POS);
+ RETURN_OP_NAME(C_INT);
+ RETURN_OP_NAME(C_PARAM);
+ RETURN_OP_NAME(C_FUNC);
+ RETURN_OP_NAME(C_STR);
+ RETURN_OP_NAME(C_CONSTSTR);
+ RETURN_OP_NAME(C_ARG);
+ RETURN_OP_NAME(C_NAME);
+ RETURN_OP_NAME(C_EOL);
+ RETURN_OP_NAME(C_RETINFO);
+ RETURN_OP_NAME(C_USERFUNC);
+ RETURN_OP_NAME(C_USERFUNC_POS);
+
+ // operators
+ RETURN_OP_NAME(C_OP3);
+ RETURN_OP_NAME(C_LOR);
+ RETURN_OP_NAME(C_LAND);
+ RETURN_OP_NAME(C_LE);
+ RETURN_OP_NAME(C_LT);
+ RETURN_OP_NAME(C_GE);
+ RETURN_OP_NAME(C_GT);
+ RETURN_OP_NAME(C_EQ);
+ RETURN_OP_NAME(C_NE);
+ RETURN_OP_NAME(C_XOR);
+ RETURN_OP_NAME(C_OR);
+ RETURN_OP_NAME(C_AND);
+ RETURN_OP_NAME(C_ADD);
+ RETURN_OP_NAME(C_SUB);
+ RETURN_OP_NAME(C_MUL);
+ RETURN_OP_NAME(C_DIV);
+ RETURN_OP_NAME(C_MOD);
+ RETURN_OP_NAME(C_NEG);
+ RETURN_OP_NAME(C_LNOT);
+ RETURN_OP_NAME(C_NOT);
+ RETURN_OP_NAME(C_R_SHIFT);
+ RETURN_OP_NAME(C_L_SHIFT);
+
+ default:
+ ShowDebug("script_op2name: unexpected op=%d\n", op);
+ return "???";
+ }
+#undef RETURN_OP_NAME
+}
+
+#ifdef DEBUG_DUMP_STACK
+static void script_dump_stack(struct script_state* st)
+{
+ int i;
+ ShowMessage("\tstart = %d\n", st->start);
+ ShowMessage("\tend = %d\n", st->end);
+ ShowMessage("\tdefsp = %d\n", st->stack->defsp);
+ ShowMessage("\tsp = %d\n", st->stack->sp);
+ for( i = 0; i < st->stack->sp; ++i )
+ {
+ struct script_data* data = &st->stack->stack_data[i];
+ ShowMessage("\t[%d] %s", i, script_op2name(data->type));
+ switch( data->type )
+ {
+ case C_INT:
+ case C_POS:
+ ShowMessage(" %d\n", data->u.num);
+ break;
+
+ case C_STR:
+ case C_CONSTSTR:
+ ShowMessage(" \"%s\"\n", data->u.str);
+ break;
+
+ case C_NAME:
+ ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
+ break;
+
+ case C_RETINFO:
+ {
+ struct script_retinfo* ri = data->u.ri;
+ ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp);
+ }
+ break;
+ default:
+ ShowMessage("\n");
+ break;
+ }
+ }
+}
+#endif
+
+/// Reports on the console the src of a script error.
+static void script_reportsrc(struct script_state *st)
+{
+ struct block_list* bl;
+
+ if( st->oid == 0 )
+ return; //Can't report source.
+
+ bl = map_id2bl(st->oid);
+ if( bl == NULL )
+ return;
+
+ switch( bl->type )
+ {
+ case BL_NPC:
+ if( bl->m >= 0 )
+ ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
+ break;
+ default:
+ if( bl->m >= 0 )
+ ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
+ break;
+ }
+}
+
+/// Reports on the console information about the script data.
+static void script_reportdata(struct script_data* data)
+{
+ if( data == NULL )
+ return;
+ switch( data->type )
+ {
+ case C_NOP:// no value
+ ShowDebug("Data: nothing (nil)\n");
+ break;
+ case C_INT:// number
+ ShowDebug("Data: number value=%d\n", data->u.num);
+ break;
+ case C_STR:
+ case C_CONSTSTR:// string
+ if( data->u.str )
+ {
+ ShowDebug("Data: string value=\"%s\"\n", data->u.str);
+ }
+ else
+ {
+ ShowDebug("Data: string value=NULL\n");
+ }
+ break;
+ case C_NAME:// reference
+ if( reference_tovariable(data) )
+ {// variable
+ const char* name = reference_getname(data);
+ if( not_array_variable(*name) )
+ ShowDebug("Data: variable name='%s'\n", name);
+ else
+ ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
+ }
+ else if( reference_toconstant(data) )
+ {// constant
+ ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
+ }
+ else if( reference_toparam(data) )
+ {// param
+ ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
+ }
+ else
+ {// ???
+ ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
+ ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
+ }
+ break;
+ case C_POS:// label
+ ShowDebug("Data: label pos=%d\n", data->u.num);
+ break;
+ default:
+ ShowDebug("Data: %s\n", script_op2name(data->type));
+ break;
+ }
+}
+
+
+/// Reports on the console information about the current built-in function.
+static void script_reportfunc(struct script_state* st)
+{
+ int i, params, id;
+ struct script_data* data;
+
+ if( !script_hasdata(st,0) )
+ {// no stack
+ return;
+ }
+
+ data = script_getdata(st,0);
+
+ if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
+ {// script currently not executing a built-in function or corrupt stack
+ return;
+ }
+
+ id = reference_getid(data);
+ params = script_lastdata(st)-1;
+
+ if( params > 0 )
+ {
+ ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
+
+ for( i = 2; i <= script_lastdata(st); i++ )
+ {
+ script_reportdata(script_getdata(st,i));
+ }
+ }
+ else
+ {
+ ShowDebug("Function: %s (no parameters)\n", get_str(id));
+ }
+}
+
+
+/*==========================================
+ * Output error message
+ *------------------------------------------*/
+static void disp_error_message2(const char *mes,const char *pos,int report)
+{
+ error_msg = aStrdup(mes);
+ error_pos = pos;
+ error_report = report;
+ longjmp( error_jump, 1 );
+}
+#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
+
+/// Checks event parameter validity
+static void check_event(struct script_state *st, const char *evt)
+{
+ if( evt && evt[0] && !stristr(evt, "::On") )
+ {
+ ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
+ script_reportsrc(st);
+ }
+}
+
+/*==========================================
+ * Hashes the input string
+ *------------------------------------------*/
+static unsigned int calc_hash(const char* p)
+{
+ unsigned int h;
+
+#if defined(SCRIPT_HASH_DJB2)
+ h = 5381;
+ while( *p ) // hash*33 + c
+ h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
+#elif defined(SCRIPT_HASH_SDBM)
+ h = 0;
+ while( *p ) // hash*65599 + c
+ h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
+#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
+ h = 0;
+ while( *p ){
+ unsigned int g;
+ h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
+ g = h & 0xF0000000;
+ if( g )
+ {
+ h ^= g >> 24;
+ h &= ~g;
+ }
+ }
+#else // athena hash
+ h = 0;
+ while( *p )
+ h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
+#endif
+
+ return h % SCRIPT_HASH_SIZE;
+}
+
+
+/*==========================================
+ * str_data manipulation functions
+ *------------------------------------------*/
+
+/// Looks up string using the provided id.
+const char* get_str(int id)
+{
+ Assert( id >= LABEL_START && id < str_size );
+ return str_buf+str_data[id].str;
+}
+
+/// Returns the uid of the string, or -1.
+static int search_str(const char* p)
+{
+ int i;
+
+ for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
+ if( strcasecmp(get_str(i),p) == 0 )
+ return i;
+
+ return -1;
+}
+
+/// Stores a copy of the string and returns its id.
+/// If an identical string is already present, returns its id instead.
+int add_str(const char* p)
+{
+ int i, h;
+ int len;
+
+ h = calc_hash(p);
+
+ if( str_hash[h] == 0 )
+ {// empty bucket, add new node here
+ str_hash[h] = str_num;
+ }
+ else
+ {// scan for end of list, or occurence of identical string
+ for( i = str_hash[h]; ; i = str_data[i].next )
+ {
+ if( strcasecmp(get_str(i),p) == 0 )
+ return i; // string already in list
+ if( str_data[i].next == 0 )
+ break; // reached the end
+ }
+
+ // append node to end of list
+ str_data[i].next = str_num;
+ }
+
+ // grow list if neccessary
+ if( str_num >= str_data_size )
+ {
+ str_data_size += 128;
+ RECREATE(str_data,struct str_data_struct,str_data_size);
+ memset(str_data + (str_data_size - 128), '\0', 128);
+ }
+
+ len=(int)strlen(p);
+
+ // grow string buffer if neccessary
+ while( str_pos+len+1 >= str_size )
+ {
+ str_size += 256;
+ RECREATE(str_buf,char,str_size);
+ memset(str_buf + (str_size - 256), '\0', 256);
+ }
+
+ safestrncpy(str_buf+str_pos, p, len+1);
+ str_data[str_num].type = C_NOP;
+ str_data[str_num].str = str_pos;
+ str_data[str_num].next = 0;
+ str_data[str_num].func = NULL;
+ str_data[str_num].backpatch = -1;
+ str_data[str_num].label = -1;
+ str_pos += len+1;
+
+ return str_num++;
+}
+
+
+/// Appends 1 byte to the script buffer.
+static void add_scriptb(int a)
+{
+ if( script_pos+1 >= script_size )
+ {
+ script_size += SCRIPT_BLOCK_SIZE;
+ RECREATE(script_buf,unsigned char,script_size);
+ }
+ script_buf[script_pos++] = (uint8)(a);
+}
+
+/// Appends a c_op value to the script buffer.
+/// The value is variable-length encoded into 8-bit blocks.
+/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
+/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
+static void add_scriptc(int a)
+{
+ while( a >= 0x40 )
+ {
+ add_scriptb((a&0x3f)|0x40);
+ a = (a - 0x40) >> 6;
+ }
+
+ add_scriptb(a);
+}
+
+/// Appends an integer value to the script buffer.
+/// The value is variable-length encoded into 8-bit blocks.
+/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
+/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
+static void add_scripti(int a)
+{
+ while( a >= 0x40 )
+ {
+ add_scriptb((a&0x3f)|0xc0);
+ a = (a - 0x40) >> 6;
+ }
+ add_scriptb(a|0x80);
+}
+
+/// Appends a str_data object (label/function/variable/integer) to the script buffer.
+
+///
+/// @param l The id of the str_data entry
+// Maximum up to 16M
+static void add_scriptl(int l)
+{
+ int backpatch = str_data[l].backpatch;
+
+ switch(str_data[l].type){
+ case C_POS:
+ case C_USERFUNC_POS:
+ add_scriptc(C_POS);
+ add_scriptb(str_data[l].label);
+ add_scriptb(str_data[l].label>>8);
+ add_scriptb(str_data[l].label>>16);
+ break;
+ case C_NOP:
+ case C_USERFUNC:
+ // Embedded data backpatch there is a possibility of label
+ add_scriptc(C_NAME);
+ str_data[l].backpatch = script_pos;
+ add_scriptb(backpatch);
+ add_scriptb(backpatch>>8);
+ add_scriptb(backpatch>>16);
+ break;
+ case C_INT:
+ add_scripti(abs(str_data[l].val));
+ if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
+ add_scriptc(C_NEG);
+ break;
+ default: // assume C_NAME
+ add_scriptc(C_NAME);
+ add_scriptb(l);
+ add_scriptb(l>>8);
+ add_scriptb(l>>16);
+ break;
+ }
+}
+
+/*==========================================
+ * Resolve the label
+ *------------------------------------------*/
+void set_label(int l,int pos, const char* script_pos)
+{
+ int i,next;
+
+ if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
+ { //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
+ disp_error_message("set_label: invalid label name",script_pos);
+ return;
+ }
+ if(str_data[l].label!=-1){
+ disp_error_message("set_label: dup label ",script_pos);
+ return;
+ }
+ str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
+ str_data[l].label=pos;
+ for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
+ next=GETVALUE(script_buf,i);
+ script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
+ SETVALUE(script_buf,i,pos);
+ i=next;
+ }
+}
+
+/// Skips spaces and/or comments.
+const char* skip_space(const char* p)
+{
+ if( p == NULL )
+ return NULL;
+ for(;;)
+ {
+ while( ISSPACE(*p) )
+ ++p;
+ if( *p == '/' && p[1] == '/' )
+ {// line comment
+ while(*p && *p!='\n')
+ ++p;
+ }
+ else if( *p == '/' && p[1] == '*' )
+ {// block comment
+ p += 2;
+ for(;;)
+ {
+ if( *p == '\0' )
+ return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
+ if( *p == '*' && p[1] == '/' )
+ {// end of block comment
+ p += 2;
+ break;
+ }
+ ++p;
+ }
+ }
+ else
+ break;
+ }
+ return p;
+}
+
+/// Skips a word.
+/// A word consists of undercores and/or alfanumeric characters,
+/// and valid variable prefixes/postfixes.
+static
+const char* skip_word(const char* p)
+{
+ // prefix
+ switch( *p )
+ {
+ case '@':// temporary char variable
+ ++p; break;
+ case '#':// account variable
+ p += ( p[1] == '#' ? 2 : 1 ); break;
+ case '\'':// instance variable
+ ++p; break;
+ case '.':// npc variable
+ p += ( p[1] == '@' ? 2 : 1 ); break;
+ case '$':// global variable
+ p += ( p[1] == '@' ? 2 : 1 ); break;
+ }
+
+ while( ISALNUM(*p) || *p == '_' )
+ ++p;
+
+ // postfix
+ if( *p == '$' )// string
+ p++;
+
+ return p;
+}
+
+/// Adds a word to str_data.
+/// @see skip_word
+/// @see add_str
+static
+int add_word(const char* p)
+{
+ char* word;
+ int len;
+ int i;
+
+ // Check for a word
+ len = skip_word(p) - p;
+ if( len == 0 )
+ disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p);
+
+ // Duplicate the word
+ word = (char*)aMalloc(len+1);
+ memcpy(word, p, len);
+ word[len] = 0;
+
+ // add the word
+ i = add_str(word);
+ aFree(word);
+ return i;
+}
+
+/// Parses a function call.
+/// The argument list can have parenthesis or not.
+/// The number of arguments is checked.
+static
+const char* parse_callfunc(const char* p, int require_paren, int is_custom)
+{
+ const char* p2;
+ const char* arg=NULL;
+ int func;
+
+ func = add_word(p);
+ if( str_data[func].type == C_FUNC ){
+ // buildin function
+ add_scriptl(func);
+ add_scriptc(C_ARG);
+ arg = buildin_func[str_data[func].val].arg;
+ } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
+ // script defined function
+ add_scriptl(buildin_callsub_ref);
+ add_scriptc(C_ARG);
+ add_scriptl(func);
+ arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
+ if( *arg == 0 )
+ disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
+ if( *arg != '*' )
+ ++arg; // count func as argument
+ } else {
+#ifdef SCRIPT_CALLFUNC_CHECK
+ const char* name = get_str(func);
+ if( !is_custom && strdb_get(userfunc_db, name) == NULL ) {
+#endif
+ disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
+#ifdef SCRIPT_CALLFUNC_CHECK
+ } else {;
+ add_scriptl(buildin_callfunc_ref);
+ add_scriptc(C_ARG);
+ add_scriptc(C_STR);
+ while( *name ) add_scriptb(*name ++);
+ add_scriptb(0);
+ arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
+ if( *arg != '*' ) ++ arg;
+ }
+#endif
+ }
+
+ p = skip_word(p);
+ p = skip_space(p);
+ syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
+ syntax.curly[syntax.curly_count].count = 0;
+ if( *p == ';' )
+ {// <func name> ';'
+ syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
+ } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
+ {// <func name> '(' ')'
+ syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
+ p = p2;
+ /*
+ } else if( 0 && require_paren && *p != '(' )
+ {// <func name>
+ syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
+ */
+ } else
+ {// <func name> <arg list>
+ if( require_paren ){
+ if( *p != '(' )
+ disp_error_message("need '('",p);
+ ++p; // skip '('
+ syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
+ } else if( *p == '(' ){
+ syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
+ } else {
+ syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
+ }
+ ++syntax.curly_count;
+ while( *arg ) {
+ p2=parse_subexpr(p,-1);
+ if( p == p2 )
+ break; // not an argument
+ if( *arg != '*' )
+ ++arg; // next argument
+
+ p=skip_space(p2);
+ if( *arg == 0 || *p != ',' )
+ break; // no more arguments
+ ++p; // skip comma
+ }
+ --syntax.curly_count;
+ }
+ if( *arg && *arg != '?' && *arg != '*' )
+ disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
+ if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
+ disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
+ if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
+ if( *p != ')' )
+ disp_error_message("parse_callfunc: expected ')' to close argument list",p);
+ ++p;
+ }
+ add_scriptc(C_FUNC);
+ return p;
+}
+
+/// Processes end of logical script line.
+/// @param first When true, only fix up scheduling data is initialized
+/// @param p Script position for error reporting in set_label
+static void parse_nextline(bool first, const char* p)
+{
+ if( !first )
+ {
+ add_scriptc(C_EOL); // mark end of line for stack cleanup
+ set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
+ }
+
+ // initialize data for new '-' label fix up scheduling
+ str_data[LABEL_NEXTLINE].type = C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch = -1;
+ str_data[LABEL_NEXTLINE].label = -1;
+}
+
+/// Parse a variable assignment using the direct equals operator
+/// @param p script position where the function should run from
+/// @return NULL if not a variable assignment, the new position otherwise
+const char* parse_variable(const char* p) {
+ int i, j, word;
+ c_op type = C_NOP;
+ const char *p2 = NULL;
+ const char *var = p;
+
+ // skip the variable where applicable
+ p = skip_word(p);
+ p = skip_space(p);
+
+ if( p == NULL ) {// end of the line or invalid buffer
+ return NULL;
+ }
+
+ if( *p == '[' ) {// array variable so process the array as appropriate
+ for( p2 = p, i = 0, j = 1; p; ++ i ) {
+ if( *p ++ == ']' && --(j) == 0 ) break;
+ if( *p == '[' ) ++ j;
+ }
+
+ if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining
+ disp_error_message("Missing right expression or closing bracket for variable.", p);
+ }
+ }
+
+ if( type == C_NOP &&
+ !( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // =
+ || ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // +=
+ || ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -=
+ || ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^=
+ || ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |=
+ || ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &=
+ || ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *=
+ || ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /=
+ || ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %=
+ || ( p[0] == '~' && p[1] == '=' && (type = C_NOT) ) // ~=
+ || ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PP) ) // ++
+ || ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PP) ) // --
+ || ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<=
+ || ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>=
+ ) )
+ {// failed to find a matching operator combination so invalid
+ return NULL;
+ }
+
+ switch( type ) {
+ case C_EQ: {// incremental modifier
+ p = skip_space( &p[1] );
+ }
+ break;
+
+ case C_L_SHIFT:
+ case C_R_SHIFT: {// left or right shift modifier
+ p = skip_space( &p[3] );
+ }
+ break;
+
+ default: {// normal incremental command
+ p = skip_space( &p[2] );
+ }
+ }
+
+ if( p == NULL ) {// end of line or invalid buffer
+ return NULL;
+ }
+
+ // push the set function onto the stack
+ add_scriptl(buildin_set_ref);
+ add_scriptc(C_ARG);
+
+ // always append parenthesis to avoid errors
+ syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
+ syntax.curly[syntax.curly_count].count = 0;
+ syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
+
+ // increment the total curly count for the position in the script
+ ++ syntax.curly_count;
+
+ // parse the variable currently being modified
+ word = add_word(var);
+
+ if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS )
+ {// cannot assign a variable which exists as a function or label
+ disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
+ }
+
+ if( p2 ) {// process the variable index
+ const char* p3 = NULL;
+
+ // push the getelementofarray method into the stack
+ add_scriptl(buildin_getelementofarray_ref);
+ add_scriptc(C_ARG);
+ add_scriptl(word);
+
+ // process the sub-expression for this assignment
+ p3 = parse_subexpr(p2 + 1, 1);
+ p3 = skip_space(p3);
+
+ if( *p3 != ']' ) {// closing parenthesis is required for this script
+ disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
+ }
+
+ // push the closing function stack operator onto the stack
+ add_scriptc(C_FUNC);
+ p3 ++;
+ } else {// simply push the variable or value onto the stack
+ add_scriptl(word);
+ }
+
+ if( type != C_EQ )
+ add_scriptc(C_REF);
+
+ if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method
+ add_scripti(1);
+ add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB);
+ } else {// process the value as an expression
+ p = parse_subexpr(p, -1);
+
+ if( type != C_EQ )
+ {// push the type of modifier onto the stack
+ add_scriptc(type);
+ }
+ }
+
+ // decrement the curly count for the position within the script
+ -- syntax.curly_count;
+
+ // close the script by appending the function operator
+ add_scriptc(C_FUNC);
+
+ // push the buffer from the method
+ return p;
+}
+
+/*==========================================
+ * Analysis section
+ *------------------------------------------*/
+const char* parse_simpleexpr(const char *p)
+{
+ int i;
+ p=skip_space(p);
+
+ if(*p==';' || *p==',')
+ disp_error_message("parse_simpleexpr: unexpected expr end",p);
+ if(*p=='('){
+ if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
+ ++syntax.curly[i].count;
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
+ syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
+ ){
+ if( *p == ',' ){
+ syntax.curly[i].flag = ARGLIST_PAREN;
+ return p;
+ } else
+ syntax.curly[i].flag = ARGLIST_NO_PAREN;
+ }
+ if( *p != ')' )
+ disp_error_message("parse_simpleexpr: unmatch ')'",p);
+ ++p;
+ } else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){
+ char *np;
+ while(*p == '0' && ISDIGIT(p[1])) p++;
+ i=strtoul(p,&np,0);
+ add_scripti(i);
+ p=np;
+ } else if(*p=='"'){
+ add_scriptc(C_STR);
+ p++;
+ while( *p && *p != '"' ){
+ if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
+ {
+ char buf[8];
+ size_t len = skip_escaped_c(p) - p;
+ size_t n = sv_unescape_c(buf, p, len);
+ if( n != 1 )
+ ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
+ p += len;
+ add_scriptb(*buf);
+ continue;
+ }
+ else if( *p == '\n' )
+ disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
+ add_scriptb(*p++);
+ }
+ if(!*p)
+ disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
+ add_scriptb(0);
+ p++; //'"'
+ } else {
+ int l;
+ const char* pv;
+
+ // label , register , function etc
+ if(skip_word(p)==p)
+ disp_error_message("parse_simpleexpr: unexpected character",p);
+
+ l=add_word(p);
+ if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
+ return parse_callfunc(p,1,0);
+#ifdef SCRIPT_CALLFUNC_CHECK
+ else {
+ const char* name = get_str(l);
+ if( strdb_get(userfunc_db,name) != NULL ) {
+ return parse_callfunc(p,1,1);
+ }
+ }
+#endif
+
+ if( (pv = parse_variable(p)) )
+ {// successfully processed a variable assignment
+ return pv;
+ }
+
+ p=skip_word(p);
+ if( *p == '[' ){
+ // array(name[i] => getelementofarray(name,i) )
+ add_scriptl(buildin_getelementofarray_ref);
+ add_scriptc(C_ARG);
+ add_scriptl(l);
+
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if( *p != ']' )
+ disp_error_message("parse_simpleexpr: unmatch ']'",p);
+ ++p;
+ add_scriptc(C_FUNC);
+ }else
+ add_scriptl(l);
+
+ }
+
+ return p;
+}
+
+/*==========================================
+ * Analysis of the expression
+ *------------------------------------------*/
+const char* parse_subexpr(const char* p,int limit)
+{
+ int op,opl,len;
+ const char* tmpp;
+
+ p=skip_space(p);
+
+ if( *p == '-' ){
+ tmpp = skip_space(p+1);
+ if( *tmpp == ';' || *tmpp == ',' ){
+ add_scriptl(LABEL_NEXTLINE);
+ p++;
+ return p;
+ }
+ }
+
+ if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
+ p=parse_subexpr(p+1,10);
+ add_scriptc(op);
+ } else
+ p=parse_simpleexpr(p);
+ p=skip_space(p);
+ while((
+ (op=C_OP3,opl=0,len=1,*p=='?') ||
+ (op=C_ADD,opl=8,len=1,*p=='+') ||
+ (op=C_SUB,opl=8,len=1,*p=='-') ||
+ (op=C_MUL,opl=9,len=1,*p=='*') ||
+ (op=C_DIV,opl=9,len=1,*p=='/') ||
+ (op=C_MOD,opl=9,len=1,*p=='%') ||
+ (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
+ (op=C_AND,opl=6,len=1,*p=='&') ||
+ (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
+ (op=C_OR,opl=5,len=1,*p=='|') ||
+ (op=C_XOR,opl=4,len=1,*p=='^') ||
+ (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
+ (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
+ (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
+ (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
+ (op=C_GT,opl=3,len=1,*p=='>') ||
+ (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
+ (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
+ (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
+ p+=len;
+ if(op == C_OP3) {
+ p=parse_subexpr(p,-1);
+ p=skip_space(p);
+ if( *(p++) != ':')
+ disp_error_message("parse_subexpr: need ':'", p-1);
+ p=parse_subexpr(p,-1);
+ } else {
+ p=parse_subexpr(p,opl);
+ }
+ add_scriptc(op);
+ p=skip_space(p);
+ }
+
+ return p; /* return first untreated operator */
+}
+
+/*==========================================
+ * Evaluation of the expression
+ *------------------------------------------*/
+const char* parse_expr(const char *p)
+{
+ switch(*p){
+ case ')': case ';': case ':': case '[': case ']':
+ case '}':
+ disp_error_message("parse_expr: unexpected char",p);
+ }
+ p=parse_subexpr(p,-1);
+ return p;
+}
+
+/*==========================================
+ * Analysis of the line
+ *------------------------------------------*/
+const char* parse_line(const char* p)
+{
+ const char* p2;
+
+ p=skip_space(p);
+ if(*p==';') {
+ //Close decision for if(); for(); while();
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ if(*p==')' && parse_syntax_for_flag)
+ return p+1;
+
+ p = skip_space(p);
+ if(p[0] == '{') {
+ syntax.curly[syntax.curly_count].type = TYPE_NULL;
+ syntax.curly[syntax.curly_count].count = -1;
+ syntax.curly[syntax.curly_count].index = -1;
+ syntax.curly_count++;
+ return p + 1;
+ } else if(p[0] == '}') {
+ return parse_curly_close(p);
+ }
+
+ // Syntax-related processing
+ p2 = parse_syntax(p);
+ if(p2 != NULL)
+ return p2;
+
+ // attempt to process a variable assignment
+ p2 = parse_variable(p);
+
+ if( p2 != NULL )
+ {// variable assignment processed so leave the method
+ return parse_syntax_close(p2 + 1);
+ }
+
+ p = parse_callfunc(p,0,0);
+ p = skip_space(p);
+
+ if(parse_syntax_for_flag) {
+ if( *p != ')' )
+ disp_error_message("parse_line: need ')'",p);
+ } else {
+ if( *p != ';' )
+ disp_error_message("parse_line: need ';'",p);
+ }
+
+ //Binding decision for if(), for(), while()
+ p = parse_syntax_close(p+1);
+
+ return p;
+}
+
+// { ... } Closing process
+const char* parse_curly_close(const char* p)
+{
+ if(syntax.curly_count <= 0) {
+ disp_error_message("parse_curly_close: unexpected string",p);
+ return p + 1;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
+ syntax.curly_count--;
+ //Close decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
+ //Closing switch()
+ int pos = syntax.curly_count-1;
+ char label[256];
+ int l;
+ // Remove temporary variables
+ sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Go to the end pointer unconditionally
+ sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // You are here labeled
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos, p);
+
+ if(syntax.curly[pos].flag) {
+ //Exists default
+ sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+
+ // Label end
+ sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos, p);
+ linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
+ syntax.curly_count--;
+ //Closing decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ } else {
+ disp_error_message("parse_curly_close: unexpected string",p);
+ return p + 1;
+ }
+}
+
+// Syntax-related processing
+// break, case, continue, default, do, for, function,
+// if, switch, while ? will handle this internally.
+const char* parse_syntax(const char* p)
+{
+ const char *p2 = skip_word(p);
+
+ switch(*p) {
+ case 'B':
+ case 'b':
+ if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
+ // break Processing
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ while(pos >= 0) {
+ if(syntax.curly[pos].type == TYPE_DO) {
+ sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_SWITCH) {
+ sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
+ break;
+ }
+ pos--;
+ }
+ if(pos < 0) {
+ disp_error_message("parse_syntax: unexpected 'break'",p);
+ } else {
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+ p = skip_space(p2);
+ if(*p != ';')
+ disp_error_message("parse_syntax: need ';'",p);
+ // Closing decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ break;
+ case 'c':
+ case 'C':
+ if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
+ //Processing case
+ int pos = syntax.curly_count-1;
+ if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
+ disp_error_message("parse_syntax: unexpected 'case' ",p);
+ return p+1;
+ } else {
+ char label[256];
+ int l,v;
+ char *np;
+ if(syntax.curly[pos].count != 1) {
+ //Jump for FALLTHRU
+ sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // You are here labeled
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos, p);
+ }
+ //Decision statement switch
+ p = skip_space(p2);
+ if(p == p2) {
+ disp_error_message("parse_syntax: expect space ' '",p);
+ }
+ // check whether case label is integer or not
+ v = strtol(p,&np,0);
+ if(np == p) { //Check for constants
+ p2 = skip_word(p);
+ v = p2-p; // length of word at p2
+ memcpy(label,p,v);
+ label[v]='\0';
+ if( !script_get_constant(label, &v) )
+ disp_error_message("parse_syntax: 'case' label not integer",p);
+ p = skip_word(p);
+ } else { //Numeric value
+ if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
+ p++;
+ p = skip_word(p);
+ if(np != p)
+ disp_error_message("parse_syntax: 'case' label not integer",np);
+ }
+ p = skip_space(p);
+ if(*p != ':')
+ disp_error_message("parse_syntax: expect ':'",p);
+ sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
+ v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ // Bad I do not parse twice
+ p2 = parse_line(label);
+ parse_line(p2);
+ syntax.curly_count--;
+ if(syntax.curly[pos].count != 1) {
+ // Label after the completion of FALLTHRU
+ sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ }
+ // check duplication of case label [Rayce]
+ if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
+ disp_error_message("parse_syntax: dup 'case'",p);
+ linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
+
+ sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+
+ parse_line(label);
+ syntax.curly_count--;
+ syntax.curly[pos].count++;
+ }
+ return p + 1;
+ } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
+ // Processing continue
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ while(pos >= 0) {
+ if(syntax.curly[pos].type == TYPE_DO) {
+ sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[pos].flag = 1; //Flag put the link for continue
+ break;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
+ break;
+ }
+ pos--;
+ }
+ if(pos < 0) {
+ disp_error_message("parse_syntax: unexpected 'continue'",p);
+ } else {
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+ p = skip_space(p2);
+ if(*p != ';')
+ disp_error_message("parse_syntax: need ';'",p);
+ //Closing decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ break;
+ case 'd':
+ case 'D':
+ if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
+ // Switch - default processing
+ int pos = syntax.curly_count-1;
+ if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
+ disp_error_message("parse_syntax: unexpected 'default'",p);
+ } else if(syntax.curly[pos].flag) {
+ disp_error_message("parse_syntax: dup 'default'",p);
+ } else {
+ char label[256];
+ int l;
+ // Put the label location
+ p = skip_space(p2);
+ if(*p != ':') {
+ disp_error_message("parse_syntax: need ':'",p);
+ }
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ // Skip to the next link w/o condition
+ sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // The default label
+ sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ syntax.curly[syntax.curly_count - 1].flag = 1;
+ syntax.curly[pos].count++;
+ }
+ return p + 1;
+ } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
+ int l;
+ char label[256];
+ p=skip_space(p2);
+
+ syntax.curly[syntax.curly_count].type = TYPE_DO;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ // Label of the (do) form here
+ sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count++;
+ return p;
+ }
+ break;
+ case 'f':
+ case 'F':
+ if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
+ int l;
+ char label[256];
+ int pos = syntax.curly_count;
+ syntax.curly[syntax.curly_count].type = TYPE_FOR;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ syntax.curly_count++;
+
+ p=skip_space(p2);
+
+ if(*p != '(')
+ disp_error_message("parse_syntax: need '('",p);
+ p++;
+
+ // Execute the initialization statement
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ p=parse_line(p);
+ syntax.curly_count--;
+
+ // Form the start of label decision
+ sprintf(label,"__FR%x_J",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ p=skip_space(p);
+ if(*p == ';') {
+ // For (; Because the pattern of always true ;)
+ ;
+ } else {
+ // Skip to the end point if the condition is false
+ sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ }
+ if(*p != ';')
+ disp_error_message("parse_syntax: need ';'",p);
+ p++;
+
+ // Skip to the beginning of the loop
+ sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Labels to form the next loop
+ sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ // Process the next time you enter the loop
+ // A ')' last for; flag to be treated as'
+ parse_syntax_for_flag = 1;
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ p=parse_line(p);
+ syntax.curly_count--;
+ parse_syntax_for_flag = 0;
+
+ // Skip to the determination process conditions
+ sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Loop start labeling
+ sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ return p;
+ }
+ else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
+ {// internal script function
+ const char *func_name;
+
+ func_name = skip_space(p2);
+ p = skip_word(func_name);
+ if( p == func_name )
+ disp_error_message("parse_syntax:function: function name is missing or invalid", p);
+ p2 = skip_space(p);
+ if( *p2 == ';' )
+ {// function <name> ;
+ // function declaration - just register the name
+ int l;
+ l = add_word(func_name);
+ if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
+ str_data[l].type = C_USERFUNC;
+ else if( str_data[l].type == C_USERFUNC )
+ ; // already registered
+ else
+ disp_error_message("parse_syntax:function: function name is invalid", func_name);
+
+ // Close condition of if, for, while
+ p = parse_syntax_close(p2 + 1);
+ return p;
+ }
+ else if(*p2 == '{')
+ {// function <name> <line/block of code>
+ char label[256];
+ int l;
+
+ syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ ++syntax.curly_count;
+
+ // Jump over the function code
+ sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
+ syntax.curly[syntax.curly_count].type = TYPE_NULL;
+ ++syntax.curly_count;
+ parse_line(label);
+ --syntax.curly_count;
+
+ // Set the position of the function (label)
+ l=add_word(func_name);
+ if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
+ {
+ str_data[l].type = C_USERFUNC;
+ set_label(l, script_pos, p);
+ if( parse_options&SCRIPT_USE_LABEL_DB )
+ strdb_iput(scriptlabel_db, get_str(l), script_pos);
+ }
+ else
+ disp_error_message("parse_syntax:function: function name is invalid", func_name);
+
+ return skip_space(p);
+ }
+ else
+ {
+ disp_error_message("expect ';' or '{' at function syntax",p);
+ }
+ }
+ break;
+ case 'i':
+ case 'I':
+ if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
+ // If process
+ char label[256];
+ p=skip_space(p2);
+ if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
+ disp_error_message("need '('",p);
+ }
+ syntax.curly[syntax.curly_count].type = TYPE_IF;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
+ syntax.curly_count++;
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ return p;
+ }
+ break;
+ case 's':
+ case 'S':
+ if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
+ // Processing of switch ()
+ char label[256];
+ p=skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+ syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
+ syntax.curly_count++;
+ add_scriptl(add_str("set"));
+ add_scriptc(C_ARG);
+ add_scriptl(add_str(label));
+ p=parse_expr(p);
+ p=skip_space(p);
+ if(*p != '{') {
+ disp_error_message("parse_syntax: need '{'",p);
+ }
+ add_scriptc(C_FUNC);
+ return p + 1;
+ }
+ break;
+ case 'w':
+ case 'W':
+ if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
+ int l;
+ char label[256];
+ p=skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+ syntax.curly[syntax.curly_count].type = TYPE_WHILE;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ // Form the start of label decision
+ sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ // Skip to the end point if the condition is false
+ sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
+ syntax.curly_count++;
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ return p;
+ }
+ break;
+ }
+ return NULL;
+}
+
+const char* parse_syntax_close(const char *p) {
+ // If (...) for (...) hoge (); as to make sure closed closed once again
+ int flag;
+
+ do {
+ p = parse_syntax_close_sub(p,&flag);
+ } while(flag);
+ return p;
+}
+
+// Close judgment if, for, while, of do
+// flag == 1 : closed
+// flag == 0 : not closed
+const char* parse_syntax_close_sub(const char* p,int* flag)
+{
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ int l;
+ *flag = 1;
+
+ if(syntax.curly_count <= 0) {
+ *flag = 0;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_IF) {
+ const char *bp = p;
+ const char *p2;
+
+ // if-block and else-block end is a new line
+ parse_nextline(false, p);
+
+ // Skip to the last location if
+ sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Put the label of the location
+ sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ syntax.curly[pos].count++;
+ p = skip_space(p);
+ p2 = skip_word(p);
+ if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
+ // else or else - if
+ p = skip_space(p2);
+ p2 = skip_word(p);
+ if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
+ // else - if
+ p=skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+ sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ *flag = 0;
+ return p;
+ } else {
+ // else
+ if(!syntax.curly[pos].flag) {
+ syntax.curly[pos].flag = 1;
+ *flag = 0;
+ return p;
+ }
+ }
+ }
+ // Close if
+ syntax.curly_count--;
+ // Put the label of the final location
+ sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ if(syntax.curly[pos].flag == 1) {
+ // Because the position of the pointer is the same if not else for this
+ return bp;
+ }
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_DO) {
+ int l;
+ char label[256];
+ const char *p2;
+
+ if(syntax.curly[pos].flag) {
+ // (Come here continue) to form the label here
+ sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ }
+
+ // Skip to the end point if the condition is false
+ p = skip_space(p);
+ p2 = skip_word(p);
+ if(p2 - p != 5 || strncasecmp(p,"while",5))
+ disp_error_message("parse_syntax: need 'while'",p);
+
+ p = skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+
+ // do-block end is a new line
+ parse_nextline(false, p);
+
+ sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+
+ // Skip to the starting point
+ sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Form label of the end point conditions
+ sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ p = skip_space(p);
+ if(*p != ';') {
+ disp_error_message("parse_syntax: need ';'",p);
+ return p+1;
+ }
+ p++;
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ // for-block end is a new line
+ parse_nextline(false, p);
+
+ // Skip to the next loop
+ sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // End for labeling
+ sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ // while-block end is a new line
+ parse_nextline(false, p);
+
+ // Skip to the decision while
+ sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // End while labeling
+ sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
+ int pos = syntax.curly_count-1;
+ char label[256];
+ int l;
+ // Back
+ sprintf(label,"return;");
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Put the label of the location
+ sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count--;
+ return p;
+ } else {
+ *flag = 0;
+ return p;
+ }
+}
+
+/*==========================================
+ * Added built-in functions
+ *------------------------------------------*/
+static void add_buildin_func(void)
+{
+ int i,n;
+ const char* p;
+ for( i = 0; buildin_func[i].func; i++ )
+ {
+ // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
+ // 'v' - value (either string or int or reference)
+ // 's' - string
+ // 'i' - int
+ // 'r' - reference (of a variable)
+ // 'l' - label
+ // '?' - one optional parameter
+ // '*' - unknown number of optional parameters
+ p = buildin_func[i].arg;
+ while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
+ while( *p == '?' ) ++p;
+ if( *p == '*' ) ++p;
+ if( *p != 0){
+ ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
+ } else if( *skip_word(buildin_func[i].name) != 0 ){
+ ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
+ } else {
+ n = add_str(buildin_func[i].name);
+ str_data[n].type = C_FUNC;
+ str_data[n].val = i;
+ str_data[n].func = buildin_func[i].func;
+
+ if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n;
+ else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
+ else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
+ else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
+ }
+ }
+}
+
+/// Retrieves the value of a constant.
+bool script_get_constant(const char* name, int* value)
+{
+ int n = search_str(name);
+
+ if( n == -1 || str_data[n].type != C_INT )
+ {// not found or not a constant
+ return false;
+ }
+ value[0] = str_data[n].val;
+
+ return true;
+}
+
+/// Creates new constant or parameter with given value.
+void script_set_constant(const char* name, int value, bool isparameter)
+{
+ int n = add_str(name);
+
+ if( str_data[n].type == C_NOP )
+ {// new
+ str_data[n].type = isparameter ? C_PARAM : C_INT;
+ str_data[n].val = value;
+ }
+ else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
+ {// existing parameter or constant
+ ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
+ }
+ else
+ {// existing name
+ ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
+ }
+}
+
+/*==========================================
+ * Reading constant databases
+ * const.txt
+ *------------------------------------------*/
+static void read_constdb(void)
+{
+ FILE *fp;
+ char line[1024],name[1024],val[1024];
+ int type;
+
+ sprintf(line, "%s/const.txt", db_path);
+ fp=fopen(line, "r");
+ if(fp==NULL){
+ ShowError("can't read %s\n", line);
+ return ;
+ }
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ type=0;
+ if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
+ sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
+ script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type);
+ }
+ }
+ fclose(fp);
+}
+
+/*==========================================
+ * Display emplacement line of script
+ *------------------------------------------*/
+static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
+{
+ int i;
+ if( p == NULL || !p[0] ) return NULL;
+ if( line < 0 )
+ StringBuf_Printf(buf, "*% 5d : ", -line);
+ else
+ StringBuf_Printf(buf, " % 5d : ", line);
+ for(i=0;p[i] && p[i] != '\n';i++){
+ if(p + i != mark)
+ StringBuf_Printf(buf, "%c", p[i]);
+ else
+ StringBuf_Printf(buf, "\'%c\'", p[i]);
+ }
+ StringBuf_AppendStr(buf, "\n");
+ return p+i+(p[i] == '\n' ? 1 : 0);
+}
+
+void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos)
+{
+ // Find the line where the error occurred
+ int j;
+ int line = start_line;
+ const char *p;
+ const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
+ StringBuf buf;
+
+ for(p=src;p && *p;line++){
+ const char *lineend=strchr(p,'\n');
+ if(lineend==NULL || error_pos<lineend){
+ break;
+ }
+ for( j = 0; j < 4; j++ ) {
+ linestart[j] = linestart[j+1];
+ }
+ linestart[4] = p;
+ p=lineend+1;
+ }
+
+ StringBuf_Init(&buf);
+ StringBuf_AppendStr(&buf, "\a\n");
+ StringBuf_Printf(&buf, "script error on %s line %d\n", file, line);
+ StringBuf_Printf(&buf, " %s\n", error_msg);
+ for(j = 0; j < 5; j++ ) {
+ script_print_line(&buf, linestart[j], NULL, line + j - 5);
+ }
+ p = script_print_line(&buf, p, error_pos, -line);
+ for(j = 0; j < 5; j++) {
+ p = script_print_line(&buf, p, NULL, line + j + 1 );
+ }
+ ShowError("%s", StringBuf_Value(&buf));
+ StringBuf_Destroy(&buf);
+}
+
+/*==========================================
+ * Analysis of the script
+ *------------------------------------------*/
+struct script_code* parse_script(const char *src,const char *file,int line,int options)
+{
+ const char *p,*tmpp;
+ int i;
+ struct script_code* code = NULL;
+ static int first=1;
+ char end;
+ bool unresolved_names = false;
+
+ if( src == NULL )
+ return NULL;// empty script
+
+ memset(&syntax,0,sizeof(syntax));
+ if(first){
+ add_buildin_func();
+ read_constdb();
+ first=0;
+ }
+
+ script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
+ script_pos=0;
+ script_size=SCRIPT_BLOCK_SIZE;
+ parse_nextline(true, NULL);
+
+ // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
+ if( options&SCRIPT_USE_LABEL_DB )
+ db_clear(scriptlabel_db);
+ parse_options = options;
+
+ if( setjmp( error_jump ) != 0 ) {
+ //Restore program state when script has problems. [from jA]
+ int i;
+ const int size = ARRAYLENGTH(syntax.curly);
+ if( error_report )
+ script_error(src,file,line,error_msg,error_pos);
+ aFree( error_msg );
+ aFree( script_buf );
+ script_pos = 0;
+ script_size = 0;
+ script_buf = NULL;
+ for(i=LABEL_START;i<str_num;i++)
+ if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
+ for(i=0; i<size; i++)
+ linkdb_final(&syntax.curly[i].case_label);
+ return NULL;
+ }
+
+ parse_syntax_for_flag=0;
+ p=src;
+ p=skip_space(p);
+ if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
+ {// does not require brackets around the script
+ if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
+ {// empty script and can return NULL
+ aFree( script_buf );
+ script_pos = 0;
+ script_size = 0;
+ script_buf = NULL;
+ return NULL;
+ }
+ end = '\0';
+ }
+ else
+ {// requires brackets around the script
+ if( *p != '{' )
+ disp_error_message("not found '{'",p);
+ p = skip_space(p+1);
+ if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
+ {// empty script and can return NULL
+ aFree( script_buf );
+ script_pos = 0;
+ script_size = 0;
+ script_buf = NULL;
+ return NULL;
+ }
+ end = '}';
+ }
+
+ // clear references of labels, variables and internal functions
+ for(i=LABEL_START;i<str_num;i++){
+ if(
+ str_data[i].type==C_POS || str_data[i].type==C_NAME ||
+ str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
+ ){
+ str_data[i].type=C_NOP;
+ str_data[i].backpatch=-1;
+ str_data[i].label=-1;
+ }
+ }
+
+ while( syntax.curly_count != 0 || *p != end )
+ {
+ if( *p == '\0' )
+ disp_error_message("unexpected end of script",p);
+ // Special handling only label
+ tmpp=skip_space(skip_word(p));
+ if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
+ i=add_word(p);
+ set_label(i,script_pos,p);
+ if( parse_options&SCRIPT_USE_LABEL_DB )
+ strdb_iput(scriptlabel_db, get_str(i), script_pos);
+ p=tmpp+1;
+ p=skip_space(p);
+ continue;
+ }
+
+ // All other lumped
+ p=parse_line(p);
+ p=skip_space(p);
+
+ parse_nextline(false, p);
+ }
+
+ add_scriptc(C_NOP);
+
+ // trim code to size
+ script_size = script_pos;
+ RECREATE(script_buf,unsigned char,script_pos);
+
+ // default unknown references to variables
+ for(i=LABEL_START;i<str_num;i++){
+ if(str_data[i].type==C_NOP){
+ int j,next;
+ str_data[i].type=C_NAME;
+ str_data[i].label=i;
+ for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
+ next=GETVALUE(script_buf,j);
+ SETVALUE(script_buf,j,i);
+ j=next;
+ }
+ }
+ else if( str_data[i].type == C_USERFUNC )
+ {// 'function name;' without follow-up code
+ ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
+ unresolved_names = true;
+ }
+ }
+
+ if( unresolved_names )
+ {
+ disp_error_message("parse_script: unresolved function references", p);
+ }
+
+#ifdef DEBUG_DISP
+ for(i=0;i<script_pos;i++){
+ if((i&15)==0) ShowMessage("%04x : ",i);
+ ShowMessage("%02x ",script_buf[i]);
+ if((i&15)==15) ShowMessage("\n");
+ }
+ ShowMessage("\n");
+#endif
+#ifdef DEBUG_DISASM
+ {
+ int i = 0,j;
+ while(i < script_pos) {
+ c_op op = get_com(script_buf,&i);
+
+ ShowMessage("%06x %s", i, script_op2name(op));
+ j = i;
+ switch(op) {
+ case C_INT:
+ ShowMessage(" %d", get_num(script_buf,&i));
+ break;
+ case C_POS:
+ ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
+ i += 3;
+ break;
+ case C_NAME:
+ j = (*(int*)(script_buf+i)&0xffffff);
+ ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
+ i += 3;
+ break;
+ case C_STR:
+ j = strlen(script_buf + i);
+ ShowMessage(" %s", script_buf + i);
+ i += j+1;
+ break;
+ }
+ ShowMessage(CL_CLL"\n");
+ }
+ }
+#endif
+
+ CREATE(code,struct script_code,1);
+ code->script_buf = script_buf;
+ code->script_size = script_size;
+ code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA);
+ return code;
+}
+
+/// Returns the player attached to this script, identified by the rid.
+/// If there is no player attached, the script is terminated.
+TBL_PC *script_rid2sd(struct script_state *st)
+{
+ TBL_PC *sd=map_id2sd(st->rid);
+ if(!sd){
+ ShowError("script_rid2sd: fatal error ! player not attached!\n");
+ script_reportfunc(st);
+ script_reportsrc(st);
+ st->state = END;
+ }
+ return sd;
+}
+
+/// Dereferences a variable/constant, replacing it with a copy of the value.
+///
+/// @param st Script state
+/// @param data Variable/constant
+void get_val(struct script_state* st, struct script_data* data)
+{
+ const char* name;
+ char prefix;
+ char postfix;
+ TBL_PC* sd = NULL;
+
+ if( !data_isreference(data) )
+ return;// not a variable/constant
+
+ name = reference_getname(data);
+ prefix = name[0];
+ postfix = name[strlen(name) - 1];
+
+ //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
+ if( !reference_toconstant(data) && not_server_variable(prefix) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ {// needs player attached
+ if( postfix == '$' )
+ {// string variable
+ ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
+ data->type = C_CONSTSTR;
+ data->u.str = "";
+ }
+ else
+ {// integer variable
+ ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
+ data->type = C_INT;
+ data->u.num = 0;
+ }
+ return;
+ }
+ }
+
+ if( postfix == '$' )
+ {// string variable
+
+ switch( prefix )
+ {
+ case '@':
+ data->u.str = pc_readregstr(sd, data->u.num);
+ break;
+ case '$':
+ data->u.str = mapreg_readregstr(data->u.num);
+ break;
+ case '#':
+ if( name[1] == '#' )
+ data->u.str = pc_readaccountreg2str(sd, name);// global
+ else
+ data->u.str = pc_readaccountregstr(sd, name);// local
+ break;
+ case '.':
+ {
+ struct DBMap* n =
+ data->ref ? *data->ref:
+ name[1] == '@' ? st->stack->var_function:// instance/scope variable
+ st->script->script_vars;// npc variable
+ if( n )
+ data->u.str = (char*)idb_get(n,reference_getuid(data));
+ else
+ data->u.str = NULL;
+ }
+ break;
+ case '\'':
+ if (st->instance_id) {
+ data->u.str = (char*)idb_get(instance[st->instance_id].vars,reference_getuid(data));
+ } else {
+ ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
+ data->u.str = NULL;
+ }
+ break;
+ default:
+ data->u.str = pc_readglobalreg_str(sd, name);
+ break;
+ }
+
+ if( data->u.str == NULL || data->u.str[0] == '\0' )
+ {// empty string
+ data->type = C_CONSTSTR;
+ data->u.str = "";
+ }
+ else
+ {// duplicate string
+ data->type = C_STR;
+ data->u.str = aStrdup(data->u.str);
+ }
+
+ }
+ else
+ {// integer variable
+
+ data->type = C_INT;
+
+ if( reference_toconstant(data) )
+ {
+ data->u.num = reference_getconstant(data);
+ }
+ else if( reference_toparam(data) )
+ {
+ data->u.num = pc_readparam(sd, reference_getparamtype(data));
+ }
+ else
+ switch( prefix )
+ {
+ case '@':
+ data->u.num = pc_readreg(sd, data->u.num);
+ break;
+ case '$':
+ data->u.num = mapreg_readreg(data->u.num);
+ break;
+ case '#':
+ if( name[1] == '#' )
+ data->u.num = pc_readaccountreg2(sd, name);// global
+ else
+ data->u.num = pc_readaccountreg(sd, name);// local
+ break;
+ case '.':
+ {
+ struct DBMap* n =
+ data->ref ? *data->ref:
+ name[1] == '@' ? st->stack->var_function:// instance/scope variable
+ st->script->script_vars;// npc variable
+ if( n )
+ data->u.num = (int)idb_iget(n,reference_getuid(data));
+ else
+ data->u.num = 0;
+ }
+ break;
+ case '\'':
+ if( st->instance_id )
+ data->u.num = (int)idb_iget(instance[st->instance_id].vars,reference_getuid(data));
+ else {
+ ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
+ data->u.num = 0;
+ }
+ break;
+ default:
+ data->u.num = pc_readglobalreg(sd, name);
+ break;
+ }
+
+ }
+
+ return;
+}
+
+struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref);
+
+/// Retrieves the value of a reference identified by uid (variable, constant, param)
+/// The value is left in the top of the stack and needs to be removed manually.
+void* get_val2(struct script_state* st, int uid, struct DBMap** ref)
+{
+ struct script_data* data;
+ push_val2(st->stack, C_NAME, uid, ref);
+ data = script_getdatatop(st, -1);
+ get_val(st, data);
+ return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str));
+}
+
+/*==========================================
+ * Stores the value of a script variable
+ * Return value is 0 on fail, 1 on success.
+ *------------------------------------------*/
+static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct DBMap** ref)
+{
+ char prefix = name[0];
+
+ if( is_string_variable(name) )
+ {// string variable
+ const char* str = (const char*)value;
+ switch (prefix) {
+ case '@':
+ return pc_setregstr(sd, num, str);
+ case '$':
+ return mapreg_setregstr(num, str);
+ case '#':
+ return (name[1] == '#') ?
+ pc_setaccountreg2str(sd, name, str) :
+ pc_setaccountregstr(sd, name, str);
+ case '.':
+ {
+ struct DBMap* n;
+ n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
+ if( n ) {
+ idb_remove(n, num);
+ if (str[0]) idb_put(n, num, aStrdup(str));
+ }
+ }
+ return 1;
+ case '\'':
+ if( st->instance_id ) {
+ idb_remove(instance[st->instance_id].vars, num);
+ if( str[0] ) idb_put(instance[st->instance_id].vars, num, aStrdup(str));
+ }
+ return 1;
+ default:
+ return pc_setglobalreg_str(sd, name, str);
+ }
+ }
+ else
+ {// integer variable
+ int val = (int)__64BPRTSIZE(value);
+ if(str_data[num&0x00ffffff].type == C_PARAM)
+ {
+ if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
+ {
+ if( st != NULL )
+ {
+ ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
+ script_reportsrc(st);
+ st->state = END;
+ }
+ return 0;
+ }
+ return 1;
+ }
+
+ switch (prefix) {
+ case '@':
+ return pc_setreg(sd, num, val);
+ case '$':
+ return mapreg_setreg(num, val);
+ case '#':
+ return (name[1] == '#') ?
+ pc_setaccountreg2(sd, name, val) :
+ pc_setaccountreg(sd, name, val);
+ case '.':
+ {
+ struct DBMap* n;
+ n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
+ if( n ) {
+ idb_remove(n, num);
+ if( val != 0 )
+ idb_iput(n, num, val);
+ }
+ }
+ return 1;
+ case '\'':
+ if( st->instance_id ) {
+ idb_remove(instance[st->instance_id].vars, num);
+ if( val != 0 )
+ idb_iput(instance[st->instance_id].vars, num, val);
+ }
+ return 1;
+ default:
+ return pc_setglobalreg(sd, name, val);
+ }
+ }
+}
+
+int set_var(TBL_PC* sd, char* name, void* val)
+{
+ return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL);
+}
+
+void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref)
+{
+ set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
+}
+
+/// Converts the data to a string
+const char* conv_str(struct script_state* st, struct script_data* data)
+{
+ char* p;
+
+ get_val(st, data);
+ if( data_isstring(data) )
+ {// nothing to convert
+ }
+ else if( data_isint(data) )
+ {// int -> string
+ CREATE(p, char, ITEM_NAME_LENGTH);
+ snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num);
+ p[ITEM_NAME_LENGTH-1] = '\0';
+ data->type = C_STR;
+ data->u.str = p;
+ }
+ else if( data_isreference(data) )
+ {// reference -> string
+ //##TODO when does this happen (check get_val) [FlavioJS]
+ data->type = C_CONSTSTR;
+ data->u.str = reference_getname(data);
+ }
+ else
+ {// unsupported data type
+ ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ data->type = C_CONSTSTR;
+ data->u.str = "";
+ }
+ return data->u.str;
+}
+
+/// Converts the data to an int
+int conv_num(struct script_state* st, struct script_data* data)
+{
+ char* p;
+ long num;
+
+ get_val(st, data);
+ if( data_isint(data) )
+ {// nothing to convert
+ }
+ else if( data_isstring(data) )
+ {// string -> int
+ // the result does not overflow or underflow, it is capped instead
+ // ex: 999999999999 is capped to INT_MAX (2147483647)
+ p = data->u.str;
+ errno = 0;
+ num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
+ if( errno == ERANGE
+#if LONG_MAX > INT_MAX
+ || num < INT_MIN || num > INT_MAX
+#endif
+ )
+ {
+ if( num <= INT_MIN )
+ {
+ num = INT_MIN;
+ ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
+ }
+ else//if( num >= INT_MAX )
+ {
+ num = INT_MAX;
+ ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
+ }
+ script_reportdata(data);
+ script_reportsrc(st);
+ }
+ if( data->type == C_STR )
+ aFree(p);
+ data->type = C_INT;
+ data->u.num = (int)num;
+ }
+#if 0
+ // FIXME this function is being used to retrieve the position of labels and
+ // probably other stuff [FlavioJS]
+ else
+ {// unsupported data type
+ ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ data->type = C_INT;
+ data->u.num = 0;
+ }
+#endif
+ return data->u.num;
+}
+
+//
+// Stack operations
+//
+
+/// Increases the size of the stack
+void stack_expand(struct script_stack* stack)
+{
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
+ stack->sp_max * sizeof(stack->stack_data[0]) );
+ memset(stack->stack_data + (stack->sp_max - 64), 0,
+ 64 * sizeof(stack->stack_data[0]) );
+}
+
+/// Pushes a value into the stack
+#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
+
+/// Pushes a value into the stack (with reference)
+struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref)
+{
+ if( stack->sp >= stack->sp_max )
+ stack_expand(stack);
+ stack->stack_data[stack->sp].type = type;
+ stack->stack_data[stack->sp].u.num = val;
+ stack->stack_data[stack->sp].ref = ref;
+ stack->sp++;
+ return &stack->stack_data[stack->sp-1];
+}
+
+/// Pushes a string into the stack
+struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
+{
+ if( stack->sp >= stack->sp_max )
+ stack_expand(stack);
+ stack->stack_data[stack->sp].type = type;
+ stack->stack_data[stack->sp].u.str = str;
+ stack->stack_data[stack->sp].ref = NULL;
+ stack->sp++;
+ return &stack->stack_data[stack->sp-1];
+}
+
+/// Pushes a retinfo into the stack
+struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, DBMap **ref)
+{
+ if( stack->sp >= stack->sp_max )
+ stack_expand(stack);
+ stack->stack_data[stack->sp].type = C_RETINFO;
+ stack->stack_data[stack->sp].u.ri = ri;
+ stack->stack_data[stack->sp].ref = ref;
+ stack->sp++;
+ return &stack->stack_data[stack->sp-1];
+}
+
+/// Pushes a copy of the target position into the stack
+struct script_data* push_copy(struct script_stack* stack, int pos)
+{
+ switch( stack->stack_data[pos].type )
+ {
+ case C_CONSTSTR:
+ return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
+ break;
+ case C_STR:
+ return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
+ break;
+ case C_RETINFO:
+ ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
+ exit(1);
+ break;
+ default:
+ return push_val2(
+ stack,stack->stack_data[pos].type,
+ stack->stack_data[pos].u.num,
+ stack->stack_data[pos].ref
+ );
+ break;
+ }
+}
+
+/// Removes the values in indexes [start,end[ from the stack.
+/// Adjusts all stack pointers.
+void pop_stack(struct script_state* st, int start, int end)
+{
+ struct script_stack* stack = st->stack;
+ struct script_data* data;
+ int i;
+
+ if( start < 0 )
+ start = 0;
+ if( end > stack->sp )
+ end = stack->sp;
+ if( start >= end )
+ return;// nothing to pop
+
+ // free stack elements
+ for( i = start; i < end; i++ )
+ {
+ data = &stack->stack_data[i];
+ if( data->type == C_STR )
+ aFree(data->u.str);
+ if( data->type == C_RETINFO )
+ {
+ struct script_retinfo* ri = data->u.ri;
+ if( ri->var_function )
+ script_free_vars(ri->var_function);
+ if( data->ref )
+ aFree(data->ref);
+ aFree(ri);
+ }
+ data->type = C_NOP;
+ }
+ // move the rest of the elements
+ if( stack->sp > end )
+ {
+ memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
+ for( i = start + stack->sp - end; i < stack->sp; ++i )
+ stack->stack_data[i].type = C_NOP;
+ }
+ // adjust stack pointers
+ if( st->start > end ) st->start -= end - start;
+ else if( st->start > start ) st->start = start;
+ if( st->end > end ) st->end -= end - start;
+ else if( st->end > start ) st->end = start;
+ if( stack->defsp > end ) stack->defsp -= end - start;
+ else if( stack->defsp > start ) stack->defsp = start;
+ stack->sp -= end - start;
+}
+
+///
+///
+///
+
+/*==========================================
+ * Release script dependent variable, dependent variable of function
+ *------------------------------------------*/
+void script_free_vars(struct DBMap* storage)
+{
+ if( storage )
+ {// destroy the storage construct containing the variables
+ db_destroy(storage);
+ }
+}
+
+void script_free_code(struct script_code* code)
+{
+ script_free_vars( code->script_vars );
+ aFree( code->script_buf );
+ aFree( code );
+}
+
+/// Creates a new script state.
+///
+/// @param script Script code
+/// @param pos Position in the code
+/// @param rid Who is running the script (attached player)
+/// @param oid Where the code is being run (npc 'object')
+/// @return Script state
+struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid)
+{
+ struct script_state* st;
+ CREATE(st, struct script_state, 1);
+ st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack));
+ st->stack->sp = 0;
+ st->stack->sp_max = 64;
+ CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
+ st->stack->defsp = st->stack->sp;
+ st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
+ st->state = RUN;
+ st->script = script;
+ //st->scriptroot = script;
+ st->pos = pos;
+ st->rid = rid;
+ st->oid = oid;
+ st->sleep.timer = INVALID_TIMER;
+ return st;
+}
+
+/// Frees a script state.
+///
+/// @param st Script state
+void script_free_state(struct script_state* st)
+{
+ if(st->bk_st)
+ {// backup was not restored
+ ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
+ }
+ if( st->sleep.timer != INVALID_TIMER )
+ delete_timer(st->sleep.timer, run_script_timer);
+ script_free_vars(st->stack->var_function);
+ pop_stack(st, 0, st->stack->sp);
+ aFree(st->stack->stack_data);
+ aFree(st->stack);
+ st->stack = NULL;
+ st->pos = -1;
+ aFree(st);
+}
+
+//
+// Main execution unit
+//
+/*==========================================
+ * Read command
+ *------------------------------------------*/
+c_op get_com(unsigned char *script,int *pos)
+{
+ int i = 0, j = 0;
+
+ if(script[*pos]>=0x80){
+ return C_INT;
+ }
+ while(script[*pos]>=0x40){
+ i=script[(*pos)++]<<j;
+ j+=6;
+ }
+ return (c_op)(i+(script[(*pos)++]<<j));
+}
+
+/*==========================================
+ * Income figures
+ *------------------------------------------*/
+int get_num(unsigned char *script,int *pos)
+{
+ int i,j;
+ i=0; j=0;
+ while(script[*pos]>=0xc0){
+ i+=(script[(*pos)++]&0x7f)<<j;
+ j+=6;
+ }
+ return i+((script[(*pos)++]&0x7f)<<j);
+}
+
+/*==========================================
+ * Remove the value from the stack
+ *------------------------------------------*/
+int pop_val(struct script_state* st)
+{
+ if(st->stack->sp<=0)
+ return 0;
+ st->stack->sp--;
+ get_val(st,&(st->stack->stack_data[st->stack->sp]));
+ if(st->stack->stack_data[st->stack->sp].type==C_INT)
+ return st->stack->stack_data[st->stack->sp].u.num;
+ return 0;
+}
+
+/// Ternary operators
+/// test ? if_true : if_false
+void op_3(struct script_state* st, int op)
+{
+ struct script_data* data;
+ int flag = 0;
+
+ data = script_getdatatop(st, -3);
+ get_val(st, data);
+
+ if( data_isstring(data) )
+ flag = data->u.str[0];// "" -> false
+ else if( data_isint(data) )
+ flag = data->u.num;// 0 -> false
+ else
+ {
+ ShowError("script:op_3: invalid data for the ternary operator test\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ script_removetop(st, -3, 0);
+ script_pushnil(st);
+ return;
+ }
+ if( flag )
+ script_pushcopytop(st, -2);
+ else
+ script_pushcopytop(st, -1);
+ script_removetop(st, -4, -1);
+}
+
+/// Binary string operators
+/// s1 EQ s2 -> i
+/// s1 NE s2 -> i
+/// s1 GT s2 -> i
+/// s1 GE s2 -> i
+/// s1 LT s2 -> i
+/// s1 LE s2 -> i
+/// s1 ADD s2 -> s
+void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
+{
+ int a = 0;
+
+ switch(op){
+ case C_EQ: a = (strcmp(s1,s2) == 0); break;
+ case C_NE: a = (strcmp(s1,s2) != 0); break;
+ case C_GT: a = (strcmp(s1,s2) > 0); break;
+ case C_GE: a = (strcmp(s1,s2) >= 0); break;
+ case C_LT: a = (strcmp(s1,s2) < 0); break;
+ case C_LE: a = (strcmp(s1,s2) <= 0); break;
+ case C_ADD:
+ {
+ char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
+ strcpy(buf, s1);
+ strcat(buf, s2);
+ script_pushstr(st, buf);
+ return;
+ }
+ default:
+ ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+
+ script_pushint(st,a);
+}
+
+/// Binary number operators
+/// i OP i -> i
+void op_2num(struct script_state* st, int op, int i1, int i2)
+{
+ int ret;
+ double ret_double;
+
+ switch( op )
+ {
+ case C_AND: ret = i1 & i2; break;
+ case C_OR: ret = i1 | i2; break;
+ case C_XOR: ret = i1 ^ i2; break;
+ case C_LAND: ret = (i1 && i2); break;
+ case C_LOR: ret = (i1 || i2); break;
+ case C_EQ: ret = (i1 == i2); break;
+ case C_NE: ret = (i1 != i2); break;
+ case C_GT: ret = (i1 > i2); break;
+ case C_GE: ret = (i1 >= i2); break;
+ case C_LT: ret = (i1 < i2); break;
+ case C_LE: ret = (i1 <= i2); break;
+ case C_R_SHIFT: ret = i1>>i2; break;
+ case C_L_SHIFT: ret = i1<<i2; break;
+ case C_DIV:
+ case C_MOD:
+ if( i2 == 0 )
+ {
+ ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+ else if( op == C_DIV )
+ ret = i1 / i2;
+ else//if( op == C_MOD )
+ ret = i1 % i2;
+ break;
+ default:
+ switch( op )
+ {// operators that can overflow/underflow
+ case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
+ case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
+ case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
+ default:
+ ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ script_pushnil(st);
+ return;
+ }
+ if( ret_double < (double)INT_MIN )
+ {
+ ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ ret = INT_MIN;
+ }
+ else if( ret_double > (double)INT_MAX )
+ {
+ ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ ret = INT_MAX;
+ }
+ }
+ script_pushint(st, ret);
+}
+
+/// Binary operators
+void op_2(struct script_state *st, int op)
+{
+ struct script_data* left, leftref;
+ struct script_data* right;
+
+ leftref.type = C_NOP;
+
+ left = script_getdatatop(st, -2);
+ right = script_getdatatop(st, -1);
+
+ if (st->op2ref) {
+ if (data_isreference(left)) {
+ leftref = *left;
+ }
+
+ st->op2ref = 0;
+ }
+
+ get_val(st, left);
+ get_val(st, right);
+
+ // automatic conversions
+ switch( op )
+ {
+ case C_ADD:
+ if( data_isint(left) && data_isstring(right) )
+ {// convert int-string to string-string
+ conv_str(st, left);
+ }
+ else if( data_isstring(left) && data_isint(right) )
+ {// convert string-int to string-string
+ conv_str(st, right);
+ }
+ break;
+ }
+
+ if( data_isstring(left) && data_isstring(right) )
+ {// ss => op_2str
+ op_2str(st, op, left->u.str, right->u.str);
+ script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
+
+ if (leftref.type != C_NOP)
+ {
+ aFree(left->u.str);
+ *left = leftref;
+ }
+ }
+ else if( data_isint(left) && data_isint(right) )
+ {// ii => op_2num
+ int i1 = left->u.num;
+ int i2 = right->u.num;
+
+ script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
+ op_2num(st, op, i1, i2);
+
+ if (leftref.type != C_NOP)
+ *left = leftref;
+ }
+ else
+ {// invalid argument
+ ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
+ script_reportdata(left);
+ script_reportdata(right);
+ script_reportsrc(st);
+ script_removetop(st, -2, 0);
+ script_pushnil(st);
+ st->state = END;
+ }
+}
+
+/// Unary operators
+/// NEG i -> i
+/// NOT i -> i
+/// LNOT i -> i
+void op_1(struct script_state* st, int op)
+{
+ struct script_data* data;
+ int i1;
+
+ data = script_getdatatop(st, -1);
+ get_val(st, data);
+
+ if( !data_isint(data) )
+ {// not a number
+ ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
+ script_reportdata(data);
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+
+ i1 = data->u.num;
+ script_removetop(st, -1, 0);
+ switch( op )
+ {
+ case C_NEG: i1 = -i1; break;
+ case C_NOT: i1 = ~i1; break;
+ case C_LNOT: i1 = !i1; break;
+ default:
+ ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+ script_pushint(st, i1);
+}
+
+
+/// Checks the type of all arguments passed to a built-in function.
+///
+/// @param st Script state whose stack arguments should be inspected.
+/// @param func Built-in function for which the arguments are intended.
+static void script_check_buildin_argtype(struct script_state* st, int func)
+{
+ char type;
+ int idx, invalid = 0;
+ script_function* sf = &buildin_func[str_data[func].val];
+
+ for( idx = 2; script_hasdata(st, idx); idx++ )
+ {
+ struct script_data* data = script_getdata(st, idx);
+
+ type = sf->arg[idx-2];
+
+ if( type == '?' || type == '*' )
+ {// optional argument or unknown number of optional parameters ( no types are after this )
+ break;
+ }
+ else if( type == 0 )
+ {// more arguments than necessary ( should not happen, as it is checked before )
+ ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
+ invalid++;
+ break;
+ }
+ else
+ {
+ const char* name = NULL;
+
+ if( data_isreference(data) )
+ {// get name for variables to determine the type they refer to
+ name = reference_getname(data);
+ }
+
+ switch( type )
+ {
+ case 'v':
+ if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
+ {// variant
+ ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 's':
+ if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
+ {// string
+ ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 'i':
+ if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
+ {// int ( params and constants are always int )
+ ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 'r':
+ if( !data_isreference(data) )
+ {// variables
+ ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type));
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 'l':
+ if( !data_islabel(data) && !data_isfunclabel(data) )
+ {// label
+ ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type));
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ }
+ }
+ }
+
+ if(invalid)
+ {
+ ShowDebug("Function: %s\n", get_str(func));
+ script_reportsrc(st);
+ }
+}
+
+
+/// Executes a buildin command.
+/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
+int run_func(struct script_state *st)
+{
+ struct script_data* data;
+ int i,start_sp,end_sp,func;
+
+ end_sp = st->stack->sp;// position after the last argument
+ for( i = end_sp-1; i > 0 ; --i )
+ if( st->stack->stack_data[i].type == C_ARG )
+ break;
+ if( i == 0 )
+ {
+ ShowError("script:run_func: C_ARG not found. please report this!!!\n");
+ st->state = END;
+ script_reportsrc(st);
+ return 1;
+ }
+ start_sp = i-1;// C_NAME of the command
+ st->start = start_sp;
+ st->end = end_sp;
+
+ data = &st->stack->stack_data[st->start];
+ if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC )
+ func = data->u.num;
+ else
+ {
+ ShowError("script:run_func: not a buildin command.\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ st->state = END;
+ return 1;
+ }
+
+ if( script_config.warn_func_mismatch_argtypes )
+ {
+ script_check_buildin_argtype(st, func);
+ }
+
+ if(str_data[func].func){
+ if (str_data[func].func(st)) //Report error
+ script_reportsrc(st);
+ } else {
+ ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
+ script_reportsrc(st);
+ st->state = END;
+ }
+
+ // Stack's datum are used when re-running functions [Eoe]
+ if( st->state == RERUNLINE )
+ return 0;
+
+ pop_stack(st, st->start, st->end);
+ if( st->state == RETFUNC )
+ {// return from a user-defined function
+ struct script_retinfo* ri;
+ int olddefsp = st->stack->defsp;
+ int nargs;
+
+ pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
+ if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
+ {
+ ShowWarning("script:run_func: return without callfunc or callsub!\n");
+ script_reportsrc(st);
+ st->state = END;
+ return 1;
+ }
+ script_free_vars( st->stack->var_function );
+
+ ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
+ nargs = ri->nargs;
+ st->pos = ri->pos;
+ st->script = ri->script;
+ st->stack->var_function = ri->var_function;
+ st->stack->defsp = ri->defsp;
+ memset(ri, 0, sizeof(struct script_retinfo));
+
+ pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
+
+ st->state = GOTO;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * script execution
+ *------------------------------------------*/
+void run_script(struct script_code *rootscript,int pos,int rid,int oid)
+{
+ struct script_state *st;
+
+ if( rootscript == NULL || pos < 0 )
+ return;
+
+ // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
+ // It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
+ // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
+ st = script_alloc_state(rootscript, pos, rid, oid);
+ run_script_main(st);
+}
+
+void script_stop_sleeptimers(int id)
+{
+ struct script_state* st;
+ for(;;)
+ {
+ st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id));
+ if( st == NULL )
+ break; // no more sleep timers
+ script_free_state(st);
+ }
+}
+
+/*==========================================
+ * Delete the specified node from sleep_db
+ *------------------------------------------*/
+struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
+{
+ struct linkdb_node *retnode;
+
+ if( n == NULL)
+ return NULL;
+ if( n->prev == NULL )
+ sleep_db = n->next;
+ else
+ n->prev->next = n->next;
+ if( n->next )
+ n->next->prev = n->prev;
+ retnode = n->next;
+ aFree( n );
+ return retnode; // The following; return retnode
+}
+
+/*==========================================
+ * Timer function for sleep
+ *------------------------------------------*/
+int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
+{
+ struct script_state *st = (struct script_state *)data;
+ struct linkdb_node *node = (struct linkdb_node *)sleep_db;
+ TBL_PC *sd = map_id2sd(st->rid);
+
+ if((sd && sd->status.char_id != id) || (st->rid && !sd))
+ { //Character mismatch. Cancel execution.
+ st->rid = 0;
+ st->state = END;
+ }
+ while( node && st->sleep.timer != INVALID_TIMER ) {
+ if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
+ script_erase_sleepdb(node);
+ st->sleep.timer = INVALID_TIMER;
+ break;
+ }
+ node = node->next;
+ }
+ if(st->state != RERUNLINE)
+ st->sleep.tick = 0;
+ run_script_main(st);
+ return 0;
+}
+
+/// Detaches script state from possibly attached character and restores it's previous script if any.
+///
+/// @param st Script state to detach.
+/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
+static void script_detach_state(struct script_state* st, bool dequeue_event)
+{
+ struct map_session_data* sd;
+
+ if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
+ {
+ sd->st = st->bk_st;
+ sd->npc_id = st->bk_npcid;
+ /**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+ #if SECURE_NPCTIMEOUT
+ /**
+ * We're done with this NPC session, so we cancel the timer (if existent) and move on
+ **/
+ if( sd->npc_idle_timer != INVALID_TIMER ) {
+ delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
+ sd->npc_idle_timer = INVALID_TIMER;
+ }
+ #endif
+ if(st->bk_st)
+ {
+ //Remove tag for removal.
+ st->bk_st = NULL;
+ st->bk_npcid = 0;
+ }
+ else if(dequeue_event)
+ {
+ npc_event_dequeue(sd);
+ }
+ }
+ else if(st->bk_st)
+ {// rid was set to 0, before detaching the script state
+ ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
+ script_reportsrc(st->bk_st);
+
+ script_free_state(st->bk_st);
+ st->bk_st = NULL;
+ }
+}
+
+/// Attaches script state to possibly attached character and backups it's previous script, if any.
+///
+/// @param st Script state to attach.
+static void script_attach_state(struct script_state* st)
+{
+ struct map_session_data* sd;
+
+ if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
+ {
+ if(st!=sd->st)
+ {
+ if(st->bk_st)
+ {// there is already a backup
+ ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
+ }
+ st->bk_st = sd->st;
+ st->bk_npcid = sd->npc_id;
+ }
+ sd->st = st;
+ sd->npc_id = st->oid;
+/**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+#if SECURE_NPCTIMEOUT
+ if( sd->npc_idle_timer == INVALID_TIMER )
+ sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
+ sd->npc_idle_tick = gettick();
+#endif
+ }
+}
+
+/*==========================================
+ * The main part of the script execution
+ *------------------------------------------*/
+void run_script_main(struct script_state *st)
+{
+ int cmdcount = script_config.check_cmdcount;
+ int gotocount = script_config.check_gotocount;
+ TBL_PC *sd;
+ struct script_stack *stack=st->stack;
+ struct npc_data *nd;
+
+ script_attach_state(st);
+
+ nd = map_id2nd(st->oid);
+ if( nd && map[nd->bl.m].instance_id > 0 )
+ st->instance_id = map[nd->bl.m].instance_id;
+
+ if(st->state == RERUNLINE) {
+ run_func(st);
+ if(st->state == GOTO)
+ st->state = RUN;
+ } else if(st->state != END)
+ st->state = RUN;
+
+ while(st->state == RUN)
+ {
+ enum c_op c = get_com(st->script->script_buf,&st->pos);
+ switch(c){
+ case C_EOL:
+ if( stack->defsp > stack->sp )
+ ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
+ else
+ pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
+ break;
+ case C_INT:
+ push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
+ break;
+ case C_POS:
+ case C_NAME:
+ push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
+ st->pos+=3;
+ break;
+ case C_ARG:
+ push_val(stack,c,0);
+ break;
+ case C_STR:
+ push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
+ while(st->script->script_buf[st->pos++]);
+ break;
+ case C_FUNC:
+ run_func(st);
+ if(st->state==GOTO){
+ st->state = RUN;
+ if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
+ ShowError("run_script: infinity loop !\n");
+ script_reportsrc(st);
+ st->state=END;
+ }
+ }
+ break;
+
+ case C_REF:
+ st->op2ref = 1;
+ break;
+
+ case C_NEG:
+ case C_NOT:
+ case C_LNOT:
+ op_1(st ,c);
+ break;
+
+ case C_ADD:
+ case C_SUB:
+ case C_MUL:
+ case C_DIV:
+ case C_MOD:
+ case C_EQ:
+ case C_NE:
+ case C_GT:
+ case C_GE:
+ case C_LT:
+ case C_LE:
+ case C_AND:
+ case C_OR:
+ case C_XOR:
+ case C_LAND:
+ case C_LOR:
+ case C_R_SHIFT:
+ case C_L_SHIFT:
+ op_2(st, c);
+ break;
+
+ case C_OP3:
+ op_3(st, c);
+ break;
+
+ case C_NOP:
+ st->state=END;
+ break;
+
+ default:
+ ShowError("unknown command : %d @ %d\n",c,st->pos);
+ st->state=END;
+ break;
+ }
+ if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
+ ShowError("run_script: infinity loop !\n");
+ script_reportsrc(st);
+ st->state=END;
+ }
+ }
+
+ if(st->sleep.tick > 0) {
+ //Restore previous script
+ script_detach_state(st, false);
+ //Delay execution
+ sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
+ st->sleep.charid = sd?sd->status.char_id:0;
+ st->sleep.timer = add_timer(gettick()+st->sleep.tick,
+ run_script_timer, st->sleep.charid, (intptr_t)st);
+ linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st);
+ }
+ else if(st->state != END && st->rid){
+ //Resume later (st is already attached to player).
+ if(st->bk_st) {
+ ShowWarning("Unable to restore stack! Double continuation!\n");
+ //Report BOTH scripts to see if that can help somehow.
+ ShowDebug("Previous script (lost):\n");
+ script_reportsrc(st->bk_st);
+ ShowDebug("Current script:\n");
+ script_reportsrc(st);
+
+ script_free_state(st->bk_st);
+ st->bk_st = NULL;
+ }
+ } else {
+ //Dispose of script.
+ if ((sd = map_id2sd(st->rid))!=NULL)
+ { //Restore previous stack and save char.
+ if(sd->state.using_fake_npc){
+ clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
+ sd->state.using_fake_npc = 0;
+ }
+ //Restore previous script if any.
+ script_detach_state(st, true);
+ if (sd->state.reg_dirty&2)
+ intif_saveregistry(sd,2);
+ if (sd->state.reg_dirty&1)
+ intif_saveregistry(sd,1);
+ }
+ script_free_state(st);
+ st = NULL;
+ }
+}
+
+int script_config_read(char *cfgName)
+{
+ int i;
+ char line[1024],w1[1024],w2[1024];
+ FILE *fp;
+
+
+ fp=fopen(cfgName,"r");
+ if(fp==NULL){
+ ShowError("File not found: %s\n", cfgName);
+ return 1;
+ }
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
+ if(i!=2)
+ continue;
+
+ if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
+ script_config.warn_func_mismatch_paramnum = config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_cmdcount")==0) {
+ script_config.check_cmdcount = config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_gotocount")==0) {
+ script_config.check_gotocount = config_switch(w2);
+ }
+ else if(strcmpi(w1,"input_min_value")==0) {
+ script_config.input_min_value = config_switch(w2);
+ }
+ else if(strcmpi(w1,"input_max_value")==0) {
+ script_config.input_max_value = config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
+ script_config.warn_func_mismatch_argtypes = config_switch(w2);
+ }
+ else if(strcmpi(w1,"import")==0){
+ script_config_read(w2);
+ }
+ else {
+ ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
+ }
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+/**
+ * @see DBApply
+ */
+static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
+{
+ struct script_code *code = db_data2ptr(data);
+ if (code)
+ script_free_code(code);
+ return 0;
+}
+
+void script_run_autobonus(const char *autobonus, int id, int pos)
+{
+ struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
+
+ if( script )
+ {
+ current_equip_item_index = pos;
+ run_script(script,0,id,0);
+ }
+}
+
+void script_add_autobonus(const char *autobonus)
+{
+ if( strdb_get(autobonus_db, autobonus) == NULL )
+ {
+ struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
+
+ if( script )
+ strdb_put(autobonus_db, autobonus, script);
+ }
+}
+
+
+/// resets a temporary character array variable to given value
+void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value)
+{
+ int key;
+ uint8 idx;
+
+ if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
+ {
+ ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
+ return;
+ }
+
+ key = add_str(varname);
+
+ if( is_string_variable(varname) )
+ {
+ for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
+ {
+ pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
+ }
+ }
+ else
+ {
+ for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
+ {
+ pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
+ }
+ }
+}
+
+
+/// sets a temporary character array variable element idx to given value
+/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
+void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache)
+{
+ int key;
+
+ if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
+ {
+ ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
+ return;
+ }
+
+ if( idx >= SCRIPT_MAX_ARRAYSIZE )
+ {
+ ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id);
+ return;
+ }
+
+ key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
+
+ if( is_string_variable(varname) )
+ {
+ pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
+ }
+ else
+ {
+ pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
+ }
+
+ if( refcache )
+ {// save to avoid repeated add_str calls
+ refcache[0] = key;
+ }
+}
+#ifdef BETA_THREAD_TEST
+int buildin_query_sql_sub(struct script_state* st, Sql* handle);
+
+/* used to receive items the queryThread has already processed */
+int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
+ int i, cursor = 0;
+ bool allOk = true;
+
+ EnterSpinLock(&queryThreadLock);
+
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ struct queryThreadEntry *entry = queryThreadData.entry[i];
+
+ if( !entry->ok ) {
+ allOk = false;
+ continue;
+ }
+
+ run_script_main(entry->st);
+
+ entry->st = NULL;/* empty entries */
+ aFree(entry);
+ queryThreadData.entry[i] = NULL;
+ }
+
+
+ if( allOk ) {
+ /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
+ delete_timer(queryThreadData.timer, queryThread_timer);
+ queryThreadData.timer = INVALID_TIMER;
+ }
+
+ /* now lets clear the mess. */
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ struct queryThreadEntry *entry = queryThreadData.entry[i];
+ if( entry == NULL )
+ continue;/* entry on hold */
+
+ /* move */
+ memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
+
+ cursor++;
+ }
+
+ queryThreadData.count = cursor;
+
+ LeaveSpinLock(&queryThreadLock);
+
+ return 0;
+}
+
+void queryThread_add(struct script_state *st, bool type) {
+ int idx = 0;
+ struct queryThreadEntry* entry = NULL;
+
+ EnterSpinLock(&queryThreadLock);
+
+ if( queryThreadData.count++ != 0 )
+ RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
+
+ idx = queryThreadData.count-1;
+
+ CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
+
+ entry = queryThreadData.entry[idx];
+
+ entry->st = st;
+ entry->ok = false;
+ entry->type = type;
+ if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
+ queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
+ }
+
+ LeaveSpinLock(&queryThreadLock);
+
+ /* unlock the queryThread */
+ racond_signal(queryThreadCond);
+}
+/* adds a new log to the queue */
+void queryThread_log(char * entry, int length) {
+ int idx = logThreadData.count;
+
+ EnterSpinLock(&queryThreadLock);
+
+ if( logThreadData.count++ != 0 )
+ RECREATE(logThreadData.entry, char* , logThreadData.count);
+
+ CREATE(logThreadData.entry[idx], char, length + 1 );
+ safestrncpy(logThreadData.entry[idx], entry, length + 1 );
+
+ LeaveSpinLock(&queryThreadLock);
+
+ /* unlock the queryThread */
+ racond_signal(queryThreadCond);
+}
+
+/* queryThread_main */
+static void *queryThread_main(void *x) {
+ Sql *queryThread_handle = Sql_Malloc();
+ int i;
+
+ if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
+ exit(EXIT_FAILURE);
+
+ if( strlen(default_codepage) > 0 )
+ if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
+ Sql_ShowDebug(queryThread_handle);
+
+ if( log_config.sql_logs ) {
+ logmysql_handle = Sql_Malloc();
+
+ if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
+ exit(EXIT_FAILURE);
+
+ if( strlen(default_codepage) > 0 )
+ if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
+ Sql_ShowDebug(logmysql_handle);
+ }
+
+ while( 1 ) {
+
+ if(queryThreadTerminate > 0)
+ break;
+
+ EnterSpinLock(&queryThreadLock);
+
+ /* mess with queryThreadData within the lock */
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ struct queryThreadEntry *entry = queryThreadData.entry[i];
+
+ if( entry->ok )
+ continue;
+ else if ( !entry->st || !entry->st->stack ) {
+ entry->ok = true;/* dispose */
+ continue;
+ }
+
+ buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
+
+ entry->ok = true;/* we're done with this */
+ }
+
+ /* also check for any logs in need to be sent */
+ if( log_config.sql_logs ) {
+ for( i = 0; i < logThreadData.count; i++ ) {
+ if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) )
+ Sql_ShowDebug(logmysql_handle);
+ aFree(logThreadData.entry[i]);
+ }
+ logThreadData.count = 0;
+ }
+
+ LeaveSpinLock(&queryThreadLock);
+
+ ramutex_lock( queryThreadMutex );
+ racond_wait( queryThreadCond, queryThreadMutex, -1 );
+ ramutex_unlock( queryThreadMutex );
+
+ }
+
+ Sql_Free(queryThread_handle);
+
+ if( log_config.sql_logs ) {
+ Sql_Free(logmysql_handle);
+ }
+
+ return NULL;
+}
+#endif
+/*==========================================
+ * Destructor
+ *------------------------------------------*/
+int do_final_script() {
+ int i;
+#ifdef DEBUG_HASH
+ if (battle_config.etc_log)
+ {
+ FILE *fp = fopen("hash_dump.txt","wt");
+ if(fp) {
+ int count[SCRIPT_HASH_SIZE];
+ int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
+ int n=0;
+ int min=INT_MAX,max=0,zero=0;
+ double mean=0.0f;
+ double median=0.0f;
+
+ ShowNotice("Dumping script str hash information to hash_dump.txt\n");
+ memset(count, 0, sizeof(count));
+ fprintf(fp,"num : hash : data_name\n");
+ fprintf(fp,"---------------------------------------------------------------\n");
+ for(i=LABEL_START; i<str_num; i++) {
+ unsigned int h = calc_hash(get_str(i));
+ fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
+ ++count[h];
+ }
+ fprintf(fp,"--------------------\n\n");
+ memset(count2, 0, sizeof(count2));
+ for(i=0; i<SCRIPT_HASH_SIZE; i++) {
+ fprintf(fp," hash %3d = %d\n",i,count[i]);
+ if(min > count[i])
+ min = count[i]; // minimun count of collision
+ if(max < count[i])
+ max = count[i]; // maximun count of collision
+ if(count[i] == 0)
+ zero++;
+ ++count2[count[i]];
+ }
+ fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
+ for( i=min; i <= max; ++i ){
+ fprintf(fp," %5d : %7d\n",i,count2[i]);
+ mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
+ }
+ for( i=min; i <= max; ++i ){
+ n += count2[i];
+ if( n*2 >= SCRIPT_HASH_SIZE )
+ {
+ if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
+ median = (i+i+1)/2.0f;
+ else
+ median = i;
+ break;
+ }
+ }
+ fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
+ fclose(fp);
+ }
+ }
+#endif
+
+ mapreg_final();
+
+ db_destroy(scriptlabel_db);
+ userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
+ autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
+ if(sleep_db) {
+ struct linkdb_node *n = (struct linkdb_node *)sleep_db;
+ while(n) {
+ struct script_state *st = (struct script_state *)n->data;
+ script_free_state(st);
+ n = n->next;
+ }
+ linkdb_final(&sleep_db);
+ }
+
+ if (str_data)
+ aFree(str_data);
+ if (str_buf)
+ aFree(str_buf);
+
+ for( i = 0; i < atcmd_binding_count; i++ ) {
+ aFree(atcmd_binding[i]);
+ }
+
+ if( atcmd_binding_count != 0 )
+ aFree(atcmd_binding);
+#ifdef BETA_THREAD_TEST
+ /* QueryThread */
+ InterlockedIncrement(&queryThreadTerminate);
+ racond_signal(queryThreadCond);
+ rathread_wait(queryThread, NULL);
+
+ // Destroy cond var and mutex.
+ racond_destroy( queryThreadCond );
+ ramutex_destroy( queryThreadMutex );
+
+ /* Clear missing vars */
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ aFree(queryThreadData.entry[i]);
+ }
+
+ aFree(queryThreadData.entry);
+
+ for( i = 0; i < logThreadData.count; i++ ) {
+ aFree(logThreadData.entry[i]);
+ }
+
+ aFree(logThreadData.entry);
+#endif
+
+ return 0;
+}
+/*==========================================
+ * Initialization
+ *------------------------------------------*/
+int do_init_script() {
+ userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
+ scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50);
+ autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
+
+ mapreg_init();
+#ifdef BETA_THREAD_TEST
+ CREATE(queryThreadData.entry, struct queryThreadEntry*, 1);
+ queryThreadData.count = 0;
+ CREATE(logThreadData.entry, char *, 1);
+ logThreadData.count = 0;
+ /* QueryThread Start */
+
+ InitializeSpinLock(&queryThreadLock);
+
+ queryThreadData.timer = INVALID_TIMER;
+ queryThreadTerminate = 0;
+ queryThreadMutex = ramutex_create();
+ queryThreadCond = racond_create();
+
+ queryThread = rathread_create(queryThread_main, NULL);
+
+ if(queryThread == NULL){
+ ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
+ exit(EXIT_FAILURE);
+ }
+
+ add_timer_func_list(queryThread_timer, "queryThread_timer");
+#endif
+ return 0;
+}
+
+int script_reload() {
+ int i;
+
+#ifdef BETA_THREAD_TEST
+ /* we're reloading so any queries undergoing should be...exterminated. */
+ EnterSpinLock(&queryThreadLock);
+
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ aFree(queryThreadData.entry[i]);
+ }
+ queryThreadData.count = 0;
+
+ if( queryThreadData.timer != INVALID_TIMER ) {
+ delete_timer(queryThreadData.timer, queryThread_timer);
+ queryThreadData.timer = INVALID_TIMER;
+ }
+
+ LeaveSpinLock(&queryThreadLock);
+#endif
+
+
+ userfunc_db->clear(userfunc_db, db_script_free_code_sub);
+ db_clear(scriptlabel_db);
+
+ // @commands (script based)
+ // Clear bindings
+ for( i = 0; i < atcmd_binding_count; i++ ) {
+ aFree(atcmd_binding[i]);
+ }
+
+ if( atcmd_binding_count != 0 )
+ aFree(atcmd_binding);
+
+ atcmd_binding_count = 0;
+
+ if(sleep_db) {
+ struct linkdb_node *n = (struct linkdb_node *)sleep_db;
+ while(n) {
+ struct script_state *st = (struct script_state *)n->data;
+ script_free_state(st);
+ n = n->next;
+ }
+ linkdb_final(&sleep_db);
+ }
+ mapreg_reload();
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// buildin functions
+//
+
+#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
+#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
+#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
+
+/////////////////////////////////////////////////////////////////////
+// NPC interaction
+//
+
+/// Appends a message to the npc dialog.
+/// If a dialog doesn't exist yet, one is created.
+///
+/// mes "<message>";
+BUILDIN_FUNC(mes)
+{
+ TBL_PC* sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( !script_hasdata(st, 3) )
+ {// only a single line detected in the script
+ clif_scriptmes(sd, st->oid, script_getstr(st, 2));
+ }
+ else
+ {// parse multiple lines as they exist
+ int i;
+
+ for( i = 2; script_hasdata(st, i); i++ )
+ {
+ // send the message to the client
+ clif_scriptmes(sd, st->oid, script_getstr(st, i));
+ }
+ }
+
+ return 0;
+}
+
+/// Displays the button 'next' in the npc dialog.
+/// The dialog text is cleared and the script continues when the button is pressed.
+///
+/// next;
+BUILDIN_FUNC(next)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ st->state = STOP;
+ clif_scriptnext(sd, st->oid);
+ return 0;
+}
+
+/// Ends the script and displays the button 'close' on the npc dialog.
+/// The dialog is closed when the button is pressed.
+///
+/// close;
+BUILDIN_FUNC(close)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ st->state = END;
+ clif_scriptclose(sd, st->oid);
+ return 0;
+}
+
+/// Displays the button 'close' on the npc dialog.
+/// The dialog is closed and the script continues when the button is pressed.
+///
+/// close2;
+BUILDIN_FUNC(close2)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ st->state = STOP;
+ clif_scriptclose(sd, st->oid);
+ return 0;
+}
+
+/// Counts the number of valid and total number of options in 'str'
+/// If max_count > 0 the counting stops when that valid option is reached
+/// total is incremented for each option (NULL is supported)
+static int menu_countoptions(const char* str, int max_count, int* total)
+{
+ int count = 0;
+ int bogus_total;
+
+ if( total == NULL )
+ total = &bogus_total;
+ ++(*total);
+
+ // initial empty options
+ while( *str == ':' )
+ {
+ ++str;
+ ++(*total);
+ }
+ // count menu options
+ while( *str != '\0' )
+ {
+ ++count;
+ --max_count;
+ if( max_count == 0 )
+ break;
+ while( *str != ':' && *str != '\0' )
+ ++str;
+ while( *str == ':' )
+ {
+ ++str;
+ ++(*total);
+ }
+ }
+ return count;
+}
+
+/// Displays a menu with options and goes to the target label.
+/// The script is stopped if cancel is pressed.
+/// Options with no text are not displayed in the client.
+///
+/// Options can be grouped together, separated by the character ':' in the text:
+/// ex: menu "A:B:C",L_target;
+/// All these options go to the specified target label.
+///
+/// The index of the selected option is put in the variable @menu.
+/// Indexes start with 1 and are consistent with grouped and empty options.
+/// ex: menu "A::B",-,"",L_Impossible,"C",-;
+/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
+///
+/// NOTE: the client closes the npc dialog when cancel is pressed
+///
+/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
+BUILDIN_FUNC(menu)
+{
+ int i;
+ const char* text;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
+ if( sd->state.menu_or_input == 0 )
+ {
+ struct StringBuf buf;
+ struct script_data* data;
+
+ if( script_lastdata(st) % 2 == 0 )
+ {// argument count is not even (1st argument is at index 2)
+ ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
+ st->state = END;
+ return 1;
+ }
+
+ StringBuf_Init(&buf);
+ sd->npc_menu = 0;
+ for( i = 2; i < script_lastdata(st); i += 2 )
+ {
+ // menu options
+ text = script_getstr(st, i);
+
+ // target label
+ data = script_getdata(st, i+1);
+ if( !data_islabel(data) )
+ {// not a label
+ StringBuf_Destroy(&buf);
+ ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+
+ // append option(s)
+ if( text[0] == '\0' )
+ continue;// empty string, ignore
+ if( sd->npc_menu > 0 )
+ StringBuf_AppendStr(&buf, ":");
+ StringBuf_AppendStr(&buf, text);
+ sd->npc_menu += menu_countoptions(text, 0, NULL);
+ }
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ /**
+ * menus beyond this length crash the client (see bugreport:6402)
+ **/
+ if( StringBuf_Length(&buf) >= 2047 ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ char* menu;
+ CREATE(menu, char, 2048);
+ safestrncpy(menu, StringBuf_Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
+ clif_scriptmenu(sd, st->oid, menu);
+ aFree(menu);
+ } else
+ clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
+
+ StringBuf_Destroy(&buf);
+
+ if( sd->npc_menu >= 0xff )
+ {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
+ ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
+ script_reportsrc(st);
+ }
+ }
+ else if( sd->npc_menu == 0xff )
+ {// Cancel was pressed
+ sd->state.menu_or_input = 0;
+ st->state = END;
+ }
+ else
+ {// goto target label
+ int menu = 0;
+
+ sd->state.menu_or_input = 0;
+ if( sd->npc_menu <= 0 )
+ {
+ ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
+ st->state = END;
+ return 1;
+ }
+
+ // get target label
+ for( i = 2; i < script_lastdata(st); i += 2 )
+ {
+ text = script_getstr(st, i);
+ sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
+ if( sd->npc_menu <= 0 )
+ break;// entry found
+ }
+ if( sd->npc_menu > 0 )
+ {// Invalid selection
+ ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
+ st->state = END;
+ return 1;
+ }
+ if( !data_islabel(script_getdata(st, i + 1)) )
+ {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
+ ShowError("script:menu: unexpected data in label argument\n");
+ script_reportdata(script_getdata(st, i + 1));
+ st->state = END;
+ return 1;
+ }
+ pc_setreg(sd, add_str("@menu"), menu);
+ st->pos = script_getnum(st, i + 1);
+ st->state = GOTO;
+ }
+ return 0;
+}
+
+/// Displays a menu with options and returns the selected option.
+/// Behaves like 'menu' without the target labels.
+///
+/// select(<option_text>{,<option_text>,...}) -> <selected_option>
+///
+/// @see menu
+BUILDIN_FUNC(select)
+{
+ int i;
+ const char* text;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->state.menu_or_input == 0 ) {
+ struct StringBuf buf;
+
+ StringBuf_Init(&buf);
+ sd->npc_menu = 0;
+ for( i = 2; i <= script_lastdata(st); ++i ) {
+ text = script_getstr(st, i);
+
+ if( sd->npc_menu > 0 )
+ StringBuf_AppendStr(&buf, ":");
+
+ StringBuf_AppendStr(&buf, text);
+ sd->npc_menu += menu_countoptions(text, 0, NULL);
+ }
+
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ /**
+ * menus beyond this length crash the client (see bugreport:6402)
+ **/
+ if( StringBuf_Length(&buf) >= 2047 ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ char* menu;
+ CREATE(menu, char, 2048);
+ safestrncpy(menu, StringBuf_Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
+ clif_scriptmenu(sd, st->oid, menu);
+ aFree(menu);
+ } else
+ clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
+ StringBuf_Destroy(&buf);
+
+ if( sd->npc_menu >= 0xff ) {
+ ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
+ script_reportsrc(st);
+ }
+ } else if( sd->npc_menu == 0xff ) {// Cancel was pressed
+ sd->state.menu_or_input = 0;
+ st->state = END;
+ } else {// return selected option
+ int menu = 0;
+
+ sd->state.menu_or_input = 0;
+ for( i = 2; i <= script_lastdata(st); ++i ) {
+ text = script_getstr(st, i);
+ sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
+ if( sd->npc_menu <= 0 )
+ break;// entry found
+ }
+ pc_setreg(sd, add_str("@menu"), menu);
+ script_pushint(st, menu);
+ st->state = RUN;
+ }
+ return 0;
+}
+
+/// Displays a menu with options and returns the selected option.
+/// Behaves like 'menu' without the target labels, except when cancel is
+/// pressed.
+/// When cancel is pressed, the script continues and 255 is returned.
+///
+/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
+///
+/// @see menu
+BUILDIN_FUNC(prompt)
+{
+ int i;
+ const char *text;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->state.menu_or_input == 0 )
+ {
+ struct StringBuf buf;
+
+ StringBuf_Init(&buf);
+ sd->npc_menu = 0;
+ for( i = 2; i <= script_lastdata(st); ++i )
+ {
+ text = script_getstr(st, i);
+ if( sd->npc_menu > 0 )
+ StringBuf_AppendStr(&buf, ":");
+ StringBuf_AppendStr(&buf, text);
+ sd->npc_menu += menu_countoptions(text, 0, NULL);
+ }
+
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ /**
+ * menus beyond this length crash the client (see bugreport:6402)
+ **/
+ if( StringBuf_Length(&buf) >= 2047 ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ char* menu;
+ CREATE(menu, char, 2048);
+ safestrncpy(menu, StringBuf_Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
+ clif_scriptmenu(sd, st->oid, menu);
+ aFree(menu);
+ } else
+ clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
+ StringBuf_Destroy(&buf);
+
+ if( sd->npc_menu >= 0xff )
+ {
+ ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
+ script_reportsrc(st);
+ }
+ }
+ else if( sd->npc_menu == 0xff )
+ {// Cancel was pressed
+ sd->state.menu_or_input = 0;
+ pc_setreg(sd, add_str("@menu"), 0xff);
+ script_pushint(st, 0xff);
+ st->state = RUN;
+ }
+ else
+ {// return selected option
+ int menu = 0;
+
+ sd->state.menu_or_input = 0;
+ for( i = 2; i <= script_lastdata(st); ++i )
+ {
+ text = script_getstr(st, i);
+ sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
+ if( sd->npc_menu <= 0 )
+ break;// entry found
+ }
+ pc_setreg(sd, add_str("@menu"), menu);
+ script_pushint(st, menu);
+ st->state = RUN;
+ }
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+// ...
+//
+
+/// Jumps to the target script label.
+///
+/// goto <label>;
+BUILDIN_FUNC(goto)
+{
+ if( !data_islabel(script_getdata(st,2)) )
+ {
+ ShowError("script:goto: not a label\n");
+ script_reportdata(script_getdata(st,2));
+ st->state = END;
+ return 1;
+ }
+
+ st->pos = script_getnum(st,2);
+ st->state = GOTO;
+ return 0;
+}
+
+/*==========================================
+ * user-defined function call
+ *------------------------------------------*/
+BUILDIN_FUNC(callfunc)
+{
+ int i, j;
+ struct script_retinfo* ri;
+ struct script_code* scr;
+ const char* str = script_getstr(st,2);
+ DBMap **ref = NULL;
+
+ scr = (struct script_code*)strdb_get(userfunc_db, str);
+ if( !scr )
+ {
+ ShowError("script:callfunc: function not found! [%s]\n", str);
+ st->state = END;
+ return 1;
+ }
+
+ for( i = st->start+3, j = 0; i < st->end; i++, j++ )
+ {
+ struct script_data* data = push_copy(st->stack,i);
+ if( data_isreference(data) && !data->ref )
+ {
+ const char* name = reference_getname(data);
+ if( name[0] == '.' ) {
+ if ( !ref ) {
+ ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
+ ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars);
+ }
+ data->ref = ref;
+ }
+ }
+ }
+
+ CREATE(ri, struct script_retinfo, 1);
+ ri->script = st->script;// script code
+ ri->var_function = st->stack->var_function;// scope variables
+ ri->pos = st->pos;// script location
+ ri->nargs = j;// argument count
+ ri->defsp = st->stack->defsp;// default stack pointer
+ push_retinfo(st->stack, ri, ref);
+
+ st->pos = 0;
+ st->script = scr;
+ st->stack->defsp = st->stack->sp;
+ st->state = GOTO;
+ st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ return 0;
+}
+/*==========================================
+ * subroutine call
+ *------------------------------------------*/
+BUILDIN_FUNC(callsub)
+{
+ int i,j;
+ struct script_retinfo* ri;
+ int pos = script_getnum(st,2);
+ DBMap **ref = NULL;
+
+ if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
+ {
+ ShowError("script:callsub: argument is not a label\n");
+ script_reportdata(script_getdata(st,2));
+ st->state = END;
+ return 1;
+ }
+
+ for( i = st->start+3, j = 0; i < st->end; i++, j++ )
+ {
+ struct script_data* data = push_copy(st->stack,i);
+ if( data_isreference(data) && !data->ref )
+ {
+ const char* name = reference_getname(data);
+ if( name[0] == '.' && name[1] == '@' ) {
+ if ( !ref ) {
+ ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
+ ref[0] = st->stack->var_function;
+ }
+ data->ref = ref;
+ }
+ }
+ }
+
+ CREATE(ri, struct script_retinfo, 1);
+ ri->script = st->script;// script code
+ ri->var_function = st->stack->var_function;// scope variables
+ ri->pos = st->pos;// script location
+ ri->nargs = j;// argument count
+ ri->defsp = st->stack->defsp;// default stack pointer
+ push_retinfo(st->stack, ri, ref);
+
+ st->pos = pos;
+ st->stack->defsp = st->stack->sp;
+ st->state = GOTO;
+ st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ return 0;
+}
+
+/// Retrieves an argument provided to callfunc/callsub.
+/// If the argument doesn't exist
+///
+/// getarg(<index>{,<default_value>}) -> <value>
+BUILDIN_FUNC(getarg)
+{
+ struct script_retinfo* ri;
+ int idx;
+
+ if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
+ {
+ ShowError("script:getarg: no callfunc or callsub!\n");
+ st->state = END;
+ return 1;
+ }
+ ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
+
+ idx = script_getnum(st,2);
+
+ if( idx >= 0 && idx < ri->nargs )
+ push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
+ else if( script_hasdata(st,3) )
+ script_pushcopy(st, 3);
+ else
+ {
+ ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
+ st->state = END;
+ return 1;
+ }
+
+ return 0;
+}
+
+/// Returns from the current function, optionaly returning a value from the functions.
+/// Don't use outside script functions.
+///
+/// return;
+/// return <value>;
+BUILDIN_FUNC(return)
+{
+ if( script_hasdata(st,2) )
+ {// return value
+ struct script_data* data;
+ script_pushcopy(st, 2);
+ data = script_getdatatop(st, -1);
+ if( data_isreference(data) )
+ {
+ const char* name = reference_getname(data);
+ if( name[0] == '.' && name[1] == '@' )
+ {// scope variable
+ if( !data->ref || data->ref == (DBMap**)&st->stack->var_function )
+ get_val(st, data);// current scope, convert to value
+ }
+ else if( name[0] == '.' && !data->ref )
+ {// script variable, link to current script
+ data->ref = &st->script->script_vars;
+ }
+ }
+ }
+ else
+ {// no return value
+ script_pushnil(st);
+ }
+ st->state = RETFUNC;
+ return 0;
+}
+
+/// Returns a random number from 0 to <range>-1.
+/// Or returns a random number from <min> to <max>.
+/// If <min> is greater than <max>, their numbers are switched.
+/// rand(<range>) -> <int>
+/// rand(<min>,<max>) -> <int>
+BUILDIN_FUNC(rand)
+{
+ int range;
+ int min;
+ int max;
+
+ if( script_hasdata(st,3) )
+ {// min,max
+ min = script_getnum(st,2);
+ max = script_getnum(st,3);
+ if( max < min )
+ swap(min, max);
+ range = max - min + 1;
+ }
+ else
+ {// range
+ min = 0;
+ range = script_getnum(st,2);
+ }
+ if( range <= 1 )
+ script_pushint(st, min);
+ else
+ script_pushint(st, rnd()%range + min);
+
+ return 0;
+}
+
+/*==========================================
+ * Warp sd to str,x,y or Random or SavePoint/Save
+ *------------------------------------------*/
+BUILDIN_FUNC(warp)
+{
+ int ret;
+ int x,y;
+ const char* str;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ str = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+
+ if(strcmp(str,"Random")==0)
+ ret = pc_randomwarp(sd,CLR_TELEPORT);
+ else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
+ ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ else
+ ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
+
+ if( ret ) {
+ ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
+ script_reportsrc(st);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Warp a specified area
+ *------------------------------------------*/
+static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
+{
+ int x2,y2,x3,y3;
+ unsigned int index;
+
+ index = va_arg(ap,unsigned int);
+ x2 = va_arg(ap,int);
+ y2 = va_arg(ap,int);
+ x3 = va_arg(ap,int);
+ y3 = va_arg(ap,int);
+
+ if(index == 0)
+ pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
+ else if(x3 && y3) {
+ int max, tx, ty, j = 0;
+
+ // choose a suitable max number of attempts
+ if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
+ max = 1000;
+
+ // find a suitable map cell
+ do {
+ tx = rnd()%(x3-x2+1)+x2;
+ ty = rnd()%(y3-y2+1)+y2;
+ j++;
+ } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
+
+ pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
+ }
+ else
+ pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
+ return 0;
+}
+BUILDIN_FUNC(areawarp)
+{
+ int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
+ unsigned int index;
+ const char *str;
+ const char *mapname;
+
+ mapname = script_getstr(st,2);
+ x0 = script_getnum(st,3);
+ y0 = script_getnum(st,4);
+ x1 = script_getnum(st,5);
+ y1 = script_getnum(st,6);
+ str = script_getstr(st,7);
+ x2 = script_getnum(st,8);
+ y2 = script_getnum(st,9);
+
+ if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
+ if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
+ x3 = 0;
+ y3 = 0;
+ } else if( x3 && y3 ) {
+ // normalize x3/y3 coordinates
+ if( x3 < x2 ) swap(x3,x2);
+ if( y3 < y2 ) swap(y3,y2);
+ }
+ }
+
+ if( (m = map_mapname2mapid(mapname)) < 0 )
+ return 0;
+
+ if( strcmp(str,"Random") == 0 )
+ index = 0;
+ else if( !(index=mapindex_name2id(str)) )
+ return 0;
+
+ map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
+ return 0;
+}
+
+/*==========================================
+ * areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
+ *------------------------------------------*/
+static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
+{
+ int hp, sp;
+ hp = va_arg(ap, int);
+ sp = va_arg(ap, int);
+ pc_percentheal((TBL_PC *)bl,hp,sp);
+ return 0;
+}
+BUILDIN_FUNC(areapercentheal)
+{
+ int hp,sp,m;
+ const char *mapname;
+ int x0,y0,x1,y1;
+
+ mapname=script_getstr(st,2);
+ x0=script_getnum(st,3);
+ y0=script_getnum(st,4);
+ x1=script_getnum(st,5);
+ y1=script_getnum(st,6);
+ hp=script_getnum(st,7);
+ sp=script_getnum(st,8);
+
+ if( (m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
+ return 0;
+}
+
+/*==========================================
+ * warpchar [LuzZza]
+ * Useful for warp one player from
+ * another player npc-session.
+ * Using: warpchar "mapname",x,y,Char_ID;
+ *------------------------------------------*/
+BUILDIN_FUNC(warpchar)
+{
+ int x,y,a;
+ const char *str;
+ TBL_PC *sd;
+
+ str=script_getstr(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+ a=script_getnum(st,5);
+
+ sd = map_charid2sd(a);
+ if( sd == NULL )
+ return 0;
+
+ if(strcmp(str, "Random") == 0)
+ pc_randomwarp(sd, CLR_TELEPORT);
+ else
+ if(strcmp(str, "SavePoint") == 0)
+ pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ else
+ pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
+
+ return 0;
+}
+/*==========================================
+ * Warpparty - [Fredzilla] [Paradox924X]
+ * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
+ * If 'from_mapname' is specified, only the party members on that map will be warped
+ *------------------------------------------*/
+BUILDIN_FUNC(warpparty)
+{
+ TBL_PC *sd = NULL;
+ TBL_PC *pl_sd;
+ struct party_data* p;
+ int type;
+ int mapindex;
+ int i;
+
+ const char* str = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ int p_id = script_getnum(st,5);
+ const char* str2 = NULL;
+ if ( script_hasdata(st,6) )
+ str2 = script_getstr(st,6);
+
+ p = party_search(p_id);
+ if(!p)
+ return 0;
+
+ type = ( strcmp(str,"Random")==0 ) ? 0
+ : ( strcmp(str,"SavePointAll")==0 ) ? 1
+ : ( strcmp(str,"SavePoint")==0 ) ? 2
+ : ( strcmp(str,"Leader")==0 ) ? 3
+ : 4;
+
+ switch (type)
+ {
+ case 3:
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+ if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
+ return 0;
+ pl_sd = p->data[i].sd;
+ mapindex = pl_sd->mapindex;
+ x = pl_sd->bl.x;
+ y = pl_sd->bl.y;
+ break;
+ case 4:
+ mapindex = mapindex_name2id(str);
+ break;
+ case 2:
+ //"SavePoint" uses save point of the currently attached player
+ if (( sd = script_rid2sd(st) ) == NULL )
+ return 0;
+ default:
+ mapindex = 0;
+ break;
+ }
+
+ for (i = 0; i < MAX_PARTY; i++)
+ {
+ if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
+ continue;
+
+ if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 )
+ continue;
+
+ if( pc_isdead(pl_sd) )
+ continue;
+
+ switch( type )
+ {
+ case 0: // Random
+ if(!map[pl_sd->bl.m].flag.nowarp)
+ pc_randomwarp(pl_sd,CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 3: // Leader
+ case 4: // m,x,y
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
+ break;
+ }
+ }
+
+ return 0;
+}
+/*==========================================
+ * Warpguild - [Fredzilla]
+ * Syntax: warpguild "mapname",x,y,Guild_ID;
+ *------------------------------------------*/
+BUILDIN_FUNC(warpguild)
+{
+ TBL_PC *sd = NULL;
+ TBL_PC *pl_sd;
+ struct guild* g;
+ struct s_mapiterator* iter;
+ int type;
+
+ const char* str = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ int gid = script_getnum(st,5);
+
+ g = guild_search(gid);
+ if( g == NULL )
+ return 0;
+
+ type = ( strcmp(str,"Random")==0 ) ? 0
+ : ( strcmp(str,"SavePointAll")==0 ) ? 1
+ : ( strcmp(str,"SavePoint")==0 ) ? 2
+ : 3;
+
+ if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
+ {// "SavePoint" uses save point of the currently attached player
+ return 0;
+ }
+
+ iter = mapit_getallusers();
+ for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if( pl_sd->status.guild_id != gid )
+ continue;
+
+ switch( type )
+ {
+ case 0: // Random
+ if(!map[pl_sd->bl.m].flag.nowarp)
+ pc_randomwarp(pl_sd,CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 3: // m,x,y
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
+ break;
+ }
+ }
+ mapit_free(iter);
+
+ return 0;
+}
+/*==========================================
+ * Force Heal a player (hp and sp)
+ *------------------------------------------*/
+BUILDIN_FUNC(heal)
+{
+ TBL_PC *sd;
+ int hp,sp;
+
+ sd = script_rid2sd(st);
+ if (!sd) return 0;
+
+ hp=script_getnum(st,2);
+ sp=script_getnum(st,3);
+ status_heal(&sd->bl, hp, sp, 1);
+ return 0;
+}
+/*==========================================
+ * Heal a player by item (get vit bonus etc)
+ *------------------------------------------*/
+BUILDIN_FUNC(itemheal)
+{
+ TBL_PC *sd;
+ int hp,sp;
+
+ hp=script_getnum(st,2);
+ sp=script_getnum(st,3);
+
+ if(potion_flag==1) {
+ potion_hp = hp;
+ potion_sp = sp;
+ return 0;
+ }
+
+ sd = script_rid2sd(st);
+ if (!sd) return 0;
+ pc_itemheal(sd,sd->itemid,hp,sp);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(percentheal)
+{
+ int hp,sp;
+ TBL_PC* sd;
+
+ hp=script_getnum(st,2);
+ sp=script_getnum(st,3);
+
+ if(potion_flag==1) {
+ potion_per_hp = hp;
+ potion_per_sp = sp;
+ return 0;
+ }
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+#ifdef RENEWAL
+ if( sd->sc.data[SC_EXTREMITYFIST2] )
+ sp = 0;
+#endif
+ pc_percentheal(sd,hp,sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(jobchange)
+{
+ int job, upper=-1;
+
+ job=script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ upper=script_getnum(st,3);
+
+ if (pcdb_checkid(job))
+ {
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_jobchange(sd, job, upper);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(jobname)
+{
+ int class_=script_getnum(st,2);
+ script_pushconststr(st, (char*)job_name(class_));
+ return 0;
+}
+
+/// Get input from the player.
+/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
+/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
+/// For string inputs it returns 1 if the string was longer than 'max', -1 is
+/// shorter than 'min' and 0 otherwise.
+///
+/// input(<var>{,<min>{,<max>}}) -> <int>
+BUILDIN_FUNC(input)
+{
+ TBL_PC* sd;
+ struct script_data* data;
+ int uid;
+ const char* name;
+ int min;
+ int max;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ data = script_getdata(st,2);
+ if( !data_isreference(data) ){
+ ShowError("script:input: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+ uid = reference_getuid(data);
+ name = reference_getname(data);
+ min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
+ max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
+
+ if( !sd->state.menu_or_input )
+ { // first invocation, display npc input box
+ sd->state.menu_or_input = 1;
+ st->state = RERUNLINE;
+ if( is_string_variable(name) )
+ clif_scriptinputstr(sd,st->oid);
+ else
+ clif_scriptinput(sd,st->oid);
+ }
+ else
+ { // take received text/value and store it in the designated variable
+ sd->state.menu_or_input = 0;
+ if( is_string_variable(name) )
+ {
+ int len = (int)strlen(sd->npc_str);
+ set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
+ script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
+ }
+ else
+ {
+ int amount = sd->npc_amount;
+ set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2));
+ script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
+ }
+ st->state = RUN;
+ }
+ return 0;
+}
+
+// declare the copyarray method here for future reference
+BUILDIN_FUNC(copyarray);
+
+/// Sets the value of a variable.
+/// The value is converted to the type of the variable.
+///
+/// set(<variable>,<value>) -> <variable>
+BUILDIN_FUNC(set)
+{
+ TBL_PC* sd = NULL;
+ struct script_data* data;
+ //struct script_data* datavalue;
+ int num;
+ const char* name;
+ char prefix;
+
+ data = script_getdata(st,2);
+ //datavalue = script_getdata(st,3);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:set: not a variable\n");
+ script_reportdata(script_getdata(st,2));
+ st->state = END;
+ return 1;
+ }
+
+ num = reference_getuid(data);
+ name = reference_getname(data);
+ prefix = *name;
+
+ if( not_server_variable(prefix) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ {
+ ShowError("script:set: no player attached for player variable '%s'\n", name);
+ return 0;
+ }
+ }
+
+#if 0
+ if( data_isreference(datavalue) )
+ {// the value being referenced is a variable
+ const char* namevalue = reference_getname(datavalue);
+
+ if( !not_array_variable(*namevalue) )
+ {// array variable being copied into another array variable
+ if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
+ {// player must be attached in order to copy a player variable
+ ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
+ return 0;
+ }
+
+ if( is_string_variable(namevalue) != is_string_variable(name) )
+ {// non-matching array value types
+ ShowWarning("script:set: two array variables do not match in type.\n");
+ return 0;
+ }
+
+ // push the maximum number of array values to the stack
+ push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
+
+ // call the copy array method directly
+ return buildin_copyarray(st);
+ }
+ }
+#endif
+
+ if( is_string_variable(name) )
+ set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
+ else
+ set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2));
+
+ // return a copy of the variable reference
+ script_pushcopy(st,2);
+
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+/// Array variables
+///
+
+/// Returns the size of the specified array
+static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref)
+{
+ int32 ret = idx;
+
+ if( isstring )
+ {
+ for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
+ {
+ char* str = (char*)get_val2(st, reference_uid(id, idx), ref);
+ if( str && *str )
+ ret = idx + 1;
+ script_removetop(st, -1, 0);
+ }
+ }
+ else
+ {
+ for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
+ {
+ int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref));
+ if( num )
+ ret = idx + 1;
+ script_removetop(st, -1, 0);
+ }
+ }
+ return ret;
+}
+
+/// Sets values of an array, from the starting index.
+/// ex: setarray arr[1],1,2,3;
+///
+/// setarray <array variable>,<value1>{,<value2>...};
+BUILDIN_FUNC(setarray)
+{
+ struct script_data* data;
+ const char* name;
+ int32 start;
+ int32 end;
+ int32 id;
+ int32 i;
+ TBL_PC* sd = NULL;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:setarray: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:setarray: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ end = start + script_lastdata(st) - 2;
+ if( end > SCRIPT_MAX_ARRAYSIZE )
+ end = SCRIPT_MAX_ARRAYSIZE;
+
+ if( is_string_variable(name) )
+ {// string array
+ for( i = 3; start < end; ++start, ++i )
+ set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
+ }
+ else
+ {// int array
+ for( i = 3; start < end; ++start, ++i )
+ set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data));
+ }
+ return 0;
+}
+
+/// Sets count values of an array, from the starting index.
+/// ex: cleararray arr[0],0,1;
+///
+/// cleararray <array variable>,<value>,<count>;
+BUILDIN_FUNC(cleararray)
+{
+ struct script_data* data;
+ const char* name;
+ int32 start;
+ int32 end;
+ int32 id;
+ void* v;
+ TBL_PC* sd = NULL;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:cleararray: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:cleararray: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ if( is_string_variable(name) )
+ v = (void*)script_getstr(st, 3);
+ else
+ v = (void*)__64BPRTSIZE(script_getnum(st, 3));
+
+ end = start + script_getnum(st, 4);
+ if( end > SCRIPT_MAX_ARRAYSIZE )
+ end = SCRIPT_MAX_ARRAYSIZE;
+
+ for( ; start < end; ++start )
+ set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
+ return 0;
+}
+
+/// Copies data from one array to another.
+/// ex: copyarray arr[0],arr[2],2;
+///
+/// copyarray <destination array variable>,<source array variable>,<count>;
+BUILDIN_FUNC(copyarray)
+{
+ struct script_data* data1;
+ struct script_data* data2;
+ const char* name1;
+ const char* name2;
+ int32 idx1;
+ int32 idx2;
+ int32 id1;
+ int32 id2;
+ void* v;
+ int32 i;
+ int32 count;
+ TBL_PC* sd = NULL;
+
+ data1 = script_getdata(st, 2);
+ data2 = script_getdata(st, 3);
+ if( !data_isreference(data1) || !data_isreference(data2) )
+ {
+ ShowError("script:copyarray: not a variable\n");
+ script_reportdata(data1);
+ script_reportdata(data2);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id1 = reference_getid(data1);
+ id2 = reference_getid(data2);
+ idx1 = reference_getindex(data1);
+ idx2 = reference_getindex(data2);
+ name1 = reference_getname(data1);
+ name2 = reference_getname(data2);
+ if( not_array_variable(*name1) || not_array_variable(*name2) )
+ {
+ ShowError("script:copyarray: illegal scope\n");
+ script_reportdata(data1);
+ script_reportdata(data2);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( is_string_variable(name1) != is_string_variable(name2) )
+ {
+ ShowError("script:copyarray: type mismatch\n");
+ script_reportdata(data1);
+ script_reportdata(data2);
+ st->state = END;
+ return 1;// data type mismatch
+ }
+
+ if( not_server_variable(*name1) || not_server_variable(*name2) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ count = script_getnum(st, 4);
+ if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
+ count = SCRIPT_MAX_ARRAYSIZE - idx1;
+ if( count <= 0 || (id1 == id2 && idx1 == idx2) )
+ return 0;// nothing to copy
+
+ if( id1 == id2 && idx1 > idx2 )
+ {// destination might be overlapping the source - copy in reverse order
+ for( i = count - 1; i >= 0; --i )
+ {
+ v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
+ set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
+ script_removetop(st, -1, 0);
+ }
+ }
+ else
+ {// normal copy
+ for( i = 0; i < count; ++i )
+ {
+ if( idx2 + i < SCRIPT_MAX_ARRAYSIZE )
+ {
+ v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
+ set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
+ script_removetop(st, -1, 0);
+ }
+ else// out of range - assume ""/0
+ set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
+ }
+ }
+ return 0;
+}
+
+/// Returns the size of the array.
+/// Assumes that everything before the starting index exists.
+/// ex: getarraysize(arr[3])
+///
+/// getarraysize(<array variable>) -> <int>
+BUILDIN_FUNC(getarraysize)
+{
+ struct script_data* data;
+ const char* name;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:getarraysize: not a variable\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:getarraysize: illegal scope\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
+ return 0;
+}
+
+/// Deletes count or all the elements in an array, from the starting index.
+/// ex: deletearray arr[4],2;
+///
+/// deletearray <array variable>;
+/// deletearray <array variable>,<count>;
+BUILDIN_FUNC(deletearray)
+{
+ struct script_data* data;
+ const char* name;
+ int start;
+ int end;
+ int id;
+ TBL_PC *sd = NULL;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:deletearray: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:deletearray: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ end = SCRIPT_MAX_ARRAYSIZE;
+
+ if( start >= end )
+ return 0;// nothing to free
+
+ if( script_hasdata(st,3) )
+ {
+ int count = script_getnum(st, 3);
+ if( count > end - start )
+ count = end - start;
+ if( count <= 0 )
+ return 0;// nothing to free
+
+ // move rest of the elements backward
+ for( ; start + count < end; ++start )
+ {
+ void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
+ set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
+ script_removetop(st, -1, 0);
+ }
+ }
+
+ // clear the rest of the array
+ if( is_string_variable(name) )
+ {
+ for( ; start < end; ++start )
+ set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
+ }
+ else
+ {
+ for( ; start < end; ++start )
+ set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
+ }
+ return 0;
+}
+
+/// Returns a reference to the target index of the array variable.
+/// Equivalent to var[index].
+///
+/// getelementofarray(<array variable>,<index>) -> <variable reference>
+BUILDIN_FUNC(getelementofarray)
+{
+ struct script_data* data;
+ const char* name;
+ int32 id;
+ int i;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:getelementofarray: not a variable\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:getelementofarray: illegal scope\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ i = script_getnum(st, 3);
+ if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE )
+ {
+ ShowWarning("script:getelementofarray: index out of range (%d)\n", i);
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// out of range
+ }
+
+ push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+/// ...
+///
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(setlook)
+{
+ int type,val;
+ TBL_PC* sd;
+
+ type=script_getnum(st,2);
+ val=script_getnum(st,3);
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_changelook(sd,type,val);
+
+ return 0;
+}
+
+BUILDIN_FUNC(changelook)
+{ // As setlook but only client side
+ int type,val;
+ TBL_PC* sd;
+
+ type=script_getnum(st,2);
+ val=script_getnum(st,3);
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_changelook(&sd->bl,type,val);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(cutin)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(viewpoint)
+{
+ int type,x,y,id,color;
+ TBL_PC* sd;
+
+ type=script_getnum(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+ id=script_getnum(st,5);
+ color=script_getnum(st,6);
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_viewpoint(sd,st->oid,type,x,y,id,color);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(countitem)
+{
+ int nameid, i;
+ int count = 0;
+ struct item_data* id = NULL;
+ struct script_data* data;
+
+ TBL_PC* sd = script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st, data); // convert into value in case of a variable
+
+ if( data_isstring(data) )
+ {// item name
+ id = itemdb_searchname(conv_str(st, data));
+ }
+ else
+ {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+
+ if( id == NULL )
+ {
+ ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+
+ nameid = id->nameid;
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if(sd->status.inventory[i].nameid == nameid)
+ count += sd->status.inventory[i].amount;
+
+ script_pushint(st,count);
+ return 0;
+}
+
+/*==========================================
+ * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
+ * returns number of items that meet the conditions
+ *------------------------------------------*/
+BUILDIN_FUNC(countitem2)
+{
+ int nameid, iden, ref, attr, c1, c2, c3, c4;
+ int count = 0;
+ int i;
+ struct item_data* id = NULL;
+ struct script_data* data;
+
+ TBL_PC* sd = script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st, data); // convert into value in case of a variable
+
+ if( data_isstring(data) )
+ {// item name
+ id = itemdb_searchname(conv_str(st, data));
+ }
+ else
+ {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+
+ if( id == NULL )
+ {
+ ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+
+ nameid = id->nameid;
+ iden = script_getnum(st,3);
+ ref = script_getnum(st,4);
+ attr = script_getnum(st,5);
+ c1 = (short)script_getnum(st,6);
+ c2 = (short)script_getnum(st,7);
+ c3 = (short)script_getnum(st,8);
+ c4 = (short)script_getnum(st,9);
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
+ sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
+ sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref &&
+ sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
+ sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
+ sd->status.inventory[i].card[3] == c4
+ )
+ count += sd->status.inventory[i].amount;
+
+ script_pushint(st,count);
+ return 0;
+}
+
+/*==========================================
+ * Check if item with this amount can fit in inventory
+ * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
+ * Return
+ * 0 : fail
+ * 1 : success (npc side only)
+ *------------------------------------------*/
+BUILDIN_FUNC(checkweight)
+{
+ int nameid, amount, slots, amount2=0;
+ unsigned int weight=0, i, nbargs;
+ struct item_data* id = NULL;
+ struct map_session_data* sd;
+ struct script_data* data;
+
+ if( ( sd = script_rid2sd(st) ) == NULL ){
+ return 0;
+ }
+ nbargs = script_lastdata(st)+1;
+ if(nbargs%2){
+ ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
+ script_pushint(st,0);
+ return 1;
+ }
+ slots = pc_inventoryblank(sd); //nb of empty slot
+
+ for(i=2; i<nbargs; i=i+2){
+ data = script_getdata(st,i);
+ get_val(st, data); // convert into value in case of a variable
+ if( data_isstring(data) ){// item name
+ id = itemdb_searchname(conv_str(st, data));
+ } else {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+ if( id == NULL ) {
+ ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+ nameid = id->nameid;
+
+ amount = script_getnum(st,i+1);
+ if( amount < 1 ) {
+ ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ weight += itemdb_weight(nameid)*amount; //total weight for all chk
+ if( weight + sd->weight > sd->max_weight )
+ {// too heavy
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch( pc_checkadditem(sd, nameid, amount) )
+ {
+ case ADDITEM_EXIST:
+ // item is already in inventory, but there is still space for the requested amount
+ break;
+ case ADDITEM_NEW:
+ if( itemdb_isstackable(nameid) ) {// stackable
+ amount2++;
+ if( slots < amount2 ) {
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ else {// non-stackable
+ amount2 += amount;
+ if( slots < amount2){
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ break;
+ case ADDITEM_OVERAMOUNT:
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(checkweight2)
+{
+ //variable sub checkweight
+ int32 nameid=-1, amount=-1;
+ int i=0, amount2=0, slots=0, weight=0;
+ short fail=0;
+
+ //variable for array parsing
+ struct script_data* data_it;
+ struct script_data* data_nb;
+ const char* name_it;
+ const char* name_nb;
+ int32 id_it, id_nb;
+ int32 idx_it, idx_nb;
+ int nb_it, nb_nb; //array size
+
+ TBL_PC *sd = script_rid2sd(st);
+ nullpo_retr(1,sd);
+
+ data_it = script_getdata(st, 2);
+ data_nb = script_getdata(st, 3);
+
+ if( !data_isreference(data_it) || !data_isreference(data_nb))
+ {
+ ShowError("script:checkweight2: parameter not a variable\n");
+ script_pushint(st,0);
+ return 1;// not a variable
+ }
+ id_it = reference_getid(data_it);
+ id_nb = reference_getid(data_nb);
+ idx_it = reference_getindex(data_it);
+ idx_nb = reference_getindex(data_nb);
+ name_it = reference_getname(data_it);
+ name_nb = reference_getname(data_nb);
+
+ if( not_array_variable(*name_it) || not_array_variable(*name_nb))
+ {
+ ShowError("script:checkweight2: illegal scope\n");
+ script_pushint(st,0);
+ return 1;// not supported
+ }
+ if(is_string_variable(name_it) || is_string_variable(name_nb)){
+ ShowError("script:checkweight2: illegal type, need int\n");
+ script_pushint(st,0);
+ return 1;// not supported
+ }
+ nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
+ nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
+ if(nb_it != nb_nb){
+ ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
+ fail = 1;
+ }
+
+ slots = pc_inventoryblank(sd);
+ for(i=0; i<nb_it; i++){
+ nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
+ script_removetop(st, -1, 0);
+ amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
+ script_removetop(st, -1, 0);
+ if(fail) continue; //cpntonie to depop rest
+
+ if(itemdb_exists(nameid) == NULL ){
+ ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
+ fail=1;
+ continue;
+ }
+ if(amount < 0 ){
+ ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
+ fail = 1;
+ continue;
+ }
+ weight += itemdb_weight(nameid)*amount;
+ if( weight + sd->weight > sd->max_weight ){
+ fail = 1;
+ continue;
+ }
+ switch( pc_checkadditem(sd, nameid, amount) ) {
+ case ADDITEM_EXIST:
+ // item is already in inventory, but there is still space for the requested amount
+ break;
+ case ADDITEM_NEW:
+ if( itemdb_isstackable(nameid) ){// stackable
+ amount2++;
+ if( slots < amount2 )
+ fail = 1;
+ }
+ else {// non-stackable
+ amount2 += amount;
+ if( slots < amount2 ){
+ fail = 1;
+ }
+ }
+ break;
+ case ADDITEM_OVERAMOUNT:
+ fail = 1;
+ } //end switch
+ } //end loop DO NOT break it prematurly we need to depop all stack
+
+ fail?script_pushint(st,0):script_pushint(st,1);
+ return 0;
+}
+
+/*==========================================
+ * getitem <item id>,<amount>{,<account ID>};
+ * getitem "<item name>",<amount>{,<account ID>};
+ *------------------------------------------*/
+BUILDIN_FUNC(getitem)
+{
+ int nameid,amount,get_count,i,flag = 0;
+ struct item it;
+ TBL_PC *sd;
+ struct script_data *data;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {// "<item name>"
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data == NULL ){
+ ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
+ return 1; //No item created.
+ }
+ nameid=item_data->nameid;
+ } else if( data_isint(data) )
+ {// <item id>
+ nameid=conv_num(st,data);
+ //Violet Box, Blue Box, etc - random item pick
+ if( nameid < 0 ) {
+ nameid = -nameid;
+ flag = 1;
+ }
+ if( nameid <= 0 || !itemdb_exists(nameid) ){
+ ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
+ return 1; //No item created.
+ }
+ } else {
+ ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
+ return 1;
+ }
+
+ // <amount>
+ if( (amount=script_getnum(st,3)) <= 0)
+ return 0; //return if amount <=0, skip the useles iteration
+
+ memset(&it,0,sizeof(it));
+ it.nameid=nameid;
+ if(!flag)
+ it.identify=1;
+ else
+ it.identify=itemdb_isidentified(nameid);
+
+ if( script_hasdata(st,4) )
+ sd=map_id2sd(script_getnum(st,4)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
+ return 0;
+
+ //Check if it's stackable.
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = amount;
+
+ for (i = 0; i < amount; i += get_count)
+ {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid))
+ {
+ if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
+ {
+ clif_additem(sd, 0, 0, flag);
+ if( pc_candrop(sd,&it) )
+ map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(getitem2)
+{
+ int nameid,amount,get_count,i,flag = 0;
+ int iden,ref,attr,c1,c2,c3,c4;
+ struct item_data *item_data;
+ struct item item_tmp;
+ TBL_PC *sd;
+ struct script_data *data;
+
+ if( script_hasdata(st,11) )
+ sd=map_id2sd(script_getnum(st,11)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
+ return 0;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ nameid=item_data->nameid;
+ else
+ nameid=UNKNOWN_ITEM_ID;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=script_getnum(st,3);
+ iden=script_getnum(st,4);
+ ref=script_getnum(st,5);
+ attr=script_getnum(st,6);
+ c1=(short)script_getnum(st,7);
+ c2=(short)script_getnum(st,8);
+ c3=(short)script_getnum(st,9);
+ c4=(short)script_getnum(st,10);
+
+ if(nameid<0) { // Invalide nameid
+ nameid = -nameid;
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_data=itemdb_exists(nameid);
+ if (item_data == NULL)
+ return -1;
+ if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){
+ if(ref > MAX_REFINE) ref = MAX_REFINE;
+ }
+ else if(item_data->type==IT_PETEGG) {
+ iden = 1;
+ ref = 0;
+ }
+ else {
+ iden = 1;
+ ref = attr = 0;
+ }
+
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=iden;
+ else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR)
+ item_tmp.identify=0;
+ item_tmp.refine=ref;
+ item_tmp.attribute=attr;
+ item_tmp.card[0]=(short)c1;
+ item_tmp.card[1]=(short)c2;
+ item_tmp.card[2]=(short)c3;
+ item_tmp.card[3]=(short)c4;
+
+ //Check if it's stackable.
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = amount;
+
+ for (i = 0; i < amount; i += get_count)
+ {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid))
+ {
+ if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
+ {
+ clif_additem(sd, 0, 0, flag);
+ if( pc_candrop(sd,&item_tmp) )
+ map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * rentitem <item id>,<seconds>
+ * rentitem "<item name>",<seconds>
+ *------------------------------------------*/
+BUILDIN_FUNC(rentitem)
+{
+ struct map_session_data *sd;
+ struct script_data *data;
+ struct item it;
+ int seconds;
+ int nameid = 0, flag;
+
+ data = script_getdata(st,2);
+ get_val(st,data);
+
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+
+ if( data_isstring(data) )
+ {
+ const char *name = conv_str(st,data);
+ struct item_data *itd = itemdb_searchname(name);
+ if( itd == NULL )
+ {
+ ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
+ return 1;
+ }
+ nameid = itd->nameid;
+ }
+ else if( data_isint(data) )
+ {
+ nameid = conv_num(st,data);
+ if( nameid <= 0 || !itemdb_exists(nameid) )
+ {
+ ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
+ return 1;
+ }
+ }
+ else
+ {
+ ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
+ return 1;
+ }
+
+ seconds = script_getnum(st,3);
+ memset(&it, 0, sizeof(it));
+ it.nameid = nameid;
+ it.identify = 1;
+ it.expire_time = (unsigned int)(time(NULL) + seconds);
+
+ if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
+ {
+ clif_additem(sd, 0, 0, flag);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * gets an item with someone's name inscribed [Skotlex]
+ * getinscribeditem item_num, character_name
+ * Returned Qty is always 1, only works on equip-able
+ * equipment
+ *------------------------------------------*/
+BUILDIN_FUNC(getnameditem)
+{
+ int nameid;
+ struct item item_tmp;
+ TBL_PC *sd, *tsd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL)
+ { //Player not attached!
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data == NULL)
+ { //Failed
+ script_pushint(st,0);
+ return 0;
+ }
+ nameid = item_data->nameid;
+ }else
+ nameid = conv_num(st,data);
+
+ if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
+ { //Even though named stackable items "could" be risky, they are required for certain quests.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data=script_getdata(st,3);
+ get_val(st,data);
+ if( data_isstring(data) ) //Char Name
+ tsd=map_nick2sd(conv_str(st,data));
+ else //Char Id was given
+ tsd=map_charid2sd(conv_num(st,data));
+
+ if( tsd == NULL )
+ { //Failed
+ script_pushint(st,0);
+ return 0;
+ }
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ item_tmp.amount=1;
+ item_tmp.identify=1;
+ item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
+ item_tmp.card[2]=tsd->status.char_id;
+ item_tmp.card[3]=tsd->status.char_id >> 16;
+ if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
+ script_pushint(st,0);
+ return 0; //Failed to add item, we will not drop if they don't fit
+ }
+
+ script_pushint(st,1);
+ return 0;
+}
+
+/*==========================================
+ * gets a random item ID from an item group [Skotlex]
+ * groupranditem group_num
+ *------------------------------------------*/
+BUILDIN_FUNC(grouprandomitem)
+{
+ int group;
+
+ group = script_getnum(st,2);
+ script_pushint(st,itemdb_searchrandomid(group));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(makeitem)
+{
+ int nameid,amount,flag = 0;
+ int x,y,m;
+ const char *mapname;
+ struct item item_tmp;
+ struct script_data *data;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ nameid=item_data->nameid;
+ else
+ nameid=UNKNOWN_ITEM_ID;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=script_getnum(st,3);
+ mapname =script_getstr(st,4);
+ x =script_getnum(st,5);
+ y =script_getnum(st,6);
+
+ if(strcmp(mapname,"this")==0)
+ {
+ TBL_PC *sd;
+ sd = script_rid2sd(st);
+ if (!sd) return 0; //Failed...
+ m=sd->bl.m;
+ } else
+ m=map_mapname2mapid(mapname);
+
+ if(nameid<0) {
+ nameid = -nameid;
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=itemdb_isidentified(nameid);
+
+ map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
+ }
+
+ return 0;
+}
+
+
+/// Counts / deletes the current item given by idx.
+/// Used by buildin_delitem_search
+/// Relies on all input data being already fully valid.
+static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items)
+{
+ int delamount;
+ struct item* inv = &sd->status.inventory[idx];
+
+ delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount;
+
+ if( delete_items )
+ {
+ if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET )
+ {// delete associated pet
+ intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
+ }
+ pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
+ }
+
+ amount[0]-= delamount;
+}
+
+
+/// Searches for item(s) and checks, if there is enough of them.
+/// Used by delitem and delitem2
+/// Relies on all input data being already fully valid.
+/// @param exact_match will also match item attributes and cards, not just name id
+/// @return true when all items could be deleted, false when there were not enough items to delete
+static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match)
+{
+ bool delete_items = false;
+ int i, amount, important;
+ struct item* inv;
+
+ // prefer always non-equipped items
+ it->equip = 0;
+
+ // when searching for nameid only, prefer additionally
+ if( !exact_match )
+ {
+ // non-refined items
+ it->refine = 0;
+ // card-less items
+ memset(it->card, 0, sizeof(it->card));
+ }
+
+ for(;;)
+ {
+ amount = it->amount;
+ important = 0;
+
+ // 1st pass -- less important items / exact match
+ for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
+ {
+ inv = &sd->status.inventory[i];
+
+ if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
+ {// wrong/invalid item
+ continue;
+ }
+
+ if( inv->equip != it->equip || inv->refine != it->refine )
+ {// not matching attributes
+ important++;
+ continue;
+ }
+
+ if( exact_match )
+ {
+ if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
+ {// not matching exact attributes
+ continue;
+ }
+ }
+ else
+ {
+ if( sd->inventory_data[i]->type == IT_PETEGG )
+ {
+ if( inv->card[0] == CARD0_PET && CheckForCharServer() )
+ {// pet which cannot be deleted
+ continue;
+ }
+ }
+ else if( memcmp(inv->card, it->card, sizeof(inv->card)) )
+ {// named/carded item
+ important++;
+ continue;
+ }
+ }
+
+ // count / delete item
+ buildin_delitem_delete(sd, i, &amount, delete_items);
+ }
+
+ // 2nd pass -- any matching item
+ if( amount == 0 || important == 0 )
+ {// either everything was already consumed or no items were skipped
+ ;
+ }
+ else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
+ {
+ inv = &sd->status.inventory[i];
+
+ if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
+ {// wrong/invalid item
+ continue;
+ }
+
+ if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() )
+ {// pet which cannot be deleted
+ continue;
+ }
+
+ if( exact_match )
+ {
+ if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
+ {// not matching attributes
+ continue;
+ }
+ }
+
+ // count / delete item
+ buildin_delitem_delete(sd, i, &amount, delete_items);
+ }
+
+ if( amount )
+ {// not enough items
+ return false;
+ }
+ else if( delete_items )
+ {// we are done with the work
+ return true;
+ }
+ else
+ {// get rid of the items now
+ delete_items = true;
+ }
+ }
+}
+
+
+/// Deletes items from the target/attached player.
+/// Prioritizes ordinary items.
+///
+/// delitem <item id>,<amount>{,<account id>}
+/// delitem "<item name>",<amount>{,<account id>}
+BUILDIN_FUNC(delitem)
+{
+ TBL_PC *sd;
+ struct item it;
+ struct script_data *data;
+
+ if( script_hasdata(st,4) )
+ {
+ int account_id = script_getnum(st,4);
+ sd = map_id2sd(account_id); // <account id>
+ if( sd == NULL )
+ {
+ ShowError("script:delitem: player not found (AID=%d).\n", account_id);
+ st->state = END;
+ return 1;
+ }
+ }
+ else
+ {
+ sd = script_rid2sd(st);// attached player
+ if( sd == NULL )
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {
+ const char* item_name = conv_str(st,data);
+ struct item_data* id = itemdb_searchname(item_name);
+ if( id == NULL )
+ {
+ ShowError("script:delitem: unknown item \"%s\".\n", item_name);
+ st->state = END;
+ return 1;
+ }
+ it.nameid = id->nameid;// "<item name>"
+ }
+ else
+ {
+ it.nameid = conv_num(st,data);// <item id>
+ if( !itemdb_exists( it.nameid ) )
+ {
+ ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
+ st->state = END;
+ return 1;
+ }
+ }
+
+ it.amount=script_getnum(st,3);
+
+ if( it.amount <= 0 )
+ return 0;// nothing to do
+
+ if( buildin_delitem_search(sd, &it, false) )
+ {// success
+ return 0;
+ }
+
+ ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
+ st->state = END;
+ clif_scriptclose(sd, st->oid);
+ return 1;
+}
+
+/// Deletes items from the target/attached player.
+///
+/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
+/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
+BUILDIN_FUNC(delitem2)
+{
+ TBL_PC *sd;
+ struct item it;
+ struct script_data *data;
+
+ if( script_hasdata(st,11) )
+ {
+ int account_id = script_getnum(st,11);
+ sd = map_id2sd(account_id); // <account id>
+ if( sd == NULL )
+ {
+ ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
+ st->state = END;
+ return 1;
+ }
+ }
+ else
+ {
+ sd = script_rid2sd(st);// attached player
+ if( sd == NULL )
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {
+ const char* item_name = conv_str(st,data);
+ struct item_data* id = itemdb_searchname(item_name);
+ if( id == NULL )
+ {
+ ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
+ st->state = END;
+ return 1;
+ }
+ it.nameid = id->nameid;// "<item name>"
+ }
+ else
+ {
+ it.nameid = conv_num(st,data);// <item id>
+ if( !itemdb_exists( it.nameid ) )
+ {
+ ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
+ st->state = END;
+ return 1;
+ }
+ }
+
+ it.amount=script_getnum(st,3);
+ it.identify=script_getnum(st,4);
+ it.refine=script_getnum(st,5);
+ it.attribute=script_getnum(st,6);
+ it.card[0]=(short)script_getnum(st,7);
+ it.card[1]=(short)script_getnum(st,8);
+ it.card[2]=(short)script_getnum(st,9);
+ it.card[3]=(short)script_getnum(st,10);
+
+ if( it.amount <= 0 )
+ return 0;// nothing to do
+
+ if( buildin_delitem_search(sd, &it, true) )
+ {// success
+ return 0;
+ }
+
+ ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
+ st->state = END;
+ clif_scriptclose(sd, st->oid);
+ return 1;
+}
+
+/*==========================================
+ * Enables/Disables use of items while in an NPC [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(enableitemuse)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if (sd)
+ sd->npc_item_flag = st->oid;
+ return 0;
+}
+
+BUILDIN_FUNC(disableitemuse)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if (sd)
+ sd->npc_item_flag = 0;
+ return 0;
+}
+
+/*==========================================
+ * return the basic stats of sd
+ * chk pc_readparam for available type
+ *------------------------------------------*/
+BUILDIN_FUNC(readparam)
+{
+ int type;
+ TBL_PC *sd;
+
+ type=script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ sd=map_nick2sd(script_getstr(st,3));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd==NULL){
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ script_pushint(st,pc_readparam(sd,type));
+
+ return 0;
+}
+
+/*==========================================
+ * Return charid identification
+ * return by @num :
+ * 0 : char_id
+ * 1 : party_id
+ * 2 : guild_id
+ * 3 : account_id
+ * 4 : bg_id
+ *------------------------------------------*/
+BUILDIN_FUNC(getcharid)
+{
+ int num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ sd=map_nick2sd(script_getstr(st,3));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd==NULL){
+ script_pushint(st,0); //return 0, according docs
+ return 0;
+ }
+
+ switch( num ) {
+ case 0: script_pushint(st,sd->status.char_id); break;
+ case 1: script_pushint(st,sd->status.party_id); break;
+ case 2: script_pushint(st,sd->status.guild_id); break;
+ case 3: script_pushint(st,sd->status.account_id); break;
+ case 4: script_pushint(st,sd->bg_id); break;
+ default:
+ ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
+ script_pushint(st,0);
+ break;
+ }
+
+ return 0;
+}
+/*==========================================
+ * returns the GID of an NPC
+ *------------------------------------------*/
+BUILDIN_FUNC(getnpcid)
+{
+ int num = script_getnum(st,2);
+ struct npc_data* nd = NULL;
+
+ if( script_hasdata(st,3) )
+ {// unique npc name
+ if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
+ {
+ ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
+ script_pushint(st,0);
+ return 1;
+ }
+ }
+
+ switch (num) {
+ case 0:
+ script_pushint(st,nd ? nd->bl.id : st->oid);
+ break;
+ default:
+ ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Return the name of the party_id
+ * null if not found
+ *------------------------------------------*/
+BUILDIN_FUNC(getpartyname)
+{
+ int party_id;
+ struct party_data* p;
+
+ party_id = script_getnum(st,2);
+
+ if( ( p = party_search(party_id) ) != NULL )
+ {
+ script_pushstrcopy(st,p->party.name);
+ }
+ else
+ {
+ script_pushconststr(st,"null");
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get the information of the members of a party by type
+ * @party_id, @type
+ * return by @type :
+ * - : nom des membres
+ * 1 : char_id des membres
+ * 2 : account_id des membres
+ *------------------------------------------*/
+BUILDIN_FUNC(getpartymember)
+{
+ struct party_data *p;
+ int i,j=0,type=0;
+
+ p=party_search(script_getnum(st,2));
+
+ if( script_hasdata(st,3) )
+ type=script_getnum(st,3);
+
+ if(p!=NULL){
+ for(i=0;i<MAX_PARTY;i++){
+ if(p->party.member[i].account_id){
+ switch (type) {
+ case 2:
+ mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
+ break;
+ case 1:
+ mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
+ break;
+ default:
+ mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
+ }
+ j++;
+ }
+ }
+ }
+ mapreg_setreg(add_str("$@partymembercount"),j);
+
+ return 0;
+}
+
+/*==========================================
+ * Retrieves party leader. if flag is specified,
+ * return some of the leader data. Otherwise, return name.
+ *------------------------------------------*/
+BUILDIN_FUNC(getpartyleader)
+{
+ int party_id, type = 0, i=0;
+ struct party_data *p;
+
+ party_id=script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ type=script_getnum(st,3);
+
+ p=party_search(party_id);
+
+ if (p) //Search leader
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+
+ if (!p || i == MAX_PARTY) { //leader not found
+ if (type)
+ script_pushint(st,-1);
+ else
+ script_pushconststr(st,"null");
+ return 0;
+ }
+
+ switch (type) {
+ case 1: script_pushint(st,p->party.member[i].account_id); break;
+ case 2: script_pushint(st,p->party.member[i].char_id); break;
+ case 3: script_pushint(st,p->party.member[i].class_); break;
+ case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
+ case 5: script_pushint(st,p->party.member[i].lv); break;
+ default: script_pushstrcopy(st,p->party.member[i].name); break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Return the name of the @guild_id
+ * null if not found
+ *------------------------------------------*/
+BUILDIN_FUNC(getguildname)
+{
+ int guild_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+
+ if( ( g = guild_search(guild_id) ) != NULL )
+ {
+ script_pushstrcopy(st,g->name);
+ }
+ else
+ {
+ script_pushconststr(st,"null");
+ }
+ return 0;
+}
+
+/*==========================================
+ * Return the name of the guild master of @guild_id
+ * null if not found
+ *------------------------------------------*/
+BUILDIN_FUNC(getguildmaster)
+{
+ int guild_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+
+ if( ( g = guild_search(guild_id) ) != NULL )
+ {
+ script_pushstrcopy(st,g->member[0].name);
+ }
+ else
+ {
+ script_pushconststr(st,"null");
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(getguildmasterid)
+{
+ int guild_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+
+ if( ( g = guild_search(guild_id) ) != NULL )
+ {
+ script_pushint(st,g->member[0].char_id);
+ }
+ else
+ {
+ script_pushint(st,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get char string information by type :
+ * Return by @type :
+ * 0 : char_name
+ * 1 : party_name or ""
+ * 2 : guild_name or ""
+ * 3 : map_name
+ * - : ""
+ *------------------------------------------*/
+BUILDIN_FUNC(strcharinfo)
+{
+ TBL_PC *sd;
+ int num;
+ struct guild* g;
+ struct party_data* p;
+
+ sd=script_rid2sd(st);
+ if (!sd) { //Avoid crashing....
+ script_pushconststr(st,"");
+ return 0;
+ }
+ num=script_getnum(st,2);
+ switch(num){
+ case 0:
+ script_pushstrcopy(st,sd->status.name);
+ break;
+ case 1:
+ if( ( p = party_search(sd->status.party_id) ) != NULL )
+ {
+ script_pushstrcopy(st,p->party.name);
+ }
+ else
+ {
+ script_pushconststr(st,"");
+ }
+ break;
+ case 2:
+ if( ( g = guild_search(sd->status.guild_id) ) != NULL )
+ {
+ script_pushstrcopy(st,g->name);
+ }
+ else
+ {
+ script_pushconststr(st,"");
+ }
+ break;
+ case 3:
+ script_pushconststr(st,map[sd->bl.m].name);
+ break;
+ default:
+ ShowWarning("buildin_strcharinfo: unknown parameter.\n");
+ script_pushconststr(st,"");
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Get npc string information by type
+ * return by @type:
+ * 0 : name
+ * 1 : str#
+ * 2 : #str
+ * 3 : ::str
+ * 4 : map name
+ *------------------------------------------*/
+BUILDIN_FUNC(strnpcinfo)
+{
+ TBL_NPC* nd;
+ int num;
+ char *buf,*name=NULL;
+
+ nd = map_id2nd(st->oid);
+ if (!nd) {
+ script_pushconststr(st, "");
+ return 0;
+ }
+
+ num = script_getnum(st,2);
+ switch(num){
+ case 0: // display name
+ name = aStrdup(nd->name);
+ break;
+ case 1: // visible part of display name
+ if((buf = strchr(nd->name,'#')) != NULL)
+ {
+ name = aStrdup(nd->name);
+ name[buf - nd->name] = 0;
+ } else // Return the name, there is no '#' present
+ name = aStrdup(nd->name);
+ break;
+ case 2: // # fragment
+ if((buf = strchr(nd->name,'#')) != NULL)
+ name = aStrdup(buf+1);
+ break;
+ case 3: // unique name
+ name = aStrdup(nd->exname);
+ break;
+ case 4: // map name
+ name = aStrdup(map[nd->bl.m].name);
+ break;
+ }
+
+ if(name)
+ script_pushstr(st, name);
+ else
+ script_pushconststr(st, "");
+
+ return 0;
+}
+
+
+// aegis->athena slot position conversion table
+static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
+
+/*==========================================
+ * GetEquipID(Pos); Pos: 1-10
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipid)
+{
+ int i, num;
+ TBL_PC* sd;
+ struct item_data* item;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num = script_getnum(st,2) - 1;
+ if( num < 0 || num >= ARRAYLENGTH(equip) )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ // get inventory position of item
+ i = pc_checkequip(sd,equip[num]);
+ if( i < 0 )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ item = sd->inventory_data[i];
+ if( item != 0 )
+ script_pushint(st,item->nameid);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the equipement name at pos
+ * return item jname or ""
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipname)
+{
+ int i, num;
+ TBL_PC* sd;
+ struct item_data* item;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num = script_getnum(st,2) - 1;
+ if( num < 0 || num >= ARRAYLENGTH(equip) )
+ {
+ script_pushconststr(st,"");
+ return 0;
+ }
+
+ // get inventory position of item
+ i = pc_checkequip(sd,equip[num]);
+ if( i < 0 )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ item = sd->inventory_data[i];
+ if( item != 0 )
+ script_pushstrcopy(st,item->jname);
+ else
+ script_pushconststr(st,"");
+
+ return 0;
+}
+
+/*==========================================
+ * getbrokenid [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(getbrokenid)
+{
+ int i,num,id=0,brokencounter=0;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num=script_getnum(st,2);
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].attribute){
+ brokencounter++;
+ if(num==brokencounter){
+ id=sd->status.inventory[i].nameid;
+ break;
+ }
+ }
+ }
+
+ script_pushint(st,id);
+
+ return 0;
+}
+
+/*==========================================
+ * repair [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(repair)
+{
+ int i,num;
+ int repaircounter=0;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num=script_getnum(st,2);
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].attribute){
+ repaircounter++;
+ if(num==repaircounter){
+ sd->status.inventory[i].attribute=0;
+ clif_equiplist(sd);
+ clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
+ clif_misceffect(&sd->bl, 3);
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * repairall
+ *------------------------------------------*/
+BUILDIN_FUNC(repairall)
+{
+ int i, repaircounter = 0;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if(sd == NULL)
+ return 0;
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ {
+ if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute)
+ {
+ sd->status.inventory[i].attribute = 0;
+ clif_produceeffect(sd,0,sd->status.inventory[i].nameid);
+ repaircounter++;
+ }
+ }
+
+ if(repaircounter)
+ {
+ clif_misceffect(&sd->bl, 3);
+ clif_equiplist(sd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Chk if player have something equiped at pos
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipisequiped)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if(i >= 0)
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * Chk if the player have something equiped at pos
+ * if so chk if this item ain't marked not refinable or rental
+ * return (npc)
+ * 1 : true
+ * 0 : false
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipisenableref)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( num > 0 && num <= ARRAYLENGTH(equip) )
+ i = pc_checkequip(sd,equip[num-1]);
+ if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Chk if the item equiped at pos is identify (huh ?)
+ * return (npc)
+ * 1 : true
+ * 0 : false
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipisidentify)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ script_pushint(st,sd->status.inventory[i].identify);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the item refined value at pos
+ * return (npc)
+ * x : refine amount
+ * 0 : false (not refined)
+ *------------------------------------------*/
+BUILDIN_FUNC(getequiprefinerycnt)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ script_pushint(st,sd->status.inventory[i].refine);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the weapon level value at pos
+ * (pos should normally only be EQI_HAND_L or EQI_HAND_R)
+ * return (npc)
+ * x : weapon level
+ * 0 : false
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipweaponlv)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->inventory_data[i])
+ script_pushint(st,sd->inventory_data[i]->wlv);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the item refine chance (from refine.txt) for item at pos
+ * return (npc)
+ * x : refine chance
+ * 0 : false (max refine level or unequip..)
+ *------------------------------------------*/
+BUILDIN_FUNC(getequippercentrefinery)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
+ script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Refine +1 item at pos and log and display refine
+ *------------------------------------------*/
+BUILDIN_FUNC(successrefitem)
+{
+ int i=-1,num,ep;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ ep=sd->status.inventory[i].equip;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
+
+ clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
+ clif_delitem(sd,i,1,3);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
+
+ clif_additem(sd,i,1,0);
+ pc_equipitem(sd,i,ep);
+ clif_misceffect(&sd->bl,3);
+ if(sd->status.inventory[i].refine == MAX_REFINE &&
+ sd->status.inventory[i].card[0] == CARD0_FORGE &&
+ sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
+ ){ // Fame point system [DracoRPG]
+ switch (sd->inventory_data[i]->wlv){
+ case 1:
+ pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
+ break;
+ case 2:
+ pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
+ break;
+ case 3:
+ pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Show a failed Refine +1 attempt
+ *------------------------------------------*/
+BUILDIN_FUNC(failedrefitem)
+{
+ int i=-1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ sd->status.inventory[i].refine = 0;
+ pc_unequipitem(sd,i,3); //recalculate bonus
+ clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
+
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+
+ clif_misceffect(&sd->bl,2); // display failure effect
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Downgrades an Equipment Part by -1 . [Masao]
+ *------------------------------------------*/
+BUILDIN_FUNC(downrefitem)
+{
+ int i = -1,num,ep;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i = pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ ep = sd->status.inventory[i].equip;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
+
+ clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);
+ clif_delitem(sd,i,1,3);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
+
+ clif_additem(sd,i,1,0);
+ pc_equipitem(sd,i,ep);
+ clif_misceffect(&sd->bl,2);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(statusup)
+{
+ int type;
+ TBL_PC *sd;
+
+ type=script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_statusup(sd,type);
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(statusup2)
+{
+ int type,val;
+ TBL_PC *sd;
+
+ type=script_getnum(st,2);
+ val=script_getnum(st,3);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_statusup2(sd,type,val);
+
+ return 0;
+}
+
+/// See 'doc/item_bonus.txt'
+///
+/// bonus <bonus type>,<val1>;
+/// bonus2 <bonus type>,<val1>,<val2>;
+/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
+/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
+/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
+BUILDIN_FUNC(bonus)
+{
+ int type;
+ int val1;
+ int val2 = 0;
+ int val3 = 0;
+ int val4 = 0;
+ int val5 = 0;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ type = script_getnum(st,2);
+ switch( type ) {
+ case SP_AUTOSPELL:
+ case SP_AUTOSPELL_WHENHIT:
+ case SP_AUTOSPELL_ONSKILL:
+ case SP_SKILL_ATK:
+ case SP_SKILL_HEAL:
+ case SP_SKILL_HEAL2:
+ case SP_ADD_SKILL_BLOW:
+ case SP_CASTRATE:
+ case SP_ADDEFF_ONSKILL:
+ case SP_SKILL_USE_SP_RATE:
+ case SP_SKILL_COOLDOWN:
+ case SP_SKILL_FIXEDCAST:
+ case SP_SKILL_VARIABLECAST:
+ case SP_VARCASTRATE:
+ case SP_SKILL_USE_SP:
+ // these bonuses support skill names
+ val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ break;
+ default:
+ val1 = script_getnum(st,3);
+ break;
+ }
+
+ switch( script_lastdata(st)-2 ) {
+ case 1:
+ pc_bonus(sd, type, val1);
+ break;
+ case 2:
+ val2 = script_getnum(st,4);
+ pc_bonus2(sd, type, val1, val2);
+ break;
+ case 3:
+ val2 = script_getnum(st,4);
+ val3 = script_getnum(st,5);
+ pc_bonus3(sd, type, val1, val2, val3);
+ break;
+ case 4:
+ if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
+ val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ else
+ val2 = script_getnum(st,4);
+
+ val3 = script_getnum(st,5);
+ val4 = script_getnum(st,6);
+ pc_bonus4(sd, type, val1, val2, val3, val4);
+ break;
+ case 5:
+ if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
+ val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ else
+ val2 = script_getnum(st,4);
+
+ val3 = script_getnum(st,5);
+ val4 = script_getnum(st,6);
+ val5 = script_getnum(st,7);
+ pc_bonus5(sd, type, val1, val2, val3, val4, val5);
+ break;
+ default:
+ ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
+ break;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(autobonus)
+{
+ unsigned int dur;
+ short rate;
+ short atk_type = 0;
+ TBL_PC* sd;
+ const char *bonus_script, *other_script = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ return 0;
+
+ rate = script_getnum(st,3);
+ dur = script_getnum(st,4);
+ bonus_script = script_getstr(st,2);
+ if( !rate || !dur || !bonus_script )
+ return 0;
+
+ if( script_hasdata(st,5) )
+ atk_type = script_getnum(st,5);
+ if( script_hasdata(st,6) )
+ other_script = script_getstr(st,6);
+
+ if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ {
+ script_add_autobonus(bonus_script);
+ if( other_script )
+ script_add_autobonus(other_script);
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(autobonus2)
+{
+ unsigned int dur;
+ short rate;
+ short atk_type = 0;
+ TBL_PC* sd;
+ const char *bonus_script, *other_script = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ return 0;
+
+ rate = script_getnum(st,3);
+ dur = script_getnum(st,4);
+ bonus_script = script_getstr(st,2);
+ if( !rate || !dur || !bonus_script )
+ return 0;
+
+ if( script_hasdata(st,5) )
+ atk_type = script_getnum(st,5);
+ if( script_hasdata(st,6) )
+ other_script = script_getstr(st,6);
+
+ if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ {
+ script_add_autobonus(bonus_script);
+ if( other_script )
+ script_add_autobonus(other_script);
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(autobonus3)
+{
+ unsigned int dur;
+ short rate,atk_type;
+ TBL_PC* sd;
+ const char *bonus_script, *other_script = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ return 0;
+
+ rate = script_getnum(st,3);
+ dur = script_getnum(st,4);
+ atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
+ bonus_script = script_getstr(st,2);
+ if( !rate || !dur || !atk_type || !bonus_script )
+ return 0;
+
+ if( script_hasdata(st,6) )
+ other_script = script_getstr(st,6);
+
+ if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
+ {
+ script_add_autobonus(bonus_script);
+ if( other_script )
+ script_add_autobonus(other_script);
+ }
+
+ return 0;
+}
+
+/// Changes the level of a player skill.
+/// <flag> defaults to 1
+/// <flag>=0 : set the level of the skill
+/// <flag>=1 : set the temporary level of the skill
+/// <flag>=2 : add to the level of the skill
+///
+/// skill <skill id>,<level>,<flag>
+/// skill <skill id>,<level>
+/// skill "<skill name>",<level>,<flag>
+/// skill "<skill name>",<level>
+BUILDIN_FUNC(skill)
+{
+ int id;
+ int level;
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ level = script_getnum(st,3);
+ if( script_hasdata(st,4) )
+ flag = script_getnum(st,4);
+ pc_skill(sd, id, level, flag);
+
+ return 0;
+}
+
+/// Changes the level of a player skill.
+/// like skill, but <flag> defaults to 2
+///
+/// addtoskill <skill id>,<amount>,<flag>
+/// addtoskill <skill id>,<amount>
+/// addtoskill "<skill name>",<amount>,<flag>
+/// addtoskill "<skill name>",<amount>
+///
+/// @see skill
+BUILDIN_FUNC(addtoskill)
+{
+ int id;
+ int level;
+ int flag = 2;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ level = script_getnum(st,3);
+ if( script_hasdata(st,4) )
+ flag = script_getnum(st,4);
+ pc_skill(sd, id, level, flag);
+
+ return 0;
+}
+
+/// Increases the level of a guild skill.
+///
+/// guildskill <skill id>,<amount>;
+/// guildskill "<skill name>",<amount>;
+BUILDIN_FUNC(guildskill)
+{
+ int id;
+ int level;
+ TBL_PC* sd;
+ int i;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ level = script_getnum(st,3);
+ for( i=0; i < level; i++ )
+ guild_skillup(sd, id);
+
+ return 0;
+}
+
+/// Returns the level of the player skill.
+///
+/// getskilllv(<skill id>) -> <level>
+/// getskilllv("<skill name>") -> <level>
+BUILDIN_FUNC(getskilllv)
+{
+ int id;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ script_pushint(st, pc_checkskill(sd,id));
+
+ return 0;
+}
+
+/// Returns the level of the guild skill.
+///
+/// getgdskilllv(<guild id>,<skill id>) -> <level>
+/// getgdskilllv(<guild id>,"<skill name>") -> <level>
+BUILDIN_FUNC(getgdskilllv)
+{
+ int guild_id;
+ uint16 skill_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+ skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ g = guild_search(guild_id);
+ if( g == NULL )
+ script_pushint(st, -1);
+ else
+ script_pushint(st, guild_checkskill(g,skill_id));
+
+ return 0;
+}
+
+/// Returns the 'basic_skill_check' setting.
+/// This config determines if the server checks the skill level of NV_BASIC
+/// before allowing the basic actions.
+///
+/// basicskillcheck() -> <bool>
+BUILDIN_FUNC(basicskillcheck)
+{
+ script_pushint(st, battle_config.basic_skill_check);
+ return 0;
+}
+
+/// Returns the GM level of the player.
+///
+/// getgmlevel() -> <level>
+BUILDIN_FUNC(getgmlevel)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ script_pushint(st, pc_get_group_level(sd));
+
+ return 0;
+}
+
+/// Returns the group ID of the player.
+///
+/// getgroupid() -> <int>
+BUILDIN_FUNC(getgroupid)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL)
+ return 1; // no player attached, report source
+ script_pushint(st, pc_get_group_id(sd));
+
+ return 0;
+}
+
+/// Terminates the execution of this script instance.
+///
+/// end
+BUILDIN_FUNC(end)
+{
+ st->state = END;
+ return 0;
+}
+
+/// Checks if the player has that effect state (option).
+///
+/// checkoption(<option>) -> <bool>
+BUILDIN_FUNC(checkoption)
+{
+ int option;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ option = script_getnum(st,2);
+ if( sd->sc.option&option )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Checks if the player is in that body state (opt1).
+///
+/// checkoption1(<opt1>) -> <bool>
+BUILDIN_FUNC(checkoption1)
+{
+ int opt1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ opt1 = script_getnum(st,2);
+ if( sd->sc.opt1 == opt1 )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Checks if the player has that health state (opt2).
+///
+/// checkoption2(<opt2>) -> <bool>
+BUILDIN_FUNC(checkoption2)
+{
+ int opt2;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ opt2 = script_getnum(st,2);
+ if( sd->sc.opt2&opt2 )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Changes the effect state (option) of the player.
+/// <flag> defaults to 1
+/// <flag>=0 : removes the option
+/// <flag>=other : adds the option
+///
+/// setoption <option>,<flag>;
+/// setoption <option>;
+BUILDIN_FUNC(setoption)
+{
+ int option;
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ option = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ flag = script_getnum(st,3);
+ else if( !option ){// Request to remove everything.
+ flag = 0;
+ option = OPTION_FALCON|OPTION_RIDING;
+#ifndef NEW_CARTS
+ option |= OPTION_CART;
+#endif
+ }
+ if( flag ){// Add option
+ if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
+ option &= ~OPTION_WEDDING;// Do not show the wedding sprites
+ pc_setoption(sd, sd->sc.option|option);
+ } else// Remove option
+ pc_setoption(sd, sd->sc.option&~option);
+
+ return 0;
+}
+
+/// Returns if the player has a cart.
+///
+/// checkcart() -> <bool>
+///
+/// @author Valaris
+BUILDIN_FUNC(checkcart)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_iscarton(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets the cart of the player.
+/// <type> defaults to 1
+/// <type>=0 : removes the cart
+/// <type>=1 : Normal cart
+/// <type>=2 : Wooden cart
+/// <type>=3 : Covered cart with flowers and ferns
+/// <type>=4 : Wooden cart with a Panda doll on the back
+/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
+///
+/// setcart <type>;
+/// setcart;
+BUILDIN_FUNC(setcart)
+{
+ int type = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ type = script_getnum(st,2);
+ pc_setcart(sd, type);
+
+ return 0;
+}
+
+/// Returns if the player has a falcon.
+///
+/// checkfalcon() -> <bool>
+///
+/// @author Valaris
+BUILDIN_FUNC(checkfalcon)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_isfalcon(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets if the player has a falcon or not.
+/// <flag> defaults to 1
+///
+/// setfalcon <flag>;
+/// setfalcon;
+BUILDIN_FUNC(setfalcon)
+{
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ flag = script_getnum(st,2);
+
+ pc_setfalcon(sd, flag);
+
+ return 0;
+}
+
+/// Returns if the player is riding.
+///
+/// checkriding() -> <bool>
+///
+/// @author Valaris
+BUILDIN_FUNC(checkriding)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets if the player is riding.
+/// <flag> defaults to 1
+///
+/// setriding <flag>;
+/// setriding;
+BUILDIN_FUNC(setriding)
+{
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ flag = script_getnum(st,2);
+ pc_setriding(sd, flag);
+
+ return 0;
+}
+
+/// Returns if the player has a warg.
+///
+/// checkwug() -> <bool>
+///
+BUILDIN_FUNC(checkwug)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_iswug(sd) || pc_isridingwug(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Returns if the player is wearing MADO Gear.
+///
+/// checkmadogear() -> <bool>
+///
+BUILDIN_FUNC(checkmadogear)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_ismadogear(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets if the player is riding MADO Gear.
+/// <flag> defaults to 1
+///
+/// setmadogear <flag>;
+/// setmadogear;
+BUILDIN_FUNC(setmadogear)
+{
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ flag = script_getnum(st,2);
+ pc_setmadogear(sd, flag);
+
+ return 0;
+}
+
+/// Sets the save point of the player.
+///
+/// save "<map name>",<x>,<y>
+/// savepoint "<map name>",<x>,<y>
+BUILDIN_FUNC(savepoint)
+{
+ int x;
+ int y;
+ short map;
+ const char* str;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ str = script_getstr(st, 2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ map = mapindex_name2id(str);
+ if( map )
+ pc_setsavepoint(sd, map, x, y);
+
+ return 0;
+}
+
+/*==========================================
+ * GetTimeTick(0: System Tick, 1: Time Second Tick)
+ *------------------------------------------*/
+BUILDIN_FUNC(gettimetick) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=script_getnum(st,2);
+
+ switch(type){
+ case 2:
+ //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
+ // from the system clock.)
+ script_pushint(st,(int)time(NULL));
+ break;
+ case 1:
+ //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
+ time(&timer);
+ t=localtime(&timer);
+ script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
+ break;
+ case 0:
+ default:
+ //type 0:(System Ticks)
+ script_pushint(st,gettick());
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTime(Type);
+ * 1: Sec 2: Min 3: Hour
+ * 4: WeekDay 5: MonthDay 6: Month
+ * 7: Year
+ *------------------------------------------*/
+BUILDIN_FUNC(gettime) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=script_getnum(st,2);
+
+ time(&timer);
+ t=localtime(&timer);
+
+ switch(type){
+ case 1://Sec(0~59)
+ script_pushint(st,t->tm_sec);
+ break;
+ case 2://Min(0~59)
+ script_pushint(st,t->tm_min);
+ break;
+ case 3://Hour(0~23)
+ script_pushint(st,t->tm_hour);
+ break;
+ case 4://WeekDay(0~6)
+ script_pushint(st,t->tm_wday);
+ break;
+ case 5://MonthDay(01~31)
+ script_pushint(st,t->tm_mday);
+ break;
+ case 6://Month(01~12)
+ script_pushint(st,t->tm_mon+1);
+ break;
+ case 7://Year(20xx)
+ script_pushint(st,t->tm_year+1900);
+ break;
+ case 8://Year Day(01~366)
+ script_pushint(st,t->tm_yday+1);
+ break;
+ default://(format error)
+ script_pushint(st,-1);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTimeStr("TimeFMT", Length);
+ *------------------------------------------*/
+BUILDIN_FUNC(gettimestr)
+{
+ char *tmpstr;
+ const char *fmtstr;
+ int maxlen;
+ time_t now = time(NULL);
+
+ fmtstr=script_getstr(st,2);
+ maxlen=script_getnum(st,3);
+
+ tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char));
+ strftime(tmpstr,maxlen,fmtstr,localtime(&now));
+ tmpstr[maxlen]='\0';
+
+ script_pushstr(st,tmpstr);
+ return 0;
+}
+
+/*==========================================
+ * Open player storage
+ *------------------------------------------*/
+BUILDIN_FUNC(openstorage)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ storage_storageopen(sd);
+ return 0;
+}
+
+BUILDIN_FUNC(guildopenstorage)
+{
+ TBL_PC* sd;
+ int ret;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ ret = storage_guild_storageopen(sd);
+ script_pushint(st,ret);
+ return 0;
+}
+
+/*==========================================
+ * Make player use a skill trought item usage
+ *------------------------------------------*/
+/// itemskill <skill id>,<level>
+/// itemskill "<skill name>",<level>
+BUILDIN_FUNC(itemskill)
+{
+ int id;
+ int lv;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
+ return 0;
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ lv = script_getnum(st,3);
+
+ sd->skillitem=id;
+ sd->skillitemlv=lv;
+ clif_item_skill(sd,id,lv);
+ return 0;
+}
+/*==========================================
+ * Attempt to create an item
+ *------------------------------------------*/
+BUILDIN_FUNC(produce)
+{
+ int trigger;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ trigger=script_getnum(st,2);
+ clif_skill_produce_mix_list(sd, -1, trigger);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(cooking)
+{
+ int trigger;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ trigger=script_getnum(st,2);
+ clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
+ return 0;
+}
+/*==========================================
+ * Create a pet
+ *------------------------------------------*/
+BUILDIN_FUNC(makepet)
+{
+ TBL_PC* sd;
+ int id,pet_id;
+
+ id=script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pet_id = search_petDB_index(id, PET_CLASS);
+
+ if (pet_id < 0)
+ pet_id = search_petDB_index(id, PET_EGG);
+ if (pet_id >= 0 && sd) {
+ sd->catch_target_class = pet_db[pet_id].class_;
+ intif_create_pet(
+ sd->status.account_id, sd->status.char_id,
+ (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
+ 100, 0, 1, pet_db[pet_id].jname);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Give player exp base,job * quest_exp_rate/100
+ *------------------------------------------*/
+BUILDIN_FUNC(getexp)
+{
+ TBL_PC* sd;
+ int base=0,job=0;
+ double bonus;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ base=script_getnum(st,2);
+ job =script_getnum(st,3);
+ if(base<0 || job<0)
+ return 0;
+
+ // bonus for npc-given exp
+ bonus = battle_config.quest_exp_rate / 100.;
+ base = (int) cap_value(base * bonus, 0, INT_MAX);
+ job = (int) cap_value(job * bonus, 0, INT_MAX);
+
+ pc_gainexp(sd, NULL, base, job, true);
+
+ return 0;
+}
+
+/*==========================================
+ * Gain guild exp [Celest]
+ *------------------------------------------*/
+BUILDIN_FUNC(guildgetexp)
+{
+ TBL_PC* sd;
+ int exp;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ exp = script_getnum(st,2);
+ if(exp < 0)
+ return 0;
+ if(sd && sd->status.guild_id > 0)
+ guild_getexp (sd, exp);
+
+ return 0;
+}
+
+/*==========================================
+ * Changes the guild master of a guild [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(guildchangegm)
+{
+ TBL_PC *sd;
+ int guild_id;
+ const char *name;
+
+ guild_id = script_getnum(st,2);
+ name = script_getstr(st,3);
+ sd=map_nick2sd(name);
+
+ if (!sd)
+ script_pushint(st,0);
+ else
+ script_pushint(st,guild_gm_change(guild_id, sd));
+
+ return 0;
+}
+
+/*==========================================
+ * Spawn a monster :
+ @mapn,x,y : location
+ @str : monster name
+ @class_ : mob_id
+ @amount : nb to spawn
+ @event : event to attach to mob
+ *------------------------------------------*/
+BUILDIN_FUNC(monster)
+{
+ const char* mapn = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ const char* str = script_getstr(st,5);
+ int class_ = script_getnum(st,6);
+ int amount = script_getnum(st,7);
+ const char* event = "";
+ unsigned int size = SZ_SMALL;
+ unsigned int ai = AI_NONE;
+
+ struct map_session_data* sd;
+ int16 m;
+
+ if (script_hasdata(st, 8))
+ {
+ event = script_getstr(st, 8);
+ check_event(st, event);
+ }
+
+ if (script_hasdata(st, 9))
+ {
+ size = script_getnum(st, 9);
+ if (size > 3)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if (script_hasdata(st, 10))
+ {
+ ai = script_getnum(st, 10);
+ if (ai > 4)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
+
+ if (class_ >= 0 && !mobdb_checkid(class_))
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
+ return 1;
+ }
+
+ sd = map_id2sd(st->rid);
+
+ if (sd && strcmp(mapn, "this") == 0)
+ m = sd->bl.m;
+ else
+ {
+ m = map_mapname2mapid(mapn);
+ if (map[m].flag.src4instance && st->instance_id)
+ { // Try to redirect to the instance map, not the src map
+ if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
+ {
+ ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
+ return 1;
+ }
+ }
+ }
+
+ mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
+ return 0;
+}
+/*==========================================
+ * Request List of Monster Drops
+ *------------------------------------------*/
+BUILDIN_FUNC(getmobdrops)
+{
+ int class_ = script_getnum(st,2);
+ int i, j = 0;
+ struct mob_db *mob;
+
+ if( !mobdb_checkid(class_) )
+ {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ mob = mob_db(class_);
+
+ for( i = 0; i < MAX_MOB_DROP; i++ )
+ {
+ if( mob->dropitem[i].nameid < 1 )
+ continue;
+ if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
+ continue;
+
+ mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
+ mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
+
+ j++;
+ }
+
+ mapreg_setreg(add_str("$@MobDrop_count"), j);
+ script_pushint(st, 1);
+
+ return 0;
+}
+/*==========================================
+ * Same as monster but randomize location in x0,x1,y0,y1 area
+ *------------------------------------------*/
+BUILDIN_FUNC(areamonster)
+{
+ const char* mapn = script_getstr(st,2);
+ int x0 = script_getnum(st,3);
+ int y0 = script_getnum(st,4);
+ int x1 = script_getnum(st,5);
+ int y1 = script_getnum(st,6);
+ const char* str = script_getstr(st,7);
+ int class_ = script_getnum(st,8);
+ int amount = script_getnum(st,9);
+ const char* event = "";
+ unsigned int size = SZ_SMALL;
+ unsigned int ai = AI_NONE;
+
+ struct map_session_data* sd;
+ int16 m;
+
+ if (script_hasdata(st,10))
+ {
+ event = script_getstr(st, 10);
+ check_event(st, event);
+ }
+
+ if (script_hasdata(st, 11))
+ {
+ size = script_getnum(st, 11);
+ if (size > 3)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if (script_hasdata(st, 12))
+ {
+ ai = script_getnum(st, 12);
+ if (ai > 4)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
+
+ sd = map_id2sd(st->rid);
+
+ if (sd && strcmp(mapn, "this") == 0)
+ m = sd->bl.m;
+ else
+ {
+ m = map_mapname2mapid(mapn);
+ if (map[m].flag.src4instance && st->instance_id)
+ { // Try to redirect to the instance map, not the src map
+ if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
+ {
+ ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
+ return 1;
+ }
+ }
+ }
+
+ mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
+ return 0;
+}
+/*==========================================
+ * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
+ *------------------------------------------*/
+ static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
+{ //same fix but with killmonster instead - stripping events from mobs.
+ TBL_MOB* md = (TBL_MOB*)bl;
+ char *event=va_arg(ap,char *);
+ int allflag=va_arg(ap,int);
+
+ md->state.npc_killmonster = 1;
+
+ if(!allflag){
+ if(strcmp(event,md->npc_event)==0)
+ status_kill(bl);
+ }else{
+ if(!md->spawn)
+ status_kill(bl);
+ }
+ md->state.npc_killmonster = 0;
+ return 0;
+}
+static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
+{
+ TBL_MOB* md = (TBL_MOB*)bl;
+ char *event=va_arg(ap,char *);
+ int allflag=va_arg(ap,int);
+
+ if(!allflag){
+ if(strcmp(event,md->npc_event)==0)
+ status_kill(bl);
+ }else{
+ if(!md->spawn)
+ status_kill(bl);
+ }
+ return 0;
+}
+BUILDIN_FUNC(killmonster)
+{
+ const char *mapname,*event;
+ int16 m,allflag=0;
+ mapname=script_getstr(st,2);
+ event=script_getstr(st,3);
+ if(strcmp(event,"All")==0)
+ allflag = 1;
+ else
+ check_event(st, event);
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+
+ if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ return 0;
+
+ if( script_hasdata(st,4) ) {
+ if ( script_getnum(st,4) == 1 ) {
+ map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
+ return 0;
+ }
+ }
+
+ map_freeblock_lock();
+ map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
+ map_freeblock_unlock();
+ return 0;
+}
+
+static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
+{ //Strips the event from the mob if it's killed the old method.
+ struct mob_data *md;
+
+ md = BL_CAST(BL_MOB, bl);
+ if (md->npc_event[0])
+ md->npc_event[0] = 0;
+
+ status_kill(bl);
+ return 0;
+}
+static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
+{
+ status_kill(bl);
+ return 0;
+}
+BUILDIN_FUNC(killmonsterall)
+{
+ const char *mapname;
+ int16 m;
+ mapname=script_getstr(st,2);
+
+ if( (m = map_mapname2mapid(mapname))<0 )
+ return 0;
+
+ if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ return 0;
+
+ if( script_hasdata(st,3) ) {
+ if ( script_getnum(st,3) == 1 ) {
+ map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
+ return 0;
+ }
+ }
+
+ map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
+ return 0;
+}
+
+/*==========================================
+ * Creates a clone of a player.
+ * clone map, x, y, event, char_id, master_id, mode, flag, duration
+ *------------------------------------------*/
+BUILDIN_FUNC(clone)
+{
+ TBL_PC *sd, *msd=NULL;
+ int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
+ unsigned int duration = 0;
+ const char *map,*event="";
+
+ map=script_getstr(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+ event=script_getstr(st,5);
+ char_id=script_getnum(st,6);
+
+ if( script_hasdata(st,7) )
+ master_id=script_getnum(st,7);
+
+ if( script_hasdata(st,8) )
+ mode=script_getnum(st,8);
+
+ if( script_hasdata(st,9) )
+ flag=script_getnum(st,9);
+
+ if( script_hasdata(st,10) )
+ duration=script_getnum(st,10);
+
+ check_event(st, event);
+
+ m = map_mapname2mapid(map);
+ if (m < 0) return 0;
+
+ sd = map_charid2sd(char_id);
+
+ if (master_id) {
+ msd = map_charid2sd(master_id);
+ if (msd)
+ master_id = msd->bl.id;
+ else
+ master_id = 0;
+ }
+ if (sd) //Return ID of newly crafted clone.
+ script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
+ else //Failed to create clone.
+ script_pushint(st,0);
+
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(doevent)
+{
+ const char* event = script_getstr(st,2);
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ check_event(st, event);
+ npc_event(sd, event, 0);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(donpcevent)
+{
+ const char* event = script_getstr(st,2);
+ check_event(st, event);
+ if( !npc_event_do(event) ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
+ script_pushint(st, 0);
+ } else
+ script_pushint(st, 1);
+ return 0;
+}
+
+/// for Aegis compatibility
+/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
+BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
+{
+ const char* npc = script_getstr(st,2);
+ const char* command = script_getstr(st,3);
+ char event[EVENT_NAME_LENGTH];
+ snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command);
+ check_event(st, event);
+ npc_event_do(event);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(addtimer)
+{
+ int tick = script_getnum(st,2);
+ const char* event = script_getstr(st, 3);
+ TBL_PC* sd;
+
+ check_event(st, event);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_addeventtimer(sd,tick,event);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(deltimer)
+{
+ const char *event;
+ TBL_PC* sd;
+
+ event=script_getstr(st, 2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ check_event(st, event);
+ pc_deleventtimer(sd,event);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(addtimercount)
+{
+ const char *event;
+ int tick;
+ TBL_PC* sd;
+
+ event=script_getstr(st, 2);
+ tick=script_getnum(st,3);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ check_event(st, event);
+ pc_addeventtimercount(sd,event,tick);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(initnpctimer)
+{
+ struct npc_data *nd;
+ int flag = 0;
+
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(script_getstr(st, 2));
+ flag = script_getnum(st,3);
+ }
+ else if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, data));
+ else if( data_isint(data) ) //Flag
+ {
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st,data);
+ }
+ else
+ {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ }
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd )
+ return 0;
+ if( flag ) //Attach
+ {
+ TBL_PC* sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+ nd->u.scr.rid = sd->bl.id;
+ }
+
+ nd->u.scr.timertick = 0;
+ npc_settimerevent_tick(nd,0);
+ npc_timerevent_start(nd, st->rid);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(startnpctimer)
+{
+ struct npc_data *nd;
+ int flag = 0;
+
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(script_getstr(st, 2));
+ flag = script_getnum(st,3);
+ }
+ else if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, data));
+ else if( data_isint(data) ) //Flag
+ {
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st,data);
+ }
+ else
+ {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ }
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd )
+ return 0;
+ if( flag ) //Attach
+ {
+ TBL_PC* sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+ nd->u.scr.rid = sd->bl.id;
+ }
+
+ npc_timerevent_start(nd, st->rid);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(stopnpctimer)
+{
+ struct npc_data *nd;
+ int flag = 0;
+
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(script_getstr(st, 2));
+ flag = script_getnum(st,3);
+ }
+ else if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, data));
+ else if( data_isint(data) ) //Flag
+ {
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st,data);
+ }
+ else
+ {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ }
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd )
+ return 0;
+ if( flag ) //Detach
+ nd->u.scr.rid = 0;
+
+ npc_timerevent_stop(nd);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(getnpctimer)
+{
+ struct npc_data *nd;
+ TBL_PC *sd;
+ int type = script_getnum(st,2);
+ int val = 0;
+
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(script_getstr(st,3));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,0);
+ ShowError("getnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ switch( type )
+ {
+ case 0: val = npc_gettimerevent_tick(nd); break;
+ case 1:
+ if( nd->u.scr.rid )
+ {
+ sd = map_id2sd(nd->u.scr.rid);
+ if( !sd )
+ {
+ ShowError("buildin_getnpctimer: Attached player not found!\n");
+ break;
+ }
+ val = (sd->npc_timer_id != INVALID_TIMER);
+ }
+ else
+ val = (nd->u.scr.timerid != INVALID_TIMER);
+ break;
+ case 2: val = nd->u.scr.timeramount; break;
+ }
+
+ script_pushint(st,val);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(setnpctimer)
+{
+ int tick;
+ struct npc_data *nd;
+
+ tick = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(script_getstr(st,3));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,1);
+ ShowError("setnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ npc_settimerevent_tick(nd,tick);
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * attaches the player rid to the timer [Celest]
+ *------------------------------------------*/
+BUILDIN_FUNC(attachnpctimer)
+{
+ TBL_PC *sd;
+ struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,1);
+ ShowError("setnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ if( script_hasdata(st,2) )
+ sd = map_nick2sd(script_getstr(st,2));
+ else
+ sd = script_rid2sd(st);
+
+ if( !sd )
+ {
+ script_pushint(st,1);
+ ShowWarning("attachnpctimer: Invalid player.\n");
+ return 1;
+ }
+
+ nd->u.scr.rid = sd->bl.id;
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * detaches a player rid from the timer [Celest]
+ *------------------------------------------*/
+BUILDIN_FUNC(detachnpctimer)
+{
+ struct npc_data *nd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st,2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,1);
+ ShowError("detachnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ nd->u.scr.rid = 0;
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * To avoid "player not attached" script errors, this function is provided,
+ * it checks if there is a player attached to the current script. [Skotlex]
+ * If no, returns 0, if yes, returns the account_id of the attached player.
+ *------------------------------------------*/
+BUILDIN_FUNC(playerattached)
+{
+ if(st->rid == 0 || map_id2sd(st->rid) == NULL)
+ script_pushint(st,0);
+ else
+ script_pushint(st,st->rid);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(announce)
+{
+ const char *mes = script_getstr(st,2);
+ int flag = script_getnum(st,3);
+ const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
+ int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
+ int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
+
+ if (flag&0x0f) // Broadcast source or broadcast region defined
+ {
+ send_target target;
+ struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
+ if (bl == NULL)
+ return 0;
+
+ flag &= 0x07;
+ target = (flag == 1) ? ALL_SAMEMAP :
+ (flag == 2) ? AREA :
+ (flag == 3) ? SELF :
+ ALL_CLIENT;
+ if (fontColor)
+ clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
+ else
+ clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target);
+ }
+ else
+ {
+ if (fontColor)
+ intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
+ else
+ intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0);
+ }
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+static int buildin_announce_sub(struct block_list *bl, va_list ap)
+{
+ char *mes = va_arg(ap, char *);
+ int len = va_arg(ap, int);
+ int type = va_arg(ap, int);
+ char *fontColor = va_arg(ap, char *);
+ short fontType = (short)va_arg(ap, int);
+ short fontSize = (short)va_arg(ap, int);
+ short fontAlign = (short)va_arg(ap, int);
+ short fontY = (short)va_arg(ap, int);
+ if (fontColor)
+ clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
+ else
+ clif_broadcast(bl, mes, len, type, SELF);
+ return 0;
+}
+
+BUILDIN_FUNC(mapannounce)
+{
+ const char *mapname = script_getstr(st,2);
+ const char *mes = script_getstr(st,3);
+ int flag = script_getnum(st,4);
+ const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
+ int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
+ int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
+ int16 m;
+
+ if ((m = map_mapname2mapid(mapname)) < 0)
+ return 0;
+
+ map_foreachinmap(buildin_announce_sub, m, BL_PC,
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(areaannounce)
+{
+ const char *mapname = script_getstr(st,2);
+ int x0 = script_getnum(st,3);
+ int y0 = script_getnum(st,4);
+ int x1 = script_getnum(st,5);
+ int y1 = script_getnum(st,6);
+ const char *mes = script_getstr(st,7);
+ int flag = script_getnum(st,8);
+ const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
+ int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
+ int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
+ int16 m;
+
+ if ((m = map_mapname2mapid(mapname)) < 0)
+ return 0;
+
+ map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(getusers)
+{
+ int flag, val = 0;
+ struct map_session_data* sd;
+ struct block_list* bl = NULL;
+
+ flag = script_getnum(st,2);
+
+ switch(flag&0x07)
+ {
+ case 0:
+ if(flag&0x8)
+ {// npc
+ bl = map_id2bl(st->oid);
+ }
+ else if((sd = script_rid2sd(st))!=NULL)
+ {// pc
+ bl = &sd->bl;
+ }
+
+ if(bl)
+ {
+ val = map[bl->m].users;
+ }
+ break;
+ case 1:
+ val = map_getusers();
+ break;
+ default:
+ ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ script_pushint(st,val);
+ return 0;
+}
+/*==========================================
+ * Works like @WHO - displays all online users names in window
+ *------------------------------------------*/
+BUILDIN_FUNC(getusersname)
+{
+ TBL_PC *sd, *pl_sd;
+ int /*disp_num=1,*/ group_level = 0;
+ struct s_mapiterator* iter;
+
+ sd = script_rid2sd(st);
+ if (!sd) return 0;
+
+ group_level = pc_get_group_level(sd);
+ iter = mapit_getallusers();
+ for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
+ continue; // skip hidden sessions
+
+ /* Temporary fix for bugreport:1023.
+ * Do not uncomment unless you want thousands of 'next' buttons.
+ if((disp_num++)%10==0)
+ clif_scriptnext(sd,st->oid);*/
+ clif_scriptmes(sd,st->oid,pl_sd->status.name);
+ }
+ mapit_free(iter);
+
+ return 0;
+}
+/*==========================================
+ * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
+ *------------------------------------------*/
+BUILDIN_FUNC(getmapguildusers)
+{
+ const char *str;
+ int16 m;
+ int gid;
+ int i=0,c=0;
+ struct guild *g = NULL;
+ str=script_getstr(st,2);
+ gid=script_getnum(st,3);
+ if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
+ script_pushint(st,-1);
+ return 0;
+ }
+ g = guild_search(gid);
+
+ if (g){
+ for(i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].sd && g->member[i].sd->bl.m == m)
+ c++;
+ }
+ }
+
+ script_pushint(st,c);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(getmapusers)
+{
+ const char *str;
+ int16 m;
+ str=script_getstr(st,2);
+ if( (m=map_mapname2mapid(str))< 0){
+ script_pushint(st,-1);
+ return 0;
+ }
+ script_pushint(st,map[m].users);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
+{
+ int *users=va_arg(ap,int *);
+ (*users)++;
+ return 0;
+}
+BUILDIN_FUNC(getareausers)
+{
+ const char *str;
+ int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
+ str=script_getstr(st,2);
+ x0=script_getnum(st,3);
+ y0=script_getnum(st,4);
+ x1=script_getnum(st,5);
+ y1=script_getnum(st,6);
+ if( (m=map_mapname2mapid(str))< 0){
+ script_pushint(st,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareausers_sub,
+ m,x0,y0,x1,y1,BL_PC,&users);
+ script_pushint(st,users);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
+{
+ int item=va_arg(ap,int);
+ int *amount=va_arg(ap,int *);
+ struct flooritem_data *drop=(struct flooritem_data *)bl;
+
+ if(drop->item_data.nameid==item)
+ (*amount)+=drop->item_data.amount;
+
+ return 0;
+}
+BUILDIN_FUNC(getareadropitem)
+{
+ const char *str;
+ int16 m,x0,y0,x1,y1;
+ int item,amount=0;
+ struct script_data *data;
+
+ str=script_getstr(st,2);
+ x0=script_getnum(st,3);
+ y0=script_getnum(st,4);
+ x1=script_getnum(st,5);
+ y1=script_getnum(st,6);
+
+ data=script_getdata(st,7);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ item=UNKNOWN_ITEM_ID;
+ if( item_data )
+ item=item_data->nameid;
+ }else
+ item=conv_num(st,data);
+
+ if( (m=map_mapname2mapid(str))< 0){
+ script_pushint(st,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareadropitem_sub,
+ m,x0,y0,x1,y1,BL_ITEM,item,&amount);
+ script_pushint(st,amount);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(enablenpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,1);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(disablenpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,0);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(hideoffnpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,2);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(hideonnpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,4);
+ return 0;
+}
+
+/// Starts a status effect on the target unit or on the attached player.
+///
+/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>};
+BUILDIN_FUNC(sc_start)
+{
+ struct block_list* bl;
+ enum sc_type type;
+ int tick;
+ int val1;
+ int val4 = 0;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ bl = map_id2bl(script_getnum(st,5));
+ else
+ bl = map_id2bl(st->rid);
+
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ {// When there isn't a duration specified, try to get it from the skill_db
+ tick = skill_get_time(status_sc2skill(type), val1);
+ }
+
+ if( potion_flag == 1 && potion_target )
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
+ bl = map_id2bl(potion_target);
+ tick /= 2;// Thrown potions only last half.
+ val4 = 1;// Mark that this was a thrown sc_effect
+ }
+
+ if( bl )
+ status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
+
+ return 0;
+}
+
+/// Starts a status effect on the target unit or on the attached player.
+///
+/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>};
+BUILDIN_FUNC(sc_start2)
+{
+ struct block_list* bl;
+ enum sc_type type;
+ int tick;
+ int val1;
+ int val4 = 0;
+ int rate;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+ rate = script_getnum(st,5);
+ if( script_hasdata(st,6) )
+ bl = map_id2bl(script_getnum(st,6));
+ else
+ bl = map_id2bl(st->rid);
+
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ {// When there isn't a duration specified, try to get it from the skill_db
+ tick = skill_get_time(status_sc2skill(type), val1);
+ }
+
+ if( potion_flag == 1 && potion_target )
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
+ bl = map_id2bl(potion_target);
+ tick /= 2;// Thrown potions only last half.
+ val4 = 1;// Mark that this was a thrown sc_effect
+ }
+
+ if( bl )
+ status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
+
+ return 0;
+}
+
+/// Starts a status effect on the target unit or on the attached player.
+///
+/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>};
+BUILDIN_FUNC(sc_start4)
+{
+ struct block_list* bl;
+ enum sc_type type;
+ int tick;
+ int val1;
+ int val2;
+ int val3;
+ int val4;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+ val2 = script_getnum(st,5);
+ val3 = script_getnum(st,6);
+ val4 = script_getnum(st,7);
+ if( script_hasdata(st,8) )
+ bl = map_id2bl(script_getnum(st,8));
+ else
+ bl = map_id2bl(st->rid);
+
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ {// When there isn't a duration specified, try to get it from the skill_db
+ tick = skill_get_time(status_sc2skill(type), val1);
+ }
+
+ if( potion_flag == 1 && potion_target )
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
+ bl = map_id2bl(potion_target);
+ tick /= 2;// Thrown potions only last half.
+ }
+
+ if( bl )
+ status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
+
+ return 0;
+}
+
+/// Ends one or all status effects on the target unit or on the attached player.
+///
+/// sc_end <effect_id>{,<unit_id>};
+BUILDIN_FUNC(sc_end)
+{
+ struct block_list* bl;
+ int type;
+
+ type = script_getnum(st, 2);
+ if (script_hasdata(st, 3))
+ bl = map_id2bl(script_getnum(st, 3));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
+ bl = map_id2bl(potion_target);
+
+ if (!bl)
+ return 0;
+
+ if (type >= 0 && type < SC_MAX)
+ {
+ struct status_change *sc = status_get_sc(bl);
+ struct status_change_entry *sce = sc ? sc->data[type] : NULL;
+
+ if (!sce)
+ return 0;
+
+
+ switch (type)
+ {
+ case SC_WEIGHT50:
+ case SC_WEIGHT90:
+ case SC_NOCHAT:
+ case SC_PUSH_CART:
+ return 0;
+
+ default:
+ break;
+ }
+
+ //This should help status_change_end force disabling the SC in case it has no limit.
+ sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
+ status_change_end(bl, (sc_type)type, INVALID_TIMER);
+ }
+ else
+ status_change_clear(bl, 3); // remove all effects
+
+ return 0;
+}
+
+/*==========================================
+ * @FIXME atm will return reduced tick, 0 immune, 1 no tick
+ *------------------------------------------*/
+BUILDIN_FUNC(getscrate)
+{
+ struct block_list *bl;
+ int type,rate;
+
+ type=script_getnum(st,2);
+ rate=script_getnum(st,3);
+ if( script_hasdata(st,4) ) //get for the bl assigned
+ bl = map_id2bl(script_getnum(st,4));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (bl)
+ rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
+
+ script_pushint(st,rate);
+ return 0;
+}
+
+/*==========================================
+ * getstatus <type>{, <info>};
+ *------------------------------------------*/
+BUILDIN_FUNC(getstatus)
+{
+ int id, type;
+ struct map_session_data* sd = script_rid2sd(st);
+
+ if( sd == NULL )
+ {// no player attached
+ return 0;
+ }
+
+ id = script_getnum(st, 2);
+ type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
+
+ if( id <= SC_NONE || id >= SC_MAX )
+ {// invalid status type given
+ ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
+ return 0;
+ }
+
+ if( sd->sc.count == 0 || !sd->sc.data[id] )
+ {// no status is active
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ switch( type )
+ {
+ case 1: script_pushint(st, sd->sc.data[id]->val1); break;
+ case 2: script_pushint(st, sd->sc.data[id]->val2); break;
+ case 3: script_pushint(st, sd->sc.data[id]->val3); break;
+ case 4: script_pushint(st, sd->sc.data[id]->val4); break;
+ case 5:
+ {
+ struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
+
+ if( timer )
+ {// return the amount of time remaining
+ script_pushint(st, timer->tick - gettick());
+ }
+ }
+ break;
+ default: script_pushint(st, 1); break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(debugmes)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(catchpet)
+{
+ int pet_id;
+ TBL_PC *sd;
+
+ pet_id= script_getnum(st,2);
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pet_catch_process1(sd,pet_id);
+ return 0;
+}
+
+/*==========================================
+ * [orn]
+ *------------------------------------------*/
+BUILDIN_FUNC(homunculus_evolution)
+{
+ TBL_PC *sd;
+
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if(merc_is_hom_active(sd->hd))
+ {
+ if (sd->hd->homunculus.intimacy > 91000)
+ merc_hom_evolution(sd->hd);
+ else
+ clif_emotion(&sd->hd->bl, E_SWT);
+ }
+ return 0;
+}
+
+/*==========================================
+ * [Xantara]
+ *------------------------------------------*/
+BUILDIN_FUNC(homunculus_mutate)
+{
+ int homun_id, m_class, m_id;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if(script_hasdata(st,2))
+ homun_id = script_getnum(st,2);
+ else
+ homun_id = 6048 + (rnd() % 4);
+
+ if(merc_is_hom_active(sd->hd)) {
+ m_class = hom_class2mapid(sd->hd->homunculus.class_);
+ m_id = hom_class2mapid(homun_id);
+
+ if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
+ hom_mutate(sd->hd, homun_id);
+ else
+ clif_emotion(&sd->hd->bl, E_SWT);
+ }
+ return 0;
+}
+
+// [Zephyrus]
+BUILDIN_FUNC(homunculus_shuffle)
+{
+ TBL_PC *sd;
+
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if(merc_is_hom_active(sd->hd))
+ merc_hom_shuffle(sd->hd);
+
+ return 0;
+}
+
+//These two functions bring the eA MAPID_* class functionality to scripts.
+BUILDIN_FUNC(eaclass)
+{
+ int class_;
+ if( script_hasdata(st,2) )
+ class_ = script_getnum(st,2);
+ else {
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,-1);
+ return 0;
+ }
+ class_ = sd->status.class_;
+ }
+ script_pushint(st,pc_jobid2mapid(class_));
+ return 0;
+}
+
+BUILDIN_FUNC(roclass)
+{
+ int class_ =script_getnum(st,2);
+ int sex;
+ if( script_hasdata(st,3) )
+ sex = script_getnum(st,3);
+ else {
+ TBL_PC *sd;
+ if (st->rid && (sd=script_rid2sd(st)))
+ sex = sd->status.sex;
+ else
+ sex = 1; //Just use male when not found.
+ }
+ script_pushint(st,pc_mapid2jobid(class_, sex));
+ return 0;
+}
+
+/*==========================================
+ * Tells client to open a hatching window, used for pet incubator
+ *------------------------------------------*/
+BUILDIN_FUNC(birthpet)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->status.pet_id )
+ {// do not send egg list, when you already have a pet
+ return 0;
+ }
+
+ clif_sendegg(sd);
+ return 0;
+}
+
+/*==========================================
+ * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
+ * @type
+ * 1 : make like after rebirth
+ * 2 : blvl,jlvl=1, skillpoint=0
+ * 3 : don't reset skill, blvl=1
+ * 4 : jlvl=0
+ *------------------------------------------*/
+BUILDIN_FUNC(resetlvl)
+{
+ TBL_PC *sd;
+
+ int type=script_getnum(st,2);
+
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_resetlvl(sd,type);
+ return 0;
+}
+/*==========================================
+ * Reset a player status point
+ *------------------------------------------*/
+BUILDIN_FUNC(resetstatus)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ pc_resetstate(sd);
+ return 0;
+}
+
+/*==========================================
+ * script command resetskill
+ *------------------------------------------*/
+BUILDIN_FUNC(resetskill)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ pc_resetskill(sd,1);
+ return 0;
+}
+
+/*==========================================
+ * Counts total amount of skill points.
+ *------------------------------------------*/
+BUILDIN_FUNC(skillpointcount)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(changebase)
+{
+ TBL_PC *sd=NULL;
+ int vclass;
+
+ if( script_hasdata(st,3) )
+ sd=map_id2sd(script_getnum(st,3));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd == NULL)
+ return 0;
+
+ vclass = script_getnum(st,2);
+ if(vclass == JOB_WEDDING)
+ {
+ if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
+ sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
+ )
+ return 0;
+ }
+
+ if(!sd->disguise && vclass != sd->vd.class_) {
+ status_set_viewdata(&sd->bl, vclass);
+ //Updated client view. Base, Weapon and Cloth Colors.
+ clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ if (sd->vd.cloth_color)
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
+ clif_skillinfoblock(sd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Unequip all item and request for a changesex to char-serv
+ *------------------------------------------*/
+BUILDIN_FUNC(changesex)
+{
+ int i;
+ TBL_PC *sd = NULL;
+ sd = script_rid2sd(st);
+
+ pc_resetskill(sd,4);
+ // to avoid any problem with equipment and invalid sex, equipment is unequiped.
+ for( i=0; i<EQI_MAX; i++ )
+ if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
+ chrif_changesex(sd);
+ return 0;
+}
+
+/*==========================================
+ * Works like 'announce' but outputs in the common chat window
+ *------------------------------------------*/
+BUILDIN_FUNC(globalmes)
+{
+ struct block_list *bl = map_id2bl(st->oid);
+ struct npc_data *nd = (struct npc_data *)bl;
+ const char *name=NULL,*mes;
+
+ mes=script_getstr(st,2);
+ if(mes==NULL) return 0;
+
+ if(script_hasdata(st,3)){ // npc name to display
+ name=script_getstr(st,3);
+ } else {
+ name=nd->name; //use current npc name
+ }
+
+ npc_globalmessage(name,mes); // broadcast to all players connected
+
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+// NPC waiting room (chat room)
+//
+
+/// Creates a waiting room (chat room) for this npc.
+///
+/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
+BUILDIN_FUNC(waitingroom)
+{
+ struct npc_data* nd;
+ int pub = 1;
+ const char* title = script_getstr(st, 2);
+ int limit = script_getnum(st, 3);
+ const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
+ int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
+ int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
+ int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
+ int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
+
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd != NULL )
+ chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
+
+ return 0;
+}
+
+/// Removes the waiting room of the current or target npc.
+///
+/// delwaitingroom "<npc_name>";
+/// delwaitingroom;
+BUILDIN_FUNC(delwaitingroom)
+{
+ struct npc_data* nd;
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st, 2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd != NULL )
+ chat_deletenpcchat(nd);
+ return 0;
+}
+
+/// Kicks all the players from the waiting room of the current or target npc.
+///
+/// kickwaitingroomall "<npc_name>";
+/// kickwaitingroomall;
+BUILDIN_FUNC(waitingroomkickall)
+{
+ struct npc_data* nd;
+ struct chat_data* cd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st,2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_npckickall(cd);
+ return 0;
+}
+
+/// Enables the waiting room event of the current or target npc.
+///
+/// enablewaitingroomevent "<npc_name>";
+/// enablewaitingroomevent;
+BUILDIN_FUNC(enablewaitingroomevent)
+{
+ struct npc_data* nd;
+ struct chat_data* cd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st, 2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_enableevent(cd);
+ return 0;
+}
+
+/// Disables the waiting room event of the current or target npc.
+///
+/// disablewaitingroomevent "<npc_name>";
+/// disablewaitingroomevent;
+BUILDIN_FUNC(disablewaitingroomevent)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st, 2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_disableevent(cd);
+ return 0;
+}
+
+/// Returns info on the waiting room of the current or target npc.
+/// Returns -1 if the type unknown
+/// <type>=0 : current number of users
+/// <type>=1 : maximum number of users allowed
+/// <type>=2 : the number of users that trigger the event
+/// <type>=3 : if the trigger is disabled
+/// <type>=4 : the title of the waiting room
+/// <type>=5 : the password of the waiting room
+/// <type>=16 : the name of the waiting room event
+/// <type>=32 : if the waiting room is full
+/// <type>=33 : if there are enough users to trigger the event
+///
+/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
+/// getwaitingroomstate(<type>) -> <info>
+BUILDIN_FUNC(getwaitingroomstate)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ int type;
+
+ type = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(script_getstr(st, 3));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ {
+ script_pushint(st, -1);
+ return 0;
+ }
+
+ switch(type)
+ {
+ case 0: script_pushint(st, cd->users); break;
+ case 1: script_pushint(st, cd->limit); break;
+ case 2: script_pushint(st, cd->trigger&0x7f); break;
+ case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
+ case 4: script_pushstrcopy(st, cd->title); break;
+ case 5: script_pushstrcopy(st, cd->pass); break;
+ case 16: script_pushstrcopy(st, cd->npc_event);break;
+ case 32: script_pushint(st, (cd->users >= cd->limit)); break;
+ case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
+ default: script_pushint(st, -1); break;
+ }
+ return 0;
+}
+
+/// Warps the trigger or target amount of players to the target map and position.
+/// Players are automatically removed from the waiting room.
+/// Those waiting the longest will get warped first.
+/// The target map can be "Random" for a random position in the current map,
+/// and "SavePoint" for the savepoint map+position.
+/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
+///
+/// The id's of the teleported players are put into the array $@warpwaitingpc[]
+/// The total number of teleported players is put into $@warpwaitingpcnum
+///
+/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
+/// warpwaitingpc "<map name>",<x>,<y>;
+BUILDIN_FUNC(warpwaitingpc)
+{
+ int x;
+ int y;
+ int i;
+ int n;
+ const char* map_name;
+ struct npc_data* nd;
+ struct chat_data* cd;
+ TBL_PC* sd;
+
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ return 0;
+
+ map_name = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ n = cd->trigger&0x7f;
+
+ if( script_hasdata(st,5) )
+ n = script_getnum(st,5);
+
+ for( i = 0; i < n && cd->users > 0; i++ )
+ {
+ sd = cd->usersd[0];
+
+ if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport )
+ {// can't teleport on this map
+ break;
+ }
+
+ if( cd->zeny )
+ {// fee set
+ if( (uint32)sd->status.zeny < cd->zeny )
+ {// no zeny to cover set fee
+ break;
+ }
+ pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
+ }
+
+ mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
+
+ if( strcmp(map_name,"Random") == 0 )
+ pc_randomwarp(sd,CLR_TELEPORT);
+ else if( strcmp(map_name,"SavePoint") == 0 )
+ pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ else
+ pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
+ }
+ mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+// ...
+//
+
+/// Detaches a character from a script.
+///
+/// @param st Script state to detach the character from.
+static void script_detach_rid(struct script_state* st)
+{
+ if(st->rid)
+ {
+ script_detach_state(st, false);
+ st->rid = 0;
+ }
+}
+
+/*==========================================
+ * Attach sd char id to script and detach current one if any
+ *------------------------------------------*/
+BUILDIN_FUNC(attachrid)
+{
+ int rid = script_getnum(st,2);
+ struct map_session_data* sd;
+
+ if ((sd = map_id2sd(rid))!=NULL) {
+ script_detach_rid(st);
+
+ st->rid = rid;
+ script_attach_state(st);
+ script_pushint(st,1);
+ } else
+ script_pushint(st,0);
+ return 0;
+}
+/*==========================================
+ * Detach script to rid
+ *------------------------------------------*/
+BUILDIN_FUNC(detachrid)
+{
+ script_detach_rid(st);
+ return 0;
+}
+/*==========================================
+ * Chk if account connected, (and charid from account if specified)
+ *------------------------------------------*/
+BUILDIN_FUNC(isloggedin)
+{
+ TBL_PC* sd = map_id2sd(script_getnum(st,2));
+ if (script_hasdata(st,3) && sd &&
+ sd->status.char_id != script_getnum(st,3))
+ sd = NULL;
+ push_val(st->stack,C_INT,sd!=NULL);
+ return 0;
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(setmapflagnosave)
+{
+ int16 m,x,y;
+ unsigned short mapindex;
+ const char *str,*str2;
+
+ str=script_getstr(st,2);
+ str2=script_getstr(st,3);
+ x=script_getnum(st,4);
+ y=script_getnum(st,5);
+ m = map_mapname2mapid(str);
+ mapindex = mapindex_name2id(str2);
+
+ if(m >= 0 && mapindex) {
+ map[m].flag.nosave=1;
+ map[m].save.map=mapindex;
+ map[m].save.x=x;
+ map[m].save.y=y;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(getmapflag)
+{
+ int16 m,i;
+ const char *str;
+
+ str=script_getstr(st,2);
+ i=script_getnum(st,3);
+
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
+ case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
+ case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break;
+ case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
+ case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
+ case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
+ case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
+ case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
+ case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
+ case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
+ case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
+ case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
+ case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
+ case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
+ case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
+ case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
+ case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
+ case MF_FOG: script_pushint(st,map[m].flag.fog); break;
+ case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
+ case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
+ case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
+ case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
+ case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
+ case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
+ case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
+ case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
+ case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
+ case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
+ case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
+ case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
+ case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
+ case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
+ case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
+ case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
+ case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
+ case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
+ case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
+ case MF_JEXP: script_pushint(st,map[m].jexp); break;
+ case MF_BEXP: script_pushint(st,map[m].bexp); break;
+ case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
+ case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
+ case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
+ case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break;
+ case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
+ case MF_TOWN: script_pushint(st,map[m].flag.town); break;
+ case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break;
+ case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break;
+ case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break;
+ case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break;
+ case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break;
+ case MF_RESET: script_pushint(st,map[m].flag.reset); break;
+ }
+ }
+
+ return 0;
+}
+/* pvp timer handling */
+static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
+ TBL_PC* sd = (TBL_PC*)bl;
+ if (sd->pvp_timer == INVALID_TIMER) {
+ sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_rank = 0;
+ sd->pvp_lastusers = 0;
+ sd->pvp_point = 5;
+ sd->pvp_won = 0;
+ sd->pvp_lost = 0;
+ }
+ clif_map_property(sd, MAPPROPERTY_FREEPVPZONE);
+ return 0;
+}
+BUILDIN_FUNC(setmapflag)
+{
+ int16 m,i;
+ const char *str;
+ int val=0;
+
+ str=script_getstr(st,2);
+ i=script_getnum(st,3);
+ if(script_hasdata(st,4)){
+ val=script_getnum(st,4);
+ }
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO: map[m].flag.nomemo = 1; break;
+ case MF_NOTELEPORT: map[m].flag.noteleport = 1; break;
+ case MF_NOSAVE: map[m].flag.nosave = 1; break;
+ case MF_NOBRANCH: map[m].flag.nobranch = 1; break;
+ case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break;
+ case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break;
+ case MF_PVP:
+ map[m].flag.pvp = 1;
+ if( !battle_config.pk_mode ) {
+ map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC);
+ }
+ break;
+ case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
+ case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break;
+ case MF_GVG:
+ map[m].flag.gvg = 1;
+ clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ break;
+ case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break;
+ case MF_NOTRADE: map[m].flag.notrade = 1; break;
+ case MF_NOSKILL: map[m].flag.noskill = 1; break;
+ case MF_NOWARP: map[m].flag.nowarp = 1; break;
+ case MF_PARTYLOCK: map[m].flag.partylock = 1; break;
+ case MF_NOICEWALL: map[m].flag.noicewall = 1; break;
+ case MF_SNOW: map[m].flag.snow = 1; break;
+ case MF_FOG: map[m].flag.fog = 1; break;
+ case MF_SAKURA: map[m].flag.sakura = 1; break;
+ case MF_LEAVES: map[m].flag.leaves = 1; break;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //case MF_RAIN: map[m].flag.rain = 1; break;
+ case MF_NOGO: map[m].flag.nogo = 1; break;
+ case MF_CLOUDS: map[m].flag.clouds = 1; break;
+ case MF_CLOUDS2: map[m].flag.clouds2 = 1; break;
+ case MF_FIREWORKS: map[m].flag.fireworks = 1; break;
+ case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break;
+ case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break;
+ case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break;
+ case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break;
+ case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break;
+ case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break;
+ case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break;
+ case MF_NORETURN: map[m].flag.noreturn = 1; break;
+ case MF_NOWARPTO: map[m].flag.nowarpto = 1; break;
+ case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break;
+ case MF_RESTRICTED:
+ map[m].zone |= 1<<(val+1);
+ map[m].flag.restricted=1;
+ break;
+ case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break;
+ case MF_NODROP: map[m].flag.nodrop = 1; break;
+ case MF_JEXP: map[m].jexp = (val <= 0) ? 100 : val; break;
+ case MF_BEXP: map[m].bexp = (val <= 0) ? 100 : val; break;
+ case MF_NOVENDING: map[m].flag.novending = 1; break;
+ case MF_LOADEVENT: map[m].flag.loadevent = 1; break;
+ case MF_NOCHAT: map[m].flag.nochat = 1; break;
+ case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break;
+ case MF_GUILDLOCK: map[m].flag.guildlock = 1; break;
+ case MF_TOWN: map[m].flag.town = 1; break;
+ case MF_AUTOTRADE: map[m].flag.autotrade = 1; break;
+ case MF_ALLOWKS: map[m].flag.allowks = 1; break;
+ case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break;
+ case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break;
+ case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break;
+ case MF_RESET: map[m].flag.reset = 1; break;
+ }
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(removemapflag)
+{
+ int16 m,i;
+ const char *str;
+ int val=0;
+
+ str=script_getstr(st,2);
+ i=script_getnum(st,3);
+ if(script_hasdata(st,4)){
+ val=script_getnum(st,4);
+ }
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO: map[m].flag.nomemo = 0; break;
+ case MF_NOTELEPORT: map[m].flag.noteleport = 0; break;
+ case MF_NOSAVE: map[m].flag.nosave = 0; break;
+ case MF_NOBRANCH: map[m].flag.nobranch = 0; break;
+ case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break;
+ case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break;
+ case MF_PVP:
+ map[m].flag.pvp = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ break;
+ case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break;
+ case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break;
+ case MF_GVG:
+ map[m].flag.gvg = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ break;
+ case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break;
+ case MF_NOTRADE: map[m].flag.notrade = 0; break;
+ case MF_NOSKILL: map[m].flag.noskill = 0; break;
+ case MF_NOWARP: map[m].flag.nowarp = 0; break;
+ case MF_PARTYLOCK: map[m].flag.partylock = 0; break;
+ case MF_NOICEWALL: map[m].flag.noicewall = 0; break;
+ case MF_SNOW: map[m].flag.snow = 0; break;
+ case MF_FOG: map[m].flag.fog = 0; break;
+ case MF_SAKURA: map[m].flag.sakura = 0; break;
+ case MF_LEAVES: map[m].flag.leaves = 0; break;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //case MF_RAIN: map[m].flag.rain = 0; break;
+ case MF_NOGO: map[m].flag.nogo = 0; break;
+ case MF_CLOUDS: map[m].flag.clouds = 0; break;
+ case MF_CLOUDS2: map[m].flag.clouds2 = 0; break;
+ case MF_FIREWORKS: map[m].flag.fireworks = 0; break;
+ case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break;
+ case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break;
+ case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break;
+ case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break;
+ case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break;
+ case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break;
+ case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break;
+ case MF_NORETURN: map[m].flag.noreturn = 0; break;
+ case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
+ case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
+ case MF_RESTRICTED:
+ map[m].zone ^= 1<<(val+1);
+ if (map[m].zone == 0){
+ map[m].flag.restricted=0;
+ }
+ break;
+ case MF_NOCOMMAND: map[m].nocommand = 0; break;
+ case MF_NODROP: map[m].flag.nodrop = 0; break;
+ case MF_JEXP: map[m].jexp = 0; break;
+ case MF_BEXP: map[m].bexp = 0; break;
+ case MF_NOVENDING: map[m].flag.novending = 0; break;
+ case MF_LOADEVENT: map[m].flag.loadevent = 0; break;
+ case MF_NOCHAT: map[m].flag.nochat = 0; break;
+ case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break;
+ case MF_GUILDLOCK: map[m].flag.guildlock = 0; break;
+ case MF_TOWN: map[m].flag.town = 0; break;
+ case MF_AUTOTRADE: map[m].flag.autotrade = 0; break;
+ case MF_ALLOWKS: map[m].flag.allowks = 0; break;
+ case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break;
+ case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break;
+ case MF_BATTLEGROUND: map[m].flag.battleground = 0; break;
+ case MF_RESET: map[m].flag.reset = 0; break;
+ }
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(pvpon)
+{
+ int16 m;
+ const char *str;
+ TBL_PC* sd = NULL;
+ struct s_mapiterator* iter;
+
+ str = script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if( m < 0 || map[m].flag.pvp )
+ return 0; // nothing to do
+
+ map[m].flag.pvp = 1;
+ clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
+
+ if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
+ return 0;
+
+ iter = mapit_getallusers();
+ for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
+ continue; // not applicable
+
+ sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
+ sd->pvp_rank = 0;
+ sd->pvp_lastusers = 0;
+ sd->pvp_point = 5;
+ sd->pvp_won = 0;
+ sd->pvp_lost = 0;
+ }
+ mapit_free(iter);
+
+ return 0;
+}
+
+static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
+{
+ TBL_PC* sd = (TBL_PC*)bl;
+ clif_pvpset(sd, 0, 0, 2);
+ if (sd->pvp_timer != INVALID_TIMER) {
+ delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
+ sd->pvp_timer = INVALID_TIMER;
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(pvpoff)
+{
+ int16 m;
+ const char *str;
+
+ str=script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if(m < 0 || !map[m].flag.pvp)
+ return 0; //fixed Lupus
+
+ map[m].flag.pvp = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+
+ if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
+ return 0;
+
+ map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
+ return 0;
+}
+
+BUILDIN_FUNC(gvgon)
+{
+ int16 m;
+ const char *str;
+
+ str=script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if(m >= 0 && !map[m].flag.gvg) {
+ map[m].flag.gvg = 1;
+ clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ }
+
+ return 0;
+}
+BUILDIN_FUNC(gvgoff)
+{
+ int16 m;
+ const char *str;
+
+ str=script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if(m >= 0 && map[m].flag.gvg) {
+ map[m].flag.gvg = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Shows an emoticon on top of the player/npc
+ * emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
+ *------------------------------------------*/
+//Optional second parameter added by [Skotlex]
+BUILDIN_FUNC(emotion)
+{
+ int type;
+ int player=0;
+
+ type=script_getnum(st,2);
+ if(type < 0 || type > 100)
+ return 0;
+
+ if( script_hasdata(st,3) )
+ player=script_getnum(st,3);
+
+ if (player) {
+ TBL_PC *sd = NULL;
+ if( script_hasdata(st,4) )
+ sd = map_nick2sd(script_getstr(st,4));
+ else
+ sd = script_rid2sd(st);
+ if (sd)
+ clif_emotion(&sd->bl,type);
+ } else
+ if( script_hasdata(st,4) )
+ {
+ TBL_NPC *nd = npc_name2id(script_getstr(st,4));
+ if(nd)
+ clif_emotion(&nd->bl,type);
+ }
+ else
+ clif_emotion(map_id2bl(st->oid),type);
+ return 0;
+}
+
+static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
+{
+ int16 m=va_arg(ap,int);
+ int g_id=va_arg(ap,int);
+ int flag=va_arg(ap,int);
+
+ if(!sd || sd->bl.m != m)
+ return 0;
+ if(
+ (sd->status.guild_id == g_id && flag&1) || //Warp out owners
+ (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
+ (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
+ )
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ return 1;
+}
+
+static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
+{
+ struct mob_data *md=(struct mob_data *)bl;
+
+ if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
+ status_kill(bl);
+
+ return 0;
+}
+
+BUILDIN_FUNC(maprespawnguildid)
+{
+ const char *mapname=script_getstr(st,2);
+ int g_id=script_getnum(st,3);
+ int flag=script_getnum(st,4);
+
+ int16 m=map_mapname2mapid(mapname);
+
+ if(m == -1)
+ return 0;
+
+ //Catch ALL players (in case some are 'between maps' on execution time)
+ map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
+ if (flag&4) //Remove script mobs.
+ map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
+ return 0;
+}
+
+BUILDIN_FUNC(agitstart)
+{
+ if(agit_flag==1) return 0; // Agit already Start.
+ agit_flag=1;
+ guild_agit_start();
+ return 0;
+}
+
+BUILDIN_FUNC(agitend)
+{
+ if(agit_flag==0) return 0; // Agit already End.
+ agit_flag=0;
+ guild_agit_end();
+ return 0;
+}
+
+BUILDIN_FUNC(agitstart2)
+{
+ if(agit2_flag==1) return 0; // Agit2 already Start.
+ agit2_flag=1;
+ guild_agit2_start();
+ return 0;
+}
+
+BUILDIN_FUNC(agitend2)
+{
+ if(agit2_flag==0) return 0; // Agit2 already End.
+ agit2_flag=0;
+ guild_agit2_end();
+ return 0;
+}
+
+/*==========================================
+ * Returns whether woe is on or off. // choice script
+ *------------------------------------------*/
+BUILDIN_FUNC(agitcheck)
+{
+ script_pushint(st,agit_flag);
+ return 0;
+}
+
+/*==========================================
+ * Returns whether woese is on or off. // choice script
+ *------------------------------------------*/
+BUILDIN_FUNC(agitcheck2)
+{
+ script_pushint(st,agit2_flag);
+ return 0;
+}
+
+/// Sets the guild_id of this npc.
+///
+/// flagemblem <guild_id>;
+BUILDIN_FUNC(flagemblem)
+{
+ TBL_NPC* nd;
+ int g_id = script_getnum(st,2);
+
+ if(g_id < 0) return 0;
+
+ nd = (TBL_NPC*)map_id2nd(st->oid);
+ if( nd == NULL ) {
+ ShowError("script:flagemblem: npc %d not found\n", st->oid);
+ } else if( nd->subtype != SCRIPT ) {
+ ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
+ } else {
+ bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
+ nd->u.scr.guild_id = g_id;
+ clif_guild_emblem_area(&nd->bl);
+ /* guild flag caching */
+ if( g_id ) /* adding a id */
+ guild_flag_add(nd);
+ else if( changed ) /* removing a flag */
+ guild_flag_remove(nd);
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(getcastlename)
+{
+ const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ struct guild_castle* gc = guild_mapname2gc(mapname);
+ const char* name = (gc) ? gc->castle_name : "";
+ script_pushstrcopy(st,name);
+ return 0;
+}
+
+BUILDIN_FUNC(getcastledata)
+{
+ const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int index = script_getnum(st,3);
+ struct guild_castle *gc = guild_mapname2gc(mapname);
+
+ if (gc == NULL) {
+ script_pushint(st,0);
+ ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
+ return 1;
+ }
+
+ switch (index) {
+ case 1:
+ script_pushint(st,gc->guild_id); break;
+ case 2:
+ script_pushint(st,gc->economy); break;
+ case 3:
+ script_pushint(st,gc->defense); break;
+ case 4:
+ script_pushint(st,gc->triggerE); break;
+ case 5:
+ script_pushint(st,gc->triggerD); break;
+ case 6:
+ script_pushint(st,gc->nextTime); break;
+ case 7:
+ script_pushint(st,gc->payTime); break;
+ case 8:
+ script_pushint(st,gc->createTime); break;
+ case 9:
+ script_pushint(st,gc->visibleC); break;
+ default:
+ if (index > 9 && index <= 9+MAX_GUARDIANS) {
+ script_pushint(st,gc->guardian[index-10].visible);
+ break;
+ }
+ script_pushint(st,0);
+ ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
+ return 1;
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(setcastledata)
+{
+ const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int index = script_getnum(st,3);
+ int value = script_getnum(st,4);
+ struct guild_castle *gc = guild_mapname2gc(mapname);
+
+ if (gc == NULL) {
+ ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
+ return 1;
+ }
+
+ if (index <= 0 || index > 9+MAX_GUARDIANS) {
+ ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
+ return 1;
+ }
+
+ guild_castledatasave(gc->castle_id, index, value);
+ return 0;
+}
+
+/* =====================================================================
+ * ---------------------------------------------------------------------*/
+BUILDIN_FUNC(requestguildinfo)
+{
+ int guild_id=script_getnum(st,2);
+ const char *event=NULL;
+
+ if( script_hasdata(st,3) ){
+ event=script_getstr(st,3);
+ check_event(st, event);
+ }
+
+ if(guild_id>0)
+ guild_npc_request_info(guild_id,event);
+ return 0;
+}
+
+/// Returns the number of cards that have been compounded onto the specified equipped item.
+/// getequipcardcnt(<equipment slot>);
+BUILDIN_FUNC(getequipcardcnt)
+{
+ int i=-1,j,num;
+ TBL_PC *sd;
+ int count;
+
+ num=script_getnum(st,2);
+ sd=script_rid2sd(st);
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if (i < 0 || !sd->inventory_data[i]) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ count = 0;
+ for( j = 0; j < sd->inventory_data[i]->slot; j++ )
+ if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
+ count++;
+
+ script_pushint(st,count);
+ return 0;
+}
+
+/// Removes all cards from the item found in the specified equipment slot of the invoking character,
+/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
+/// successremovecards <slot>;
+BUILDIN_FUNC(successremovecards) {
+ int i=-1,j,c,cardflag=0;
+
+ TBL_PC* sd = script_rid2sd(st);
+ int num = script_getnum(st,2);
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if (i < 0 || !sd->inventory_data[i]) {
+ return 0;
+ }
+
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ return 0;
+
+ for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
+ int flag;
+ struct item item_tmp;
+ memset(&item_tmp,0,sizeof(item_tmp));
+ cardflag = 1;
+ item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.identify = 1;
+
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+
+ if(cardflag == 1) {//if card was remove remplace item with no card
+ int flag;
+ struct item item_tmp;
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.identify = 1;
+ item_tmp.refine = sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.expire_time = sd->status.inventory[i].expire_time;
+
+ for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=sd->status.inventory[i].card[j];
+
+ pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+
+ clif_misceffect(&sd->bl,3);
+ }
+ return 0;
+}
+
+/// Removes all cards from the item found in the specified equipment slot of the invoking character.
+/// failedremovecards <slot>, <type>;
+/// <type>=0 : will destroy both the item and the cards.
+/// <type>=1 : will keep the item, but destroy the cards.
+/// <type>=2 : will keep the cards, but destroy the item.
+/// <type>=? : will just display the failure effect.
+BUILDIN_FUNC(failedremovecards) {
+ int i=-1,j,c,cardflag=0;
+
+ TBL_PC* sd = script_rid2sd(st);
+ int num = script_getnum(st,2);
+ int typefail = script_getnum(st,3);
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if (i < 0 || !sd->inventory_data[i])
+ return 0;
+
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ return 0;
+
+ for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
+ cardflag = 1;
+
+ if(typefail == 2) {// add cards to inventory, clear
+ int flag;
+ struct item item_tmp;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.identify = 1;
+
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+ }
+
+ if(cardflag == 1) {
+ if(typefail == 0 || typefail == 2){ // destroy the item
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ }
+ if(typefail == 1){ // destroy the card
+ int flag;
+ struct item item_tmp;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.identify = 1;
+ item_tmp.refine = sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.expire_time = sd->status.inventory[i].expire_time;
+
+ for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=sd->status.inventory[i].card[j];
+
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ clif_misceffect(&sd->bl,2);
+ }
+
+ return 0;
+}
+
+/* ================================================================
+ * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
+ * type: 0=everyone, 1=guild, 2=party; [Reddozen]
+ * improved by [Lance]
+ * ================================================================*/
+BUILDIN_FUNC(mapwarp) // Added by RoVeRT
+{
+ int x,y,m,check_val=0,check_ID=0,i=0;
+ struct guild *g = NULL;
+ struct party_data *p = NULL;
+ const char *str;
+ const char *mapname;
+ unsigned int index;
+ mapname=script_getstr(st,2);
+ str=script_getstr(st,3);
+ x=script_getnum(st,4);
+ y=script_getnum(st,5);
+ if(script_hasdata(st,7)){
+ check_val=script_getnum(st,6);
+ check_ID=script_getnum(st,7);
+ }
+
+ if((m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ if(!(index=mapindex_name2id(str)))
+ return 0;
+
+ switch(check_val){
+ case 1:
+ g = guild_search(check_ID);
+ if (g){
+ for( i=0; i < g->max_member; i++)
+ {
+ if(g->member[i].sd && g->member[i].sd->bl.m==m){
+ pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
+ }
+ }
+ }
+ break;
+ case 2:
+ p = party_search(check_ID);
+ if(p){
+ for(i=0;i<MAX_PARTY; i++){
+ if(p->data[i].sd && p->data[i].sd->bl.m == m){
+ pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
+ }
+ }
+ }
+ break;
+ default:
+ map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
+ break;
+ }
+
+ return 0;
+}
+
+static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
+{
+ char *event=va_arg(ap,char *);
+ struct mob_data *md = ((struct mob_data *)bl);
+ if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
+ return 1;
+ return 0;
+}
+
+BUILDIN_FUNC(mobcount) // Added by RoVeRT
+{
+ const char *mapname,*event;
+ int16 m;
+ mapname=script_getstr(st,2);
+ event=script_getstr(st,3);
+
+ if( strcmp(event, "all") == 0 )
+ event = NULL;
+ else
+ check_event(st, event);
+
+ if( strcmp(mapname, "this") == 0 ) {
+ struct map_session_data *sd = script_rid2sd(st);
+ if( sd )
+ m = sd->bl.m;
+ else {
+ script_pushint(st,-1);
+ return 0;
+ }
+ }
+ else if( (m = map_mapname2mapid(mapname)) < 0 ) {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
+
+ return 0;
+}
+
+BUILDIN_FUNC(marriage)
+{
+ const char *partner=script_getstr(st,2);
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_PC *p_sd=map_nick2sd(partner);
+
+ if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
+ script_pushint(st,0);
+ return 0;
+ }
+ script_pushint(st,1);
+ return 0;
+}
+BUILDIN_FUNC(wedding_effect)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ struct block_list *bl;
+
+ if(sd==NULL) {
+ bl=map_id2bl(st->oid);
+ } else
+ bl=&sd->bl;
+ clif_wedding_effect(bl);
+ return 0;
+}
+BUILDIN_FUNC(divorce)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if(sd==NULL || pc_divorce(sd) < 0){
+ script_pushint(st,0);
+ return 0;
+ }
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(ispartneron)
+{
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || !pc_ismarried(sd) ||
+ map_charid2sd(sd->status.partner_id) == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(getpartnerid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.partner_id);
+ return 0;
+}
+
+BUILDIN_FUNC(getchildid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.child);
+ return 0;
+}
+
+BUILDIN_FUNC(getmotherid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.mother);
+ return 0;
+}
+
+BUILDIN_FUNC(getfatherid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.father);
+ return 0;
+}
+
+BUILDIN_FUNC(warppartner)
+{
+ int x,y;
+ unsigned short mapindex;
+ const char *str;
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_PC *p_sd=NULL;
+
+ if(sd==NULL || !pc_ismarried(sd) ||
+ (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ str=script_getstr(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+
+ mapindex = mapindex_name2id(str);
+ if (mapindex) {
+ pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
+ script_pushint(st,1);
+ } else
+ script_pushint(st,0);
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying MOB Information [Valaris]
+ *------------------------------------------------*/
+BUILDIN_FUNC(strmobinfo)
+{
+
+ int num=script_getnum(st,2);
+ int class_=script_getnum(st,3);
+
+ if(!mobdb_checkid(class_))
+ {
+ if (num < 3) //requested a string
+ script_pushconststr(st,"");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch (num) {
+ case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
+ case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
+ case 3: script_pushint(st,mob_db(class_)->lv); break;
+ case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
+ case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
+ case 6: script_pushint(st,mob_db(class_)->base_exp); break;
+ case 7: script_pushint(st,mob_db(class_)->job_exp); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Summon guardians [Valaris]
+ * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
+ *------------------------------------------*/
+BUILDIN_FUNC(guardian)
+{
+ int class_=0,x=0,y=0,guardian=0;
+ const char *str,*map,*evt="";
+ struct script_data *data;
+ bool has_index = false;
+
+ map =script_getstr(st,2);
+ x =script_getnum(st,3);
+ y =script_getnum(st,4);
+ str =script_getstr(st,5);
+ class_=script_getnum(st,6);
+
+ if( script_hasdata(st,8) )
+ {// "<event label>",<guardian index>
+ evt=script_getstr(st,7);
+ guardian=script_getnum(st,8);
+ has_index = true;
+ } else if( script_hasdata(st,7) ){
+ data=script_getdata(st,7);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {// "<event label>"
+ evt=script_getstr(st,7);
+ } else if( data_isint(data) )
+ {// <guardian index>
+ guardian=script_getnum(st,7);
+ has_index = true;
+ } else {
+ ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
+ script_reportdata(data);
+ return 1;
+ }
+ }
+
+ check_event(st, evt);
+ script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
+
+ return 0;
+}
+/*==========================================
+ * Invisible Walls [Zephyrus]
+ *------------------------------------------*/
+BUILDIN_FUNC(setwall)
+{
+ const char *map, *name;
+ int x, y, m, size, dir;
+ bool shootable;
+
+ map = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ size = script_getnum(st,5);
+ dir = script_getnum(st,6);
+ shootable = script_getnum(st,7);
+ name = script_getstr(st,8);
+
+ if( (m = map_mapname2mapid(map)) < 0 )
+ return 0; // Invalid Map
+
+ map_iwall_set(m, x, y, size, dir, shootable, name);
+ return 0;
+}
+BUILDIN_FUNC(delwall)
+{
+ const char *name = script_getstr(st,2);
+ map_iwall_remove(name);
+
+ return 0;
+}
+
+/// Retrieves various information about the specified guardian.
+///
+/// guardianinfo("<map_name>", <index>, <type>) -> <value>
+/// type: 0 - whether it is deployed or not
+/// 1 - maximum hp
+/// 2 - current hp
+///
+BUILDIN_FUNC(guardianinfo)
+{
+ const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int id = script_getnum(st,3);
+ int type = script_getnum(st,4);
+
+ struct guild_castle* gc = guild_mapname2gc(mapname);
+ struct mob_data* gd;
+
+ if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ if( type == 0 )
+ script_pushint(st, gc->guardian[id].visible);
+ else
+ if( !gc->guardian[id].visible )
+ script_pushint(st,-1);
+ else
+ if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
+ script_pushint(st,-1);
+ else
+ {
+ if ( type == 1 ) script_pushint(st,gd->status.max_hp);
+ else if( type == 2 ) script_pushint(st,gd->status.hp);
+ else
+ script_pushint(st,-1);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Get the item name by item_id or null
+ *------------------------------------------*/
+BUILDIN_FUNC(getitemname)
+{
+ int item_id=0;
+ struct item_data *i_data;
+ char *item_name;
+ struct script_data *data;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ item_id=item_data->nameid;
+ }else
+ item_id=conv_num(st,data);
+
+ i_data = itemdb_exists(item_id);
+ if (i_data == NULL)
+ {
+ script_pushconststr(st,"null");
+ return 0;
+ }
+ item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
+
+ memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
+ script_pushstr(st,item_name);
+ return 0;
+}
+/*==========================================
+ * Returns number of slots an item has. [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(getitemslots)
+{
+ int item_id;
+ struct item_data *i_data;
+
+ item_id=script_getnum(st,2);
+
+ i_data = itemdb_exists(item_id);
+
+ if (i_data)
+ script_pushint(st,i_data->slot);
+ else
+ script_pushint(st,-1);
+ return 0;
+}
+
+// TODO: add matk here if needed/once we get rid of RENEWAL
+
+/*==========================================
+ * Returns some values of an item [Lupus]
+ * Price, Weight, etc...
+ getiteminfo(itemID,n), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = -1, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ 14 view id
+ *------------------------------------------*/
+BUILDIN_FUNC(getiteminfo)
+{
+ int item_id,n;
+ int *item_arr;
+ struct item_data *i_data;
+
+ item_id = script_getnum(st,2);
+ n = script_getnum(st,3);
+ i_data = itemdb_exists(item_id);
+
+ if (i_data && n>=0 && n<=14) {
+ item_arr = (int*)&i_data->value_buy;
+ script_pushint(st,item_arr[n]);
+ } else
+ script_pushint(st,-1);
+ return 0;
+}
+
+/*==========================================
+ * Set some values of an item [Lupus]
+ * Price, Weight, etc...
+ setiteminfo(itemID,n,Value), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = -1, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ 14 view id
+ * Returns Value or -1 if the wrong field's been set
+ *------------------------------------------*/
+BUILDIN_FUNC(setiteminfo)
+{
+ int item_id,n,value;
+ int *item_arr;
+ struct item_data *i_data;
+
+ item_id = script_getnum(st,2);
+ n = script_getnum(st,3);
+ value = script_getnum(st,4);
+ i_data = itemdb_exists(item_id);
+
+ if (i_data && n>=0 && n<=14) {
+ item_arr = (int*)&i_data->value_buy;
+ item_arr[n] = value;
+ script_pushint(st,value);
+ } else
+ script_pushint(st,-1);
+ return 0;
+}
+
+/*==========================================
+ * Returns value from equipped item slot n [Lupus]
+ getequipcardid(num,slot)
+ where
+ num = eqip position slot
+ slot = 0,1,2,3 (Card Slot N)
+
+ This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
+ it's useful when you want to check item cards or if it's signed
+ Useful for such quests as "Sign this refined item with players name" etc
+ Hat[0] +4 -> Player's Hat[0] +4
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipcardid)
+{
+ int i=-1,num,slot;
+ TBL_PC *sd;
+
+ num=script_getnum(st,2);
+ slot=script_getnum(st,3);
+ sd=script_rid2sd(st);
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && slot>=0 && slot<4)
+ script_pushint(st,sd->status.inventory[i].card[slot]);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * petskillbonus [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petskillbonus)
+{
+ struct pet_data *pd;
+
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->bonus)
+ { //Clear previous bonus
+ if (pd->bonus->timer != INVALID_TIMER)
+ delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ } else //init
+ pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
+
+ pd->bonus->type=script_getnum(st,2);
+ pd->bonus->val=script_getnum(st,3);
+ pd->bonus->duration=script_getnum(st,4);
+ pd->bonus->delay=script_getnum(st,5);
+
+ if (pd->state.skillbonus == 1)
+ pd->state.skillbonus=0; // waiting state
+
+ // wait for timer to start
+ if (battle_config.pet_equip_required && pd->pet.equip == 0)
+ pd->bonus->timer = INVALID_TIMER;
+ else
+ pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet looting [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petloot)
+{
+ int max;
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ max=script_getnum(st,2);
+
+ if(max < 1)
+ max = 1; //Let'em loot at least 1 item.
+ else if (max > MAX_PETLOOT_SIZE)
+ max = MAX_PETLOOT_SIZE;
+
+ pd = sd->pd;
+ if (pd->loot != NULL)
+ { //Release whatever was there already and reallocate memory
+ pet_lootitem_drop(pd, pd->msd);
+ aFree(pd->loot->item);
+ }
+ else
+ pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
+
+ pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
+
+ pd->loot->max=max;
+ pd->loot->count = 0;
+ pd->loot->weight = 0;
+
+ return 0;
+}
+/*==========================================
+ * Set arrays with info of all sd inventory :
+ * @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
+ * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
+ * @inventorylist_card(0..3), @inventorylist_expire
+ * @inventorylist_count = scalar
+ *------------------------------------------*/
+BUILDIN_FUNC(getinventorylist)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ char card_var[NAME_LENGTH];
+
+ int i,j=0,k;
+ if(!sd) return 0;
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
+ for (k = 0; k < MAX_SLOTS; k++)
+ {
+ sprintf(card_var, "@inventorylist_card%d",k+1);
+ pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
+ }
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str("@inventorylist_count"),j);
+ return 0;
+}
+
+BUILDIN_FUNC(getskilllist)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ int i,j=0;
+ if(!sd) return 0;
+ for(i=0;i<MAX_SKILL;i++){
+ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
+ pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
+ pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
+ pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str("@skilllist_count"),j);
+ return 0;
+}
+
+BUILDIN_FUNC(clearitem)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ int i;
+ if(sd==NULL) return 0;
+ for (i=0; i<MAX_INVENTORY; i++) {
+ if (sd->status.inventory[i].amount) {
+ pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * Disguise Player (returns Mob/NPC ID if success, 0 on fail)
+ *------------------------------------------*/
+BUILDIN_FUNC(disguise)
+{
+ int id;
+ TBL_PC* sd = script_rid2sd(st);
+ if (sd == NULL) return 0;
+
+ id = script_getnum(st,2);
+
+ if (mobdb_checkid(id) || npcdb_checkid(id)) {
+ pc_disguise(sd, id);
+ script_pushint(st,id);
+ } else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Undisguise Player (returns 1 if success, 0 on fail)
+ *------------------------------------------*/
+BUILDIN_FUNC(undisguise)
+{
+ TBL_PC* sd = script_rid2sd(st);
+ if (sd == NULL) return 0;
+
+ if (sd->disguise) {
+ pc_disguise(sd, 0);
+ script_pushint(st,0);
+ } else {
+ script_pushint(st,1);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Transform a bl to another _class,
+ * @type unused
+ *------------------------------------------*/
+BUILDIN_FUNC(classchange)
+{
+ int _class,type;
+ struct block_list *bl=map_id2bl(st->oid);
+
+ if(bl==NULL) return 0;
+
+ _class=script_getnum(st,2);
+ type=script_getnum(st,3);
+ clif_class_change(bl,_class,type);
+ return 0;
+}
+
+/*==========================================
+ * Display an effect
+ *------------------------------------------*/
+BUILDIN_FUNC(misceffect)
+{
+ int type;
+
+ type=script_getnum(st,2);
+ if(st->oid && st->oid != fake_nd->bl.id) {
+ struct block_list *bl = map_id2bl(st->oid);
+ if (bl)
+ clif_specialeffect(bl,type,AREA);
+ } else{
+ TBL_PC *sd=script_rid2sd(st);
+ if(sd)
+ clif_specialeffect(&sd->bl,type,AREA);
+ }
+ return 0;
+}
+/*==========================================
+ * Play a BGM on a single client [Rikter/Yommy]
+ *------------------------------------------*/
+BUILDIN_FUNC(playBGM)
+{
+ const char* name;
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) != NULL )
+ {
+ name = script_getstr(st,2);
+
+ clif_playBGM(sd, name);
+ }
+
+ return 0;
+}
+
+static int playBGM_sub(struct block_list* bl,va_list ap)
+{
+ const char* name = va_arg(ap,const char*);
+
+ clif_playBGM(BL_CAST(BL_PC, bl), name);
+
+ return 0;
+}
+
+static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
+{
+ const char* name = va_arg(args, const char*);
+
+ clif_playBGM(sd, name);
+ return 0;
+}
+
+/*==========================================
+ * Play a BGM on multiple client [Rikter/Yommy]
+ *------------------------------------------*/
+BUILDIN_FUNC(playBGMall)
+{
+ const char* name;
+
+ name = script_getstr(st,2);
+
+ if( script_hasdata(st,7) )
+ {// specified part of map
+ const char* map = script_getstr(st,3);
+ int x0 = script_getnum(st,4);
+ int y0 = script_getnum(st,5);
+ int x1 = script_getnum(st,6);
+ int y1 = script_getnum(st,7);
+
+ map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
+ }
+ else if( script_hasdata(st,3) )
+ {// entire map
+ const char* map = script_getstr(st,3);
+
+ map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
+ }
+ else
+ {// entire server
+ map_foreachpc(&playBGM_foreachpc_sub, name);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Play a .wav sound for sd
+ *------------------------------------------*/
+BUILDIN_FUNC(soundeffect)
+{
+ TBL_PC* sd = script_rid2sd(st);
+ const char* name = script_getstr(st,2);
+ int type = script_getnum(st,3);
+
+ if(sd)
+ {
+ clif_soundeffect(sd,&sd->bl,name,type);
+ }
+ return 0;
+}
+
+int soundeffect_sub(struct block_list* bl,va_list ap)
+{
+ char* name = va_arg(ap,char*);
+ int type = va_arg(ap,int);
+
+ clif_soundeffect((TBL_PC *)bl, bl, name, type);
+
+ return 0;
+}
+
+/*==========================================
+ * Play a sound effect (.wav) on multiple clients
+ * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
+ *------------------------------------------*/
+BUILDIN_FUNC(soundeffectall)
+{
+ struct block_list* bl;
+ const char* name;
+ int type;
+
+ bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
+ if (!bl)
+ return 0;
+
+ name = script_getstr(st,2);
+ type = script_getnum(st,3);
+
+ //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
+
+ if(!script_hasdata(st,4))
+ { // area around
+ clif_soundeffectall(bl, name, type, AREA);
+ }
+ else
+ if(!script_hasdata(st,5))
+ { // entire map
+ const char* map = script_getstr(st,4);
+ map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
+ }
+ else
+ if(script_hasdata(st,8))
+ { // specified part of map
+ const char* map = script_getstr(st,4);
+ int x0 = script_getnum(st,5);
+ int y0 = script_getnum(st,6);
+ int x1 = script_getnum(st,7);
+ int y1 = script_getnum(st,8);
+ map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
+ }
+ else
+ {
+ ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
+ }
+
+ return 0;
+}
+/*==========================================
+ * pet status recovery [Valaris] / Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petrecovery)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if (pd->recovery)
+ { //Halt previous bonus
+ if (pd->recovery->timer != INVALID_TIMER)
+ delete_timer(pd->recovery->timer, pet_recovery_timer);
+ } else //Init
+ pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
+
+ pd->recovery->type = (sc_type)script_getnum(st,2);
+ pd->recovery->delay = script_getnum(st,3);
+ pd->recovery->timer = INVALID_TIMER;
+
+ return 0;
+}
+
+/*==========================================
+ * pet healing [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petheal)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->s_skill)
+ { //Clear previous skill
+ if (pd->s_skill->timer != INVALID_TIMER)
+ {
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ }
+ } else //init memory
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
+ pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
+ //Use the lv as the amount to heal
+ pd->s_skill->lv=script_getnum(st,2);
+ pd->s_skill->delay=script_getnum(st,3);
+ pd->s_skill->hp=script_getnum(st,4);
+ pd->s_skill->sp=script_getnum(st,5);
+
+ //Use delay as initial offset to avoid skill/heal exploits
+ if (battle_config.pet_equip_required && pd->pet.equip == 0)
+ pd->s_skill->timer = INVALID_TIMER;
+ else
+ pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
+/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
+BUILDIN_FUNC(petskillattack)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->a_skill == NULL)
+ pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
+
+ pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->lv=script_getnum(st,3);
+ pd->a_skill->div_ = 0;
+ pd->a_skill->rate=script_getnum(st,4);
+ pd->a_skill->bonusrate=script_getnum(st,5);
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris]
+ *------------------------------------------*/
+/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
+/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
+BUILDIN_FUNC(petskillattack2)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->a_skill == NULL)
+ pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
+
+ pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->lv=script_getnum(st,3);
+ pd->a_skill->div_ = script_getnum(st,4);
+ pd->a_skill->rate=script_getnum(st,5);
+ pd->a_skill->bonusrate=script_getnum(st,6);
+
+ return 0;
+}
+
+/*==========================================
+ * pet support skills [Skotlex]
+ *------------------------------------------*/
+/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
+/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
+BUILDIN_FUNC(petskillsupport)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->s_skill)
+ { //Clear previous skill
+ if (pd->s_skill->timer != INVALID_TIMER)
+ {
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ }
+ } else //init memory
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
+ pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->s_skill->lv=script_getnum(st,3);
+ pd->s_skill->delay=script_getnum(st,4);
+ pd->s_skill->hp=script_getnum(st,5);
+ pd->s_skill->sp=script_getnum(st,6);
+
+ //Use delay as initial offset to avoid skill/heal exploits
+ if (battle_config.pet_equip_required && pd->pet.equip == 0)
+ pd->s_skill->timer = INVALID_TIMER;
+ else
+ pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Scripted skill effects [Celest]
+ *------------------------------------------*/
+/// skilleffect <skill id>,<level>
+/// skilleffect "<skill name>",<level>
+BUILDIN_FUNC(skilleffect)
+{
+ TBL_PC *sd;
+
+ uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_lv=script_getnum(st,3);
+ sd=script_rid2sd(st);
+
+ clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
+
+ return 0;
+}
+
+/*==========================================
+ * NPC skill effects [Valaris]
+ *------------------------------------------*/
+/// npcskilleffect <skill id>,<level>,<x>,<y>
+/// npcskilleffect "<skill name>",<level>,<x>,<y>
+BUILDIN_FUNC(npcskilleffect)
+{
+ struct block_list *bl= map_id2bl(st->oid);
+
+ uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_lv=script_getnum(st,3);
+ int x=script_getnum(st,4);
+ int y=script_getnum(st,5);
+
+ if (bl)
+ clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
+
+ return 0;
+}
+
+/*==========================================
+ * Special effects [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(specialeffect)
+{
+ struct block_list *bl=map_id2bl(st->oid);
+ int type = script_getnum(st,2);
+ enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
+
+ if(bl==NULL)
+ return 0;
+
+ if( script_hasdata(st,4) )
+ {
+ TBL_NPC *nd = npc_name2id(script_getstr(st,4));
+ if(nd)
+ clif_specialeffect(&nd->bl, type, target);
+ }
+ else
+ {
+ if (target == SELF) {
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd)
+ clif_specialeffect_single(bl,type,sd->fd);
+ } else {
+ clif_specialeffect(bl, type, target);
+ }
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(specialeffect2)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ int type = script_getnum(st,2);
+ enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
+
+ if( script_hasdata(st,4) )
+ sd = map_nick2sd(script_getstr(st,4));
+
+ if (sd)
+ clif_specialeffect(&sd->bl, type, target);
+
+ return 0;
+}
+
+/*==========================================
+ * Nude [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(nude)
+{
+ TBL_PC *sd = script_rid2sd(st);
+ int i, calcflag = 0;
+
+ if( sd == NULL )
+ return 0;
+
+ for( i = 0 ; i < EQI_MAX; i++ ) {
+ if( sd->equip_index[ i ] >= 0 ) {
+ if( !calcflag )
+ calcflag = 1;
+ pc_unequipitem( sd , sd->equip_index[ i ] , 2);
+ }
+ }
+
+ if( calcflag )
+ status_calc_pc(sd,0);
+
+ return 0;
+}
+
+/*==========================================
+ * gmcommand [MouseJstr]
+ *------------------------------------------*/
+BUILDIN_FUNC(atcommand)
+{
+ TBL_PC dummy_sd;
+ TBL_PC* sd;
+ int fd;
+ const char* cmd;
+
+ cmd = script_getstr(st,2);
+
+ if (st->rid) {
+ sd = script_rid2sd(st);
+ fd = sd->fd;
+ } else { //Use a dummy character.
+ sd = &dummy_sd;
+ fd = 0;
+
+ memset(&dummy_sd, 0, sizeof(TBL_PC));
+ if (st->oid)
+ {
+ struct block_list* bl = map_id2bl(st->oid);
+ memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
+ if (bl->type == BL_NPC)
+ safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
+ }
+ }
+
+ if (!is_atcommand(fd, sd, cmd, 0)) {
+ ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd);
+ script_reportsrc(st);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Displays a message for the player only (like system messages like "you got an apple" )
+ *------------------------------------------*/
+BUILDIN_FUNC(dispbottom)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ const char *message;
+ message=script_getstr(st,2);
+ if(sd)
+ clif_disp_onlyself(sd,message,(int)strlen(message));
+ return 0;
+}
+
+/*==========================================
+ * All The Players Full Recovery
+ * (HP/SP full restore and resurrect if need)
+ *------------------------------------------*/
+BUILDIN_FUNC(recovery)
+{
+ TBL_PC* sd;
+ struct s_mapiterator* iter;
+
+ iter = mapit_getallusers();
+ for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if(pc_isdead(sd))
+ status_revive(&sd->bl, 100, 100);
+ else
+ status_percent_heal(&sd->bl, 100, 100);
+ clif_displaymessage(sd->fd,msg_txt(680));
+ }
+ mapit_free(iter);
+ return 0;
+}
+/*==========================================
+ * Get your pet info: getpetinfo(n)
+ * n -> 0:pet_id 1:pet_class 2:pet_name
+ * 3:friendly 4:hungry, 5: rename flag.
+ *------------------------------------------*/
+BUILDIN_FUNC(getpetinfo)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_PET *pd;
+ int type=script_getnum(st,2);
+
+ if(!sd || !sd->pd) {
+ if (type == 2)
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+ pd = sd->pd;
+ switch(type){
+ case 0: script_pushint(st,pd->pet.pet_id); break;
+ case 1: script_pushint(st,pd->pet.class_); break;
+ case 2: script_pushstrcopy(st,pd->pet.name); break;
+ case 3: script_pushint(st,pd->pet.intimate); break;
+ case 4: script_pushint(st,pd->pet.hungry); break;
+ case 5: script_pushint(st,pd->pet.rename_flag); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get your homunculus info: gethominfo(n)
+ * n -> 0:hom_id 1:class 2:name
+ * 3:friendly 4:hungry, 5: rename flag.
+ * 6: level
+ *------------------------------------------*/
+BUILDIN_FUNC(gethominfo)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_HOM *hd;
+ int type=script_getnum(st,2);
+
+ hd = sd?sd->hd:NULL;
+ if(!merc_is_hom_active(hd))
+ {
+ if (type == 2)
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch(type){
+ case 0: script_pushint(st,hd->homunculus.hom_id); break;
+ case 1: script_pushint(st,hd->homunculus.class_); break;
+ case 2: script_pushstrcopy(st,hd->homunculus.name); break;
+ case 3: script_pushint(st,hd->homunculus.intimacy); break;
+ case 4: script_pushint(st,hd->homunculus.hunger); break;
+ case 5: script_pushint(st,hd->homunculus.rename_flag); break;
+ case 6: script_pushint(st,hd->homunculus.level); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/// Retrieves information about character's mercenary
+/// getmercinfo <type>[,<char id>];
+BUILDIN_FUNC(getmercinfo)
+{
+ int type, char_id;
+ struct map_session_data* sd;
+ struct mercenary_data* md;
+
+ type = script_getnum(st,2);
+
+ if( script_hasdata(st,3) )
+ {
+ char_id = script_getnum(st,3);
+
+ if( ( sd = map_charid2sd(char_id) ) == NULL )
+ {
+ ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
+ script_pushnil(st);
+ return 1;
+ }
+ }
+ else
+ {
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ script_pushnil(st);
+ return 0;
+ }
+ }
+
+ md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
+
+ switch( type )
+ {
+ case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
+ case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break;
+ case 2:
+ if( md )
+ script_pushstrcopy(st,md->db->name);
+ else
+ script_pushconststr(st,"");
+ break;
+ case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break;
+ case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break;
+ case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break;
+ case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break;
+ case 7: script_pushint(st,md ? md->db->lv : 0); break;
+ default:
+ ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
+ script_pushnil(st);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Shows wether your inventory(and equips) contain
+ selected card or not.
+ checkequipedcard(4001);
+ *------------------------------------------*/
+BUILDIN_FUNC(checkequipedcard)
+{
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd){
+ int n,i,c=0;
+ c=script_getnum(st,2);
+
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){
+ if (itemdb_isspecial(sd->status.inventory[i].card[0]))
+ continue;
+ for(n=0;n<sd->inventory_data[i]->slot;n++){
+ if(sd->status.inventory[i].card[n]==c){
+ script_pushint(st,1);
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ script_pushint(st,0);
+ return 0;
+}
+
+BUILDIN_FUNC(jump_zero)
+{
+ int sel;
+ sel=script_getnum(st,2);
+ if(!sel) {
+ int pos;
+ if( !data_islabel(script_getdata(st,3)) ){
+ ShowError("script: jump_zero: not label !\n");
+ st->state=END;
+ return 1;
+ }
+
+ pos=script_getnum(st,3);
+ st->pos=pos;
+ st->state=GOTO;
+ }
+ return 0;
+}
+
+/*==========================================
+ * movenpc [MouseJstr]
+ *------------------------------------------*/
+BUILDIN_FUNC(movenpc)
+{
+ TBL_NPC *nd = NULL;
+ const char *npc;
+ int x,y;
+
+ npc = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+
+ if ((nd = npc_name2id(npc)) == NULL)
+ return -1;
+
+ if (script_hasdata(st,5))
+ nd->ud.dir = script_getnum(st,5) % 8;
+ npc_movenpc(nd, x, y);
+ return 0;
+}
+
+/*==========================================
+ * message [MouseJstr]
+ *------------------------------------------*/
+BUILDIN_FUNC(message)
+{
+ const char *msg,*player;
+ TBL_PC *pl_sd = NULL;
+
+ player = script_getstr(st,2);
+ msg = script_getstr(st,3);
+
+ if((pl_sd=map_nick2sd((char *) player)) == NULL)
+ return 0;
+ clif_displaymessage(pl_sd->fd, msg);
+
+ return 0;
+}
+
+/*==========================================
+ * npctalk (sends message to surrounding area)
+ *------------------------------------------*/
+BUILDIN_FUNC(npctalk)
+{
+ const char* str;
+ char name[NAME_LENGTH], message[256];
+
+ struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ str = script_getstr(st,2);
+
+ if(nd)
+ {
+ safestrncpy(name, nd->name, sizeof(name));
+ strtok(name, "#"); // discard extra name identifier if present
+ safesnprintf(message, sizeof(message), "%s : %s", name, str);
+ clif_message(&nd->bl, message);
+ }
+
+ return 0;
+}
+
+// change npc walkspeed [Valaris]
+BUILDIN_FUNC(npcspeed)
+{
+ struct npc_data* nd;
+ int speed;
+
+ speed = script_getnum(st,2);
+ nd =(struct npc_data *)map_id2bl(st->oid);
+
+ if( nd )
+ {
+ nd->speed = speed;
+ nd->ud.state.speed_changed = 1;
+ }
+
+ return 0;
+}
+// make an npc walk to a position [Valaris]
+BUILDIN_FUNC(npcwalkto)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ int x=0,y=0;
+
+ x=script_getnum(st,2);
+ y=script_getnum(st,3);
+
+ if(nd) {
+ if (!nd->status.hp) {
+ status_calc_npc(nd, true);
+ } else {
+ status_calc_npc(nd, false);
+ }
+ unit_walktoxy(&nd->bl,x,y,0);
+ }
+
+ return 0;
+}
+// stop an npc's movement [Valaris]
+BUILDIN_FUNC(npcstop)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd) {
+ unit_stop_walking(&nd->bl,1|4);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * getlook char info. getlook(arg)
+ *------------------------------------------*/
+BUILDIN_FUNC(getlook)
+{
+ int type,val;
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+
+ type=script_getnum(st,2);
+ val=-1;
+ switch(type) {
+ case LOOK_HAIR: val=sd->status.hair; break; //1
+ case LOOK_WEAPON: val=sd->status.weapon; break; //2
+ case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
+ case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
+ case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
+ case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
+ case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
+ case LOOK_SHIELD: val=sd->status.shield; break; //8
+ case LOOK_SHOES: break; //9
+ }
+
+ script_pushint(st,val);
+ return 0;
+}
+
+/*==========================================
+ * get char save point. argument: 0- map name, 1- x, 2- y
+ *------------------------------------------*/
+BUILDIN_FUNC(getsavepoint)
+{
+ TBL_PC* sd;
+ int type;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ type = script_getnum(st,2);
+
+ switch(type) {
+ case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
+ case 1: script_pushint(st,sd->status.save_point.x); break;
+ case 2: script_pushint(st,sd->status.save_point.y); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get position for char/npc/pet/mob objects. Added by Lorky
+ *
+ * int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
+ * where type:
+ * MapName$ - String variable for output map name
+ * MapX - Integer variable for output coord X
+ * MapY - Integer variable for output coord Y
+ * type - type of object
+ * 0 - Character coord
+ * 1 - NPC coord
+ * 2 - Pet coord
+ * 3 - Mob coord (not released)
+ * 4 - Homun coord
+ * 5 - Mercenary coord
+ * 6 - Elemental coord
+ * CharName$ - Name object. If miss or "this" the current object
+ *
+ * Return:
+ * 0 - success
+ * -1 - some error, MapName$,MapX,MapY contains unknown value.
+ *------------------------------------------*/
+BUILDIN_FUNC(getmapxy)
+{
+ struct block_list *bl = NULL;
+ TBL_PC *sd=NULL;
+
+ int num;
+ const char *name;
+ char prefix;
+
+ int x,y,type;
+ char mapname[MAP_NAME_LENGTH];
+
+ if( !data_isreference(script_getdata(st,2)) ){
+ ShowWarning("script: buildin_getmapxy: not mapname variable\n");
+ script_pushint(st,-1);
+ return 1;
+ }
+ if( !data_isreference(script_getdata(st,3)) ){
+ ShowWarning("script: buildin_getmapxy: not mapx variable\n");
+ script_pushint(st,-1);
+ return 1;
+ }
+ if( !data_isreference(script_getdata(st,4)) ){
+ ShowWarning("script: buildin_getmapxy: not mapy variable\n");
+ script_pushint(st,-1);
+ return 1;
+ }
+
+ // Possible needly check function parameters on C_STR,C_INT,C_INT
+ type=script_getnum(st,5);
+
+ switch (type){
+ case 0: //Get Character Position
+ if( script_hasdata(st,6) )
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd)
+ bl = &sd->bl;
+ break;
+ case 1: //Get NPC Position
+ if( script_hasdata(st,6) )
+ {
+ struct npc_data *nd;
+ nd=npc_name2id(script_getstr(st,6));
+ if (nd)
+ bl = &nd->bl;
+ } else //In case the origin is not an npc?
+ bl=map_id2bl(st->oid);
+ break;
+ case 2: //Get Pet Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->pd)
+ bl = &sd->pd->bl;
+ break;
+ case 3: //Get Mob Position
+ break; //Not supported?
+ case 4: //Get Homun Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->hd)
+ bl = &sd->hd->bl;
+ break;
+ case 5: //Get Mercenary Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->md)
+ bl = &sd->md->bl;
+ break;
+ case 6: //Get Elemental Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->ed)
+ bl = &sd->ed->bl;
+ break;
+ default:
+ ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
+ script_pushint(st,-1);
+ return 1;
+ }
+ if (!bl) { //No object found.
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ x= bl->x;
+ y= bl->y;
+ safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
+
+ //Set MapName$
+ num=st->stack->stack_data[st->start+2].u.num;
+ name=get_str(num&0x00ffffff);
+ prefix=*name;
+
+ if(not_server_variable(prefix))
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
+
+ //Set MapX
+ num=st->stack->stack_data[st->start+3].u.num;
+ name=get_str(num&0x00ffffff);
+ prefix=*name;
+
+ if(not_server_variable(prefix))
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3));
+
+ //Set MapY
+ num=st->stack->stack_data[st->start+4].u.num;
+ name=get_str(num&0x00ffffff);
+ prefix=*name;
+
+ if(not_server_variable(prefix))
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4));
+
+ //Return Success value
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
+ *------------------------------------------*/
+BUILDIN_FUNC(logmes)
+{
+ const char *str;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 1;
+
+ str = script_getstr(st,2);
+ log_npc(sd,str);
+ return 0;
+}
+
+BUILDIN_FUNC(summon)
+{
+ int _class, timeout=0;
+ const char *str,*event="";
+ TBL_PC *sd;
+ struct mob_data *md;
+ int tick = gettick();
+
+ sd=script_rid2sd(st);
+ if (!sd) return 0;
+
+ str =script_getstr(st,2);
+ _class=script_getnum(st,3);
+ if( script_hasdata(st,4) )
+ timeout=script_getnum(st,4);
+ if( script_hasdata(st,5) ){
+ event=script_getstr(st,5);
+ check_event(st, event);
+ }
+
+ clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
+
+ md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
+ if (md) {
+ md->master_id=sd->bl.id;
+ md->special_state.ai = AI_ATTACK;
+ if( md->deletetimer != INVALID_TIMER )
+ delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
+ mob_spawn (md); //Now it is ready for spawning.
+ clif_specialeffect(&md->bl,344,AREA);
+ sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Checks whether it is daytime/nighttime
+ *------------------------------------------*/
+BUILDIN_FUNC(isnight)
+{
+ script_pushint(st,(night_flag == 1));
+ return 0;
+}
+
+BUILDIN_FUNC(isday)
+{
+ script_pushint(st,(night_flag == 0));
+ return 0;
+}
+
+/*================================================
+ * Check how many items/cards in the list are
+ * equipped - used for 2/15's cards patch [celest]
+ *------------------------------------------------*/
+BUILDIN_FUNC(isequippedcnt)
+{
+ TBL_PC *sd;
+ int i, j, k, id = 1;
+ int ret = 0;
+
+ sd = script_rid2sd(st);
+ if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
+ script_pushint(st,0);
+ return 0;
+ }
+
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ for (j=0; j<EQI_MAX; j++) {
+ int index;
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
+ if (sd->inventory_data[index]->nameid == id)
+ ret+= sd->status.inventory[index].amount;
+ } else { //Count cards.
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue; //No cards
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
+ ret++; //[Lupus]
+ }
+ }
+ }
+ }
+
+ script_pushint(st,ret);
+ return 0;
+}
+
+/*================================================
+ * Check whether another card has been
+ * equipped - used for 2/15's cards patch [celest]
+ * -- Items checked cannot be reused in another
+ * card set to prevent exploits
+ *------------------------------------------------*/
+BUILDIN_FUNC(isequipped)
+{
+ TBL_PC *sd;
+ int i, j, k, id = 1;
+ int index, flag;
+ int ret = -1;
+ //Original hash to reverse it when full check fails.
+ unsigned int setitem_hash = 0, setitem_hash2 = 0;
+
+ sd = script_rid2sd(st);
+
+ if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
+ script_pushint(st,0);
+ return 0;
+ }
+
+ setitem_hash = sd->bonus.setitem_hash;
+ setitem_hash2 = sd->bonus.setitem_hash2;
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+ flag = 0;
+ for (j=0; j<EQI_MAX; j++) {
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ if (itemdb_type(id) != IT_CARD) {
+ if (sd->inventory_data[index]->nameid != id)
+ continue;
+ flag = 1;
+ break;
+ } else { //Cards
+ if (sd->inventory_data[index]->slot == 0 ||
+ itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
+
+ for (k = 0; k < sd->inventory_data[index]->slot; k++)
+ { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
+ unsigned int hash = 0;
+ if (sd->status.inventory[index].card[k] != id)
+ continue;
+
+ hash = 1<<((j<5?j:j-5)*4 + k);
+ // check if card is already used by another set
+ if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
+ continue;
+
+ // We have found a match
+ flag = 1;
+ // Set hash so this card cannot be used by another
+ if (j<5)
+ sd->bonus.setitem_hash |= hash;
+ else
+ sd->bonus.setitem_hash2 |= hash;
+ break;
+ }
+ }
+ if (flag) break; //Card found
+ }
+ if (ret == -1)
+ ret = flag;
+ else
+ ret &= flag;
+ if (!ret) break;
+ }
+ if (!ret) {//When check fails, restore original hash values. [Skotlex]
+ sd->bonus.setitem_hash = setitem_hash;
+ sd->bonus.setitem_hash2 = setitem_hash2;
+ }
+ script_pushint(st,ret);
+ return 0;
+}
+
+/*================================================
+ * Check how many given inserted cards in the CURRENT
+ * weapon - used for 2/15's cards patch [Lupus]
+ *------------------------------------------------*/
+BUILDIN_FUNC(cardscnt)
+{
+ TBL_PC *sd;
+ int i, k, id = 1;
+ int ret = 0;
+ int index;
+
+ sd = script_rid2sd(st);
+
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
+ if(index < 0) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ if(itemdb_type(id) != IT_CARD) {
+ if (sd->inventory_data[index]->nameid == id)
+ ret+= sd->status.inventory[index].amount;
+ } else {
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
+ ret++;
+ }
+ }
+ }
+ script_pushint(st,ret);
+// script_pushint(st,current_equip_item_index);
+ return 0;
+}
+
+/*=======================================================
+ * Returns the refined number of the current item, or an
+ * item with inventory index specified
+ *-------------------------------------------------------*/
+BUILDIN_FUNC(getrefine)
+{
+ TBL_PC *sd;
+ if ((sd = script_rid2sd(st))!= NULL)
+ script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+
+/*=======================================================
+ * Day/Night controls
+ *-------------------------------------------------------*/
+BUILDIN_FUNC(night)
+{
+ if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
+ return 0;
+}
+BUILDIN_FUNC(day)
+{
+ if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
+ return 0;
+}
+
+//=======================================================
+// Unequip [Spectre]
+//-------------------------------------------------------
+BUILDIN_FUNC(unequip)
+{
+ int i;
+ size_t num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
+ {
+ i = pc_checkequip(sd,equip[num-1]);
+ if (i >= 0)
+ pc_unequipitem(sd,i,1|2);
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(equip)
+{
+ int nameid=0,i;
+ TBL_PC *sd;
+ struct item_data *item_data;
+
+ sd = script_rid2sd(st);
+
+ nameid=script_getnum(st,2);
+ if((item_data = itemdb_exists(nameid)) == NULL)
+ {
+ ShowError("wrong item ID : equipitem(%i)\n",nameid);
+ return 1;
+ }
+ ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
+ if( i < MAX_INVENTORY )
+ pc_equipitem(sd,i,item_data->equip);
+
+ return 0;
+}
+
+BUILDIN_FUNC(autoequip)
+{
+ int nameid, flag;
+ struct item_data *item_data;
+ nameid=script_getnum(st,2);
+ flag=script_getnum(st,3);
+
+ if( ( item_data = itemdb_exists(nameid) ) == NULL )
+ {
+ ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
+ return 1;
+ }
+
+ if( !itemdb_isequip2(item_data) )
+ {
+ ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid);
+ return 1;
+ }
+
+ item_data->flag.autoequip = flag>0?1:0;
+ return 0;
+}
+
+BUILDIN_FUNC(setbattleflag)
+{
+ const char *flag, *value;
+
+ flag = script_getstr(st,2);
+ value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
+
+ if (battle_set_value(flag, value) == 0)
+ ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
+ else
+ ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
+
+ return 0;
+}
+
+BUILDIN_FUNC(getbattleflag)
+{
+ const char *flag;
+ flag = script_getstr(st,2);
+ script_pushint(st,battle_get_value(flag));
+ return 0;
+}
+
+//=======================================================
+// strlen [Valaris]
+//-------------------------------------------------------
+BUILDIN_FUNC(getstrlen)
+{
+
+ const char *str = script_getstr(st,2);
+ int len = (str) ? (int)strlen(str) : 0;
+
+ script_pushint(st,len);
+ return 0;
+}
+
+//=======================================================
+// isalpha [Valaris]
+//-------------------------------------------------------
+BUILDIN_FUNC(charisalpha)
+{
+ const char *str=script_getstr(st,2);
+ int pos=script_getnum(st,3);
+
+ int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
+
+ script_pushint(st,val);
+ return 0;
+}
+
+//=======================================================
+// charisupper <str>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(charisupper)
+{
+ const char *str = script_getstr(st,2);
+ int pos = script_getnum(st,3);
+
+ int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
+
+ script_pushint(st,val);
+ return 0;
+}
+
+//=======================================================
+// charislower <str>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(charislower)
+{
+ const char *str = script_getstr(st,2);
+ int pos = script_getnum(st,3);
+
+ int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
+
+ script_pushint(st,val);
+ return 0;
+}
+
+//=======================================================
+// charat <str>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(charat) {
+ const char *str = script_getstr(st,2);
+ int pos = script_getnum(st,3);
+
+ if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
+ char output[2];
+ output[0] = str[pos];
+ output[1] = '\0';
+ script_pushstrcopy(st, output);
+ } else
+ script_pushconststr(st, "");
+ return 0;
+}
+
+//=======================================================
+// setchar <string>, <char>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(setchar)
+{
+ const char *str = script_getstr(st,2);
+ const char *c = script_getstr(st,3);
+ int index = script_getnum(st,4);
+ char *output = aStrdup(str);
+
+ if(index >= 0 && index < strlen(output))
+ output[index] = *c;
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// insertchar <string>, <char>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(insertchar)
+{
+ const char *str = script_getstr(st,2);
+ const char *c = script_getstr(st,3);
+ int index = script_getnum(st,4);
+ char *output;
+ size_t len = strlen(str);
+
+ if(index < 0)
+ index = 0;
+ else if(index > len)
+ index = len;
+
+ output = (char*)aMalloc(len + 2);
+
+ memcpy(output, str, index);
+ output[index] = c[0];
+ memcpy(&output[index+1], &str[index], len - index);
+ output[len+1] = '\0';
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// delchar <string>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(delchar)
+{
+ const char *str = script_getstr(st,2);
+ int index = script_getnum(st,3);
+ char *output;
+ size_t len = strlen(str);
+
+ if(index < 0 || index > len) {
+ //return original
+ output = aStrdup(str);
+ script_pushstr(st, output);
+ return 0;
+ }
+
+ output = (char*)aMalloc(len);
+
+ memcpy(output, str, index);
+ memcpy(&output[index], &str[index+1], len - index);
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// strtoupper <str>
+//-------------------------------------------------------
+BUILDIN_FUNC(strtoupper)
+{
+ const char *str = script_getstr(st,2);
+ char *output = aStrdup(str);
+ char *cursor = output;
+
+ while (*cursor != '\0') {
+ *cursor = TOUPPER(*cursor);
+ cursor++;
+ }
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// strtolower <str>
+//-------------------------------------------------------
+BUILDIN_FUNC(strtolower)
+{
+ const char *str = script_getstr(st,2);
+ char *output = aStrdup(str);
+ char *cursor = output;
+
+ while (*cursor != '\0') {
+ *cursor = TOLOWER(*cursor);
+ cursor++;
+ }
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// substr <str>, <start>, <end>
+//-------------------------------------------------------
+BUILDIN_FUNC(substr)
+{
+ const char *str = script_getstr(st,2);
+ char *output;
+ int start = script_getnum(st,3);
+ int end = script_getnum(st,4);
+
+ int len = 0;
+
+ if(start >= 0 && end < strlen(str) && start <= end) {
+ len = end - start + 1;
+ output = (char*)aMalloc(len + 1);
+ memcpy(output, &str[start], len);
+ } else
+ output = (char*)aMalloc(1);
+
+ output[len] = '\0';
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// explode <dest_string_array>, <str>, <delimiter>
+// Note: delimiter is limited to 1 char
+//-------------------------------------------------------
+BUILDIN_FUNC(explode)
+{
+ struct script_data* data = script_getdata(st, 2);
+ const char *str = script_getstr(st,3);
+ const char delimiter = script_getstr(st, 4)[0];
+ int32 id;
+ size_t len = strlen(str);
+ int i = 0, j = 0;
+ int start;
+
+
+ char *temp;
+ const char* name;
+
+ TBL_PC* sd = NULL;
+
+ temp = (char*)aMalloc(len + 1);
+
+ if( !data_isreference(data) )
+ {
+ ShowError("script:explode: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:explode: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( !is_string_variable(name) )
+ {
+ ShowError("script:explode: not string array\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// data type mismatch
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ while(str[i] != '\0') {
+ if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
+ temp[j] = '\0';
+ set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
+ j = 0;
+ ++i;
+ } else {
+ temp[j++] = str[i++];
+ }
+ }
+ //set last string
+ temp[j] = '\0';
+ set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
+
+ aFree(temp);
+ return 0;
+}
+
+//=======================================================
+// implode <string_array>
+// implode <string_array>, <glue>
+//-------------------------------------------------------
+BUILDIN_FUNC(implode)
+{
+ struct script_data* data = script_getdata(st, 2);
+ const char *glue = NULL, *name, *temp;
+ int32 glue_len = 0, array_size, id;
+ size_t len = 0;
+ int i, k = 0;
+
+ TBL_PC* sd = NULL;
+
+ char *output;
+
+ if( !data_isreference(data) )
+ {
+ ShowError("script:implode: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ name = reference_getname(data);
+
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:implode: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( !is_string_variable(name) )
+ {
+ ShowError("script:implode: not string array\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// data type mismatch
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ //count chars
+ array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1;
+
+ if(array_size == -1) //empty array check (AmsTaff)
+ {
+ ShowWarning("script:implode: array length = 0\n");
+ output = (char*)aMalloc(sizeof(char)*5);
+ sprintf(output,"%s","NULL");
+ } else {
+ for(i = 0; i <= array_size; ++i) {
+ temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
+ len += strlen(temp);
+ script_removetop(st, -1, 0);
+ }
+
+ //allocate mem
+ if( script_hasdata(st,3) ) {
+ glue = script_getstr(st,3);
+ glue_len = strlen(glue);
+ len += glue_len * (array_size);
+ }
+ output = (char*)aMalloc(len + 1);
+
+ //build output
+ for(i = 0; i < array_size; ++i) {
+ temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
+ len = strlen(temp);
+ memcpy(&output[k], temp, len);
+ k += len;
+ if(glue_len != 0) {
+ memcpy(&output[k], glue, glue_len);
+ k += glue_len;
+ }
+ script_removetop(st, -1, 0);
+ }
+ temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data));
+ len = strlen(temp);
+ memcpy(&output[k], temp, len);
+ k += len;
+ script_removetop(st, -1, 0);
+
+ output[k] = '\0';
+ }
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// sprintf(<format>, ...);
+// Implements C sprintf, except format %n. The resulting string is
+// returned, instead of being saved in variable by reference.
+//-------------------------------------------------------
+BUILDIN_FUNC(sprintf)
+{
+ unsigned int len, argc = 0, arg = 0, buf2_len = 0;
+ const char* format;
+ char* p;
+ char* q;
+ char* buf = NULL;
+ char* buf2 = NULL;
+ struct script_data* data;
+ StringBuf final_buf;
+
+ // Fetch init data
+ format = script_getstr(st, 2);
+ argc = script_lastdata(st)-2;
+ len = strlen(format);
+
+ // Skip parsing, where no parsing is required.
+ if(len==0){
+ script_pushconststr(st,"");
+ return 0;
+ }
+
+ // Pessimistic alloc
+ CREATE(buf, char, len+1);
+
+ // Need not be parsed, just solve stuff like %%.
+ if(argc==0){
+ memcpy(buf,format,len+1);
+ script_pushstrcopy(st, buf);
+ aFree(buf);
+ return 0;
+ }
+
+ safestrncpy(buf, format, len+1);
+
+ // Issue sprintf for each parameter
+ StringBuf_Init(&final_buf);
+ q = buf;
+ while((p = strchr(q, '%'))!=NULL){
+ if(p!=q){
+ len = p-q+1;
+ if(buf2_len<len){
+ RECREATE(buf2, char, len);
+ buf2_len = len;
+ }
+ safestrncpy(buf2, q, len);
+ StringBuf_AppendStr(&final_buf, buf2);
+ q = p;
+ }
+ p = q+1;
+ if(*p=='%'){ // %%
+ StringBuf_AppendStr(&final_buf, "%");
+ q+=2;
+ continue;
+ }
+ if(*p=='n'){ // %n
+ ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
+ script_reportsrc(st);
+ q+=2;
+ continue;
+ }
+ if(arg>=argc){
+ ShowError("buildin_sprintf: Not enough arguments passed!\n");
+ if(buf) aFree(buf);
+ if(buf2) aFree(buf2);
+ StringBuf_Destroy(&final_buf);
+ script_pushconststr(st,"");
+ return 1;
+ }
+ if((p = strchr(q+1, '%'))==NULL){
+ p = strchr(q, 0); // EOS
+ }
+ len = p-q+1;
+ if(buf2_len<len){
+ RECREATE(buf2, char, len);
+ buf2_len = len;
+ }
+ safestrncpy(buf2, q, len);
+ q = p;
+
+ // Note: This assumes the passed value being the correct
+ // type to the current format specifier. If not, the server
+ // probably crashes or returns anything else, than expected,
+ // but it would behave in normal code the same way so it's
+ // the scripter's responsibility.
+ data = script_getdata(st, arg+3);
+ if(data_isstring(data)){ // String
+ StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
+ }else if(data_isint(data)){ // Number
+ StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
+ }else if(data_isreference(data)){ // Variable
+ char* name = reference_getname(data);
+ if(name[strlen(name)-1]=='$'){ // var Str
+ StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
+ }else{ // var Int
+ StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
+ }
+ }else{ // Unsupported type
+ ShowError("buildin_sprintf: Unknown argument type!\n");
+ if(buf) aFree(buf);
+ if(buf2) aFree(buf2);
+ StringBuf_Destroy(&final_buf);
+ script_pushconststr(st,"");
+ return 1;
+ }
+ arg++;
+ }
+
+ // Append anything left
+ if(*q){
+ StringBuf_AppendStr(&final_buf, q);
+ }
+
+ // Passed more, than needed
+ if(arg<argc){
+ ShowWarning("buildin_sprintf: Unused arguments passed.\n");
+ script_reportsrc(st);
+ }
+
+ script_pushstrcopy(st, StringBuf_Value(&final_buf));
+
+ if(buf) aFree(buf);
+ if(buf2) aFree(buf2);
+ StringBuf_Destroy(&final_buf);
+
+ return 0;
+}
+
+//=======================================================
+// sscanf(<str>, <format>, ...);
+// Implements C sscanf.
+//-------------------------------------------------------
+BUILDIN_FUNC(sscanf){
+ unsigned int argc, arg = 0, len;
+ struct script_data* data;
+ struct map_session_data* sd = NULL;
+ const char* str;
+ const char* format;
+ const char* p;
+ const char* q;
+ char* buf = NULL;
+ char* buf_p;
+ char* ref_str = NULL;
+ int ref_int;
+
+ // Get data
+ str = script_getstr(st, 2);
+ format = script_getstr(st, 3);
+ argc = script_lastdata(st)-3;
+
+ len = strlen(format);
+ CREATE(buf, char, len*2+1);
+
+ // Issue sscanf for each parameter
+ *buf = 0;
+ q = format;
+ while((p = strchr(q, '%'))){
+ if(p!=q){
+ strncat(buf, q, (size_t)(p-q));
+ q = p;
+ }
+ p = q+1;
+ if(*p=='*' || *p=='%'){ // Skip
+ strncat(buf, q, 2);
+ q+=2;
+ continue;
+ }
+ if(arg>=argc){
+ ShowError("buildin_sscanf: Not enough arguments passed!\n");
+ script_pushint(st, -1);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+ return 1;
+ }
+ if((p = strchr(q+1, '%'))==NULL){
+ p = strchr(q, 0); // EOS
+ }
+ len = p-q;
+ strncat(buf, q, len);
+ q = p;
+
+ // Validate output
+ data = script_getdata(st, arg+4);
+ if(!data_isreference(data) || !reference_tovariable(data)){
+ ShowError("buildin_sscanf: Target argument is not a variable!\n");
+ script_pushint(st, -1);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+ return 1;
+ }
+ buf_p = reference_getname(data);
+ if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){
+ script_pushint(st, -1);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+ return 0;
+ }
+
+ // Save value if any
+ if(buf_p[strlen(buf_p)-1]=='$'){ // String
+ if(ref_str==NULL){
+ CREATE(ref_str, char, strlen(str)+1);
+ }
+ if(sscanf(str, buf, ref_str)==0){
+ break;
+ }
+ set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data));
+ }else{ // Number
+ if(sscanf(str, buf, &ref_int)==0){
+ break;
+ }
+ set_reg(st, sd, add_str(buf_p), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data));
+ }
+ arg++;
+
+ // Disable used format (%... -> %*...)
+ buf_p = strchr(buf, 0);
+ memmove(buf_p-len+2, buf_p-len+1, len);
+ *(buf_p-len+1) = '*';
+ }
+
+ script_pushint(st, arg);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+
+ return 0;
+}
+
+//=======================================================
+// strpos(<haystack>, <needle>)
+// strpos(<haystack>, <needle>, <offset>)
+//
+// Implements PHP style strpos. Adapted from code from
+// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
+//-------------------------------------------------------
+BUILDIN_FUNC(strpos) {
+ const char *haystack = script_getstr(st,2);
+ const char *needle = script_getstr(st,3);
+ int i;
+ size_t len;
+
+ if( script_hasdata(st,4) )
+ i = script_getnum(st,4);
+ else
+ i = 0;
+
+ if (needle[0] == '\0') {
+ script_pushint(st, -1);
+ return 0;
+ }
+
+ len = strlen(haystack);
+ for ( ; i < len; ++i ) {
+ if ( haystack[i] == *needle ) {
+ // matched starting char -- loop through remaining chars
+ const char *h, *n;
+ for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
+ if ( *h != *n ) {
+ break;
+ }
+ }
+ if ( !*n ) { // matched all of 'needle' to null termination
+ script_pushint(st, i);
+ return 0;
+ }
+ }
+ }
+ script_pushint(st, -1);
+ return 0;
+}
+
+//===============================================================
+// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
+//
+// Note: Finds all instances of <search> in <input> and replaces
+// with <replace>. If specified will only replace as many
+// instances as specified in <count>. By default will be case
+// sensitive.
+//---------------------------------------------------------------
+BUILDIN_FUNC(replacestr)
+{
+ const char *input = script_getstr(st, 2);
+ const char *find = script_getstr(st, 3);
+ const char *replace = script_getstr(st, 4);
+ size_t inputlen = strlen(input);
+ size_t findlen = strlen(find);
+ struct StringBuf output;
+ bool usecase = true;
+
+ int count = 0;
+ int numFinds = 0;
+ int i = 0, f = 0;
+
+ if(findlen == 0) {
+ ShowError("script:replacestr: Invalid search length.\n");
+ st->state = END;
+ return 1;
+ }
+
+ if(script_hasdata(st, 5)) {
+ if( !script_isstring(st,5) )
+ usecase = script_getnum(st, 5) != 0;
+ else {
+ ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
+ st->state = END;
+ return 1;
+ }
+ }
+
+ if(script_hasdata(st, 6)) {
+ count = script_getnum(st, 6);
+ if(count == 0) {
+ ShowError("script:replacestr: Invalid count value. Expected int got string\n");
+ st->state = END;
+ return 1;
+ }
+ }
+
+ StringBuf_Init(&output);
+
+ for(; i < inputlen; i++) {
+ if(count && count == numFinds) { //found enough, stop looking
+ break;
+ }
+
+ for(f = 0; f <= findlen; f++) {
+ if(f == findlen) { //complete match
+ numFinds++;
+ StringBuf_AppendStr(&output, replace);
+
+ i += findlen - 1;
+ break;
+ } else {
+ if(usecase) {
+ if((i + f) > inputlen || input[i + f] != find[f]) {
+ StringBuf_Printf(&output, "%c", input[i]);
+ break;
+ }
+ } else {
+ if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
+ StringBuf_Printf(&output, "%c", input[i]);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ //append excess after enough found
+ if(i < inputlen)
+ StringBuf_AppendStr(&output, &(input[i]));
+
+ script_pushstrcopy(st, StringBuf_Value(&output));
+ StringBuf_Destroy(&output);
+ return 0;
+}
+
+//========================================================
+// countstr <input>, <search>{, <usecase>}
+//
+// Note: Counts the number of times <search> occurs in
+// <input>. By default will be case sensitive.
+//--------------------------------------------------------
+BUILDIN_FUNC(countstr)
+{
+ const char *input = script_getstr(st, 2);
+ const char *find = script_getstr(st, 3);
+ size_t inputlen = strlen(input);
+ size_t findlen = strlen(find);
+ bool usecase = true;
+
+ int numFinds = 0;
+ int i = 0, f = 0;
+
+ if(findlen == 0) {
+ ShowError("script:countstr: Invalid search length.\n");
+ st->state = END;
+ return 1;
+ }
+
+ if(script_hasdata(st, 4)) {
+ if( !script_isstring(st,4) )
+ usecase = script_getnum(st, 4) != 0;
+ else {
+ ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
+ st->state = END;
+ return 1;
+ }
+ }
+
+ for(; i < inputlen; i++) {
+ for(f = 0; f <= findlen; f++) {
+ if(f == findlen) { //complete match
+ numFinds++;
+ i += findlen - 1;
+ break;
+ } else {
+ if(usecase) {
+ if((i + f) > inputlen || input[i + f] != find[f]) {
+ break;
+ }
+ } else {
+ if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
+ break;
+ }
+ }
+ }
+ }
+ }
+ script_pushint(st, numFinds);
+ return 0;
+}
+
+
+/// Changes the display name and/or display class of the npc.
+/// Returns 0 is successful, 1 if the npc does not exist.
+///
+/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
+/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
+/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
+/// setnpcdisplay("<npc name>", <new class id>) -> <int>
+BUILDIN_FUNC(setnpcdisplay)
+{
+ const char* name;
+ const char* newname = NULL;
+ int class_ = -1, size = -1;
+ struct script_data* data;
+ struct npc_data* nd;
+
+ name = script_getstr(st,2);
+ data = script_getdata(st,3);
+
+ if( script_hasdata(st,4) )
+ class_ = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ size = script_getnum(st,5);
+
+ get_val(st, data);
+ if( data_isstring(data) )
+ newname = conv_str(st,data);
+ else if( data_isint(data) )
+ class_ = conv_num(st,data);
+ else
+ {
+ ShowError("script:setnpcdisplay: expected a string or number\n");
+ script_reportdata(data);
+ return 1;
+ }
+
+ nd = npc_name2id(name);
+ if( nd == NULL )
+ {// not found
+ script_pushint(st,1);
+ return 0;
+ }
+
+ // update npc
+ if( newname )
+ npc_setdisplayname(nd, newname);
+
+ if( size != -1 && size != (int)nd->size )
+ nd->size = size;
+ else
+ size = -1;
+
+ if( class_ != -1 && nd->class_ != class_ )
+ npc_setclass(nd, class_);
+ else if( size != -1 )
+ { // Required to update the visual size
+ clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
+ clif_spawn(&nd->bl);
+ }
+
+ script_pushint(st,0);
+ return 0;
+}
+
+BUILDIN_FUNC(atoi)
+{
+ const char *value;
+ value = script_getstr(st,2);
+ script_pushint(st,atoi(value));
+ return 0;
+}
+
+// case-insensitive substring search [lordalfa]
+BUILDIN_FUNC(compare)
+{
+ const char *message;
+ const char *cmpstring;
+ message = script_getstr(st,2);
+ cmpstring = script_getstr(st,3);
+ script_pushint(st,(stristr(message,cmpstring) != NULL));
+ return 0;
+}
+
+// [zBuffer] List of mathematics commands --->
+BUILDIN_FUNC(sqrt)
+{
+ double i, a;
+ i = script_getnum(st,2);
+ a = sqrt(i);
+ script_pushint(st,(int)a);
+ return 0;
+}
+
+BUILDIN_FUNC(pow)
+{
+ double i, a, b;
+ a = script_getnum(st,2);
+ b = script_getnum(st,3);
+ i = pow(a,b);
+ script_pushint(st,(int)i);
+ return 0;
+}
+
+BUILDIN_FUNC(distance)
+{
+ int x0, y0, x1, y1;
+
+ x0 = script_getnum(st,2);
+ y0 = script_getnum(st,3);
+ x1 = script_getnum(st,4);
+ y1 = script_getnum(st,5);
+
+ script_pushint(st,distance_xy(x0,y0,x1,y1));
+ return 0;
+}
+
+// <--- [zBuffer] List of mathematics commands
+
+BUILDIN_FUNC(md5)
+{
+ const char *tmpstr;
+ char *md5str;
+
+ tmpstr = script_getstr(st,2);
+ md5str = (char *)aMalloc((32+1)*sizeof(char));
+ MD5_String(tmpstr, md5str);
+ script_pushstr(st, md5str);
+ return 0;
+}
+
+// [zBuffer] List of dynamic var commands --->
+
+BUILDIN_FUNC(setd)
+{
+ TBL_PC *sd=NULL;
+ char varname[100];
+ const char *buffer;
+ int elem;
+ buffer = script_getstr(st, 2);
+
+ if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
+ elem = 0;
+
+ if( not_server_variable(*varname) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ {
+ ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
+ return 0;
+ }
+ }
+
+ if( is_string_variable(varname) ) {
+ setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
+ } else {
+ setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
+ }
+
+ return 0;
+}
+
+int buildin_query_sql_sub(struct script_state* st, Sql* handle)
+{
+ int i, j;
+ TBL_PC* sd = NULL;
+ const char* query;
+ struct script_data* data;
+ const char* name;
+ int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
+ int num_vars;
+ int num_cols;
+
+ // check target variables
+ for( i = 3; script_hasdata(st,i); ++i ) {
+ data = script_getdata(st, i);
+ if( data_isreference(data) ) { // it's a variable
+ name = reference_getname(data);
+ if( not_server_variable(*name) && sd == NULL ) { // requires a player
+ sd = script_rid2sd(st);
+ if( sd == NULL ) { // no player attached
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+ }
+ if( not_array_variable(*name) )
+ max_rows = 1;// not an array, limit to one row
+ } else {
+ ShowError("script:query_sql: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+ }
+ num_vars = i - 3;
+
+ // Execute the query
+ query = script_getstr(st,2);
+
+ if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
+ Sql_ShowDebug(handle);
+ script_pushint(st, 0);
+ return 1;
+ }
+
+ if( Sql_NumRows(handle) == 0 ) { // No data received
+ Sql_FreeResult(handle);
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ // Count the number of columns to store
+ num_cols = Sql_NumColumns(handle);
+ if( num_vars < num_cols ) {
+ ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
+ script_reportsrc(st);
+ } else if( num_vars > num_cols ) {
+ ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
+ script_reportsrc(st);
+ }
+
+ // Store data
+ for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
+ for( j = 0; j < num_vars; ++j ) {
+ char* str = NULL;
+
+ if( j < num_cols )
+ Sql_GetData(handle, j, &str, NULL);
+
+ data = script_getdata(st, j+3);
+ name = reference_getname(data);
+ if( is_string_variable(name) )
+ setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
+ else
+ setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data));
+ }
+ }
+ if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
+ ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
+ script_reportsrc(st);
+ }
+
+ // Free data
+ Sql_FreeResult(handle);
+ script_pushint(st, i);
+
+ return 0;
+}
+
+BUILDIN_FUNC(query_sql) {
+#ifdef BETA_THREAD_TEST
+ if( st->state != RERUNLINE ) {
+ queryThread_add(st,false);
+
+ st->state = RERUNLINE;/* will continue when the query is finished running. */
+ } else
+ st->state = RUN;
+
+ return 0;
+#else
+ return buildin_query_sql_sub(st, mmysql_handle);
+#endif
+}
+
+BUILDIN_FUNC(query_logsql) {
+ if( !log_config.sql_logs ) {// logmysql_handle == NULL
+ ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
+ script_pushint(st,-1);
+ return 1;
+ }
+#ifdef BETA_THREAD_TEST
+ if( st->state != RERUNLINE ) {
+ queryThread_add(st,true);
+
+ st->state = RERUNLINE;/* will continue when the query is finished running. */
+ } else
+ st->state = RUN;
+
+ return 0;
+#else
+ return buildin_query_sql_sub(st, logmysql_handle);
+#endif
+}
+
+//Allows escaping of a given string.
+BUILDIN_FUNC(escape_sql)
+{
+ const char *str;
+ char *esc_str;
+ size_t len;
+
+ str = script_getstr(st,2);
+ len = strlen(str);
+ esc_str = (char*)aMalloc(len*2+1);
+ Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
+ script_pushstr(st, esc_str);
+ return 0;
+}
+
+BUILDIN_FUNC(getd)
+{
+ char varname[100];
+ const char *buffer;
+ int elem;
+
+ buffer = script_getstr(st, 2);
+
+ if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
+ elem = 0;
+
+ // Push the 'pointer' so it's more flexible [Lance]
+ push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
+
+ return 0;
+}
+
+// <--- [zBuffer] List of dynamic var commands
+// Pet stat [Lance]
+BUILDIN_FUNC(petstat)
+{
+ TBL_PC *sd = NULL;
+ struct pet_data *pd;
+ int flag = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if(!sd || !sd->status.pet_id || !sd->pd){
+ if(flag == 2)
+ script_pushconststr(st, "");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+ pd = sd->pd;
+ switch(flag){
+ case 1: script_pushint(st,(int)pd->pet.class_); break;
+ case 2: script_pushstrcopy(st, pd->pet.name); break;
+ case 3: script_pushint(st,(int)pd->pet.level); break;
+ case 4: script_pushint(st,(int)pd->pet.hungry); break;
+ case 5: script_pushint(st,(int)pd->pet.intimate); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(callshop)
+{
+ TBL_PC *sd = NULL;
+ struct npc_data *nd;
+ const char *shopname;
+ int flag = 0;
+ sd = script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,0);
+ return 0;
+ }
+ shopname = script_getstr(st, 2);
+ if( script_hasdata(st,3) )
+ flag = script_getnum(st,3);
+ nd = npc_name2id(shopname);
+ if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) )
+ {
+ ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ if( nd->subtype == SHOP )
+ {
+ // flag the user as using a valid script call for opening the shop (for floating NPCs)
+ sd->state.callshop = 1;
+
+ switch( flag )
+ {
+ case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
+ case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
+ default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
+ }
+ }
+ else
+ clif_cashshop_show(sd, nd);
+
+ sd->npc_shopid = nd->bl.id;
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(npcshopitem)
+{
+ const char* npcname = script_getstr(st, 2);
+ struct npc_data* nd = npc_name2id(npcname);
+ int n, i;
+ int amount;
+
+ if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ // get the count of new entries
+ amount = (script_lastdata(st)-2)/2;
+
+ // generate new shop item list
+ RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
+ for( n = 0, i = 3; n < amount; n++, i+=2 )
+ {
+ nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
+ nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
+ }
+ nd->u.shop.count = n;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(npcshopadditem)
+{
+ const char* npcname = script_getstr(st,2);
+ struct npc_data* nd = npc_name2id(npcname);
+ int n, i;
+ int amount;
+
+ if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ // get the count of new entries
+ amount = (script_lastdata(st)-2)/2;
+
+ // append new items to existing shop item list
+ RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
+ for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
+ {
+ nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
+ nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
+ }
+ nd->u.shop.count = n;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(npcshopdelitem)
+{
+ const char* npcname = script_getstr(st,2);
+ struct npc_data* nd = npc_name2id(npcname);
+ unsigned int nameid;
+ int n, i;
+ int amount;
+ int size;
+
+ if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ amount = script_lastdata(st)-2;
+ size = nd->u.shop.count;
+
+ // remove specified items from the shop item list
+ for( i = 3; i < 3 + amount; i++ )
+ {
+ nameid = script_getnum(st,i);
+
+ ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
+ if( n < size )
+ {
+ memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
+ size--;
+ }
+ }
+
+ RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
+ nd->u.shop.count = size;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+//Sets a script to attach to a shop npc.
+BUILDIN_FUNC(npcshopattach)
+{
+ const char* npcname = script_getstr(st,2);
+ struct npc_data* nd = npc_name2id(npcname);
+ int flag = 1;
+
+ if( script_hasdata(st,3) )
+ flag = script_getnum(st,3);
+
+ if( !nd || nd->subtype != SHOP )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ if (flag)
+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ else
+ nd->master_nd = NULL;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+/*==========================================
+ * Returns some values of an item [Lupus]
+ * Price, Weight, etc...
+ setitemscript(itemID,"{new item bonus script}",[n]);
+ Where n:
+ 0 - script
+ 1 - Equip script
+ 2 - Unequip script
+ *------------------------------------------*/
+BUILDIN_FUNC(setitemscript)
+{
+ int item_id,n=0;
+ const char *script;
+ struct item_data *i_data;
+ struct script_code **dstscript;
+
+ item_id = script_getnum(st,2);
+ script = script_getstr(st,3);
+ if( script_hasdata(st,4) )
+ n=script_getnum(st,4);
+ i_data = itemdb_exists(item_id);
+
+ if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
+ script_pushint(st,0);
+ return 0;
+ }
+ switch (n) {
+ case 2:
+ dstscript = &i_data->unequip_script;
+ break;
+ case 1:
+ dstscript = &i_data->equip_script;
+ break;
+ default:
+ dstscript = &i_data->script;
+ break;
+ }
+ if(*dstscript)
+ script_free_code(*dstscript);
+
+ *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
+ script_pushint(st,1);
+ return 0;
+}
+
+/* Work In Progress [Lupus]
+BUILDIN_FUNC(addmonsterdrop)
+{
+ int class_,item_id,chance;
+ class_=script_getnum(st,2);
+ item_id=script_getnum(st,3);
+ chance=script_getnum(st,4);
+ if(class_>1000 && item_id>500 && chance>0) {
+ script_pushint(st,1);
+ } else {
+ script_pushint(st,0);
+ }
+}
+
+BUILDIN_FUNC(delmonsterdrop)
+{
+ int class_,item_id;
+ class_=script_getnum(st,2);
+ item_id=script_getnum(st,3);
+ if(class_>1000 && item_id>500) {
+ script_pushint(st,1);
+ } else {
+ script_pushint(st,0);
+ }
+}
+*/
+
+/*==========================================
+ * Returns some values of a monster [Lupus]
+ * Name, Level, race, size, etc...
+ getmonsterinfo(monsterID,queryIndex);
+ *------------------------------------------*/
+BUILDIN_FUNC(getmonsterinfo)
+{
+ struct mob_db *mob;
+ int mob_id;
+
+ mob_id = script_getnum(st,2);
+ if (!mobdb_checkid(mob_id)) {
+ ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
+ if ( !script_getnum(st,3) ) //requested a string
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,-1);
+ return -1;
+ }
+ mob = mob_db(mob_id);
+ switch ( script_getnum(st,3) ) {
+ case 0: script_pushstrcopy(st,mob->jname); break;
+ case 1: script_pushint(st,mob->lv); break;
+ case 2: script_pushint(st,mob->status.max_hp); break;
+ case 3: script_pushint(st,mob->base_exp); break;
+ case 4: script_pushint(st,mob->job_exp); break;
+ case 5: script_pushint(st,mob->status.rhw.atk); break;
+ case 6: script_pushint(st,mob->status.rhw.atk2); break;
+ case 7: script_pushint(st,mob->status.def); break;
+ case 8: script_pushint(st,mob->status.mdef); break;
+ case 9: script_pushint(st,mob->status.str); break;
+ case 10: script_pushint(st,mob->status.agi); break;
+ case 11: script_pushint(st,mob->status.vit); break;
+ case 12: script_pushint(st,mob->status.int_); break;
+ case 13: script_pushint(st,mob->status.dex); break;
+ case 14: script_pushint(st,mob->status.luk); break;
+ case 15: script_pushint(st,mob->status.rhw.range); break;
+ case 16: script_pushint(st,mob->range2); break;
+ case 17: script_pushint(st,mob->range3); break;
+ case 18: script_pushint(st,mob->status.size); break;
+ case 19: script_pushint(st,mob->status.race); break;
+ case 20: script_pushint(st,mob->status.def_ele); break;
+ case 21: script_pushint(st,mob->status.mode); break;
+ case 22: script_pushint(st,mob->mexp); break;
+ default: script_pushint(st,-1); //wrong Index
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(checkvending) // check vending [Nab4]
+{
+ TBL_PC *sd = NULL;
+
+ if(script_hasdata(st,2))
+ sd = map_nick2sd(script_getstr(st,2));
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+
+BUILDIN_FUNC(checkchatting) // check chatting [Marka]
+{
+ TBL_PC *sd = NULL;
+
+ if(script_hasdata(st,2))
+ sd = map_nick2sd(script_getstr(st,2));
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ script_pushint(st,(sd->chatID != 0));
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+BUILDIN_FUNC(searchitem)
+{
+ struct script_data* data = script_getdata(st, 2);
+ const char *itemname = script_getstr(st,3);
+ struct item_data *items[MAX_SEARCH];
+ int count;
+
+ char* name;
+ int32 start;
+ int32 id;
+ int32 i;
+ TBL_PC* sd = NULL;
+
+ if ((items[0] = itemdb_exists(atoi(itemname))))
+ count = 1;
+ else {
+ count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
+ if (count > MAX_SEARCH) count = MAX_SEARCH;
+ }
+
+ if (!count) {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ if( !data_isreference(data) )
+ {
+ ShowError("script:searchitem: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:searchitem: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ if( is_string_variable(name) )
+ {// string array
+ ShowError("script:searchitem: not an integer array reference\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ for( i = 0; i < count; ++start, ++i )
+ {// Set array
+ void* v = (void*)__64BPRTSIZE((int)items[i]->nameid);
+ set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
+ }
+
+ script_pushint(st, count);
+ return 0;
+}
+
+int axtoi(const char *hexStg)
+{
+ int n = 0; // position in string
+ int16 m = 0; // position in digit[] to shift
+ int count; // loop index
+ int intValue = 0; // integer value of hex string
+ int digit[11]; // hold values to convert
+ while (n < 10) {
+ if (hexStg[n]=='\0')
+ break;
+ if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
+ digit[n] = hexStg[n] & 0x0f; //convert to int
+ else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
+ digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
+ else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
+ digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
+ else break;
+ n++;
+ }
+ count = n;
+ m = n - 1;
+ n = 0;
+ while(n < count) {
+ // digit[n] is value of hex digit at position n
+ // (m << 2) is the number of positions to shift
+ // OR the bits into return value
+ intValue = intValue | (digit[n] << (m << 2));
+ m--; // adjust the position to set
+ n++; // next digit to process
+ }
+ return (intValue);
+}
+
+// [Lance] Hex string to integer converter
+BUILDIN_FUNC(axtoi)
+{
+ const char *hex = script_getstr(st,2);
+ script_pushint(st,axtoi(hex));
+ return 0;
+}
+
+// [zBuffer] List of player cont commands --->
+BUILDIN_FUNC(rid2name)
+{
+ struct block_list *bl = NULL;
+ int rid = script_getnum(st,2);
+ if((bl = map_id2bl(rid)))
+ {
+ switch(bl->type) {
+ case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
+ case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
+ case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
+ case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
+ case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
+ case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
+ default:
+ ShowError("buildin_rid2name: BL type unknown.\n");
+ script_pushconststr(st,"");
+ break;
+ }
+ } else {
+ ShowError("buildin_rid2name: invalid RID\n");
+ script_pushconststr(st,"(null)");
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(pcblockmove)
+{
+ int id, flag;
+ TBL_PC *sd = NULL;
+
+ id = script_getnum(st,2);
+ flag = script_getnum(st,3);
+
+ if(id)
+ sd = map_id2sd(id);
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ sd->state.blockedmove = flag > 0;
+
+ return 0;
+}
+
+BUILDIN_FUNC(pcfollow)
+{
+ int id, targetid;
+ TBL_PC *sd = NULL;
+
+
+ id = script_getnum(st,2);
+ targetid = script_getnum(st,3);
+
+ if(id)
+ sd = map_id2sd(id);
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ pc_follow(sd, targetid);
+
+ return 0;
+}
+
+BUILDIN_FUNC(pcstopfollow)
+{
+ int id;
+ TBL_PC *sd = NULL;
+
+
+ id = script_getnum(st,2);
+
+ if(id)
+ sd = map_id2sd(id);
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ pc_stop_following(sd);
+
+ return 0;
+}
+// <--- [zBuffer] List of player cont commands
+// [zBuffer] List of mob control commands --->
+//## TODO always return if the request/whatever was successfull [FlavioJS]
+
+/// Makes the unit walk to target position or map
+/// Returns if it was successfull
+///
+/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
+/// unitwalk(<unit_id>,<map_id>) -> <bool>
+BUILDIN_FUNC(unitwalk)
+{
+ struct block_list* bl;
+
+ bl = map_id2bl(script_getnum(st,2));
+ if( bl == NULL )
+ {
+ script_pushint(st, 0);
+ }
+ else if( script_hasdata(st,4) )
+ {
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations.
+ }
+ else
+ {
+ int map_id = script_getnum(st,3);
+ script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
+ }
+
+ return 0;
+}
+
+/// Kills the unit
+///
+/// unitkill <unit_id>;
+BUILDIN_FUNC(unitkill)
+{
+ struct block_list* bl = map_id2bl(script_getnum(st,2));
+ if( bl != NULL )
+ status_kill(bl);
+
+ return 0;
+}
+
+/// Warps the unit to the target position in the target map
+/// Returns if it was successfull
+///
+/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
+BUILDIN_FUNC(unitwarp)
+{
+ int unit_id;
+ int map;
+ short x;
+ short y;
+ struct block_list* bl;
+ const char *mapname;
+
+ unit_id = script_getnum(st,2);
+ mapname = script_getstr(st, 3);
+ x = (short)script_getnum(st,4);
+ y = (short)script_getnum(st,5);
+
+ if (!unit_id) //Warp the script's runner
+ bl = map_id2bl(st->rid);
+ else
+ bl = map_id2bl(unit_id);
+
+ if( strcmp(mapname,"this") == 0 )
+ map = bl?bl->m:-1;
+ else
+ map = map_mapname2mapid(mapname);
+
+ if( map >= 0 && bl != NULL )
+ script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Makes the unit attack the target.
+/// If the unit is a player and <action type> is not 0, it does a continuous
+/// attack instead of a single attack.
+/// Returns if the request was successfull.
+///
+/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
+/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
+BUILDIN_FUNC(unitattack)
+{
+ struct block_list* unit_bl;
+ struct block_list* target_bl = NULL;
+ struct script_data* data;
+ int actiontype = 0;
+
+ // get unit
+ unit_bl = map_id2bl(script_getnum(st,2));
+ if( unit_bl == NULL ) {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ data = script_getdata(st, 3);
+ get_val(st, data);
+ if( data_isstring(data) )
+ {
+ TBL_PC* sd = map_nick2sd(conv_str(st, data));
+ if( sd != NULL )
+ target_bl = &sd->bl;
+ } else
+ target_bl = map_id2bl(conv_num(st, data));
+ // request the attack
+ if( target_bl == NULL )
+ {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ // get actiontype
+ if( script_hasdata(st,4) )
+ actiontype = script_getnum(st,4);
+
+ switch( unit_bl->type )
+ {
+ case BL_PC:
+ clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
+ script_pushint(st, 1);
+ return 0;
+ case BL_MOB:
+ ((TBL_MOB *)unit_bl)->target_id = target_bl->id;
+ break;
+ case BL_PET:
+ ((TBL_PET *)unit_bl)->target_id = target_bl->id;
+ break;
+ default:
+ ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
+ script_pushint(st, 0);
+ return 1;
+ }
+ script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
+ return 0;
+}
+
+/// Makes the unit stop attacking and moving
+///
+/// unitstop <unit_id>;
+BUILDIN_FUNC(unitstop)
+{
+ int unit_id;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ {
+ unit_stop_attack(bl);
+ unit_stop_walking(bl,4);
+ if( bl->type == BL_MOB )
+ ((TBL_MOB*)bl)->target_id = 0;
+ }
+
+ return 0;
+}
+
+/// Makes the unit say the message
+///
+/// unittalk <unit_id>,"<message>";
+BUILDIN_FUNC(unittalk)
+{
+ int unit_id;
+ const char* message;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ message = script_getstr(st, 3);
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ {
+ struct StringBuf sbuf;
+ StringBuf_Init(&sbuf);
+ StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
+ clif_message(bl, StringBuf_Value(&sbuf));
+ if( bl->type == BL_PC )
+ clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf));
+ StringBuf_Destroy(&sbuf);
+ }
+
+ return 0;
+}
+
+/// Makes the unit do an emotion
+///
+/// unitemote <unit_id>,<emotion>;
+///
+/// @see e_* in const.txt
+BUILDIN_FUNC(unitemote)
+{
+ int unit_id;
+ int emotion;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ emotion = script_getnum(st,3);
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ clif_emotion(bl, emotion);
+
+ return 0;
+}
+
+/// Makes the unit cast the skill on the target or self if no target is specified
+///
+/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
+/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
+BUILDIN_FUNC(unitskilluseid)
+{
+ int unit_id;
+ uint16 skill_id;
+ uint16 skill_lv;
+ int target_id;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_lv = script_getnum(st,4);
+ target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ unit_skilluse_id(bl, target_id, skill_id, skill_lv);
+
+ return 0;
+}
+
+/// Makes the unit cast the skill on the target position.
+///
+/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
+/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
+BUILDIN_FUNC(unitskillusepos)
+{
+ int unit_id;
+ uint16 skill_id;
+ uint16 skill_lv;
+ int skill_x;
+ int skill_y;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_lv = script_getnum(st,4);
+ skill_x = script_getnum(st,5);
+ skill_y = script_getnum(st,6);
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
+
+ return 0;
+}
+
+// <--- [zBuffer] List of mob control commands
+
+/// Pauses the execution of the script, detaching the player
+///
+/// sleep <mili seconds>;
+BUILDIN_FUNC(sleep)
+{
+ int ticks;
+
+ ticks = script_getnum(st,2);
+
+ // detach the player
+ script_detach_rid(st);
+
+ if( ticks <= 0 )
+ {// do nothing
+ }
+ else if( st->sleep.tick == 0 )
+ {// sleep for the target amount of time
+ st->state = RERUNLINE;
+ st->sleep.tick = ticks;
+ }
+ else
+ {// sleep time is over
+ st->state = RUN;
+ st->sleep.tick = 0;
+ }
+ return 0;
+}
+
+/// Pauses the execution of the script, keeping the player attached
+/// Returns if a player is still attached
+///
+/// sleep2(<mili secconds>) -> <bool>
+BUILDIN_FUNC(sleep2)
+{
+ int ticks;
+
+ ticks = script_getnum(st,2);
+
+ if( ticks <= 0 )
+ {// do nothing
+ script_pushint(st, (map_id2sd(st->rid)!=NULL));
+ }
+ else if( !st->sleep.tick )
+ {// sleep for the target amount of time
+ st->state = RERUNLINE;
+ st->sleep.tick = ticks;
+ }
+ else
+ {// sleep time is over
+ st->state = RUN;
+ st->sleep.tick = 0;
+ script_pushint(st, (map_id2sd(st->rid)!=NULL));
+ }
+ return 0;
+}
+
+/// Awakes all the sleep timers of the target npc
+///
+/// awake "<npc name>";
+BUILDIN_FUNC(awake)
+{
+ struct npc_data* nd;
+ struct linkdb_node *node = (struct linkdb_node *)sleep_db;
+
+ nd = npc_name2id(script_getstr(st, 2));
+ if( nd == NULL ) {
+ ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
+ return 1;
+ }
+
+ while( node )
+ {
+ if( (int)__64BPRTSIZE(node->key) == nd->bl.id )
+ {// sleep timer for the npc
+ struct script_state* tst = (struct script_state*)node->data;
+ TBL_PC* sd = map_id2sd(tst->rid);
+
+ if( tst->sleep.timer == INVALID_TIMER )
+ {// already awake ???
+ node = node->next;
+ continue;
+ }
+ if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
+ {// char not online anymore / another char of the same account is online - Cancel execution
+ tst->state = END;
+ tst->rid = 0;
+ }
+
+ delete_timer(tst->sleep.timer, run_script_timer);
+ node = script_erase_sleepdb(node);
+ tst->sleep.timer = INVALID_TIMER;
+ if(tst->state != RERUNLINE)
+ tst->sleep.tick = 0;
+ run_script_main(tst);
+ }
+ else
+ {
+ node = node->next;
+ }
+ }
+ return 0;
+}
+
+/// Returns a reference to a variable of the target NPC.
+/// Returns 0 if an error occurs.
+///
+/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
+BUILDIN_FUNC(getvariableofnpc)
+{
+ struct script_data* data;
+ const char* name;
+ struct npc_data* nd;
+
+ data = script_getdata(st,2);
+ if( !data_isreference(data) )
+ {// Not a reference (aka varaible name)
+ ShowError("script:getvariableofnpc: not a variable\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;
+ }
+
+ name = reference_getname(data);
+ if( *name != '.' || name[1] == '@' )
+ {// not a npc variable
+ ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;
+ }
+
+ nd = npc_name2id(script_getstr(st,3));
+ if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
+ {// NPC not found or has no script
+ ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
+ script_pushnil(st);
+ st->state = END;
+ return 1;
+ }
+
+ push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
+ return 0;
+}
+
+/// Opens a warp portal.
+/// Has no "portal opening" effect/sound, it opens the portal immediately.
+///
+/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
+///
+/// @author blackhole89
+BUILDIN_FUNC(warpportal)
+{
+ int spx;
+ int spy;
+ unsigned short mapindex;
+ int tpx;
+ int tpy;
+ struct skill_unit_group* group;
+ struct block_list* bl;
+
+ bl = map_id2bl(st->oid);
+ if( bl == NULL )
+ {
+ ShowError("script:warpportal: npc is needed\n");
+ return 1;
+ }
+
+ spx = script_getnum(st,2);
+ spy = script_getnum(st,3);
+ mapindex = mapindex_name2id(script_getstr(st, 4));
+ tpx = script_getnum(st,5);
+ tpy = script_getnum(st,6);
+
+ if( mapindex == 0 )
+ return 0;// map not found
+
+ group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
+ if( group == NULL )
+ return 0;// failed
+ group->val2 = (tpx<<16) | tpy;
+ group->val3 = mapindex;
+
+ return 0;
+}
+
+BUILDIN_FUNC(openmail)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ mail_openmail(sd);
+
+ return 0;
+}
+
+BUILDIN_FUNC(openauction)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_Auction_openwindow(sd);
+
+ return 0;
+}
+
+/// Retrieves the value of the specified flag of the specified cell.
+///
+/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
+///
+/// @see cell_chk* constants in const.txt for the types
+BUILDIN_FUNC(checkcell)
+{
+ int16 m = map_mapname2mapid(script_getstr(st,2));
+ int16 x = script_getnum(st,3);
+ int16 y = script_getnum(st,4);
+ cell_chk type = (cell_chk)script_getnum(st,5);
+
+ script_pushint(st, map_getcell(m, x, y, type));
+
+ return 0;
+}
+
+/// Modifies flags of cells in the specified area.
+///
+/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
+///
+/// @see cell_* constants in const.txt for the types
+BUILDIN_FUNC(setcell)
+{
+ int16 m = map_mapname2mapid(script_getstr(st,2));
+ int16 x1 = script_getnum(st,3);
+ int16 y1 = script_getnum(st,4);
+ int16 x2 = script_getnum(st,5);
+ int16 y2 = script_getnum(st,6);
+ cell_t type = (cell_t)script_getnum(st,7);
+ bool flag = (bool)script_getnum(st,8);
+
+ int x,y;
+
+ if( x1 > x2 ) swap(x1,x2);
+ if( y1 > y2 ) swap(y1,y2);
+
+ for( y = y1; y <= y2; ++y )
+ for( x = x1; x <= x2; ++x )
+ map_setcell(m, x, y, type, flag);
+
+ return 0;
+}
+
+/*==========================================
+ * Mercenary Commands
+ *------------------------------------------*/
+BUILDIN_FUNC(mercenary_create)
+{
+ struct map_session_data *sd;
+ int class_, contract_time;
+
+ if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
+ return 0;
+
+ class_ = script_getnum(st,2);
+
+ if( !merc_class(class_) )
+ return 0;
+
+ contract_time = script_getnum(st,3);
+ merc_create(sd, class_, contract_time);
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_heal)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int hp, sp;
+
+ if( sd == NULL || sd->md == NULL )
+ return 0;
+ hp = script_getnum(st,2);
+ sp = script_getnum(st,3);
+
+ status_heal(&sd->md->bl, hp, sp, 0);
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_sc_start)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ enum sc_type type;
+ int tick, val1;
+
+ if( sd == NULL || sd->md == NULL )
+ return 0;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+
+ status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_get_calls)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ script_pushint(st,sd->status.arch_calls);
+ break;
+ case SPEAR_MERC_GUILD:
+ script_pushint(st,sd->status.spear_calls);
+ break;
+ case SWORD_MERC_GUILD:
+ script_pushint(st,sd->status.sword_calls);
+ break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_set_calls)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild, value, *calls;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ value = script_getnum(st,3);
+
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ calls = &sd->status.arch_calls;
+ break;
+ case SPEAR_MERC_GUILD:
+ calls = &sd->status.spear_calls;
+ break;
+ case SWORD_MERC_GUILD:
+ calls = &sd->status.sword_calls;
+ break;
+ default:
+ return 0; // Invalid Guild
+ }
+
+ *calls += value;
+ *calls = cap_value(*calls, 0, INT_MAX);
+
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_get_faith)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ script_pushint(st,sd->status.arch_faith);
+ break;
+ case SPEAR_MERC_GUILD:
+ script_pushint(st,sd->status.spear_faith);
+ break;
+ case SWORD_MERC_GUILD:
+ script_pushint(st,sd->status.sword_faith);
+ break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_set_faith)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild, value, *calls;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ value = script_getnum(st,3);
+
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ calls = &sd->status.arch_faith;
+ break;
+ case SPEAR_MERC_GUILD:
+ calls = &sd->status.spear_faith;
+ break;
+ case SWORD_MERC_GUILD:
+ calls = &sd->status.sword_faith;
+ break;
+ default:
+ return 0; // Invalid Guild
+ }
+
+ *calls += value;
+ *calls = cap_value(*calls, 0, INT_MAX);
+ if( mercenary_get_guild(sd->md) == guild )
+ clif_mercenary_updatestatus(sd,SP_MERCFAITH);
+
+ return 0;
+}
+
+/*------------------------------------------
+ * Book Reading
+ *------------------------------------------*/
+BUILDIN_FUNC(readbook)
+{
+ struct map_session_data *sd;
+ int book_id, page;
+
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+
+ book_id = script_getnum(st,2);
+ page = script_getnum(st,3);
+
+ clif_readbook(sd->fd, book_id, page);
+ return 0;
+}
+
+/******************
+Questlog script commands
+*******************/
+
+BUILDIN_FUNC(setquest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_add(sd, script_getnum(st, 2));
+ return 0;
+}
+
+BUILDIN_FUNC(erasequest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_delete(sd, script_getnum(st, 2));
+ return 0;
+}
+
+BUILDIN_FUNC(completequest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
+ return 0;
+}
+
+BUILDIN_FUNC(changequest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_change(sd, script_getnum(st, 2),script_getnum(st, 3));
+ return 0;
+}
+
+BUILDIN_FUNC(checkquest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ quest_check_type type = HAVEQUEST;
+
+ nullpo_ret(sd);
+
+ if( script_hasdata(st, 3) )
+ type = (quest_check_type)script_getnum(st, 3);
+
+ script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
+
+ return 0;
+}
+
+BUILDIN_FUNC(showevent)
+{
+ TBL_PC *sd = script_rid2sd(st);
+ struct npc_data *nd = map_id2nd(st->oid);
+ int state, color;
+
+ if( sd == NULL || nd == NULL )
+ return 0;
+ state = script_getnum(st, 2);
+ color = script_getnum(st, 3);
+
+ if( color < 0 || color > 3 )
+ color = 0; // set default color
+
+ clif_quest_show_event(sd, &nd->bl, state, color);
+ return 0;
+}
+
+/*==========================================
+ * BattleGround System
+ *------------------------------------------*/
+BUILDIN_FUNC(waitingroom2bg)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ const char *map_name, *ev = "", *dev = "";
+ int x, y, i, mapindex = 0, bg_id, n;
+ struct map_session_data *sd;
+
+ if( script_hasdata(st,7) )
+ nd = npc_name2id(script_getstr(st,7));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ map_name = script_getstr(st,2);
+ if( strcmp(map_name,"-") != 0 )
+ {
+ mapindex = mapindex_name2id(map_name);
+ if( mapindex == 0 )
+ { // Invalid Map
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ ev = script_getstr(st,5); // Logout Event
+ dev = script_getstr(st,6); // Die Event
+
+ if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
+ { // Creation failed
+ script_pushint(st,0);
+ return 0;
+ }
+
+ n = cd->users;
+ for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) )
+ mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id);
+ else
+ mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0);
+ }
+
+ mapreg_setreg(add_str("$@arenamembersnum"), i);
+ script_pushint(st,bg_id);
+ return 0;
+}
+
+BUILDIN_FUNC(waitingroom2bg_single)
+{
+ const char* map_name;
+ struct npc_data *nd;
+ struct chat_data *cd;
+ struct map_session_data *sd;
+ int x, y, mapindex, bg_id;
+
+ bg_id = script_getnum(st,2);
+ map_name = script_getstr(st,3);
+ if( (mapindex = mapindex_name2id(map_name)) == 0 )
+ return 0; // Invalid Map
+
+ x = script_getnum(st,4);
+ y = script_getnum(st,5);
+ nd = npc_name2id(script_getstr(st,6));
+
+ if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
+ return 0;
+
+ if( (sd = cd->usersd[0]) == NULL )
+ return 0;
+
+ if( bg_team_join(bg_id, sd) )
+ {
+ pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
+ script_pushint(st,1);
+ }
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+BUILDIN_FUNC(bg_team_setxy)
+{
+ struct battleground_data *bg;
+ int bg_id;
+
+ bg_id = script_getnum(st,2);
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ return 0;
+
+ bg->x = script_getnum(st,3);
+ bg->y = script_getnum(st,4);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_warp)
+{
+ int x, y, mapindex, bg_id;
+ const char* map_name;
+
+ bg_id = script_getnum(st,2);
+ map_name = script_getstr(st,3);
+ if( (mapindex = mapindex_name2id(map_name)) == 0 )
+ return 0; // Invalid Map
+ x = script_getnum(st,4);
+ y = script_getnum(st,5);
+ bg_team_warp(bg_id, mapindex, x, y);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_monster)
+{
+ int class_ = 0, x = 0, y = 0, bg_id = 0;
+ const char *str,*map, *evt="";
+
+ bg_id = script_getnum(st,2);
+ map = script_getstr(st,3);
+ x = script_getnum(st,4);
+ y = script_getnum(st,5);
+ str = script_getstr(st,6);
+ class_ = script_getnum(st,7);
+ if( script_hasdata(st,8) ) evt = script_getstr(st,8);
+ check_event(st, evt);
+ script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
+ return 0;
+}
+
+BUILDIN_FUNC(bg_monster_set_team)
+{
+ struct mob_data *md;
+ struct block_list *mbl;
+ int id = script_getnum(st,2),
+ bg_id = script_getnum(st,3);
+
+ if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
+ return 0;
+ md = (TBL_MOB *)mbl;
+ md->bg_id = bg_id;
+
+ mob_stop_attack(md);
+ mob_stop_walking(md, 0);
+ md->target_id = md->attacked_id = 0;
+ clif_charnameack(0, &md->bl);
+
+ return 0;
+}
+
+BUILDIN_FUNC(bg_leave)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ if( sd == NULL || !sd->bg_id )
+ return 0;
+
+ bg_team_leave(sd,0);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_destroy)
+{
+ int bg_id = script_getnum(st,2);
+ bg_team_delete(bg_id);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_getareausers)
+{
+ const char *str;
+ int16 m, x0, y0, x1, y1;
+ int bg_id;
+ int i = 0, c = 0;
+ struct battleground_data *bg = NULL;
+ struct map_session_data *sd;
+
+ bg_id = script_getnum(st,2);
+ str = script_getstr(st,3);
+
+ if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ x0 = script_getnum(st,4);
+ y0 = script_getnum(st,5);
+ x1 = script_getnum(st,6);
+ y1 = script_getnum(st,7);
+
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = bg->members[i].sd) == NULL )
+ continue;
+ if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
+ continue;
+ c++;
+ }
+
+ script_pushint(st,c);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_updatescore)
+{
+ const char *str;
+ int16 m;
+
+ str = script_getstr(st,2);
+ if( (m = map_mapname2mapid(str)) < 0 )
+ return 0;
+
+ map[m].bgscore_lion = script_getnum(st,3);
+ map[m].bgscore_eagle = script_getnum(st,4);
+
+ clif_bg_updatescore(m);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_get_data)
+{
+ struct battleground_data *bg;
+ int bg_id = script_getnum(st,2),
+ type = script_getnum(st,3);
+
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch( type )
+ {
+ case 0: script_pushint(st, bg->count); break;
+ default:
+ ShowError("script:bg_get_data: unknown data identifier %d\n", type);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Instancing Script Commands
+ *------------------------------------------*/
+
+BUILDIN_FUNC(instance_create)
+{
+ const char *name;
+ int party_id, res;
+
+ name = script_getstr(st, 2);
+ party_id = script_getnum(st, 3);
+
+ res = instance_create(party_id, name);
+ if( res == -4 ) // Already exists
+ {
+ script_pushint(st, -1);
+ return 0;
+ }
+ else if( res < 0 )
+ {
+ const char *err;
+ switch(res)
+ {
+ case -3: err = "No free instances"; break;
+ case -2: err = "Invalid party ID"; break;
+ case -1: err = "Invalid type"; break;
+ default: err = "Unknown"; break;
+ }
+ ShowError("buildin_instance_create: %s [%d].\n", err, res);
+ script_pushint(st, -2);
+ return 0;
+ }
+
+ script_pushint(st, res);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_destroy)
+{
+ int instance_id;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ if( script_hasdata(st, 2) )
+ instance_id = script_getnum(st, 2);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
+ {
+ ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
+ return 0;
+ }
+
+ instance_destroy(instance_id);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_attachmap)
+{
+ const char *name;
+ int16 m;
+ int instance_id;
+ bool usebasename = false;
+
+ name = script_getstr(st,2);
+ instance_id = script_getnum(st,3);
+ if( script_hasdata(st,4) && script_getnum(st,4) > 0)
+ usebasename = true;
+
+ if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis]
+ {
+ ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
+ script_pushconststr(st, "");
+ return 0;
+ }
+ script_pushconststr(st, map[m].name);
+
+ return 0;
+}
+
+BUILDIN_FUNC(instance_detachmap)
+{
+ struct map_session_data *sd;
+ struct party_data *p;
+ const char *str;
+ int16 m;
+ int instance_id;
+
+ str = script_getstr(st, 2);
+ if( script_hasdata(st, 3) )
+ instance_id = script_getnum(st, 3);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
+ {
+ ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
+ return 0;
+ }
+
+ instance_del_map(m);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_attach)
+{
+ int instance_id;
+
+ instance_id = script_getnum(st, 2);
+ if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
+ return 0;
+
+ st->instance_id = instance_id;
+ return 0;
+}
+
+BUILDIN_FUNC(instance_id)
+{
+ int type, instance_id;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ if( script_hasdata(st, 2) )
+ {
+ type = script_getnum(st, 2);
+ if( type == 0 )
+ instance_id = st->instance_id;
+ else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL )
+ instance_id = p->instance_id;
+ else
+ instance_id = 0;
+ }
+ else
+ instance_id = st->instance_id;
+
+ script_pushint(st, instance_id);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_set_timeout)
+{
+ int progress_timeout, idle_timeout;
+ int instance_id;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ progress_timeout = script_getnum(st, 2);
+ idle_timeout = script_getnum(st, 3);
+
+ if( script_hasdata(st, 4) )
+ instance_id = script_getnum(st, 4);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( instance_id > 0 )
+ instance_set_timeout(instance_id, progress_timeout, idle_timeout);
+
+ return 0;
+}
+
+BUILDIN_FUNC(instance_init)
+{
+ int instance_id = script_getnum(st, 2);
+
+ if( instance[instance_id].state != INSTANCE_IDLE )
+ {
+ ShowError("instance_init: instance already initialized.\n");
+ return 0;
+ }
+
+ instance_init(instance_id);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_announce)
+{
+ int instance_id = script_getnum(st,2);
+ const char *mes = script_getstr(st,3);
+ int flag = script_getnum(st,4);
+ const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
+ int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
+ int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
+
+ int i;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ if( instance_id == 0 )
+ {
+ if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+ }
+
+ if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
+ return 0;
+
+ for( i = 0; i < instance[instance_id].num_map; i++ )
+ map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+
+ return 0;
+}
+
+BUILDIN_FUNC(instance_npcname)
+{
+ const char *str;
+ int instance_id = 0;
+
+ struct map_session_data *sd;
+ struct party_data *p;
+ struct npc_data *nd;
+
+ str = script_getstr(st, 2);
+ if( script_hasdata(st, 3) )
+ instance_id = script_getnum(st, 3);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+
+ if( instance_id && (nd = npc_name2id(str)) != NULL )
+ {
+ static char npcname[NAME_LENGTH];
+ snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
+ script_pushconststr(st,npcname);
+ }
+ else
+ {
+ ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
+ st->state = END;
+ return 1;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(has_instance)
+{
+ struct map_session_data *sd;
+ struct party_data *p;
+ const char *str;
+ int16 m;
+ int instance_id = 0;
+
+ str = script_getstr(st, 2);
+ if( script_hasdata(st, 3) )
+ instance_id = script_getnum(st, 3);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+
+ if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 )
+ {
+ script_pushconststr(st, "");
+ return 0;
+ }
+
+ script_pushconststr(st, map[m].name);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_warpall)
+{
+ struct map_session_data *pl_sd;
+ int16 m, i;
+ int instance_id;
+ const char *mapn;
+ int x, y;
+ unsigned short mapindex;
+ struct party_data *p = NULL;
+
+ mapn = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ instance_id = script_getnum(st,5);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) )
+ return 0;
+
+ if( !(p = party_search(instance[instance_id].party_id)) )
+ return 0;
+
+ mapindex = map_id2index(m);
+ for( i = 0; i < MAX_PARTY; i++ )
+ if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
+
+ return 0;
+}
+
+/*==========================================
+ * instance_check_party [malufett]
+ * Values:
+ * party_id : Party ID of the invoking character. [Required Parameter]
+ * amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
+ * min : Minimum Level needed to join the Instance. [Optional Parameter]
+ * max : Maxium Level allowed to join the Instance. [Optional Parameter]
+ * Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
+ * Example 2: instance_check_party (getcharid(1),1,1,99);
+ *------------------------------------------*/
+BUILDIN_FUNC(instance_check_party)
+{
+ struct map_session_data *pl_sd;
+ int amount, min, max, i, party_id, c = 0;
+ struct party_data *p = NULL;
+
+ amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
+ min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
+ max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
+
+ if( min < 1 || min > MAX_LEVEL){
+ ShowError("instance_check_party: Invalid min level, %d\n", min);
+ return 0;
+ }else if( max < 1 || max > MAX_LEVEL){
+ ShowError("instance_check_party: Invalid max level, %d\n", max);
+ return 0;
+ }
+
+ if( script_hasdata(st,2) )
+ party_id = script_getnum(st,2);
+ else return 0;
+
+ if( !(p = party_search(party_id)) ){
+ script_pushint(st, 0); // Returns false if party does not exist.
+ return 0;
+ }
+
+ for( i = 0; i < MAX_PARTY; i++ )
+ if( (pl_sd = p->data[i].sd) )
+ if(map_id2bl(pl_sd->bl.id)){
+ if(pl_sd->status.base_level < min){
+ script_pushint(st, 0);
+ return 0;
+ }else if(pl_sd->status.base_level > max){
+ script_pushint(st, 0);
+ return 0;
+ }
+ c++;
+ }
+
+ if(c < amount){
+ script_pushint(st, 0); // Not enough Members in the Party to join Instance.
+ }else
+ script_pushint(st, 1);
+
+ return 0;
+}
+
+/*==========================================
+ * Custom Fonts
+ *------------------------------------------*/
+BUILDIN_FUNC(setfont)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int font = script_getnum(st,2);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->user_font != font )
+ sd->user_font = font;
+ else
+ sd->user_font = 0;
+
+ clif_font(sd);
+ return 0;
+}
+
+static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
+{
+ TBL_MOB* md = (TBL_MOB*)bl;
+ struct block_list *tbl;
+ int mobid = va_arg(ap,int);
+ uint16 skill_id = va_arg(ap,int);
+ uint16 skill_lv = va_arg(ap,int);
+ int casttime = va_arg(ap,int);
+ int cancel = va_arg(ap,int);
+ int emotion = va_arg(ap,int);
+ int target = va_arg(ap,int);
+
+ if( md->class_ != mobid )
+ return 0;
+
+ // 0:self, 1:target, 2:master, default:random
+ switch( target )
+ {
+ case 0: tbl = map_id2bl(md->bl.id); break;
+ case 1: tbl = map_id2bl(md->target_id); break;
+ case 2: tbl = map_id2bl(md->master_id); break;
+ default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break;
+ }
+
+ if( !tbl )
+ return 0;
+
+ if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
+ unit_skillcastcancel(bl,0);
+
+ if( skill_get_casttype(skill_id) == CAST_GROUND )
+ unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
+ else
+ unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
+
+ clif_emotion(&md->bl, emotion);
+
+ return 0;
+}
+/*==========================================
+ * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
+ *------------------------------------------*/
+BUILDIN_FUNC(areamobuseskill)
+{
+ struct block_list center;
+ int16 m;
+ int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
+
+ if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 )
+ {
+ ShowError("areamobuseskill: invalid map name.\n");
+ return 0;
+ }
+
+ if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ return 0;
+
+ center.m = m;
+ center.x = script_getnum(st,3);
+ center.y = script_getnum(st,4);
+ range = script_getnum(st,5);
+ mobid = script_getnum(st,6);
+ skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
+ if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
+ skill_lv = battle_config.mob_max_skilllvl;
+
+ casttime = script_getnum(st,9);
+ cancel = script_getnum(st,10);
+ emotion = script_getnum(st,11);
+ target = script_getnum(st,12);
+
+ map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
+ return 0;
+}
+
+
+BUILDIN_FUNC(progressbar)
+{
+ struct map_session_data * sd = script_rid2sd(st);
+ const char * color;
+ unsigned int second;
+
+ if( !st || !sd )
+ return 0;
+
+ st->state = STOP;
+
+ color = script_getstr(st,2);
+ second = script_getnum(st,3);
+
+ sd->progressbar.npc_id = st->oid;
+ sd->progressbar.timeout = gettick() + second*1000;
+
+ clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
+ return 0;
+}
+
+BUILDIN_FUNC(pushpc)
+{
+ uint8 dir;
+ int cells, dx, dy;
+ struct map_session_data* sd;
+
+ if((sd = script_rid2sd(st))==NULL)
+ {
+ return 0;
+ }
+
+ dir = script_getnum(st,2);
+ cells = script_getnum(st,3);
+
+ if(dir>7)
+ {
+ ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
+ script_reportsrc(st);
+
+ dir%= 8; // trim spin-over
+ }
+
+ if(!cells)
+ {// zero distance
+ return 0;
+ }
+ else if(cells<0)
+ {// pushing backwards
+ dir = (dir+4)%8; // turn around
+ cells = -cells;
+ }
+
+ dx = dirx[dir];
+ dy = diry[dir];
+
+ unit_blown(&sd->bl, dx, dy, cells, 0);
+ return 0;
+}
+
+
+/// Invokes buying store preparation window
+/// buyingstore <slots>;
+BUILDIN_FUNC(buyingstore)
+{
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ buyingstore_setup(sd, script_getnum(st,2));
+ return 0;
+}
+
+
+/// Invokes search store info window
+/// searchstores <uses>,<effect>;
+BUILDIN_FUNC(searchstores)
+{
+ unsigned short effect;
+ unsigned int uses;
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ uses = script_getnum(st,2);
+ effect = script_getnum(st,3);
+
+ if( !uses )
+ {
+ ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
+ return 1;
+ }
+
+ if( effect > 1 )
+ {
+ ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
+ return 1;
+ }
+
+ searchstore_open(sd, uses, effect);
+ return 0;
+}
+/// Displays a number as large digital clock.
+/// showdigit <value>[,<type>];
+BUILDIN_FUNC(showdigit)
+{
+ unsigned int type = 0;
+ int value;
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ value = script_getnum(st,2);
+
+ if( script_hasdata(st,3) )
+ {
+ type = script_getnum(st,3);
+
+ if( type > 3 )
+ {
+ ShowError("buildin_showdigit: Invalid type %u.\n", type);
+ return 1;
+ }
+ }
+
+ clif_showdigit(sd, (unsigned char)type, value);
+ return 0;
+}
+/**
+ * Rune Knight
+ **/
+BUILDIN_FUNC(makerune) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
+ sd->itemid = script_getnum(st,2);
+ return 0;
+}
+/**
+ * checkdragon() returns 1 if mounting a dragon or 0 otherwise.
+ **/
+BUILDIN_FUNC(checkdragon) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( pc_isridingdragon(sd) )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+/**
+ * setdragon({optional Color}) returns 1 on success or 0 otherwise
+ * - Toggles the dragon on a RK if he can mount;
+ * @param Color - when not provided uses the green dragon;
+ * - 1 : Green Dragon
+ * - 2 : Brown Dragon
+ * - 3 : Gray Dragon
+ * - 4 : Blue Dragon
+ * - 5 : Red Dragon
+ **/
+BUILDIN_FUNC(setdragon) {
+ TBL_PC* sd;
+ int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
+ unsigned int option = OPTION_DRAGON1;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
+ script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
+ else if ( pc_isridingdragon(sd) ) {//Is mounted; release
+ pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ script_pushint(st,1);
+ } else {//Not mounted; Mount now.
+ if( color ) {
+ option = ( color == 1 ? OPTION_DRAGON1 :
+ color == 2 ? OPTION_DRAGON2 :
+ color == 3 ? OPTION_DRAGON3 :
+ color == 4 ? OPTION_DRAGON4 :
+ color == 5 ? OPTION_DRAGON5 : 0);
+ if( !option ) {
+ ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
+ option = OPTION_DRAGON1;
+ }
+ }
+ pc_setoption(sd, sd->sc.option|option);
+ script_pushint(st,1);
+ }
+ return 0;
+}
+
+/**
+ * ismounting() returns 1 if mounting a new mount or 0 otherwise
+ **/
+BUILDIN_FUNC(ismounting) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( sd->sc.option&OPTION_MOUNTING )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+
+/**
+ * setmounting() returns 1 on success or 0 otherwise
+ * - Toggles new mounts on a player when he can mount
+ * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
+ * - Will unmount the player is he is already mounting
+ **/
+BUILDIN_FUNC(setmounting) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
+ script_pushint(st,0);//can't mount with one of these
+ else {
+ if( sd->sc.option&OPTION_MOUNTING )
+ pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
+ else
+ pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
+ script_pushint(st,1);//in both cases, return 1.
+ }
+ return 0;
+}
+/**
+ * Retrieves quantity of arguments provided to callfunc/callsub.
+ * getargcount() -> amount of arguments received in a function
+ **/
+BUILDIN_FUNC(getargcount) {
+ struct script_retinfo* ri;
+
+ if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
+ ShowError("script:getargcount: used out of function or callsub label!\n");
+ st->state = END;
+ return 1;
+ }
+ ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
+
+ script_pushint(st, ri->nargs);
+
+ return 0;
+}
+/**
+ * getcharip(<account ID>/<character ID>/<character name>)
+ **/
+BUILDIN_FUNC(getcharip)
+{
+ struct map_session_data* sd = NULL;
+ int id = 0;
+
+ /* check if a character name is specified */
+ if( script_hasdata(st, 2) )
+ {
+ if (script_isstring(st, 2))
+ sd = map_nick2sd(script_getstr(st, 2));
+ else if (script_isint(st, 2) || script_getnum(st, 2))
+ {
+ id = script_getnum(st, 2);
+ sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
+ }
+ }
+ else
+ sd = script_rid2sd(st);
+
+ /* check for sd and IP */
+ if (!sd || !session[sd->fd]->client_addr)
+ {
+ script_pushconststr(st, "");
+ return 0;
+ }
+
+ /* return the client ip_addr converted for output */
+ if (sd && sd->fd && session[sd->fd])
+ {
+ /* initiliaze */
+ const char *ip_addr = NULL;
+ uint32 ip;
+
+ /* set ip, ip_addr and convert to ip and push str */
+ ip = session[sd->fd]->client_addr;
+ ip_addr = ip2str(ip, NULL);
+ script_pushstrcopy(st, ip_addr);
+ }
+
+ return 0;
+}
+/**
+ * is_function(<function name>) -> 1 if function exists, 0 otherwise
+ **/
+BUILDIN_FUNC(is_function) {
+ const char* str = script_getstr(st,2);
+
+ if( strdb_exists(userfunc_db, str) )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+/**
+ * get_revision() -> retrieves the current svn revision (if available)
+ **/
+BUILDIN_FUNC(get_revision) {
+ const char * revision;
+
+ if ( (revision = get_svn_revision()) != 0 )
+ script_pushint(st,atoi(revision));
+ else
+ script_pushint(st,-1);//unknown
+
+ return 0;
+}
+/**
+ * freeloop(<toggle>) -> toggles this script instance's looping-check ability
+ **/
+BUILDIN_FUNC(freeloop) {
+
+ if( script_getnum(st,2) )
+ st->freeloop = 1;
+ else
+ st->freeloop = 0;
+
+ script_pushint(st, st->freeloop);
+
+ return 0;
+}
+
+/**
+ * @commands (script based)
+ **/
+BUILDIN_FUNC(bindatcmd) {
+ const char* atcmd;
+ const char* eventName;
+ int i, level = 0, level2 = 0;
+ bool create = false;
+
+ atcmd = script_getstr(st,2);
+ eventName = script_getstr(st,3);
+
+ if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
+ atcmd++;
+
+ if( script_hasdata(st,4) ) level = script_getnum(st,4);
+ if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
+
+ if( atcmd_binding_count == 0 ) {
+ CREATE(atcmd_binding,struct atcmd_binding_data*,1);
+
+ create = true;
+ } else {
+ ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
+ if( i < atcmd_binding_count ) {/* update existent entry */
+ safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
+ atcmd_binding[i]->level = level;
+ atcmd_binding[i]->level2 = level2;
+ } else
+ create = true;
+ }
+
+ if( create ) {
+ i = atcmd_binding_count;
+
+ if( atcmd_binding_count++ != 0 )
+ RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
+
+ CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
+
+ safestrncpy(atcmd_binding[i]->command, atcmd, 50);
+ safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
+ atcmd_binding[i]->level = level;
+ atcmd_binding[i]->level2 = level2;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(unbindatcmd) {
+ const char* atcmd;
+ int i = 0;
+
+ atcmd = script_getstr(st, 2);
+
+ if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
+ atcmd++;
+
+ if( atcmd_binding_count == 0 ) {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
+ if( i < atcmd_binding_count ) {
+ int cursor = 0;
+ aFree(atcmd_binding[i]);
+ atcmd_binding[i] = NULL;
+ /* compact the list now that we freed a slot somewhere */
+ for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
+ if( atcmd_binding[i] == NULL )
+ continue;
+
+ if( cursor != i ) {
+ memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
+ }
+
+ cursor++;
+ }
+
+ if( (atcmd_binding_count = cursor) == 0 )
+ aFree(atcmd_binding);
+
+ script_pushint(st, 1);
+ } else
+ script_pushint(st, 0);/* not found */
+
+ return 0;
+}
+
+BUILDIN_FUNC(useatcmd)
+{
+ TBL_PC dummy_sd;
+ TBL_PC* sd;
+ int fd;
+ const char* cmd;
+
+ cmd = script_getstr(st,2);
+
+ if( st->rid )
+ {
+ sd = script_rid2sd(st);
+ fd = sd->fd;
+ }
+ else
+ { // Use a dummy character.
+ sd = &dummy_sd;
+ fd = 0;
+
+ memset(&dummy_sd, 0, sizeof(TBL_PC));
+ if( st->oid )
+ {
+ struct block_list* bl = map_id2bl(st->oid);
+ memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
+ if( bl->type == BL_NPC )
+ safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
+ }
+ }
+
+ // compatibility with previous implementation (deprecated!)
+ if( cmd[0] != atcommand_symbol )
+ {
+ cmd += strlen(sd->status.name);
+ while( *cmd != atcommand_symbol && *cmd != 0 )
+ cmd++;
+ }
+
+ is_atcommand(fd, sd, cmd, 1);
+ return 0;
+}
+
+BUILDIN_FUNC(checkre)
+{
+ int num;
+
+ num=script_getnum(st,2);
+ switch(num){
+ case 0:
+ #ifdef RENEWAL
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 1:
+ #ifdef RENEWAL_CAST
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 2:
+ #ifdef RENEWAL_DROP
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 3:
+ #ifdef RENEWAL_EXP
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 4:
+ #ifdef RENEWAL_LVDMG
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 5:
+ #ifdef RENEWAL_EDP
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 6:
+ #ifdef RENEWAL_ASPD
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ default:
+ ShowWarning("buildin_checkre: unknown parameter.\n");
+ break;
+ }
+ return 0;
+}
+
+/* getrandgroupitem <group_id>,<quantity> */
+BUILDIN_FUNC(getrandgroupitem) {
+ TBL_PC* sd;
+ int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
+ struct item item_tmp;
+
+ if( !( sd = script_rid2sd(st) ) )
+ return 0;
+
+ if( qty <= 0 ) {
+ ShowError("getrandgroupitem: qty is <= 0!\n");
+ return 1;
+ }
+ if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) {
+ return 1;/* itemdb_searchrandomid will already scream a error */
+ }
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = nameid;
+ item_tmp.identify = itemdb_isidentified(nameid);
+
+ //Check if it's stackable.
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = qty;
+
+ for (i = 0; i < qty; i += get_count) {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid)) {
+ if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
+ clif_additem(sd, 0, 0, flag);
+ if( pc_candrop(sd,&item_tmp) )
+ map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+
+ return 0;
+}
+
+/* cleanmap <map_name>;
+ * cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
+static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
+{
+ nullpo_ret(bl);
+ map_clearflooritem(bl);
+
+ return 0;
+}
+
+BUILDIN_FUNC(cleanmap)
+{
+ const char *map;
+ int16 m = -1;
+ int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
+
+ map = script_getstr(st, 2);
+ m = map_mapname2mapid(map);
+ if (!m)
+ return 1;
+
+ if ((script_lastdata(st) - 2) < 4) {
+ map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
+ } else {
+ x0 = script_getnum(st, 3);
+ y0 = script_getnum(st, 4);
+ x1 = script_getnum(st, 5);
+ y1 = script_getnum(st, 6);
+ if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
+ map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
+ } else {
+ ShowError("cleanarea: invalid coordinate defined!\n");
+ return 1;
+ }
+ }
+
+ return 0;
+}
+/* Cast a skill on the attached player.
+ * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
+ * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
+BUILDIN_FUNC(npcskill)
+{
+ uint16 skill_id;
+ unsigned short skill_level;
+ unsigned int stat_point;
+ unsigned int npc_level;
+ struct npc_data *nd;
+ struct map_session_data *sd;
+
+ skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
+ skill_level = script_getnum(st, 3);
+ stat_point = script_getnum(st, 4);
+ npc_level = script_getnum(st, 5);
+ sd = script_rid2sd(st);
+ nd = (struct npc_data *)map_id2bl(sd->npc_id);
+
+ if (stat_point > battle_config.max_third_parameter) {
+ ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
+ return 1;
+ }
+ if (npc_level > MAX_LEVEL) {
+ ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
+ return 1;
+ }
+ if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people.
+ return 1;
+ }
+
+ nd->level = npc_level;
+ nd->stat_point = stat_point;
+
+ if (!nd->status.hp) {
+ status_calc_npc(nd, true);
+ } else {
+ status_calc_npc(nd, false);
+ }
+
+ if (skill_get_inf(skill_id)&INF_GROUND_SKILL) {
+ unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
+ } else {
+ unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
+ }
+
+ return 0;
+}
+
+// declarations that were supposed to be exported from npc_chat.c
+#ifdef PCRE_SUPPORT
+BUILDIN_FUNC(defpattern);
+BUILDIN_FUNC(activatepset);
+BUILDIN_FUNC(deactivatepset);
+BUILDIN_FUNC(deletepset);
+#endif
+
+/// script command definitions
+/// for an explanation on args, see add_buildin_func
+struct script_function buildin_func[] = {
+ // NPC interaction
+ BUILDIN_DEF(mes,"s*"),
+ BUILDIN_DEF(next,""),
+ BUILDIN_DEF(close,""),
+ BUILDIN_DEF(close2,""),
+ BUILDIN_DEF(menu,"sl*"),
+ BUILDIN_DEF(select,"s*"), //for future jA script compatibility
+ BUILDIN_DEF(prompt,"s*"),
+ //
+ BUILDIN_DEF(goto,"l"),
+ BUILDIN_DEF(callsub,"l*"),
+ BUILDIN_DEF(callfunc,"s*"),
+ BUILDIN_DEF(return,"?"),
+ BUILDIN_DEF(getarg,"i?"),
+ BUILDIN_DEF(jobchange,"i?"),
+ BUILDIN_DEF(jobname,"i"),
+ BUILDIN_DEF(input,"r??"),
+ BUILDIN_DEF(warp,"sii"),
+ BUILDIN_DEF(areawarp,"siiiisii??"),
+ BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
+ BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
+ BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
+ BUILDIN_DEF(setlook,"ii"),
+ BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
+ BUILDIN_DEF(set,"rv"),
+ BUILDIN_DEF(setarray,"rv*"),
+ BUILDIN_DEF(cleararray,"rvi"),
+ BUILDIN_DEF(copyarray,"rri"),
+ BUILDIN_DEF(getarraysize,"r"),
+ BUILDIN_DEF(deletearray,"r?"),
+ BUILDIN_DEF(getelementofarray,"ri"),
+ BUILDIN_DEF(getitem,"vi?"),
+ BUILDIN_DEF(rentitem,"vi"),
+ BUILDIN_DEF(getitem2,"viiiiiiii?"),
+ BUILDIN_DEF(getnameditem,"vv"),
+ BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
+ BUILDIN_DEF(makeitem,"visii"),
+ BUILDIN_DEF(delitem,"vi?"),
+ BUILDIN_DEF(delitem2,"viiiiiiii?"),
+ BUILDIN_DEF2(enableitemuse,"enable_items",""),
+ BUILDIN_DEF2(disableitemuse,"disable_items",""),
+ BUILDIN_DEF(cutin,"si"),
+ BUILDIN_DEF(viewpoint,"iiiii"),
+ BUILDIN_DEF(heal,"ii"),
+ BUILDIN_DEF(itemheal,"ii"),
+ BUILDIN_DEF(percentheal,"ii"),
+ BUILDIN_DEF(rand,"i?"),
+ BUILDIN_DEF(countitem,"v"),
+ BUILDIN_DEF(countitem2,"viiiiiii"),
+ BUILDIN_DEF(checkweight,"vi*"),
+ BUILDIN_DEF(checkweight2,"rr"),
+ BUILDIN_DEF(readparam,"i?"),
+ BUILDIN_DEF(getcharid,"i?"),
+ BUILDIN_DEF(getnpcid,"i?"),
+ BUILDIN_DEF(getpartyname,"i"),
+ BUILDIN_DEF(getpartymember,"i?"),
+ BUILDIN_DEF(getpartyleader,"i?"),
+ BUILDIN_DEF(getguildname,"i"),
+ BUILDIN_DEF(getguildmaster,"i"),
+ BUILDIN_DEF(getguildmasterid,"i"),
+ BUILDIN_DEF(strcharinfo,"i"),
+ BUILDIN_DEF(strnpcinfo,"i"),
+ BUILDIN_DEF(getequipid,"i"),
+ BUILDIN_DEF(getequipname,"i"),
+ BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
+ BUILDIN_DEF(repair,"i"), // [Valaris]
+ BUILDIN_DEF(repairall,""),
+ BUILDIN_DEF(getequipisequiped,"i"),
+ BUILDIN_DEF(getequipisenableref,"i"),
+ BUILDIN_DEF(getequipisidentify,"i"),
+ BUILDIN_DEF(getequiprefinerycnt,"i"),
+ BUILDIN_DEF(getequipweaponlv,"i"),
+ BUILDIN_DEF(getequippercentrefinery,"i"),
+ BUILDIN_DEF(successrefitem,"i"),
+ BUILDIN_DEF(failedrefitem,"i"),
+ BUILDIN_DEF(downrefitem,"i"),
+ BUILDIN_DEF(statusup,"i"),
+ BUILDIN_DEF(statusup2,"ii"),
+ BUILDIN_DEF(bonus,"iv"),
+ BUILDIN_DEF2(bonus,"bonus2","ivi"),
+ BUILDIN_DEF2(bonus,"bonus3","ivii"),
+ BUILDIN_DEF2(bonus,"bonus4","ivvii"),
+ BUILDIN_DEF2(bonus,"bonus5","ivviii"),
+ BUILDIN_DEF(autobonus,"sii??"),
+ BUILDIN_DEF(autobonus2,"sii??"),
+ BUILDIN_DEF(autobonus3,"siiv?"),
+ BUILDIN_DEF(skill,"vi?"),
+ BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
+ BUILDIN_DEF(guildskill,"vi"),
+ BUILDIN_DEF(getskilllv,"v"),
+ BUILDIN_DEF(getgdskilllv,"iv"),
+ BUILDIN_DEF(basicskillcheck,""),
+ BUILDIN_DEF(getgmlevel,""),
+ BUILDIN_DEF(getgroupid,""),
+ BUILDIN_DEF(end,""),
+ BUILDIN_DEF(checkoption,"i"),
+ BUILDIN_DEF(setoption,"i?"),
+ BUILDIN_DEF(setcart,"?"),
+ BUILDIN_DEF(checkcart,""),
+ BUILDIN_DEF(setfalcon,"?"),
+ BUILDIN_DEF(checkfalcon,""),
+ BUILDIN_DEF(setriding,"?"),
+ BUILDIN_DEF(checkriding,""),
+ BUILDIN_DEF(checkwug,""),
+ BUILDIN_DEF(checkmadogear,""),
+ BUILDIN_DEF(setmadogear,"?"),
+ BUILDIN_DEF2(savepoint,"save","sii"),
+ BUILDIN_DEF(savepoint,"sii"),
+ BUILDIN_DEF(gettimetick,"i"),
+ BUILDIN_DEF(gettime,"i"),
+ BUILDIN_DEF(gettimestr,"si"),
+ BUILDIN_DEF(openstorage,""),
+ BUILDIN_DEF(guildopenstorage,""),
+ BUILDIN_DEF(itemskill,"vi"),
+ BUILDIN_DEF(produce,"i"),
+ BUILDIN_DEF(cooking,"i"),
+ BUILDIN_DEF(monster,"siisii???"),
+ BUILDIN_DEF(getmobdrops,"i"),
+ BUILDIN_DEF(areamonster,"siiiisii???"),
+ BUILDIN_DEF(killmonster,"ss?"),
+ BUILDIN_DEF(killmonsterall,"s?"),
+ BUILDIN_DEF(clone,"siisi????"),
+ BUILDIN_DEF(doevent,"s"),
+ BUILDIN_DEF(donpcevent,"s"),
+ BUILDIN_DEF(cmdothernpc,"ss"),
+ BUILDIN_DEF(addtimer,"is"),
+ BUILDIN_DEF(deltimer,"s"),
+ BUILDIN_DEF(addtimercount,"si"),
+ BUILDIN_DEF(initnpctimer,"??"),
+ BUILDIN_DEF(stopnpctimer,"??"),
+ BUILDIN_DEF(startnpctimer,"??"),
+ BUILDIN_DEF(setnpctimer,"i?"),
+ BUILDIN_DEF(getnpctimer,"i?"),
+ BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
+ BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
+ BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
+ BUILDIN_DEF(announce,"si?????"),
+ BUILDIN_DEF(mapannounce,"ssi?????"),
+ BUILDIN_DEF(areaannounce,"siiiisi?????"),
+ BUILDIN_DEF(getusers,"i"),
+ BUILDIN_DEF(getmapguildusers,"si"),
+ BUILDIN_DEF(getmapusers,"s"),
+ BUILDIN_DEF(getareausers,"siiii"),
+ BUILDIN_DEF(getareadropitem,"siiiiv"),
+ BUILDIN_DEF(enablenpc,"s"),
+ BUILDIN_DEF(disablenpc,"s"),
+ BUILDIN_DEF(hideoffnpc,"s"),
+ BUILDIN_DEF(hideonnpc,"s"),
+ BUILDIN_DEF(sc_start,"iii?"),
+ BUILDIN_DEF(sc_start2,"iiii?"),
+ BUILDIN_DEF(sc_start4,"iiiiii?"),
+ BUILDIN_DEF(sc_end,"i?"),
+ BUILDIN_DEF(getstatus, "i?"),
+ BUILDIN_DEF(getscrate,"ii?"),
+ BUILDIN_DEF(debugmes,"s"),
+ BUILDIN_DEF2(catchpet,"pet","i"),
+ BUILDIN_DEF2(birthpet,"bpet",""),
+ BUILDIN_DEF(resetlvl,"i"),
+ BUILDIN_DEF(resetstatus,""),
+ BUILDIN_DEF(resetskill,""),
+ BUILDIN_DEF(skillpointcount,""),
+ BUILDIN_DEF(changebase,"i?"),
+ BUILDIN_DEF(changesex,""),
+ BUILDIN_DEF(waitingroom,"si?????"),
+ BUILDIN_DEF(delwaitingroom,"?"),
+ BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
+ BUILDIN_DEF(enablewaitingroomevent,"?"),
+ BUILDIN_DEF(disablewaitingroomevent,"?"),
+ BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
+ BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
+ BUILDIN_DEF(getwaitingroomstate,"i?"),
+ BUILDIN_DEF(warpwaitingpc,"sii?"),
+ BUILDIN_DEF(attachrid,"i"),
+ BUILDIN_DEF(detachrid,""),
+ BUILDIN_DEF(isloggedin,"i?"),
+ BUILDIN_DEF(setmapflagnosave,"ssii"),
+ BUILDIN_DEF(getmapflag,"si"),
+ BUILDIN_DEF(setmapflag,"si?"),
+ BUILDIN_DEF(removemapflag,"si?"),
+ BUILDIN_DEF(pvpon,"s"),
+ BUILDIN_DEF(pvpoff,"s"),
+ BUILDIN_DEF(gvgon,"s"),
+ BUILDIN_DEF(gvgoff,"s"),
+ BUILDIN_DEF(emotion,"i??"),
+ BUILDIN_DEF(maprespawnguildid,"sii"),
+ BUILDIN_DEF(agitstart,""), // <Agit>
+ BUILDIN_DEF(agitend,""),
+ BUILDIN_DEF(agitcheck,""), // <Agitcheck>
+ BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
+ BUILDIN_DEF(getcastlename,"s"),
+ BUILDIN_DEF(getcastledata,"si"),
+ BUILDIN_DEF(setcastledata,"sii"),
+ BUILDIN_DEF(requestguildinfo,"i?"),
+ BUILDIN_DEF(getequipcardcnt,"i"),
+ BUILDIN_DEF(successremovecards,"i"),
+ BUILDIN_DEF(failedremovecards,"ii"),
+ BUILDIN_DEF(marriage,"s"),
+ BUILDIN_DEF2(wedding_effect,"wedding",""),
+ BUILDIN_DEF(divorce,""),
+ BUILDIN_DEF(ispartneron,""),
+ BUILDIN_DEF(getpartnerid,""),
+ BUILDIN_DEF(getchildid,""),
+ BUILDIN_DEF(getmotherid,""),
+ BUILDIN_DEF(getfatherid,""),
+ BUILDIN_DEF(warppartner,"sii"),
+ BUILDIN_DEF(getitemname,"v"),
+ BUILDIN_DEF(getitemslots,"i"),
+ BUILDIN_DEF(makepet,"i"),
+ BUILDIN_DEF(getexp,"ii"),
+ BUILDIN_DEF(getinventorylist,""),
+ BUILDIN_DEF(getskilllist,""),
+ BUILDIN_DEF(clearitem,""),
+ BUILDIN_DEF(classchange,"ii"),
+ BUILDIN_DEF(misceffect,"i"),
+ BUILDIN_DEF(playBGM,"s"),
+ BUILDIN_DEF(playBGMall,"s?????"),
+ BUILDIN_DEF(soundeffect,"si"),
+ BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
+ BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
+ BUILDIN_DEF(guardian,"siisi??"), // summon guardians
+ BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
+ BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
+ BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
+ BUILDIN_DEF(petloot,"i"), // [Valaris]
+ BUILDIN_DEF(petheal,"iiii"), // [Valaris]
+ BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
+ BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
+ BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
+ BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
+ BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
+ BUILDIN_DEF(nude,""), // nude command [Valaris]
+ BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
+ BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
+ BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
+ BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
+ BUILDIN_DEF(message,"ss"), // [MouseJstr]
+ BUILDIN_DEF(npctalk,"s"), // [Valaris]
+ BUILDIN_DEF(mobcount,"ss"),
+ BUILDIN_DEF(getlook,"i"),
+ BUILDIN_DEF(getsavepoint,"i"),
+ BUILDIN_DEF(npcspeed,"i"), // [Valaris]
+ BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
+ BUILDIN_DEF(npcstop,""), // [Valaris]
+ BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
+ BUILDIN_DEF(checkoption1,"i"),
+ BUILDIN_DEF(checkoption2,"i"),
+ BUILDIN_DEF(guildgetexp,"i"),
+ BUILDIN_DEF(guildchangegm,"is"),
+ BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
+ BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
+ BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
+ BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
+ BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
+ BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
+ BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
+ BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
+ BUILDIN_DEF(night,""), // sets the server to night time
+ BUILDIN_DEF(day,""), // sets the server to day time
+#ifdef PCRE_SUPPORT
+ BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
+ BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
+ BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
+ BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
+#endif
+ BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
+ BUILDIN_DEF(getusersname,""),
+ BUILDIN_DEF(recovery,""),
+ BUILDIN_DEF(getpetinfo,"i"),
+ BUILDIN_DEF(gethominfo,"i"),
+ BUILDIN_DEF(getmercinfo,"i?"),
+ BUILDIN_DEF(checkequipedcard,"i"),
+ BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
+ BUILDIN_DEF(globalmes,"s?"), //end jA addition
+ BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
+ BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
+ BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
+ BUILDIN_DEF(charat,"si"),
+ BUILDIN_DEF(setchar,"ssi"),
+ BUILDIN_DEF(insertchar,"ssi"),
+ BUILDIN_DEF(delchar,"si"),
+ BUILDIN_DEF(strtoupper,"s"),
+ BUILDIN_DEF(strtolower,"s"),
+ BUILDIN_DEF(charisupper, "si"),
+ BUILDIN_DEF(charislower, "si"),
+ BUILDIN_DEF(substr,"sii"),
+ BUILDIN_DEF(explode, "rss"),
+ BUILDIN_DEF(implode, "r?"),
+ BUILDIN_DEF(sprintf,"s*"), // [Mirei]
+ BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
+ BUILDIN_DEF(strpos,"ss?"),
+ BUILDIN_DEF(replacestr,"sss??"),
+ BUILDIN_DEF(countstr,"ss?"),
+ BUILDIN_DEF(setnpcdisplay,"sv??"),
+ BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
+ BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
+ BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
+ BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
+ // [zBuffer] List of mathematics commands --->
+ BUILDIN_DEF(sqrt,"i"),
+ BUILDIN_DEF(pow,"ii"),
+ BUILDIN_DEF(distance,"iiii"),
+ // <--- [zBuffer] List of mathematics commands
+ BUILDIN_DEF(md5,"s"),
+ // [zBuffer] List of dynamic var commands --->
+ BUILDIN_DEF(getd,"s"),
+ BUILDIN_DEF(setd,"sv"),
+ // <--- [zBuffer] List of dynamic var commands
+ BUILDIN_DEF(petstat,"i"),
+ BUILDIN_DEF(callshop,"s?"), // [Skotlex]
+ BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
+ BUILDIN_DEF(npcshopadditem,"sii*"),
+ BUILDIN_DEF(npcshopdelitem,"si*"),
+ BUILDIN_DEF(npcshopattach,"s?"),
+ BUILDIN_DEF(equip,"i"),
+ BUILDIN_DEF(autoequip,"ii"),
+ BUILDIN_DEF(setbattleflag,"si"),
+ BUILDIN_DEF(getbattleflag,"s"),
+ BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
+ BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
+ BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
+ BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
+ BUILDIN_DEF(axtoi,"s"),
+ BUILDIN_DEF(query_sql,"s*"),
+ BUILDIN_DEF(query_logsql,"s*"),
+ BUILDIN_DEF(escape_sql,"v"),
+ BUILDIN_DEF(atoi,"s"),
+ // [zBuffer] List of player cont commands --->
+ BUILDIN_DEF(rid2name,"i"),
+ BUILDIN_DEF(pcfollow,"ii"),
+ BUILDIN_DEF(pcstopfollow,"i"),
+ BUILDIN_DEF(pcblockmove,"ii"),
+ // <--- [zBuffer] List of player cont commands
+ // [zBuffer] List of mob control commands --->
+ BUILDIN_DEF(unitwalk,"ii?"),
+ BUILDIN_DEF(unitkill,"i"),
+ BUILDIN_DEF(unitwarp,"isii"),
+ BUILDIN_DEF(unitattack,"iv?"),
+ BUILDIN_DEF(unitstop,"i"),
+ BUILDIN_DEF(unittalk,"is"),
+ BUILDIN_DEF(unitemote,"ii"),
+ BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
+ BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
+// <--- [zBuffer] List of mob control commands
+ BUILDIN_DEF(sleep,"i"),
+ BUILDIN_DEF(sleep2,"i"),
+ BUILDIN_DEF(awake,"s"),
+ BUILDIN_DEF(getvariableofnpc,"rs"),
+ BUILDIN_DEF(warpportal,"iisii"),
+ BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
+ BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
+ BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
+ BUILDIN_DEF(eaclass,"?"), //[Skotlex]
+ BUILDIN_DEF(roclass,"i?"), //[Skotlex]
+ BUILDIN_DEF(checkvending,"?"),
+ BUILDIN_DEF(checkchatting,"?"),
+ BUILDIN_DEF(openmail,""),
+ BUILDIN_DEF(openauction,""),
+ BUILDIN_DEF(checkcell,"siii"),
+ BUILDIN_DEF(setcell,"siiiiii"),
+ BUILDIN_DEF(setwall,"siiiiis"),
+ BUILDIN_DEF(delwall,"s"),
+ BUILDIN_DEF(searchitem,"rs"),
+ BUILDIN_DEF(mercenary_create,"ii"),
+ BUILDIN_DEF(mercenary_heal,"ii"),
+ BUILDIN_DEF(mercenary_sc_start,"iii"),
+ BUILDIN_DEF(mercenary_get_calls,"i"),
+ BUILDIN_DEF(mercenary_get_faith,"i"),
+ BUILDIN_DEF(mercenary_set_calls,"ii"),
+ BUILDIN_DEF(mercenary_set_faith,"ii"),
+ BUILDIN_DEF(readbook,"ii"),
+ BUILDIN_DEF(setfont,"i"),
+ BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
+ BUILDIN_DEF(progressbar,"si"),
+ BUILDIN_DEF(pushpc,"ii"),
+ BUILDIN_DEF(buyingstore,"i"),
+ BUILDIN_DEF(searchstores,"ii"),
+ BUILDIN_DEF(showdigit,"i?"),
+ // WoE SE
+ BUILDIN_DEF(agitstart2,""),
+ BUILDIN_DEF(agitend2,""),
+ BUILDIN_DEF(agitcheck2,""),
+ // BattleGround
+ BUILDIN_DEF(waitingroom2bg,"siiss?"),
+ BUILDIN_DEF(waitingroom2bg_single,"isiis"),
+ BUILDIN_DEF(bg_team_setxy,"iii"),
+ BUILDIN_DEF(bg_warp,"isii"),
+ BUILDIN_DEF(bg_monster,"isiisi?"),
+ BUILDIN_DEF(bg_monster_set_team,"ii"),
+ BUILDIN_DEF(bg_leave,""),
+ BUILDIN_DEF(bg_destroy,"i"),
+ BUILDIN_DEF(areapercentheal,"siiiiii"),
+ BUILDIN_DEF(bg_get_data,"ii"),
+ BUILDIN_DEF(bg_getareausers,"isiiii"),
+ BUILDIN_DEF(bg_updatescore,"sii"),
+
+ // Instancing
+ BUILDIN_DEF(instance_create,"si"),
+ BUILDIN_DEF(instance_destroy,"?"),
+ BUILDIN_DEF(instance_attachmap,"si?"),
+ BUILDIN_DEF(instance_detachmap,"s?"),
+ BUILDIN_DEF(instance_attach,"i"),
+ BUILDIN_DEF(instance_id,"?"),
+ BUILDIN_DEF(instance_set_timeout,"ii?"),
+ BUILDIN_DEF(instance_init,"i"),
+ BUILDIN_DEF(instance_announce,"isi?????"),
+ BUILDIN_DEF(instance_npcname,"s?"),
+ BUILDIN_DEF(has_instance,"s?"),
+ BUILDIN_DEF(instance_warpall,"sii?"),
+ BUILDIN_DEF(instance_check_party,"i???"),
+ /**
+ * 3rd-related
+ **/
+ BUILDIN_DEF(makerune,"i"),
+ BUILDIN_DEF(checkdragon,""),//[Ind]
+ BUILDIN_DEF(setdragon,"?"),//[Ind]
+ BUILDIN_DEF(ismounting,""),//[Ind]
+ BUILDIN_DEF(setmounting,""),//[Ind]
+ BUILDIN_DEF(checkre,"i"),
+ /**
+ * rAthena and beyond!
+ **/
+ BUILDIN_DEF(getargcount,""),
+ BUILDIN_DEF(getcharip,"?"),
+ BUILDIN_DEF(is_function,"s"),
+ BUILDIN_DEF(get_revision,""),
+ BUILDIN_DEF(freeloop,"i"),
+ BUILDIN_DEF(getrandgroupitem,"ii"),
+ BUILDIN_DEF(cleanmap,"s"),
+ BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
+ BUILDIN_DEF(npcskill,"viii"),
+ /**
+ * @commands (script based)
+ **/
+ BUILDIN_DEF(bindatcmd, "ss??"),
+ BUILDIN_DEF(unbindatcmd, "s"),
+ BUILDIN_DEF(useatcmd, "s"),
+
+ //Quest Log System [Inkfish]
+ BUILDIN_DEF(setquest, "i"),
+ BUILDIN_DEF(erasequest, "i"),
+ BUILDIN_DEF(completequest, "i"),
+ BUILDIN_DEF(checkquest, "i?"),
+ BUILDIN_DEF(changequest, "ii"),
+ BUILDIN_DEF(showevent, "ii"),
+ {NULL,NULL,NULL},
+};
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