summaryrefslogtreecommitdiff
path: root/src/map/script.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c35563
1 files changed, 17784 insertions, 17779 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a918bc853..27e0bb549 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1,17779 +1,17784 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-//#define DEBUG_DISP
-//#define DEBUG_DISASM
-//#define DEBUG_RUN
-//#define DEBUG_HASH
-//#define DEBUG_DUMP_STACK
-
-#include "../common/cbasetypes.h"
-#include "../common/malloc.h"
-#include "../common/md5calc.h"
-#include "../common/nullpo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/socket.h" // usage: getcharip
-#include "../common/strlib.h"
-#include "../common/timer.h"
-#include "../common/utils.h"
-
-#include "map.h"
-#include "path.h"
-#include "clif.h"
-#include "chrif.h"
-#include "itemdb.h"
-#include "pc.h"
-#include "status.h"
-#include "storage.h"
-#include "mob.h"
-#include "npc.h"
-#include "pet.h"
-#include "mapreg.h"
-#include "homunculus.h"
-#include "instance.h"
-#include "mercenary.h"
-#include "intif.h"
-#include "skill.h"
-#include "status.h"
-#include "chat.h"
-#include "battle.h"
-#include "battleground.h"
-#include "party.h"
-#include "guild.h"
-#include "atcommand.h"
-#include "log.h"
-#include "unit.h"
-#include "pet.h"
-#include "mail.h"
-#include "script.h"
-#include "quest.h"
-#include "elemental.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#ifndef WIN32
- #include <sys/time.h>
-#endif
-#include <time.h>
-#include <setjmp.h>
-#include <errno.h>
-
-#ifdef BETA_THREAD_TEST
- #include "../common/atomic.h"
- #include "../common/spinlock.h"
- #include "../common/thread.h"
- #include "../common/mutex.h"
-#endif
-
-
-///////////////////////////////////////////////////////////////////////////////
-//## TODO possible enhancements: [FlavioJS]
-// - 'callfunc' supporting labels in the current npc "::LabelName"
-// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
-// - 'function FuncName;' function declarations reverting to global functions
-// if local label isn't found
-// - join callfunc and callsub's functionality
-// - remove dynamic allocation in add_word()
-// - remove GETVALUE / SETVALUE
-// - clean up the set_reg / set_val / setd_sub mess
-// - detect invalid label references at parse-time
-
-//
-// struct script_state* st;
-//
-
-/// Returns the script_data at the target index
-#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
-/// Returns if the stack contains data at the target index
-#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
-/// Returns the index of the last data in the stack
-#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
-/// Pushes an int into the stack
-#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
-/// Pushes a string into the stack (script engine frees it automatically)
-#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
-/// Pushes a copy of a string into the stack
-#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
-/// Pushes a constant string into the stack (must never change or be freed)
-#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
-/// Pushes a nil into the stack
-#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
-/// Pushes a copy of the data in the target index
-#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
-
-#define script_isstring(st,i) data_isstring(script_getdata(st,i))
-#define script_isint(st,i) data_isint(script_getdata(st,i))
-
-#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
-#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
-#define script_getref(st,val) ( script_getdata(st,val)->ref )
-
-// Note: "top" functions/defines use indexes relative to the top of the stack
-// -1 is the index of the data at the top
-
-/// Returns the script_data at the target index relative to the top of the stack
-#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
-/// Pushes a copy of the data in the target index relative to the top of the stack
-#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
-/// Removes the range of values [start,end[ relative to the top of the stack
-#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
-
-//
-// struct script_data* data;
-//
-
-/// Returns if the script data is a string
-#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
-/// Returns if the script data is an int
-#define data_isint(data) ( (data)->type == C_INT )
-/// Returns if the script data is a reference
-#define data_isreference(data) ( (data)->type == C_NAME )
-/// Returns if the script data is a label
-#define data_islabel(data) ( (data)->type == C_POS )
-/// Returns if the script data is an internal script function label
-#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
-
-/// Returns if this is a reference to a constant
-#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
-/// Returns if this a reference to a param
-#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
-/// Returns if this a reference to a variable
-//##TODO confirm it's C_NAME [FlavioJS]
-#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
-/// Returns the unique id of the reference (id and index)
-#define reference_getuid(data) ( (data)->u.num )
-/// Returns the id of the reference
-#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
-/// Returns the array index of the reference
-#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
-/// Returns the name of the reference
-#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
-/// Returns the linked list of uid-value pairs of the reference (can be NULL)
-#define reference_getref(data) ( (data)->ref )
-/// Returns the value of the constant
-#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
-/// Returns the type of param
-#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
-
-/// Composes the uid of a reference from the id and the index
-#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
-
-#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
-#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
-#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
-
-#define FETCH(n, t) \
- if( script_hasdata(st,n) ) \
- (t)=script_getnum(st,n);
-
-/// Maximum amount of elements in script arrays
-#define SCRIPT_MAX_ARRAYSIZE 128
-
-#define SCRIPT_BLOCK_SIZE 512
-enum { LABEL_NEXTLINE=1,LABEL_START };
-
-/// temporary buffer for passing around compiled bytecode
-/// @see add_scriptb, set_label, parse_script
-static unsigned char* script_buf = NULL;
-static int script_pos = 0, script_size = 0;
-
-static inline int GETVALUE(const unsigned char* buf, int i)
-{
- return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
-}
-static inline void SETVALUE(unsigned char* buf, int i, int n)
-{
- buf[i] = GetByte(n, 0);
- buf[i+1] = GetByte(n, 1);
- buf[i+2] = GetByte(n, 2);
-}
-
-// String buffer structures.
-// str_data stores string information
-static struct str_data_struct {
- enum c_op type;
- int str;
- int backpatch;
- int label;
- int (*func)(struct script_state *st);
- int val;
- int next;
-} *str_data = NULL;
-static int str_data_size = 0; // size of the data
-static int str_num = LABEL_START; // next id to be assigned
-
-// str_buf holds the strings themselves
-static char *str_buf;
-static int str_size = 0; // size of the buffer
-static int str_pos = 0; // next position to be assigned
-
-
-// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
-#define SCRIPT_HASH_SIZE 1021
-int str_hash[SCRIPT_HASH_SIZE];
-// Specifies which string hashing method to use
-//#define SCRIPT_HASH_DJB2
-//#define SCRIPT_HASH_SDBM
-#define SCRIPT_HASH_ELF
-
-static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
-static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
-static int parse_options=0;
-DBMap* script_get_label_db(void){ return scriptlabel_db; }
-DBMap* script_get_userfunc_db(void){ return userfunc_db; }
-
-// important buildin function references for usage in scripts
-static int buildin_set_ref = 0;
-static int buildin_callsub_ref = 0;
-static int buildin_callfunc_ref = 0;
-static int buildin_getelementofarray_ref = 0;
-
-// Caches compiled autoscript item code.
-// Note: This is not cleared when reloading itemdb.
-static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
-
-struct Script_Config script_config = {
- 1, // warn_func_mismatch_argtypes
- 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
- 0, INT_MAX, // input_min_value/input_max_value
- "OnPCDieEvent", //die_event_name
- "OnPCKillEvent", //kill_pc_event_name
- "OnNPCKillEvent", //kill_mob_event_name
- "OnPCLoginEvent", //login_event_name
- "OnPCLogoutEvent", //logout_event_name
- "OnPCLoadMapEvent", //loadmap_event_name
- "OnPCBaseLvUpEvent", //baselvup_event_name
- "OnPCJobLvUpEvent", //joblvup_event_name
- "OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
- "OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
-};
-
-static jmp_buf error_jump;
-static char* error_msg;
-static const char* error_pos;
-static int error_report; // if the error should produce output
-
-// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
-// [Eoe / jA 1080, 1081, 1094, 1164]
-enum curly_type {
- TYPE_NULL = 0,
- TYPE_IF,
- TYPE_SWITCH,
- TYPE_WHILE,
- TYPE_FOR,
- TYPE_DO,
- TYPE_USERFUNC,
- TYPE_ARGLIST // function argument list
-};
-
-enum e_arglist
-{
- ARGLIST_UNDEFINED = 0,
- ARGLIST_NO_PAREN = 1,
- ARGLIST_PAREN = 2,
-};
-
-static struct {
- struct {
- enum curly_type type;
- int index;
- int count;
- int flag;
- struct linkdb_node *case_label;
- } curly[256]; // Information right parenthesis
- int curly_count; // The number of right brackets
- int index; // Number of the syntax used in the script
-} syntax;
-
-const char* parse_curly_close(const char* p);
-const char* parse_syntax_close(const char* p);
-const char* parse_syntax_close_sub(const char* p,int* flag);
-const char* parse_syntax(const char* p);
-static int parse_syntax_for_flag = 0;
-
-extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
-int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
-int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
-int potion_target=0;
-
-
-c_op get_com(unsigned char *script,int *pos);
-int get_num(unsigned char *script,int *pos);
-
-typedef struct script_function {
- int (*func)(struct script_state *st);
- const char *name;
- const char *arg;
-} script_function;
-
-extern script_function buildin_func[];
-
-static struct linkdb_node* sleep_db;// int oid -> struct script_state*
-
-#ifdef BETA_THREAD_TEST
-/**
- * MySQL Query Slave
- **/
-static SPIN_LOCK queryThreadLock;
-static rAthread queryThread = NULL;
-static ramutex queryThreadMutex = NULL;
-static racond queryThreadCond = NULL;
-static volatile int32 queryThreadTerminate = 0;
-
-struct queryThreadEntry {
- bool ok;
- bool type; /* main db or log db? */
- struct script_state *st;
-};
-
-/* Ladies and Gentleman the Manager! */
-struct {
- struct queryThreadEntry **entry;/* array of structs */
- int count;
- int timer;/* used to receive processed entries */
-} queryThreadData;
-#endif
-
-/*==========================================
- * (Only those needed) local declaration prototype
- *------------------------------------------*/
-const char* parse_subexpr(const char* p,int limit);
-int run_func(struct script_state *st);
-
-enum {
- MF_NOMEMO, //0
- MF_NOTELEPORT,
- MF_NOSAVE,
- MF_NOBRANCH,
- MF_NOPENALTY,
- MF_NOZENYPENALTY,
- MF_PVP,
- MF_PVP_NOPARTY,
- MF_PVP_NOGUILD,
- MF_GVG,
- MF_GVG_NOPARTY, //10
- MF_NOTRADE,
- MF_NOSKILL,
- MF_NOWARP,
- MF_PARTYLOCK,
- MF_NOICEWALL,
- MF_SNOW,
- MF_FOG,
- MF_SAKURA,
- MF_LEAVES,
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //MF_RAIN, //20
- // 21 free
- MF_NOGO = 22,
- MF_CLOUDS,
- MF_CLOUDS2,
- MF_FIREWORKS,
- MF_GVG_CASTLE,
- MF_GVG_DUNGEON,
- MF_NIGHTENABLED,
- MF_NOBASEEXP,
- MF_NOJOBEXP, //30
- MF_NOMOBLOOT,
- MF_NOMVPLOOT,
- MF_NORETURN,
- MF_NOWARPTO,
- MF_NIGHTMAREDROP,
- MF_RESTRICTED,
- MF_NOCOMMAND,
- MF_NODROP,
- MF_JEXP,
- MF_BEXP, //40
- MF_NOVENDING,
- MF_LOADEVENT,
- MF_NOCHAT,
- MF_NOEXPPENALTY,
- MF_GUILDLOCK,
- MF_TOWN,
- MF_AUTOTRADE,
- MF_ALLOWKS,
- MF_MONSTER_NOTELEPORT,
- MF_PVP_NOCALCRANK, //50
- MF_BATTLEGROUND,
- MF_RESET
-};
-
-const char* script_op2name(int op)
-{
-#define RETURN_OP_NAME(type) case type: return #type
- switch( op )
- {
- RETURN_OP_NAME(C_NOP);
- RETURN_OP_NAME(C_POS);
- RETURN_OP_NAME(C_INT);
- RETURN_OP_NAME(C_PARAM);
- RETURN_OP_NAME(C_FUNC);
- RETURN_OP_NAME(C_STR);
- RETURN_OP_NAME(C_CONSTSTR);
- RETURN_OP_NAME(C_ARG);
- RETURN_OP_NAME(C_NAME);
- RETURN_OP_NAME(C_EOL);
- RETURN_OP_NAME(C_RETINFO);
- RETURN_OP_NAME(C_USERFUNC);
- RETURN_OP_NAME(C_USERFUNC_POS);
-
- // operators
- RETURN_OP_NAME(C_OP3);
- RETURN_OP_NAME(C_LOR);
- RETURN_OP_NAME(C_LAND);
- RETURN_OP_NAME(C_LE);
- RETURN_OP_NAME(C_LT);
- RETURN_OP_NAME(C_GE);
- RETURN_OP_NAME(C_GT);
- RETURN_OP_NAME(C_EQ);
- RETURN_OP_NAME(C_NE);
- RETURN_OP_NAME(C_XOR);
- RETURN_OP_NAME(C_OR);
- RETURN_OP_NAME(C_AND);
- RETURN_OP_NAME(C_ADD);
- RETURN_OP_NAME(C_SUB);
- RETURN_OP_NAME(C_MUL);
- RETURN_OP_NAME(C_DIV);
- RETURN_OP_NAME(C_MOD);
- RETURN_OP_NAME(C_NEG);
- RETURN_OP_NAME(C_LNOT);
- RETURN_OP_NAME(C_NOT);
- RETURN_OP_NAME(C_R_SHIFT);
- RETURN_OP_NAME(C_L_SHIFT);
-
- default:
- ShowDebug("script_op2name: unexpected op=%d\n", op);
- return "???";
- }
-#undef RETURN_OP_NAME
-}
-
-#ifdef DEBUG_DUMP_STACK
-static void script_dump_stack(struct script_state* st)
-{
- int i;
- ShowMessage("\tstart = %d\n", st->start);
- ShowMessage("\tend = %d\n", st->end);
- ShowMessage("\tdefsp = %d\n", st->stack->defsp);
- ShowMessage("\tsp = %d\n", st->stack->sp);
- for( i = 0; i < st->stack->sp; ++i )
- {
- struct script_data* data = &st->stack->stack_data[i];
- ShowMessage("\t[%d] %s", i, script_op2name(data->type));
- switch( data->type )
- {
- case C_INT:
- case C_POS:
- ShowMessage(" %d\n", data->u.num);
- break;
-
- case C_STR:
- case C_CONSTSTR:
- ShowMessage(" \"%s\"\n", data->u.str);
- break;
-
- case C_NAME:
- ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
- break;
-
- case C_RETINFO:
- {
- struct script_retinfo* ri = data->u.ri;
- ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp);
- }
- break;
- default:
- ShowMessage("\n");
- break;
- }
- }
-}
-#endif
-
-/// Reports on the console the src of a script error.
-static void script_reportsrc(struct script_state *st)
-{
- struct block_list* bl;
-
- if( st->oid == 0 )
- return; //Can't report source.
-
- bl = map_id2bl(st->oid);
- if( bl == NULL )
- return;
-
- switch( bl->type )
- {
- case BL_NPC:
- if( bl->m >= 0 )
- ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
- break;
- default:
- if( bl->m >= 0 )
- ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
- break;
- }
-}
-
-/// Reports on the console information about the script data.
-static void script_reportdata(struct script_data* data)
-{
- if( data == NULL )
- return;
- switch( data->type )
- {
- case C_NOP:// no value
- ShowDebug("Data: nothing (nil)\n");
- break;
- case C_INT:// number
- ShowDebug("Data: number value=%d\n", data->u.num);
- break;
- case C_STR:
- case C_CONSTSTR:// string
- if( data->u.str )
- {
- ShowDebug("Data: string value=\"%s\"\n", data->u.str);
- }
- else
- {
- ShowDebug("Data: string value=NULL\n");
- }
- break;
- case C_NAME:// reference
- if( reference_tovariable(data) )
- {// variable
- const char* name = reference_getname(data);
- if( not_array_variable(*name) )
- ShowDebug("Data: variable name='%s'\n", name);
- else
- ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
- }
- else if( reference_toconstant(data) )
- {// constant
- ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
- }
- else if( reference_toparam(data) )
- {// param
- ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
- }
- else
- {// ???
- ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
- ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
- }
- break;
- case C_POS:// label
- ShowDebug("Data: label pos=%d\n", data->u.num);
- break;
- default:
- ShowDebug("Data: %s\n", script_op2name(data->type));
- break;
- }
-}
-
-
-/// Reports on the console information about the current built-in function.
-static void script_reportfunc(struct script_state* st)
-{
- int i, params, id;
- struct script_data* data;
-
- if( !script_hasdata(st,0) )
- {// no stack
- return;
- }
-
- data = script_getdata(st,0);
-
- if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
- {// script currently not executing a built-in function or corrupt stack
- return;
- }
-
- id = reference_getid(data);
- params = script_lastdata(st)-1;
-
- if( params > 0 )
- {
- ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
-
- for( i = 2; i <= script_lastdata(st); i++ )
- {
- script_reportdata(script_getdata(st,i));
- }
- }
- else
- {
- ShowDebug("Function: %s (no parameters)\n", get_str(id));
- }
-}
-
-
-/*==========================================
- * Output error message
- *------------------------------------------*/
-static void disp_error_message2(const char *mes,const char *pos,int report)
-{
- error_msg = aStrdup(mes);
- error_pos = pos;
- error_report = report;
- longjmp( error_jump, 1 );
-}
-#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
-
-/// Checks event parameter validity
-static void check_event(struct script_state *st, const char *evt)
-{
- if( evt && evt[0] && !stristr(evt, "::On") )
- {
- ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
- script_reportsrc(st);
- }
-}
-
-/*==========================================
- * Hashes the input string
- *------------------------------------------*/
-static unsigned int calc_hash(const char* p)
-{
- unsigned int h;
-
-#if defined(SCRIPT_HASH_DJB2)
- h = 5381;
- while( *p ) // hash*33 + c
- h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
-#elif defined(SCRIPT_HASH_SDBM)
- h = 0;
- while( *p ) // hash*65599 + c
- h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
-#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
- h = 0;
- while( *p ){
- unsigned int g;
- h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
- g = h & 0xF0000000;
- if( g )
- {
- h ^= g >> 24;
- h &= ~g;
- }
- }
-#else // athena hash
- h = 0;
- while( *p )
- h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
-#endif
-
- return h % SCRIPT_HASH_SIZE;
-}
-
-
-/*==========================================
- * str_data manipulation functions
- *------------------------------------------*/
-
-/// Looks up string using the provided id.
-const char* get_str(int id)
-{
- Assert( id >= LABEL_START && id < str_size );
- return str_buf+str_data[id].str;
-}
-
-/// Returns the uid of the string, or -1.
-static int search_str(const char* p)
-{
- int i;
-
- for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
- if( strcasecmp(get_str(i),p) == 0 )
- return i;
-
- return -1;
-}
-
-/// Stores a copy of the string and returns its id.
-/// If an identical string is already present, returns its id instead.
-int add_str(const char* p)
-{
- int i, h;
- int len;
-
- h = calc_hash(p);
-
- if( str_hash[h] == 0 )
- {// empty bucket, add new node here
- str_hash[h] = str_num;
- }
- else
- {// scan for end of list, or occurence of identical string
- for( i = str_hash[h]; ; i = str_data[i].next )
- {
- if( strcasecmp(get_str(i),p) == 0 )
- return i; // string already in list
- if( str_data[i].next == 0 )
- break; // reached the end
- }
-
- // append node to end of list
- str_data[i].next = str_num;
- }
-
- // grow list if neccessary
- if( str_num >= str_data_size )
- {
- str_data_size += 128;
- RECREATE(str_data,struct str_data_struct,str_data_size);
- memset(str_data + (str_data_size - 128), '\0', 128);
- }
-
- len=(int)strlen(p);
-
- // grow string buffer if neccessary
- while( str_pos+len+1 >= str_size )
- {
- str_size += 256;
- RECREATE(str_buf,char,str_size);
- memset(str_buf + (str_size - 256), '\0', 256);
- }
-
- safestrncpy(str_buf+str_pos, p, len+1);
- str_data[str_num].type = C_NOP;
- str_data[str_num].str = str_pos;
- str_data[str_num].next = 0;
- str_data[str_num].func = NULL;
- str_data[str_num].backpatch = -1;
- str_data[str_num].label = -1;
- str_pos += len+1;
-
- return str_num++;
-}
-
-
-/// Appends 1 byte to the script buffer.
-static void add_scriptb(int a)
-{
- if( script_pos+1 >= script_size )
- {
- script_size += SCRIPT_BLOCK_SIZE;
- RECREATE(script_buf,unsigned char,script_size);
- }
- script_buf[script_pos++] = (uint8)(a);
-}
-
-/// Appends a c_op value to the script buffer.
-/// The value is variable-length encoded into 8-bit blocks.
-/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
-/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
-static void add_scriptc(int a)
-{
- while( a >= 0x40 )
- {
- add_scriptb((a&0x3f)|0x40);
- a = (a - 0x40) >> 6;
- }
-
- add_scriptb(a);
-}
-
-/// Appends an integer value to the script buffer.
-/// The value is variable-length encoded into 8-bit blocks.
-/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
-/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
-static void add_scripti(int a)
-{
- while( a >= 0x40 )
- {
- add_scriptb((a&0x3f)|0xc0);
- a = (a - 0x40) >> 6;
- }
- add_scriptb(a|0x80);
-}
-
-/// Appends a str_data object (label/function/variable/integer) to the script buffer.
-
-///
-/// @param l The id of the str_data entry
-// Maximum up to 16M
-static void add_scriptl(int l)
-{
- int backpatch = str_data[l].backpatch;
-
- switch(str_data[l].type){
- case C_POS:
- case C_USERFUNC_POS:
- add_scriptc(C_POS);
- add_scriptb(str_data[l].label);
- add_scriptb(str_data[l].label>>8);
- add_scriptb(str_data[l].label>>16);
- break;
- case C_NOP:
- case C_USERFUNC:
- // Embedded data backpatch there is a possibility of label
- add_scriptc(C_NAME);
- str_data[l].backpatch = script_pos;
- add_scriptb(backpatch);
- add_scriptb(backpatch>>8);
- add_scriptb(backpatch>>16);
- break;
- case C_INT:
- add_scripti(abs(str_data[l].val));
- if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
- add_scriptc(C_NEG);
- break;
- default: // assume C_NAME
- add_scriptc(C_NAME);
- add_scriptb(l);
- add_scriptb(l>>8);
- add_scriptb(l>>16);
- break;
- }
-}
-
-/*==========================================
- * Resolve the label
- *------------------------------------------*/
-void set_label(int l,int pos, const char* script_pos)
-{
- int i,next;
-
- if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
- { //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
- disp_error_message("set_label: invalid label name",script_pos);
- return;
- }
- if(str_data[l].label!=-1){
- disp_error_message("set_label: dup label ",script_pos);
- return;
- }
- str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
- str_data[l].label=pos;
- for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
- next=GETVALUE(script_buf,i);
- script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
- SETVALUE(script_buf,i,pos);
- i=next;
- }
-}
-
-/// Skips spaces and/or comments.
-const char* skip_space(const char* p)
-{
- if( p == NULL )
- return NULL;
- for(;;)
- {
- while( ISSPACE(*p) )
- ++p;
- if( *p == '/' && p[1] == '/' )
- {// line comment
- while(*p && *p!='\n')
- ++p;
- }
- else if( *p == '/' && p[1] == '*' )
- {// block comment
- p += 2;
- for(;;)
- {
- if( *p == '\0' )
- return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
- if( *p == '*' && p[1] == '/' )
- {// end of block comment
- p += 2;
- break;
- }
- ++p;
- }
- }
- else
- break;
- }
- return p;
-}
-
-/// Skips a word.
-/// A word consists of undercores and/or alfanumeric characters,
-/// and valid variable prefixes/postfixes.
-static
-const char* skip_word(const char* p)
-{
- // prefix
- switch( *p )
- {
- case '@':// temporary char variable
- ++p; break;
- case '#':// account variable
- p += ( p[1] == '#' ? 2 : 1 ); break;
- case '\'':// instance variable
- ++p; break;
- case '.':// npc variable
- p += ( p[1] == '@' ? 2 : 1 ); break;
- case '$':// global variable
- p += ( p[1] == '@' ? 2 : 1 ); break;
- }
-
- while( ISALNUM(*p) || *p == '_' )
- ++p;
-
- // postfix
- if( *p == '$' )// string
- p++;
-
- return p;
-}
-
-/// Adds a word to str_data.
-/// @see skip_word
-/// @see add_str
-static
-int add_word(const char* p)
-{
- char* word;
- int len;
- int i;
-
- // Check for a word
- len = skip_word(p) - p;
- if( len == 0 )
- disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p);
-
- // Duplicate the word
- word = (char*)aMalloc(len+1);
- memcpy(word, p, len);
- word[len] = 0;
-
- // add the word
- i = add_str(word);
- aFree(word);
- return i;
-}
-
-/// Parses a function call.
-/// The argument list can have parenthesis or not.
-/// The number of arguments is checked.
-static
-const char* parse_callfunc(const char* p, int require_paren, int is_custom)
-{
- const char* p2;
- const char* arg=NULL;
- int func;
-
- func = add_word(p);
- if( str_data[func].type == C_FUNC ){
- // buildin function
- add_scriptl(func);
- add_scriptc(C_ARG);
- arg = buildin_func[str_data[func].val].arg;
- } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
- // script defined function
- add_scriptl(buildin_callsub_ref);
- add_scriptc(C_ARG);
- add_scriptl(func);
- arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
- if( *arg == 0 )
- disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
- if( *arg != '*' )
- ++arg; // count func as argument
- } else {
-#ifdef SCRIPT_CALLFUNC_CHECK
- const char* name = get_str(func);
- if( !is_custom && strdb_get(userfunc_db, name) == NULL ) {
-#endif
- disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
-#ifdef SCRIPT_CALLFUNC_CHECK
- } else {;
- add_scriptl(buildin_callfunc_ref);
- add_scriptc(C_ARG);
- add_scriptc(C_STR);
- while( *name ) add_scriptb(*name ++);
- add_scriptb(0);
- arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
- if( *arg != '*' ) ++ arg;
- }
-#endif
- }
-
- p = skip_word(p);
- p = skip_space(p);
- syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
- syntax.curly[syntax.curly_count].count = 0;
- if( *p == ';' )
- {// <func name> ';'
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
- {// <func name> '(' ')'
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- p = p2;
- /*
- } else if( 0 && require_paren && *p != '(' )
- {// <func name>
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- */
- } else
- {// <func name> <arg list>
- if( require_paren ){
- if( *p != '(' )
- disp_error_message("need '('",p);
- ++p; // skip '('
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- } else if( *p == '(' ){
- syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
- } else {
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- }
- ++syntax.curly_count;
- while( *arg ) {
- p2=parse_subexpr(p,-1);
- if( p == p2 )
- break; // not an argument
- if( *arg != '*' )
- ++arg; // next argument
-
- p=skip_space(p2);
- if( *arg == 0 || *p != ',' )
- break; // no more arguments
- ++p; // skip comma
- }
- --syntax.curly_count;
- }
- if( *arg && *arg != '?' && *arg != '*' )
- disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
- if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
- disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
- if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
- if( *p != ')' )
- disp_error_message("parse_callfunc: expected ')' to close argument list",p);
- ++p;
- }
- add_scriptc(C_FUNC);
- return p;
-}
-
-/// Processes end of logical script line.
-/// @param first When true, only fix up scheduling data is initialized
-/// @param p Script position for error reporting in set_label
-static void parse_nextline(bool first, const char* p)
-{
- if( !first )
- {
- add_scriptc(C_EOL); // mark end of line for stack cleanup
- set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
- }
-
- // initialize data for new '-' label fix up scheduling
- str_data[LABEL_NEXTLINE].type = C_NOP;
- str_data[LABEL_NEXTLINE].backpatch = -1;
- str_data[LABEL_NEXTLINE].label = -1;
-}
-
-/// Parse a variable assignment using the direct equals operator
-/// @param p script position where the function should run from
-/// @return NULL if not a variable assignment, the new position otherwise
-const char* parse_variable(const char* p) {
- int i, j, word;
- c_op type = C_NOP;
- const char *p2 = NULL;
- const char *var = p;
-
- // skip the variable where applicable
- p = skip_word(p);
- p = skip_space(p);
-
- if( p == NULL ) {// end of the line or invalid buffer
- return NULL;
- }
-
- if( *p == '[' ) {// array variable so process the array as appropriate
- for( p2 = p, i = 0, j = 1; p; ++ i ) {
- if( *p ++ == ']' && --(j) == 0 ) break;
- if( *p == '[' ) ++ j;
- }
-
- if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining
- disp_error_message("Missing right expression or closing bracket for variable.", p);
- }
- }
-
- if( type == C_NOP &&
- !( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // =
- || ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // +=
- || ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -=
- || ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^=
- || ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |=
- || ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &=
- || ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *=
- || ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /=
- || ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %=
- || ( p[0] == '~' && p[1] == '=' && (type = C_NOT) ) // ~=
- || ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PP) ) // ++
- || ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PP) ) // --
- || ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<=
- || ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>=
- ) )
- {// failed to find a matching operator combination so invalid
- return NULL;
- }
-
- switch( type ) {
- case C_EQ: {// incremental modifier
- p = skip_space( &p[1] );
- }
- break;
-
- case C_L_SHIFT:
- case C_R_SHIFT: {// left or right shift modifier
- p = skip_space( &p[3] );
- }
- break;
-
- default: {// normal incremental command
- p = skip_space( &p[2] );
- }
- }
-
- if( p == NULL ) {// end of line or invalid buffer
- return NULL;
- }
-
- // push the set function onto the stack
- add_scriptl(buildin_set_ref);
- add_scriptc(C_ARG);
-
- // always append parenthesis to avoid errors
- syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
- syntax.curly[syntax.curly_count].count = 0;
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
-
- // increment the total curly count for the position in the script
- ++ syntax.curly_count;
-
- // parse the variable currently being modified
- word = add_word(var);
-
- if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS )
- {// cannot assign a variable which exists as a function or label
- disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
- }
-
- if( p2 ) {// process the variable index
- const char* p3 = NULL;
-
- // push the getelementofarray method into the stack
- add_scriptl(buildin_getelementofarray_ref);
- add_scriptc(C_ARG);
- add_scriptl(word);
-
- // process the sub-expression for this assignment
- p3 = parse_subexpr(p2 + 1, 1);
- p3 = skip_space(p3);
-
- if( *p3 != ']' ) {// closing parenthesis is required for this script
- disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
- }
-
- // push the closing function stack operator onto the stack
- add_scriptc(C_FUNC);
- p3 ++;
- } else {// simply push the variable or value onto the stack
- add_scriptl(word);
- }
-
- if( type != C_EQ )
- add_scriptc(C_REF);
-
- if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method
- add_scripti(1);
- add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB);
- } else {// process the value as an expression
- p = parse_subexpr(p, -1);
-
- if( type != C_EQ )
- {// push the type of modifier onto the stack
- add_scriptc(type);
- }
- }
-
- // decrement the curly count for the position within the script
- -- syntax.curly_count;
-
- // close the script by appending the function operator
- add_scriptc(C_FUNC);
-
- // push the buffer from the method
- return p;
-}
-
-/*==========================================
- * Analysis section
- *------------------------------------------*/
-const char* parse_simpleexpr(const char *p)
-{
- int i;
- p=skip_space(p);
-
- if(*p==';' || *p==',')
- disp_error_message("parse_simpleexpr: unexpected expr end",p);
- if(*p=='('){
- if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
- ++syntax.curly[i].count;
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
- syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
- ){
- if( *p == ',' ){
- syntax.curly[i].flag = ARGLIST_PAREN;
- return p;
- } else
- syntax.curly[i].flag = ARGLIST_NO_PAREN;
- }
- if( *p != ')' )
- disp_error_message("parse_simpleexpr: unmatch ')'",p);
- ++p;
- } else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){
- char *np;
- while(*p == '0' && ISDIGIT(p[1])) p++;
- i=strtoul(p,&np,0);
- add_scripti(i);
- p=np;
- } else if(*p=='"'){
- add_scriptc(C_STR);
- p++;
- while( *p && *p != '"' ){
- if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
- {
- char buf[8];
- size_t len = skip_escaped_c(p) - p;
- size_t n = sv_unescape_c(buf, p, len);
- if( n != 1 )
- ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
- p += len;
- add_scriptb(*buf);
- continue;
- }
- else if( *p == '\n' )
- disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
- add_scriptb(*p++);
- }
- if(!*p)
- disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
- add_scriptb(0);
- p++; //'"'
- } else {
- int l;
- const char* pv;
-
- // label , register , function etc
- if(skip_word(p)==p)
- disp_error_message("parse_simpleexpr: unexpected character",p);
-
- l=add_word(p);
- if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
- return parse_callfunc(p,1,0);
-#ifdef SCRIPT_CALLFUNC_CHECK
- else {
- const char* name = get_str(l);
- if( strdb_get(userfunc_db,name) != NULL ) {
- return parse_callfunc(p,1,1);
- }
- }
-#endif
-
- if( (pv = parse_variable(p)) )
- {// successfully processed a variable assignment
- return pv;
- }
-
- p=skip_word(p);
- if( *p == '[' ){
- // array(name[i] => getelementofarray(name,i) )
- add_scriptl(buildin_getelementofarray_ref);
- add_scriptc(C_ARG);
- add_scriptl(l);
-
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if( *p != ']' )
- disp_error_message("parse_simpleexpr: unmatch ']'",p);
- ++p;
- add_scriptc(C_FUNC);
- }else
- add_scriptl(l);
-
- }
-
- return p;
-}
-
-/*==========================================
- * Analysis of the expression
- *------------------------------------------*/
-const char* parse_subexpr(const char* p,int limit)
-{
- int op,opl,len;
- const char* tmpp;
-
- p=skip_space(p);
-
- if( *p == '-' ){
- tmpp = skip_space(p+1);
- if( *tmpp == ';' || *tmpp == ',' ){
- add_scriptl(LABEL_NEXTLINE);
- p++;
- return p;
- }
- }
-
- if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
- p=parse_subexpr(p+1,10);
- add_scriptc(op);
- } else
- p=parse_simpleexpr(p);
- p=skip_space(p);
- while((
- (op=C_OP3,opl=0,len=1,*p=='?') ||
- (op=C_ADD,opl=8,len=1,*p=='+') ||
- (op=C_SUB,opl=8,len=1,*p=='-') ||
- (op=C_MUL,opl=9,len=1,*p=='*') ||
- (op=C_DIV,opl=9,len=1,*p=='/') ||
- (op=C_MOD,opl=9,len=1,*p=='%') ||
- (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
- (op=C_AND,opl=6,len=1,*p=='&') ||
- (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
- (op=C_OR,opl=5,len=1,*p=='|') ||
- (op=C_XOR,opl=4,len=1,*p=='^') ||
- (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
- (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
- (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
- (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
- (op=C_GT,opl=3,len=1,*p=='>') ||
- (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
- (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
- (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
- p+=len;
- if(op == C_OP3) {
- p=parse_subexpr(p,-1);
- p=skip_space(p);
- if( *(p++) != ':')
- disp_error_message("parse_subexpr: need ':'", p-1);
- p=parse_subexpr(p,-1);
- } else {
- p=parse_subexpr(p,opl);
- }
- add_scriptc(op);
- p=skip_space(p);
- }
-
- return p; /* return first untreated operator */
-}
-
-/*==========================================
- * Evaluation of the expression
- *------------------------------------------*/
-const char* parse_expr(const char *p)
-{
- switch(*p){
- case ')': case ';': case ':': case '[': case ']':
- case '}':
- disp_error_message("parse_expr: unexpected char",p);
- }
- p=parse_subexpr(p,-1);
- return p;
-}
-
-/*==========================================
- * Analysis of the line
- *------------------------------------------*/
-const char* parse_line(const char* p)
-{
- const char* p2;
-
- p=skip_space(p);
- if(*p==';') {
- //Close decision for if(); for(); while();
- p = parse_syntax_close(p + 1);
- return p;
- }
- if(*p==')' && parse_syntax_for_flag)
- return p+1;
-
- p = skip_space(p);
- if(p[0] == '{') {
- syntax.curly[syntax.curly_count].type = TYPE_NULL;
- syntax.curly[syntax.curly_count].count = -1;
- syntax.curly[syntax.curly_count].index = -1;
- syntax.curly_count++;
- return p + 1;
- } else if(p[0] == '}') {
- return parse_curly_close(p);
- }
-
- // Syntax-related processing
- p2 = parse_syntax(p);
- if(p2 != NULL)
- return p2;
-
- // attempt to process a variable assignment
- p2 = parse_variable(p);
-
- if( p2 != NULL )
- {// variable assignment processed so leave the method
- return parse_syntax_close(p2 + 1);
- }
-
- p = parse_callfunc(p,0,0);
- p = skip_space(p);
-
- if(parse_syntax_for_flag) {
- if( *p != ')' )
- disp_error_message("parse_line: need ')'",p);
- } else {
- if( *p != ';' )
- disp_error_message("parse_line: need ';'",p);
- }
-
- //Binding decision for if(), for(), while()
- p = parse_syntax_close(p+1);
-
- return p;
-}
-
-// { ... } Closing process
-const char* parse_curly_close(const char* p)
-{
- if(syntax.curly_count <= 0) {
- disp_error_message("parse_curly_close: unexpected string",p);
- return p + 1;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
- syntax.curly_count--;
- //Close decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
- //Closing switch()
- int pos = syntax.curly_count-1;
- char label[256];
- int l;
- // Remove temporary variables
- sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // Go to the end pointer unconditionally
- sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // You are here labeled
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos, p);
-
- if(syntax.curly[pos].flag) {
- //Exists default
- sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
-
- // Label end
- sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos, p);
- linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
- syntax.curly_count--;
- //Closing decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- } else {
- disp_error_message("parse_curly_close: unexpected string",p);
- return p + 1;
- }
-}
-
-// Syntax-related processing
-// break, case, continue, default, do, for, function,
-// if, switch, while ? will handle this internally.
-const char* parse_syntax(const char* p)
-{
- const char *p2 = skip_word(p);
-
- switch(*p) {
- case 'B':
- case 'b':
- if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
- // break Processing
- char label[256];
- int pos = syntax.curly_count - 1;
- while(pos >= 0) {
- if(syntax.curly[pos].type == TYPE_DO) {
- sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_SWITCH) {
- sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
- break;
- }
- pos--;
- }
- if(pos < 0) {
- disp_error_message("parse_syntax: unexpected 'break'",p);
- } else {
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- p = skip_space(p2);
- if(*p != ';')
- disp_error_message("parse_syntax: need ';'",p);
- // Closing decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- }
- break;
- case 'c':
- case 'C':
- if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
- //Processing case
- int pos = syntax.curly_count-1;
- if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
- disp_error_message("parse_syntax: unexpected 'case' ",p);
- return p+1;
- } else {
- char label[256];
- int l,v;
- char *np;
- if(syntax.curly[pos].count != 1) {
- //Jump for FALLTHRU
- sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // You are here labeled
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos, p);
- }
- //Decision statement switch
- p = skip_space(p2);
- if(p == p2) {
- disp_error_message("parse_syntax: expect space ' '",p);
- }
- // check whether case label is integer or not
- v = strtol(p,&np,0);
- if(np == p) { //Check for constants
- p2 = skip_word(p);
- v = p2-p; // length of word at p2
- memcpy(label,p,v);
- label[v]='\0';
- if( !script_get_constant(label, &v) )
- disp_error_message("parse_syntax: 'case' label not integer",p);
- p = skip_word(p);
- } else { //Numeric value
- if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
- p++;
- p = skip_word(p);
- if(np != p)
- disp_error_message("parse_syntax: 'case' label not integer",np);
- }
- p = skip_space(p);
- if(*p != ':')
- disp_error_message("parse_syntax: expect ':'",p);
- sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
- v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- // Bad I do not parse twice
- p2 = parse_line(label);
- parse_line(p2);
- syntax.curly_count--;
- if(syntax.curly[pos].count != 1) {
- // Label after the completion of FALLTHRU
- sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- }
- // check duplication of case label [Rayce]
- if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
- disp_error_message("parse_syntax: dup 'case'",p);
- linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
-
- sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
-
- parse_line(label);
- syntax.curly_count--;
- syntax.curly[pos].count++;
- }
- return p + 1;
- } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
- // Processing continue
- char label[256];
- int pos = syntax.curly_count - 1;
- while(pos >= 0) {
- if(syntax.curly[pos].type == TYPE_DO) {
- sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
- syntax.curly[pos].flag = 1; //Flag put the link for continue
- break;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
- break;
- }
- pos--;
- }
- if(pos < 0) {
- disp_error_message("parse_syntax: unexpected 'continue'",p);
- } else {
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- p = skip_space(p2);
- if(*p != ';')
- disp_error_message("parse_syntax: need ';'",p);
- //Closing decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- }
- break;
- case 'd':
- case 'D':
- if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
- // Switch - default processing
- int pos = syntax.curly_count-1;
- if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
- disp_error_message("parse_syntax: unexpected 'default'",p);
- } else if(syntax.curly[pos].flag) {
- disp_error_message("parse_syntax: dup 'default'",p);
- } else {
- char label[256];
- int l;
- // Put the label location
- p = skip_space(p2);
- if(*p != ':') {
- disp_error_message("parse_syntax: need ':'",p);
- }
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
-
- // Skip to the next link w/o condition
- sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // The default label
- sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
-
- syntax.curly[syntax.curly_count - 1].flag = 1;
- syntax.curly[pos].count++;
- }
- return p + 1;
- } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
- int l;
- char label[256];
- p=skip_space(p2);
-
- syntax.curly[syntax.curly_count].type = TYPE_DO;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- // Label of the (do) form here
- sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count++;
- return p;
- }
- break;
- case 'f':
- case 'F':
- if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
- int l;
- char label[256];
- int pos = syntax.curly_count;
- syntax.curly[syntax.curly_count].type = TYPE_FOR;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- syntax.curly_count++;
-
- p=skip_space(p2);
-
- if(*p != '(')
- disp_error_message("parse_syntax: need '('",p);
- p++;
-
- // Execute the initialization statement
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- p=parse_line(p);
- syntax.curly_count--;
-
- // Form the start of label decision
- sprintf(label,"__FR%x_J",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
-
- p=skip_space(p);
- if(*p == ';') {
- // For (; Because the pattern of always true ;)
- ;
- } else {
- // Skip to the end point if the condition is false
- sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- }
- if(*p != ';')
- disp_error_message("parse_syntax: need ';'",p);
- p++;
-
- // Skip to the beginning of the loop
- sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // Labels to form the next loop
- sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
-
- // Process the next time you enter the loop
- // A ')' last for; flag to be treated as'
- parse_syntax_for_flag = 1;
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- p=parse_line(p);
- syntax.curly_count--;
- parse_syntax_for_flag = 0;
-
- // Skip to the determination process conditions
- sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // Loop start labeling
- sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- return p;
- }
- else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
- {// internal script function
- const char *func_name;
-
- func_name = skip_space(p2);
- p = skip_word(func_name);
- if( p == func_name )
- disp_error_message("parse_syntax:function: function name is missing or invalid", p);
- p2 = skip_space(p);
- if( *p2 == ';' )
- {// function <name> ;
- // function declaration - just register the name
- int l;
- l = add_word(func_name);
- if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
- str_data[l].type = C_USERFUNC;
- else if( str_data[l].type == C_USERFUNC )
- ; // already registered
- else
- disp_error_message("parse_syntax:function: function name is invalid", func_name);
-
- // Close condition of if, for, while
- p = parse_syntax_close(p2 + 1);
- return p;
- }
- else if(*p2 == '{')
- {// function <name> <line/block of code>
- char label[256];
- int l;
-
- syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- ++syntax.curly_count;
-
- // Jump over the function code
- sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
- syntax.curly[syntax.curly_count].type = TYPE_NULL;
- ++syntax.curly_count;
- parse_line(label);
- --syntax.curly_count;
-
- // Set the position of the function (label)
- l=add_word(func_name);
- if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
- {
- str_data[l].type = C_USERFUNC;
- set_label(l, script_pos, p);
- if( parse_options&SCRIPT_USE_LABEL_DB )
- strdb_iput(scriptlabel_db, get_str(l), script_pos);
- }
- else
- disp_error_message("parse_syntax:function: function name is invalid", func_name);
-
- return skip_space(p);
- }
- else
- {
- disp_error_message("expect ';' or '{' at function syntax",p);
- }
- }
- break;
- case 'i':
- case 'I':
- if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // If process
- char label[256];
- p=skip_space(p2);
- if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_IF;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
- syntax.curly_count++;
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- return p;
- }
- break;
- case 's':
- case 'S':
- if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
- // Processing of switch ()
- char label[256];
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
- syntax.curly_count++;
- add_scriptl(add_str("set"));
- add_scriptc(C_ARG);
- add_scriptl(add_str(label));
- p=parse_expr(p);
- p=skip_space(p);
- if(*p != '{') {
- disp_error_message("parse_syntax: need '{'",p);
- }
- add_scriptc(C_FUNC);
- return p + 1;
- }
- break;
- case 'w':
- case 'W':
- if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
- int l;
- char label[256];
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_WHILE;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- // Form the start of label decision
- sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
- l=add_str(label);
- set_label(l,script_pos,p);
-
- // Skip to the end point if the condition is false
- sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
- syntax.curly_count++;
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- return p;
- }
- break;
- }
- return NULL;
-}
-
-const char* parse_syntax_close(const char *p) {
- // If (...) for (...) hoge (); as to make sure closed closed once again
- int flag;
-
- do {
- p = parse_syntax_close_sub(p,&flag);
- } while(flag);
- return p;
-}
-
-// Close judgment if, for, while, of do
-// flag == 1 : closed
-// flag == 0 : not closed
-const char* parse_syntax_close_sub(const char* p,int* flag)
-{
- char label[256];
- int pos = syntax.curly_count - 1;
- int l;
- *flag = 1;
-
- if(syntax.curly_count <= 0) {
- *flag = 0;
- return p;
- } else if(syntax.curly[pos].type == TYPE_IF) {
- const char *bp = p;
- const char *p2;
-
- // if-block and else-block end is a new line
- parse_nextline(false, p);
-
- // Skip to the last location if
- sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // Put the label of the location
- sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
-
- syntax.curly[pos].count++;
- p = skip_space(p);
- p2 = skip_word(p);
- if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
- // else or else - if
- p = skip_space(p2);
- p2 = skip_word(p);
- if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // else - if
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- *flag = 0;
- return p;
- } else {
- // else
- if(!syntax.curly[pos].flag) {
- syntax.curly[pos].flag = 1;
- *flag = 0;
- return p;
- }
- }
- }
- // Close if
- syntax.curly_count--;
- // Put the label of the final location
- sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- if(syntax.curly[pos].flag == 1) {
- // Because the position of the pointer is the same if not else for this
- return bp;
- }
- return p;
- } else if(syntax.curly[pos].type == TYPE_DO) {
- int l;
- char label[256];
- const char *p2;
-
- if(syntax.curly[pos].flag) {
- // (Come here continue) to form the label here
- sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- }
-
- // Skip to the end point if the condition is false
- p = skip_space(p);
- p2 = skip_word(p);
- if(p2 - p != 5 || strncasecmp(p,"while",5))
- disp_error_message("parse_syntax: need 'while'",p);
-
- p = skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
-
- // do-block end is a new line
- parse_nextline(false, p);
-
- sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
-
- // Skip to the starting point
- sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // Form label of the end point conditions
- sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- p = skip_space(p);
- if(*p != ';') {
- disp_error_message("parse_syntax: need ';'",p);
- return p+1;
- }
- p++;
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- // for-block end is a new line
- parse_nextline(false, p);
-
- // Skip to the next loop
- sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // End for labeling
- sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- // while-block end is a new line
- parse_nextline(false, p);
-
- // Skip to the decision while
- sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // End while labeling
- sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
- int pos = syntax.curly_count-1;
- char label[256];
- int l;
- // Back
- sprintf(label,"return;");
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
-
- // Put the label of the location
- sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else {
- *flag = 0;
- return p;
- }
-}
-
-/*==========================================
- * Added built-in functions
- *------------------------------------------*/
-static void add_buildin_func(void)
-{
- int i,n;
- const char* p;
- for( i = 0; buildin_func[i].func; i++ )
- {
- // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
- // 'v' - value (either string or int or reference)
- // 's' - string
- // 'i' - int
- // 'r' - reference (of a variable)
- // 'l' - label
- // '?' - one optional parameter
- // '*' - unknown number of optional parameters
- p = buildin_func[i].arg;
- while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
- while( *p == '?' ) ++p;
- if( *p == '*' ) ++p;
- if( *p != 0){
- ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
- } else if( *skip_word(buildin_func[i].name) != 0 ){
- ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
- } else {
- n = add_str(buildin_func[i].name);
- str_data[n].type = C_FUNC;
- str_data[n].val = i;
- str_data[n].func = buildin_func[i].func;
-
- if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n;
- else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
- else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
- else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
- }
- }
-}
-
-/// Retrieves the value of a constant.
-bool script_get_constant(const char* name, int* value)
-{
- int n = search_str(name);
-
- if( n == -1 || str_data[n].type != C_INT )
- {// not found or not a constant
- return false;
- }
- value[0] = str_data[n].val;
-
- return true;
-}
-
-/// Creates new constant or parameter with given value.
-void script_set_constant(const char* name, int value, bool isparameter)
-{
- int n = add_str(name);
-
- if( str_data[n].type == C_NOP )
- {// new
- str_data[n].type = isparameter ? C_PARAM : C_INT;
- str_data[n].val = value;
- }
- else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
- {// existing parameter or constant
- ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
- }
- else
- {// existing name
- ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
- }
-}
-
-/*==========================================
- * Reading constant databases
- * const.txt
- *------------------------------------------*/
-static void read_constdb(void)
-{
- FILE *fp;
- char line[1024],name[1024],val[1024];
- int type;
-
- sprintf(line, "%s/const.txt", db_path);
- fp=fopen(line, "r");
- if(fp==NULL){
- ShowError("can't read %s\n", line);
- return ;
- }
- while(fgets(line, sizeof(line), fp))
- {
- if(line[0]=='/' && line[1]=='/')
- continue;
- type=0;
- if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
- sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
- script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type);
- }
- }
- fclose(fp);
-}
-
-/*==========================================
- * Display emplacement line of script
- *------------------------------------------*/
-static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
-{
- int i;
- if( p == NULL || !p[0] ) return NULL;
- if( line < 0 )
- StringBuf_Printf(buf, "*% 5d : ", -line);
- else
- StringBuf_Printf(buf, " % 5d : ", line);
- for(i=0;p[i] && p[i] != '\n';i++){
- if(p + i != mark)
- StringBuf_Printf(buf, "%c", p[i]);
- else
- StringBuf_Printf(buf, "\'%c\'", p[i]);
- }
- StringBuf_AppendStr(buf, "\n");
- return p+i+(p[i] == '\n' ? 1 : 0);
-}
-
-void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos)
-{
- // Find the line where the error occurred
- int j;
- int line = start_line;
- const char *p;
- const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
- StringBuf buf;
-
- for(p=src;p && *p;line++){
- const char *lineend=strchr(p,'\n');
- if(lineend==NULL || error_pos<lineend){
- break;
- }
- for( j = 0; j < 4; j++ ) {
- linestart[j] = linestart[j+1];
- }
- linestart[4] = p;
- p=lineend+1;
- }
-
- StringBuf_Init(&buf);
- StringBuf_AppendStr(&buf, "\a\n");
- StringBuf_Printf(&buf, "script error on %s line %d\n", file, line);
- StringBuf_Printf(&buf, " %s\n", error_msg);
- for(j = 0; j < 5; j++ ) {
- script_print_line(&buf, linestart[j], NULL, line + j - 5);
- }
- p = script_print_line(&buf, p, error_pos, -line);
- for(j = 0; j < 5; j++) {
- p = script_print_line(&buf, p, NULL, line + j + 1 );
- }
- ShowError("%s", StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
-}
-
-/*==========================================
- * Analysis of the script
- *------------------------------------------*/
-struct script_code* parse_script(const char *src,const char *file,int line,int options)
-{
- const char *p,*tmpp;
- int i;
- struct script_code* code = NULL;
- static int first=1;
- char end;
- bool unresolved_names = false;
-
- if( src == NULL )
- return NULL;// empty script
-
- memset(&syntax,0,sizeof(syntax));
- if(first){
- add_buildin_func();
- read_constdb();
- first=0;
- }
-
- script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
- script_pos=0;
- script_size=SCRIPT_BLOCK_SIZE;
- parse_nextline(true, NULL);
-
- // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
- if( options&SCRIPT_USE_LABEL_DB )
- db_clear(scriptlabel_db);
- parse_options = options;
-
- if( setjmp( error_jump ) != 0 ) {
- //Restore program state when script has problems. [from jA]
- int i;
- const int size = ARRAYLENGTH(syntax.curly);
- if( error_report )
- script_error(src,file,line,error_msg,error_pos);
- aFree( error_msg );
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- for(i=LABEL_START;i<str_num;i++)
- if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
- for(i=0; i<size; i++)
- linkdb_final(&syntax.curly[i].case_label);
- return NULL;
- }
-
- parse_syntax_for_flag=0;
- p=src;
- p=skip_space(p);
- if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
- {// does not require brackets around the script
- if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
- {// empty script and can return NULL
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- return NULL;
- }
- end = '\0';
- }
- else
- {// requires brackets around the script
- if( *p != '{' )
- disp_error_message("not found '{'",p);
- p = skip_space(p+1);
- if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
- {// empty script and can return NULL
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- return NULL;
- }
- end = '}';
- }
-
- // clear references of labels, variables and internal functions
- for(i=LABEL_START;i<str_num;i++){
- if(
- str_data[i].type==C_POS || str_data[i].type==C_NAME ||
- str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
- ){
- str_data[i].type=C_NOP;
- str_data[i].backpatch=-1;
- str_data[i].label=-1;
- }
- }
-
- while( syntax.curly_count != 0 || *p != end )
- {
- if( *p == '\0' )
- disp_error_message("unexpected end of script",p);
- // Special handling only label
- tmpp=skip_space(skip_word(p));
- if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
- i=add_word(p);
- set_label(i,script_pos,p);
- if( parse_options&SCRIPT_USE_LABEL_DB )
- strdb_iput(scriptlabel_db, get_str(i), script_pos);
- p=tmpp+1;
- p=skip_space(p);
- continue;
- }
-
- // All other lumped
- p=parse_line(p);
- p=skip_space(p);
-
- parse_nextline(false, p);
- }
-
- add_scriptc(C_NOP);
-
- // trim code to size
- script_size = script_pos;
- RECREATE(script_buf,unsigned char,script_pos);
-
- // default unknown references to variables
- for(i=LABEL_START;i<str_num;i++){
- if(str_data[i].type==C_NOP){
- int j,next;
- str_data[i].type=C_NAME;
- str_data[i].label=i;
- for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
- next=GETVALUE(script_buf,j);
- SETVALUE(script_buf,j,i);
- j=next;
- }
- }
- else if( str_data[i].type == C_USERFUNC )
- {// 'function name;' without follow-up code
- ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
- unresolved_names = true;
- }
- }
-
- if( unresolved_names )
- {
- disp_error_message("parse_script: unresolved function references", p);
- }
-
-#ifdef DEBUG_DISP
- for(i=0;i<script_pos;i++){
- if((i&15)==0) ShowMessage("%04x : ",i);
- ShowMessage("%02x ",script_buf[i]);
- if((i&15)==15) ShowMessage("\n");
- }
- ShowMessage("\n");
-#endif
-#ifdef DEBUG_DISASM
- {
- int i = 0,j;
- while(i < script_pos) {
- c_op op = get_com(script_buf,&i);
-
- ShowMessage("%06x %s", i, script_op2name(op));
- j = i;
- switch(op) {
- case C_INT:
- ShowMessage(" %d", get_num(script_buf,&i));
- break;
- case C_POS:
- ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
- i += 3;
- break;
- case C_NAME:
- j = (*(int*)(script_buf+i)&0xffffff);
- ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
- i += 3;
- break;
- case C_STR:
- j = strlen(script_buf + i);
- ShowMessage(" %s", script_buf + i);
- i += j+1;
- break;
- }
- ShowMessage(CL_CLL"\n");
- }
- }
-#endif
-
- CREATE(code,struct script_code,1);
- code->script_buf = script_buf;
- code->script_size = script_size;
- code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA);
- return code;
-}
-
-/// Returns the player attached to this script, identified by the rid.
-/// If there is no player attached, the script is terminated.
-TBL_PC *script_rid2sd(struct script_state *st)
-{
- TBL_PC *sd=map_id2sd(st->rid);
- if(!sd){
- ShowError("script_rid2sd: fatal error ! player not attached!\n");
- script_reportfunc(st);
- script_reportsrc(st);
- st->state = END;
- }
- return sd;
-}
-
-/// Dereferences a variable/constant, replacing it with a copy of the value.
-///
-/// @param st Script state
-/// @param data Variable/constant
-void get_val(struct script_state* st, struct script_data* data)
-{
- const char* name;
- char prefix;
- char postfix;
- TBL_PC* sd = NULL;
-
- if( !data_isreference(data) )
- return;// not a variable/constant
-
- name = reference_getname(data);
- prefix = name[0];
- postfix = name[strlen(name) - 1];
-
- //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
- if( !reference_toconstant(data) && not_server_variable(prefix) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- {// needs player attached
- if( postfix == '$' )
- {// string variable
- ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
- data->type = C_CONSTSTR;
- data->u.str = "";
- }
- else
- {// integer variable
- ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
- data->type = C_INT;
- data->u.num = 0;
- }
- return;
- }
- }
-
- if( postfix == '$' )
- {// string variable
-
- switch( prefix )
- {
- case '@':
- data->u.str = pc_readregstr(sd, data->u.num);
- break;
- case '$':
- data->u.str = mapreg_readregstr(data->u.num);
- break;
- case '#':
- if( name[1] == '#' )
- data->u.str = pc_readaccountreg2str(sd, name);// global
- else
- data->u.str = pc_readaccountregstr(sd, name);// local
- break;
- case '.':
- {
- struct DBMap* n =
- data->ref ? *data->ref:
- name[1] == '@' ? st->stack->var_function:// instance/scope variable
- st->script->script_vars;// npc variable
- if( n )
- data->u.str = (char*)idb_get(n,reference_getuid(data));
- else
- data->u.str = NULL;
- }
- break;
- case '\'':
- if (st->instance_id) {
- data->u.str = (char*)idb_get(instance[st->instance_id].vars,reference_getuid(data));
- } else {
- ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
- data->u.str = NULL;
- }
- break;
- default:
- data->u.str = pc_readglobalreg_str(sd, name);
- break;
- }
-
- if( data->u.str == NULL || data->u.str[0] == '\0' )
- {// empty string
- data->type = C_CONSTSTR;
- data->u.str = "";
- }
- else
- {// duplicate string
- data->type = C_STR;
- data->u.str = aStrdup(data->u.str);
- }
-
- }
- else
- {// integer variable
-
- data->type = C_INT;
-
- if( reference_toconstant(data) )
- {
- data->u.num = reference_getconstant(data);
- }
- else if( reference_toparam(data) )
- {
- data->u.num = pc_readparam(sd, reference_getparamtype(data));
- }
- else
- switch( prefix )
- {
- case '@':
- data->u.num = pc_readreg(sd, data->u.num);
- break;
- case '$':
- data->u.num = mapreg_readreg(data->u.num);
- break;
- case '#':
- if( name[1] == '#' )
- data->u.num = pc_readaccountreg2(sd, name);// global
- else
- data->u.num = pc_readaccountreg(sd, name);// local
- break;
- case '.':
- {
- struct DBMap* n =
- data->ref ? *data->ref:
- name[1] == '@' ? st->stack->var_function:// instance/scope variable
- st->script->script_vars;// npc variable
- if( n )
- data->u.num = (int)idb_iget(n,reference_getuid(data));
- else
- data->u.num = 0;
- }
- break;
- case '\'':
- if( st->instance_id )
- data->u.num = (int)idb_iget(instance[st->instance_id].vars,reference_getuid(data));
- else {
- ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
- data->u.num = 0;
- }
- break;
- default:
- data->u.num = pc_readglobalreg(sd, name);
- break;
- }
-
- }
-
- return;
-}
-
-struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref);
-
-/// Retrieves the value of a reference identified by uid (variable, constant, param)
-/// The value is left in the top of the stack and needs to be removed manually.
-void* get_val2(struct script_state* st, int uid, struct DBMap** ref)
-{
- struct script_data* data;
- push_val2(st->stack, C_NAME, uid, ref);
- data = script_getdatatop(st, -1);
- get_val(st, data);
- return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str));
-}
-
-/*==========================================
- * Stores the value of a script variable
- * Return value is 0 on fail, 1 on success.
- *------------------------------------------*/
-static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct DBMap** ref)
-{
- char prefix = name[0];
-
- if( is_string_variable(name) )
- {// string variable
- const char* str = (const char*)value;
- switch (prefix) {
- case '@':
- return pc_setregstr(sd, num, str);
- case '$':
- return mapreg_setregstr(num, str);
- case '#':
- return (name[1] == '#') ?
- pc_setaccountreg2str(sd, name, str) :
- pc_setaccountregstr(sd, name, str);
- case '.':
- {
- struct DBMap* n;
- n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
- if( n ) {
- idb_remove(n, num);
- if (str[0]) idb_put(n, num, aStrdup(str));
- }
- }
- return 1;
- case '\'':
- if( st->instance_id ) {
- idb_remove(instance[st->instance_id].vars, num);
- if( str[0] ) idb_put(instance[st->instance_id].vars, num, aStrdup(str));
- }
- return 1;
- default:
- return pc_setglobalreg_str(sd, name, str);
- }
- }
- else
- {// integer variable
- int val = (int)__64BPRTSIZE(value);
- if(str_data[num&0x00ffffff].type == C_PARAM)
- {
- if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
- {
- if( st != NULL )
- {
- ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
- script_reportsrc(st);
- st->state = END;
- }
- return 0;
- }
- return 1;
- }
-
- switch (prefix) {
- case '@':
- return pc_setreg(sd, num, val);
- case '$':
- return mapreg_setreg(num, val);
- case '#':
- return (name[1] == '#') ?
- pc_setaccountreg2(sd, name, val) :
- pc_setaccountreg(sd, name, val);
- case '.':
- {
- struct DBMap* n;
- n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
- if( n ) {
- idb_remove(n, num);
- if( val != 0 )
- idb_iput(n, num, val);
- }
- }
- return 1;
- case '\'':
- if( st->instance_id ) {
- idb_remove(instance[st->instance_id].vars, num);
- if( val != 0 )
- idb_iput(instance[st->instance_id].vars, num, val);
- }
- return 1;
- default:
- return pc_setglobalreg(sd, name, val);
- }
- }
-}
-
-int set_var(TBL_PC* sd, char* name, void* val)
-{
- return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL);
-}
-
-void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref)
-{
- set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
-}
-
-/// Converts the data to a string
-const char* conv_str(struct script_state* st, struct script_data* data)
-{
- char* p;
-
- get_val(st, data);
- if( data_isstring(data) )
- {// nothing to convert
- }
- else if( data_isint(data) )
- {// int -> string
- CREATE(p, char, ITEM_NAME_LENGTH);
- snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num);
- p[ITEM_NAME_LENGTH-1] = '\0';
- data->type = C_STR;
- data->u.str = p;
- }
- else if( data_isreference(data) )
- {// reference -> string
- //##TODO when does this happen (check get_val) [FlavioJS]
- data->type = C_CONSTSTR;
- data->u.str = reference_getname(data);
- }
- else
- {// unsupported data type
- ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
- script_reportdata(data);
- script_reportsrc(st);
- data->type = C_CONSTSTR;
- data->u.str = "";
- }
- return data->u.str;
-}
-
-/// Converts the data to an int
-int conv_num(struct script_state* st, struct script_data* data)
-{
- char* p;
- long num;
-
- get_val(st, data);
- if( data_isint(data) )
- {// nothing to convert
- }
- else if( data_isstring(data) )
- {// string -> int
- // the result does not overflow or underflow, it is capped instead
- // ex: 999999999999 is capped to INT_MAX (2147483647)
- p = data->u.str;
- errno = 0;
- num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
- if( errno == ERANGE
-#if LONG_MAX > INT_MAX
- || num < INT_MIN || num > INT_MAX
-#endif
- )
- {
- if( num <= INT_MIN )
- {
- num = INT_MIN;
- ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
- }
- else//if( num >= INT_MAX )
- {
- num = INT_MAX;
- ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
- }
- script_reportdata(data);
- script_reportsrc(st);
- }
- if( data->type == C_STR )
- aFree(p);
- data->type = C_INT;
- data->u.num = (int)num;
- }
-#if 0
- // FIXME this function is being used to retrieve the position of labels and
- // probably other stuff [FlavioJS]
- else
- {// unsupported data type
- ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
- script_reportdata(data);
- script_reportsrc(st);
- data->type = C_INT;
- data->u.num = 0;
- }
-#endif
- return data->u.num;
-}
-
-//
-// Stack operations
-//
-
-/// Increases the size of the stack
-void stack_expand(struct script_stack* stack)
-{
- stack->sp_max += 64;
- stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
- stack->sp_max * sizeof(stack->stack_data[0]) );
- memset(stack->stack_data + (stack->sp_max - 64), 0,
- 64 * sizeof(stack->stack_data[0]) );
-}
-
-/// Pushes a value into the stack
-#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
-
-/// Pushes a value into the stack (with reference)
-struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref)
-{
- if( stack->sp >= stack->sp_max )
- stack_expand(stack);
- stack->stack_data[stack->sp].type = type;
- stack->stack_data[stack->sp].u.num = val;
- stack->stack_data[stack->sp].ref = ref;
- stack->sp++;
- return &stack->stack_data[stack->sp-1];
-}
-
-/// Pushes a string into the stack
-struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
-{
- if( stack->sp >= stack->sp_max )
- stack_expand(stack);
- stack->stack_data[stack->sp].type = type;
- stack->stack_data[stack->sp].u.str = str;
- stack->stack_data[stack->sp].ref = NULL;
- stack->sp++;
- return &stack->stack_data[stack->sp-1];
-}
-
-/// Pushes a retinfo into the stack
-struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, DBMap **ref)
-{
- if( stack->sp >= stack->sp_max )
- stack_expand(stack);
- stack->stack_data[stack->sp].type = C_RETINFO;
- stack->stack_data[stack->sp].u.ri = ri;
- stack->stack_data[stack->sp].ref = ref;
- stack->sp++;
- return &stack->stack_data[stack->sp-1];
-}
-
-/// Pushes a copy of the target position into the stack
-struct script_data* push_copy(struct script_stack* stack, int pos)
-{
- switch( stack->stack_data[pos].type )
- {
- case C_CONSTSTR:
- return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
- break;
- case C_STR:
- return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
- break;
- case C_RETINFO:
- ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
- exit(1);
- break;
- default:
- return push_val2(
- stack,stack->stack_data[pos].type,
- stack->stack_data[pos].u.num,
- stack->stack_data[pos].ref
- );
- break;
- }
-}
-
-/// Removes the values in indexes [start,end[ from the stack.
-/// Adjusts all stack pointers.
-void pop_stack(struct script_state* st, int start, int end)
-{
- struct script_stack* stack = st->stack;
- struct script_data* data;
- int i;
-
- if( start < 0 )
- start = 0;
- if( end > stack->sp )
- end = stack->sp;
- if( start >= end )
- return;// nothing to pop
-
- // free stack elements
- for( i = start; i < end; i++ )
- {
- data = &stack->stack_data[i];
- if( data->type == C_STR )
- aFree(data->u.str);
- if( data->type == C_RETINFO )
- {
- struct script_retinfo* ri = data->u.ri;
- if( ri->var_function )
- script_free_vars(ri->var_function);
- if( data->ref )
- aFree(data->ref);
- aFree(ri);
- }
- data->type = C_NOP;
- }
- // move the rest of the elements
- if( stack->sp > end )
- {
- memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
- for( i = start + stack->sp - end; i < stack->sp; ++i )
- stack->stack_data[i].type = C_NOP;
- }
- // adjust stack pointers
- if( st->start > end ) st->start -= end - start;
- else if( st->start > start ) st->start = start;
- if( st->end > end ) st->end -= end - start;
- else if( st->end > start ) st->end = start;
- if( stack->defsp > end ) stack->defsp -= end - start;
- else if( stack->defsp > start ) stack->defsp = start;
- stack->sp -= end - start;
-}
-
-///
-///
-///
-
-/*==========================================
- * Release script dependent variable, dependent variable of function
- *------------------------------------------*/
-void script_free_vars(struct DBMap* storage)
-{
- if( storage )
- {// destroy the storage construct containing the variables
- db_destroy(storage);
- }
-}
-
-void script_free_code(struct script_code* code)
-{
- script_free_vars( code->script_vars );
- aFree( code->script_buf );
- aFree( code );
-}
-
-/// Creates a new script state.
-///
-/// @param script Script code
-/// @param pos Position in the code
-/// @param rid Who is running the script (attached player)
-/// @param oid Where the code is being run (npc 'object')
-/// @return Script state
-struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid)
-{
- struct script_state* st;
- CREATE(st, struct script_state, 1);
- st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack));
- st->stack->sp = 0;
- st->stack->sp_max = 64;
- CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
- st->stack->defsp = st->stack->sp;
- st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
- st->state = RUN;
- st->script = script;
- //st->scriptroot = script;
- st->pos = pos;
- st->rid = rid;
- st->oid = oid;
- st->sleep.timer = INVALID_TIMER;
- return st;
-}
-
-/// Frees a script state.
-///
-/// @param st Script state
-void script_free_state(struct script_state* st)
-{
- if(st->bk_st)
- {// backup was not restored
- ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
- }
- if( st->sleep.timer != INVALID_TIMER )
- delete_timer(st->sleep.timer, run_script_timer);
- script_free_vars(st->stack->var_function);
- pop_stack(st, 0, st->stack->sp);
- aFree(st->stack->stack_data);
- aFree(st->stack);
- st->stack = NULL;
- st->pos = -1;
- aFree(st);
-}
-
-//
-// Main execution unit
-//
-/*==========================================
- * Read command
- *------------------------------------------*/
-c_op get_com(unsigned char *script,int *pos)
-{
- int i = 0, j = 0;
-
- if(script[*pos]>=0x80){
- return C_INT;
- }
- while(script[*pos]>=0x40){
- i=script[(*pos)++]<<j;
- j+=6;
- }
- return (c_op)(i+(script[(*pos)++]<<j));
-}
-
-/*==========================================
- * Income figures
- *------------------------------------------*/
-int get_num(unsigned char *script,int *pos)
-{
- int i,j;
- i=0; j=0;
- while(script[*pos]>=0xc0){
- i+=(script[(*pos)++]&0x7f)<<j;
- j+=6;
- }
- return i+((script[(*pos)++]&0x7f)<<j);
-}
-
-/*==========================================
- * Remove the value from the stack
- *------------------------------------------*/
-int pop_val(struct script_state* st)
-{
- if(st->stack->sp<=0)
- return 0;
- st->stack->sp--;
- get_val(st,&(st->stack->stack_data[st->stack->sp]));
- if(st->stack->stack_data[st->stack->sp].type==C_INT)
- return st->stack->stack_data[st->stack->sp].u.num;
- return 0;
-}
-
-/// Ternary operators
-/// test ? if_true : if_false
-void op_3(struct script_state* st, int op)
-{
- struct script_data* data;
- int flag = 0;
-
- data = script_getdatatop(st, -3);
- get_val(st, data);
-
- if( data_isstring(data) )
- flag = data->u.str[0];// "" -> false
- else if( data_isint(data) )
- flag = data->u.num;// 0 -> false
- else
- {
- ShowError("script:op_3: invalid data for the ternary operator test\n");
- script_reportdata(data);
- script_reportsrc(st);
- script_removetop(st, -3, 0);
- script_pushnil(st);
- return;
- }
- if( flag )
- script_pushcopytop(st, -2);
- else
- script_pushcopytop(st, -1);
- script_removetop(st, -4, -1);
-}
-
-/// Binary string operators
-/// s1 EQ s2 -> i
-/// s1 NE s2 -> i
-/// s1 GT s2 -> i
-/// s1 GE s2 -> i
-/// s1 LT s2 -> i
-/// s1 LE s2 -> i
-/// s1 ADD s2 -> s
-void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
-{
- int a = 0;
-
- switch(op){
- case C_EQ: a = (strcmp(s1,s2) == 0); break;
- case C_NE: a = (strcmp(s1,s2) != 0); break;
- case C_GT: a = (strcmp(s1,s2) > 0); break;
- case C_GE: a = (strcmp(s1,s2) >= 0); break;
- case C_LT: a = (strcmp(s1,s2) < 0); break;
- case C_LE: a = (strcmp(s1,s2) <= 0); break;
- case C_ADD:
- {
- char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
- strcpy(buf, s1);
- strcat(buf, s2);
- script_pushstr(st, buf);
- return;
- }
- default:
- ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
-
- script_pushint(st,a);
-}
-
-/// Binary number operators
-/// i OP i -> i
-void op_2num(struct script_state* st, int op, int i1, int i2)
-{
- int ret;
- double ret_double;
-
- switch( op )
- {
- case C_AND: ret = i1 & i2; break;
- case C_OR: ret = i1 | i2; break;
- case C_XOR: ret = i1 ^ i2; break;
- case C_LAND: ret = (i1 && i2); break;
- case C_LOR: ret = (i1 || i2); break;
- case C_EQ: ret = (i1 == i2); break;
- case C_NE: ret = (i1 != i2); break;
- case C_GT: ret = (i1 > i2); break;
- case C_GE: ret = (i1 >= i2); break;
- case C_LT: ret = (i1 < i2); break;
- case C_LE: ret = (i1 <= i2); break;
- case C_R_SHIFT: ret = i1>>i2; break;
- case C_L_SHIFT: ret = i1<<i2; break;
- case C_DIV:
- case C_MOD:
- if( i2 == 0 )
- {
- ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- else if( op == C_DIV )
- ret = i1 / i2;
- else//if( op == C_MOD )
- ret = i1 % i2;
- break;
- default:
- switch( op )
- {// operators that can overflow/underflow
- case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
- case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
- case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
- default:
- ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- script_pushnil(st);
- return;
- }
- if( ret_double < (double)INT_MIN )
- {
- ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- ret = INT_MIN;
- }
- else if( ret_double > (double)INT_MAX )
- {
- ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- ret = INT_MAX;
- }
- }
- script_pushint(st, ret);
-}
-
-/// Binary operators
-void op_2(struct script_state *st, int op)
-{
- struct script_data* left, leftref;
- struct script_data* right;
-
- leftref.type = C_NOP;
-
- left = script_getdatatop(st, -2);
- right = script_getdatatop(st, -1);
-
- if (st->op2ref) {
- if (data_isreference(left)) {
- leftref = *left;
- }
-
- st->op2ref = 0;
- }
-
- get_val(st, left);
- get_val(st, right);
-
- // automatic conversions
- switch( op )
- {
- case C_ADD:
- if( data_isint(left) && data_isstring(right) )
- {// convert int-string to string-string
- conv_str(st, left);
- }
- else if( data_isstring(left) && data_isint(right) )
- {// convert string-int to string-string
- conv_str(st, right);
- }
- break;
- }
-
- if( data_isstring(left) && data_isstring(right) )
- {// ss => op_2str
- op_2str(st, op, left->u.str, right->u.str);
- script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
-
- if (leftref.type != C_NOP)
- {
- aFree(left->u.str);
- *left = leftref;
- }
- }
- else if( data_isint(left) && data_isint(right) )
- {// ii => op_2num
- int i1 = left->u.num;
- int i2 = right->u.num;
-
- script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
- op_2num(st, op, i1, i2);
-
- if (leftref.type != C_NOP)
- *left = leftref;
- }
- else
- {// invalid argument
- ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
- script_reportdata(left);
- script_reportdata(right);
- script_reportsrc(st);
- script_removetop(st, -2, 0);
- script_pushnil(st);
- st->state = END;
- }
-}
-
-/// Unary operators
-/// NEG i -> i
-/// NOT i -> i
-/// LNOT i -> i
-void op_1(struct script_state* st, int op)
-{
- struct script_data* data;
- int i1;
-
- data = script_getdatatop(st, -1);
- get_val(st, data);
-
- if( !data_isint(data) )
- {// not a number
- ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
- script_reportdata(data);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
-
- i1 = data->u.num;
- script_removetop(st, -1, 0);
- switch( op )
- {
- case C_NEG: i1 = -i1; break;
- case C_NOT: i1 = ~i1; break;
- case C_LNOT: i1 = !i1; break;
- default:
- ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- script_pushint(st, i1);
-}
-
-
-/// Checks the type of all arguments passed to a built-in function.
-///
-/// @param st Script state whose stack arguments should be inspected.
-/// @param func Built-in function for which the arguments are intended.
-static void script_check_buildin_argtype(struct script_state* st, int func)
-{
- char type;
- int idx, invalid = 0;
- script_function* sf = &buildin_func[str_data[func].val];
-
- for( idx = 2; script_hasdata(st, idx); idx++ )
- {
- struct script_data* data = script_getdata(st, idx);
-
- type = sf->arg[idx-2];
-
- if( type == '?' || type == '*' )
- {// optional argument or unknown number of optional parameters ( no types are after this )
- break;
- }
- else if( type == 0 )
- {// more arguments than necessary ( should not happen, as it is checked before )
- ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
- invalid++;
- break;
- }
- else
- {
- const char* name = NULL;
-
- if( data_isreference(data) )
- {// get name for variables to determine the type they refer to
- name = reference_getname(data);
- }
-
- switch( type )
- {
- case 'v':
- if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
- {// variant
- ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
- script_reportdata(data);
- invalid++;
- }
- break;
- case 's':
- if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
- {// string
- ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
- script_reportdata(data);
- invalid++;
- }
- break;
- case 'i':
- if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
- {// int ( params and constants are always int )
- ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
- script_reportdata(data);
- invalid++;
- }
- break;
- case 'r':
- if( !data_isreference(data) )
- {// variables
- ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type));
- script_reportdata(data);
- invalid++;
- }
- break;
- case 'l':
- if( !data_islabel(data) && !data_isfunclabel(data) )
- {// label
- ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type));
- script_reportdata(data);
- invalid++;
- }
- break;
- }
- }
- }
-
- if(invalid)
- {
- ShowDebug("Function: %s\n", get_str(func));
- script_reportsrc(st);
- }
-}
-
-
-/// Executes a buildin command.
-/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
-int run_func(struct script_state *st)
-{
- struct script_data* data;
- int i,start_sp,end_sp,func;
-
- end_sp = st->stack->sp;// position after the last argument
- for( i = end_sp-1; i > 0 ; --i )
- if( st->stack->stack_data[i].type == C_ARG )
- break;
- if( i == 0 )
- {
- ShowError("script:run_func: C_ARG not found. please report this!!!\n");
- st->state = END;
- script_reportsrc(st);
- return 1;
- }
- start_sp = i-1;// C_NAME of the command
- st->start = start_sp;
- st->end = end_sp;
-
- data = &st->stack->stack_data[st->start];
- if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC )
- func = data->u.num;
- else
- {
- ShowError("script:run_func: not a buildin command.\n");
- script_reportdata(data);
- script_reportsrc(st);
- st->state = END;
- return 1;
- }
-
- if( script_config.warn_func_mismatch_argtypes )
- {
- script_check_buildin_argtype(st, func);
- }
-
- if(str_data[func].func){
- if (str_data[func].func(st)) //Report error
- script_reportsrc(st);
- } else {
- ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
- script_reportsrc(st);
- st->state = END;
- }
-
- // Stack's datum are used when re-running functions [Eoe]
- if( st->state == RERUNLINE )
- return 0;
-
- pop_stack(st, st->start, st->end);
- if( st->state == RETFUNC )
- {// return from a user-defined function
- struct script_retinfo* ri;
- int olddefsp = st->stack->defsp;
- int nargs;
-
- pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
- if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
- {
- ShowWarning("script:run_func: return without callfunc or callsub!\n");
- script_reportsrc(st);
- st->state = END;
- return 1;
- }
- script_free_vars( st->stack->var_function );
-
- ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
- nargs = ri->nargs;
- st->pos = ri->pos;
- st->script = ri->script;
- st->stack->var_function = ri->var_function;
- st->stack->defsp = ri->defsp;
- memset(ri, 0, sizeof(struct script_retinfo));
-
- pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
-
- st->state = GOTO;
- }
-
- return 0;
-}
-
-/*==========================================
- * script execution
- *------------------------------------------*/
-void run_script(struct script_code *rootscript,int pos,int rid,int oid)
-{
- struct script_state *st;
-
- if( rootscript == NULL || pos < 0 )
- return;
-
- // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
- // It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
- // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
- st = script_alloc_state(rootscript, pos, rid, oid);
- run_script_main(st);
-}
-
-void script_stop_sleeptimers(int id)
-{
- struct script_state* st;
- for(;;)
- {
- st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id));
- if( st == NULL )
- break; // no more sleep timers
- script_free_state(st);
- }
-}
-
-/*==========================================
- * Delete the specified node from sleep_db
- *------------------------------------------*/
-struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
-{
- struct linkdb_node *retnode;
-
- if( n == NULL)
- return NULL;
- if( n->prev == NULL )
- sleep_db = n->next;
- else
- n->prev->next = n->next;
- if( n->next )
- n->next->prev = n->prev;
- retnode = n->next;
- aFree( n );
- return retnode; // The following; return retnode
-}
-
-/*==========================================
- * Timer function for sleep
- *------------------------------------------*/
-int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct script_state *st = (struct script_state *)data;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
- TBL_PC *sd = map_id2sd(st->rid);
-
- if((sd && sd->status.char_id != id) || (st->rid && !sd))
- { //Character mismatch. Cancel execution.
- st->rid = 0;
- st->state = END;
- }
- while( node && st->sleep.timer != INVALID_TIMER ) {
- if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
- script_erase_sleepdb(node);
- st->sleep.timer = INVALID_TIMER;
- break;
- }
- node = node->next;
- }
- if(st->state != RERUNLINE)
- st->sleep.tick = 0;
- run_script_main(st);
- return 0;
-}
-
-/// Detaches script state from possibly attached character and restores it's previous script if any.
-///
-/// @param st Script state to detach.
-/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
-static void script_detach_state(struct script_state* st, bool dequeue_event)
-{
- struct map_session_data* sd;
-
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
- {
- sd->st = st->bk_st;
- sd->npc_id = st->bk_npcid;
- /**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
- #if SECURE_NPCTIMEOUT
- /**
- * We're done with this NPC session, so we cancel the timer (if existent) and move on
- **/
- if( sd->npc_idle_timer != INVALID_TIMER ) {
- delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
- sd->npc_idle_timer = INVALID_TIMER;
- }
- #endif
- if(st->bk_st)
- {
- //Remove tag for removal.
- st->bk_st = NULL;
- st->bk_npcid = 0;
- }
- else if(dequeue_event)
- {
- npc_event_dequeue(sd);
- }
- }
- else if(st->bk_st)
- {// rid was set to 0, before detaching the script state
- ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
- script_reportsrc(st->bk_st);
-
- script_free_state(st->bk_st);
- st->bk_st = NULL;
- }
-}
-
-/// Attaches script state to possibly attached character and backups it's previous script, if any.
-///
-/// @param st Script state to attach.
-static void script_attach_state(struct script_state* st)
-{
- struct map_session_data* sd;
-
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
- {
- if(st!=sd->st)
- {
- if(st->bk_st)
- {// there is already a backup
- ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
- }
- st->bk_st = sd->st;
- st->bk_npcid = sd->npc_id;
- }
- sd->st = st;
- sd->npc_id = st->oid;
-/**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
-#if SECURE_NPCTIMEOUT
- if( sd->npc_idle_timer == INVALID_TIMER )
- sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
- sd->npc_idle_tick = gettick();
-#endif
- }
-}
-
-/*==========================================
- * The main part of the script execution
- *------------------------------------------*/
-void run_script_main(struct script_state *st)
-{
- int cmdcount = script_config.check_cmdcount;
- int gotocount = script_config.check_gotocount;
- TBL_PC *sd;
- struct script_stack *stack=st->stack;
- struct npc_data *nd;
-
- script_attach_state(st);
-
- nd = map_id2nd(st->oid);
- if( nd && map[nd->bl.m].instance_id > 0 )
- st->instance_id = map[nd->bl.m].instance_id;
-
- if(st->state == RERUNLINE) {
- run_func(st);
- if(st->state == GOTO)
- st->state = RUN;
- } else if(st->state != END)
- st->state = RUN;
-
- while(st->state == RUN)
- {
- enum c_op c = get_com(st->script->script_buf,&st->pos);
- switch(c){
- case C_EOL:
- if( stack->defsp > stack->sp )
- ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
- else
- pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
- break;
- case C_INT:
- push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
- break;
- case C_POS:
- case C_NAME:
- push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
- st->pos+=3;
- break;
- case C_ARG:
- push_val(stack,c,0);
- break;
- case C_STR:
- push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
- while(st->script->script_buf[st->pos++]);
- break;
- case C_FUNC:
- run_func(st);
- if(st->state==GOTO){
- st->state = RUN;
- if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
- ShowError("run_script: infinity loop !\n");
- script_reportsrc(st);
- st->state=END;
- }
- }
- break;
-
- case C_REF:
- st->op2ref = 1;
- break;
-
- case C_NEG:
- case C_NOT:
- case C_LNOT:
- op_1(st ,c);
- break;
-
- case C_ADD:
- case C_SUB:
- case C_MUL:
- case C_DIV:
- case C_MOD:
- case C_EQ:
- case C_NE:
- case C_GT:
- case C_GE:
- case C_LT:
- case C_LE:
- case C_AND:
- case C_OR:
- case C_XOR:
- case C_LAND:
- case C_LOR:
- case C_R_SHIFT:
- case C_L_SHIFT:
- op_2(st, c);
- break;
-
- case C_OP3:
- op_3(st, c);
- break;
-
- case C_NOP:
- st->state=END;
- break;
-
- default:
- ShowError("unknown command : %d @ %d\n",c,st->pos);
- st->state=END;
- break;
- }
- if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
- ShowError("run_script: infinity loop !\n");
- script_reportsrc(st);
- st->state=END;
- }
- }
-
- if(st->sleep.tick > 0) {
- //Restore previous script
- script_detach_state(st, false);
- //Delay execution
- sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
- st->sleep.charid = sd?sd->status.char_id:0;
- st->sleep.timer = add_timer(gettick()+st->sleep.tick,
- run_script_timer, st->sleep.charid, (intptr_t)st);
- linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st);
- }
- else if(st->state != END && st->rid){
- //Resume later (st is already attached to player).
- if(st->bk_st) {
- ShowWarning("Unable to restore stack! Double continuation!\n");
- //Report BOTH scripts to see if that can help somehow.
- ShowDebug("Previous script (lost):\n");
- script_reportsrc(st->bk_st);
- ShowDebug("Current script:\n");
- script_reportsrc(st);
-
- script_free_state(st->bk_st);
- st->bk_st = NULL;
- }
- } else {
- //Dispose of script.
- if ((sd = map_id2sd(st->rid))!=NULL)
- { //Restore previous stack and save char.
- if(sd->state.using_fake_npc){
- clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
- sd->state.using_fake_npc = 0;
- }
- //Restore previous script if any.
- script_detach_state(st, true);
- if (sd->state.reg_dirty&2)
- intif_saveregistry(sd,2);
- if (sd->state.reg_dirty&1)
- intif_saveregistry(sd,1);
- }
- script_free_state(st);
- st = NULL;
- }
-}
-
-int script_config_read(char *cfgName)
-{
- int i;
- char line[1024],w1[1024],w2[1024];
- FILE *fp;
-
-
- fp=fopen(cfgName,"r");
- if(fp==NULL){
- ShowError("File not found: %s\n", cfgName);
- return 1;
- }
- while(fgets(line, sizeof(line), fp))
- {
- if(line[0] == '/' && line[1] == '/')
- continue;
- i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
- if(i!=2)
- continue;
-
- if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
- script_config.warn_func_mismatch_paramnum = config_switch(w2);
- }
- else if(strcmpi(w1,"check_cmdcount")==0) {
- script_config.check_cmdcount = config_switch(w2);
- }
- else if(strcmpi(w1,"check_gotocount")==0) {
- script_config.check_gotocount = config_switch(w2);
- }
- else if(strcmpi(w1,"input_min_value")==0) {
- script_config.input_min_value = config_switch(w2);
- }
- else if(strcmpi(w1,"input_max_value")==0) {
- script_config.input_max_value = config_switch(w2);
- }
- else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
- script_config.warn_func_mismatch_argtypes = config_switch(w2);
- }
- else if(strcmpi(w1,"import")==0){
- script_config_read(w2);
- }
- else {
- ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
- }
- }
- fclose(fp);
-
- return 0;
-}
-
-/**
- * @see DBApply
- */
-static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
-{
- struct script_code *code = db_data2ptr(data);
- if (code)
- script_free_code(code);
- return 0;
-}
-
-void script_run_autobonus(const char *autobonus, int id, int pos)
-{
- struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
-
- if( script )
- {
- current_equip_item_index = pos;
- run_script(script,0,id,0);
- }
-}
-
-void script_add_autobonus(const char *autobonus)
-{
- if( strdb_get(autobonus_db, autobonus) == NULL )
- {
- struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
-
- if( script )
- strdb_put(autobonus_db, autobonus, script);
- }
-}
-
-
-/// resets a temporary character array variable to given value
-void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value)
-{
- int key;
- uint8 idx;
-
- if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
- {
- ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
- return;
- }
-
- key = add_str(varname);
-
- if( is_string_variable(varname) )
- {
- for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
- {
- pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
- }
- }
- else
- {
- for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
- {
- pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
- }
- }
-}
-
-
-/// sets a temporary character array variable element idx to given value
-/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
-void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache)
-{
- int key;
-
- if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
- {
- ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
- return;
- }
-
- if( idx >= SCRIPT_MAX_ARRAYSIZE )
- {
- ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id);
- return;
- }
-
- key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
-
- if( is_string_variable(varname) )
- {
- pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
- }
- else
- {
- pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
- }
-
- if( refcache )
- {// save to avoid repeated add_str calls
- refcache[0] = key;
- }
-}
-#ifdef BETA_THREAD_TEST
-int buildin_query_sql_sub(struct script_state* st, Sql* handle);
-
-/* used to receive items the queryThread has already processed */
-int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
- int i, cursor = 0;
- bool allOk = true;
-
- EnterSpinLock(&queryThreadLock);
-
- for( i = 0; i < queryThreadData.count; i++ ) {
- struct queryThreadEntry *entry = queryThreadData.entry[i];
-
- if( !entry->ok ) {
- allOk = false;
- continue;
- }
-
- run_script_main(entry->st);
-
- entry->st = NULL;/* empty entries */
- aFree(entry);
- queryThreadData.entry[i] = NULL;
- }
-
-
- if( allOk ) {
- /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
- delete_timer(queryThreadData.timer, queryThread_timer);
- queryThreadData.timer = INVALID_TIMER;
- }
-
- /* now lets clear the mess. */
- for( i = 0; i < queryThreadData.count; i++ ) {
- struct queryThreadEntry *entry = queryThreadData.entry[i];
- if( entry == NULL )
- continue;/* entry on hold */
-
- /* move */
- memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
-
- cursor++;
- }
-
- queryThreadData.count = cursor;
-
- LeaveSpinLock(&queryThreadLock);
-
- return 0;
-}
-
-void queryThread_add(struct script_state *st, bool type) {
- int idx = 0;
- struct queryThreadEntry* entry = NULL;
-
- EnterSpinLock(&queryThreadLock);
-
- if( queryThreadData.count++ != 0 )
- RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
-
- idx = queryThreadData.count-1;
-
- CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
-
- entry = queryThreadData.entry[idx];
-
- entry->st = st;
- entry->ok = false;
- entry->type = type;
- if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
- queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
- }
-
- LeaveSpinLock(&queryThreadLock);
-
- /* unlock the queryThread */
- racond_signal(queryThreadCond);
-}
-/* adds a new log to the queue */
-void queryThread_log(char * entry, int length) {
- int idx = logThreadData.count;
-
- EnterSpinLock(&queryThreadLock);
-
- if( logThreadData.count++ != 0 )
- RECREATE(logThreadData.entry, char* , logThreadData.count);
-
- CREATE(logThreadData.entry[idx], char, length + 1 );
- safestrncpy(logThreadData.entry[idx], entry, length + 1 );
-
- LeaveSpinLock(&queryThreadLock);
-
- /* unlock the queryThread */
- racond_signal(queryThreadCond);
-}
-
-/* queryThread_main */
-static void *queryThread_main(void *x) {
- Sql *queryThread_handle = Sql_Malloc();
- int i;
-
- if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
- exit(EXIT_FAILURE);
-
- if( strlen(default_codepage) > 0 )
- if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
- Sql_ShowDebug(queryThread_handle);
-
- if( log_config.sql_logs ) {
- logmysql_handle = Sql_Malloc();
-
- if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
- exit(EXIT_FAILURE);
-
- if( strlen(default_codepage) > 0 )
- if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
- Sql_ShowDebug(logmysql_handle);
- }
-
- while( 1 ) {
-
- if(queryThreadTerminate > 0)
- break;
-
- EnterSpinLock(&queryThreadLock);
-
- /* mess with queryThreadData within the lock */
- for( i = 0; i < queryThreadData.count; i++ ) {
- struct queryThreadEntry *entry = queryThreadData.entry[i];
-
- if( entry->ok )
- continue;
- else if ( !entry->st || !entry->st->stack ) {
- entry->ok = true;/* dispose */
- continue;
- }
-
- buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
-
- entry->ok = true;/* we're done with this */
- }
-
- /* also check for any logs in need to be sent */
- if( log_config.sql_logs ) {
- for( i = 0; i < logThreadData.count; i++ ) {
- if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) )
- Sql_ShowDebug(logmysql_handle);
- aFree(logThreadData.entry[i]);
- }
- logThreadData.count = 0;
- }
-
- LeaveSpinLock(&queryThreadLock);
-
- ramutex_lock( queryThreadMutex );
- racond_wait( queryThreadCond, queryThreadMutex, -1 );
- ramutex_unlock( queryThreadMutex );
-
- }
-
- Sql_Free(queryThread_handle);
-
- if( log_config.sql_logs ) {
- Sql_Free(logmysql_handle);
- }
-
- return NULL;
-}
-#endif
-/*==========================================
- * Destructor
- *------------------------------------------*/
-int do_final_script() {
- int i;
-#ifdef DEBUG_HASH
- if (battle_config.etc_log)
- {
- FILE *fp = fopen("hash_dump.txt","wt");
- if(fp) {
- int count[SCRIPT_HASH_SIZE];
- int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
- int n=0;
- int min=INT_MAX,max=0,zero=0;
- double mean=0.0f;
- double median=0.0f;
-
- ShowNotice("Dumping script str hash information to hash_dump.txt\n");
- memset(count, 0, sizeof(count));
- fprintf(fp,"num : hash : data_name\n");
- fprintf(fp,"---------------------------------------------------------------\n");
- for(i=LABEL_START; i<str_num; i++) {
- unsigned int h = calc_hash(get_str(i));
- fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
- ++count[h];
- }
- fprintf(fp,"--------------------\n\n");
- memset(count2, 0, sizeof(count2));
- for(i=0; i<SCRIPT_HASH_SIZE; i++) {
- fprintf(fp," hash %3d = %d\n",i,count[i]);
- if(min > count[i])
- min = count[i]; // minimun count of collision
- if(max < count[i])
- max = count[i]; // maximun count of collision
- if(count[i] == 0)
- zero++;
- ++count2[count[i]];
- }
- fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
- for( i=min; i <= max; ++i ){
- fprintf(fp," %5d : %7d\n",i,count2[i]);
- mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
- }
- for( i=min; i <= max; ++i ){
- n += count2[i];
- if( n*2 >= SCRIPT_HASH_SIZE )
- {
- if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
- median = (i+i+1)/2.0f;
- else
- median = i;
- break;
- }
- }
- fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
- fclose(fp);
- }
- }
-#endif
-
- mapreg_final();
-
- db_destroy(scriptlabel_db);
- userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
- autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
- if(sleep_db) {
- struct linkdb_node *n = (struct linkdb_node *)sleep_db;
- while(n) {
- struct script_state *st = (struct script_state *)n->data;
- script_free_state(st);
- n = n->next;
- }
- linkdb_final(&sleep_db);
- }
-
- if (str_data)
- aFree(str_data);
- if (str_buf)
- aFree(str_buf);
-
- for( i = 0; i < atcmd_binding_count; i++ ) {
- aFree(atcmd_binding[i]);
- }
-
- if( atcmd_binding_count != 0 )
- aFree(atcmd_binding);
-#ifdef BETA_THREAD_TEST
- /* QueryThread */
- InterlockedIncrement(&queryThreadTerminate);
- racond_signal(queryThreadCond);
- rathread_wait(queryThread, NULL);
-
- // Destroy cond var and mutex.
- racond_destroy( queryThreadCond );
- ramutex_destroy( queryThreadMutex );
-
- /* Clear missing vars */
- for( i = 0; i < queryThreadData.count; i++ ) {
- aFree(queryThreadData.entry[i]);
- }
-
- aFree(queryThreadData.entry);
-
- for( i = 0; i < logThreadData.count; i++ ) {
- aFree(logThreadData.entry[i]);
- }
-
- aFree(logThreadData.entry);
-#endif
-
- return 0;
-}
-/*==========================================
- * Initialization
- *------------------------------------------*/
-int do_init_script() {
- userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
- scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50);
- autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
-
- mapreg_init();
-#ifdef BETA_THREAD_TEST
- CREATE(queryThreadData.entry, struct queryThreadEntry*, 1);
- queryThreadData.count = 0;
- CREATE(logThreadData.entry, char *, 1);
- logThreadData.count = 0;
- /* QueryThread Start */
-
- InitializeSpinLock(&queryThreadLock);
-
- queryThreadData.timer = INVALID_TIMER;
- queryThreadTerminate = 0;
- queryThreadMutex = ramutex_create();
- queryThreadCond = racond_create();
-
- queryThread = rathread_create(queryThread_main, NULL);
-
- if(queryThread == NULL){
- ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
- exit(EXIT_FAILURE);
- }
-
- add_timer_func_list(queryThread_timer, "queryThread_timer");
-#endif
- return 0;
-}
-
-int script_reload() {
- int i;
-
-#ifdef BETA_THREAD_TEST
- /* we're reloading so any queries undergoing should be...exterminated. */
- EnterSpinLock(&queryThreadLock);
-
- for( i = 0; i < queryThreadData.count; i++ ) {
- aFree(queryThreadData.entry[i]);
- }
- queryThreadData.count = 0;
-
- if( queryThreadData.timer != INVALID_TIMER ) {
- delete_timer(queryThreadData.timer, queryThread_timer);
- queryThreadData.timer = INVALID_TIMER;
- }
-
- LeaveSpinLock(&queryThreadLock);
-#endif
-
-
- userfunc_db->clear(userfunc_db, db_script_free_code_sub);
- db_clear(scriptlabel_db);
-
- // @commands (script based)
- // Clear bindings
- for( i = 0; i < atcmd_binding_count; i++ ) {
- aFree(atcmd_binding[i]);
- }
-
- if( atcmd_binding_count != 0 )
- aFree(atcmd_binding);
-
- atcmd_binding_count = 0;
-
- if(sleep_db) {
- struct linkdb_node *n = (struct linkdb_node *)sleep_db;
- while(n) {
- struct script_state *st = (struct script_state *)n->data;
- script_free_state(st);
- n = n->next;
- }
- linkdb_final(&sleep_db);
- }
- mapreg_reload();
- return 0;
-}
-
-//-----------------------------------------------------------------------------
-// buildin functions
-//
-
-#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
-#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
-#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
-
-/////////////////////////////////////////////////////////////////////
-// NPC interaction
-//
-
-/// Appends a message to the npc dialog.
-/// If a dialog doesn't exist yet, one is created.
-///
-/// mes "<message>";
-BUILDIN_FUNC(mes)
-{
- TBL_PC* sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if( !script_hasdata(st, 3) )
- {// only a single line detected in the script
- clif_scriptmes(sd, st->oid, script_getstr(st, 2));
- }
- else
- {// parse multiple lines as they exist
- int i;
-
- for( i = 2; script_hasdata(st, i); i++ )
- {
- // send the message to the client
- clif_scriptmes(sd, st->oid, script_getstr(st, i));
- }
- }
-
- return 0;
-}
-
-/// Displays the button 'next' in the npc dialog.
-/// The dialog text is cleared and the script continues when the button is pressed.
-///
-/// next;
-BUILDIN_FUNC(next)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- st->state = STOP;
- clif_scriptnext(sd, st->oid);
- return 0;
-}
-
-/// Ends the script and displays the button 'close' on the npc dialog.
-/// The dialog is closed when the button is pressed.
-///
-/// close;
-BUILDIN_FUNC(close)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- st->state = END;
- clif_scriptclose(sd, st->oid);
- return 0;
-}
-
-/// Displays the button 'close' on the npc dialog.
-/// The dialog is closed and the script continues when the button is pressed.
-///
-/// close2;
-BUILDIN_FUNC(close2)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- st->state = STOP;
- clif_scriptclose(sd, st->oid);
- return 0;
-}
-
-/// Counts the number of valid and total number of options in 'str'
-/// If max_count > 0 the counting stops when that valid option is reached
-/// total is incremented for each option (NULL is supported)
-static int menu_countoptions(const char* str, int max_count, int* total)
-{
- int count = 0;
- int bogus_total;
-
- if( total == NULL )
- total = &bogus_total;
- ++(*total);
-
- // initial empty options
- while( *str == ':' )
- {
- ++str;
- ++(*total);
- }
- // count menu options
- while( *str != '\0' )
- {
- ++count;
- --max_count;
- if( max_count == 0 )
- break;
- while( *str != ':' && *str != '\0' )
- ++str;
- while( *str == ':' )
- {
- ++str;
- ++(*total);
- }
- }
- return count;
-}
-
-/// Displays a menu with options and goes to the target label.
-/// The script is stopped if cancel is pressed.
-/// Options with no text are not displayed in the client.
-///
-/// Options can be grouped together, separated by the character ':' in the text:
-/// ex: menu "A:B:C",L_target;
-/// All these options go to the specified target label.
-///
-/// The index of the selected option is put in the variable @menu.
-/// Indexes start with 1 and are consistent with grouped and empty options.
-/// ex: menu "A::B",-,"",L_Impossible,"C",-;
-/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
-///
-/// NOTE: the client closes the npc dialog when cancel is pressed
-///
-/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
-BUILDIN_FUNC(menu)
-{
- int i;
- const char* text;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
- if( sd->state.menu_or_input == 0 )
- {
- struct StringBuf buf;
- struct script_data* data;
-
- if( script_lastdata(st) % 2 == 0 )
- {// argument count is not even (1st argument is at index 2)
- ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
- st->state = END;
- return 1;
- }
-
- StringBuf_Init(&buf);
- sd->npc_menu = 0;
- for( i = 2; i < script_lastdata(st); i += 2 )
- {
- // menu options
- text = script_getstr(st, i);
-
- // target label
- data = script_getdata(st, i+1);
- if( !data_islabel(data) )
- {// not a label
- StringBuf_Destroy(&buf);
- ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
- script_reportdata(data);
- st->state = END;
- return 1;
- }
-
- // append option(s)
- if( text[0] == '\0' )
- continue;// empty string, ignore
- if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
- sd->npc_menu += menu_countoptions(text, 0, NULL);
- }
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
-
- /**
- * menus beyond this length crash the client (see bugreport:6402)
- **/
- if( StringBuf_Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
- char* menu;
- CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
- aFree(menu);
- } else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
-
- StringBuf_Destroy(&buf);
-
- if( sd->npc_menu >= 0xff )
- {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
- ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
- script_reportsrc(st);
- }
- }
- else if( sd->npc_menu == 0xff )
- {// Cancel was pressed
- sd->state.menu_or_input = 0;
- st->state = END;
- }
- else
- {// goto target label
- int menu = 0;
-
- sd->state.menu_or_input = 0;
- if( sd->npc_menu <= 0 )
- {
- ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
- st->state = END;
- return 1;
- }
-
- // get target label
- for( i = 2; i < script_lastdata(st); i += 2 )
- {
- text = script_getstr(st, i);
- sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
- if( sd->npc_menu <= 0 )
- break;// entry found
- }
- if( sd->npc_menu > 0 )
- {// Invalid selection
- ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
- st->state = END;
- return 1;
- }
- if( !data_islabel(script_getdata(st, i + 1)) )
- {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
- ShowError("script:menu: unexpected data in label argument\n");
- script_reportdata(script_getdata(st, i + 1));
- st->state = END;
- return 1;
- }
- pc_setreg(sd, add_str("@menu"), menu);
- st->pos = script_getnum(st, i + 1);
- st->state = GOTO;
- }
- return 0;
-}
-
-/// Displays a menu with options and returns the selected option.
-/// Behaves like 'menu' without the target labels.
-///
-/// select(<option_text>{,<option_text>,...}) -> <selected_option>
-///
-/// @see menu
-BUILDIN_FUNC(select)
-{
- int i;
- const char* text;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if( sd->state.menu_or_input == 0 ) {
- struct StringBuf buf;
-
- StringBuf_Init(&buf);
- sd->npc_menu = 0;
- for( i = 2; i <= script_lastdata(st); ++i ) {
- text = script_getstr(st, i);
-
- if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
-
- StringBuf_AppendStr(&buf, text);
- sd->npc_menu += menu_countoptions(text, 0, NULL);
- }
-
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
-
- /**
- * menus beyond this length crash the client (see bugreport:6402)
- **/
- if( StringBuf_Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
- char* menu;
- CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
- aFree(menu);
- } else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
-
- if( sd->npc_menu >= 0xff ) {
- ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
- script_reportsrc(st);
- }
- } else if( sd->npc_menu == 0xff ) {// Cancel was pressed
- sd->state.menu_or_input = 0;
- st->state = END;
- } else {// return selected option
- int menu = 0;
-
- sd->state.menu_or_input = 0;
- for( i = 2; i <= script_lastdata(st); ++i ) {
- text = script_getstr(st, i);
- sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
- if( sd->npc_menu <= 0 )
- break;// entry found
- }
- pc_setreg(sd, add_str("@menu"), menu);
- script_pushint(st, menu);
- st->state = RUN;
- }
- return 0;
-}
-
-/// Displays a menu with options and returns the selected option.
-/// Behaves like 'menu' without the target labels, except when cancel is
-/// pressed.
-/// When cancel is pressed, the script continues and 255 is returned.
-///
-/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
-///
-/// @see menu
-BUILDIN_FUNC(prompt)
-{
- int i;
- const char *text;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if( sd->state.menu_or_input == 0 )
- {
- struct StringBuf buf;
-
- StringBuf_Init(&buf);
- sd->npc_menu = 0;
- for( i = 2; i <= script_lastdata(st); ++i )
- {
- text = script_getstr(st, i);
- if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
- sd->npc_menu += menu_countoptions(text, 0, NULL);
- }
-
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
-
- /**
- * menus beyond this length crash the client (see bugreport:6402)
- **/
- if( StringBuf_Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
- char* menu;
- CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
- aFree(menu);
- } else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
-
- if( sd->npc_menu >= 0xff )
- {
- ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
- script_reportsrc(st);
- }
- }
- else if( sd->npc_menu == 0xff )
- {// Cancel was pressed
- sd->state.menu_or_input = 0;
- pc_setreg(sd, add_str("@menu"), 0xff);
- script_pushint(st, 0xff);
- st->state = RUN;
- }
- else
- {// return selected option
- int menu = 0;
-
- sd->state.menu_or_input = 0;
- for( i = 2; i <= script_lastdata(st); ++i )
- {
- text = script_getstr(st, i);
- sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
- if( sd->npc_menu <= 0 )
- break;// entry found
- }
- pc_setreg(sd, add_str("@menu"), menu);
- script_pushint(st, menu);
- st->state = RUN;
- }
- return 0;
-}
-
-/////////////////////////////////////////////////////////////////////
-// ...
-//
-
-/// Jumps to the target script label.
-///
-/// goto <label>;
-BUILDIN_FUNC(goto)
-{
- if( !data_islabel(script_getdata(st,2)) )
- {
- ShowError("script:goto: not a label\n");
- script_reportdata(script_getdata(st,2));
- st->state = END;
- return 1;
- }
-
- st->pos = script_getnum(st,2);
- st->state = GOTO;
- return 0;
-}
-
-/*==========================================
- * user-defined function call
- *------------------------------------------*/
-BUILDIN_FUNC(callfunc)
-{
- int i, j;
- struct script_retinfo* ri;
- struct script_code* scr;
- const char* str = script_getstr(st,2);
- DBMap **ref = NULL;
-
- scr = (struct script_code*)strdb_get(userfunc_db, str);
- if( !scr )
- {
- ShowError("script:callfunc: function not found! [%s]\n", str);
- st->state = END;
- return 1;
- }
-
- for( i = st->start+3, j = 0; i < st->end; i++, j++ )
- {
- struct script_data* data = push_copy(st->stack,i);
- if( data_isreference(data) && !data->ref )
- {
- const char* name = reference_getname(data);
- if( name[0] == '.' ) {
- if ( !ref ) {
- ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
- ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars);
- }
- data->ref = ref;
- }
- }
- }
-
- CREATE(ri, struct script_retinfo, 1);
- ri->script = st->script;// script code
- ri->var_function = st->stack->var_function;// scope variables
- ri->pos = st->pos;// script location
- ri->nargs = j;// argument count
- ri->defsp = st->stack->defsp;// default stack pointer
- push_retinfo(st->stack, ri, ref);
-
- st->pos = 0;
- st->script = scr;
- st->stack->defsp = st->stack->sp;
- st->state = GOTO;
- st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
-
- return 0;
-}
-/*==========================================
- * subroutine call
- *------------------------------------------*/
-BUILDIN_FUNC(callsub)
-{
- int i,j;
- struct script_retinfo* ri;
- int pos = script_getnum(st,2);
- DBMap **ref = NULL;
-
- if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
- {
- ShowError("script:callsub: argument is not a label\n");
- script_reportdata(script_getdata(st,2));
- st->state = END;
- return 1;
- }
-
- for( i = st->start+3, j = 0; i < st->end; i++, j++ )
- {
- struct script_data* data = push_copy(st->stack,i);
- if( data_isreference(data) && !data->ref )
- {
- const char* name = reference_getname(data);
- if( name[0] == '.' && name[1] == '@' ) {
- if ( !ref ) {
- ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
- ref[0] = st->stack->var_function;
- }
- data->ref = ref;
- }
- }
- }
-
- CREATE(ri, struct script_retinfo, 1);
- ri->script = st->script;// script code
- ri->var_function = st->stack->var_function;// scope variables
- ri->pos = st->pos;// script location
- ri->nargs = j;// argument count
- ri->defsp = st->stack->defsp;// default stack pointer
- push_retinfo(st->stack, ri, ref);
-
- st->pos = pos;
- st->stack->defsp = st->stack->sp;
- st->state = GOTO;
- st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
-
- return 0;
-}
-
-/// Retrieves an argument provided to callfunc/callsub.
-/// If the argument doesn't exist
-///
-/// getarg(<index>{,<default_value>}) -> <value>
-BUILDIN_FUNC(getarg)
-{
- struct script_retinfo* ri;
- int idx;
-
- if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
- {
- ShowError("script:getarg: no callfunc or callsub!\n");
- st->state = END;
- return 1;
- }
- ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
-
- idx = script_getnum(st,2);
-
- if( idx >= 0 && idx < ri->nargs )
- push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
- else if( script_hasdata(st,3) )
- script_pushcopy(st, 3);
- else
- {
- ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
- st->state = END;
- return 1;
- }
-
- return 0;
-}
-
-/// Returns from the current function, optionaly returning a value from the functions.
-/// Don't use outside script functions.
-///
-/// return;
-/// return <value>;
-BUILDIN_FUNC(return)
-{
- if( script_hasdata(st,2) )
- {// return value
- struct script_data* data;
- script_pushcopy(st, 2);
- data = script_getdatatop(st, -1);
- if( data_isreference(data) )
- {
- const char* name = reference_getname(data);
- if( name[0] == '.' && name[1] == '@' )
- {// scope variable
- if( !data->ref || data->ref == (DBMap**)&st->stack->var_function )
- get_val(st, data);// current scope, convert to value
- }
- else if( name[0] == '.' && !data->ref )
- {// script variable, link to current script
- data->ref = &st->script->script_vars;
- }
- }
- }
- else
- {// no return value
- script_pushnil(st);
- }
- st->state = RETFUNC;
- return 0;
-}
-
-/// Returns a random number from 0 to <range>-1.
-/// Or returns a random number from <min> to <max>.
-/// If <min> is greater than <max>, their numbers are switched.
-/// rand(<range>) -> <int>
-/// rand(<min>,<max>) -> <int>
-BUILDIN_FUNC(rand)
-{
- int range;
- int min;
- int max;
-
- if( script_hasdata(st,3) )
- {// min,max
- min = script_getnum(st,2);
- max = script_getnum(st,3);
- if( max < min )
- swap(min, max);
- range = max - min + 1;
- }
- else
- {// range
- min = 0;
- range = script_getnum(st,2);
- }
- if( range <= 1 )
- script_pushint(st, min);
- else
- script_pushint(st, rnd()%range + min);
-
- return 0;
-}
-
-/*==========================================
- * Warp sd to str,x,y or Random or SavePoint/Save
- *------------------------------------------*/
-BUILDIN_FUNC(warp)
-{
- int ret;
- int x,y;
- const char* str;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- str = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
-
- if(strcmp(str,"Random")==0)
- ret = pc_randomwarp(sd,CLR_TELEPORT);
- else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
- ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- else
- ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
-
- if( ret ) {
- ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
- script_reportsrc(st);
- }
-
- return 0;
-}
-/*==========================================
- * Warp a specified area
- *------------------------------------------*/
-static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
-{
- int x2,y2,x3,y3;
- unsigned int index;
-
- index = va_arg(ap,unsigned int);
- x2 = va_arg(ap,int);
- y2 = va_arg(ap,int);
- x3 = va_arg(ap,int);
- y3 = va_arg(ap,int);
-
- if(index == 0)
- pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
- else if(x3 && y3) {
- int max, tx, ty, j = 0;
-
- // choose a suitable max number of attempts
- if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
- max = 1000;
-
- // find a suitable map cell
- do {
- tx = rnd()%(x3-x2+1)+x2;
- ty = rnd()%(y3-y2+1)+y2;
- j++;
- } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
-
- pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
- }
- else
- pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
- return 0;
-}
-BUILDIN_FUNC(areawarp)
-{
- int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
- unsigned int index;
- const char *str;
- const char *mapname;
-
- mapname = script_getstr(st,2);
- x0 = script_getnum(st,3);
- y0 = script_getnum(st,4);
- x1 = script_getnum(st,5);
- y1 = script_getnum(st,6);
- str = script_getstr(st,7);
- x2 = script_getnum(st,8);
- y2 = script_getnum(st,9);
-
- if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
- if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
- x3 = 0;
- y3 = 0;
- } else if( x3 && y3 ) {
- // normalize x3/y3 coordinates
- if( x3 < x2 ) swap(x3,x2);
- if( y3 < y2 ) swap(y3,y2);
- }
- }
-
- if( (m = map_mapname2mapid(mapname)) < 0 )
- return 0;
-
- if( strcmp(str,"Random") == 0 )
- index = 0;
- else if( !(index=mapindex_name2id(str)) )
- return 0;
-
- map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
- return 0;
-}
-
-/*==========================================
- * areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
- *------------------------------------------*/
-static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
-{
- int hp, sp;
- hp = va_arg(ap, int);
- sp = va_arg(ap, int);
- pc_percentheal((TBL_PC *)bl,hp,sp);
- return 0;
-}
-BUILDIN_FUNC(areapercentheal)
-{
- int hp,sp,m;
- const char *mapname;
- int x0,y0,x1,y1;
-
- mapname=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
- hp=script_getnum(st,7);
- sp=script_getnum(st,8);
-
- if( (m=map_mapname2mapid(mapname))< 0)
- return 0;
-
- map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
- return 0;
-}
-
-/*==========================================
- * warpchar [LuzZza]
- * Useful for warp one player from
- * another player npc-session.
- * Using: warpchar "mapname",x,y,Char_ID;
- *------------------------------------------*/
-BUILDIN_FUNC(warpchar)
-{
- int x,y,a;
- const char *str;
- TBL_PC *sd;
-
- str=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
- a=script_getnum(st,5);
-
- sd = map_charid2sd(a);
- if( sd == NULL )
- return 0;
-
- if(strcmp(str, "Random") == 0)
- pc_randomwarp(sd, CLR_TELEPORT);
- else
- if(strcmp(str, "SavePoint") == 0)
- pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
- else
- pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
-
- return 0;
-}
-/*==========================================
- * Warpparty - [Fredzilla] [Paradox924X]
- * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
- * If 'from_mapname' is specified, only the party members on that map will be warped
- *------------------------------------------*/
-BUILDIN_FUNC(warpparty)
-{
- TBL_PC *sd = NULL;
- TBL_PC *pl_sd;
- struct party_data* p;
- int type;
- int mapindex;
- int i;
-
- const char* str = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- int p_id = script_getnum(st,5);
- const char* str2 = NULL;
- if ( script_hasdata(st,6) )
- str2 = script_getstr(st,6);
-
- p = party_search(p_id);
- if(!p)
- return 0;
-
- type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
- : ( strcmp(str,"Leader")==0 ) ? 3
- : 4;
-
- switch (type)
- {
- case 3:
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
- if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
- return 0;
- pl_sd = p->data[i].sd;
- mapindex = pl_sd->mapindex;
- x = pl_sd->bl.x;
- y = pl_sd->bl.y;
- break;
- case 4:
- mapindex = mapindex_name2id(str);
- break;
- case 2:
- //"SavePoint" uses save point of the currently attached player
- if (( sd = script_rid2sd(st) ) == NULL )
- return 0;
- default:
- mapindex = 0;
- break;
- }
-
- for (i = 0; i < MAX_PARTY; i++)
- {
- if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
- continue;
-
- if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 )
- continue;
-
- if( pc_isdead(pl_sd) )
- continue;
-
- switch( type )
- {
- case 0: // Random
- if(!map[pl_sd->bl.m].flag.nowarp)
- pc_randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case 1: // SavePointAll
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 2: // SavePoint
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 3: // Leader
- case 4: // m,x,y
- if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
- pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
- break;
- }
- }
-
- return 0;
-}
-/*==========================================
- * Warpguild - [Fredzilla]
- * Syntax: warpguild "mapname",x,y,Guild_ID;
- *------------------------------------------*/
-BUILDIN_FUNC(warpguild)
-{
- TBL_PC *sd = NULL;
- TBL_PC *pl_sd;
- struct guild* g;
- struct s_mapiterator* iter;
- int type;
-
- const char* str = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- int gid = script_getnum(st,5);
-
- g = guild_search(gid);
- if( g == NULL )
- return 0;
-
- type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
- : 3;
-
- if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
- {// "SavePoint" uses save point of the currently attached player
- return 0;
- }
-
- iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
- {
- if( pl_sd->status.guild_id != gid )
- continue;
-
- switch( type )
- {
- case 0: // Random
- if(!map[pl_sd->bl.m].flag.nowarp)
- pc_randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case 1: // SavePointAll
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 2: // SavePoint
- if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 3: // m,x,y
- if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
- pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
- break;
- }
- }
- mapit_free(iter);
-
- return 0;
-}
-/*==========================================
- * Force Heal a player (hp and sp)
- *------------------------------------------*/
-BUILDIN_FUNC(heal)
-{
- TBL_PC *sd;
- int hp,sp;
-
- sd = script_rid2sd(st);
- if (!sd) return 0;
-
- hp=script_getnum(st,2);
- sp=script_getnum(st,3);
- status_heal(&sd->bl, hp, sp, 1);
- return 0;
-}
-/*==========================================
- * Heal a player by item (get vit bonus etc)
- *------------------------------------------*/
-BUILDIN_FUNC(itemheal)
-{
- TBL_PC *sd;
- int hp,sp;
-
- hp=script_getnum(st,2);
- sp=script_getnum(st,3);
-
- if(potion_flag==1) {
- potion_hp = hp;
- potion_sp = sp;
- return 0;
- }
-
- sd = script_rid2sd(st);
- if (!sd) return 0;
- pc_itemheal(sd,sd->itemid,hp,sp);
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(percentheal)
-{
- int hp,sp;
- TBL_PC* sd;
-
- hp=script_getnum(st,2);
- sp=script_getnum(st,3);
-
- if(potion_flag==1) {
- potion_per_hp = hp;
- potion_per_sp = sp;
- return 0;
- }
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-#ifdef RENEWAL
- if( sd->sc.data[SC_EXTREMITYFIST2] )
- sp = 0;
-#endif
- pc_percentheal(sd,hp,sp);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(jobchange)
-{
- int job, upper=-1;
-
- job=script_getnum(st,2);
- if( script_hasdata(st,3) )
- upper=script_getnum(st,3);
-
- if (pcdb_checkid(job))
- {
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pc_jobchange(sd, job, upper);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(jobname)
-{
- int class_=script_getnum(st,2);
- script_pushconststr(st, (char*)job_name(class_));
- return 0;
-}
-
-/// Get input from the player.
-/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
-/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
-/// For string inputs it returns 1 if the string was longer than 'max', -1 is
-/// shorter than 'min' and 0 otherwise.
-///
-/// input(<var>{,<min>{,<max>}}) -> <int>
-BUILDIN_FUNC(input)
-{
- TBL_PC* sd;
- struct script_data* data;
- int uid;
- const char* name;
- int min;
- int max;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- data = script_getdata(st,2);
- if( !data_isreference(data) ){
- ShowError("script:input: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;
- }
- uid = reference_getuid(data);
- name = reference_getname(data);
- min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
- max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
-
- if( !sd->state.menu_or_input )
- { // first invocation, display npc input box
- sd->state.menu_or_input = 1;
- st->state = RERUNLINE;
- if( is_string_variable(name) )
- clif_scriptinputstr(sd,st->oid);
- else
- clif_scriptinput(sd,st->oid);
- }
- else
- { // take received text/value and store it in the designated variable
- sd->state.menu_or_input = 0;
- if( is_string_variable(name) )
- {
- int len = (int)strlen(sd->npc_str);
- set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
- script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
- }
- else
- {
- int amount = sd->npc_amount;
- set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2));
- script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
- }
- st->state = RUN;
- }
- return 0;
-}
-
-// declare the copyarray method here for future reference
-BUILDIN_FUNC(copyarray);
-
-/// Sets the value of a variable.
-/// The value is converted to the type of the variable.
-///
-/// set(<variable>,<value>) -> <variable>
-BUILDIN_FUNC(set)
-{
- TBL_PC* sd = NULL;
- struct script_data* data;
- //struct script_data* datavalue;
- int num;
- const char* name;
- char prefix;
-
- data = script_getdata(st,2);
- //datavalue = script_getdata(st,3);
- if( !data_isreference(data) )
- {
- ShowError("script:set: not a variable\n");
- script_reportdata(script_getdata(st,2));
- st->state = END;
- return 1;
- }
-
- num = reference_getuid(data);
- name = reference_getname(data);
- prefix = *name;
-
- if( not_server_variable(prefix) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- {
- ShowError("script:set: no player attached for player variable '%s'\n", name);
- return 0;
- }
- }
-
-#if 0
- if( data_isreference(datavalue) )
- {// the value being referenced is a variable
- const char* namevalue = reference_getname(datavalue);
-
- if( !not_array_variable(*namevalue) )
- {// array variable being copied into another array variable
- if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
- {// player must be attached in order to copy a player variable
- ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
- return 0;
- }
-
- if( is_string_variable(namevalue) != is_string_variable(name) )
- {// non-matching array value types
- ShowWarning("script:set: two array variables do not match in type.\n");
- return 0;
- }
-
- // push the maximum number of array values to the stack
- push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
-
- // call the copy array method directly
- return buildin_copyarray(st);
- }
- }
-#endif
-
- if( is_string_variable(name) )
- set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
- else
- set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2));
-
- // return a copy of the variable reference
- script_pushcopy(st,2);
-
- return 0;
-}
-
-/////////////////////////////////////////////////////////////////////
-/// Array variables
-///
-
-/// Returns the size of the specified array
-static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref)
-{
- int32 ret = idx;
-
- if( isstring )
- {
- for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
- {
- char* str = (char*)get_val2(st, reference_uid(id, idx), ref);
- if( str && *str )
- ret = idx + 1;
- script_removetop(st, -1, 0);
- }
- }
- else
- {
- for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
- {
- int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref));
- if( num )
- ret = idx + 1;
- script_removetop(st, -1, 0);
- }
- }
- return ret;
-}
-
-/// Sets values of an array, from the starting index.
-/// ex: setarray arr[1],1,2,3;
-///
-/// setarray <array variable>,<value1>{,<value2>...};
-BUILDIN_FUNC(setarray)
-{
- struct script_data* data;
- const char* name;
- int32 start;
- int32 end;
- int32 id;
- int32 i;
- TBL_PC* sd = NULL;
-
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:setarray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_array_variable(*name) )
- {
- ShowError("script:setarray: illegal scope\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- if( not_server_variable(*name) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- end = start + script_lastdata(st) - 2;
- if( end > SCRIPT_MAX_ARRAYSIZE )
- end = SCRIPT_MAX_ARRAYSIZE;
-
- if( is_string_variable(name) )
- {// string array
- for( i = 3; start < end; ++start, ++i )
- set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
- }
- else
- {// int array
- for( i = 3; start < end; ++start, ++i )
- set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data));
- }
- return 0;
-}
-
-/// Sets count values of an array, from the starting index.
-/// ex: cleararray arr[0],0,1;
-///
-/// cleararray <array variable>,<value>,<count>;
-BUILDIN_FUNC(cleararray)
-{
- struct script_data* data;
- const char* name;
- int32 start;
- int32 end;
- int32 id;
- void* v;
- TBL_PC* sd = NULL;
-
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:cleararray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_array_variable(*name) )
- {
- ShowError("script:cleararray: illegal scope\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- if( not_server_variable(*name) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- if( is_string_variable(name) )
- v = (void*)script_getstr(st, 3);
- else
- v = (void*)__64BPRTSIZE(script_getnum(st, 3));
-
- end = start + script_getnum(st, 4);
- if( end > SCRIPT_MAX_ARRAYSIZE )
- end = SCRIPT_MAX_ARRAYSIZE;
-
- for( ; start < end; ++start )
- set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
- return 0;
-}
-
-/// Copies data from one array to another.
-/// ex: copyarray arr[0],arr[2],2;
-///
-/// copyarray <destination array variable>,<source array variable>,<count>;
-BUILDIN_FUNC(copyarray)
-{
- struct script_data* data1;
- struct script_data* data2;
- const char* name1;
- const char* name2;
- int32 idx1;
- int32 idx2;
- int32 id1;
- int32 id2;
- void* v;
- int32 i;
- int32 count;
- TBL_PC* sd = NULL;
-
- data1 = script_getdata(st, 2);
- data2 = script_getdata(st, 3);
- if( !data_isreference(data1) || !data_isreference(data2) )
- {
- ShowError("script:copyarray: not a variable\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return 1;// not a variable
- }
-
- id1 = reference_getid(data1);
- id2 = reference_getid(data2);
- idx1 = reference_getindex(data1);
- idx2 = reference_getindex(data2);
- name1 = reference_getname(data1);
- name2 = reference_getname(data2);
- if( not_array_variable(*name1) || not_array_variable(*name2) )
- {
- ShowError("script:copyarray: illegal scope\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return 1;// not supported
- }
-
- if( is_string_variable(name1) != is_string_variable(name2) )
- {
- ShowError("script:copyarray: type mismatch\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return 1;// data type mismatch
- }
-
- if( not_server_variable(*name1) || not_server_variable(*name2) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- count = script_getnum(st, 4);
- if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
- count = SCRIPT_MAX_ARRAYSIZE - idx1;
- if( count <= 0 || (id1 == id2 && idx1 == idx2) )
- return 0;// nothing to copy
-
- if( id1 == id2 && idx1 > idx2 )
- {// destination might be overlapping the source - copy in reverse order
- for( i = count - 1; i >= 0; --i )
- {
- v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
- set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
- script_removetop(st, -1, 0);
- }
- }
- else
- {// normal copy
- for( i = 0; i < count; ++i )
- {
- if( idx2 + i < SCRIPT_MAX_ARRAYSIZE )
- {
- v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
- set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
- script_removetop(st, -1, 0);
- }
- else// out of range - assume ""/0
- set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
- }
- }
- return 0;
-}
-
-/// Returns the size of the array.
-/// Assumes that everything before the starting index exists.
-/// ex: getarraysize(arr[3])
-///
-/// getarraysize(<array variable>) -> <int>
-BUILDIN_FUNC(getarraysize)
-{
- struct script_data* data;
- const char* name;
-
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:getarraysize: not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;// not a variable
- }
-
- name = reference_getname(data);
- if( not_array_variable(*name) )
- {
- ShowError("script:getarraysize: illegal scope\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;// not supported
- }
-
- script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
- return 0;
-}
-
-/// Deletes count or all the elements in an array, from the starting index.
-/// ex: deletearray arr[4],2;
-///
-/// deletearray <array variable>;
-/// deletearray <array variable>,<count>;
-BUILDIN_FUNC(deletearray)
-{
- struct script_data* data;
- const char* name;
- int start;
- int end;
- int id;
- TBL_PC *sd = NULL;
-
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:deletearray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_array_variable(*name) )
- {
- ShowError("script:deletearray: illegal scope\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- if( not_server_variable(*name) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- end = SCRIPT_MAX_ARRAYSIZE;
-
- if( start >= end )
- return 0;// nothing to free
-
- if( script_hasdata(st,3) )
- {
- int count = script_getnum(st, 3);
- if( count > end - start )
- count = end - start;
- if( count <= 0 )
- return 0;// nothing to free
-
- // move rest of the elements backward
- for( ; start + count < end; ++start )
- {
- void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
- set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
- script_removetop(st, -1, 0);
- }
- }
-
- // clear the rest of the array
- if( is_string_variable(name) )
- {
- for( ; start < end; ++start )
- set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
- }
- else
- {
- for( ; start < end; ++start )
- set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
- }
- return 0;
-}
-
-/// Returns a reference to the target index of the array variable.
-/// Equivalent to var[index].
-///
-/// getelementofarray(<array variable>,<index>) -> <variable reference>
-BUILDIN_FUNC(getelementofarray)
-{
- struct script_data* data;
- const char* name;
- int32 id;
- int i;
-
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:getelementofarray: not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- name = reference_getname(data);
- if( not_array_variable(*name) )
- {
- ShowError("script:getelementofarray: illegal scope\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;// not supported
- }
-
- i = script_getnum(st, 3);
- if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE )
- {
- ShowWarning("script:getelementofarray: index out of range (%d)\n", i);
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;// out of range
- }
-
- push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
- return 0;
-}
-
-/////////////////////////////////////////////////////////////////////
-/// ...
-///
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(setlook)
-{
- int type,val;
- TBL_PC* sd;
-
- type=script_getnum(st,2);
- val=script_getnum(st,3);
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pc_changelook(sd,type,val);
-
- return 0;
-}
-
-BUILDIN_FUNC(changelook)
-{ // As setlook but only client side
- int type,val;
- TBL_PC* sd;
-
- type=script_getnum(st,2);
- val=script_getnum(st,3);
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- clif_changelook(&sd->bl,type,val);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(cutin)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(viewpoint)
-{
- int type,x,y,id,color;
- TBL_PC* sd;
-
- type=script_getnum(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
- id=script_getnum(st,5);
- color=script_getnum(st,6);
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- clif_viewpoint(sd,st->oid,type,x,y,id,color);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(countitem)
-{
- int nameid, i;
- int count = 0;
- struct item_data* id = NULL;
- struct script_data* data;
-
- TBL_PC* sd = script_rid2sd(st);
- if (!sd) {
- script_pushint(st,0);
- return 0;
- }
-
- data = script_getdata(st,2);
- get_val(st, data); // convert into value in case of a variable
-
- if( data_isstring(data) )
- {// item name
- id = itemdb_searchname(conv_str(st, data));
- }
- else
- {// item id
- id = itemdb_exists(conv_num(st, data));
- }
-
- if( id == NULL )
- {
- ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
- script_pushint(st,0);
- return 1;
- }
-
- nameid = id->nameid;
-
- for(i = 0; i < MAX_INVENTORY; i++)
- if(sd->status.inventory[i].nameid == nameid)
- count += sd->status.inventory[i].amount;
-
- script_pushint(st,count);
- return 0;
-}
-
-/*==========================================
- * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
- * returns number of items that meet the conditions
- *------------------------------------------*/
-BUILDIN_FUNC(countitem2)
-{
- int nameid, iden, ref, attr, c1, c2, c3, c4;
- int count = 0;
- int i;
- struct item_data* id = NULL;
- struct script_data* data;
-
- TBL_PC* sd = script_rid2sd(st);
- if (!sd) {
- script_pushint(st,0);
- return 0;
- }
-
- data = script_getdata(st,2);
- get_val(st, data); // convert into value in case of a variable
-
- if( data_isstring(data) )
- {// item name
- id = itemdb_searchname(conv_str(st, data));
- }
- else
- {// item id
- id = itemdb_exists(conv_num(st, data));
- }
-
- if( id == NULL )
- {
- ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
- script_pushint(st,0);
- return 1;
- }
-
- nameid = id->nameid;
- iden = script_getnum(st,3);
- ref = script_getnum(st,4);
- attr = script_getnum(st,5);
- c1 = (short)script_getnum(st,6);
- c2 = (short)script_getnum(st,7);
- c3 = (short)script_getnum(st,8);
- c4 = (short)script_getnum(st,9);
-
- for(i = 0; i < MAX_INVENTORY; i++)
- if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
- sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
- sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref &&
- sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
- sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
- sd->status.inventory[i].card[3] == c4
- )
- count += sd->status.inventory[i].amount;
-
- script_pushint(st,count);
- return 0;
-}
-
-/*==========================================
- * Check if item with this amount can fit in inventory
- * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
- * Return
- * 0 : fail
- * 1 : success (npc side only)
- *------------------------------------------*/
-BUILDIN_FUNC(checkweight)
-{
- int nameid, amount, slots, amount2=0;
- unsigned int weight=0, i, nbargs;
- struct item_data* id = NULL;
- struct map_session_data* sd;
- struct script_data* data;
-
- if( ( sd = script_rid2sd(st) ) == NULL ){
- return 0;
- }
- nbargs = script_lastdata(st)+1;
- if(nbargs%2){
- ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
- script_pushint(st,0);
- return 1;
- }
- slots = pc_inventoryblank(sd); //nb of empty slot
-
- for(i=2; i<nbargs; i=i+2){
- data = script_getdata(st,i);
- get_val(st, data); // convert into value in case of a variable
- if( data_isstring(data) ){// item name
- id = itemdb_searchname(conv_str(st, data));
- } else {// item id
- id = itemdb_exists(conv_num(st, data));
- }
- if( id == NULL ) {
- ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
- script_pushint(st,0);
- return 1;
- }
- nameid = id->nameid;
-
- amount = script_getnum(st,i+1);
- if( amount < 1 ) {
- ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
- script_pushint(st,0);
- return 1;
- }
-
- weight += itemdb_weight(nameid)*amount; //total weight for all chk
- if( weight + sd->weight > sd->max_weight )
- {// too heavy
- script_pushint(st,0);
- return 0;
- }
-
- switch( pc_checkadditem(sd, nameid, amount) )
- {
- case ADDITEM_EXIST:
- // item is already in inventory, but there is still space for the requested amount
- break;
- case ADDITEM_NEW:
- if( itemdb_isstackable(nameid) ) {// stackable
- amount2++;
- if( slots < amount2 ) {
- script_pushint(st,0);
- return 0;
- }
- }
- else {// non-stackable
- amount2 += amount;
- if( slots < amount2){
- script_pushint(st,0);
- return 0;
- }
- }
- break;
- case ADDITEM_OVERAMOUNT:
- script_pushint(st,0);
- return 0;
- }
- }
- script_pushint(st,1);
- return 0;
-}
-
-BUILDIN_FUNC(checkweight2)
-{
- //variable sub checkweight
- int32 nameid=-1, amount=-1;
- int i=0, amount2=0, slots=0, weight=0;
- short fail=0;
-
- //variable for array parsing
- struct script_data* data_it;
- struct script_data* data_nb;
- const char* name_it;
- const char* name_nb;
- int32 id_it, id_nb;
- int32 idx_it, idx_nb;
- int nb_it, nb_nb; //array size
-
- TBL_PC *sd = script_rid2sd(st);
- nullpo_retr(1,sd);
-
- data_it = script_getdata(st, 2);
- data_nb = script_getdata(st, 3);
-
- if( !data_isreference(data_it) || !data_isreference(data_nb))
- {
- ShowError("script:checkweight2: parameter not a variable\n");
- script_pushint(st,0);
- return 1;// not a variable
- }
- id_it = reference_getid(data_it);
- id_nb = reference_getid(data_nb);
- idx_it = reference_getindex(data_it);
- idx_nb = reference_getindex(data_nb);
- name_it = reference_getname(data_it);
- name_nb = reference_getname(data_nb);
-
- if( not_array_variable(*name_it) || not_array_variable(*name_nb))
- {
- ShowError("script:checkweight2: illegal scope\n");
- script_pushint(st,0);
- return 1;// not supported
- }
- if(is_string_variable(name_it) || is_string_variable(name_nb)){
- ShowError("script:checkweight2: illegal type, need int\n");
- script_pushint(st,0);
- return 1;// not supported
- }
- nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
- nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
- if(nb_it != nb_nb){
- ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
- fail = 1;
- }
-
- slots = pc_inventoryblank(sd);
- for(i=0; i<nb_it; i++){
- nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
- script_removetop(st, -1, 0);
- amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
- script_removetop(st, -1, 0);
- if(fail) continue; //cpntonie to depop rest
-
- if(itemdb_exists(nameid) == NULL ){
- ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
- fail=1;
- continue;
- }
- if(amount < 0 ){
- ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
- fail = 1;
- continue;
- }
- weight += itemdb_weight(nameid)*amount;
- if( weight + sd->weight > sd->max_weight ){
- fail = 1;
- continue;
- }
- switch( pc_checkadditem(sd, nameid, amount) ) {
- case ADDITEM_EXIST:
- // item is already in inventory, but there is still space for the requested amount
- break;
- case ADDITEM_NEW:
- if( itemdb_isstackable(nameid) ){// stackable
- amount2++;
- if( slots < amount2 )
- fail = 1;
- }
- else {// non-stackable
- amount2 += amount;
- if( slots < amount2 ){
- fail = 1;
- }
- }
- break;
- case ADDITEM_OVERAMOUNT:
- fail = 1;
- } //end switch
- } //end loop DO NOT break it prematurly we need to depop all stack
-
- fail?script_pushint(st,0):script_pushint(st,1);
- return 0;
-}
-
-/*==========================================
- * getitem <item id>,<amount>{,<account ID>};
- * getitem "<item name>",<amount>{,<account ID>};
- *------------------------------------------*/
-BUILDIN_FUNC(getitem)
-{
- int nameid,amount,get_count,i,flag = 0;
- struct item it;
- TBL_PC *sd;
- struct script_data *data;
-
- data=script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) )
- {// "<item name>"
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data == NULL ){
- ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
- return 1; //No item created.
- }
- nameid=item_data->nameid;
- } else if( data_isint(data) )
- {// <item id>
- nameid=conv_num(st,data);
- //Violet Box, Blue Box, etc - random item pick
- if( nameid < 0 ) {
- nameid = -nameid;
- flag = 1;
- }
- if( nameid <= 0 || !itemdb_exists(nameid) ){
- ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
- return 1; //No item created.
- }
- } else {
- ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
- return 1;
- }
-
- // <amount>
- if( (amount=script_getnum(st,3)) <= 0)
- return 0; //return if amount <=0, skip the useles iteration
-
- memset(&it,0,sizeof(it));
- it.nameid=nameid;
- if(!flag)
- it.identify=1;
- else
- it.identify=itemdb_isidentified(nameid);
-
- if( script_hasdata(st,4) )
- sd=map_id2sd(script_getnum(st,4)); // <Account ID>
- else
- sd=script_rid2sd(st); // Attached player
-
- if( sd == NULL ) // no target
- return 0;
-
- //Check if it's stackable.
- if (!itemdb_isstackable(nameid))
- get_count = 1;
- else
- get_count = amount;
-
- for (i = 0; i < amount; i += get_count)
- {
- // if not pet egg
- if (!pet_create_egg(sd, nameid))
- {
- if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
- {
- clif_additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&it) )
- map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(getitem2)
-{
- int nameid,amount,get_count,i,flag = 0;
- int iden,ref,attr,c1,c2,c3,c4;
- struct item_data *item_data;
- struct item item_tmp;
- TBL_PC *sd;
- struct script_data *data;
-
- if( script_hasdata(st,11) )
- sd=map_id2sd(script_getnum(st,11)); // <Account ID>
- else
- sd=script_rid2sd(st); // Attached player
-
- if( sd == NULL ) // no target
- return 0;
-
- data=script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
- nameid=item_data->nameid;
- else
- nameid=UNKNOWN_ITEM_ID;
- }else
- nameid=conv_num(st,data);
-
- amount=script_getnum(st,3);
- iden=script_getnum(st,4);
- ref=script_getnum(st,5);
- attr=script_getnum(st,6);
- c1=(short)script_getnum(st,7);
- c2=(short)script_getnum(st,8);
- c3=(short)script_getnum(st,9);
- c4=(short)script_getnum(st,10);
-
- if(nameid<0) { // Invalide nameid
- nameid = -nameid;
- flag = 1;
- }
-
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_data=itemdb_exists(nameid);
- if (item_data == NULL)
- return -1;
- if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){
- if(ref > MAX_REFINE) ref = MAX_REFINE;
- }
- else if(item_data->type==IT_PETEGG) {
- iden = 1;
- ref = 0;
- }
- else {
- iden = 1;
- ref = attr = 0;
- }
-
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=iden;
- else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR)
- item_tmp.identify=0;
- item_tmp.refine=ref;
- item_tmp.attribute=attr;
- item_tmp.card[0]=(short)c1;
- item_tmp.card[1]=(short)c2;
- item_tmp.card[2]=(short)c3;
- item_tmp.card[3]=(short)c4;
-
- //Check if it's stackable.
- if (!itemdb_isstackable(nameid))
- get_count = 1;
- else
- get_count = amount;
-
- for (i = 0; i < amount; i += get_count)
- {
- // if not pet egg
- if (!pet_create_egg(sd, nameid))
- {
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
- {
- clif_additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&item_tmp) )
- map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * rentitem <item id>,<seconds>
- * rentitem "<item name>",<seconds>
- *------------------------------------------*/
-BUILDIN_FUNC(rentitem)
-{
- struct map_session_data *sd;
- struct script_data *data;
- struct item it;
- int seconds;
- int nameid = 0, flag;
-
- data = script_getdata(st,2);
- get_val(st,data);
-
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
-
- if( data_isstring(data) )
- {
- const char *name = conv_str(st,data);
- struct item_data *itd = itemdb_searchname(name);
- if( itd == NULL )
- {
- ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
- return 1;
- }
- nameid = itd->nameid;
- }
- else if( data_isint(data) )
- {
- nameid = conv_num(st,data);
- if( nameid <= 0 || !itemdb_exists(nameid) )
- {
- ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
- return 1;
- }
- }
- else
- {
- ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
- return 1;
- }
-
- seconds = script_getnum(st,3);
- memset(&it, 0, sizeof(it));
- it.nameid = nameid;
- it.identify = 1;
- it.expire_time = (unsigned int)(time(NULL) + seconds);
-
- if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
- {
- clif_additem(sd, 0, 0, flag);
- return 1;
- }
-
- return 0;
-}
-
-/*==========================================
- * gets an item with someone's name inscribed [Skotlex]
- * getinscribeditem item_num, character_name
- * Returned Qty is always 1, only works on equip-able
- * equipment
- *------------------------------------------*/
-BUILDIN_FUNC(getnameditem)
-{
- int nameid;
- struct item item_tmp;
- TBL_PC *sd, *tsd;
- struct script_data *data;
-
- sd = script_rid2sd(st);
- if (sd == NULL)
- { //Player not attached!
- script_pushint(st,0);
- return 0;
- }
-
- data=script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data == NULL)
- { //Failed
- script_pushint(st,0);
- return 0;
- }
- nameid = item_data->nameid;
- }else
- nameid = conv_num(st,data);
-
- if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
- { //Even though named stackable items "could" be risky, they are required for certain quests.
- script_pushint(st,0);
- return 0;
- }
-
- data=script_getdata(st,3);
- get_val(st,data);
- if( data_isstring(data) ) //Char Name
- tsd=map_nick2sd(conv_str(st,data));
- else //Char Id was given
- tsd=map_charid2sd(conv_num(st,data));
-
- if( tsd == NULL )
- { //Failed
- script_pushint(st,0);
- return 0;
- }
-
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- item_tmp.amount=1;
- item_tmp.identify=1;
- item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
- item_tmp.card[2]=tsd->status.char_id;
- item_tmp.card[3]=tsd->status.char_id >> 16;
- if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
- script_pushint(st,0);
- return 0; //Failed to add item, we will not drop if they don't fit
- }
-
- script_pushint(st,1);
- return 0;
-}
-
-/*==========================================
- * gets a random item ID from an item group [Skotlex]
- * groupranditem group_num
- *------------------------------------------*/
-BUILDIN_FUNC(grouprandomitem)
-{
- int group;
-
- group = script_getnum(st,2);
- script_pushint(st,itemdb_searchrandomid(group));
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(makeitem)
-{
- int nameid,amount,flag = 0;
- int x,y,m;
- const char *mapname;
- struct item item_tmp;
- struct script_data *data;
-
- data=script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
- nameid=item_data->nameid;
- else
- nameid=UNKNOWN_ITEM_ID;
- }else
- nameid=conv_num(st,data);
-
- amount=script_getnum(st,3);
- mapname =script_getstr(st,4);
- x =script_getnum(st,5);
- y =script_getnum(st,6);
-
- if(strcmp(mapname,"this")==0)
- {
- TBL_PC *sd;
- sd = script_rid2sd(st);
- if (!sd) return 0; //Failed...
- m=sd->bl.m;
- } else
- m=map_mapname2mapid(mapname);
-
- if(nameid<0) {
- nameid = -nameid;
- flag = 1;
- }
-
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=1;
- else
- item_tmp.identify=itemdb_isidentified(nameid);
-
- map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
- }
-
- return 0;
-}
-
-
-/// Counts / deletes the current item given by idx.
-/// Used by buildin_delitem_search
-/// Relies on all input data being already fully valid.
-static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items)
-{
- int delamount;
- struct item* inv = &sd->status.inventory[idx];
-
- delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount;
-
- if( delete_items )
- {
- if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET )
- {// delete associated pet
- intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
- }
- pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
- }
-
- amount[0]-= delamount;
-}
-
-
-/// Searches for item(s) and checks, if there is enough of them.
-/// Used by delitem and delitem2
-/// Relies on all input data being already fully valid.
-/// @param exact_match will also match item attributes and cards, not just name id
-/// @return true when all items could be deleted, false when there were not enough items to delete
-static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match)
-{
- bool delete_items = false;
- int i, amount, important;
- struct item* inv;
-
- // prefer always non-equipped items
- it->equip = 0;
-
- // when searching for nameid only, prefer additionally
- if( !exact_match )
- {
- // non-refined items
- it->refine = 0;
- // card-less items
- memset(it->card, 0, sizeof(it->card));
- }
-
- for(;;)
- {
- amount = it->amount;
- important = 0;
-
- // 1st pass -- less important items / exact match
- for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
- {
- inv = &sd->status.inventory[i];
-
- if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
- {// wrong/invalid item
- continue;
- }
-
- if( inv->equip != it->equip || inv->refine != it->refine )
- {// not matching attributes
- important++;
- continue;
- }
-
- if( exact_match )
- {
- if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
- {// not matching exact attributes
- continue;
- }
- }
- else
- {
- if( sd->inventory_data[i]->type == IT_PETEGG )
- {
- if( inv->card[0] == CARD0_PET && CheckForCharServer() )
- {// pet which cannot be deleted
- continue;
- }
- }
- else if( memcmp(inv->card, it->card, sizeof(inv->card)) )
- {// named/carded item
- important++;
- continue;
- }
- }
-
- // count / delete item
- buildin_delitem_delete(sd, i, &amount, delete_items);
- }
-
- // 2nd pass -- any matching item
- if( amount == 0 || important == 0 )
- {// either everything was already consumed or no items were skipped
- ;
- }
- else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
- {
- inv = &sd->status.inventory[i];
-
- if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
- {// wrong/invalid item
- continue;
- }
-
- if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() )
- {// pet which cannot be deleted
- continue;
- }
-
- if( exact_match )
- {
- if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
- {// not matching attributes
- continue;
- }
- }
-
- // count / delete item
- buildin_delitem_delete(sd, i, &amount, delete_items);
- }
-
- if( amount )
- {// not enough items
- return false;
- }
- else if( delete_items )
- {// we are done with the work
- return true;
- }
- else
- {// get rid of the items now
- delete_items = true;
- }
- }
-}
-
-
-/// Deletes items from the target/attached player.
-/// Prioritizes ordinary items.
-///
-/// delitem <item id>,<amount>{,<account id>}
-/// delitem "<item name>",<amount>{,<account id>}
-BUILDIN_FUNC(delitem)
-{
- TBL_PC *sd;
- struct item it;
- struct script_data *data;
-
- if( script_hasdata(st,4) )
- {
- int account_id = script_getnum(st,4);
- sd = map_id2sd(account_id); // <account id>
- if( sd == NULL )
- {
- ShowError("script:delitem: player not found (AID=%d).\n", account_id);
- st->state = END;
- return 1;
- }
- }
- else
- {
- sd = script_rid2sd(st);// attached player
- if( sd == NULL )
- return 0;
- }
-
- data = script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) )
- {
- const char* item_name = conv_str(st,data);
- struct item_data* id = itemdb_searchname(item_name);
- if( id == NULL )
- {
- ShowError("script:delitem: unknown item \"%s\".\n", item_name);
- st->state = END;
- return 1;
- }
- it.nameid = id->nameid;// "<item name>"
- }
- else
- {
- it.nameid = conv_num(st,data);// <item id>
- if( !itemdb_exists( it.nameid ) )
- {
- ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
- st->state = END;
- return 1;
- }
- }
-
- it.amount=script_getnum(st,3);
-
- if( it.amount <= 0 )
- return 0;// nothing to do
-
- if( buildin_delitem_search(sd, &it, false) )
- {// success
- return 0;
- }
-
- ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
- st->state = END;
- clif_scriptclose(sd, st->oid);
- return 1;
-}
-
-/// Deletes items from the target/attached player.
-///
-/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
-/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
-BUILDIN_FUNC(delitem2)
-{
- TBL_PC *sd;
- struct item it;
- struct script_data *data;
-
- if( script_hasdata(st,11) )
- {
- int account_id = script_getnum(st,11);
- sd = map_id2sd(account_id); // <account id>
- if( sd == NULL )
- {
- ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
- st->state = END;
- return 1;
- }
- }
- else
- {
- sd = script_rid2sd(st);// attached player
- if( sd == NULL )
- return 0;
- }
-
- data = script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) )
- {
- const char* item_name = conv_str(st,data);
- struct item_data* id = itemdb_searchname(item_name);
- if( id == NULL )
- {
- ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
- st->state = END;
- return 1;
- }
- it.nameid = id->nameid;// "<item name>"
- }
- else
- {
- it.nameid = conv_num(st,data);// <item id>
- if( !itemdb_exists( it.nameid ) )
- {
- ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
- st->state = END;
- return 1;
- }
- }
-
- it.amount=script_getnum(st,3);
- it.identify=script_getnum(st,4);
- it.refine=script_getnum(st,5);
- it.attribute=script_getnum(st,6);
- it.card[0]=(short)script_getnum(st,7);
- it.card[1]=(short)script_getnum(st,8);
- it.card[2]=(short)script_getnum(st,9);
- it.card[3]=(short)script_getnum(st,10);
-
- if( it.amount <= 0 )
- return 0;// nothing to do
-
- if( buildin_delitem_search(sd, &it, true) )
- {// success
- return 0;
- }
-
- ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
- st->state = END;
- clif_scriptclose(sd, st->oid);
- return 1;
-}
-
-/*==========================================
- * Enables/Disables use of items while in an NPC [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(enableitemuse)
-{
- TBL_PC *sd;
- sd=script_rid2sd(st);
- if (sd)
- sd->npc_item_flag = st->oid;
- return 0;
-}
-
-BUILDIN_FUNC(disableitemuse)
-{
- TBL_PC *sd;
- sd=script_rid2sd(st);
- if (sd)
- sd->npc_item_flag = 0;
- return 0;
-}
-
-/*==========================================
- * return the basic stats of sd
- * chk pc_readparam for available type
- *------------------------------------------*/
-BUILDIN_FUNC(readparam)
-{
- int type;
- TBL_PC *sd;
-
- type=script_getnum(st,2);
- if( script_hasdata(st,3) )
- sd=map_nick2sd(script_getstr(st,3));
- else
- sd=script_rid2sd(st);
-
- if(sd==NULL){
- script_pushint(st,-1);
- return 0;
- }
-
- script_pushint(st,pc_readparam(sd,type));
-
- return 0;
-}
-
-/*==========================================
- * Return charid identification
- * return by @num :
- * 0 : char_id
- * 1 : party_id
- * 2 : guild_id
- * 3 : account_id
- * 4 : bg_id
- *------------------------------------------*/
-BUILDIN_FUNC(getcharid)
-{
- int num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- if( script_hasdata(st,3) )
- sd=map_nick2sd(script_getstr(st,3));
- else
- sd=script_rid2sd(st);
-
- if(sd==NULL){
- script_pushint(st,0); //return 0, according docs
- return 0;
- }
-
- switch( num ) {
- case 0: script_pushint(st,sd->status.char_id); break;
- case 1: script_pushint(st,sd->status.party_id); break;
- case 2: script_pushint(st,sd->status.guild_id); break;
- case 3: script_pushint(st,sd->status.account_id); break;
- case 4: script_pushint(st,sd->bg_id); break;
- default:
- ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
- script_pushint(st,0);
- break;
- }
-
- return 0;
-}
-/*==========================================
- * returns the GID of an NPC
- *------------------------------------------*/
-BUILDIN_FUNC(getnpcid)
-{
- int num = script_getnum(st,2);
- struct npc_data* nd = NULL;
-
- if( script_hasdata(st,3) )
- {// unique npc name
- if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
- {
- ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
- script_pushint(st,0);
- return 1;
- }
- }
-
- switch (num) {
- case 0:
- script_pushint(st,nd ? nd->bl.id : st->oid);
- break;
- default:
- ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
- script_pushint(st,0);
- return 1;
- }
-
- return 0;
-}
-
-/*==========================================
- * Return the name of the party_id
- * null if not found
- *------------------------------------------*/
-BUILDIN_FUNC(getpartyname)
-{
- int party_id;
- struct party_data* p;
-
- party_id = script_getnum(st,2);
-
- if( ( p = party_search(party_id) ) != NULL )
- {
- script_pushstrcopy(st,p->party.name);
- }
- else
- {
- script_pushconststr(st,"null");
- }
- return 0;
-}
-
-/*==========================================
- * Get the information of the members of a party by type
- * @party_id, @type
- * return by @type :
- * - : nom des membres
- * 1 : char_id des membres
- * 2 : account_id des membres
- *------------------------------------------*/
-BUILDIN_FUNC(getpartymember)
-{
- struct party_data *p;
- int i,j=0,type=0;
-
- p=party_search(script_getnum(st,2));
-
- if( script_hasdata(st,3) )
- type=script_getnum(st,3);
-
- if(p!=NULL){
- for(i=0;i<MAX_PARTY;i++){
- if(p->party.member[i].account_id){
- switch (type) {
- case 2:
- mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
- break;
- case 1:
- mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
- break;
- default:
- mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
- }
- j++;
- }
- }
- }
- mapreg_setreg(add_str("$@partymembercount"),j);
-
- return 0;
-}
-
-/*==========================================
- * Retrieves party leader. if flag is specified,
- * return some of the leader data. Otherwise, return name.
- *------------------------------------------*/
-BUILDIN_FUNC(getpartyleader)
-{
- int party_id, type = 0, i=0;
- struct party_data *p;
-
- party_id=script_getnum(st,2);
- if( script_hasdata(st,3) )
- type=script_getnum(st,3);
-
- p=party_search(party_id);
-
- if (p) //Search leader
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
-
- if (!p || i == MAX_PARTY) { //leader not found
- if (type)
- script_pushint(st,-1);
- else
- script_pushconststr(st,"null");
- return 0;
- }
-
- switch (type) {
- case 1: script_pushint(st,p->party.member[i].account_id); break;
- case 2: script_pushint(st,p->party.member[i].char_id); break;
- case 3: script_pushint(st,p->party.member[i].class_); break;
- case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
- case 5: script_pushint(st,p->party.member[i].lv); break;
- default: script_pushstrcopy(st,p->party.member[i].name); break;
- }
- return 0;
-}
-
-/*==========================================
- * Return the name of the @guild_id
- * null if not found
- *------------------------------------------*/
-BUILDIN_FUNC(getguildname)
-{
- int guild_id;
- struct guild* g;
-
- guild_id = script_getnum(st,2);
-
- if( ( g = guild_search(guild_id) ) != NULL )
- {
- script_pushstrcopy(st,g->name);
- }
- else
- {
- script_pushconststr(st,"null");
- }
- return 0;
-}
-
-/*==========================================
- * Return the name of the guild master of @guild_id
- * null if not found
- *------------------------------------------*/
-BUILDIN_FUNC(getguildmaster)
-{
- int guild_id;
- struct guild* g;
-
- guild_id = script_getnum(st,2);
-
- if( ( g = guild_search(guild_id) ) != NULL )
- {
- script_pushstrcopy(st,g->member[0].name);
- }
- else
- {
- script_pushconststr(st,"null");
- }
- return 0;
-}
-
-BUILDIN_FUNC(getguildmasterid)
-{
- int guild_id;
- struct guild* g;
-
- guild_id = script_getnum(st,2);
-
- if( ( g = guild_search(guild_id) ) != NULL )
- {
- script_pushint(st,g->member[0].char_id);
- }
- else
- {
- script_pushint(st,0);
- }
- return 0;
-}
-
-/*==========================================
- * Get char string information by type :
- * Return by @type :
- * 0 : char_name
- * 1 : party_name or ""
- * 2 : guild_name or ""
- * 3 : map_name
- * - : ""
- *------------------------------------------*/
-BUILDIN_FUNC(strcharinfo)
-{
- TBL_PC *sd;
- int num;
- struct guild* g;
- struct party_data* p;
-
- sd=script_rid2sd(st);
- if (!sd) { //Avoid crashing....
- script_pushconststr(st,"");
- return 0;
- }
- num=script_getnum(st,2);
- switch(num){
- case 0:
- script_pushstrcopy(st,sd->status.name);
- break;
- case 1:
- if( ( p = party_search(sd->status.party_id) ) != NULL )
- {
- script_pushstrcopy(st,p->party.name);
- }
- else
- {
- script_pushconststr(st,"");
- }
- break;
- case 2:
- if( ( g = guild_search(sd->status.guild_id) ) != NULL )
- {
- script_pushstrcopy(st,g->name);
- }
- else
- {
- script_pushconststr(st,"");
- }
- break;
- case 3:
- script_pushconststr(st,map[sd->bl.m].name);
- break;
- default:
- ShowWarning("buildin_strcharinfo: unknown parameter.\n");
- script_pushconststr(st,"");
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * Get npc string information by type
- * return by @type:
- * 0 : name
- * 1 : str#
- * 2 : #str
- * 3 : ::str
- * 4 : map name
- *------------------------------------------*/
-BUILDIN_FUNC(strnpcinfo)
-{
- TBL_NPC* nd;
- int num;
- char *buf,*name=NULL;
-
- nd = map_id2nd(st->oid);
- if (!nd) {
- script_pushconststr(st, "");
- return 0;
- }
-
- num = script_getnum(st,2);
- switch(num){
- case 0: // display name
- name = aStrdup(nd->name);
- break;
- case 1: // visible part of display name
- if((buf = strchr(nd->name,'#')) != NULL)
- {
- name = aStrdup(nd->name);
- name[buf - nd->name] = 0;
- } else // Return the name, there is no '#' present
- name = aStrdup(nd->name);
- break;
- case 2: // # fragment
- if((buf = strchr(nd->name,'#')) != NULL)
- name = aStrdup(buf+1);
- break;
- case 3: // unique name
- name = aStrdup(nd->exname);
- break;
- case 4: // map name
- name = aStrdup(map[nd->bl.m].name);
- break;
- }
-
- if(name)
- script_pushstr(st, name);
- else
- script_pushconststr(st, "");
-
- return 0;
-}
-
-
-// aegis->athena slot position conversion table
-static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
-
-/*==========================================
- * GetEquipID(Pos); Pos: 1-10
- *------------------------------------------*/
-BUILDIN_FUNC(getequipid)
-{
- int i, num;
- TBL_PC* sd;
- struct item_data* item;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- num = script_getnum(st,2) - 1;
- if( num < 0 || num >= ARRAYLENGTH(equip) )
- {
- script_pushint(st,-1);
- return 0;
- }
-
- // get inventory position of item
- i = pc_checkequip(sd,equip[num]);
- if( i < 0 )
- {
- script_pushint(st,-1);
- return 0;
- }
-
- item = sd->inventory_data[i];
- if( item != 0 )
- script_pushint(st,item->nameid);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Get the equipement name at pos
- * return item jname or ""
- *------------------------------------------*/
-BUILDIN_FUNC(getequipname)
-{
- int i, num;
- TBL_PC* sd;
- struct item_data* item;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- num = script_getnum(st,2) - 1;
- if( num < 0 || num >= ARRAYLENGTH(equip) )
- {
- script_pushconststr(st,"");
- return 0;
- }
-
- // get inventory position of item
- i = pc_checkequip(sd,equip[num]);
- if( i < 0 )
- {
- script_pushint(st,-1);
- return 0;
- }
-
- item = sd->inventory_data[i];
- if( item != 0 )
- script_pushstrcopy(st,item->jname);
- else
- script_pushconststr(st,"");
-
- return 0;
-}
-
-/*==========================================
- * getbrokenid [Valaris]
- *------------------------------------------*/
-BUILDIN_FUNC(getbrokenid)
-{
- int i,num,id=0,brokencounter=0;
- TBL_PC *sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- num=script_getnum(st,2);
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].attribute){
- brokencounter++;
- if(num==brokencounter){
- id=sd->status.inventory[i].nameid;
- break;
- }
- }
- }
-
- script_pushint(st,id);
-
- return 0;
-}
-
-/*==========================================
- * repair [Valaris]
- *------------------------------------------*/
-BUILDIN_FUNC(repair)
-{
- int i,num;
- int repaircounter=0;
- TBL_PC *sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- num=script_getnum(st,2);
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].attribute){
- repaircounter++;
- if(num==repaircounter){
- sd->status.inventory[i].attribute=0;
- clif_equiplist(sd);
- clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
- clif_misceffect(&sd->bl, 3);
- break;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * repairall
- *------------------------------------------*/
-BUILDIN_FUNC(repairall)
-{
- int i, repaircounter = 0;
- TBL_PC *sd;
-
- sd = script_rid2sd(st);
- if(sd == NULL)
- return 0;
-
- for(i = 0; i < MAX_INVENTORY; i++)
- {
- if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute)
- {
- sd->status.inventory[i].attribute = 0;
- clif_produceeffect(sd,0,sd->status.inventory[i].nameid);
- repaircounter++;
- }
- }
-
- if(repaircounter)
- {
- clif_misceffect(&sd->bl, 3);
- clif_equiplist(sd);
- }
-
- return 0;
-}
-
-/*==========================================
- * Chk if player have something equiped at pos
- *------------------------------------------*/
-BUILDIN_FUNC(getequipisequiped)
-{
- int i = -1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
-
- if(i >= 0)
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return 0;
-}
-
-/*==========================================
- * Chk if the player have something equiped at pos
- * if so chk if this item ain't marked not refinable or rental
- * return (npc)
- * 1 : true
- * 0 : false
- *------------------------------------------*/
-BUILDIN_FUNC(getequipisenableref)
-{
- int i = -1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if( num > 0 && num <= ARRAYLENGTH(equip) )
- i = pc_checkequip(sd,equip[num-1]);
- if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
- script_pushint(st,1);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Chk if the item equiped at pos is identify (huh ?)
- * return (npc)
- * 1 : true
- * 0 : false
- *------------------------------------------*/
-BUILDIN_FUNC(getequipisidentify)
-{
- int i = -1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- script_pushint(st,sd->status.inventory[i].identify);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Get the item refined value at pos
- * return (npc)
- * x : refine amount
- * 0 : false (not refined)
- *------------------------------------------*/
-BUILDIN_FUNC(getequiprefinerycnt)
-{
- int i = -1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- script_pushint(st,sd->status.inventory[i].refine);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Get the weapon level value at pos
- * (pos should normally only be EQI_HAND_L or EQI_HAND_R)
- * return (npc)
- * x : weapon level
- * 0 : false
- *------------------------------------------*/
-BUILDIN_FUNC(getequipweaponlv)
-{
- int i = -1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && sd->inventory_data[i])
- script_pushint(st,sd->inventory_data[i]->wlv);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Get the item refine chance (from refine.txt) for item at pos
- * return (npc)
- * x : refine chance
- * 0 : false (max refine level or unequip..)
- *------------------------------------------*/
-BUILDIN_FUNC(getequippercentrefinery)
-{
- int i = -1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
- script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Refine +1 item at pos and log and display refine
- *------------------------------------------*/
-BUILDIN_FUNC(successrefitem)
-{
- int i=-1,num,ep;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- ep=sd->status.inventory[i].equip;
-
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
-
- sd->status.inventory[i].refine++;
- pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
-
- clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
- clif_delitem(sd,i,1,3);
-
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
-
- clif_additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,3);
- if(sd->status.inventory[i].refine == MAX_REFINE &&
- sd->status.inventory[i].card[0] == CARD0_FORGE &&
- sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
- ){ // Fame point system [DracoRPG]
- switch (sd->inventory_data[i]->wlv){
- case 1:
- pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
- break;
- case 2:
- pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
- break;
- case 3:
- pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
- break;
- }
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * Show a failed Refine +1 attempt
- *------------------------------------------*/
-BUILDIN_FUNC(failedrefitem)
-{
- int i=-1,num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- sd->status.inventory[i].refine = 0;
- pc_unequipitem(sd,i,3); //recalculate bonus
- clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
-
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
-
- clif_misceffect(&sd->bl,2); // display failure effect
- }
-
- return 0;
-}
-
-/*==========================================
- * Downgrades an Equipment Part by -1 . [Masao]
- *------------------------------------------*/
-BUILDIN_FUNC(downrefitem)
-{
- int i = -1,num,ep;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i = pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- ep = sd->status.inventory[i].equip;
-
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
-
- sd->status.inventory[i].refine++;
- pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
-
- clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);
- clif_delitem(sd,i,1,3);
-
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
-
- clif_additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,2);
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(statusup)
-{
- int type;
- TBL_PC *sd;
-
- type=script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pc_statusup(sd,type);
-
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(statusup2)
-{
- int type,val;
- TBL_PC *sd;
-
- type=script_getnum(st,2);
- val=script_getnum(st,3);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pc_statusup2(sd,type,val);
-
- return 0;
-}
-
-/// See 'doc/item_bonus.txt'
-///
-/// bonus <bonus type>,<val1>;
-/// bonus2 <bonus type>,<val1>,<val2>;
-/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
-/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
-/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
-BUILDIN_FUNC(bonus)
-{
- int type;
- int val1;
- int val2 = 0;
- int val3 = 0;
- int val4 = 0;
- int val5 = 0;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0; // no player attached
-
- type = script_getnum(st,2);
- switch( type ) {
- case SP_AUTOSPELL:
- case SP_AUTOSPELL_WHENHIT:
- case SP_AUTOSPELL_ONSKILL:
- case SP_SKILL_ATK:
- case SP_SKILL_HEAL:
- case SP_SKILL_HEAL2:
- case SP_ADD_SKILL_BLOW:
- case SP_CASTRATE:
- case SP_ADDEFF_ONSKILL:
- case SP_SKILL_USE_SP_RATE:
- case SP_SKILL_COOLDOWN:
- case SP_SKILL_FIXEDCAST:
- case SP_SKILL_VARIABLECAST:
- case SP_VARCASTRATE:
- case SP_SKILL_USE_SP:
- // these bonuses support skill names
- val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
- break;
- default:
- val1 = script_getnum(st,3);
- break;
- }
-
- switch( script_lastdata(st)-2 ) {
- case 1:
- pc_bonus(sd, type, val1);
- break;
- case 2:
- val2 = script_getnum(st,4);
- pc_bonus2(sd, type, val1, val2);
- break;
- case 3:
- val2 = script_getnum(st,4);
- val3 = script_getnum(st,5);
- pc_bonus3(sd, type, val1, val2, val3);
- break;
- case 4:
- if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
- else
- val2 = script_getnum(st,4);
-
- val3 = script_getnum(st,5);
- val4 = script_getnum(st,6);
- pc_bonus4(sd, type, val1, val2, val3, val4);
- break;
- case 5:
- if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
- else
- val2 = script_getnum(st,4);
-
- val3 = script_getnum(st,5);
- val4 = script_getnum(st,6);
- val5 = script_getnum(st,7);
- pc_bonus5(sd, type, val1, val2, val3, val4, val5);
- break;
- default:
- ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
- break;
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(autobonus)
-{
- unsigned int dur;
- short rate;
- short atk_type = 0;
- TBL_PC* sd;
- const char *bonus_script, *other_script = NULL;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0; // no player attached
-
- if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
- return 0;
-
- rate = script_getnum(st,3);
- dur = script_getnum(st,4);
- bonus_script = script_getstr(st,2);
- if( !rate || !dur || !bonus_script )
- return 0;
-
- if( script_hasdata(st,5) )
- atk_type = script_getnum(st,5);
- if( script_hasdata(st,6) )
- other_script = script_getstr(st,6);
-
- if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
- {
- script_add_autobonus(bonus_script);
- if( other_script )
- script_add_autobonus(other_script);
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(autobonus2)
-{
- unsigned int dur;
- short rate;
- short atk_type = 0;
- TBL_PC* sd;
- const char *bonus_script, *other_script = NULL;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0; // no player attached
-
- if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
- return 0;
-
- rate = script_getnum(st,3);
- dur = script_getnum(st,4);
- bonus_script = script_getstr(st,2);
- if( !rate || !dur || !bonus_script )
- return 0;
-
- if( script_hasdata(st,5) )
- atk_type = script_getnum(st,5);
- if( script_hasdata(st,6) )
- other_script = script_getstr(st,6);
-
- if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
- {
- script_add_autobonus(bonus_script);
- if( other_script )
- script_add_autobonus(other_script);
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(autobonus3)
-{
- unsigned int dur;
- short rate,atk_type;
- TBL_PC* sd;
- const char *bonus_script, *other_script = NULL;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0; // no player attached
-
- if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
- return 0;
-
- rate = script_getnum(st,3);
- dur = script_getnum(st,4);
- atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
- bonus_script = script_getstr(st,2);
- if( !rate || !dur || !atk_type || !bonus_script )
- return 0;
-
- if( script_hasdata(st,6) )
- other_script = script_getstr(st,6);
-
- if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
- bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
- {
- script_add_autobonus(bonus_script);
- if( other_script )
- script_add_autobonus(other_script);
- }
-
- return 0;
-}
-
-/// Changes the level of a player skill.
-/// <flag> defaults to 1
-/// <flag>=0 : set the level of the skill
-/// <flag>=1 : set the temporary level of the skill
-/// <flag>=2 : add to the level of the skill
-///
-/// skill <skill id>,<level>,<flag>
-/// skill <skill id>,<level>
-/// skill "<skill name>",<level>,<flag>
-/// skill "<skill name>",<level>
-BUILDIN_FUNC(skill)
-{
- int id;
- int level;
- int flag = 1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- level = script_getnum(st,3);
- if( script_hasdata(st,4) )
- flag = script_getnum(st,4);
- pc_skill(sd, id, level, flag);
-
- return 0;
-}
-
-/// Changes the level of a player skill.
-/// like skill, but <flag> defaults to 2
-///
-/// addtoskill <skill id>,<amount>,<flag>
-/// addtoskill <skill id>,<amount>
-/// addtoskill "<skill name>",<amount>,<flag>
-/// addtoskill "<skill name>",<amount>
-///
-/// @see skill
-BUILDIN_FUNC(addtoskill)
-{
- int id;
- int level;
- int flag = 2;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- level = script_getnum(st,3);
- if( script_hasdata(st,4) )
- flag = script_getnum(st,4);
- pc_skill(sd, id, level, flag);
-
- return 0;
-}
-
-/// Increases the level of a guild skill.
-///
-/// guildskill <skill id>,<amount>;
-/// guildskill "<skill name>",<amount>;
-BUILDIN_FUNC(guildskill)
-{
- int id;
- int level;
- TBL_PC* sd;
- int i;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- level = script_getnum(st,3);
- for( i=0; i < level; i++ )
- guild_skillup(sd, id);
-
- return 0;
-}
-
-/// Returns the level of the player skill.
-///
-/// getskilllv(<skill id>) -> <level>
-/// getskilllv("<skill name>") -> <level>
-BUILDIN_FUNC(getskilllv)
-{
- int id;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- script_pushint(st, pc_checkskill(sd,id));
-
- return 0;
-}
-
-/// Returns the level of the guild skill.
-///
-/// getgdskilllv(<guild id>,<skill id>) -> <level>
-/// getgdskilllv(<guild id>,"<skill name>") -> <level>
-BUILDIN_FUNC(getgdskilllv)
-{
- int guild_id;
- uint16 skill_id;
- struct guild* g;
-
- guild_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
- g = guild_search(guild_id);
- if( g == NULL )
- script_pushint(st, -1);
- else
- script_pushint(st, guild_checkskill(g,skill_id));
-
- return 0;
-}
-
-/// Returns the 'basic_skill_check' setting.
-/// This config determines if the server checks the skill level of NV_BASIC
-/// before allowing the basic actions.
-///
-/// basicskillcheck() -> <bool>
-BUILDIN_FUNC(basicskillcheck)
-{
- script_pushint(st, battle_config.basic_skill_check);
- return 0;
-}
-
-/// Returns the GM level of the player.
-///
-/// getgmlevel() -> <level>
-BUILDIN_FUNC(getgmlevel)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- script_pushint(st, pc_get_group_level(sd));
-
- return 0;
-}
-
-/// Returns the group ID of the player.
-///
-/// getgroupid() -> <int>
-BUILDIN_FUNC(getgroupid)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if (sd == NULL)
- return 1; // no player attached, report source
- script_pushint(st, pc_get_group_id(sd));
-
- return 0;
-}
-
-/// Terminates the execution of this script instance.
-///
-/// end
-BUILDIN_FUNC(end)
-{
- st->state = END;
- return 0;
-}
-
-/// Checks if the player has that effect state (option).
-///
-/// checkoption(<option>) -> <bool>
-BUILDIN_FUNC(checkoption)
-{
- int option;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- option = script_getnum(st,2);
- if( sd->sc.option&option )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Checks if the player is in that body state (opt1).
-///
-/// checkoption1(<opt1>) -> <bool>
-BUILDIN_FUNC(checkoption1)
-{
- int opt1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- opt1 = script_getnum(st,2);
- if( sd->sc.opt1 == opt1 )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Checks if the player has that health state (opt2).
-///
-/// checkoption2(<opt2>) -> <bool>
-BUILDIN_FUNC(checkoption2)
-{
- int opt2;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- opt2 = script_getnum(st,2);
- if( sd->sc.opt2&opt2 )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Changes the effect state (option) of the player.
-/// <flag> defaults to 1
-/// <flag>=0 : removes the option
-/// <flag>=other : adds the option
-///
-/// setoption <option>,<flag>;
-/// setoption <option>;
-BUILDIN_FUNC(setoption)
-{
- int option;
- int flag = 1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- option = script_getnum(st,2);
- if( script_hasdata(st,3) )
- flag = script_getnum(st,3);
- else if( !option ){// Request to remove everything.
- flag = 0;
- option = OPTION_FALCON|OPTION_RIDING;
-#ifndef NEW_CARTS
- option |= OPTION_CART;
-#endif
- }
- if( flag ){// Add option
- if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
- option &= ~OPTION_WEDDING;// Do not show the wedding sprites
- pc_setoption(sd, sd->sc.option|option);
- } else// Remove option
- pc_setoption(sd, sd->sc.option&~option);
-
- return 0;
-}
-
-/// Returns if the player has a cart.
-///
-/// checkcart() -> <bool>
-///
-/// @author Valaris
-BUILDIN_FUNC(checkcart)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( pc_iscarton(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Sets the cart of the player.
-/// <type> defaults to 1
-/// <type>=0 : removes the cart
-/// <type>=1 : Normal cart
-/// <type>=2 : Wooden cart
-/// <type>=3 : Covered cart with flowers and ferns
-/// <type>=4 : Wooden cart with a Panda doll on the back
-/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
-///
-/// setcart <type>;
-/// setcart;
-BUILDIN_FUNC(setcart)
-{
- int type = 1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( script_hasdata(st,2) )
- type = script_getnum(st,2);
- pc_setcart(sd, type);
-
- return 0;
-}
-
-/// Returns if the player has a falcon.
-///
-/// checkfalcon() -> <bool>
-///
-/// @author Valaris
-BUILDIN_FUNC(checkfalcon)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( pc_isfalcon(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Sets if the player has a falcon or not.
-/// <flag> defaults to 1
-///
-/// setfalcon <flag>;
-/// setfalcon;
-BUILDIN_FUNC(setfalcon)
-{
- int flag = 1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2);
-
- pc_setfalcon(sd, flag);
-
- return 0;
-}
-
-/// Returns if the player is riding.
-///
-/// checkriding() -> <bool>
-///
-/// @author Valaris
-BUILDIN_FUNC(checkriding)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Sets if the player is riding.
-/// <flag> defaults to 1
-///
-/// setriding <flag>;
-/// setriding;
-BUILDIN_FUNC(setriding)
-{
- int flag = 1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2);
- pc_setriding(sd, flag);
-
- return 0;
-}
-
-/// Returns if the player has a warg.
-///
-/// checkwug() -> <bool>
-///
-BUILDIN_FUNC(checkwug)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( pc_iswug(sd) || pc_isridingwug(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Returns if the player is wearing MADO Gear.
-///
-/// checkmadogear() -> <bool>
-///
-BUILDIN_FUNC(checkmadogear)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( pc_ismadogear(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Sets if the player is riding MADO Gear.
-/// <flag> defaults to 1
-///
-/// setmadogear <flag>;
-/// setmadogear;
-BUILDIN_FUNC(setmadogear)
-{
- int flag = 1;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2);
- pc_setmadogear(sd, flag);
-
- return 0;
-}
-
-/// Sets the save point of the player.
-///
-/// save "<map name>",<x>,<y>
-/// savepoint "<map name>",<x>,<y>
-BUILDIN_FUNC(savepoint)
-{
- int x;
- int y;
- short map;
- const char* str;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached, report source
-
- str = script_getstr(st, 2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- map = mapindex_name2id(str);
- if( map )
- pc_setsavepoint(sd, map, x, y);
-
- return 0;
-}
-
-/*==========================================
- * GetTimeTick(0: System Tick, 1: Time Second Tick)
- *------------------------------------------*/
-BUILDIN_FUNC(gettimetick) /* Asgard Version */
-{
- int type;
- time_t timer;
- struct tm *t;
-
- type=script_getnum(st,2);
-
- switch(type){
- case 2:
- //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
- // from the system clock.)
- script_pushint(st,(int)time(NULL));
- break;
- case 1:
- //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
- time(&timer);
- t=localtime(&timer);
- script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
- break;
- case 0:
- default:
- //type 0:(System Ticks)
- script_pushint(st,gettick());
- break;
- }
- return 0;
-}
-
-/*==========================================
- * GetTime(Type);
- * 1: Sec 2: Min 3: Hour
- * 4: WeekDay 5: MonthDay 6: Month
- * 7: Year
- *------------------------------------------*/
-BUILDIN_FUNC(gettime) /* Asgard Version */
-{
- int type;
- time_t timer;
- struct tm *t;
-
- type=script_getnum(st,2);
-
- time(&timer);
- t=localtime(&timer);
-
- switch(type){
- case 1://Sec(0~59)
- script_pushint(st,t->tm_sec);
- break;
- case 2://Min(0~59)
- script_pushint(st,t->tm_min);
- break;
- case 3://Hour(0~23)
- script_pushint(st,t->tm_hour);
- break;
- case 4://WeekDay(0~6)
- script_pushint(st,t->tm_wday);
- break;
- case 5://MonthDay(01~31)
- script_pushint(st,t->tm_mday);
- break;
- case 6://Month(01~12)
- script_pushint(st,t->tm_mon+1);
- break;
- case 7://Year(20xx)
- script_pushint(st,t->tm_year+1900);
- break;
- case 8://Year Day(01~366)
- script_pushint(st,t->tm_yday+1);
- break;
- default://(format error)
- script_pushint(st,-1);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * GetTimeStr("TimeFMT", Length);
- *------------------------------------------*/
-BUILDIN_FUNC(gettimestr)
-{
- char *tmpstr;
- const char *fmtstr;
- int maxlen;
- time_t now = time(NULL);
-
- fmtstr=script_getstr(st,2);
- maxlen=script_getnum(st,3);
-
- tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char));
- strftime(tmpstr,maxlen,fmtstr,localtime(&now));
- tmpstr[maxlen]='\0';
-
- script_pushstr(st,tmpstr);
- return 0;
-}
-
-/*==========================================
- * Open player storage
- *------------------------------------------*/
-BUILDIN_FUNC(openstorage)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- storage_storageopen(sd);
- return 0;
-}
-
-BUILDIN_FUNC(guildopenstorage)
-{
- TBL_PC* sd;
- int ret;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- ret = storage_guild_storageopen(sd);
- script_pushint(st,ret);
- return 0;
-}
-
-/*==========================================
- * Make player use a skill trought item usage
- *------------------------------------------*/
-/// itemskill <skill id>,<level>
-/// itemskill "<skill name>",<level>
-BUILDIN_FUNC(itemskill)
-{
- int id;
- int lv;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
- return 0;
-
- id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- lv = script_getnum(st,3);
-
- sd->skillitem=id;
- sd->skillitemlv=lv;
- clif_item_skill(sd,id,lv);
- return 0;
-}
-/*==========================================
- * Attempt to create an item
- *------------------------------------------*/
-BUILDIN_FUNC(produce)
-{
- int trigger;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- trigger=script_getnum(st,2);
- clif_skill_produce_mix_list(sd, -1, trigger);
- return 0;
-}
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(cooking)
-{
- int trigger;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- trigger=script_getnum(st,2);
- clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
- return 0;
-}
-/*==========================================
- * Create a pet
- *------------------------------------------*/
-BUILDIN_FUNC(makepet)
-{
- TBL_PC* sd;
- int id,pet_id;
-
- id=script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pet_id = search_petDB_index(id, PET_CLASS);
-
- if (pet_id < 0)
- pet_id = search_petDB_index(id, PET_EGG);
- if (pet_id >= 0 && sd) {
- sd->catch_target_class = pet_db[pet_id].class_;
- intif_create_pet(
- sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
- (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
- 100, 0, 1, pet_db[pet_id].jname);
- }
-
- return 0;
-}
-/*==========================================
- * Give player exp base,job * quest_exp_rate/100
- *------------------------------------------*/
-BUILDIN_FUNC(getexp)
-{
- TBL_PC* sd;
- int base=0,job=0;
- double bonus;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- base=script_getnum(st,2);
- job =script_getnum(st,3);
- if(base<0 || job<0)
- return 0;
-
- // bonus for npc-given exp
- bonus = battle_config.quest_exp_rate / 100.;
- base = (int) cap_value(base * bonus, 0, INT_MAX);
- job = (int) cap_value(job * bonus, 0, INT_MAX);
-
- pc_gainexp(sd, NULL, base, job, true);
-
- return 0;
-}
-
-/*==========================================
- * Gain guild exp [Celest]
- *------------------------------------------*/
-BUILDIN_FUNC(guildgetexp)
-{
- TBL_PC* sd;
- int exp;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- exp = script_getnum(st,2);
- if(exp < 0)
- return 0;
- if(sd && sd->status.guild_id > 0)
- guild_getexp (sd, exp);
-
- return 0;
-}
-
-/*==========================================
- * Changes the guild master of a guild [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(guildchangegm)
-{
- TBL_PC *sd;
- int guild_id;
- const char *name;
-
- guild_id = script_getnum(st,2);
- name = script_getstr(st,3);
- sd=map_nick2sd(name);
-
- if (!sd)
- script_pushint(st,0);
- else
- script_pushint(st,guild_gm_change(guild_id, sd));
-
- return 0;
-}
-
-/*==========================================
- * Spawn a monster :
- @mapn,x,y : location
- @str : monster name
- @class_ : mob_id
- @amount : nb to spawn
- @event : event to attach to mob
- *------------------------------------------*/
-BUILDIN_FUNC(monster)
-{
- const char* mapn = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- const char* str = script_getstr(st,5);
- int class_ = script_getnum(st,6);
- int amount = script_getnum(st,7);
- const char* event = "";
- unsigned int size = SZ_SMALL;
- unsigned int ai = AI_NONE;
-
- struct map_session_data* sd;
- int16 m;
-
- if (script_hasdata(st, 8))
- {
- event = script_getstr(st, 8);
- check_event(st, event);
- }
-
- if (script_hasdata(st, 9))
- {
- size = script_getnum(st, 9);
- if (size > 3)
- {
- ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
- return 1;
- }
- }
-
- if (script_hasdata(st, 10))
- {
- ai = script_getnum(st, 10);
- if (ai > 4)
- {
- ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
- return 1;
- }
- }
-
- if (class_ >= 0 && !mobdb_checkid(class_))
- {
- ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
- return 1;
- }
-
- sd = map_id2sd(st->rid);
-
- if (sd && strcmp(mapn, "this") == 0)
- m = sd->bl.m;
- else
- {
- m = map_mapname2mapid(mapn);
- if (map[m].flag.src4instance && st->instance_id)
- { // Try to redirect to the instance map, not the src map
- if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
- {
- ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
- return 1;
- }
- }
- }
-
- mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
- return 0;
-}
-/*==========================================
- * Request List of Monster Drops
- *------------------------------------------*/
-BUILDIN_FUNC(getmobdrops)
-{
- int class_ = script_getnum(st,2);
- int i, j = 0;
- struct mob_db *mob;
-
- if( !mobdb_checkid(class_) )
- {
- script_pushint(st, 0);
- return 0;
- }
-
- mob = mob_db(class_);
-
- for( i = 0; i < MAX_MOB_DROP; i++ )
- {
- if( mob->dropitem[i].nameid < 1 )
- continue;
- if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
- continue;
-
- mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
- mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
-
- j++;
- }
-
- mapreg_setreg(add_str("$@MobDrop_count"), j);
- script_pushint(st, 1);
-
- return 0;
-}
-/*==========================================
- * Same as monster but randomize location in x0,x1,y0,y1 area
- *------------------------------------------*/
-BUILDIN_FUNC(areamonster)
-{
- const char* mapn = script_getstr(st,2);
- int x0 = script_getnum(st,3);
- int y0 = script_getnum(st,4);
- int x1 = script_getnum(st,5);
- int y1 = script_getnum(st,6);
- const char* str = script_getstr(st,7);
- int class_ = script_getnum(st,8);
- int amount = script_getnum(st,9);
- const char* event = "";
- unsigned int size = SZ_SMALL;
- unsigned int ai = AI_NONE;
-
- struct map_session_data* sd;
- int16 m;
-
- if (script_hasdata(st,10))
- {
- event = script_getstr(st, 10);
- check_event(st, event);
- }
-
- if (script_hasdata(st, 11))
- {
- size = script_getnum(st, 11);
- if (size > 3)
- {
- ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
- return 1;
- }
- }
-
- if (script_hasdata(st, 12))
- {
- ai = script_getnum(st, 12);
- if (ai > 4)
- {
- ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
- return 1;
- }
- }
-
- sd = map_id2sd(st->rid);
-
- if (sd && strcmp(mapn, "this") == 0)
- m = sd->bl.m;
- else
- {
- m = map_mapname2mapid(mapn);
- if (map[m].flag.src4instance && st->instance_id)
- { // Try to redirect to the instance map, not the src map
- if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
- {
- ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
- return 1;
- }
- }
- }
-
- mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
- return 0;
-}
-/*==========================================
- * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
- *------------------------------------------*/
- static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
-{ //same fix but with killmonster instead - stripping events from mobs.
- TBL_MOB* md = (TBL_MOB*)bl;
- char *event=va_arg(ap,char *);
- int allflag=va_arg(ap,int);
-
- md->state.npc_killmonster = 1;
-
- if(!allflag){
- if(strcmp(event,md->npc_event)==0)
- status_kill(bl);
- }else{
- if(!md->spawn)
- status_kill(bl);
- }
- md->state.npc_killmonster = 0;
- return 0;
-}
-static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
-{
- TBL_MOB* md = (TBL_MOB*)bl;
- char *event=va_arg(ap,char *);
- int allflag=va_arg(ap,int);
-
- if(!allflag){
- if(strcmp(event,md->npc_event)==0)
- status_kill(bl);
- }else{
- if(!md->spawn)
- status_kill(bl);
- }
- return 0;
-}
-BUILDIN_FUNC(killmonster)
-{
- const char *mapname,*event;
- int16 m,allflag=0;
- mapname=script_getstr(st,2);
- event=script_getstr(st,3);
- if(strcmp(event,"All")==0)
- allflag = 1;
- else
- check_event(st, event);
-
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
-
- if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- return 0;
-
- if( script_hasdata(st,4) ) {
- if ( script_getnum(st,4) == 1 ) {
- map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
- return 0;
- }
- }
-
- map_freeblock_lock();
- map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
- map_freeblock_unlock();
- return 0;
-}
-
-static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
-{ //Strips the event from the mob if it's killed the old method.
- struct mob_data *md;
-
- md = BL_CAST(BL_MOB, bl);
- if (md->npc_event[0])
- md->npc_event[0] = 0;
-
- status_kill(bl);
- return 0;
-}
-static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
-{
- status_kill(bl);
- return 0;
-}
-BUILDIN_FUNC(killmonsterall)
-{
- const char *mapname;
- int16 m;
- mapname=script_getstr(st,2);
-
- if( (m = map_mapname2mapid(mapname))<0 )
- return 0;
-
- if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- return 0;
-
- if( script_hasdata(st,3) ) {
- if ( script_getnum(st,3) == 1 ) {
- map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
- return 0;
- }
- }
-
- map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
- return 0;
-}
-
-/*==========================================
- * Creates a clone of a player.
- * clone map, x, y, event, char_id, master_id, mode, flag, duration
- *------------------------------------------*/
-BUILDIN_FUNC(clone)
-{
- TBL_PC *sd, *msd=NULL;
- int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
- unsigned int duration = 0;
- const char *map,*event="";
-
- map=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
- event=script_getstr(st,5);
- char_id=script_getnum(st,6);
-
- if( script_hasdata(st,7) )
- master_id=script_getnum(st,7);
-
- if( script_hasdata(st,8) )
- mode=script_getnum(st,8);
-
- if( script_hasdata(st,9) )
- flag=script_getnum(st,9);
-
- if( script_hasdata(st,10) )
- duration=script_getnum(st,10);
-
- check_event(st, event);
-
- m = map_mapname2mapid(map);
- if (m < 0) return 0;
-
- sd = map_charid2sd(char_id);
-
- if (master_id) {
- msd = map_charid2sd(master_id);
- if (msd)
- master_id = msd->bl.id;
- else
- master_id = 0;
- }
- if (sd) //Return ID of newly crafted clone.
- script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
- else //Failed to create clone.
- script_pushint(st,0);
-
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(doevent)
-{
- const char* event = script_getstr(st,2);
- struct map_session_data* sd;
-
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
- return 0;
- }
-
- check_event(st, event);
- npc_event(sd, event, 0);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(donpcevent)
-{
- const char* event = script_getstr(st,2);
- check_event(st, event);
- if( !npc_event_do(event) ) {
- struct npc_data * nd = map_id2nd(st->oid);
- ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
- script_pushint(st, 0);
- } else
- script_pushint(st, 1);
- return 0;
-}
-
-/// for Aegis compatibility
-/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
-BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
-{
- const char* npc = script_getstr(st,2);
- const char* command = script_getstr(st,3);
- char event[EVENT_NAME_LENGTH];
- snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command);
- check_event(st, event);
- npc_event_do(event);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(addtimer)
-{
- int tick = script_getnum(st,2);
- const char* event = script_getstr(st, 3);
- TBL_PC* sd;
-
- check_event(st, event);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pc_addeventtimer(sd,tick,event);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(deltimer)
-{
- const char *event;
- TBL_PC* sd;
-
- event=script_getstr(st, 2);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- check_event(st, event);
- pc_deleventtimer(sd,event);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(addtimercount)
-{
- const char *event;
- int tick;
- TBL_PC* sd;
-
- event=script_getstr(st, 2);
- tick=script_getnum(st,3);
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- check_event(st, event);
- pc_addeventtimercount(sd,event,tick);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(initnpctimer)
-{
- struct npc_data *nd;
- int flag = 0;
-
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
- nd = npc_name2id(script_getstr(st, 2));
- flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
- struct script_data *data;
- data = script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
- else if( data_isint(data) ) //Flag
- {
- nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
- }
- else
- {
- ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
- return 1;
- }
- }
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( !nd )
- return 0;
- if( flag ) //Attach
- {
- TBL_PC* sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
- nd->u.scr.rid = sd->bl.id;
- }
-
- nd->u.scr.timertick = 0;
- npc_settimerevent_tick(nd,0);
- npc_timerevent_start(nd, st->rid);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(startnpctimer)
-{
- struct npc_data *nd;
- int flag = 0;
-
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
- nd = npc_name2id(script_getstr(st, 2));
- flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
- struct script_data *data;
- data = script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
- else if( data_isint(data) ) //Flag
- {
- nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
- }
- else
- {
- ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
- return 1;
- }
- }
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if( !nd )
- return 0;
- if( flag ) //Attach
- {
- TBL_PC* sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
- nd->u.scr.rid = sd->bl.id;
- }
-
- npc_timerevent_start(nd, st->rid);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(stopnpctimer)
-{
- struct npc_data *nd;
- int flag = 0;
-
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
- nd = npc_name2id(script_getstr(st, 2));
- flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
- struct script_data *data;
- data = script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
- else if( data_isint(data) ) //Flag
- {
- nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
- }
- else
- {
- ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
- return 1;
- }
- }
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if( !nd )
- return 0;
- if( flag ) //Detach
- nd->u.scr.rid = 0;
-
- npc_timerevent_stop(nd);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(getnpctimer)
-{
- struct npc_data *nd;
- TBL_PC *sd;
- int type = script_getnum(st,2);
- int val = 0;
-
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st,3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,0);
- ShowError("getnpctimer: Invalid NPC.\n");
- return 1;
- }
-
- switch( type )
- {
- case 0: val = npc_gettimerevent_tick(nd); break;
- case 1:
- if( nd->u.scr.rid )
- {
- sd = map_id2sd(nd->u.scr.rid);
- if( !sd )
- {
- ShowError("buildin_getnpctimer: Attached player not found!\n");
- break;
- }
- val = (sd->npc_timer_id != INVALID_TIMER);
- }
- else
- val = (nd->u.scr.timerid != INVALID_TIMER);
- break;
- case 2: val = nd->u.scr.timeramount; break;
- }
-
- script_pushint(st,val);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(setnpctimer)
-{
- int tick;
- struct npc_data *nd;
-
- tick = script_getnum(st,2);
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st,3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,1);
- ShowError("setnpctimer: Invalid NPC.\n");
- return 1;
- }
-
- npc_settimerevent_tick(nd,tick);
- script_pushint(st,0);
- return 0;
-}
-
-/*==========================================
- * attaches the player rid to the timer [Celest]
- *------------------------------------------*/
-BUILDIN_FUNC(attachnpctimer)
-{
- TBL_PC *sd;
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,1);
- ShowError("setnpctimer: Invalid NPC.\n");
- return 1;
- }
-
- if( script_hasdata(st,2) )
- sd = map_nick2sd(script_getstr(st,2));
- else
- sd = script_rid2sd(st);
-
- if( !sd )
- {
- script_pushint(st,1);
- ShowWarning("attachnpctimer: Invalid player.\n");
- return 1;
- }
-
- nd->u.scr.rid = sd->bl.id;
- script_pushint(st,0);
- return 0;
-}
-
-/*==========================================
- * detaches a player rid from the timer [Celest]
- *------------------------------------------*/
-BUILDIN_FUNC(detachnpctimer)
-{
- struct npc_data *nd;
-
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st,2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,1);
- ShowError("detachnpctimer: Invalid NPC.\n");
- return 1;
- }
-
- nd->u.scr.rid = 0;
- script_pushint(st,0);
- return 0;
-}
-
-/*==========================================
- * To avoid "player not attached" script errors, this function is provided,
- * it checks if there is a player attached to the current script. [Skotlex]
- * If no, returns 0, if yes, returns the account_id of the attached player.
- *------------------------------------------*/
-BUILDIN_FUNC(playerattached)
-{
- if(st->rid == 0 || map_id2sd(st->rid) == NULL)
- script_pushint(st,0);
- else
- script_pushint(st,st->rid);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(announce)
-{
- const char *mes = script_getstr(st,2);
- int flag = script_getnum(st,3);
- const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
- int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
- int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
- int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
- int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
-
- if (flag&0x0f) // Broadcast source or broadcast region defined
- {
- send_target target;
- struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
- if (bl == NULL)
- return 0;
-
- flag &= 0x07;
- target = (flag == 1) ? ALL_SAMEMAP :
- (flag == 2) ? AREA :
- (flag == 3) ? SELF :
- ALL_CLIENT;
- if (fontColor)
- clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
- else
- clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target);
- }
- else
- {
- if (fontColor)
- intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
- else
- intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0);
- }
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-static int buildin_announce_sub(struct block_list *bl, va_list ap)
-{
- char *mes = va_arg(ap, char *);
- int len = va_arg(ap, int);
- int type = va_arg(ap, int);
- char *fontColor = va_arg(ap, char *);
- short fontType = (short)va_arg(ap, int);
- short fontSize = (short)va_arg(ap, int);
- short fontAlign = (short)va_arg(ap, int);
- short fontY = (short)va_arg(ap, int);
- if (fontColor)
- clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
- else
- clif_broadcast(bl, mes, len, type, SELF);
- return 0;
-}
-
-BUILDIN_FUNC(mapannounce)
-{
- const char *mapname = script_getstr(st,2);
- const char *mes = script_getstr(st,3);
- int flag = script_getnum(st,4);
- const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
- int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
- int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
- int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
- int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
- int16 m;
-
- if ((m = map_mapname2mapid(mapname)) < 0)
- return 0;
-
- map_foreachinmap(buildin_announce_sub, m, BL_PC,
- mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(areaannounce)
-{
- const char *mapname = script_getstr(st,2);
- int x0 = script_getnum(st,3);
- int y0 = script_getnum(st,4);
- int x1 = script_getnum(st,5);
- int y1 = script_getnum(st,6);
- const char *mes = script_getstr(st,7);
- int flag = script_getnum(st,8);
- const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
- int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
- int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
- int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
- int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
- int16 m;
-
- if ((m = map_mapname2mapid(mapname)) < 0)
- return 0;
-
- map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
- mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(getusers)
-{
- int flag, val = 0;
- struct map_session_data* sd;
- struct block_list* bl = NULL;
-
- flag = script_getnum(st,2);
-
- switch(flag&0x07)
- {
- case 0:
- if(flag&0x8)
- {// npc
- bl = map_id2bl(st->oid);
- }
- else if((sd = script_rid2sd(st))!=NULL)
- {// pc
- bl = &sd->bl;
- }
-
- if(bl)
- {
- val = map[bl->m].users;
- }
- break;
- case 1:
- val = map_getusers();
- break;
- default:
- ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
- script_pushint(st,0);
- return 1;
- }
-
- script_pushint(st,val);
- return 0;
-}
-/*==========================================
- * Works like @WHO - displays all online users names in window
- *------------------------------------------*/
-BUILDIN_FUNC(getusersname)
-{
- TBL_PC *sd, *pl_sd;
- int /*disp_num=1,*/ group_level = 0;
- struct s_mapiterator* iter;
-
- sd = script_rid2sd(st);
- if (!sd) return 0;
-
- group_level = pc_get_group_level(sd);
- iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
- {
- if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
- continue; // skip hidden sessions
-
- /* Temporary fix for bugreport:1023.
- * Do not uncomment unless you want thousands of 'next' buttons.
- if((disp_num++)%10==0)
- clif_scriptnext(sd,st->oid);*/
- clif_scriptmes(sd,st->oid,pl_sd->status.name);
- }
- mapit_free(iter);
-
- return 0;
-}
-/*==========================================
- * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
- *------------------------------------------*/
-BUILDIN_FUNC(getmapguildusers)
-{
- const char *str;
- int16 m;
- int gid;
- int i=0,c=0;
- struct guild *g = NULL;
- str=script_getstr(st,2);
- gid=script_getnum(st,3);
- if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
- script_pushint(st,-1);
- return 0;
- }
- g = guild_search(gid);
-
- if (g){
- for(i = 0; i < g->max_member; i++)
- {
- if (g->member[i].sd && g->member[i].sd->bl.m == m)
- c++;
- }
- }
-
- script_pushint(st,c);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(getmapusers)
-{
- const char *str;
- int16 m;
- str=script_getstr(st,2);
- if( (m=map_mapname2mapid(str))< 0){
- script_pushint(st,-1);
- return 0;
- }
- script_pushint(st,map[m].users);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
-{
- int *users=va_arg(ap,int *);
- (*users)++;
- return 0;
-}
-BUILDIN_FUNC(getareausers)
-{
- const char *str;
- int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
- str=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
- if( (m=map_mapname2mapid(str))< 0){
- script_pushint(st,-1);
- return 0;
- }
- map_foreachinarea(buildin_getareausers_sub,
- m,x0,y0,x1,y1,BL_PC,&users);
- script_pushint(st,users);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
-{
- int item=va_arg(ap,int);
- int *amount=va_arg(ap,int *);
- struct flooritem_data *drop=(struct flooritem_data *)bl;
-
- if(drop->item_data.nameid==item)
- (*amount)+=drop->item_data.amount;
-
- return 0;
-}
-BUILDIN_FUNC(getareadropitem)
-{
- const char *str;
- int16 m,x0,y0,x1,y1;
- int item,amount=0;
- struct script_data *data;
-
- str=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
-
- data=script_getdata(st,7);
- get_val(st,data);
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- item=UNKNOWN_ITEM_ID;
- if( item_data )
- item=item_data->nameid;
- }else
- item=conv_num(st,data);
-
- if( (m=map_mapname2mapid(str))< 0){
- script_pushint(st,-1);
- return 0;
- }
- map_foreachinarea(buildin_getareadropitem_sub,
- m,x0,y0,x1,y1,BL_ITEM,item,&amount);
- script_pushint(st,amount);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(enablenpc)
-{
- const char *str;
- str=script_getstr(st,2);
- npc_enable(str,1);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(disablenpc)
-{
- const char *str;
- str=script_getstr(st,2);
- npc_enable(str,0);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(hideoffnpc)
-{
- const char *str;
- str=script_getstr(st,2);
- npc_enable(str,2);
- return 0;
-}
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(hideonnpc)
-{
- const char *str;
- str=script_getstr(st,2);
- npc_enable(str,4);
- return 0;
-}
-
-/// Starts a status effect on the target unit or on the attached player.
-///
-/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>};
-BUILDIN_FUNC(sc_start)
-{
- struct block_list* bl;
- enum sc_type type;
- int tick;
- int val1;
- int val4 = 0;
-
- type = (sc_type)script_getnum(st,2);
- tick = script_getnum(st,3);
- val1 = script_getnum(st,4);
- if( script_hasdata(st,5) )
- bl = map_id2bl(script_getnum(st,5));
- else
- bl = map_id2bl(st->rid);
-
- if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
- {// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
- }
-
- if( potion_flag == 1 && potion_target )
- { //skill.c set the flags before running the script, this must be a potion-pitched effect.
- bl = map_id2bl(potion_target);
- tick /= 2;// Thrown potions only last half.
- val4 = 1;// Mark that this was a thrown sc_effect
- }
-
- if( bl )
- status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
-
- return 0;
-}
-
-/// Starts a status effect on the target unit or on the attached player.
-///
-/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>};
-BUILDIN_FUNC(sc_start2)
-{
- struct block_list* bl;
- enum sc_type type;
- int tick;
- int val1;
- int val4 = 0;
- int rate;
-
- type = (sc_type)script_getnum(st,2);
- tick = script_getnum(st,3);
- val1 = script_getnum(st,4);
- rate = script_getnum(st,5);
- if( script_hasdata(st,6) )
- bl = map_id2bl(script_getnum(st,6));
- else
- bl = map_id2bl(st->rid);
-
- if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
- {// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
- }
-
- if( potion_flag == 1 && potion_target )
- { //skill.c set the flags before running the script, this must be a potion-pitched effect.
- bl = map_id2bl(potion_target);
- tick /= 2;// Thrown potions only last half.
- val4 = 1;// Mark that this was a thrown sc_effect
- }
-
- if( bl )
- status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
-
- return 0;
-}
-
-/// Starts a status effect on the target unit or on the attached player.
-///
-/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>};
-BUILDIN_FUNC(sc_start4)
-{
- struct block_list* bl;
- enum sc_type type;
- int tick;
- int val1;
- int val2;
- int val3;
- int val4;
-
- type = (sc_type)script_getnum(st,2);
- tick = script_getnum(st,3);
- val1 = script_getnum(st,4);
- val2 = script_getnum(st,5);
- val3 = script_getnum(st,6);
- val4 = script_getnum(st,7);
- if( script_hasdata(st,8) )
- bl = map_id2bl(script_getnum(st,8));
- else
- bl = map_id2bl(st->rid);
-
- if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
- {// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
- }
-
- if( potion_flag == 1 && potion_target )
- { //skill.c set the flags before running the script, this must be a potion-pitched effect.
- bl = map_id2bl(potion_target);
- tick /= 2;// Thrown potions only last half.
- }
-
- if( bl )
- status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
-
- return 0;
-}
-
-/// Ends one or all status effects on the target unit or on the attached player.
-///
-/// sc_end <effect_id>{,<unit_id>};
-BUILDIN_FUNC(sc_end)
-{
- struct block_list* bl;
- int type;
-
- type = script_getnum(st, 2);
- if (script_hasdata(st, 3))
- bl = map_id2bl(script_getnum(st, 3));
- else
- bl = map_id2bl(st->rid);
-
- if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
- bl = map_id2bl(potion_target);
-
- if (!bl)
- return 0;
-
- if (type >= 0 && type < SC_MAX)
- {
- struct status_change *sc = status_get_sc(bl);
- struct status_change_entry *sce = sc ? sc->data[type] : NULL;
-
- if (!sce)
- return 0;
-
-
- switch (type)
- {
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_NOCHAT:
- case SC_PUSH_CART:
- return 0;
-
- default:
- break;
- }
-
- //This should help status_change_end force disabling the SC in case it has no limit.
- sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
- status_change_end(bl, (sc_type)type, INVALID_TIMER);
- }
- else
- status_change_clear(bl, 3); // remove all effects
-
- return 0;
-}
-
-/*==========================================
- * @FIXME atm will return reduced tick, 0 immune, 1 no tick
- *------------------------------------------*/
-BUILDIN_FUNC(getscrate)
-{
- struct block_list *bl;
- int type,rate;
-
- type=script_getnum(st,2);
- rate=script_getnum(st,3);
- if( script_hasdata(st,4) ) //get for the bl assigned
- bl = map_id2bl(script_getnum(st,4));
- else
- bl = map_id2bl(st->rid);
-
- if (bl)
- rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
-
- script_pushint(st,rate);
- return 0;
-}
-
-/*==========================================
- * getstatus <type>{, <info>};
- *------------------------------------------*/
-BUILDIN_FUNC(getstatus)
-{
- int id, type;
- struct map_session_data* sd = script_rid2sd(st);
-
- if( sd == NULL )
- {// no player attached
- return 0;
- }
-
- id = script_getnum(st, 2);
- type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
-
- if( id <= SC_NONE || id >= SC_MAX )
- {// invalid status type given
- ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
- return 0;
- }
-
- if( sd->sc.count == 0 || !sd->sc.data[id] )
- {// no status is active
- script_pushint(st, 0);
- return 0;
- }
-
- switch( type )
- {
- case 1: script_pushint(st, sd->sc.data[id]->val1); break;
- case 2: script_pushint(st, sd->sc.data[id]->val2); break;
- case 3: script_pushint(st, sd->sc.data[id]->val3); break;
- case 4: script_pushint(st, sd->sc.data[id]->val4); break;
- case 5:
- {
- struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
-
- if( timer )
- {// return the amount of time remaining
- script_pushint(st, timer->tick - gettick());
- }
- }
- break;
- default: script_pushint(st, 1); break;
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(debugmes)
-{
- const char *str;
- str=script_getstr(st,2);
- ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
- return 0;
-}
-
-/*==========================================
- *------------------------------------------*/
-BUILDIN_FUNC(catchpet)
-{
- int pet_id;
- TBL_PC *sd;
-
- pet_id= script_getnum(st,2);
- sd=script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pet_catch_process1(sd,pet_id);
- return 0;
-}
-
-/*==========================================
- * [orn]
- *------------------------------------------*/
-BUILDIN_FUNC(homunculus_evolution)
-{
- TBL_PC *sd;
-
- sd=script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if(merc_is_hom_active(sd->hd))
- {
- if (sd->hd->homunculus.intimacy > 91000)
- merc_hom_evolution(sd->hd);
- else
- clif_emotion(&sd->hd->bl, E_SWT);
- }
- return 0;
-}
-
-/*==========================================
- * [Xantara]
- *------------------------------------------*/
-BUILDIN_FUNC(homunculus_mutate)
-{
- int homun_id, m_class, m_id;
- TBL_PC *sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if(script_hasdata(st,2))
- homun_id = script_getnum(st,2);
- else
- homun_id = 6048 + (rnd() % 4);
-
- if(merc_is_hom_active(sd->hd)) {
- m_class = hom_class2mapid(sd->hd->homunculus.class_);
- m_id = hom_class2mapid(homun_id);
-
- if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
- hom_mutate(sd->hd, homun_id);
- else
- clif_emotion(&sd->hd->bl, E_SWT);
- }
- return 0;
-}
-
-// [Zephyrus]
-BUILDIN_FUNC(homunculus_shuffle)
-{
- TBL_PC *sd;
-
- sd=script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if(merc_is_hom_active(sd->hd))
- merc_hom_shuffle(sd->hd);
-
- return 0;
-}
-
-//These two functions bring the eA MAPID_* class functionality to scripts.
-BUILDIN_FUNC(eaclass)
-{
- int class_;
- if( script_hasdata(st,2) )
- class_ = script_getnum(st,2);
- else {
- TBL_PC *sd;
- sd=script_rid2sd(st);
- if (!sd) {
- script_pushint(st,-1);
- return 0;
- }
- class_ = sd->status.class_;
- }
- script_pushint(st,pc_jobid2mapid(class_));
- return 0;
-}
-
-BUILDIN_FUNC(roclass)
-{
- int class_ =script_getnum(st,2);
- int sex;
- if( script_hasdata(st,3) )
- sex = script_getnum(st,3);
- else {
- TBL_PC *sd;
- if (st->rid && (sd=script_rid2sd(st)))
- sex = sd->status.sex;
- else
- sex = 1; //Just use male when not found.
- }
- script_pushint(st,pc_mapid2jobid(class_, sex));
- return 0;
-}
-
-/*==========================================
- * Tells client to open a hatching window, used for pet incubator
- *------------------------------------------*/
-BUILDIN_FUNC(birthpet)
-{
- TBL_PC *sd;
- sd=script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- if( sd->status.pet_id )
- {// do not send egg list, when you already have a pet
- return 0;
- }
-
- clif_sendegg(sd);
- return 0;
-}
-
-/*==========================================
- * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
- * @type
- * 1 : make like after rebirth
- * 2 : blvl,jlvl=1, skillpoint=0
- * 3 : don't reset skill, blvl=1
- * 4 : jlvl=0
- *------------------------------------------*/
-BUILDIN_FUNC(resetlvl)
-{
- TBL_PC *sd;
-
- int type=script_getnum(st,2);
-
- sd=script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- pc_resetlvl(sd,type);
- return 0;
-}
-/*==========================================
- * Reset a player status point
- *------------------------------------------*/
-BUILDIN_FUNC(resetstatus)
-{
- TBL_PC *sd;
- sd=script_rid2sd(st);
- pc_resetstate(sd);
- return 0;
-}
-
-/*==========================================
- * script command resetskill
- *------------------------------------------*/
-BUILDIN_FUNC(resetskill)
-{
- TBL_PC *sd;
- sd=script_rid2sd(st);
- pc_resetskill(sd,1);
- return 0;
-}
-
-/*==========================================
- * Counts total amount of skill points.
- *------------------------------------------*/
-BUILDIN_FUNC(skillpointcount)
-{
- TBL_PC *sd;
- sd=script_rid2sd(st);
- script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(changebase)
-{
- TBL_PC *sd=NULL;
- int vclass;
-
- if( script_hasdata(st,3) )
- sd=map_id2sd(script_getnum(st,3));
- else
- sd=script_rid2sd(st);
-
- if(sd == NULL)
- return 0;
-
- vclass = script_getnum(st,2);
- if(vclass == JOB_WEDDING)
- {
- if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
- sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
- )
- return 0;
- }
-
- if(!sd->disguise && vclass != sd->vd.class_) {
- status_set_viewdata(&sd->bl, vclass);
- //Updated client view. Base, Weapon and Cloth Colors.
- clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- if (sd->vd.cloth_color)
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
- clif_skillinfoblock(sd);
- }
-
- return 0;
-}
-
-/*==========================================
- * Unequip all item and request for a changesex to char-serv
- *------------------------------------------*/
-BUILDIN_FUNC(changesex)
-{
- int i;
- TBL_PC *sd = NULL;
- sd = script_rid2sd(st);
-
- pc_resetskill(sd,4);
- // to avoid any problem with equipment and invalid sex, equipment is unequiped.
- for( i=0; i<EQI_MAX; i++ )
- if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
- chrif_changesex(sd);
- return 0;
-}
-
-/*==========================================
- * Works like 'announce' but outputs in the common chat window
- *------------------------------------------*/
-BUILDIN_FUNC(globalmes)
-{
- struct block_list *bl = map_id2bl(st->oid);
- struct npc_data *nd = (struct npc_data *)bl;
- const char *name=NULL,*mes;
-
- mes=script_getstr(st,2);
- if(mes==NULL) return 0;
-
- if(script_hasdata(st,3)){ // npc name to display
- name=script_getstr(st,3);
- } else {
- name=nd->name; //use current npc name
- }
-
- npc_globalmessage(name,mes); // broadcast to all players connected
-
- return 0;
-}
-
-/////////////////////////////////////////////////////////////////////
-// NPC waiting room (chat room)
-//
-
-/// Creates a waiting room (chat room) for this npc.
-///
-/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
-BUILDIN_FUNC(waitingroom)
-{
- struct npc_data* nd;
- int pub = 1;
- const char* title = script_getstr(st, 2);
- int limit = script_getnum(st, 3);
- const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
- int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
- int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
- int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
- int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
-
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL )
- chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
-
- return 0;
-}
-
-/// Removes the waiting room of the current or target npc.
-///
-/// delwaitingroom "<npc_name>";
-/// delwaitingroom;
-BUILDIN_FUNC(delwaitingroom)
-{
- struct npc_data* nd;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL )
- chat_deletenpcchat(nd);
- return 0;
-}
-
-/// Kicks all the players from the waiting room of the current or target npc.
-///
-/// kickwaitingroomall "<npc_name>";
-/// kickwaitingroomall;
-BUILDIN_FUNC(waitingroomkickall)
-{
- struct npc_data* nd;
- struct chat_data* cd;
-
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st,2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_npckickall(cd);
- return 0;
-}
-
-/// Enables the waiting room event of the current or target npc.
-///
-/// enablewaitingroomevent "<npc_name>";
-/// enablewaitingroomevent;
-BUILDIN_FUNC(enablewaitingroomevent)
-{
- struct npc_data* nd;
- struct chat_data* cd;
-
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_enableevent(cd);
- return 0;
-}
-
-/// Disables the waiting room event of the current or target npc.
-///
-/// disablewaitingroomevent "<npc_name>";
-/// disablewaitingroomevent;
-BUILDIN_FUNC(disablewaitingroomevent)
-{
- struct npc_data *nd;
- struct chat_data *cd;
-
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_disableevent(cd);
- return 0;
-}
-
-/// Returns info on the waiting room of the current or target npc.
-/// Returns -1 if the type unknown
-/// <type>=0 : current number of users
-/// <type>=1 : maximum number of users allowed
-/// <type>=2 : the number of users that trigger the event
-/// <type>=3 : if the trigger is disabled
-/// <type>=4 : the title of the waiting room
-/// <type>=5 : the password of the waiting room
-/// <type>=16 : the name of the waiting room event
-/// <type>=32 : if the waiting room is full
-/// <type>=33 : if there are enough users to trigger the event
-///
-/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
-/// getwaitingroomstate(<type>) -> <info>
-BUILDIN_FUNC(getwaitingroomstate)
-{
- struct npc_data *nd;
- struct chat_data *cd;
- int type;
-
- type = script_getnum(st,2);
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st, 3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- {
- script_pushint(st, -1);
- return 0;
- }
-
- switch(type)
- {
- case 0: script_pushint(st, cd->users); break;
- case 1: script_pushint(st, cd->limit); break;
- case 2: script_pushint(st, cd->trigger&0x7f); break;
- case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
- case 4: script_pushstrcopy(st, cd->title); break;
- case 5: script_pushstrcopy(st, cd->pass); break;
- case 16: script_pushstrcopy(st, cd->npc_event);break;
- case 32: script_pushint(st, (cd->users >= cd->limit)); break;
- case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
- default: script_pushint(st, -1); break;
- }
- return 0;
-}
-
-/// Warps the trigger or target amount of players to the target map and position.
-/// Players are automatically removed from the waiting room.
-/// Those waiting the longest will get warped first.
-/// The target map can be "Random" for a random position in the current map,
-/// and "SavePoint" for the savepoint map+position.
-/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
-///
-/// The id's of the teleported players are put into the array $@warpwaitingpc[]
-/// The total number of teleported players is put into $@warpwaitingpcnum
-///
-/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
-/// warpwaitingpc "<map name>",<x>,<y>;
-BUILDIN_FUNC(warpwaitingpc)
-{
- int x;
- int y;
- int i;
- int n;
- const char* map_name;
- struct npc_data* nd;
- struct chat_data* cd;
- TBL_PC* sd;
-
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- return 0;
-
- map_name = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- n = cd->trigger&0x7f;
-
- if( script_hasdata(st,5) )
- n = script_getnum(st,5);
-
- for( i = 0; i < n && cd->users > 0; i++ )
- {
- sd = cd->usersd[0];
-
- if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport )
- {// can't teleport on this map
- break;
- }
-
- if( cd->zeny )
- {// fee set
- if( (uint32)sd->status.zeny < cd->zeny )
- {// no zeny to cover set fee
- break;
- }
- pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
- }
-
- mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
-
- if( strcmp(map_name,"Random") == 0 )
- pc_randomwarp(sd,CLR_TELEPORT);
- else if( strcmp(map_name,"SavePoint") == 0 )
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
- else
- pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
- }
- mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
- return 0;
-}
-
-/////////////////////////////////////////////////////////////////////
-// ...
-//
-
-/// Detaches a character from a script.
-///
-/// @param st Script state to detach the character from.
-static void script_detach_rid(struct script_state* st)
-{
- if(st->rid)
- {
- script_detach_state(st, false);
- st->rid = 0;
- }
-}
-
-/*==========================================
- * Attach sd char id to script and detach current one if any
- *------------------------------------------*/
-BUILDIN_FUNC(attachrid)
-{
- int rid = script_getnum(st,2);
- struct map_session_data* sd;
-
- if ((sd = map_id2sd(rid))!=NULL) {
- script_detach_rid(st);
-
- st->rid = rid;
- script_attach_state(st);
- script_pushint(st,1);
- } else
- script_pushint(st,0);
- return 0;
-}
-/*==========================================
- * Detach script to rid
- *------------------------------------------*/
-BUILDIN_FUNC(detachrid)
-{
- script_detach_rid(st);
- return 0;
-}
-/*==========================================
- * Chk if account connected, (and charid from account if specified)
- *------------------------------------------*/
-BUILDIN_FUNC(isloggedin)
-{
- TBL_PC* sd = map_id2sd(script_getnum(st,2));
- if (script_hasdata(st,3) && sd &&
- sd->status.char_id != script_getnum(st,3))
- sd = NULL;
- push_val(st->stack,C_INT,sd!=NULL);
- return 0;
-}
-
-
-/*==========================================
- *
- *------------------------------------------*/
-BUILDIN_FUNC(setmapflagnosave)
-{
- int16 m,x,y;
- unsigned short mapindex;
- const char *str,*str2;
-
- str=script_getstr(st,2);
- str2=script_getstr(st,3);
- x=script_getnum(st,4);
- y=script_getnum(st,5);
- m = map_mapname2mapid(str);
- mapindex = mapindex_name2id(str2);
-
- if(m >= 0 && mapindex) {
- map[m].flag.nosave=1;
- map[m].save.map=mapindex;
- map[m].save.x=x;
- map[m].save.y=y;
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(getmapflag)
-{
- int16 m,i;
- const char *str;
-
- str=script_getstr(st,2);
- i=script_getnum(st,3);
-
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
- case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
- case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break;
- case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
- case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
- case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
- case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
- case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
- case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
- case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
- case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
- case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
- case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
- case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
- case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
- case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
- case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
- case MF_FOG: script_pushint(st,map[m].flag.fog); break;
- case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
- case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
- case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
- case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
- case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
- case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
- case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
- case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
- case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
- case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
- case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
- case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
- case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
- case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
- case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
- case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
- case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
- case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
- case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
- case MF_JEXP: script_pushint(st,map[m].jexp); break;
- case MF_BEXP: script_pushint(st,map[m].bexp); break;
- case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
- case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
- case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
- case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break;
- case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
- case MF_TOWN: script_pushint(st,map[m].flag.town); break;
- case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break;
- case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break;
- case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break;
- case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break;
- case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break;
- case MF_RESET: script_pushint(st,map[m].flag.reset); break;
- }
- }
-
- return 0;
-}
-/* pvp timer handling */
-static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
- TBL_PC* sd = (TBL_PC*)bl;
- if (sd->pvp_timer == INVALID_TIMER) {
- sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
- sd->pvp_rank = 0;
- sd->pvp_lastusers = 0;
- sd->pvp_point = 5;
- sd->pvp_won = 0;
- sd->pvp_lost = 0;
- }
- clif_map_property(sd, MAPPROPERTY_FREEPVPZONE);
- return 0;
-}
-BUILDIN_FUNC(setmapflag)
-{
- int16 m,i;
- const char *str;
- int val=0;
-
- str=script_getstr(st,2);
- i=script_getnum(st,3);
- if(script_hasdata(st,4)){
- val=script_getnum(st,4);
- }
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO: map[m].flag.nomemo = 1; break;
- case MF_NOTELEPORT: map[m].flag.noteleport = 1; break;
- case MF_NOSAVE: map[m].flag.nosave = 1; break;
- case MF_NOBRANCH: map[m].flag.nobranch = 1; break;
- case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break;
- case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break;
- case MF_PVP:
- map[m].flag.pvp = 1;
- if( !battle_config.pk_mode ) {
- map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC);
- }
- break;
- case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
- case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break;
- case MF_GVG:
- map[m].flag.gvg = 1;
- clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
- break;
- case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break;
- case MF_NOTRADE: map[m].flag.notrade = 1; break;
- case MF_NOSKILL: map[m].flag.noskill = 1; break;
- case MF_NOWARP: map[m].flag.nowarp = 1; break;
- case MF_PARTYLOCK: map[m].flag.partylock = 1; break;
- case MF_NOICEWALL: map[m].flag.noicewall = 1; break;
- case MF_SNOW: map[m].flag.snow = 1; break;
- case MF_FOG: map[m].flag.fog = 1; break;
- case MF_SAKURA: map[m].flag.sakura = 1; break;
- case MF_LEAVES: map[m].flag.leaves = 1; break;
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //case MF_RAIN: map[m].flag.rain = 1; break;
- case MF_NOGO: map[m].flag.nogo = 1; break;
- case MF_CLOUDS: map[m].flag.clouds = 1; break;
- case MF_CLOUDS2: map[m].flag.clouds2 = 1; break;
- case MF_FIREWORKS: map[m].flag.fireworks = 1; break;
- case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break;
- case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break;
- case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break;
- case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break;
- case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break;
- case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break;
- case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break;
- case MF_NORETURN: map[m].flag.noreturn = 1; break;
- case MF_NOWARPTO: map[m].flag.nowarpto = 1; break;
- case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break;
- case MF_RESTRICTED:
- map[m].zone |= 1<<(val+1);
- map[m].flag.restricted=1;
- break;
- case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break;
- case MF_NODROP: map[m].flag.nodrop = 1; break;
- case MF_JEXP: map[m].jexp = (val <= 0) ? 100 : val; break;
- case MF_BEXP: map[m].bexp = (val <= 0) ? 100 : val; break;
- case MF_NOVENDING: map[m].flag.novending = 1; break;
- case MF_LOADEVENT: map[m].flag.loadevent = 1; break;
- case MF_NOCHAT: map[m].flag.nochat = 1; break;
- case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break;
- case MF_GUILDLOCK: map[m].flag.guildlock = 1; break;
- case MF_TOWN: map[m].flag.town = 1; break;
- case MF_AUTOTRADE: map[m].flag.autotrade = 1; break;
- case MF_ALLOWKS: map[m].flag.allowks = 1; break;
- case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break;
- case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break;
- case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break;
- case MF_RESET: map[m].flag.reset = 1; break;
- }
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(removemapflag)
-{
- int16 m,i;
- const char *str;
- int val=0;
-
- str=script_getstr(st,2);
- i=script_getnum(st,3);
- if(script_hasdata(st,4)){
- val=script_getnum(st,4);
- }
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO: map[m].flag.nomemo = 0; break;
- case MF_NOTELEPORT: map[m].flag.noteleport = 0; break;
- case MF_NOSAVE: map[m].flag.nosave = 0; break;
- case MF_NOBRANCH: map[m].flag.nobranch = 0; break;
- case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break;
- case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break;
- case MF_PVP:
- map[m].flag.pvp = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
- break;
- case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break;
- case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break;
- case MF_GVG:
- map[m].flag.gvg = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
- break;
- case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break;
- case MF_NOTRADE: map[m].flag.notrade = 0; break;
- case MF_NOSKILL: map[m].flag.noskill = 0; break;
- case MF_NOWARP: map[m].flag.nowarp = 0; break;
- case MF_PARTYLOCK: map[m].flag.partylock = 0; break;
- case MF_NOICEWALL: map[m].flag.noicewall = 0; break;
- case MF_SNOW: map[m].flag.snow = 0; break;
- case MF_FOG: map[m].flag.fog = 0; break;
- case MF_SAKURA: map[m].flag.sakura = 0; break;
- case MF_LEAVES: map[m].flag.leaves = 0; break;
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //case MF_RAIN: map[m].flag.rain = 0; break;
- case MF_NOGO: map[m].flag.nogo = 0; break;
- case MF_CLOUDS: map[m].flag.clouds = 0; break;
- case MF_CLOUDS2: map[m].flag.clouds2 = 0; break;
- case MF_FIREWORKS: map[m].flag.fireworks = 0; break;
- case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break;
- case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break;
- case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break;
- case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break;
- case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break;
- case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break;
- case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break;
- case MF_NORETURN: map[m].flag.noreturn = 0; break;
- case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
- case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
- case MF_RESTRICTED:
- map[m].zone ^= 1<<(val+1);
- if (map[m].zone == 0){
- map[m].flag.restricted=0;
- }
- break;
- case MF_NOCOMMAND: map[m].nocommand = 0; break;
- case MF_NODROP: map[m].flag.nodrop = 0; break;
- case MF_JEXP: map[m].jexp = 0; break;
- case MF_BEXP: map[m].bexp = 0; break;
- case MF_NOVENDING: map[m].flag.novending = 0; break;
- case MF_LOADEVENT: map[m].flag.loadevent = 0; break;
- case MF_NOCHAT: map[m].flag.nochat = 0; break;
- case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break;
- case MF_GUILDLOCK: map[m].flag.guildlock = 0; break;
- case MF_TOWN: map[m].flag.town = 0; break;
- case MF_AUTOTRADE: map[m].flag.autotrade = 0; break;
- case MF_ALLOWKS: map[m].flag.allowks = 0; break;
- case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break;
- case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break;
- case MF_BATTLEGROUND: map[m].flag.battleground = 0; break;
- case MF_RESET: map[m].flag.reset = 0; break;
- }
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(pvpon)
-{
- int16 m;
- const char *str;
- TBL_PC* sd = NULL;
- struct s_mapiterator* iter;
-
- str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if( m < 0 || map[m].flag.pvp )
- return 0; // nothing to do
-
- map[m].flag.pvp = 1;
- clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
-
- if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
- return 0;
-
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- {
- if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
- continue; // not applicable
-
- sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
- sd->pvp_rank = 0;
- sd->pvp_lastusers = 0;
- sd->pvp_point = 5;
- sd->pvp_won = 0;
- sd->pvp_lost = 0;
- }
- mapit_free(iter);
-
- return 0;
-}
-
-static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
-{
- TBL_PC* sd = (TBL_PC*)bl;
- clif_pvpset(sd, 0, 0, 2);
- if (sd->pvp_timer != INVALID_TIMER) {
- delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
- sd->pvp_timer = INVALID_TIMER;
- }
- return 0;
-}
-
-BUILDIN_FUNC(pvpoff)
-{
- int16 m;
- const char *str;
-
- str=script_getstr(st,2);
- m = map_mapname2mapid(str);
- if(m < 0 || !map[m].flag.pvp)
- return 0; //fixed Lupus
-
- map[m].flag.pvp = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
-
- if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
- return 0;
-
- map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
- return 0;
-}
-
-BUILDIN_FUNC(gvgon)
-{
- int16 m;
- const char *str;
-
- str=script_getstr(st,2);
- m = map_mapname2mapid(str);
- if(m >= 0 && !map[m].flag.gvg) {
- map[m].flag.gvg = 1;
- clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
- }
-
- return 0;
-}
-BUILDIN_FUNC(gvgoff)
-{
- int16 m;
- const char *str;
-
- str=script_getstr(st,2);
- m = map_mapname2mapid(str);
- if(m >= 0 && map[m].flag.gvg) {
- map[m].flag.gvg = 0;
- clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
- }
-
- return 0;
-}
-/*==========================================
- * Shows an emoticon on top of the player/npc
- * emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
- *------------------------------------------*/
-//Optional second parameter added by [Skotlex]
-BUILDIN_FUNC(emotion)
-{
- int type;
- int player=0;
-
- type=script_getnum(st,2);
- if(type < 0 || type > 100)
- return 0;
-
- if( script_hasdata(st,3) )
- player=script_getnum(st,3);
-
- if (player) {
- TBL_PC *sd = NULL;
- if( script_hasdata(st,4) )
- sd = map_nick2sd(script_getstr(st,4));
- else
- sd = script_rid2sd(st);
- if (sd)
- clif_emotion(&sd->bl,type);
- } else
- if( script_hasdata(st,4) )
- {
- TBL_NPC *nd = npc_name2id(script_getstr(st,4));
- if(nd)
- clif_emotion(&nd->bl,type);
- }
- else
- clif_emotion(map_id2bl(st->oid),type);
- return 0;
-}
-
-static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
-{
- int16 m=va_arg(ap,int);
- int g_id=va_arg(ap,int);
- int flag=va_arg(ap,int);
-
- if(!sd || sd->bl.m != m)
- return 0;
- if(
- (sd->status.guild_id == g_id && flag&1) || //Warp out owners
- (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
- (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
- )
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- return 1;
-}
-
-static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
-{
- struct mob_data *md=(struct mob_data *)bl;
-
- if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
- status_kill(bl);
-
- return 0;
-}
-
-BUILDIN_FUNC(maprespawnguildid)
-{
- const char *mapname=script_getstr(st,2);
- int g_id=script_getnum(st,3);
- int flag=script_getnum(st,4);
-
- int16 m=map_mapname2mapid(mapname);
-
- if(m == -1)
- return 0;
-
- //Catch ALL players (in case some are 'between maps' on execution time)
- map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
- if (flag&4) //Remove script mobs.
- map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
- return 0;
-}
-
-BUILDIN_FUNC(agitstart)
-{
- if(agit_flag==1) return 0; // Agit already Start.
- agit_flag=1;
- guild_agit_start();
- return 0;
-}
-
-BUILDIN_FUNC(agitend)
-{
- if(agit_flag==0) return 0; // Agit already End.
- agit_flag=0;
- guild_agit_end();
- return 0;
-}
-
-BUILDIN_FUNC(agitstart2)
-{
- if(agit2_flag==1) return 0; // Agit2 already Start.
- agit2_flag=1;
- guild_agit2_start();
- return 0;
-}
-
-BUILDIN_FUNC(agitend2)
-{
- if(agit2_flag==0) return 0; // Agit2 already End.
- agit2_flag=0;
- guild_agit2_end();
- return 0;
-}
-
-/*==========================================
- * Returns whether woe is on or off. // choice script
- *------------------------------------------*/
-BUILDIN_FUNC(agitcheck)
-{
- script_pushint(st,agit_flag);
- return 0;
-}
-
-/*==========================================
- * Returns whether woese is on or off. // choice script
- *------------------------------------------*/
-BUILDIN_FUNC(agitcheck2)
-{
- script_pushint(st,agit2_flag);
- return 0;
-}
-
-/// Sets the guild_id of this npc.
-///
-/// flagemblem <guild_id>;
-BUILDIN_FUNC(flagemblem)
-{
- TBL_NPC* nd;
- int g_id = script_getnum(st,2);
-
- if(g_id < 0) return 0;
-
- nd = (TBL_NPC*)map_id2nd(st->oid);
- if( nd == NULL ) {
- ShowError("script:flagemblem: npc %d not found\n", st->oid);
- } else if( nd->subtype != SCRIPT ) {
- ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
- } else {
- bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
- nd->u.scr.guild_id = g_id;
- clif_guild_emblem_area(&nd->bl);
- /* guild flag caching */
- if( g_id ) /* adding a id */
- guild_flag_add(nd);
- else if( changed ) /* removing a flag */
- guild_flag_remove(nd);
- }
- return 0;
-}
-
-BUILDIN_FUNC(getcastlename)
-{
- const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- struct guild_castle* gc = guild_mapname2gc(mapname);
- const char* name = (gc) ? gc->castle_name : "";
- script_pushstrcopy(st,name);
- return 0;
-}
-
-BUILDIN_FUNC(getcastledata)
-{
- const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- int index = script_getnum(st,3);
- struct guild_castle *gc = guild_mapname2gc(mapname);
-
- if (gc == NULL) {
- script_pushint(st,0);
- ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
- return 1;
- }
-
- switch (index) {
- case 1:
- script_pushint(st,gc->guild_id); break;
- case 2:
- script_pushint(st,gc->economy); break;
- case 3:
- script_pushint(st,gc->defense); break;
- case 4:
- script_pushint(st,gc->triggerE); break;
- case 5:
- script_pushint(st,gc->triggerD); break;
- case 6:
- script_pushint(st,gc->nextTime); break;
- case 7:
- script_pushint(st,gc->payTime); break;
- case 8:
- script_pushint(st,gc->createTime); break;
- case 9:
- script_pushint(st,gc->visibleC); break;
- default:
- if (index > 9 && index <= 9+MAX_GUARDIANS) {
- script_pushint(st,gc->guardian[index-10].visible);
- break;
- }
- script_pushint(st,0);
- ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
- return 1;
- }
- return 0;
-}
-
-BUILDIN_FUNC(setcastledata)
-{
- const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- int index = script_getnum(st,3);
- int value = script_getnum(st,4);
- struct guild_castle *gc = guild_mapname2gc(mapname);
-
- if (gc == NULL) {
- ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
- return 1;
- }
-
- if (index <= 0 || index > 9+MAX_GUARDIANS) {
- ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
- return 1;
- }
-
- guild_castledatasave(gc->castle_id, index, value);
- return 0;
-}
-
-/* =====================================================================
- * ---------------------------------------------------------------------*/
-BUILDIN_FUNC(requestguildinfo)
-{
- int guild_id=script_getnum(st,2);
- const char *event=NULL;
-
- if( script_hasdata(st,3) ){
- event=script_getstr(st,3);
- check_event(st, event);
- }
-
- if(guild_id>0)
- guild_npc_request_info(guild_id,event);
- return 0;
-}
-
-/// Returns the number of cards that have been compounded onto the specified equipped item.
-/// getequipcardcnt(<equipment slot>);
-BUILDIN_FUNC(getequipcardcnt)
-{
- int i=-1,j,num;
- TBL_PC *sd;
- int count;
-
- num=script_getnum(st,2);
- sd=script_rid2sd(st);
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
-
- if (i < 0 || !sd->inventory_data[i]) {
- script_pushint(st,0);
- return 0;
- }
-
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- {
- script_pushint(st,0);
- return 0;
- }
-
- count = 0;
- for( j = 0; j < sd->inventory_data[i]->slot; j++ )
- if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
- count++;
-
- script_pushint(st,count);
- return 0;
-}
-
-/// Removes all cards from the item found in the specified equipment slot of the invoking character,
-/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
-/// successremovecards <slot>;
-BUILDIN_FUNC(successremovecards) {
- int i=-1,j,c,cardflag=0;
-
- TBL_PC* sd = script_rid2sd(st);
- int num = script_getnum(st,2);
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
-
- if (i < 0 || !sd->inventory_data[i]) {
- return 0;
- }
-
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- return 0;
-
- for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
- if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
- int flag;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- cardflag = 1;
- item_tmp.nameid = sd->status.inventory[i].card[c];
- item_tmp.identify = 1;
-
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
- }
- }
-
- if(cardflag == 1) {//if card was remove remplace item with no card
- int flag;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = sd->status.inventory[i].nameid;
- item_tmp.identify = 1;
- item_tmp.refine = sd->status.inventory[i].refine;
- item_tmp.attribute = sd->status.inventory[i].attribute;
- item_tmp.expire_time = sd->status.inventory[i].expire_time;
-
- for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
- item_tmp.card[j]=sd->status.inventory[i].card[j];
-
- pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
-
- clif_misceffect(&sd->bl,3);
- }
- return 0;
-}
-
-/// Removes all cards from the item found in the specified equipment slot of the invoking character.
-/// failedremovecards <slot>, <type>;
-/// <type>=0 : will destroy both the item and the cards.
-/// <type>=1 : will keep the item, but destroy the cards.
-/// <type>=2 : will keep the cards, but destroy the item.
-/// <type>=? : will just display the failure effect.
-BUILDIN_FUNC(failedremovecards) {
- int i=-1,j,c,cardflag=0;
-
- TBL_PC* sd = script_rid2sd(st);
- int num = script_getnum(st,2);
- int typefail = script_getnum(st,3);
-
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
-
- if (i < 0 || !sd->inventory_data[i])
- return 0;
-
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- return 0;
-
- for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
- if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
- cardflag = 1;
-
- if(typefail == 2) {// add cards to inventory, clear
- int flag;
- struct item item_tmp;
-
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = sd->status.inventory[i].card[c];
- item_tmp.identify = 1;
-
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
- }
- }
- }
-
- if(cardflag == 1) {
- if(typefail == 0 || typefail == 2){ // destroy the item
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
- }
- if(typefail == 1){ // destroy the card
- int flag;
- struct item item_tmp;
-
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = sd->status.inventory[i].nameid;
- item_tmp.identify = 1;
- item_tmp.refine = sd->status.inventory[i].refine;
- item_tmp.attribute = sd->status.inventory[i].attribute;
- item_tmp.expire_time = sd->status.inventory[i].expire_time;
-
- for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
- item_tmp.card[j]=sd->status.inventory[i].card[j];
-
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
-
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
- }
- clif_misceffect(&sd->bl,2);
- }
-
- return 0;
-}
-
-/* ================================================================
- * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
- * type: 0=everyone, 1=guild, 2=party; [Reddozen]
- * improved by [Lance]
- * ================================================================*/
-BUILDIN_FUNC(mapwarp) // Added by RoVeRT
-{
- int x,y,m,check_val=0,check_ID=0,i=0;
- struct guild *g = NULL;
- struct party_data *p = NULL;
- const char *str;
- const char *mapname;
- unsigned int index;
- mapname=script_getstr(st,2);
- str=script_getstr(st,3);
- x=script_getnum(st,4);
- y=script_getnum(st,5);
- if(script_hasdata(st,7)){
- check_val=script_getnum(st,6);
- check_ID=script_getnum(st,7);
- }
-
- if((m=map_mapname2mapid(mapname))< 0)
- return 0;
-
- if(!(index=mapindex_name2id(str)))
- return 0;
-
- switch(check_val){
- case 1:
- g = guild_search(check_ID);
- if (g){
- for( i=0; i < g->max_member; i++)
- {
- if(g->member[i].sd && g->member[i].sd->bl.m==m){
- pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
- }
- }
- }
- break;
- case 2:
- p = party_search(check_ID);
- if(p){
- for(i=0;i<MAX_PARTY; i++){
- if(p->data[i].sd && p->data[i].sd->bl.m == m){
- pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
- }
- }
- }
- break;
- default:
- map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
- break;
- }
-
- return 0;
-}
-
-static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
-{
- char *event=va_arg(ap,char *);
- struct mob_data *md = ((struct mob_data *)bl);
- if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
- return 1;
- return 0;
-}
-
-BUILDIN_FUNC(mobcount) // Added by RoVeRT
-{
- const char *mapname,*event;
- int16 m;
- mapname=script_getstr(st,2);
- event=script_getstr(st,3);
-
- if( strcmp(event, "all") == 0 )
- event = NULL;
- else
- check_event(st, event);
-
- if( strcmp(mapname, "this") == 0 ) {
- struct map_session_data *sd = script_rid2sd(st);
- if( sd )
- m = sd->bl.m;
- else {
- script_pushint(st,-1);
- return 0;
- }
- }
- else if( (m = map_mapname2mapid(mapname)) < 0 ) {
- script_pushint(st,-1);
- return 0;
- }
-
- if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- {
- script_pushint(st,-1);
- return 0;
- }
-
- script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
-
- return 0;
-}
-
-BUILDIN_FUNC(marriage)
-{
- const char *partner=script_getstr(st,2);
- TBL_PC *sd=script_rid2sd(st);
- TBL_PC *p_sd=map_nick2sd(partner);
-
- if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
- script_pushint(st,0);
- return 0;
- }
- script_pushint(st,1);
- return 0;
-}
-BUILDIN_FUNC(wedding_effect)
-{
- TBL_PC *sd=script_rid2sd(st);
- struct block_list *bl;
-
- if(sd==NULL) {
- bl=map_id2bl(st->oid);
- } else
- bl=&sd->bl;
- clif_wedding_effect(bl);
- return 0;
-}
-BUILDIN_FUNC(divorce)
-{
- TBL_PC *sd=script_rid2sd(st);
- if(sd==NULL || pc_divorce(sd) < 0){
- script_pushint(st,0);
- return 0;
- }
- script_pushint(st,1);
- return 0;
-}
-
-BUILDIN_FUNC(ispartneron)
-{
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || !pc_ismarried(sd) ||
- map_charid2sd(sd->status.partner_id) == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- script_pushint(st,1);
- return 0;
-}
-
-BUILDIN_FUNC(getpartnerid)
-{
- TBL_PC *sd=script_rid2sd(st);
- if (sd == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- script_pushint(st,sd->status.partner_id);
- return 0;
-}
-
-BUILDIN_FUNC(getchildid)
-{
- TBL_PC *sd=script_rid2sd(st);
- if (sd == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- script_pushint(st,sd->status.child);
- return 0;
-}
-
-BUILDIN_FUNC(getmotherid)
-{
- TBL_PC *sd=script_rid2sd(st);
- if (sd == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- script_pushint(st,sd->status.mother);
- return 0;
-}
-
-BUILDIN_FUNC(getfatherid)
-{
- TBL_PC *sd=script_rid2sd(st);
- if (sd == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- script_pushint(st,sd->status.father);
- return 0;
-}
-
-BUILDIN_FUNC(warppartner)
-{
- int x,y;
- unsigned short mapindex;
- const char *str;
- TBL_PC *sd=script_rid2sd(st);
- TBL_PC *p_sd=NULL;
-
- if(sd==NULL || !pc_ismarried(sd) ||
- (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- str=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
-
- mapindex = mapindex_name2id(str);
- if (mapindex) {
- pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
- script_pushint(st,1);
- } else
- script_pushint(st,0);
- return 0;
-}
-
-/*================================================
- * Script for Displaying MOB Information [Valaris]
- *------------------------------------------------*/
-BUILDIN_FUNC(strmobinfo)
-{
-
- int num=script_getnum(st,2);
- int class_=script_getnum(st,3);
-
- if(!mobdb_checkid(class_))
- {
- if (num < 3) //requested a string
- script_pushconststr(st,"");
- else
- script_pushint(st,0);
- return 0;
- }
-
- switch (num) {
- case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
- case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
- case 3: script_pushint(st,mob_db(class_)->lv); break;
- case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
- case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
- case 6: script_pushint(st,mob_db(class_)->base_exp); break;
- case 7: script_pushint(st,mob_db(class_)->job_exp); break;
- default:
- script_pushint(st,0);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * Summon guardians [Valaris]
- * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
- *------------------------------------------*/
-BUILDIN_FUNC(guardian)
-{
- int class_=0,x=0,y=0,guardian=0;
- const char *str,*map,*evt="";
- struct script_data *data;
- bool has_index = false;
-
- map =script_getstr(st,2);
- x =script_getnum(st,3);
- y =script_getnum(st,4);
- str =script_getstr(st,5);
- class_=script_getnum(st,6);
-
- if( script_hasdata(st,8) )
- {// "<event label>",<guardian index>
- evt=script_getstr(st,7);
- guardian=script_getnum(st,8);
- has_index = true;
- } else if( script_hasdata(st,7) ){
- data=script_getdata(st,7);
- get_val(st,data);
- if( data_isstring(data) )
- {// "<event label>"
- evt=script_getstr(st,7);
- } else if( data_isint(data) )
- {// <guardian index>
- guardian=script_getnum(st,7);
- has_index = true;
- } else {
- ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
- script_reportdata(data);
- return 1;
- }
- }
-
- check_event(st, evt);
- script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
-
- return 0;
-}
-/*==========================================
- * Invisible Walls [Zephyrus]
- *------------------------------------------*/
-BUILDIN_FUNC(setwall)
-{
- const char *map, *name;
- int x, y, m, size, dir;
- bool shootable;
-
- map = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- size = script_getnum(st,5);
- dir = script_getnum(st,6);
- shootable = script_getnum(st,7);
- name = script_getstr(st,8);
-
- if( (m = map_mapname2mapid(map)) < 0 )
- return 0; // Invalid Map
-
- map_iwall_set(m, x, y, size, dir, shootable, name);
- return 0;
-}
-BUILDIN_FUNC(delwall)
-{
- const char *name = script_getstr(st,2);
- map_iwall_remove(name);
-
- return 0;
-}
-
-/// Retrieves various information about the specified guardian.
-///
-/// guardianinfo("<map_name>", <index>, <type>) -> <value>
-/// type: 0 - whether it is deployed or not
-/// 1 - maximum hp
-/// 2 - current hp
-///
-BUILDIN_FUNC(guardianinfo)
-{
- const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- int id = script_getnum(st,3);
- int type = script_getnum(st,4);
-
- struct guild_castle* gc = guild_mapname2gc(mapname);
- struct mob_data* gd;
-
- if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
- {
- script_pushint(st,-1);
- return 0;
- }
-
- if( type == 0 )
- script_pushint(st, gc->guardian[id].visible);
- else
- if( !gc->guardian[id].visible )
- script_pushint(st,-1);
- else
- if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
- script_pushint(st,-1);
- else
- {
- if ( type == 1 ) script_pushint(st,gd->status.max_hp);
- else if( type == 2 ) script_pushint(st,gd->status.hp);
- else
- script_pushint(st,-1);
- }
-
- return 0;
-}
-
-/*==========================================
- * Get the item name by item_id or null
- *------------------------------------------*/
-BUILDIN_FUNC(getitemname)
-{
- int item_id=0;
- struct item_data *i_data;
- char *item_name;
- struct script_data *data;
-
- data=script_getdata(st,2);
- get_val(st,data);
-
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
- item_id=item_data->nameid;
- }else
- item_id=conv_num(st,data);
-
- i_data = itemdb_exists(item_id);
- if (i_data == NULL)
- {
- script_pushconststr(st,"null");
- return 0;
- }
- item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
-
- memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
- script_pushstr(st,item_name);
- return 0;
-}
-/*==========================================
- * Returns number of slots an item has. [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(getitemslots)
-{
- int item_id;
- struct item_data *i_data;
-
- item_id=script_getnum(st,2);
-
- i_data = itemdb_exists(item_id);
-
- if (i_data)
- script_pushint(st,i_data->slot);
- else
- script_pushint(st,-1);
- return 0;
-}
-
-// TODO: add matk here if needed/once we get rid of RENEWAL
-
-/*==========================================
- * Returns some values of an item [Lupus]
- * Price, Weight, etc...
- getiteminfo(itemID,n), where n
- 0 value_buy;
- 1 value_sell;
- 2 type;
- 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- if = 0, then monsters don't drop it at all (rare or a quest item)
- if = -1, then this item is sold in NPC shops only
- 4 sex;
- 5 equip;
- 6 weight;
- 7 atk;
- 8 def;
- 9 range;
- 10 slot;
- 11 look;
- 12 elv;
- 13 wlv;
- 14 view id
- *------------------------------------------*/
-BUILDIN_FUNC(getiteminfo)
-{
- int item_id,n;
- int *item_arr;
- struct item_data *i_data;
-
- item_id = script_getnum(st,2);
- n = script_getnum(st,3);
- i_data = itemdb_exists(item_id);
-
- if (i_data && n>=0 && n<=14) {
- item_arr = (int*)&i_data->value_buy;
- script_pushint(st,item_arr[n]);
- } else
- script_pushint(st,-1);
- return 0;
-}
-
-/*==========================================
- * Set some values of an item [Lupus]
- * Price, Weight, etc...
- setiteminfo(itemID,n,Value), where n
- 0 value_buy;
- 1 value_sell;
- 2 type;
- 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- if = 0, then monsters don't drop it at all (rare or a quest item)
- if = -1, then this item is sold in NPC shops only
- 4 sex;
- 5 equip;
- 6 weight;
- 7 atk;
- 8 def;
- 9 range;
- 10 slot;
- 11 look;
- 12 elv;
- 13 wlv;
- 14 view id
- * Returns Value or -1 if the wrong field's been set
- *------------------------------------------*/
-BUILDIN_FUNC(setiteminfo)
-{
- int item_id,n,value;
- int *item_arr;
- struct item_data *i_data;
-
- item_id = script_getnum(st,2);
- n = script_getnum(st,3);
- value = script_getnum(st,4);
- i_data = itemdb_exists(item_id);
-
- if (i_data && n>=0 && n<=14) {
- item_arr = (int*)&i_data->value_buy;
- item_arr[n] = value;
- script_pushint(st,value);
- } else
- script_pushint(st,-1);
- return 0;
-}
-
-/*==========================================
- * Returns value from equipped item slot n [Lupus]
- getequipcardid(num,slot)
- where
- num = eqip position slot
- slot = 0,1,2,3 (Card Slot N)
-
- This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
- it's useful when you want to check item cards or if it's signed
- Useful for such quests as "Sign this refined item with players name" etc
- Hat[0] +4 -> Player's Hat[0] +4
- *------------------------------------------*/
-BUILDIN_FUNC(getequipcardid)
-{
- int i=-1,num,slot;
- TBL_PC *sd;
-
- num=script_getnum(st,2);
- slot=script_getnum(st,3);
- sd=script_rid2sd(st);
- if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && slot>=0 && slot<4)
- script_pushint(st,sd->status.inventory[i].card[slot]);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * petskillbonus [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(petskillbonus)
-{
- struct pet_data *pd;
-
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
- if (pd->bonus)
- { //Clear previous bonus
- if (pd->bonus->timer != INVALID_TIMER)
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
- } else //init
- pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
-
- pd->bonus->type=script_getnum(st,2);
- pd->bonus->val=script_getnum(st,3);
- pd->bonus->duration=script_getnum(st,4);
- pd->bonus->delay=script_getnum(st,5);
-
- if (pd->state.skillbonus == 1)
- pd->state.skillbonus=0; // waiting state
-
- // wait for timer to start
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->bonus->timer = INVALID_TIMER;
- else
- pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
-
- return 0;
-}
-
-/*==========================================
- * pet looting [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(petloot)
-{
- int max;
- struct pet_data *pd;
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- max=script_getnum(st,2);
-
- if(max < 1)
- max = 1; //Let'em loot at least 1 item.
- else if (max > MAX_PETLOOT_SIZE)
- max = MAX_PETLOOT_SIZE;
-
- pd = sd->pd;
- if (pd->loot != NULL)
- { //Release whatever was there already and reallocate memory
- pet_lootitem_drop(pd, pd->msd);
- aFree(pd->loot->item);
- }
- else
- pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
-
- pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
-
- pd->loot->max=max;
- pd->loot->count = 0;
- pd->loot->weight = 0;
-
- return 0;
-}
-/*==========================================
- * Set arrays with info of all sd inventory :
- * @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
- * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
- * @inventorylist_card(0..3), @inventorylist_expire
- * @inventorylist_count = scalar
- *------------------------------------------*/
-BUILDIN_FUNC(getinventorylist)
-{
- TBL_PC *sd=script_rid2sd(st);
- char card_var[NAME_LENGTH];
-
- int i,j=0,k;
- if(!sd) return 0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
- pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
- for (k = 0; k < MAX_SLOTS; k++)
- {
- sprintf(card_var, "@inventorylist_card%d",k+1);
- pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
- }
- pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
- j++;
- }
- }
- pc_setreg(sd,add_str("@inventorylist_count"),j);
- return 0;
-}
-
-BUILDIN_FUNC(getskilllist)
-{
- TBL_PC *sd=script_rid2sd(st);
- int i,j=0;
- if(!sd) return 0;
- for(i=0;i<MAX_SKILL;i++){
- if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
- pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
- pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
- pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
- j++;
- }
- }
- pc_setreg(sd,add_str("@skilllist_count"),j);
- return 0;
-}
-
-BUILDIN_FUNC(clearitem)
-{
- TBL_PC *sd=script_rid2sd(st);
- int i;
- if(sd==NULL) return 0;
- for (i=0; i<MAX_INVENTORY; i++) {
- if (sd->status.inventory[i].amount) {
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
- }
- }
- return 0;
-}
-
-/*==========================================
- * Disguise Player (returns Mob/NPC ID if success, 0 on fail)
- *------------------------------------------*/
-BUILDIN_FUNC(disguise)
-{
- int id;
- TBL_PC* sd = script_rid2sd(st);
- if (sd == NULL) return 0;
-
- id = script_getnum(st,2);
-
- if (mobdb_checkid(id) || npcdb_checkid(id)) {
- pc_disguise(sd, id);
- script_pushint(st,id);
- } else
- script_pushint(st,0);
-
- return 0;
-}
-
-/*==========================================
- * Undisguise Player (returns 1 if success, 0 on fail)
- *------------------------------------------*/
-BUILDIN_FUNC(undisguise)
-{
- TBL_PC* sd = script_rid2sd(st);
- if (sd == NULL) return 0;
-
- if (sd->disguise) {
- pc_disguise(sd, 0);
- script_pushint(st,0);
- } else {
- script_pushint(st,1);
- }
- return 0;
-}
-
-/*==========================================
- * Transform a bl to another _class,
- * @type unused
- *------------------------------------------*/
-BUILDIN_FUNC(classchange)
-{
- int _class,type;
- struct block_list *bl=map_id2bl(st->oid);
-
- if(bl==NULL) return 0;
-
- _class=script_getnum(st,2);
- type=script_getnum(st,3);
- clif_class_change(bl,_class,type);
- return 0;
-}
-
-/*==========================================
- * Display an effect
- *------------------------------------------*/
-BUILDIN_FUNC(misceffect)
-{
- int type;
-
- type=script_getnum(st,2);
- if(st->oid && st->oid != fake_nd->bl.id) {
- struct block_list *bl = map_id2bl(st->oid);
- if (bl)
- clif_specialeffect(bl,type,AREA);
- } else{
- TBL_PC *sd=script_rid2sd(st);
- if(sd)
- clif_specialeffect(&sd->bl,type,AREA);
- }
- return 0;
-}
-/*==========================================
- * Play a BGM on a single client [Rikter/Yommy]
- *------------------------------------------*/
-BUILDIN_FUNC(playBGM)
-{
- const char* name;
- struct map_session_data* sd;
-
- if( ( sd = script_rid2sd(st) ) != NULL )
- {
- name = script_getstr(st,2);
-
- clif_playBGM(sd, name);
- }
-
- return 0;
-}
-
-static int playBGM_sub(struct block_list* bl,va_list ap)
-{
- const char* name = va_arg(ap,const char*);
-
- clif_playBGM(BL_CAST(BL_PC, bl), name);
-
- return 0;
-}
-
-static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
-{
- const char* name = va_arg(args, const char*);
-
- clif_playBGM(sd, name);
- return 0;
-}
-
-/*==========================================
- * Play a BGM on multiple client [Rikter/Yommy]
- *------------------------------------------*/
-BUILDIN_FUNC(playBGMall)
-{
- const char* name;
-
- name = script_getstr(st,2);
-
- if( script_hasdata(st,7) )
- {// specified part of map
- const char* map = script_getstr(st,3);
- int x0 = script_getnum(st,4);
- int y0 = script_getnum(st,5);
- int x1 = script_getnum(st,6);
- int y1 = script_getnum(st,7);
-
- map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
- }
- else if( script_hasdata(st,3) )
- {// entire map
- const char* map = script_getstr(st,3);
-
- map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
- }
- else
- {// entire server
- map_foreachpc(&playBGM_foreachpc_sub, name);
- }
-
- return 0;
-}
-
-/*==========================================
- * Play a .wav sound for sd
- *------------------------------------------*/
-BUILDIN_FUNC(soundeffect)
-{
- TBL_PC* sd = script_rid2sd(st);
- const char* name = script_getstr(st,2);
- int type = script_getnum(st,3);
-
- if(sd)
- {
- clif_soundeffect(sd,&sd->bl,name,type);
- }
- return 0;
-}
-
-int soundeffect_sub(struct block_list* bl,va_list ap)
-{
- char* name = va_arg(ap,char*);
- int type = va_arg(ap,int);
-
- clif_soundeffect((TBL_PC *)bl, bl, name, type);
-
- return 0;
-}
-
-/*==========================================
- * Play a sound effect (.wav) on multiple clients
- * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
- *------------------------------------------*/
-BUILDIN_FUNC(soundeffectall)
-{
- struct block_list* bl;
- const char* name;
- int type;
-
- bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
- if (!bl)
- return 0;
-
- name = script_getstr(st,2);
- type = script_getnum(st,3);
-
- //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
-
- if(!script_hasdata(st,4))
- { // area around
- clif_soundeffectall(bl, name, type, AREA);
- }
- else
- if(!script_hasdata(st,5))
- { // entire map
- const char* map = script_getstr(st,4);
- map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
- }
- else
- if(script_hasdata(st,8))
- { // specified part of map
- const char* map = script_getstr(st,4);
- int x0 = script_getnum(st,5);
- int y0 = script_getnum(st,6);
- int x1 = script_getnum(st,7);
- int y1 = script_getnum(st,8);
- map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
- }
- else
- {
- ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
- }
-
- return 0;
-}
-/*==========================================
- * pet status recovery [Valaris] / Rewritten by [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(petrecovery)
-{
- struct pet_data *pd;
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
-
- if (pd->recovery)
- { //Halt previous bonus
- if (pd->recovery->timer != INVALID_TIMER)
- delete_timer(pd->recovery->timer, pet_recovery_timer);
- } else //Init
- pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
-
- pd->recovery->type = (sc_type)script_getnum(st,2);
- pd->recovery->delay = script_getnum(st,3);
- pd->recovery->timer = INVALID_TIMER;
-
- return 0;
-}
-
-/*==========================================
- * pet healing [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
-BUILDIN_FUNC(petheal)
-{
- struct pet_data *pd;
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
- if (pd->s_skill)
- { //Clear previous skill
- if (pd->s_skill->timer != INVALID_TIMER)
- {
- if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
- else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
- }
- } else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
- pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
- //Use the lv as the amount to heal
- pd->s_skill->lv=script_getnum(st,2);
- pd->s_skill->delay=script_getnum(st,3);
- pd->s_skill->hp=script_getnum(st,4);
- pd->s_skill->sp=script_getnum(st,5);
-
- //Use delay as initial offset to avoid skill/heal exploits
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->s_skill->timer = INVALID_TIMER;
- else
- pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
-
- return 0;
-}
-
-/*==========================================
- * pet attack skills [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
-/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
-/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
-BUILDIN_FUNC(petskillattack)
-{
- struct pet_data *pd;
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
- if (pd->a_skill == NULL)
- pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
- pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- pd->a_skill->lv=script_getnum(st,3);
- pd->a_skill->div_ = 0;
- pd->a_skill->rate=script_getnum(st,4);
- pd->a_skill->bonusrate=script_getnum(st,5);
-
- return 0;
-}
-
-/*==========================================
- * pet attack skills [Valaris]
- *------------------------------------------*/
-/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
-/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
-BUILDIN_FUNC(petskillattack2)
-{
- struct pet_data *pd;
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
- if (pd->a_skill == NULL)
- pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
- pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- pd->a_skill->lv=script_getnum(st,3);
- pd->a_skill->div_ = script_getnum(st,4);
- pd->a_skill->rate=script_getnum(st,5);
- pd->a_skill->bonusrate=script_getnum(st,6);
-
- return 0;
-}
-
-/*==========================================
- * pet support skills [Skotlex]
- *------------------------------------------*/
-/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
-/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
-BUILDIN_FUNC(petskillsupport)
-{
- struct pet_data *pd;
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
-
- pd=sd->pd;
- if (pd->s_skill)
- { //Clear previous skill
- if (pd->s_skill->timer != INVALID_TIMER)
- {
- if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
- else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
- }
- } else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
- pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- pd->s_skill->lv=script_getnum(st,3);
- pd->s_skill->delay=script_getnum(st,4);
- pd->s_skill->hp=script_getnum(st,5);
- pd->s_skill->sp=script_getnum(st,6);
-
- //Use delay as initial offset to avoid skill/heal exploits
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->s_skill->timer = INVALID_TIMER;
- else
- pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
-
- return 0;
-}
-
-/*==========================================
- * Scripted skill effects [Celest]
- *------------------------------------------*/
-/// skilleffect <skill id>,<level>
-/// skilleffect "<skill name>",<level>
-BUILDIN_FUNC(skilleffect)
-{
- TBL_PC *sd;
-
- uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- uint16 skill_lv=script_getnum(st,3);
- sd=script_rid2sd(st);
-
- clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
-
- return 0;
-}
-
-/*==========================================
- * NPC skill effects [Valaris]
- *------------------------------------------*/
-/// npcskilleffect <skill id>,<level>,<x>,<y>
-/// npcskilleffect "<skill name>",<level>,<x>,<y>
-BUILDIN_FUNC(npcskilleffect)
-{
- struct block_list *bl= map_id2bl(st->oid);
-
- uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- uint16 skill_lv=script_getnum(st,3);
- int x=script_getnum(st,4);
- int y=script_getnum(st,5);
-
- if (bl)
- clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
-
- return 0;
-}
-
-/*==========================================
- * Special effects [Valaris]
- *------------------------------------------*/
-BUILDIN_FUNC(specialeffect)
-{
- struct block_list *bl=map_id2bl(st->oid);
- int type = script_getnum(st,2);
- enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
-
- if(bl==NULL)
- return 0;
-
- if( script_hasdata(st,4) )
- {
- TBL_NPC *nd = npc_name2id(script_getstr(st,4));
- if(nd)
- clif_specialeffect(&nd->bl, type, target);
- }
- else
- {
- if (target == SELF) {
- TBL_PC *sd=script_rid2sd(st);
- if (sd)
- clif_specialeffect_single(bl,type,sd->fd);
- } else {
- clif_specialeffect(bl, type, target);
- }
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(specialeffect2)
-{
- TBL_PC *sd=script_rid2sd(st);
- int type = script_getnum(st,2);
- enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
-
- if( script_hasdata(st,4) )
- sd = map_nick2sd(script_getstr(st,4));
-
- if (sd)
- clif_specialeffect(&sd->bl, type, target);
-
- return 0;
-}
-
-/*==========================================
- * Nude [Valaris]
- *------------------------------------------*/
-BUILDIN_FUNC(nude)
-{
- TBL_PC *sd = script_rid2sd(st);
- int i, calcflag = 0;
-
- if( sd == NULL )
- return 0;
-
- for( i = 0 ; i < EQI_MAX; i++ ) {
- if( sd->equip_index[ i ] >= 0 ) {
- if( !calcflag )
- calcflag = 1;
- pc_unequipitem( sd , sd->equip_index[ i ] , 2);
- }
- }
-
- if( calcflag )
- status_calc_pc(sd,0);
-
- return 0;
-}
-
-/*==========================================
- * gmcommand [MouseJstr]
- *------------------------------------------*/
-BUILDIN_FUNC(atcommand)
-{
- TBL_PC dummy_sd;
- TBL_PC* sd;
- int fd;
- const char* cmd;
-
- cmd = script_getstr(st,2);
-
- if (st->rid) {
- sd = script_rid2sd(st);
- fd = sd->fd;
- } else { //Use a dummy character.
- sd = &dummy_sd;
- fd = 0;
-
- memset(&dummy_sd, 0, sizeof(TBL_PC));
- if (st->oid)
- {
- struct block_list* bl = map_id2bl(st->oid);
- memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
- if (bl->type == BL_NPC)
- safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
- }
- }
-
- if (!is_atcommand(fd, sd, cmd, 0)) {
- ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd);
- script_reportsrc(st);
- return 1;
- }
-
- return 0;
-}
-
-/*==========================================
- * Displays a message for the player only (like system messages like "you got an apple" )
- *------------------------------------------*/
-BUILDIN_FUNC(dispbottom)
-{
- TBL_PC *sd=script_rid2sd(st);
- const char *message;
- message=script_getstr(st,2);
- if(sd)
- clif_disp_onlyself(sd,message,(int)strlen(message));
- return 0;
-}
-
-/*==========================================
- * All The Players Full Recovery
- * (HP/SP full restore and resurrect if need)
- *------------------------------------------*/
-BUILDIN_FUNC(recovery)
-{
- TBL_PC* sd;
- struct s_mapiterator* iter;
-
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- {
- if(pc_isdead(sd))
- status_revive(&sd->bl, 100, 100);
- else
- status_percent_heal(&sd->bl, 100, 100);
- clif_displaymessage(sd->fd,msg_txt(680));
- }
- mapit_free(iter);
- return 0;
-}
-/*==========================================
- * Get your pet info: getpetinfo(n)
- * n -> 0:pet_id 1:pet_class 2:pet_name
- * 3:friendly 4:hungry, 5: rename flag.
- *------------------------------------------*/
-BUILDIN_FUNC(getpetinfo)
-{
- TBL_PC *sd=script_rid2sd(st);
- TBL_PET *pd;
- int type=script_getnum(st,2);
-
- if(!sd || !sd->pd) {
- if (type == 2)
- script_pushconststr(st,"null");
- else
- script_pushint(st,0);
- return 0;
- }
- pd = sd->pd;
- switch(type){
- case 0: script_pushint(st,pd->pet.pet_id); break;
- case 1: script_pushint(st,pd->pet.class_); break;
- case 2: script_pushstrcopy(st,pd->pet.name); break;
- case 3: script_pushint(st,pd->pet.intimate); break;
- case 4: script_pushint(st,pd->pet.hungry); break;
- case 5: script_pushint(st,pd->pet.rename_flag); break;
- default:
- script_pushint(st,0);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * Get your homunculus info: gethominfo(n)
- * n -> 0:hom_id 1:class 2:name
- * 3:friendly 4:hungry, 5: rename flag.
- * 6: level
- *------------------------------------------*/
-BUILDIN_FUNC(gethominfo)
-{
- TBL_PC *sd=script_rid2sd(st);
- TBL_HOM *hd;
- int type=script_getnum(st,2);
-
- hd = sd?sd->hd:NULL;
- if(!merc_is_hom_active(hd))
- {
- if (type == 2)
- script_pushconststr(st,"null");
- else
- script_pushint(st,0);
- return 0;
- }
-
- switch(type){
- case 0: script_pushint(st,hd->homunculus.hom_id); break;
- case 1: script_pushint(st,hd->homunculus.class_); break;
- case 2: script_pushstrcopy(st,hd->homunculus.name); break;
- case 3: script_pushint(st,hd->homunculus.intimacy); break;
- case 4: script_pushint(st,hd->homunculus.hunger); break;
- case 5: script_pushint(st,hd->homunculus.rename_flag); break;
- case 6: script_pushint(st,hd->homunculus.level); break;
- default:
- script_pushint(st,0);
- break;
- }
- return 0;
-}
-
-/// Retrieves information about character's mercenary
-/// getmercinfo <type>[,<char id>];
-BUILDIN_FUNC(getmercinfo)
-{
- int type, char_id;
- struct map_session_data* sd;
- struct mercenary_data* md;
-
- type = script_getnum(st,2);
-
- if( script_hasdata(st,3) )
- {
- char_id = script_getnum(st,3);
-
- if( ( sd = map_charid2sd(char_id) ) == NULL )
- {
- ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
- script_pushnil(st);
- return 1;
- }
- }
- else
- {
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
- script_pushnil(st);
- return 0;
- }
- }
-
- md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
-
- switch( type )
- {
- case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
- case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break;
- case 2:
- if( md )
- script_pushstrcopy(st,md->db->name);
- else
- script_pushconststr(st,"");
- break;
- case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break;
- case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break;
- case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break;
- case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break;
- case 7: script_pushint(st,md ? md->db->lv : 0); break;
- default:
- ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
- script_pushnil(st);
- return 1;
- }
-
- return 0;
-}
-
-/*==========================================
- * Shows wether your inventory(and equips) contain
- selected card or not.
- checkequipedcard(4001);
- *------------------------------------------*/
-BUILDIN_FUNC(checkequipedcard)
-{
- TBL_PC *sd=script_rid2sd(st);
-
- if(sd){
- int n,i,c=0;
- c=script_getnum(st,2);
-
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){
- if (itemdb_isspecial(sd->status.inventory[i].card[0]))
- continue;
- for(n=0;n<sd->inventory_data[i]->slot;n++){
- if(sd->status.inventory[i].card[n]==c){
- script_pushint(st,1);
- return 0;
- }
- }
- }
- }
- }
- script_pushint(st,0);
- return 0;
-}
-
-BUILDIN_FUNC(jump_zero)
-{
- int sel;
- sel=script_getnum(st,2);
- if(!sel) {
- int pos;
- if( !data_islabel(script_getdata(st,3)) ){
- ShowError("script: jump_zero: not label !\n");
- st->state=END;
- return 1;
- }
-
- pos=script_getnum(st,3);
- st->pos=pos;
- st->state=GOTO;
- }
- return 0;
-}
-
-/*==========================================
- * movenpc [MouseJstr]
- *------------------------------------------*/
-BUILDIN_FUNC(movenpc)
-{
- TBL_NPC *nd = NULL;
- const char *npc;
- int x,y;
-
- npc = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
-
- if ((nd = npc_name2id(npc)) == NULL)
- return -1;
-
- if (script_hasdata(st,5))
- nd->ud.dir = script_getnum(st,5) % 8;
- npc_movenpc(nd, x, y);
- return 0;
-}
-
-/*==========================================
- * message [MouseJstr]
- *------------------------------------------*/
-BUILDIN_FUNC(message)
-{
- const char *msg,*player;
- TBL_PC *pl_sd = NULL;
-
- player = script_getstr(st,2);
- msg = script_getstr(st,3);
-
- if((pl_sd=map_nick2sd((char *) player)) == NULL)
- return 0;
- clif_displaymessage(pl_sd->fd, msg);
-
- return 0;
-}
-
-/*==========================================
- * npctalk (sends message to surrounding area)
- *------------------------------------------*/
-BUILDIN_FUNC(npctalk)
-{
- const char* str;
- char name[NAME_LENGTH], message[256];
-
- struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
- str = script_getstr(st,2);
-
- if(nd)
- {
- safestrncpy(name, nd->name, sizeof(name));
- strtok(name, "#"); // discard extra name identifier if present
- safesnprintf(message, sizeof(message), "%s : %s", name, str);
- clif_message(&nd->bl, message);
- }
-
- return 0;
-}
-
-// change npc walkspeed [Valaris]
-BUILDIN_FUNC(npcspeed)
-{
- struct npc_data* nd;
- int speed;
-
- speed = script_getnum(st,2);
- nd =(struct npc_data *)map_id2bl(st->oid);
-
- if( nd )
- {
- nd->speed = speed;
- nd->ud.state.speed_changed = 1;
- }
-
- return 0;
-}
-// make an npc walk to a position [Valaris]
-BUILDIN_FUNC(npcwalkto)
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int x=0,y=0;
-
- x=script_getnum(st,2);
- y=script_getnum(st,3);
-
- if(nd) {
- unit_walktoxy(&nd->bl,x,y,0);
- }
-
- return 0;
-}
-// stop an npc's movement [Valaris]
-BUILDIN_FUNC(npcstop)
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
-
- if(nd) {
- unit_stop_walking(&nd->bl,1|4);
- }
-
- return 0;
-}
-
-
-/*==========================================
- * getlook char info. getlook(arg)
- *------------------------------------------*/
-BUILDIN_FUNC(getlook)
-{
- int type,val;
- TBL_PC *sd;
- sd=script_rid2sd(st);
-
- type=script_getnum(st,2);
- val=-1;
- switch(type) {
- case LOOK_HAIR: val=sd->status.hair; break; //1
- case LOOK_WEAPON: val=sd->status.weapon; break; //2
- case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
- case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
- case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
- case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
- case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
- case LOOK_SHIELD: val=sd->status.shield; break; //8
- case LOOK_SHOES: break; //9
- }
-
- script_pushint(st,val);
- return 0;
-}
-
-/*==========================================
- * get char save point. argument: 0- map name, 1- x, 2- y
- *------------------------------------------*/
-BUILDIN_FUNC(getsavepoint)
-{
- TBL_PC* sd;
- int type;
-
- sd = script_rid2sd(st);
- if (sd == NULL) {
- script_pushint(st,0);
- return 0;
- }
-
- type = script_getnum(st,2);
-
- switch(type) {
- case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
- case 1: script_pushint(st,sd->status.save_point.x); break;
- case 2: script_pushint(st,sd->status.save_point.y); break;
- default:
- script_pushint(st,0);
- break;
- }
- return 0;
-}
-
-/*==========================================
- * Get position for char/npc/pet/mob objects. Added by Lorky
- *
- * int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
- * where type:
- * MapName$ - String variable for output map name
- * MapX - Integer variable for output coord X
- * MapY - Integer variable for output coord Y
- * type - type of object
- * 0 - Character coord
- * 1 - NPC coord
- * 2 - Pet coord
- * 3 - Mob coord (not released)
- * 4 - Homun coord
- * 5 - Mercenary coord
- * 6 - Elemental coord
- * CharName$ - Name object. If miss or "this" the current object
- *
- * Return:
- * 0 - success
- * -1 - some error, MapName$,MapX,MapY contains unknown value.
- *------------------------------------------*/
-BUILDIN_FUNC(getmapxy)
-{
- struct block_list *bl = NULL;
- TBL_PC *sd=NULL;
-
- int num;
- const char *name;
- char prefix;
-
- int x,y,type;
- char mapname[MAP_NAME_LENGTH];
-
- if( !data_isreference(script_getdata(st,2)) ){
- ShowWarning("script: buildin_getmapxy: not mapname variable\n");
- script_pushint(st,-1);
- return 1;
- }
- if( !data_isreference(script_getdata(st,3)) ){
- ShowWarning("script: buildin_getmapxy: not mapx variable\n");
- script_pushint(st,-1);
- return 1;
- }
- if( !data_isreference(script_getdata(st,4)) ){
- ShowWarning("script: buildin_getmapxy: not mapy variable\n");
- script_pushint(st,-1);
- return 1;
- }
-
- // Possible needly check function parameters on C_STR,C_INT,C_INT
- type=script_getnum(st,5);
-
- switch (type){
- case 0: //Get Character Position
- if( script_hasdata(st,6) )
- sd=map_nick2sd(script_getstr(st,6));
- else
- sd=script_rid2sd(st);
-
- if (sd)
- bl = &sd->bl;
- break;
- case 1: //Get NPC Position
- if( script_hasdata(st,6) )
- {
- struct npc_data *nd;
- nd=npc_name2id(script_getstr(st,6));
- if (nd)
- bl = &nd->bl;
- } else //In case the origin is not an npc?
- bl=map_id2bl(st->oid);
- break;
- case 2: //Get Pet Position
- if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
- else
- sd=script_rid2sd(st);
-
- if (sd && sd->pd)
- bl = &sd->pd->bl;
- break;
- case 3: //Get Mob Position
- break; //Not supported?
- case 4: //Get Homun Position
- if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
- else
- sd=script_rid2sd(st);
-
- if (sd && sd->hd)
- bl = &sd->hd->bl;
- break;
- case 5: //Get Mercenary Position
- if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
- else
- sd=script_rid2sd(st);
-
- if (sd && sd->md)
- bl = &sd->md->bl;
- break;
- case 6: //Get Elemental Position
- if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
- else
- sd=script_rid2sd(st);
-
- if (sd && sd->ed)
- bl = &sd->ed->bl;
- break;
- default:
- ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
- script_pushint(st,-1);
- return 1;
- }
- if (!bl) { //No object found.
- script_pushint(st,-1);
- return 0;
- }
-
- x= bl->x;
- y= bl->y;
- safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
-
- //Set MapName$
- num=st->stack->stack_data[st->start+2].u.num;
- name=get_str(num&0x00ffffff);
- prefix=*name;
-
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
-
- //Set MapX
- num=st->stack->stack_data[st->start+3].u.num;
- name=get_str(num&0x00ffffff);
- prefix=*name;
-
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3));
-
- //Set MapY
- num=st->stack->stack_data[st->start+4].u.num;
- name=get_str(num&0x00ffffff);
- prefix=*name;
-
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4));
-
- //Return Success value
- script_pushint(st,0);
- return 0;
-}
-
-/*==========================================
- * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
- *------------------------------------------*/
-BUILDIN_FUNC(logmes)
-{
- const char *str;
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;
-
- str = script_getstr(st,2);
- log_npc(sd,str);
- return 0;
-}
-
-BUILDIN_FUNC(summon)
-{
- int _class, timeout=0;
- const char *str,*event="";
- TBL_PC *sd;
- struct mob_data *md;
- int tick = gettick();
-
- sd=script_rid2sd(st);
- if (!sd) return 0;
-
- str =script_getstr(st,2);
- _class=script_getnum(st,3);
- if( script_hasdata(st,4) )
- timeout=script_getnum(st,4);
- if( script_hasdata(st,5) ){
- event=script_getstr(st,5);
- check_event(st, event);
- }
-
- clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
-
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
- if (md) {
- md->master_id=sd->bl.id;
- md->special_state.ai = AI_ATTACK;
- if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
- mob_spawn (md); //Now it is ready for spawning.
- clif_specialeffect(&md->bl,344,AREA);
- sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
- }
- return 0;
-}
-
-/*==========================================
- * Checks whether it is daytime/nighttime
- *------------------------------------------*/
-BUILDIN_FUNC(isnight)
-{
- script_pushint(st,(night_flag == 1));
- return 0;
-}
-
-BUILDIN_FUNC(isday)
-{
- script_pushint(st,(night_flag == 0));
- return 0;
-}
-
-/*================================================
- * Check how many items/cards in the list are
- * equipped - used for 2/15's cards patch [celest]
- *------------------------------------------------*/
-BUILDIN_FUNC(isequippedcnt)
-{
- TBL_PC *sd;
- int i, j, k, id = 1;
- int ret = 0;
-
- sd = script_rid2sd(st);
- if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
- script_pushint(st,0);
- return 0;
- }
-
- for (i=0; id!=0; i++) {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
-
- for (j=0; j<EQI_MAX; j++) {
- int index;
- index = sd->equip_index[j];
- if(index < 0) continue;
- if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
- if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
- if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
- if(!sd->inventory_data[index])
- continue;
-
- if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
- if (sd->inventory_data[index]->nameid == id)
- ret+= sd->status.inventory[index].amount;
- } else { //Count cards.
- if (itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue; //No cards
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
- ret++; //[Lupus]
- }
- }
- }
- }
-
- script_pushint(st,ret);
- return 0;
-}
-
-/*================================================
- * Check whether another card has been
- * equipped - used for 2/15's cards patch [celest]
- * -- Items checked cannot be reused in another
- * card set to prevent exploits
- *------------------------------------------------*/
-BUILDIN_FUNC(isequipped)
-{
- TBL_PC *sd;
- int i, j, k, id = 1;
- int index, flag;
- int ret = -1;
- //Original hash to reverse it when full check fails.
- unsigned int setitem_hash = 0, setitem_hash2 = 0;
-
- sd = script_rid2sd(st);
-
- if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
- script_pushint(st,0);
- return 0;
- }
-
- setitem_hash = sd->bonus.setitem_hash;
- setitem_hash2 = sd->bonus.setitem_hash2;
- for (i=0; id!=0; i++) {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
- flag = 0;
- for (j=0; j<EQI_MAX; j++) {
- index = sd->equip_index[j];
- if(index < 0) continue;
- if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
- if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
- if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
- if(!sd->inventory_data[index])
- continue;
-
- if (itemdb_type(id) != IT_CARD) {
- if (sd->inventory_data[index]->nameid != id)
- continue;
- flag = 1;
- break;
- } else { //Cards
- if (sd->inventory_data[index]->slot == 0 ||
- itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue;
-
- for (k = 0; k < sd->inventory_data[index]->slot; k++)
- { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
- unsigned int hash = 0;
- if (sd->status.inventory[index].card[k] != id)
- continue;
-
- hash = 1<<((j<5?j:j-5)*4 + k);
- // check if card is already used by another set
- if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
- continue;
-
- // We have found a match
- flag = 1;
- // Set hash so this card cannot be used by another
- if (j<5)
- sd->bonus.setitem_hash |= hash;
- else
- sd->bonus.setitem_hash2 |= hash;
- break;
- }
- }
- if (flag) break; //Card found
- }
- if (ret == -1)
- ret = flag;
- else
- ret &= flag;
- if (!ret) break;
- }
- if (!ret) {//When check fails, restore original hash values. [Skotlex]
- sd->bonus.setitem_hash = setitem_hash;
- sd->bonus.setitem_hash2 = setitem_hash2;
- }
- script_pushint(st,ret);
- return 0;
-}
-
-/*================================================
- * Check how many given inserted cards in the CURRENT
- * weapon - used for 2/15's cards patch [Lupus]
- *------------------------------------------------*/
-BUILDIN_FUNC(cardscnt)
-{
- TBL_PC *sd;
- int i, k, id = 1;
- int ret = 0;
- int index;
-
- sd = script_rid2sd(st);
-
- for (i=0; id!=0; i++) {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
-
- index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
- if(index < 0) continue;
-
- if(!sd->inventory_data[index])
- continue;
-
- if(itemdb_type(id) != IT_CARD) {
- if (sd->inventory_data[index]->nameid == id)
- ret+= sd->status.inventory[index].amount;
- } else {
- if (itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue;
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
- ret++;
- }
- }
- }
- script_pushint(st,ret);
-// script_pushint(st,current_equip_item_index);
- return 0;
-}
-
-/*=======================================================
- * Returns the refined number of the current item, or an
- * item with inventory index specified
- *-------------------------------------------------------*/
-BUILDIN_FUNC(getrefine)
-{
- TBL_PC *sd;
- if ((sd = script_rid2sd(st))!= NULL)
- script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
- else
- script_pushint(st,0);
- return 0;
-}
-
-/*=======================================================
- * Day/Night controls
- *-------------------------------------------------------*/
-BUILDIN_FUNC(night)
-{
- if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
- return 0;
-}
-BUILDIN_FUNC(day)
-{
- if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
- return 0;
-}
-
-//=======================================================
-// Unequip [Spectre]
-//-------------------------------------------------------
-BUILDIN_FUNC(unequip)
-{
- int i;
- size_t num;
- TBL_PC *sd;
-
- num = script_getnum(st,2);
- sd = script_rid2sd(st);
- if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
- {
- i = pc_checkequip(sd,equip[num-1]);
- if (i >= 0)
- pc_unequipitem(sd,i,1|2);
- }
- return 0;
-}
-
-BUILDIN_FUNC(equip)
-{
- int nameid=0,i;
- TBL_PC *sd;
- struct item_data *item_data;
-
- sd = script_rid2sd(st);
-
- nameid=script_getnum(st,2);
- if((item_data = itemdb_exists(nameid)) == NULL)
- {
- ShowError("wrong item ID : equipitem(%i)\n",nameid);
- return 1;
- }
- ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
- if( i < MAX_INVENTORY )
- pc_equipitem(sd,i,item_data->equip);
-
- return 0;
-}
-
-BUILDIN_FUNC(autoequip)
-{
- int nameid, flag;
- struct item_data *item_data;
- nameid=script_getnum(st,2);
- flag=script_getnum(st,3);
-
- if( ( item_data = itemdb_exists(nameid) ) == NULL )
- {
- ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
- return 1;
- }
-
- if( !itemdb_isequip2(item_data) )
- {
- ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid);
- return 1;
- }
-
- item_data->flag.autoequip = flag>0?1:0;
- return 0;
-}
-
-BUILDIN_FUNC(setbattleflag)
-{
- const char *flag, *value;
-
- flag = script_getstr(st,2);
- value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
-
- if (battle_set_value(flag, value) == 0)
- ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
- else
- ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
-
- return 0;
-}
-
-BUILDIN_FUNC(getbattleflag)
-{
- const char *flag;
- flag = script_getstr(st,2);
- script_pushint(st,battle_get_value(flag));
- return 0;
-}
-
-//=======================================================
-// strlen [Valaris]
-//-------------------------------------------------------
-BUILDIN_FUNC(getstrlen)
-{
-
- const char *str = script_getstr(st,2);
- int len = (str) ? (int)strlen(str) : 0;
-
- script_pushint(st,len);
- return 0;
-}
-
-//=======================================================
-// isalpha [Valaris]
-//-------------------------------------------------------
-BUILDIN_FUNC(charisalpha)
-{
- const char *str=script_getstr(st,2);
- int pos=script_getnum(st,3);
-
- int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
-
- script_pushint(st,val);
- return 0;
-}
-
-//=======================================================
-// charisupper <str>, <index>
-//-------------------------------------------------------
-BUILDIN_FUNC(charisupper)
-{
- const char *str = script_getstr(st,2);
- int pos = script_getnum(st,3);
-
- int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
-
- script_pushint(st,val);
- return 0;
-}
-
-//=======================================================
-// charislower <str>, <index>
-//-------------------------------------------------------
-BUILDIN_FUNC(charislower)
-{
- const char *str = script_getstr(st,2);
- int pos = script_getnum(st,3);
-
- int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
-
- script_pushint(st,val);
- return 0;
-}
-
-//=======================================================
-// charat <str>, <index>
-//-------------------------------------------------------
-BUILDIN_FUNC(charat) {
- const char *str = script_getstr(st,2);
- int pos = script_getnum(st,3);
-
- if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
- char output[2];
- output[0] = str[pos];
- output[1] = '\0';
- script_pushstrcopy(st, output);
- } else
- script_pushconststr(st, "");
- return 0;
-}
-
-//=======================================================
-// setchar <string>, <char>, <index>
-//-------------------------------------------------------
-BUILDIN_FUNC(setchar)
-{
- const char *str = script_getstr(st,2);
- const char *c = script_getstr(st,3);
- int index = script_getnum(st,4);
- char *output = aStrdup(str);
-
- if(index >= 0 && index < strlen(output))
- output[index] = *c;
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// insertchar <string>, <char>, <index>
-//-------------------------------------------------------
-BUILDIN_FUNC(insertchar)
-{
- const char *str = script_getstr(st,2);
- const char *c = script_getstr(st,3);
- int index = script_getnum(st,4);
- char *output;
- size_t len = strlen(str);
-
- if(index < 0)
- index = 0;
- else if(index > len)
- index = len;
-
- output = (char*)aMalloc(len + 2);
-
- memcpy(output, str, index);
- output[index] = c[0];
- memcpy(&output[index+1], &str[index], len - index);
- output[len+1] = '\0';
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// delchar <string>, <index>
-//-------------------------------------------------------
-BUILDIN_FUNC(delchar)
-{
- const char *str = script_getstr(st,2);
- int index = script_getnum(st,3);
- char *output;
- size_t len = strlen(str);
-
- if(index < 0 || index > len) {
- //return original
- output = aStrdup(str);
- script_pushstr(st, output);
- return 0;
- }
-
- output = (char*)aMalloc(len);
-
- memcpy(output, str, index);
- memcpy(&output[index], &str[index+1], len - index);
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// strtoupper <str>
-//-------------------------------------------------------
-BUILDIN_FUNC(strtoupper)
-{
- const char *str = script_getstr(st,2);
- char *output = aStrdup(str);
- char *cursor = output;
-
- while (*cursor != '\0') {
- *cursor = TOUPPER(*cursor);
- cursor++;
- }
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// strtolower <str>
-//-------------------------------------------------------
-BUILDIN_FUNC(strtolower)
-{
- const char *str = script_getstr(st,2);
- char *output = aStrdup(str);
- char *cursor = output;
-
- while (*cursor != '\0') {
- *cursor = TOLOWER(*cursor);
- cursor++;
- }
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// substr <str>, <start>, <end>
-//-------------------------------------------------------
-BUILDIN_FUNC(substr)
-{
- const char *str = script_getstr(st,2);
- char *output;
- int start = script_getnum(st,3);
- int end = script_getnum(st,4);
-
- int len = 0;
-
- if(start >= 0 && end < strlen(str) && start <= end) {
- len = end - start + 1;
- output = (char*)aMalloc(len + 1);
- memcpy(output, &str[start], len);
- } else
- output = (char*)aMalloc(1);
-
- output[len] = '\0';
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// explode <dest_string_array>, <str>, <delimiter>
-// Note: delimiter is limited to 1 char
-//-------------------------------------------------------
-BUILDIN_FUNC(explode)
-{
- struct script_data* data = script_getdata(st, 2);
- const char *str = script_getstr(st,3);
- const char delimiter = script_getstr(st, 4)[0];
- int32 id;
- size_t len = strlen(str);
- int i = 0, j = 0;
- int start;
-
-
- char *temp;
- const char* name;
-
- TBL_PC* sd = NULL;
-
- temp = (char*)aMalloc(len + 1);
-
- if( !data_isreference(data) )
- {
- ShowError("script:explode: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
-
- if( not_array_variable(*name) )
- {
- ShowError("script:explode: illegal scope\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- if( !is_string_variable(name) )
- {
- ShowError("script:explode: not string array\n");
- script_reportdata(data);
- st->state = END;
- return 1;// data type mismatch
- }
-
- if( not_server_variable(*name) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- while(str[i] != '\0') {
- if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
- temp[j] = '\0';
- set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
- j = 0;
- ++i;
- } else {
- temp[j++] = str[i++];
- }
- }
- //set last string
- temp[j] = '\0';
- set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
-
- aFree(temp);
- return 0;
-}
-
-//=======================================================
-// implode <string_array>
-// implode <string_array>, <glue>
-//-------------------------------------------------------
-BUILDIN_FUNC(implode)
-{
- struct script_data* data = script_getdata(st, 2);
- const char *glue = NULL, *name, *temp;
- int32 glue_len = 0, array_size, id;
- size_t len = 0;
- int i, k = 0;
-
- TBL_PC* sd = NULL;
-
- char *output;
-
- if( !data_isreference(data) )
- {
- ShowError("script:implode: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- name = reference_getname(data);
-
- if( not_array_variable(*name) )
- {
- ShowError("script:implode: illegal scope\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- if( !is_string_variable(name) )
- {
- ShowError("script:implode: not string array\n");
- script_reportdata(data);
- st->state = END;
- return 1;// data type mismatch
- }
-
- if( not_server_variable(*name) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- //count chars
- array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1;
-
- if(array_size == -1) //empty array check (AmsTaff)
- {
- ShowWarning("script:implode: array length = 0\n");
- output = (char*)aMalloc(sizeof(char)*5);
- sprintf(output,"%s","NULL");
- } else {
- for(i = 0; i <= array_size; ++i) {
- temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
- len += strlen(temp);
- script_removetop(st, -1, 0);
- }
-
- //allocate mem
- if( script_hasdata(st,3) ) {
- glue = script_getstr(st,3);
- glue_len = strlen(glue);
- len += glue_len * (array_size);
- }
- output = (char*)aMalloc(len + 1);
-
- //build output
- for(i = 0; i < array_size; ++i) {
- temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
- len = strlen(temp);
- memcpy(&output[k], temp, len);
- k += len;
- if(glue_len != 0) {
- memcpy(&output[k], glue, glue_len);
- k += glue_len;
- }
- script_removetop(st, -1, 0);
- }
- temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data));
- len = strlen(temp);
- memcpy(&output[k], temp, len);
- k += len;
- script_removetop(st, -1, 0);
-
- output[k] = '\0';
- }
-
- script_pushstr(st, output);
- return 0;
-}
-
-//=======================================================
-// sprintf(<format>, ...);
-// Implements C sprintf, except format %n. The resulting string is
-// returned, instead of being saved in variable by reference.
-//-------------------------------------------------------
-BUILDIN_FUNC(sprintf)
-{
- unsigned int len, argc = 0, arg = 0, buf2_len = 0;
- const char* format;
- char* p;
- char* q;
- char* buf = NULL;
- char* buf2 = NULL;
- struct script_data* data;
- StringBuf final_buf;
-
- // Fetch init data
- format = script_getstr(st, 2);
- argc = script_lastdata(st)-2;
- len = strlen(format);
-
- // Skip parsing, where no parsing is required.
- if(len==0){
- script_pushconststr(st,"");
- return 0;
- }
-
- // Pessimistic alloc
- CREATE(buf, char, len+1);
-
- // Need not be parsed, just solve stuff like %%.
- if(argc==0){
- memcpy(buf,format,len+1);
- script_pushstrcopy(st, buf);
- aFree(buf);
- return 0;
- }
-
- safestrncpy(buf, format, len+1);
-
- // Issue sprintf for each parameter
- StringBuf_Init(&final_buf);
- q = buf;
- while((p = strchr(q, '%'))!=NULL){
- if(p!=q){
- len = p-q+1;
- if(buf2_len<len){
- RECREATE(buf2, char, len);
- buf2_len = len;
- }
- safestrncpy(buf2, q, len);
- StringBuf_AppendStr(&final_buf, buf2);
- q = p;
- }
- p = q+1;
- if(*p=='%'){ // %%
- StringBuf_AppendStr(&final_buf, "%");
- q+=2;
- continue;
- }
- if(*p=='n'){ // %n
- ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
- script_reportsrc(st);
- q+=2;
- continue;
- }
- if(arg>=argc){
- ShowError("buildin_sprintf: Not enough arguments passed!\n");
- if(buf) aFree(buf);
- if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
- script_pushconststr(st,"");
- return 1;
- }
- if((p = strchr(q+1, '%'))==NULL){
- p = strchr(q, 0); // EOS
- }
- len = p-q+1;
- if(buf2_len<len){
- RECREATE(buf2, char, len);
- buf2_len = len;
- }
- safestrncpy(buf2, q, len);
- q = p;
-
- // Note: This assumes the passed value being the correct
- // type to the current format specifier. If not, the server
- // probably crashes or returns anything else, than expected,
- // but it would behave in normal code the same way so it's
- // the scripter's responsibility.
- data = script_getdata(st, arg+3);
- if(data_isstring(data)){ // String
- StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
- }else if(data_isint(data)){ // Number
- StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
- }else if(data_isreference(data)){ // Variable
- char* name = reference_getname(data);
- if(name[strlen(name)-1]=='$'){ // var Str
- StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
- }else{ // var Int
- StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
- }
- }else{ // Unsupported type
- ShowError("buildin_sprintf: Unknown argument type!\n");
- if(buf) aFree(buf);
- if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
- script_pushconststr(st,"");
- return 1;
- }
- arg++;
- }
-
- // Append anything left
- if(*q){
- StringBuf_AppendStr(&final_buf, q);
- }
-
- // Passed more, than needed
- if(arg<argc){
- ShowWarning("buildin_sprintf: Unused arguments passed.\n");
- script_reportsrc(st);
- }
-
- script_pushstrcopy(st, StringBuf_Value(&final_buf));
-
- if(buf) aFree(buf);
- if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
-
- return 0;
-}
-
-//=======================================================
-// sscanf(<str>, <format>, ...);
-// Implements C sscanf.
-//-------------------------------------------------------
-BUILDIN_FUNC(sscanf){
- unsigned int argc, arg = 0, len;
- struct script_data* data;
- struct map_session_data* sd = NULL;
- const char* str;
- const char* format;
- const char* p;
- const char* q;
- char* buf = NULL;
- char* buf_p;
- char* ref_str = NULL;
- int ref_int;
-
- // Get data
- str = script_getstr(st, 2);
- format = script_getstr(st, 3);
- argc = script_lastdata(st)-3;
-
- len = strlen(format);
- CREATE(buf, char, len*2+1);
-
- // Issue sscanf for each parameter
- *buf = 0;
- q = format;
- while((p = strchr(q, '%'))){
- if(p!=q){
- strncat(buf, q, (size_t)(p-q));
- q = p;
- }
- p = q+1;
- if(*p=='*' || *p=='%'){ // Skip
- strncat(buf, q, 2);
- q+=2;
- continue;
- }
- if(arg>=argc){
- ShowError("buildin_sscanf: Not enough arguments passed!\n");
- script_pushint(st, -1);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return 1;
- }
- if((p = strchr(q+1, '%'))==NULL){
- p = strchr(q, 0); // EOS
- }
- len = p-q;
- strncat(buf, q, len);
- q = p;
-
- // Validate output
- data = script_getdata(st, arg+4);
- if(!data_isreference(data) || !reference_tovariable(data)){
- ShowError("buildin_sscanf: Target argument is not a variable!\n");
- script_pushint(st, -1);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return 1;
- }
- buf_p = reference_getname(data);
- if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){
- script_pushint(st, -1);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return 0;
- }
-
- // Save value if any
- if(buf_p[strlen(buf_p)-1]=='$'){ // String
- if(ref_str==NULL){
- CREATE(ref_str, char, strlen(str)+1);
- }
- if(sscanf(str, buf, ref_str)==0){
- break;
- }
- set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data));
- }else{ // Number
- if(sscanf(str, buf, &ref_int)==0){
- break;
- }
- set_reg(st, sd, add_str(buf_p), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data));
- }
- arg++;
-
- // Disable used format (%... -> %*...)
- buf_p = strchr(buf, 0);
- memmove(buf_p-len+2, buf_p-len+1, len);
- *(buf_p-len+1) = '*';
- }
-
- script_pushint(st, arg);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
-
- return 0;
-}
-
-//=======================================================
-// strpos(<haystack>, <needle>)
-// strpos(<haystack>, <needle>, <offset>)
-//
-// Implements PHP style strpos. Adapted from code from
-// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
-//-------------------------------------------------------
-BUILDIN_FUNC(strpos) {
- const char *haystack = script_getstr(st,2);
- const char *needle = script_getstr(st,3);
- int i;
- size_t len;
-
- if( script_hasdata(st,4) )
- i = script_getnum(st,4);
- else
- i = 0;
-
- if (needle[0] == '\0') {
- script_pushint(st, -1);
- return 0;
- }
-
- len = strlen(haystack);
- for ( ; i < len; ++i ) {
- if ( haystack[i] == *needle ) {
- // matched starting char -- loop through remaining chars
- const char *h, *n;
- for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
- if ( *h != *n ) {
- break;
- }
- }
- if ( !*n ) { // matched all of 'needle' to null termination
- script_pushint(st, i);
- return 0;
- }
- }
- }
- script_pushint(st, -1);
- return 0;
-}
-
-//===============================================================
-// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
-//
-// Note: Finds all instances of <search> in <input> and replaces
-// with <replace>. If specified will only replace as many
-// instances as specified in <count>. By default will be case
-// sensitive.
-//---------------------------------------------------------------
-BUILDIN_FUNC(replacestr)
-{
- const char *input = script_getstr(st, 2);
- const char *find = script_getstr(st, 3);
- const char *replace = script_getstr(st, 4);
- size_t inputlen = strlen(input);
- size_t findlen = strlen(find);
- struct StringBuf output;
- bool usecase = true;
-
- int count = 0;
- int numFinds = 0;
- int i = 0, f = 0;
-
- if(findlen == 0) {
- ShowError("script:replacestr: Invalid search length.\n");
- st->state = END;
- return 1;
- }
-
- if(script_hasdata(st, 5)) {
- if( !script_isstring(st,5) )
- usecase = script_getnum(st, 5) != 0;
- else {
- ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
- st->state = END;
- return 1;
- }
- }
-
- if(script_hasdata(st, 6)) {
- count = script_getnum(st, 6);
- if(count == 0) {
- ShowError("script:replacestr: Invalid count value. Expected int got string\n");
- st->state = END;
- return 1;
- }
- }
-
- StringBuf_Init(&output);
-
- for(; i < inputlen; i++) {
- if(count && count == numFinds) { //found enough, stop looking
- break;
- }
-
- for(f = 0; f <= findlen; f++) {
- if(f == findlen) { //complete match
- numFinds++;
- StringBuf_AppendStr(&output, replace);
-
- i += findlen - 1;
- break;
- } else {
- if(usecase) {
- if((i + f) > inputlen || input[i + f] != find[f]) {
- StringBuf_Printf(&output, "%c", input[i]);
- break;
- }
- } else {
- if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
- StringBuf_Printf(&output, "%c", input[i]);
- break;
- }
- }
- }
- }
- }
-
- //append excess after enough found
- if(i < inputlen)
- StringBuf_AppendStr(&output, &(input[i]));
-
- script_pushstrcopy(st, StringBuf_Value(&output));
- StringBuf_Destroy(&output);
- return 0;
-}
-
-//========================================================
-// countstr <input>, <search>{, <usecase>}
-//
-// Note: Counts the number of times <search> occurs in
-// <input>. By default will be case sensitive.
-//--------------------------------------------------------
-BUILDIN_FUNC(countstr)
-{
- const char *input = script_getstr(st, 2);
- const char *find = script_getstr(st, 3);
- size_t inputlen = strlen(input);
- size_t findlen = strlen(find);
- bool usecase = true;
-
- int numFinds = 0;
- int i = 0, f = 0;
-
- if(findlen == 0) {
- ShowError("script:countstr: Invalid search length.\n");
- st->state = END;
- return 1;
- }
-
- if(script_hasdata(st, 4)) {
- if( !script_isstring(st,4) )
- usecase = script_getnum(st, 4) != 0;
- else {
- ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
- st->state = END;
- return 1;
- }
- }
-
- for(; i < inputlen; i++) {
- for(f = 0; f <= findlen; f++) {
- if(f == findlen) { //complete match
- numFinds++;
- i += findlen - 1;
- break;
- } else {
- if(usecase) {
- if((i + f) > inputlen || input[i + f] != find[f]) {
- break;
- }
- } else {
- if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
- break;
- }
- }
- }
- }
- }
- script_pushint(st, numFinds);
- return 0;
-}
-
-
-/// Changes the display name and/or display class of the npc.
-/// Returns 0 is successful, 1 if the npc does not exist.
-///
-/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
-/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
-/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
-/// setnpcdisplay("<npc name>", <new class id>) -> <int>
-BUILDIN_FUNC(setnpcdisplay)
-{
- const char* name;
- const char* newname = NULL;
- int class_ = -1, size = -1;
- struct script_data* data;
- struct npc_data* nd;
-
- name = script_getstr(st,2);
- data = script_getdata(st,3);
-
- if( script_hasdata(st,4) )
- class_ = script_getnum(st,4);
- if( script_hasdata(st,5) )
- size = script_getnum(st,5);
-
- get_val(st, data);
- if( data_isstring(data) )
- newname = conv_str(st,data);
- else if( data_isint(data) )
- class_ = conv_num(st,data);
- else
- {
- ShowError("script:setnpcdisplay: expected a string or number\n");
- script_reportdata(data);
- return 1;
- }
-
- nd = npc_name2id(name);
- if( nd == NULL )
- {// not found
- script_pushint(st,1);
- return 0;
- }
-
- // update npc
- if( newname )
- npc_setdisplayname(nd, newname);
-
- if( size != -1 && size != (int)nd->size )
- nd->size = size;
- else
- size = -1;
-
- if( class_ != -1 && nd->class_ != class_ )
- npc_setclass(nd, class_);
- else if( size != -1 )
- { // Required to update the visual size
- clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
- clif_spawn(&nd->bl);
- }
-
- script_pushint(st,0);
- return 0;
-}
-
-BUILDIN_FUNC(atoi)
-{
- const char *value;
- value = script_getstr(st,2);
- script_pushint(st,atoi(value));
- return 0;
-}
-
-// case-insensitive substring search [lordalfa]
-BUILDIN_FUNC(compare)
-{
- const char *message;
- const char *cmpstring;
- message = script_getstr(st,2);
- cmpstring = script_getstr(st,3);
- script_pushint(st,(stristr(message,cmpstring) != NULL));
- return 0;
-}
-
-// [zBuffer] List of mathematics commands --->
-BUILDIN_FUNC(sqrt)
-{
- double i, a;
- i = script_getnum(st,2);
- a = sqrt(i);
- script_pushint(st,(int)a);
- return 0;
-}
-
-BUILDIN_FUNC(pow)
-{
- double i, a, b;
- a = script_getnum(st,2);
- b = script_getnum(st,3);
- i = pow(a,b);
- script_pushint(st,(int)i);
- return 0;
-}
-
-BUILDIN_FUNC(distance)
-{
- int x0, y0, x1, y1;
-
- x0 = script_getnum(st,2);
- y0 = script_getnum(st,3);
- x1 = script_getnum(st,4);
- y1 = script_getnum(st,5);
-
- script_pushint(st,distance_xy(x0,y0,x1,y1));
- return 0;
-}
-
-// <--- [zBuffer] List of mathematics commands
-
-BUILDIN_FUNC(md5)
-{
- const char *tmpstr;
- char *md5str;
-
- tmpstr = script_getstr(st,2);
- md5str = (char *)aMalloc((32+1)*sizeof(char));
- MD5_String(tmpstr, md5str);
- script_pushstr(st, md5str);
- return 0;
-}
-
-// [zBuffer] List of dynamic var commands --->
-
-BUILDIN_FUNC(setd)
-{
- TBL_PC *sd=NULL;
- char varname[100];
- const char *buffer;
- int elem;
- buffer = script_getstr(st, 2);
-
- if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
- elem = 0;
-
- if( not_server_variable(*varname) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- {
- ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
- return 0;
- }
- }
-
- if( is_string_variable(varname) ) {
- setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
- } else {
- setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
- }
-
- return 0;
-}
-
-int buildin_query_sql_sub(struct script_state* st, Sql* handle)
-{
- int i, j;
- TBL_PC* sd = NULL;
- const char* query;
- struct script_data* data;
- const char* name;
- int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
- int num_vars;
- int num_cols;
-
- // check target variables
- for( i = 3; script_hasdata(st,i); ++i ) {
- data = script_getdata(st, i);
- if( data_isreference(data) ) { // it's a variable
- name = reference_getname(data);
- if( not_server_variable(*name) && sd == NULL ) { // requires a player
- sd = script_rid2sd(st);
- if( sd == NULL ) { // no player attached
- script_reportdata(data);
- st->state = END;
- return 1;
- }
- }
- if( not_array_variable(*name) )
- max_rows = 1;// not an array, limit to one row
- } else {
- ShowError("script:query_sql: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;
- }
- }
- num_vars = i - 3;
-
- // Execute the query
- query = script_getstr(st,2);
-
- if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
- Sql_ShowDebug(handle);
- script_pushint(st, 0);
- return 1;
- }
-
- if( Sql_NumRows(handle) == 0 ) { // No data received
- Sql_FreeResult(handle);
- script_pushint(st, 0);
- return 0;
- }
-
- // Count the number of columns to store
- num_cols = Sql_NumColumns(handle);
- if( num_vars < num_cols ) {
- ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
- script_reportsrc(st);
- } else if( num_vars > num_cols ) {
- ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
- script_reportsrc(st);
- }
-
- // Store data
- for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
- for( j = 0; j < num_vars; ++j ) {
- char* str = NULL;
-
- if( j < num_cols )
- Sql_GetData(handle, j, &str, NULL);
-
- data = script_getdata(st, j+3);
- name = reference_getname(data);
- if( is_string_variable(name) )
- setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
- else
- setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data));
- }
- }
- if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
- ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
- script_reportsrc(st);
- }
-
- // Free data
- Sql_FreeResult(handle);
- script_pushint(st, i);
-
- return 0;
-}
-
-BUILDIN_FUNC(query_sql) {
-#ifdef BETA_THREAD_TEST
- if( st->state != RERUNLINE ) {
- queryThread_add(st,false);
-
- st->state = RERUNLINE;/* will continue when the query is finished running. */
- } else
- st->state = RUN;
-
- return 0;
-#else
- return buildin_query_sql_sub(st, mmysql_handle);
-#endif
-}
-
-BUILDIN_FUNC(query_logsql) {
- if( !log_config.sql_logs ) {// logmysql_handle == NULL
- ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
- script_pushint(st,-1);
- return 1;
- }
-#ifdef BETA_THREAD_TEST
- if( st->state != RERUNLINE ) {
- queryThread_add(st,true);
-
- st->state = RERUNLINE;/* will continue when the query is finished running. */
- } else
- st->state = RUN;
-
- return 0;
-#else
- return buildin_query_sql_sub(st, logmysql_handle);
-#endif
-}
-
-//Allows escaping of a given string.
-BUILDIN_FUNC(escape_sql)
-{
- const char *str;
- char *esc_str;
- size_t len;
-
- str = script_getstr(st,2);
- len = strlen(str);
- esc_str = (char*)aMalloc(len*2+1);
- Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
- script_pushstr(st, esc_str);
- return 0;
-}
-
-BUILDIN_FUNC(getd)
-{
- char varname[100];
- const char *buffer;
- int elem;
-
- buffer = script_getstr(st, 2);
-
- if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
- elem = 0;
-
- // Push the 'pointer' so it's more flexible [Lance]
- push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
-
- return 0;
-}
-
-// <--- [zBuffer] List of dynamic var commands
-// Pet stat [Lance]
-BUILDIN_FUNC(petstat)
-{
- TBL_PC *sd = NULL;
- struct pet_data *pd;
- int flag = script_getnum(st,2);
- sd = script_rid2sd(st);
- if(!sd || !sd->status.pet_id || !sd->pd){
- if(flag == 2)
- script_pushconststr(st, "");
- else
- script_pushint(st,0);
- return 0;
- }
- pd = sd->pd;
- switch(flag){
- case 1: script_pushint(st,(int)pd->pet.class_); break;
- case 2: script_pushstrcopy(st, pd->pet.name); break;
- case 3: script_pushint(st,(int)pd->pet.level); break;
- case 4: script_pushint(st,(int)pd->pet.hungry); break;
- case 5: script_pushint(st,(int)pd->pet.intimate); break;
- default:
- script_pushint(st,0);
- break;
- }
- return 0;
-}
-
-BUILDIN_FUNC(callshop)
-{
- TBL_PC *sd = NULL;
- struct npc_data *nd;
- const char *shopname;
- int flag = 0;
- sd = script_rid2sd(st);
- if (!sd) {
- script_pushint(st,0);
- return 0;
- }
- shopname = script_getstr(st, 2);
- if( script_hasdata(st,3) )
- flag = script_getnum(st,3);
- nd = npc_name2id(shopname);
- if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) )
- {
- ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
- script_pushint(st,0);
- return 1;
- }
-
- if( nd->subtype == SHOP )
- {
- // flag the user as using a valid script call for opening the shop (for floating NPCs)
- sd->state.callshop = 1;
-
- switch( flag )
- {
- case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
- case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
- default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
- }
- }
- else
- clif_cashshop_show(sd, nd);
-
- sd->npc_shopid = nd->bl.id;
- script_pushint(st,1);
- return 0;
-}
-
-BUILDIN_FUNC(npcshopitem)
-{
- const char* npcname = script_getstr(st, 2);
- struct npc_data* nd = npc_name2id(npcname);
- int n, i;
- int amount;
-
- if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
- { //Not found.
- script_pushint(st,0);
- return 0;
- }
-
- // get the count of new entries
- amount = (script_lastdata(st)-2)/2;
-
- // generate new shop item list
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
- for( n = 0, i = 3; n < amount; n++, i+=2 )
- {
- nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
- nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
- }
- nd->u.shop.count = n;
-
- script_pushint(st,1);
- return 0;
-}
-
-BUILDIN_FUNC(npcshopadditem)
-{
- const char* npcname = script_getstr(st,2);
- struct npc_data* nd = npc_name2id(npcname);
- int n, i;
- int amount;
-
- if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
- { //Not found.
- script_pushint(st,0);
- return 0;
- }
-
- // get the count of new entries
- amount = (script_lastdata(st)-2)/2;
-
- // append new items to existing shop item list
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
- for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
- {
- nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
- nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
- }
- nd->u.shop.count = n;
-
- script_pushint(st,1);
- return 0;
-}
-
-BUILDIN_FUNC(npcshopdelitem)
-{
- const char* npcname = script_getstr(st,2);
- struct npc_data* nd = npc_name2id(npcname);
- unsigned int nameid;
- int n, i;
- int amount;
- int size;
-
- if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
- { //Not found.
- script_pushint(st,0);
- return 0;
- }
-
- amount = script_lastdata(st)-2;
- size = nd->u.shop.count;
-
- // remove specified items from the shop item list
- for( i = 3; i < 3 + amount; i++ )
- {
- nameid = script_getnum(st,i);
-
- ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
- if( n < size )
- {
- memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
- size--;
- }
- }
-
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
- nd->u.shop.count = size;
-
- script_pushint(st,1);
- return 0;
-}
-
-//Sets a script to attach to a shop npc.
-BUILDIN_FUNC(npcshopattach)
-{
- const char* npcname = script_getstr(st,2);
- struct npc_data* nd = npc_name2id(npcname);
- int flag = 1;
-
- if( script_hasdata(st,3) )
- flag = script_getnum(st,3);
-
- if( !nd || nd->subtype != SHOP )
- { //Not found.
- script_pushint(st,0);
- return 0;
- }
-
- if (flag)
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- else
- nd->master_nd = NULL;
-
- script_pushint(st,1);
- return 0;
-}
-
-/*==========================================
- * Returns some values of an item [Lupus]
- * Price, Weight, etc...
- setitemscript(itemID,"{new item bonus script}",[n]);
- Where n:
- 0 - script
- 1 - Equip script
- 2 - Unequip script
- *------------------------------------------*/
-BUILDIN_FUNC(setitemscript)
-{
- int item_id,n=0;
- const char *script;
- struct item_data *i_data;
- struct script_code **dstscript;
-
- item_id = script_getnum(st,2);
- script = script_getstr(st,3);
- if( script_hasdata(st,4) )
- n=script_getnum(st,4);
- i_data = itemdb_exists(item_id);
-
- if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
- script_pushint(st,0);
- return 0;
- }
- switch (n) {
- case 2:
- dstscript = &i_data->unequip_script;
- break;
- case 1:
- dstscript = &i_data->equip_script;
- break;
- default:
- dstscript = &i_data->script;
- break;
- }
- if(*dstscript)
- script_free_code(*dstscript);
-
- *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
- script_pushint(st,1);
- return 0;
-}
-
-/* Work In Progress [Lupus]
-BUILDIN_FUNC(addmonsterdrop)
-{
- int class_,item_id,chance;
- class_=script_getnum(st,2);
- item_id=script_getnum(st,3);
- chance=script_getnum(st,4);
- if(class_>1000 && item_id>500 && chance>0) {
- script_pushint(st,1);
- } else {
- script_pushint(st,0);
- }
-}
-
-BUILDIN_FUNC(delmonsterdrop)
-{
- int class_,item_id;
- class_=script_getnum(st,2);
- item_id=script_getnum(st,3);
- if(class_>1000 && item_id>500) {
- script_pushint(st,1);
- } else {
- script_pushint(st,0);
- }
-}
-*/
-
-/*==========================================
- * Returns some values of a monster [Lupus]
- * Name, Level, race, size, etc...
- getmonsterinfo(monsterID,queryIndex);
- *------------------------------------------*/
-BUILDIN_FUNC(getmonsterinfo)
-{
- struct mob_db *mob;
- int mob_id;
-
- mob_id = script_getnum(st,2);
- if (!mobdb_checkid(mob_id)) {
- ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
- if ( !script_getnum(st,3) ) //requested a string
- script_pushconststr(st,"null");
- else
- script_pushint(st,-1);
- return -1;
- }
- mob = mob_db(mob_id);
- switch ( script_getnum(st,3) ) {
- case 0: script_pushstrcopy(st,mob->jname); break;
- case 1: script_pushint(st,mob->lv); break;
- case 2: script_pushint(st,mob->status.max_hp); break;
- case 3: script_pushint(st,mob->base_exp); break;
- case 4: script_pushint(st,mob->job_exp); break;
- case 5: script_pushint(st,mob->status.rhw.atk); break;
- case 6: script_pushint(st,mob->status.rhw.atk2); break;
- case 7: script_pushint(st,mob->status.def); break;
- case 8: script_pushint(st,mob->status.mdef); break;
- case 9: script_pushint(st,mob->status.str); break;
- case 10: script_pushint(st,mob->status.agi); break;
- case 11: script_pushint(st,mob->status.vit); break;
- case 12: script_pushint(st,mob->status.int_); break;
- case 13: script_pushint(st,mob->status.dex); break;
- case 14: script_pushint(st,mob->status.luk); break;
- case 15: script_pushint(st,mob->status.rhw.range); break;
- case 16: script_pushint(st,mob->range2); break;
- case 17: script_pushint(st,mob->range3); break;
- case 18: script_pushint(st,mob->status.size); break;
- case 19: script_pushint(st,mob->status.race); break;
- case 20: script_pushint(st,mob->status.def_ele); break;
- case 21: script_pushint(st,mob->status.mode); break;
- case 22: script_pushint(st,mob->mexp); break;
- default: script_pushint(st,-1); //wrong Index
- }
- return 0;
-}
-
-BUILDIN_FUNC(checkvending) // check vending [Nab4]
-{
- TBL_PC *sd = NULL;
-
- if(script_hasdata(st,2))
- sd = map_nick2sd(script_getstr(st,2));
- else
- sd = script_rid2sd(st);
-
- if(sd)
- script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-
-BUILDIN_FUNC(checkchatting) // check chatting [Marka]
-{
- TBL_PC *sd = NULL;
-
- if(script_hasdata(st,2))
- sd = map_nick2sd(script_getstr(st,2));
- else
- sd = script_rid2sd(st);
-
- if(sd)
- script_pushint(st,(sd->chatID != 0));
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-BUILDIN_FUNC(searchitem)
-{
- struct script_data* data = script_getdata(st, 2);
- const char *itemname = script_getstr(st,3);
- struct item_data *items[MAX_SEARCH];
- int count;
-
- char* name;
- int32 start;
- int32 id;
- int32 i;
- TBL_PC* sd = NULL;
-
- if ((items[0] = itemdb_exists(atoi(itemname))))
- count = 1;
- else {
- count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
- if (count > MAX_SEARCH) count = MAX_SEARCH;
- }
-
- if (!count) {
- script_pushint(st, 0);
- return 0;
- }
-
- if( !data_isreference(data) )
- {
- ShowError("script:searchitem: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not a variable
- }
-
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_array_variable(*name) )
- {
- ShowError("script:searchitem: illegal scope\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- if( not_server_variable(*name) )
- {
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;// no player attached
- }
-
- if( is_string_variable(name) )
- {// string array
- ShowError("script:searchitem: not an integer array reference\n");
- script_reportdata(data);
- st->state = END;
- return 1;// not supported
- }
-
- for( i = 0; i < count; ++start, ++i )
- {// Set array
- void* v = (void*)__64BPRTSIZE((int)items[i]->nameid);
- set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
- }
-
- script_pushint(st, count);
- return 0;
-}
-
-int axtoi(const char *hexStg)
-{
- int n = 0; // position in string
- int16 m = 0; // position in digit[] to shift
- int count; // loop index
- int intValue = 0; // integer value of hex string
- int digit[11]; // hold values to convert
- while (n < 10) {
- if (hexStg[n]=='\0')
- break;
- if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
- digit[n] = hexStg[n] & 0x0f; //convert to int
- else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
- digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
- else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
- digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
- else break;
- n++;
- }
- count = n;
- m = n - 1;
- n = 0;
- while(n < count) {
- // digit[n] is value of hex digit at position n
- // (m << 2) is the number of positions to shift
- // OR the bits into return value
- intValue = intValue | (digit[n] << (m << 2));
- m--; // adjust the position to set
- n++; // next digit to process
- }
- return (intValue);
-}
-
-// [Lance] Hex string to integer converter
-BUILDIN_FUNC(axtoi)
-{
- const char *hex = script_getstr(st,2);
- script_pushint(st,axtoi(hex));
- return 0;
-}
-
-// [zBuffer] List of player cont commands --->
-BUILDIN_FUNC(rid2name)
-{
- struct block_list *bl = NULL;
- int rid = script_getnum(st,2);
- if((bl = map_id2bl(rid)))
- {
- switch(bl->type) {
- case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
- case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
- case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
- case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
- case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
- case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
- default:
- ShowError("buildin_rid2name: BL type unknown.\n");
- script_pushconststr(st,"");
- break;
- }
- } else {
- ShowError("buildin_rid2name: invalid RID\n");
- script_pushconststr(st,"(null)");
- }
- return 0;
-}
-
-BUILDIN_FUNC(pcblockmove)
-{
- int id, flag;
- TBL_PC *sd = NULL;
-
- id = script_getnum(st,2);
- flag = script_getnum(st,3);
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd)
- sd->state.blockedmove = flag > 0;
-
- return 0;
-}
-
-BUILDIN_FUNC(pcfollow)
-{
- int id, targetid;
- TBL_PC *sd = NULL;
-
-
- id = script_getnum(st,2);
- targetid = script_getnum(st,3);
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd)
- pc_follow(sd, targetid);
-
- return 0;
-}
-
-BUILDIN_FUNC(pcstopfollow)
-{
- int id;
- TBL_PC *sd = NULL;
-
-
- id = script_getnum(st,2);
-
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
-
- if(sd)
- pc_stop_following(sd);
-
- return 0;
-}
-// <--- [zBuffer] List of player cont commands
-// [zBuffer] List of mob control commands --->
-//## TODO always return if the request/whatever was successfull [FlavioJS]
-
-/// Makes the unit walk to target position or map
-/// Returns if it was successfull
-///
-/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
-/// unitwalk(<unit_id>,<map_id>) -> <bool>
-BUILDIN_FUNC(unitwalk)
-{
- struct block_list* bl;
-
- bl = map_id2bl(script_getnum(st,2));
- if( bl == NULL )
- {
- script_pushint(st, 0);
- }
- else if( script_hasdata(st,4) )
- {
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations.
- }
- else
- {
- int map_id = script_getnum(st,3);
- script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
- }
-
- return 0;
-}
-
-/// Kills the unit
-///
-/// unitkill <unit_id>;
-BUILDIN_FUNC(unitkill)
-{
- struct block_list* bl = map_id2bl(script_getnum(st,2));
- if( bl != NULL )
- status_kill(bl);
-
- return 0;
-}
-
-/// Warps the unit to the target position in the target map
-/// Returns if it was successfull
-///
-/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
-BUILDIN_FUNC(unitwarp)
-{
- int unit_id;
- int map;
- short x;
- short y;
- struct block_list* bl;
- const char *mapname;
-
- unit_id = script_getnum(st,2);
- mapname = script_getstr(st, 3);
- x = (short)script_getnum(st,4);
- y = (short)script_getnum(st,5);
-
- if (!unit_id) //Warp the script's runner
- bl = map_id2bl(st->rid);
- else
- bl = map_id2bl(unit_id);
-
- if( strcmp(mapname,"this") == 0 )
- map = bl?bl->m:-1;
- else
- map = map_mapname2mapid(mapname);
-
- if( map >= 0 && bl != NULL )
- script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
- else
- script_pushint(st, 0);
-
- return 0;
-}
-
-/// Makes the unit attack the target.
-/// If the unit is a player and <action type> is not 0, it does a continuous
-/// attack instead of a single attack.
-/// Returns if the request was successfull.
-///
-/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
-/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
-BUILDIN_FUNC(unitattack)
-{
- struct block_list* unit_bl;
- struct block_list* target_bl = NULL;
- struct script_data* data;
- int actiontype = 0;
-
- // get unit
- unit_bl = map_id2bl(script_getnum(st,2));
- if( unit_bl == NULL ) {
- script_pushint(st, 0);
- return 0;
- }
-
- data = script_getdata(st, 3);
- get_val(st, data);
- if( data_isstring(data) )
- {
- TBL_PC* sd = map_nick2sd(conv_str(st, data));
- if( sd != NULL )
- target_bl = &sd->bl;
- } else
- target_bl = map_id2bl(conv_num(st, data));
- // request the attack
- if( target_bl == NULL )
- {
- script_pushint(st, 0);
- return 0;
- }
-
- // get actiontype
- if( script_hasdata(st,4) )
- actiontype = script_getnum(st,4);
-
- switch( unit_bl->type )
- {
- case BL_PC:
- clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
- script_pushint(st, 1);
- return 0;
- case BL_MOB:
- ((TBL_MOB *)unit_bl)->target_id = target_bl->id;
- break;
- case BL_PET:
- ((TBL_PET *)unit_bl)->target_id = target_bl->id;
- break;
- default:
- ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
- script_pushint(st, 0);
- return 1;
- }
- script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
- return 0;
-}
-
-/// Makes the unit stop attacking and moving
-///
-/// unitstop <unit_id>;
-BUILDIN_FUNC(unitstop)
-{
- int unit_id;
- struct block_list* bl;
-
- unit_id = script_getnum(st,2);
-
- bl = map_id2bl(unit_id);
- if( bl != NULL )
- {
- unit_stop_attack(bl);
- unit_stop_walking(bl,4);
- if( bl->type == BL_MOB )
- ((TBL_MOB*)bl)->target_id = 0;
- }
-
- return 0;
-}
-
-/// Makes the unit say the message
-///
-/// unittalk <unit_id>,"<message>";
-BUILDIN_FUNC(unittalk)
-{
- int unit_id;
- const char* message;
- struct block_list* bl;
-
- unit_id = script_getnum(st,2);
- message = script_getstr(st, 3);
-
- bl = map_id2bl(unit_id);
- if( bl != NULL )
- {
- struct StringBuf sbuf;
- StringBuf_Init(&sbuf);
- StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
- clif_message(bl, StringBuf_Value(&sbuf));
- if( bl->type == BL_PC )
- clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf));
- StringBuf_Destroy(&sbuf);
- }
-
- return 0;
-}
-
-/// Makes the unit do an emotion
-///
-/// unitemote <unit_id>,<emotion>;
-///
-/// @see e_* in const.txt
-BUILDIN_FUNC(unitemote)
-{
- int unit_id;
- int emotion;
- struct block_list* bl;
-
- unit_id = script_getnum(st,2);
- emotion = script_getnum(st,3);
- bl = map_id2bl(unit_id);
- if( bl != NULL )
- clif_emotion(bl, emotion);
-
- return 0;
-}
-
-/// Makes the unit cast the skill on the target or self if no target is specified
-///
-/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
-/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
-BUILDIN_FUNC(unitskilluseid)
-{
- int unit_id;
- uint16 skill_id;
- uint16 skill_lv;
- int target_id;
- struct block_list* bl;
-
- unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
- skill_lv = script_getnum(st,4);
- target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
-
- bl = map_id2bl(unit_id);
- if( bl != NULL )
- unit_skilluse_id(bl, target_id, skill_id, skill_lv);
-
- return 0;
-}
-
-/// Makes the unit cast the skill on the target position.
-///
-/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
-/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
-BUILDIN_FUNC(unitskillusepos)
-{
- int unit_id;
- uint16 skill_id;
- uint16 skill_lv;
- int skill_x;
- int skill_y;
- struct block_list* bl;
-
- unit_id = script_getnum(st,2);
- skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
- skill_lv = script_getnum(st,4);
- skill_x = script_getnum(st,5);
- skill_y = script_getnum(st,6);
-
- bl = map_id2bl(unit_id);
- if( bl != NULL )
- unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
-
- return 0;
-}
-
-// <--- [zBuffer] List of mob control commands
-
-/// Pauses the execution of the script, detaching the player
-///
-/// sleep <mili seconds>;
-BUILDIN_FUNC(sleep)
-{
- int ticks;
-
- ticks = script_getnum(st,2);
-
- // detach the player
- script_detach_rid(st);
-
- if( ticks <= 0 )
- {// do nothing
- }
- else if( st->sleep.tick == 0 )
- {// sleep for the target amount of time
- st->state = RERUNLINE;
- st->sleep.tick = ticks;
- }
- else
- {// sleep time is over
- st->state = RUN;
- st->sleep.tick = 0;
- }
- return 0;
-}
-
-/// Pauses the execution of the script, keeping the player attached
-/// Returns if a player is still attached
-///
-/// sleep2(<mili secconds>) -> <bool>
-BUILDIN_FUNC(sleep2)
-{
- int ticks;
-
- ticks = script_getnum(st,2);
-
- if( ticks <= 0 )
- {// do nothing
- script_pushint(st, (map_id2sd(st->rid)!=NULL));
- }
- else if( !st->sleep.tick )
- {// sleep for the target amount of time
- st->state = RERUNLINE;
- st->sleep.tick = ticks;
- }
- else
- {// sleep time is over
- st->state = RUN;
- st->sleep.tick = 0;
- script_pushint(st, (map_id2sd(st->rid)!=NULL));
- }
- return 0;
-}
-
-/// Awakes all the sleep timers of the target npc
-///
-/// awake "<npc name>";
-BUILDIN_FUNC(awake)
-{
- struct npc_data* nd;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
-
- nd = npc_name2id(script_getstr(st, 2));
- if( nd == NULL ) {
- ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
- return 1;
- }
-
- while( node )
- {
- if( (int)__64BPRTSIZE(node->key) == nd->bl.id )
- {// sleep timer for the npc
- struct script_state* tst = (struct script_state*)node->data;
- TBL_PC* sd = map_id2sd(tst->rid);
-
- if( tst->sleep.timer == INVALID_TIMER )
- {// already awake ???
- node = node->next;
- continue;
- }
- if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
- {// char not online anymore / another char of the same account is online - Cancel execution
- tst->state = END;
- tst->rid = 0;
- }
-
- delete_timer(tst->sleep.timer, run_script_timer);
- node = script_erase_sleepdb(node);
- tst->sleep.timer = INVALID_TIMER;
- if(tst->state != RERUNLINE)
- tst->sleep.tick = 0;
- run_script_main(tst);
- }
- else
- {
- node = node->next;
- }
- }
- return 0;
-}
-
-/// Returns a reference to a variable of the target NPC.
-/// Returns 0 if an error occurs.
-///
-/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
-BUILDIN_FUNC(getvariableofnpc)
-{
- struct script_data* data;
- const char* name;
- struct npc_data* nd;
-
- data = script_getdata(st,2);
- if( !data_isreference(data) )
- {// Not a reference (aka varaible name)
- ShowError("script:getvariableofnpc: not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;
- }
-
- name = reference_getname(data);
- if( *name != '.' || name[1] == '@' )
- {// not a npc variable
- ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return 1;
- }
-
- nd = npc_name2id(script_getstr(st,3));
- if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
- {// NPC not found or has no script
- ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
- script_pushnil(st);
- st->state = END;
- return 1;
- }
-
- push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
- return 0;
-}
-
-/// Opens a warp portal.
-/// Has no "portal opening" effect/sound, it opens the portal immediately.
-///
-/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
-///
-/// @author blackhole89
-BUILDIN_FUNC(warpportal)
-{
- int spx;
- int spy;
- unsigned short mapindex;
- int tpx;
- int tpy;
- struct skill_unit_group* group;
- struct block_list* bl;
-
- bl = map_id2bl(st->oid);
- if( bl == NULL )
- {
- ShowError("script:warpportal: npc is needed\n");
- return 1;
- }
-
- spx = script_getnum(st,2);
- spy = script_getnum(st,3);
- mapindex = mapindex_name2id(script_getstr(st, 4));
- tpx = script_getnum(st,5);
- tpy = script_getnum(st,6);
-
- if( mapindex == 0 )
- return 0;// map not found
-
- group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
- if( group == NULL )
- return 0;// failed
- group->val2 = (tpx<<16) | tpy;
- group->val3 = mapindex;
-
- return 0;
-}
-
-BUILDIN_FUNC(openmail)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- mail_openmail(sd);
-
- return 0;
-}
-
-BUILDIN_FUNC(openauction)
-{
- TBL_PC* sd;
-
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0;
-
- clif_Auction_openwindow(sd);
-
- return 0;
-}
-
-/// Retrieves the value of the specified flag of the specified cell.
-///
-/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
-///
-/// @see cell_chk* constants in const.txt for the types
-BUILDIN_FUNC(checkcell)
-{
- int16 m = map_mapname2mapid(script_getstr(st,2));
- int16 x = script_getnum(st,3);
- int16 y = script_getnum(st,4);
- cell_chk type = (cell_chk)script_getnum(st,5);
-
- script_pushint(st, map_getcell(m, x, y, type));
-
- return 0;
-}
-
-/// Modifies flags of cells in the specified area.
-///
-/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
-///
-/// @see cell_* constants in const.txt for the types
-BUILDIN_FUNC(setcell)
-{
- int16 m = map_mapname2mapid(script_getstr(st,2));
- int16 x1 = script_getnum(st,3);
- int16 y1 = script_getnum(st,4);
- int16 x2 = script_getnum(st,5);
- int16 y2 = script_getnum(st,6);
- cell_t type = (cell_t)script_getnum(st,7);
- bool flag = (bool)script_getnum(st,8);
-
- int x,y;
-
- if( x1 > x2 ) swap(x1,x2);
- if( y1 > y2 ) swap(y1,y2);
-
- for( y = y1; y <= y2; ++y )
- for( x = x1; x <= x2; ++x )
- map_setcell(m, x, y, type, flag);
-
- return 0;
-}
-
-/*==========================================
- * Mercenary Commands
- *------------------------------------------*/
-BUILDIN_FUNC(mercenary_create)
-{
- struct map_session_data *sd;
- int class_, contract_time;
-
- if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
- return 0;
-
- class_ = script_getnum(st,2);
-
- if( !merc_class(class_) )
- return 0;
-
- contract_time = script_getnum(st,3);
- merc_create(sd, class_, contract_time);
- return 0;
-}
-
-BUILDIN_FUNC(mercenary_heal)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int hp, sp;
-
- if( sd == NULL || sd->md == NULL )
- return 0;
- hp = script_getnum(st,2);
- sp = script_getnum(st,3);
-
- status_heal(&sd->md->bl, hp, sp, 0);
- return 0;
-}
-
-BUILDIN_FUNC(mercenary_sc_start)
-{
- struct map_session_data *sd = script_rid2sd(st);
- enum sc_type type;
- int tick, val1;
-
- if( sd == NULL || sd->md == NULL )
- return 0;
-
- type = (sc_type)script_getnum(st,2);
- tick = script_getnum(st,3);
- val1 = script_getnum(st,4);
-
- status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
- return 0;
-}
-
-BUILDIN_FUNC(mercenary_get_calls)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int guild;
-
- if( sd == NULL )
- return 0;
-
- guild = script_getnum(st,2);
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- script_pushint(st,sd->status.arch_calls);
- break;
- case SPEAR_MERC_GUILD:
- script_pushint(st,sd->status.spear_calls);
- break;
- case SWORD_MERC_GUILD:
- script_pushint(st,sd->status.sword_calls);
- break;
- default:
- script_pushint(st,0);
- break;
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(mercenary_set_calls)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int guild, value, *calls;
-
- if( sd == NULL )
- return 0;
-
- guild = script_getnum(st,2);
- value = script_getnum(st,3);
-
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- calls = &sd->status.arch_calls;
- break;
- case SPEAR_MERC_GUILD:
- calls = &sd->status.spear_calls;
- break;
- case SWORD_MERC_GUILD:
- calls = &sd->status.sword_calls;
- break;
- default:
- return 0; // Invalid Guild
- }
-
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
-
- return 0;
-}
-
-BUILDIN_FUNC(mercenary_get_faith)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int guild;
-
- if( sd == NULL )
- return 0;
-
- guild = script_getnum(st,2);
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- script_pushint(st,sd->status.arch_faith);
- break;
- case SPEAR_MERC_GUILD:
- script_pushint(st,sd->status.spear_faith);
- break;
- case SWORD_MERC_GUILD:
- script_pushint(st,sd->status.sword_faith);
- break;
- default:
- script_pushint(st,0);
- break;
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(mercenary_set_faith)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int guild, value, *calls;
-
- if( sd == NULL )
- return 0;
-
- guild = script_getnum(st,2);
- value = script_getnum(st,3);
-
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- calls = &sd->status.arch_faith;
- break;
- case SPEAR_MERC_GUILD:
- calls = &sd->status.spear_faith;
- break;
- case SWORD_MERC_GUILD:
- calls = &sd->status.sword_faith;
- break;
- default:
- return 0; // Invalid Guild
- }
-
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
- if( mercenary_get_guild(sd->md) == guild )
- clif_mercenary_updatestatus(sd,SP_MERCFAITH);
-
- return 0;
-}
-
-/*------------------------------------------
- * Book Reading
- *------------------------------------------*/
-BUILDIN_FUNC(readbook)
-{
- struct map_session_data *sd;
- int book_id, page;
-
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
-
- book_id = script_getnum(st,2);
- page = script_getnum(st,3);
-
- clif_readbook(sd->fd, book_id, page);
- return 0;
-}
-
-/******************
-Questlog script commands
-*******************/
-
-BUILDIN_FUNC(setquest)
-{
- struct map_session_data *sd = script_rid2sd(st);
- nullpo_ret(sd);
-
- quest_add(sd, script_getnum(st, 2));
- return 0;
-}
-
-BUILDIN_FUNC(erasequest)
-{
- struct map_session_data *sd = script_rid2sd(st);
- nullpo_ret(sd);
-
- quest_delete(sd, script_getnum(st, 2));
- return 0;
-}
-
-BUILDIN_FUNC(completequest)
-{
- struct map_session_data *sd = script_rid2sd(st);
- nullpo_ret(sd);
-
- quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
- return 0;
-}
-
-BUILDIN_FUNC(changequest)
-{
- struct map_session_data *sd = script_rid2sd(st);
- nullpo_ret(sd);
-
- quest_change(sd, script_getnum(st, 2),script_getnum(st, 3));
- return 0;
-}
-
-BUILDIN_FUNC(checkquest)
-{
- struct map_session_data *sd = script_rid2sd(st);
- quest_check_type type = HAVEQUEST;
-
- nullpo_ret(sd);
-
- if( script_hasdata(st, 3) )
- type = (quest_check_type)script_getnum(st, 3);
-
- script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
-
- return 0;
-}
-
-BUILDIN_FUNC(showevent)
-{
- TBL_PC *sd = script_rid2sd(st);
- struct npc_data *nd = map_id2nd(st->oid);
- int state, color;
-
- if( sd == NULL || nd == NULL )
- return 0;
- state = script_getnum(st, 2);
- color = script_getnum(st, 3);
-
- if( color < 0 || color > 3 )
- color = 0; // set default color
-
- clif_quest_show_event(sd, &nd->bl, state, color);
- return 0;
-}
-
-/*==========================================
- * BattleGround System
- *------------------------------------------*/
-BUILDIN_FUNC(waitingroom2bg)
-{
- struct npc_data *nd;
- struct chat_data *cd;
- const char *map_name, *ev = "", *dev = "";
- int x, y, i, mapindex = 0, bg_id, n;
- struct map_session_data *sd;
-
- if( script_hasdata(st,7) )
- nd = npc_name2id(script_getstr(st,7));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- {
- script_pushint(st,0);
- return 0;
- }
-
- map_name = script_getstr(st,2);
- if( strcmp(map_name,"-") != 0 )
- {
- mapindex = mapindex_name2id(map_name);
- if( mapindex == 0 )
- { // Invalid Map
- script_pushint(st,0);
- return 0;
- }
- }
-
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- ev = script_getstr(st,5); // Logout Event
- dev = script_getstr(st,6); // Die Event
-
- if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
- { // Creation failed
- script_pushint(st,0);
- return 0;
- }
-
- n = cd->users;
- for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
- {
- if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) )
- mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id);
- else
- mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0);
- }
-
- mapreg_setreg(add_str("$@arenamembersnum"), i);
- script_pushint(st,bg_id);
- return 0;
-}
-
-BUILDIN_FUNC(waitingroom2bg_single)
-{
- const char* map_name;
- struct npc_data *nd;
- struct chat_data *cd;
- struct map_session_data *sd;
- int x, y, mapindex, bg_id;
-
- bg_id = script_getnum(st,2);
- map_name = script_getstr(st,3);
- if( (mapindex = mapindex_name2id(map_name)) == 0 )
- return 0; // Invalid Map
-
- x = script_getnum(st,4);
- y = script_getnum(st,5);
- nd = npc_name2id(script_getstr(st,6));
-
- if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
- return 0;
-
- if( (sd = cd->usersd[0]) == NULL )
- return 0;
-
- if( bg_team_join(bg_id, sd) )
- {
- pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
- script_pushint(st,1);
- }
- else
- script_pushint(st,0);
-
- return 0;
-}
-
-BUILDIN_FUNC(bg_team_setxy)
-{
- struct battleground_data *bg;
- int bg_id;
-
- bg_id = script_getnum(st,2);
- if( (bg = bg_team_search(bg_id)) == NULL )
- return 0;
-
- bg->x = script_getnum(st,3);
- bg->y = script_getnum(st,4);
- return 0;
-}
-
-BUILDIN_FUNC(bg_warp)
-{
- int x, y, mapindex, bg_id;
- const char* map_name;
-
- bg_id = script_getnum(st,2);
- map_name = script_getstr(st,3);
- if( (mapindex = mapindex_name2id(map_name)) == 0 )
- return 0; // Invalid Map
- x = script_getnum(st,4);
- y = script_getnum(st,5);
- bg_team_warp(bg_id, mapindex, x, y);
- return 0;
-}
-
-BUILDIN_FUNC(bg_monster)
-{
- int class_ = 0, x = 0, y = 0, bg_id = 0;
- const char *str,*map, *evt="";
-
- bg_id = script_getnum(st,2);
- map = script_getstr(st,3);
- x = script_getnum(st,4);
- y = script_getnum(st,5);
- str = script_getstr(st,6);
- class_ = script_getnum(st,7);
- if( script_hasdata(st,8) ) evt = script_getstr(st,8);
- check_event(st, evt);
- script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
- return 0;
-}
-
-BUILDIN_FUNC(bg_monster_set_team)
-{
- struct mob_data *md;
- struct block_list *mbl;
- int id = script_getnum(st,2),
- bg_id = script_getnum(st,3);
-
- if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
- return 0;
- md = (TBL_MOB *)mbl;
- md->bg_id = bg_id;
-
- mob_stop_attack(md);
- mob_stop_walking(md, 0);
- md->target_id = md->attacked_id = 0;
- clif_charnameack(0, &md->bl);
-
- return 0;
-}
-
-BUILDIN_FUNC(bg_leave)
-{
- struct map_session_data *sd = script_rid2sd(st);
- if( sd == NULL || !sd->bg_id )
- return 0;
-
- bg_team_leave(sd,0);
- return 0;
-}
-
-BUILDIN_FUNC(bg_destroy)
-{
- int bg_id = script_getnum(st,2);
- bg_team_delete(bg_id);
- return 0;
-}
-
-BUILDIN_FUNC(bg_getareausers)
-{
- const char *str;
- int16 m, x0, y0, x1, y1;
- int bg_id;
- int i = 0, c = 0;
- struct battleground_data *bg = NULL;
- struct map_session_data *sd;
-
- bg_id = script_getnum(st,2);
- str = script_getstr(st,3);
-
- if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
- {
- script_pushint(st,0);
- return 0;
- }
-
- x0 = script_getnum(st,4);
- y0 = script_getnum(st,5);
- x1 = script_getnum(st,6);
- y1 = script_getnum(st,7);
-
- for( i = 0; i < MAX_BG_MEMBERS; i++ )
- {
- if( (sd = bg->members[i].sd) == NULL )
- continue;
- if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
- continue;
- c++;
- }
-
- script_pushint(st,c);
- return 0;
-}
-
-BUILDIN_FUNC(bg_updatescore)
-{
- const char *str;
- int16 m;
-
- str = script_getstr(st,2);
- if( (m = map_mapname2mapid(str)) < 0 )
- return 0;
-
- map[m].bgscore_lion = script_getnum(st,3);
- map[m].bgscore_eagle = script_getnum(st,4);
-
- clif_bg_updatescore(m);
- return 0;
-}
-
-BUILDIN_FUNC(bg_get_data)
-{
- struct battleground_data *bg;
- int bg_id = script_getnum(st,2),
- type = script_getnum(st,3);
-
- if( (bg = bg_team_search(bg_id)) == NULL )
- {
- script_pushint(st,0);
- return 0;
- }
-
- switch( type )
- {
- case 0: script_pushint(st, bg->count); break;
- default:
- ShowError("script:bg_get_data: unknown data identifier %d\n", type);
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- * Instancing Script Commands
- *------------------------------------------*/
-
-BUILDIN_FUNC(instance_create)
-{
- const char *name;
- int party_id, res;
-
- name = script_getstr(st, 2);
- party_id = script_getnum(st, 3);
-
- res = instance_create(party_id, name);
- if( res == -4 ) // Already exists
- {
- script_pushint(st, -1);
- return 0;
- }
- else if( res < 0 )
- {
- const char *err;
- switch(res)
- {
- case -3: err = "No free instances"; break;
- case -2: err = "Invalid party ID"; break;
- case -1: err = "Invalid type"; break;
- default: err = "Unknown"; break;
- }
- ShowError("buildin_instance_create: %s [%d].\n", err, res);
- script_pushint(st, -2);
- return 0;
- }
-
- script_pushint(st, res);
- return 0;
-}
-
-BUILDIN_FUNC(instance_destroy)
-{
- int instance_id;
- struct map_session_data *sd;
- struct party_data *p;
-
- if( script_hasdata(st, 2) )
- instance_id = script_getnum(st, 2);
- else if( st->instance_id )
- instance_id = st->instance_id;
- else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
- else return 0;
-
- if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
- {
- ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
- return 0;
- }
-
- instance_destroy(instance_id);
- return 0;
-}
-
-BUILDIN_FUNC(instance_attachmap)
-{
- const char *name;
- int16 m;
- int instance_id;
- bool usebasename = false;
-
- name = script_getstr(st,2);
- instance_id = script_getnum(st,3);
- if( script_hasdata(st,4) && script_getnum(st,4) > 0)
- usebasename = true;
-
- if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis]
- {
- ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
- script_pushconststr(st, "");
- return 0;
- }
- script_pushconststr(st, map[m].name);
-
- return 0;
-}
-
-BUILDIN_FUNC(instance_detachmap)
-{
- struct map_session_data *sd;
- struct party_data *p;
- const char *str;
- int16 m;
- int instance_id;
-
- str = script_getstr(st, 2);
- if( script_hasdata(st, 3) )
- instance_id = script_getnum(st, 3);
- else if( st->instance_id )
- instance_id = st->instance_id;
- else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
- else return 0;
-
- if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
- {
- ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
- return 0;
- }
-
- instance_del_map(m);
- return 0;
-}
-
-BUILDIN_FUNC(instance_attach)
-{
- int instance_id;
-
- instance_id = script_getnum(st, 2);
- if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
- return 0;
-
- st->instance_id = instance_id;
- return 0;
-}
-
-BUILDIN_FUNC(instance_id)
-{
- int type, instance_id;
- struct map_session_data *sd;
- struct party_data *p;
-
- if( script_hasdata(st, 2) )
- {
- type = script_getnum(st, 2);
- if( type == 0 )
- instance_id = st->instance_id;
- else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL )
- instance_id = p->instance_id;
- else
- instance_id = 0;
- }
- else
- instance_id = st->instance_id;
-
- script_pushint(st, instance_id);
- return 0;
-}
-
-BUILDIN_FUNC(instance_set_timeout)
-{
- int progress_timeout, idle_timeout;
- int instance_id;
- struct map_session_data *sd;
- struct party_data *p;
-
- progress_timeout = script_getnum(st, 2);
- idle_timeout = script_getnum(st, 3);
-
- if( script_hasdata(st, 4) )
- instance_id = script_getnum(st, 4);
- else if( st->instance_id )
- instance_id = st->instance_id;
- else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
- else return 0;
-
- if( instance_id > 0 )
- instance_set_timeout(instance_id, progress_timeout, idle_timeout);
-
- return 0;
-}
-
-BUILDIN_FUNC(instance_init)
-{
- int instance_id = script_getnum(st, 2);
-
- if( instance[instance_id].state != INSTANCE_IDLE )
- {
- ShowError("instance_init: instance already initialized.\n");
- return 0;
- }
-
- instance_init(instance_id);
- return 0;
-}
-
-BUILDIN_FUNC(instance_announce)
-{
- int instance_id = script_getnum(st,2);
- const char *mes = script_getstr(st,3);
- int flag = script_getnum(st,4);
- const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
- int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
- int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
- int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
- int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
-
- int i;
- struct map_session_data *sd;
- struct party_data *p;
-
- if( instance_id == 0 )
- {
- if( st->instance_id )
- instance_id = st->instance_id;
- else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
- else return 0;
- }
-
- if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
- return 0;
-
- for( i = 0; i < instance[instance_id].num_map; i++ )
- map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
- mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
-
- return 0;
-}
-
-BUILDIN_FUNC(instance_npcname)
-{
- const char *str;
- int instance_id = 0;
-
- struct map_session_data *sd;
- struct party_data *p;
- struct npc_data *nd;
-
- str = script_getstr(st, 2);
- if( script_hasdata(st, 3) )
- instance_id = script_getnum(st, 3);
- else if( st->instance_id )
- instance_id = st->instance_id;
- else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
-
- if( instance_id && (nd = npc_name2id(str)) != NULL )
- {
- static char npcname[NAME_LENGTH];
- snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
- script_pushconststr(st,npcname);
- }
- else
- {
- ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
- st->state = END;
- return 1;
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(has_instance)
-{
- struct map_session_data *sd;
- struct party_data *p;
- const char *str;
- int16 m;
- int instance_id = 0;
-
- str = script_getstr(st, 2);
- if( script_hasdata(st, 3) )
- instance_id = script_getnum(st, 3);
- else if( st->instance_id )
- instance_id = st->instance_id;
- else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
-
- if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 )
- {
- script_pushconststr(st, "");
- return 0;
- }
-
- script_pushconststr(st, map[m].name);
- return 0;
-}
-
-BUILDIN_FUNC(instance_warpall)
-{
- struct map_session_data *pl_sd;
- int16 m, i;
- int instance_id;
- const char *mapn;
- int x, y;
- unsigned short mapindex;
- struct party_data *p = NULL;
-
- mapn = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- if( script_hasdata(st,5) )
- instance_id = script_getnum(st,5);
- else if( st->instance_id )
- instance_id = st->instance_id;
- else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id )
- instance_id = p->instance_id;
- else return 0;
-
- if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) )
- return 0;
-
- if( !(p = party_search(instance[instance_id].party_id)) )
- return 0;
-
- mapindex = map_id2index(m);
- for( i = 0; i < MAX_PARTY; i++ )
- if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
-
- return 0;
-}
-
-/*==========================================
- * instance_check_party [malufett]
- * Values:
- * party_id : Party ID of the invoking character. [Required Parameter]
- * amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
- * min : Minimum Level needed to join the Instance. [Optional Parameter]
- * max : Maxium Level allowed to join the Instance. [Optional Parameter]
- * Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
- * Example 2: instance_check_party (getcharid(1),1,1,99);
- *------------------------------------------*/
-BUILDIN_FUNC(instance_check_party)
-{
- struct map_session_data *pl_sd;
- int amount, min, max, i, party_id, c = 0;
- struct party_data *p = NULL;
-
- amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
- min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
- max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
-
- if( min < 1 || min > MAX_LEVEL){
- ShowError("instance_check_party: Invalid min level, %d\n", min);
- return 0;
- }else if( max < 1 || max > MAX_LEVEL){
- ShowError("instance_check_party: Invalid max level, %d\n", max);
- return 0;
- }
-
- if( script_hasdata(st,2) )
- party_id = script_getnum(st,2);
- else return 0;
-
- if( !(p = party_search(party_id)) ){
- script_pushint(st, 0); // Returns false if party does not exist.
- return 0;
- }
-
- for( i = 0; i < MAX_PARTY; i++ )
- if( (pl_sd = p->data[i].sd) )
- if(map_id2bl(pl_sd->bl.id)){
- if(pl_sd->status.base_level < min){
- script_pushint(st, 0);
- return 0;
- }else if(pl_sd->status.base_level > max){
- script_pushint(st, 0);
- return 0;
- }
- c++;
- }
-
- if(c < amount){
- script_pushint(st, 0); // Not enough Members in the Party to join Instance.
- }else
- script_pushint(st, 1);
-
- return 0;
-}
-
-/*==========================================
- * Custom Fonts
- *------------------------------------------*/
-BUILDIN_FUNC(setfont)
-{
- struct map_session_data *sd = script_rid2sd(st);
- int font = script_getnum(st,2);
- if( sd == NULL )
- return 0;
-
- if( sd->user_font != font )
- sd->user_font = font;
- else
- sd->user_font = 0;
-
- clif_font(sd);
- return 0;
-}
-
-static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
-{
- TBL_MOB* md = (TBL_MOB*)bl;
- struct block_list *tbl;
- int mobid = va_arg(ap,int);
- uint16 skill_id = va_arg(ap,int);
- uint16 skill_lv = va_arg(ap,int);
- int casttime = va_arg(ap,int);
- int cancel = va_arg(ap,int);
- int emotion = va_arg(ap,int);
- int target = va_arg(ap,int);
-
- if( md->class_ != mobid )
- return 0;
-
- // 0:self, 1:target, 2:master, default:random
- switch( target )
- {
- case 0: tbl = map_id2bl(md->bl.id); break;
- case 1: tbl = map_id2bl(md->target_id); break;
- case 2: tbl = map_id2bl(md->master_id); break;
- default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break;
- }
-
- if( !tbl )
- return 0;
-
- if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
- unit_skillcastcancel(bl,0);
-
- if( skill_get_casttype(skill_id) == CAST_GROUND )
- unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
- else
- unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
-
- clif_emotion(&md->bl, emotion);
-
- return 0;
-}
-/*==========================================
- * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
- *------------------------------------------*/
-BUILDIN_FUNC(areamobuseskill)
-{
- struct block_list center;
- int16 m;
- int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
-
- if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 )
- {
- ShowError("areamobuseskill: invalid map name.\n");
- return 0;
- }
-
- if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
- return 0;
-
- center.m = m;
- center.x = script_getnum(st,3);
- center.y = script_getnum(st,4);
- range = script_getnum(st,5);
- mobid = script_getnum(st,6);
- skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
- if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
- skill_lv = battle_config.mob_max_skilllvl;
-
- casttime = script_getnum(st,9);
- cancel = script_getnum(st,10);
- emotion = script_getnum(st,11);
- target = script_getnum(st,12);
-
- map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
- return 0;
-}
-
-
-BUILDIN_FUNC(progressbar)
-{
- struct map_session_data * sd = script_rid2sd(st);
- const char * color;
- unsigned int second;
-
- if( !st || !sd )
- return 0;
-
- st->state = STOP;
-
- color = script_getstr(st,2);
- second = script_getnum(st,3);
-
- sd->progressbar.npc_id = st->oid;
- sd->progressbar.timeout = gettick() + second*1000;
-
- clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
- return 0;
-}
-
-BUILDIN_FUNC(pushpc)
-{
- uint8 dir;
- int cells, dx, dy;
- struct map_session_data* sd;
-
- if((sd = script_rid2sd(st))==NULL)
- {
- return 0;
- }
-
- dir = script_getnum(st,2);
- cells = script_getnum(st,3);
-
- if(dir>7)
- {
- ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
- script_reportsrc(st);
-
- dir%= 8; // trim spin-over
- }
-
- if(!cells)
- {// zero distance
- return 0;
- }
- else if(cells<0)
- {// pushing backwards
- dir = (dir+4)%8; // turn around
- cells = -cells;
- }
-
- dx = dirx[dir];
- dy = diry[dir];
-
- unit_blown(&sd->bl, dx, dy, cells, 0);
- return 0;
-}
-
-
-/// Invokes buying store preparation window
-/// buyingstore <slots>;
-BUILDIN_FUNC(buyingstore)
-{
- struct map_session_data* sd;
-
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
- return 0;
- }
-
- buyingstore_setup(sd, script_getnum(st,2));
- return 0;
-}
-
-
-/// Invokes search store info window
-/// searchstores <uses>,<effect>;
-BUILDIN_FUNC(searchstores)
-{
- unsigned short effect;
- unsigned int uses;
- struct map_session_data* sd;
-
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
- return 0;
- }
-
- uses = script_getnum(st,2);
- effect = script_getnum(st,3);
-
- if( !uses )
- {
- ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
- return 1;
- }
-
- if( effect > 1 )
- {
- ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
- return 1;
- }
-
- searchstore_open(sd, uses, effect);
- return 0;
-}
-/// Displays a number as large digital clock.
-/// showdigit <value>[,<type>];
-BUILDIN_FUNC(showdigit)
-{
- unsigned int type = 0;
- int value;
- struct map_session_data* sd;
-
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
- return 0;
- }
-
- value = script_getnum(st,2);
-
- if( script_hasdata(st,3) )
- {
- type = script_getnum(st,3);
-
- if( type > 3 )
- {
- ShowError("buildin_showdigit: Invalid type %u.\n", type);
- return 1;
- }
- }
-
- clif_showdigit(sd, (unsigned char)type, value);
- return 0;
-}
-/**
- * Rune Knight
- **/
-BUILDIN_FUNC(makerune) {
- TBL_PC* sd;
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
- sd->itemid = script_getnum(st,2);
- return 0;
-}
-/**
- * checkdragon() returns 1 if mounting a dragon or 0 otherwise.
- **/
-BUILDIN_FUNC(checkdragon) {
- TBL_PC* sd;
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- if( pc_isridingdragon(sd) )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return 0;
-}
-/**
- * setdragon({optional Color}) returns 1 on success or 0 otherwise
- * - Toggles the dragon on a RK if he can mount;
- * @param Color - when not provided uses the green dragon;
- * - 1 : Green Dragon
- * - 2 : Brown Dragon
- * - 3 : Gray Dragon
- * - 4 : Blue Dragon
- * - 5 : Red Dragon
- **/
-BUILDIN_FUNC(setdragon) {
- TBL_PC* sd;
- int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
- unsigned int option = OPTION_DRAGON1;
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
- script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
- else if ( pc_isridingdragon(sd) ) {//Is mounted; release
- pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
- script_pushint(st,1);
- } else {//Not mounted; Mount now.
- if( color ) {
- option = ( color == 1 ? OPTION_DRAGON1 :
- color == 2 ? OPTION_DRAGON2 :
- color == 3 ? OPTION_DRAGON3 :
- color == 4 ? OPTION_DRAGON4 :
- color == 5 ? OPTION_DRAGON5 : 0);
- if( !option ) {
- ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
- option = OPTION_DRAGON1;
- }
- }
- pc_setoption(sd, sd->sc.option|option);
- script_pushint(st,1);
- }
- return 0;
-}
-
-/**
- * ismounting() returns 1 if mounting a new mount or 0 otherwise
- **/
-BUILDIN_FUNC(ismounting) {
- TBL_PC* sd;
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- if( sd->sc.option&OPTION_MOUNTING )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return 0;
-}
-
-/**
- * setmounting() returns 1 on success or 0 otherwise
- * - Toggles new mounts on a player when he can mount
- * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
- * - Will unmount the player is he is already mounting
- **/
-BUILDIN_FUNC(setmounting) {
- TBL_PC* sd;
- if( (sd = script_rid2sd(st)) == NULL )
- return 0;
- if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
- script_pushint(st,0);//can't mount with one of these
- else {
- if( sd->sc.option&OPTION_MOUNTING )
- pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
- else
- pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
- script_pushint(st,1);//in both cases, return 1.
- }
- return 0;
-}
-/**
- * Retrieves quantity of arguments provided to callfunc/callsub.
- * getargcount() -> amount of arguments received in a function
- **/
-BUILDIN_FUNC(getargcount) {
- struct script_retinfo* ri;
-
- if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
- ShowError("script:getargcount: used out of function or callsub label!\n");
- st->state = END;
- return 1;
- }
- ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
-
- script_pushint(st, ri->nargs);
-
- return 0;
-}
-/**
- * getcharip(<account ID>/<character ID>/<character name>)
- **/
-BUILDIN_FUNC(getcharip)
-{
- struct map_session_data* sd = NULL;
- int id = 0;
-
- /* check if a character name is specified */
- if( script_hasdata(st, 2) )
- {
- if (script_isstring(st, 2))
- sd = map_nick2sd(script_getstr(st, 2));
- else if (script_isint(st, 2) || script_getnum(st, 2))
- {
- id = script_getnum(st, 2);
- sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
- }
- }
- else
- sd = script_rid2sd(st);
-
- /* check for sd and IP */
- if (!sd || !session[sd->fd]->client_addr)
- {
- script_pushconststr(st, "");
- return 0;
- }
-
- /* return the client ip_addr converted for output */
- if (sd && sd->fd && session[sd->fd])
- {
- /* initiliaze */
- const char *ip_addr = NULL;
- uint32 ip;
-
- /* set ip, ip_addr and convert to ip and push str */
- ip = session[sd->fd]->client_addr;
- ip_addr = ip2str(ip, NULL);
- script_pushstrcopy(st, ip_addr);
- }
-
- return 0;
-}
-/**
- * is_function(<function name>) -> 1 if function exists, 0 otherwise
- **/
-BUILDIN_FUNC(is_function) {
- const char* str = script_getstr(st,2);
-
- if( strdb_exists(userfunc_db, str) )
- script_pushint(st,1);
- else
- script_pushint(st,0);
-
- return 0;
-}
-/**
- * get_revision() -> retrieves the current svn revision (if available)
- **/
-BUILDIN_FUNC(get_revision) {
- const char * revision;
-
- if ( (revision = get_svn_revision()) != 0 )
- script_pushint(st,atoi(revision));
- else
- script_pushint(st,-1);//unknown
-
- return 0;
-}
-/**
- * freeloop(<toggle>) -> toggles this script instance's looping-check ability
- **/
-BUILDIN_FUNC(freeloop) {
-
- if( script_getnum(st,2) )
- st->freeloop = 1;
- else
- st->freeloop = 0;
-
- script_pushint(st, st->freeloop);
-
- return 0;
-}
-
-/**
- * @commands (script based)
- **/
-BUILDIN_FUNC(bindatcmd) {
- const char* atcmd;
- const char* eventName;
- int i, level = 0, level2 = 0;
- bool create = false;
-
- atcmd = script_getstr(st,2);
- eventName = script_getstr(st,3);
-
- if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
- atcmd++;
-
- if( script_hasdata(st,4) ) level = script_getnum(st,4);
- if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
-
- if( atcmd_binding_count == 0 ) {
- CREATE(atcmd_binding,struct atcmd_binding_data*,1);
-
- create = true;
- } else {
- ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
- if( i < atcmd_binding_count ) {/* update existent entry */
- safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
- atcmd_binding[i]->level = level;
- atcmd_binding[i]->level2 = level2;
- } else
- create = true;
- }
-
- if( create ) {
- i = atcmd_binding_count;
-
- if( atcmd_binding_count++ != 0 )
- RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
-
- CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
-
- safestrncpy(atcmd_binding[i]->command, atcmd, 50);
- safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
- atcmd_binding[i]->level = level;
- atcmd_binding[i]->level2 = level2;
- }
-
- return 0;
-}
-
-BUILDIN_FUNC(unbindatcmd) {
- const char* atcmd;
- int i = 0;
-
- atcmd = script_getstr(st, 2);
-
- if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
- atcmd++;
-
- if( atcmd_binding_count == 0 ) {
- script_pushint(st, 0);
- return 0;
- }
-
- ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
- if( i < atcmd_binding_count ) {
- int cursor = 0;
- aFree(atcmd_binding[i]);
- atcmd_binding[i] = NULL;
- /* compact the list now that we freed a slot somewhere */
- for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
- if( atcmd_binding[i] == NULL )
- continue;
-
- if( cursor != i ) {
- memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
- }
-
- cursor++;
- }
-
- if( (atcmd_binding_count = cursor) == 0 )
- aFree(atcmd_binding);
-
- script_pushint(st, 1);
- } else
- script_pushint(st, 0);/* not found */
-
- return 0;
-}
-
-BUILDIN_FUNC(useatcmd)
-{
- TBL_PC dummy_sd;
- TBL_PC* sd;
- int fd;
- const char* cmd;
-
- cmd = script_getstr(st,2);
-
- if( st->rid )
- {
- sd = script_rid2sd(st);
- fd = sd->fd;
- }
- else
- { // Use a dummy character.
- sd = &dummy_sd;
- fd = 0;
-
- memset(&dummy_sd, 0, sizeof(TBL_PC));
- if( st->oid )
- {
- struct block_list* bl = map_id2bl(st->oid);
- memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
- if( bl->type == BL_NPC )
- safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
- }
- }
-
- // compatibility with previous implementation (deprecated!)
- if( cmd[0] != atcommand_symbol )
- {
- cmd += strlen(sd->status.name);
- while( *cmd != atcommand_symbol && *cmd != 0 )
- cmd++;
- }
-
- is_atcommand(fd, sd, cmd, 1);
- return 0;
-}
-
-BUILDIN_FUNC(checkre)
-{
- int num;
-
- num=script_getnum(st,2);
- switch(num){
- case 0:
- #ifdef RENEWAL
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 1:
- #ifdef RENEWAL_CAST
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 2:
- #ifdef RENEWAL_DROP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 3:
- #ifdef RENEWAL_EXP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 4:
- #ifdef RENEWAL_LVDMG
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 5:
- #ifdef RENEWAL_EDP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 6:
- #ifdef RENEWAL_ASPD
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- default:
- ShowWarning("buildin_checkre: unknown parameter.\n");
- break;
- }
- return 0;
-}
-
-/* getrandgroupitem <group_id>,<quantity> */
-BUILDIN_FUNC(getrandgroupitem) {
- TBL_PC* sd;
- int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
- struct item item_tmp;
-
- if( !( sd = script_rid2sd(st) ) )
- return 0;
-
- if( qty <= 0 ) {
- ShowError("getrandgroupitem: qty is <= 0!\n");
- return 1;
- }
- if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) {
- return 1;/* itemdb_searchrandomid will already scream a error */
- }
-
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = nameid;
- item_tmp.identify = itemdb_isidentified(nameid);
-
- //Check if it's stackable.
- if (!itemdb_isstackable(nameid))
- get_count = 1;
- else
- get_count = qty;
-
- for (i = 0; i < qty; i += get_count) {
- // if not pet egg
- if (!pet_create_egg(sd, nameid)) {
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
- clif_additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&item_tmp) )
- map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
- }
- }
- }
-
- return 0;
-}
-
-/* cleanmap <map_name>;
- * cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
-static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
-{
- nullpo_ret(bl);
- map_clearflooritem(bl);
-
- return 0;
-}
-
-BUILDIN_FUNC(cleanmap)
-{
- const char *map;
- int16 m = -1;
- int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
-
- map = script_getstr(st, 2);
- m = map_mapname2mapid(map);
- if (!m)
- return 1;
-
- if ((script_lastdata(st) - 2) < 4) {
- map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
- } else {
- x0 = script_getnum(st, 3);
- y0 = script_getnum(st, 4);
- x1 = script_getnum(st, 5);
- y1 = script_getnum(st, 6);
- if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
- map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
- } else {
- ShowError("cleanarea: invalid coordinate defined!\n");
- return 1;
- }
- }
-
- return 0;
-}
-/* Cast a skill on the attached player.
- * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
- * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
-BUILDIN_FUNC(npcskill)
-{
- uint16 skill_id;
- unsigned short skill_level;
- unsigned int stat_point;
- unsigned int npc_level;
- struct npc_data *nd;
- struct map_session_data *sd;
-
- skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
- skill_level = script_getnum(st, 3);
- stat_point = script_getnum(st, 4);
- npc_level = script_getnum(st, 5);
- sd = script_rid2sd(st);
- nd = (struct npc_data *)map_id2bl(sd->npc_id);
-
- if (stat_point > battle_config.max_third_parameter) {
- ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
- return 1;
- }
- if (npc_level > MAX_LEVEL) {
- ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
- return 1;
- }
- if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people.
- return 1;
- }
-
- nd->level = npc_level;
- nd->stat_point = stat_point;
-
- if (!nd->status.hp) {
- status_calc_npc(nd, true);
- } else {
- status_calc_npc(nd, false);
- }
-
- if (skill_get_inf(skill_id)&INF_GROUND_SKILL) {
- unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
- } else {
- unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
- }
-
- return 0;
-}
-
-// declarations that were supposed to be exported from npc_chat.c
-#ifdef PCRE_SUPPORT
-BUILDIN_FUNC(defpattern);
-BUILDIN_FUNC(activatepset);
-BUILDIN_FUNC(deactivatepset);
-BUILDIN_FUNC(deletepset);
-#endif
-
-/// script command definitions
-/// for an explanation on args, see add_buildin_func
-struct script_function buildin_func[] = {
- // NPC interaction
- BUILDIN_DEF(mes,"s*"),
- BUILDIN_DEF(next,""),
- BUILDIN_DEF(close,""),
- BUILDIN_DEF(close2,""),
- BUILDIN_DEF(menu,"sl*"),
- BUILDIN_DEF(select,"s*"), //for future jA script compatibility
- BUILDIN_DEF(prompt,"s*"),
- //
- BUILDIN_DEF(goto,"l"),
- BUILDIN_DEF(callsub,"l*"),
- BUILDIN_DEF(callfunc,"s*"),
- BUILDIN_DEF(return,"?"),
- BUILDIN_DEF(getarg,"i?"),
- BUILDIN_DEF(jobchange,"i?"),
- BUILDIN_DEF(jobname,"i"),
- BUILDIN_DEF(input,"r??"),
- BUILDIN_DEF(warp,"sii"),
- BUILDIN_DEF(areawarp,"siiiisii??"),
- BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
- BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
- BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
- BUILDIN_DEF(setlook,"ii"),
- BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
- BUILDIN_DEF(set,"rv"),
- BUILDIN_DEF(setarray,"rv*"),
- BUILDIN_DEF(cleararray,"rvi"),
- BUILDIN_DEF(copyarray,"rri"),
- BUILDIN_DEF(getarraysize,"r"),
- BUILDIN_DEF(deletearray,"r?"),
- BUILDIN_DEF(getelementofarray,"ri"),
- BUILDIN_DEF(getitem,"vi?"),
- BUILDIN_DEF(rentitem,"vi"),
- BUILDIN_DEF(getitem2,"viiiiiiii?"),
- BUILDIN_DEF(getnameditem,"vv"),
- BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
- BUILDIN_DEF(makeitem,"visii"),
- BUILDIN_DEF(delitem,"vi?"),
- BUILDIN_DEF(delitem2,"viiiiiiii?"),
- BUILDIN_DEF2(enableitemuse,"enable_items",""),
- BUILDIN_DEF2(disableitemuse,"disable_items",""),
- BUILDIN_DEF(cutin,"si"),
- BUILDIN_DEF(viewpoint,"iiiii"),
- BUILDIN_DEF(heal,"ii"),
- BUILDIN_DEF(itemheal,"ii"),
- BUILDIN_DEF(percentheal,"ii"),
- BUILDIN_DEF(rand,"i?"),
- BUILDIN_DEF(countitem,"v"),
- BUILDIN_DEF(countitem2,"viiiiiii"),
- BUILDIN_DEF(checkweight,"vi*"),
- BUILDIN_DEF(checkweight2,"rr"),
- BUILDIN_DEF(readparam,"i?"),
- BUILDIN_DEF(getcharid,"i?"),
- BUILDIN_DEF(getnpcid,"i?"),
- BUILDIN_DEF(getpartyname,"i"),
- BUILDIN_DEF(getpartymember,"i?"),
- BUILDIN_DEF(getpartyleader,"i?"),
- BUILDIN_DEF(getguildname,"i"),
- BUILDIN_DEF(getguildmaster,"i"),
- BUILDIN_DEF(getguildmasterid,"i"),
- BUILDIN_DEF(strcharinfo,"i"),
- BUILDIN_DEF(strnpcinfo,"i"),
- BUILDIN_DEF(getequipid,"i"),
- BUILDIN_DEF(getequipname,"i"),
- BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
- BUILDIN_DEF(repair,"i"), // [Valaris]
- BUILDIN_DEF(repairall,""),
- BUILDIN_DEF(getequipisequiped,"i"),
- BUILDIN_DEF(getequipisenableref,"i"),
- BUILDIN_DEF(getequipisidentify,"i"),
- BUILDIN_DEF(getequiprefinerycnt,"i"),
- BUILDIN_DEF(getequipweaponlv,"i"),
- BUILDIN_DEF(getequippercentrefinery,"i"),
- BUILDIN_DEF(successrefitem,"i"),
- BUILDIN_DEF(failedrefitem,"i"),
- BUILDIN_DEF(downrefitem,"i"),
- BUILDIN_DEF(statusup,"i"),
- BUILDIN_DEF(statusup2,"ii"),
- BUILDIN_DEF(bonus,"iv"),
- BUILDIN_DEF2(bonus,"bonus2","ivi"),
- BUILDIN_DEF2(bonus,"bonus3","ivii"),
- BUILDIN_DEF2(bonus,"bonus4","ivvii"),
- BUILDIN_DEF2(bonus,"bonus5","ivviii"),
- BUILDIN_DEF(autobonus,"sii??"),
- BUILDIN_DEF(autobonus2,"sii??"),
- BUILDIN_DEF(autobonus3,"siiv?"),
- BUILDIN_DEF(skill,"vi?"),
- BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
- BUILDIN_DEF(guildskill,"vi"),
- BUILDIN_DEF(getskilllv,"v"),
- BUILDIN_DEF(getgdskilllv,"iv"),
- BUILDIN_DEF(basicskillcheck,""),
- BUILDIN_DEF(getgmlevel,""),
- BUILDIN_DEF(getgroupid,""),
- BUILDIN_DEF(end,""),
- BUILDIN_DEF(checkoption,"i"),
- BUILDIN_DEF(setoption,"i?"),
- BUILDIN_DEF(setcart,"?"),
- BUILDIN_DEF(checkcart,""),
- BUILDIN_DEF(setfalcon,"?"),
- BUILDIN_DEF(checkfalcon,""),
- BUILDIN_DEF(setriding,"?"),
- BUILDIN_DEF(checkriding,""),
- BUILDIN_DEF(checkwug,""),
- BUILDIN_DEF(checkmadogear,""),
- BUILDIN_DEF(setmadogear,"?"),
- BUILDIN_DEF2(savepoint,"save","sii"),
- BUILDIN_DEF(savepoint,"sii"),
- BUILDIN_DEF(gettimetick,"i"),
- BUILDIN_DEF(gettime,"i"),
- BUILDIN_DEF(gettimestr,"si"),
- BUILDIN_DEF(openstorage,""),
- BUILDIN_DEF(guildopenstorage,""),
- BUILDIN_DEF(itemskill,"vi"),
- BUILDIN_DEF(produce,"i"),
- BUILDIN_DEF(cooking,"i"),
- BUILDIN_DEF(monster,"siisii???"),
- BUILDIN_DEF(getmobdrops,"i"),
- BUILDIN_DEF(areamonster,"siiiisii???"),
- BUILDIN_DEF(killmonster,"ss?"),
- BUILDIN_DEF(killmonsterall,"s?"),
- BUILDIN_DEF(clone,"siisi????"),
- BUILDIN_DEF(doevent,"s"),
- BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(cmdothernpc,"ss"),
- BUILDIN_DEF(addtimer,"is"),
- BUILDIN_DEF(deltimer,"s"),
- BUILDIN_DEF(addtimercount,"si"),
- BUILDIN_DEF(initnpctimer,"??"),
- BUILDIN_DEF(stopnpctimer,"??"),
- BUILDIN_DEF(startnpctimer,"??"),
- BUILDIN_DEF(setnpctimer,"i?"),
- BUILDIN_DEF(getnpctimer,"i?"),
- BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
- BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
- BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
- BUILDIN_DEF(announce,"si?????"),
- BUILDIN_DEF(mapannounce,"ssi?????"),
- BUILDIN_DEF(areaannounce,"siiiisi?????"),
- BUILDIN_DEF(getusers,"i"),
- BUILDIN_DEF(getmapguildusers,"si"),
- BUILDIN_DEF(getmapusers,"s"),
- BUILDIN_DEF(getareausers,"siiii"),
- BUILDIN_DEF(getareadropitem,"siiiiv"),
- BUILDIN_DEF(enablenpc,"s"),
- BUILDIN_DEF(disablenpc,"s"),
- BUILDIN_DEF(hideoffnpc,"s"),
- BUILDIN_DEF(hideonnpc,"s"),
- BUILDIN_DEF(sc_start,"iii?"),
- BUILDIN_DEF(sc_start2,"iiii?"),
- BUILDIN_DEF(sc_start4,"iiiiii?"),
- BUILDIN_DEF(sc_end,"i?"),
- BUILDIN_DEF(getstatus, "i?"),
- BUILDIN_DEF(getscrate,"ii?"),
- BUILDIN_DEF(debugmes,"s"),
- BUILDIN_DEF2(catchpet,"pet","i"),
- BUILDIN_DEF2(birthpet,"bpet",""),
- BUILDIN_DEF(resetlvl,"i"),
- BUILDIN_DEF(resetstatus,""),
- BUILDIN_DEF(resetskill,""),
- BUILDIN_DEF(skillpointcount,""),
- BUILDIN_DEF(changebase,"i?"),
- BUILDIN_DEF(changesex,""),
- BUILDIN_DEF(waitingroom,"si?????"),
- BUILDIN_DEF(delwaitingroom,"?"),
- BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
- BUILDIN_DEF(enablewaitingroomevent,"?"),
- BUILDIN_DEF(disablewaitingroomevent,"?"),
- BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
- BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
- BUILDIN_DEF(getwaitingroomstate,"i?"),
- BUILDIN_DEF(warpwaitingpc,"sii?"),
- BUILDIN_DEF(attachrid,"i"),
- BUILDIN_DEF(detachrid,""),
- BUILDIN_DEF(isloggedin,"i?"),
- BUILDIN_DEF(setmapflagnosave,"ssii"),
- BUILDIN_DEF(getmapflag,"si"),
- BUILDIN_DEF(setmapflag,"si?"),
- BUILDIN_DEF(removemapflag,"si?"),
- BUILDIN_DEF(pvpon,"s"),
- BUILDIN_DEF(pvpoff,"s"),
- BUILDIN_DEF(gvgon,"s"),
- BUILDIN_DEF(gvgoff,"s"),
- BUILDIN_DEF(emotion,"i??"),
- BUILDIN_DEF(maprespawnguildid,"sii"),
- BUILDIN_DEF(agitstart,""), // <Agit>
- BUILDIN_DEF(agitend,""),
- BUILDIN_DEF(agitcheck,""), // <Agitcheck>
- BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
- BUILDIN_DEF(getcastlename,"s"),
- BUILDIN_DEF(getcastledata,"si"),
- BUILDIN_DEF(setcastledata,"sii"),
- BUILDIN_DEF(requestguildinfo,"i?"),
- BUILDIN_DEF(getequipcardcnt,"i"),
- BUILDIN_DEF(successremovecards,"i"),
- BUILDIN_DEF(failedremovecards,"ii"),
- BUILDIN_DEF(marriage,"s"),
- BUILDIN_DEF2(wedding_effect,"wedding",""),
- BUILDIN_DEF(divorce,""),
- BUILDIN_DEF(ispartneron,""),
- BUILDIN_DEF(getpartnerid,""),
- BUILDIN_DEF(getchildid,""),
- BUILDIN_DEF(getmotherid,""),
- BUILDIN_DEF(getfatherid,""),
- BUILDIN_DEF(warppartner,"sii"),
- BUILDIN_DEF(getitemname,"v"),
- BUILDIN_DEF(getitemslots,"i"),
- BUILDIN_DEF(makepet,"i"),
- BUILDIN_DEF(getexp,"ii"),
- BUILDIN_DEF(getinventorylist,""),
- BUILDIN_DEF(getskilllist,""),
- BUILDIN_DEF(clearitem,""),
- BUILDIN_DEF(classchange,"ii"),
- BUILDIN_DEF(misceffect,"i"),
- BUILDIN_DEF(playBGM,"s"),
- BUILDIN_DEF(playBGMall,"s?????"),
- BUILDIN_DEF(soundeffect,"si"),
- BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
- BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
- BUILDIN_DEF(guardian,"siisi??"), // summon guardians
- BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
- BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
- BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
- BUILDIN_DEF(petloot,"i"), // [Valaris]
- BUILDIN_DEF(petheal,"iiii"), // [Valaris]
- BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
- BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
- BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
- BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
- BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
- BUILDIN_DEF(nude,""), // nude command [Valaris]
- BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
- BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
- BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
- BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
- BUILDIN_DEF(message,"ss"), // [MouseJstr]
- BUILDIN_DEF(npctalk,"s"), // [Valaris]
- BUILDIN_DEF(mobcount,"ss"),
- BUILDIN_DEF(getlook,"i"),
- BUILDIN_DEF(getsavepoint,"i"),
- BUILDIN_DEF(npcspeed,"i"), // [Valaris]
- BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
- BUILDIN_DEF(npcstop,""), // [Valaris]
- BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
- BUILDIN_DEF(checkoption1,"i"),
- BUILDIN_DEF(checkoption2,"i"),
- BUILDIN_DEF(guildgetexp,"i"),
- BUILDIN_DEF(guildchangegm,"is"),
- BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
- BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
- BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
- BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
- BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
- BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
- BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
- BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
- BUILDIN_DEF(night,""), // sets the server to night time
- BUILDIN_DEF(day,""), // sets the server to day time
-#ifdef PCRE_SUPPORT
- BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
- BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
- BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
- BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
-#endif
- BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
- BUILDIN_DEF(getusersname,""),
- BUILDIN_DEF(recovery,""),
- BUILDIN_DEF(getpetinfo,"i"),
- BUILDIN_DEF(gethominfo,"i"),
- BUILDIN_DEF(getmercinfo,"i?"),
- BUILDIN_DEF(checkequipedcard,"i"),
- BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
- BUILDIN_DEF(globalmes,"s?"), //end jA addition
- BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
- BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
- BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
- BUILDIN_DEF(charat,"si"),
- BUILDIN_DEF(setchar,"ssi"),
- BUILDIN_DEF(insertchar,"ssi"),
- BUILDIN_DEF(delchar,"si"),
- BUILDIN_DEF(strtoupper,"s"),
- BUILDIN_DEF(strtolower,"s"),
- BUILDIN_DEF(charisupper, "si"),
- BUILDIN_DEF(charislower, "si"),
- BUILDIN_DEF(substr,"sii"),
- BUILDIN_DEF(explode, "rss"),
- BUILDIN_DEF(implode, "r?"),
- BUILDIN_DEF(sprintf,"s*"), // [Mirei]
- BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
- BUILDIN_DEF(strpos,"ss?"),
- BUILDIN_DEF(replacestr,"sss??"),
- BUILDIN_DEF(countstr,"ss?"),
- BUILDIN_DEF(setnpcdisplay,"sv??"),
- BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
- BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
- BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
- BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
- // [zBuffer] List of mathematics commands --->
- BUILDIN_DEF(sqrt,"i"),
- BUILDIN_DEF(pow,"ii"),
- BUILDIN_DEF(distance,"iiii"),
- // <--- [zBuffer] List of mathematics commands
- BUILDIN_DEF(md5,"s"),
- // [zBuffer] List of dynamic var commands --->
- BUILDIN_DEF(getd,"s"),
- BUILDIN_DEF(setd,"sv"),
- // <--- [zBuffer] List of dynamic var commands
- BUILDIN_DEF(petstat,"i"),
- BUILDIN_DEF(callshop,"s?"), // [Skotlex]
- BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
- BUILDIN_DEF(npcshopadditem,"sii*"),
- BUILDIN_DEF(npcshopdelitem,"si*"),
- BUILDIN_DEF(npcshopattach,"s?"),
- BUILDIN_DEF(equip,"i"),
- BUILDIN_DEF(autoequip,"ii"),
- BUILDIN_DEF(setbattleflag,"si"),
- BUILDIN_DEF(getbattleflag,"s"),
- BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
- BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
- BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
- BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
- BUILDIN_DEF(axtoi,"s"),
- BUILDIN_DEF(query_sql,"s*"),
- BUILDIN_DEF(query_logsql,"s*"),
- BUILDIN_DEF(escape_sql,"v"),
- BUILDIN_DEF(atoi,"s"),
- // [zBuffer] List of player cont commands --->
- BUILDIN_DEF(rid2name,"i"),
- BUILDIN_DEF(pcfollow,"ii"),
- BUILDIN_DEF(pcstopfollow,"i"),
- BUILDIN_DEF(pcblockmove,"ii"),
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of mob control commands --->
- BUILDIN_DEF(unitwalk,"ii?"),
- BUILDIN_DEF(unitkill,"i"),
- BUILDIN_DEF(unitwarp,"isii"),
- BUILDIN_DEF(unitattack,"iv?"),
- BUILDIN_DEF(unitstop,"i"),
- BUILDIN_DEF(unittalk,"is"),
- BUILDIN_DEF(unitemote,"ii"),
- BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
- BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
-// <--- [zBuffer] List of mob control commands
- BUILDIN_DEF(sleep,"i"),
- BUILDIN_DEF(sleep2,"i"),
- BUILDIN_DEF(awake,"s"),
- BUILDIN_DEF(getvariableofnpc,"rs"),
- BUILDIN_DEF(warpportal,"iisii"),
- BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
- BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
- BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
- BUILDIN_DEF(eaclass,"?"), //[Skotlex]
- BUILDIN_DEF(roclass,"i?"), //[Skotlex]
- BUILDIN_DEF(checkvending,"?"),
- BUILDIN_DEF(checkchatting,"?"),
- BUILDIN_DEF(openmail,""),
- BUILDIN_DEF(openauction,""),
- BUILDIN_DEF(checkcell,"siii"),
- BUILDIN_DEF(setcell,"siiiiii"),
- BUILDIN_DEF(setwall,"siiiiis"),
- BUILDIN_DEF(delwall,"s"),
- BUILDIN_DEF(searchitem,"rs"),
- BUILDIN_DEF(mercenary_create,"ii"),
- BUILDIN_DEF(mercenary_heal,"ii"),
- BUILDIN_DEF(mercenary_sc_start,"iii"),
- BUILDIN_DEF(mercenary_get_calls,"i"),
- BUILDIN_DEF(mercenary_get_faith,"i"),
- BUILDIN_DEF(mercenary_set_calls,"ii"),
- BUILDIN_DEF(mercenary_set_faith,"ii"),
- BUILDIN_DEF(readbook,"ii"),
- BUILDIN_DEF(setfont,"i"),
- BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
- BUILDIN_DEF(progressbar,"si"),
- BUILDIN_DEF(pushpc,"ii"),
- BUILDIN_DEF(buyingstore,"i"),
- BUILDIN_DEF(searchstores,"ii"),
- BUILDIN_DEF(showdigit,"i?"),
- // WoE SE
- BUILDIN_DEF(agitstart2,""),
- BUILDIN_DEF(agitend2,""),
- BUILDIN_DEF(agitcheck2,""),
- // BattleGround
- BUILDIN_DEF(waitingroom2bg,"siiss?"),
- BUILDIN_DEF(waitingroom2bg_single,"isiis"),
- BUILDIN_DEF(bg_team_setxy,"iii"),
- BUILDIN_DEF(bg_warp,"isii"),
- BUILDIN_DEF(bg_monster,"isiisi?"),
- BUILDIN_DEF(bg_monster_set_team,"ii"),
- BUILDIN_DEF(bg_leave,""),
- BUILDIN_DEF(bg_destroy,"i"),
- BUILDIN_DEF(areapercentheal,"siiiiii"),
- BUILDIN_DEF(bg_get_data,"ii"),
- BUILDIN_DEF(bg_getareausers,"isiiii"),
- BUILDIN_DEF(bg_updatescore,"sii"),
-
- // Instancing
- BUILDIN_DEF(instance_create,"si"),
- BUILDIN_DEF(instance_destroy,"?"),
- BUILDIN_DEF(instance_attachmap,"si?"),
- BUILDIN_DEF(instance_detachmap,"s?"),
- BUILDIN_DEF(instance_attach,"i"),
- BUILDIN_DEF(instance_id,"?"),
- BUILDIN_DEF(instance_set_timeout,"ii?"),
- BUILDIN_DEF(instance_init,"i"),
- BUILDIN_DEF(instance_announce,"isi?????"),
- BUILDIN_DEF(instance_npcname,"s?"),
- BUILDIN_DEF(has_instance,"s?"),
- BUILDIN_DEF(instance_warpall,"sii?"),
- BUILDIN_DEF(instance_check_party,"i???"),
- /**
- * 3rd-related
- **/
- BUILDIN_DEF(makerune,"i"),
- BUILDIN_DEF(checkdragon,""),//[Ind]
- BUILDIN_DEF(setdragon,"?"),//[Ind]
- BUILDIN_DEF(ismounting,""),//[Ind]
- BUILDIN_DEF(setmounting,""),//[Ind]
- BUILDIN_DEF(checkre,"i"),
- /**
- * rAthena and beyond!
- **/
- BUILDIN_DEF(getargcount,""),
- BUILDIN_DEF(getcharip,"?"),
- BUILDIN_DEF(is_function,"s"),
- BUILDIN_DEF(get_revision,""),
- BUILDIN_DEF(freeloop,"i"),
- BUILDIN_DEF(getrandgroupitem,"ii"),
- BUILDIN_DEF(cleanmap,"s"),
- BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
- BUILDIN_DEF(npcskill,"viii"),
- /**
- * @commands (script based)
- **/
- BUILDIN_DEF(bindatcmd, "ss??"),
- BUILDIN_DEF(unbindatcmd, "s"),
- BUILDIN_DEF(useatcmd, "s"),
-
- //Quest Log System [Inkfish]
- BUILDIN_DEF(setquest, "i"),
- BUILDIN_DEF(erasequest, "i"),
- BUILDIN_DEF(completequest, "i"),
- BUILDIN_DEF(checkquest, "i?"),
- BUILDIN_DEF(changequest, "ii"),
- BUILDIN_DEF(showevent, "ii"),
- {NULL,NULL,NULL},
-};
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+//#define DEBUG_DISP
+//#define DEBUG_DISASM
+//#define DEBUG_RUN
+//#define DEBUG_HASH
+//#define DEBUG_DUMP_STACK
+
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/md5calc.h"
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h" // usage: getcharip
+#include "../common/strlib.h"
+#include "../common/timer.h"
+#include "../common/utils.h"
+
+#include "map.h"
+#include "path.h"
+#include "clif.h"
+#include "chrif.h"
+#include "itemdb.h"
+#include "pc.h"
+#include "status.h"
+#include "storage.h"
+#include "mob.h"
+#include "npc.h"
+#include "pet.h"
+#include "mapreg.h"
+#include "homunculus.h"
+#include "instance.h"
+#include "mercenary.h"
+#include "intif.h"
+#include "skill.h"
+#include "status.h"
+#include "chat.h"
+#include "battle.h"
+#include "battleground.h"
+#include "party.h"
+#include "guild.h"
+#include "atcommand.h"
+#include "log.h"
+#include "unit.h"
+#include "pet.h"
+#include "mail.h"
+#include "script.h"
+#include "quest.h"
+#include "elemental.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#ifndef WIN32
+ #include <sys/time.h>
+#endif
+#include <time.h>
+#include <setjmp.h>
+#include <errno.h>
+
+#ifdef BETA_THREAD_TEST
+ #include "../common/atomic.h"
+ #include "../common/spinlock.h"
+ #include "../common/thread.h"
+ #include "../common/mutex.h"
+#endif
+
+
+///////////////////////////////////////////////////////////////////////////////
+//## TODO possible enhancements: [FlavioJS]
+// - 'callfunc' supporting labels in the current npc "::LabelName"
+// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
+// - 'function FuncName;' function declarations reverting to global functions
+// if local label isn't found
+// - join callfunc and callsub's functionality
+// - remove dynamic allocation in add_word()
+// - remove GETVALUE / SETVALUE
+// - clean up the set_reg / set_val / setd_sub mess
+// - detect invalid label references at parse-time
+
+//
+// struct script_state* st;
+//
+
+/// Returns the script_data at the target index
+#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
+/// Returns if the stack contains data at the target index
+#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
+/// Returns the index of the last data in the stack
+#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
+/// Pushes an int into the stack
+#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
+/// Pushes a string into the stack (script engine frees it automatically)
+#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
+/// Pushes a copy of a string into the stack
+#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
+/// Pushes a constant string into the stack (must never change or be freed)
+#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
+/// Pushes a nil into the stack
+#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
+/// Pushes a copy of the data in the target index
+#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
+
+#define script_isstring(st,i) data_isstring(script_getdata(st,i))
+#define script_isint(st,i) data_isint(script_getdata(st,i))
+
+#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
+#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
+#define script_getref(st,val) ( script_getdata(st,val)->ref )
+
+// Note: "top" functions/defines use indexes relative to the top of the stack
+// -1 is the index of the data at the top
+
+/// Returns the script_data at the target index relative to the top of the stack
+#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
+/// Pushes a copy of the data in the target index relative to the top of the stack
+#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
+/// Removes the range of values [start,end[ relative to the top of the stack
+#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
+
+//
+// struct script_data* data;
+//
+
+/// Returns if the script data is a string
+#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
+/// Returns if the script data is an int
+#define data_isint(data) ( (data)->type == C_INT )
+/// Returns if the script data is a reference
+#define data_isreference(data) ( (data)->type == C_NAME )
+/// Returns if the script data is a label
+#define data_islabel(data) ( (data)->type == C_POS )
+/// Returns if the script data is an internal script function label
+#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
+
+/// Returns if this is a reference to a constant
+#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
+/// Returns if this a reference to a param
+#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
+/// Returns if this a reference to a variable
+//##TODO confirm it's C_NAME [FlavioJS]
+#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
+/// Returns the unique id of the reference (id and index)
+#define reference_getuid(data) ( (data)->u.num )
+/// Returns the id of the reference
+#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
+/// Returns the array index of the reference
+#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
+/// Returns the name of the reference
+#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
+/// Returns the linked list of uid-value pairs of the reference (can be NULL)
+#define reference_getref(data) ( (data)->ref )
+/// Returns the value of the constant
+#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
+/// Returns the type of param
+#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
+
+/// Composes the uid of a reference from the id and the index
+#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
+
+#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
+#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
+#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
+
+#define FETCH(n, t) \
+ if( script_hasdata(st,n) ) \
+ (t)=script_getnum(st,n);
+
+/// Maximum amount of elements in script arrays
+#define SCRIPT_MAX_ARRAYSIZE 128
+
+#define SCRIPT_BLOCK_SIZE 512
+enum { LABEL_NEXTLINE=1,LABEL_START };
+
+/// temporary buffer for passing around compiled bytecode
+/// @see add_scriptb, set_label, parse_script
+static unsigned char* script_buf = NULL;
+static int script_pos = 0, script_size = 0;
+
+static inline int GETVALUE(const unsigned char* buf, int i)
+{
+ return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
+}
+static inline void SETVALUE(unsigned char* buf, int i, int n)
+{
+ buf[i] = GetByte(n, 0);
+ buf[i+1] = GetByte(n, 1);
+ buf[i+2] = GetByte(n, 2);
+}
+
+// String buffer structures.
+// str_data stores string information
+static struct str_data_struct {
+ enum c_op type;
+ int str;
+ int backpatch;
+ int label;
+ int (*func)(struct script_state *st);
+ int val;
+ int next;
+} *str_data = NULL;
+static int str_data_size = 0; // size of the data
+static int str_num = LABEL_START; // next id to be assigned
+
+// str_buf holds the strings themselves
+static char *str_buf;
+static int str_size = 0; // size of the buffer
+static int str_pos = 0; // next position to be assigned
+
+
+// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
+#define SCRIPT_HASH_SIZE 1021
+int str_hash[SCRIPT_HASH_SIZE];
+// Specifies which string hashing method to use
+//#define SCRIPT_HASH_DJB2
+//#define SCRIPT_HASH_SDBM
+#define SCRIPT_HASH_ELF
+
+static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
+static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
+static int parse_options=0;
+DBMap* script_get_label_db(void){ return scriptlabel_db; }
+DBMap* script_get_userfunc_db(void){ return userfunc_db; }
+
+// important buildin function references for usage in scripts
+static int buildin_set_ref = 0;
+static int buildin_callsub_ref = 0;
+static int buildin_callfunc_ref = 0;
+static int buildin_getelementofarray_ref = 0;
+
+// Caches compiled autoscript item code.
+// Note: This is not cleared when reloading itemdb.
+static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
+
+struct Script_Config script_config = {
+ 1, // warn_func_mismatch_argtypes
+ 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
+ 0, INT_MAX, // input_min_value/input_max_value
+ "OnPCDieEvent", //die_event_name
+ "OnPCKillEvent", //kill_pc_event_name
+ "OnNPCKillEvent", //kill_mob_event_name
+ "OnPCLoginEvent", //login_event_name
+ "OnPCLogoutEvent", //logout_event_name
+ "OnPCLoadMapEvent", //loadmap_event_name
+ "OnPCBaseLvUpEvent", //baselvup_event_name
+ "OnPCJobLvUpEvent", //joblvup_event_name
+ "OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
+ "OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
+};
+
+static jmp_buf error_jump;
+static char* error_msg;
+static const char* error_pos;
+static int error_report; // if the error should produce output
+
+// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
+// [Eoe / jA 1080, 1081, 1094, 1164]
+enum curly_type {
+ TYPE_NULL = 0,
+ TYPE_IF,
+ TYPE_SWITCH,
+ TYPE_WHILE,
+ TYPE_FOR,
+ TYPE_DO,
+ TYPE_USERFUNC,
+ TYPE_ARGLIST // function argument list
+};
+
+enum e_arglist
+{
+ ARGLIST_UNDEFINED = 0,
+ ARGLIST_NO_PAREN = 1,
+ ARGLIST_PAREN = 2,
+};
+
+static struct {
+ struct {
+ enum curly_type type;
+ int index;
+ int count;
+ int flag;
+ struct linkdb_node *case_label;
+ } curly[256]; // Information right parenthesis
+ int curly_count; // The number of right brackets
+ int index; // Number of the syntax used in the script
+} syntax;
+
+const char* parse_curly_close(const char* p);
+const char* parse_syntax_close(const char* p);
+const char* parse_syntax_close_sub(const char* p,int* flag);
+const char* parse_syntax(const char* p);
+static int parse_syntax_for_flag = 0;
+
+extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
+int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
+int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
+int potion_target=0;
+
+
+c_op get_com(unsigned char *script,int *pos);
+int get_num(unsigned char *script,int *pos);
+
+typedef struct script_function {
+ int (*func)(struct script_state *st);
+ const char *name;
+ const char *arg;
+} script_function;
+
+extern script_function buildin_func[];
+
+static struct linkdb_node* sleep_db;// int oid -> struct script_state*
+
+#ifdef BETA_THREAD_TEST
+/**
+ * MySQL Query Slave
+ **/
+static SPIN_LOCK queryThreadLock;
+static rAthread queryThread = NULL;
+static ramutex queryThreadMutex = NULL;
+static racond queryThreadCond = NULL;
+static volatile int32 queryThreadTerminate = 0;
+
+struct queryThreadEntry {
+ bool ok;
+ bool type; /* main db or log db? */
+ struct script_state *st;
+};
+
+/* Ladies and Gentleman the Manager! */
+struct {
+ struct queryThreadEntry **entry;/* array of structs */
+ int count;
+ int timer;/* used to receive processed entries */
+} queryThreadData;
+#endif
+
+/*==========================================
+ * (Only those needed) local declaration prototype
+ *------------------------------------------*/
+const char* parse_subexpr(const char* p,int limit);
+int run_func(struct script_state *st);
+
+enum {
+ MF_NOMEMO, //0
+ MF_NOTELEPORT,
+ MF_NOSAVE,
+ MF_NOBRANCH,
+ MF_NOPENALTY,
+ MF_NOZENYPENALTY,
+ MF_PVP,
+ MF_PVP_NOPARTY,
+ MF_PVP_NOGUILD,
+ MF_GVG,
+ MF_GVG_NOPARTY, //10
+ MF_NOTRADE,
+ MF_NOSKILL,
+ MF_NOWARP,
+ MF_PARTYLOCK,
+ MF_NOICEWALL,
+ MF_SNOW,
+ MF_FOG,
+ MF_SAKURA,
+ MF_LEAVES,
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //MF_RAIN, //20
+ // 21 free
+ MF_NOGO = 22,
+ MF_CLOUDS,
+ MF_CLOUDS2,
+ MF_FIREWORKS,
+ MF_GVG_CASTLE,
+ MF_GVG_DUNGEON,
+ MF_NIGHTENABLED,
+ MF_NOBASEEXP,
+ MF_NOJOBEXP, //30
+ MF_NOMOBLOOT,
+ MF_NOMVPLOOT,
+ MF_NORETURN,
+ MF_NOWARPTO,
+ MF_NIGHTMAREDROP,
+ MF_RESTRICTED,
+ MF_NOCOMMAND,
+ MF_NODROP,
+ MF_JEXP,
+ MF_BEXP, //40
+ MF_NOVENDING,
+ MF_LOADEVENT,
+ MF_NOCHAT,
+ MF_NOEXPPENALTY,
+ MF_GUILDLOCK,
+ MF_TOWN,
+ MF_AUTOTRADE,
+ MF_ALLOWKS,
+ MF_MONSTER_NOTELEPORT,
+ MF_PVP_NOCALCRANK, //50
+ MF_BATTLEGROUND,
+ MF_RESET
+};
+
+const char* script_op2name(int op)
+{
+#define RETURN_OP_NAME(type) case type: return #type
+ switch( op )
+ {
+ RETURN_OP_NAME(C_NOP);
+ RETURN_OP_NAME(C_POS);
+ RETURN_OP_NAME(C_INT);
+ RETURN_OP_NAME(C_PARAM);
+ RETURN_OP_NAME(C_FUNC);
+ RETURN_OP_NAME(C_STR);
+ RETURN_OP_NAME(C_CONSTSTR);
+ RETURN_OP_NAME(C_ARG);
+ RETURN_OP_NAME(C_NAME);
+ RETURN_OP_NAME(C_EOL);
+ RETURN_OP_NAME(C_RETINFO);
+ RETURN_OP_NAME(C_USERFUNC);
+ RETURN_OP_NAME(C_USERFUNC_POS);
+
+ // operators
+ RETURN_OP_NAME(C_OP3);
+ RETURN_OP_NAME(C_LOR);
+ RETURN_OP_NAME(C_LAND);
+ RETURN_OP_NAME(C_LE);
+ RETURN_OP_NAME(C_LT);
+ RETURN_OP_NAME(C_GE);
+ RETURN_OP_NAME(C_GT);
+ RETURN_OP_NAME(C_EQ);
+ RETURN_OP_NAME(C_NE);
+ RETURN_OP_NAME(C_XOR);
+ RETURN_OP_NAME(C_OR);
+ RETURN_OP_NAME(C_AND);
+ RETURN_OP_NAME(C_ADD);
+ RETURN_OP_NAME(C_SUB);
+ RETURN_OP_NAME(C_MUL);
+ RETURN_OP_NAME(C_DIV);
+ RETURN_OP_NAME(C_MOD);
+ RETURN_OP_NAME(C_NEG);
+ RETURN_OP_NAME(C_LNOT);
+ RETURN_OP_NAME(C_NOT);
+ RETURN_OP_NAME(C_R_SHIFT);
+ RETURN_OP_NAME(C_L_SHIFT);
+
+ default:
+ ShowDebug("script_op2name: unexpected op=%d\n", op);
+ return "???";
+ }
+#undef RETURN_OP_NAME
+}
+
+#ifdef DEBUG_DUMP_STACK
+static void script_dump_stack(struct script_state* st)
+{
+ int i;
+ ShowMessage("\tstart = %d\n", st->start);
+ ShowMessage("\tend = %d\n", st->end);
+ ShowMessage("\tdefsp = %d\n", st->stack->defsp);
+ ShowMessage("\tsp = %d\n", st->stack->sp);
+ for( i = 0; i < st->stack->sp; ++i )
+ {
+ struct script_data* data = &st->stack->stack_data[i];
+ ShowMessage("\t[%d] %s", i, script_op2name(data->type));
+ switch( data->type )
+ {
+ case C_INT:
+ case C_POS:
+ ShowMessage(" %d\n", data->u.num);
+ break;
+
+ case C_STR:
+ case C_CONSTSTR:
+ ShowMessage(" \"%s\"\n", data->u.str);
+ break;
+
+ case C_NAME:
+ ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
+ break;
+
+ case C_RETINFO:
+ {
+ struct script_retinfo* ri = data->u.ri;
+ ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp);
+ }
+ break;
+ default:
+ ShowMessage("\n");
+ break;
+ }
+ }
+}
+#endif
+
+/// Reports on the console the src of a script error.
+static void script_reportsrc(struct script_state *st)
+{
+ struct block_list* bl;
+
+ if( st->oid == 0 )
+ return; //Can't report source.
+
+ bl = map_id2bl(st->oid);
+ if( bl == NULL )
+ return;
+
+ switch( bl->type )
+ {
+ case BL_NPC:
+ if( bl->m >= 0 )
+ ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
+ break;
+ default:
+ if( bl->m >= 0 )
+ ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
+ break;
+ }
+}
+
+/// Reports on the console information about the script data.
+static void script_reportdata(struct script_data* data)
+{
+ if( data == NULL )
+ return;
+ switch( data->type )
+ {
+ case C_NOP:// no value
+ ShowDebug("Data: nothing (nil)\n");
+ break;
+ case C_INT:// number
+ ShowDebug("Data: number value=%d\n", data->u.num);
+ break;
+ case C_STR:
+ case C_CONSTSTR:// string
+ if( data->u.str )
+ {
+ ShowDebug("Data: string value=\"%s\"\n", data->u.str);
+ }
+ else
+ {
+ ShowDebug("Data: string value=NULL\n");
+ }
+ break;
+ case C_NAME:// reference
+ if( reference_tovariable(data) )
+ {// variable
+ const char* name = reference_getname(data);
+ if( not_array_variable(*name) )
+ ShowDebug("Data: variable name='%s'\n", name);
+ else
+ ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
+ }
+ else if( reference_toconstant(data) )
+ {// constant
+ ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
+ }
+ else if( reference_toparam(data) )
+ {// param
+ ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
+ }
+ else
+ {// ???
+ ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
+ ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
+ }
+ break;
+ case C_POS:// label
+ ShowDebug("Data: label pos=%d\n", data->u.num);
+ break;
+ default:
+ ShowDebug("Data: %s\n", script_op2name(data->type));
+ break;
+ }
+}
+
+
+/// Reports on the console information about the current built-in function.
+static void script_reportfunc(struct script_state* st)
+{
+ int i, params, id;
+ struct script_data* data;
+
+ if( !script_hasdata(st,0) )
+ {// no stack
+ return;
+ }
+
+ data = script_getdata(st,0);
+
+ if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
+ {// script currently not executing a built-in function or corrupt stack
+ return;
+ }
+
+ id = reference_getid(data);
+ params = script_lastdata(st)-1;
+
+ if( params > 0 )
+ {
+ ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
+
+ for( i = 2; i <= script_lastdata(st); i++ )
+ {
+ script_reportdata(script_getdata(st,i));
+ }
+ }
+ else
+ {
+ ShowDebug("Function: %s (no parameters)\n", get_str(id));
+ }
+}
+
+
+/*==========================================
+ * Output error message
+ *------------------------------------------*/
+static void disp_error_message2(const char *mes,const char *pos,int report)
+{
+ error_msg = aStrdup(mes);
+ error_pos = pos;
+ error_report = report;
+ longjmp( error_jump, 1 );
+}
+#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
+
+/// Checks event parameter validity
+static void check_event(struct script_state *st, const char *evt)
+{
+ if( evt && evt[0] && !stristr(evt, "::On") )
+ {
+ ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
+ script_reportsrc(st);
+ }
+}
+
+/*==========================================
+ * Hashes the input string
+ *------------------------------------------*/
+static unsigned int calc_hash(const char* p)
+{
+ unsigned int h;
+
+#if defined(SCRIPT_HASH_DJB2)
+ h = 5381;
+ while( *p ) // hash*33 + c
+ h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
+#elif defined(SCRIPT_HASH_SDBM)
+ h = 0;
+ while( *p ) // hash*65599 + c
+ h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
+#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
+ h = 0;
+ while( *p ){
+ unsigned int g;
+ h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
+ g = h & 0xF0000000;
+ if( g )
+ {
+ h ^= g >> 24;
+ h &= ~g;
+ }
+ }
+#else // athena hash
+ h = 0;
+ while( *p )
+ h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
+#endif
+
+ return h % SCRIPT_HASH_SIZE;
+}
+
+
+/*==========================================
+ * str_data manipulation functions
+ *------------------------------------------*/
+
+/// Looks up string using the provided id.
+const char* get_str(int id)
+{
+ Assert( id >= LABEL_START && id < str_size );
+ return str_buf+str_data[id].str;
+}
+
+/// Returns the uid of the string, or -1.
+static int search_str(const char* p)
+{
+ int i;
+
+ for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
+ if( strcasecmp(get_str(i),p) == 0 )
+ return i;
+
+ return -1;
+}
+
+/// Stores a copy of the string and returns its id.
+/// If an identical string is already present, returns its id instead.
+int add_str(const char* p)
+{
+ int i, h;
+ int len;
+
+ h = calc_hash(p);
+
+ if( str_hash[h] == 0 )
+ {// empty bucket, add new node here
+ str_hash[h] = str_num;
+ }
+ else
+ {// scan for end of list, or occurence of identical string
+ for( i = str_hash[h]; ; i = str_data[i].next )
+ {
+ if( strcasecmp(get_str(i),p) == 0 )
+ return i; // string already in list
+ if( str_data[i].next == 0 )
+ break; // reached the end
+ }
+
+ // append node to end of list
+ str_data[i].next = str_num;
+ }
+
+ // grow list if neccessary
+ if( str_num >= str_data_size )
+ {
+ str_data_size += 128;
+ RECREATE(str_data,struct str_data_struct,str_data_size);
+ memset(str_data + (str_data_size - 128), '\0', 128);
+ }
+
+ len=(int)strlen(p);
+
+ // grow string buffer if neccessary
+ while( str_pos+len+1 >= str_size )
+ {
+ str_size += 256;
+ RECREATE(str_buf,char,str_size);
+ memset(str_buf + (str_size - 256), '\0', 256);
+ }
+
+ safestrncpy(str_buf+str_pos, p, len+1);
+ str_data[str_num].type = C_NOP;
+ str_data[str_num].str = str_pos;
+ str_data[str_num].next = 0;
+ str_data[str_num].func = NULL;
+ str_data[str_num].backpatch = -1;
+ str_data[str_num].label = -1;
+ str_pos += len+1;
+
+ return str_num++;
+}
+
+
+/// Appends 1 byte to the script buffer.
+static void add_scriptb(int a)
+{
+ if( script_pos+1 >= script_size )
+ {
+ script_size += SCRIPT_BLOCK_SIZE;
+ RECREATE(script_buf,unsigned char,script_size);
+ }
+ script_buf[script_pos++] = (uint8)(a);
+}
+
+/// Appends a c_op value to the script buffer.
+/// The value is variable-length encoded into 8-bit blocks.
+/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
+/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
+static void add_scriptc(int a)
+{
+ while( a >= 0x40 )
+ {
+ add_scriptb((a&0x3f)|0x40);
+ a = (a - 0x40) >> 6;
+ }
+
+ add_scriptb(a);
+}
+
+/// Appends an integer value to the script buffer.
+/// The value is variable-length encoded into 8-bit blocks.
+/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
+/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
+static void add_scripti(int a)
+{
+ while( a >= 0x40 )
+ {
+ add_scriptb((a&0x3f)|0xc0);
+ a = (a - 0x40) >> 6;
+ }
+ add_scriptb(a|0x80);
+}
+
+/// Appends a str_data object (label/function/variable/integer) to the script buffer.
+
+///
+/// @param l The id of the str_data entry
+// Maximum up to 16M
+static void add_scriptl(int l)
+{
+ int backpatch = str_data[l].backpatch;
+
+ switch(str_data[l].type){
+ case C_POS:
+ case C_USERFUNC_POS:
+ add_scriptc(C_POS);
+ add_scriptb(str_data[l].label);
+ add_scriptb(str_data[l].label>>8);
+ add_scriptb(str_data[l].label>>16);
+ break;
+ case C_NOP:
+ case C_USERFUNC:
+ // Embedded data backpatch there is a possibility of label
+ add_scriptc(C_NAME);
+ str_data[l].backpatch = script_pos;
+ add_scriptb(backpatch);
+ add_scriptb(backpatch>>8);
+ add_scriptb(backpatch>>16);
+ break;
+ case C_INT:
+ add_scripti(abs(str_data[l].val));
+ if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
+ add_scriptc(C_NEG);
+ break;
+ default: // assume C_NAME
+ add_scriptc(C_NAME);
+ add_scriptb(l);
+ add_scriptb(l>>8);
+ add_scriptb(l>>16);
+ break;
+ }
+}
+
+/*==========================================
+ * Resolve the label
+ *------------------------------------------*/
+void set_label(int l,int pos, const char* script_pos)
+{
+ int i,next;
+
+ if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
+ { //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
+ disp_error_message("set_label: invalid label name",script_pos);
+ return;
+ }
+ if(str_data[l].label!=-1){
+ disp_error_message("set_label: dup label ",script_pos);
+ return;
+ }
+ str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
+ str_data[l].label=pos;
+ for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
+ next=GETVALUE(script_buf,i);
+ script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
+ SETVALUE(script_buf,i,pos);
+ i=next;
+ }
+}
+
+/// Skips spaces and/or comments.
+const char* skip_space(const char* p)
+{
+ if( p == NULL )
+ return NULL;
+ for(;;)
+ {
+ while( ISSPACE(*p) )
+ ++p;
+ if( *p == '/' && p[1] == '/' )
+ {// line comment
+ while(*p && *p!='\n')
+ ++p;
+ }
+ else if( *p == '/' && p[1] == '*' )
+ {// block comment
+ p += 2;
+ for(;;)
+ {
+ if( *p == '\0' )
+ return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
+ if( *p == '*' && p[1] == '/' )
+ {// end of block comment
+ p += 2;
+ break;
+ }
+ ++p;
+ }
+ }
+ else
+ break;
+ }
+ return p;
+}
+
+/// Skips a word.
+/// A word consists of undercores and/or alfanumeric characters,
+/// and valid variable prefixes/postfixes.
+static
+const char* skip_word(const char* p)
+{
+ // prefix
+ switch( *p )
+ {
+ case '@':// temporary char variable
+ ++p; break;
+ case '#':// account variable
+ p += ( p[1] == '#' ? 2 : 1 ); break;
+ case '\'':// instance variable
+ ++p; break;
+ case '.':// npc variable
+ p += ( p[1] == '@' ? 2 : 1 ); break;
+ case '$':// global variable
+ p += ( p[1] == '@' ? 2 : 1 ); break;
+ }
+
+ while( ISALNUM(*p) || *p == '_' )
+ ++p;
+
+ // postfix
+ if( *p == '$' )// string
+ p++;
+
+ return p;
+}
+
+/// Adds a word to str_data.
+/// @see skip_word
+/// @see add_str
+static
+int add_word(const char* p)
+{
+ char* word;
+ int len;
+ int i;
+
+ // Check for a word
+ len = skip_word(p) - p;
+ if( len == 0 )
+ disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p);
+
+ // Duplicate the word
+ word = (char*)aMalloc(len+1);
+ memcpy(word, p, len);
+ word[len] = 0;
+
+ // add the word
+ i = add_str(word);
+ aFree(word);
+ return i;
+}
+
+/// Parses a function call.
+/// The argument list can have parenthesis or not.
+/// The number of arguments is checked.
+static
+const char* parse_callfunc(const char* p, int require_paren, int is_custom)
+{
+ const char* p2;
+ const char* arg=NULL;
+ int func;
+
+ func = add_word(p);
+ if( str_data[func].type == C_FUNC ){
+ // buildin function
+ add_scriptl(func);
+ add_scriptc(C_ARG);
+ arg = buildin_func[str_data[func].val].arg;
+ } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
+ // script defined function
+ add_scriptl(buildin_callsub_ref);
+ add_scriptc(C_ARG);
+ add_scriptl(func);
+ arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
+ if( *arg == 0 )
+ disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
+ if( *arg != '*' )
+ ++arg; // count func as argument
+ } else {
+#ifdef SCRIPT_CALLFUNC_CHECK
+ const char* name = get_str(func);
+ if( !is_custom && strdb_get(userfunc_db, name) == NULL ) {
+#endif
+ disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
+#ifdef SCRIPT_CALLFUNC_CHECK
+ } else {;
+ add_scriptl(buildin_callfunc_ref);
+ add_scriptc(C_ARG);
+ add_scriptc(C_STR);
+ while( *name ) add_scriptb(*name ++);
+ add_scriptb(0);
+ arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
+ if( *arg != '*' ) ++ arg;
+ }
+#endif
+ }
+
+ p = skip_word(p);
+ p = skip_space(p);
+ syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
+ syntax.curly[syntax.curly_count].count = 0;
+ if( *p == ';' )
+ {// <func name> ';'
+ syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
+ } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
+ {// <func name> '(' ')'
+ syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
+ p = p2;
+ /*
+ } else if( 0 && require_paren && *p != '(' )
+ {// <func name>
+ syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
+ */
+ } else
+ {// <func name> <arg list>
+ if( require_paren ){
+ if( *p != '(' )
+ disp_error_message("need '('",p);
+ ++p; // skip '('
+ syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
+ } else if( *p == '(' ){
+ syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
+ } else {
+ syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
+ }
+ ++syntax.curly_count;
+ while( *arg ) {
+ p2=parse_subexpr(p,-1);
+ if( p == p2 )
+ break; // not an argument
+ if( *arg != '*' )
+ ++arg; // next argument
+
+ p=skip_space(p2);
+ if( *arg == 0 || *p != ',' )
+ break; // no more arguments
+ ++p; // skip comma
+ }
+ --syntax.curly_count;
+ }
+ if( *arg && *arg != '?' && *arg != '*' )
+ disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
+ if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
+ disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
+ if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
+ if( *p != ')' )
+ disp_error_message("parse_callfunc: expected ')' to close argument list",p);
+ ++p;
+ }
+ add_scriptc(C_FUNC);
+ return p;
+}
+
+/// Processes end of logical script line.
+/// @param first When true, only fix up scheduling data is initialized
+/// @param p Script position for error reporting in set_label
+static void parse_nextline(bool first, const char* p)
+{
+ if( !first )
+ {
+ add_scriptc(C_EOL); // mark end of line for stack cleanup
+ set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
+ }
+
+ // initialize data for new '-' label fix up scheduling
+ str_data[LABEL_NEXTLINE].type = C_NOP;
+ str_data[LABEL_NEXTLINE].backpatch = -1;
+ str_data[LABEL_NEXTLINE].label = -1;
+}
+
+/// Parse a variable assignment using the direct equals operator
+/// @param p script position where the function should run from
+/// @return NULL if not a variable assignment, the new position otherwise
+const char* parse_variable(const char* p) {
+ int i, j, word;
+ c_op type = C_NOP;
+ const char *p2 = NULL;
+ const char *var = p;
+
+ // skip the variable where applicable
+ p = skip_word(p);
+ p = skip_space(p);
+
+ if( p == NULL ) {// end of the line or invalid buffer
+ return NULL;
+ }
+
+ if( *p == '[' ) {// array variable so process the array as appropriate
+ for( p2 = p, i = 0, j = 1; p; ++ i ) {
+ if( *p ++ == ']' && --(j) == 0 ) break;
+ if( *p == '[' ) ++ j;
+ }
+
+ if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining
+ disp_error_message("Missing right expression or closing bracket for variable.", p);
+ }
+ }
+
+ if( type == C_NOP &&
+ !( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // =
+ || ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // +=
+ || ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -=
+ || ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^=
+ || ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |=
+ || ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &=
+ || ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *=
+ || ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /=
+ || ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %=
+ || ( p[0] == '~' && p[1] == '=' && (type = C_NOT) ) // ~=
+ || ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PP) ) // ++
+ || ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PP) ) // --
+ || ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<=
+ || ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>=
+ ) )
+ {// failed to find a matching operator combination so invalid
+ return NULL;
+ }
+
+ switch( type ) {
+ case C_EQ: {// incremental modifier
+ p = skip_space( &p[1] );
+ }
+ break;
+
+ case C_L_SHIFT:
+ case C_R_SHIFT: {// left or right shift modifier
+ p = skip_space( &p[3] );
+ }
+ break;
+
+ default: {// normal incremental command
+ p = skip_space( &p[2] );
+ }
+ }
+
+ if( p == NULL ) {// end of line or invalid buffer
+ return NULL;
+ }
+
+ // push the set function onto the stack
+ add_scriptl(buildin_set_ref);
+ add_scriptc(C_ARG);
+
+ // always append parenthesis to avoid errors
+ syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
+ syntax.curly[syntax.curly_count].count = 0;
+ syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
+
+ // increment the total curly count for the position in the script
+ ++ syntax.curly_count;
+
+ // parse the variable currently being modified
+ word = add_word(var);
+
+ if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS )
+ {// cannot assign a variable which exists as a function or label
+ disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
+ }
+
+ if( p2 ) {// process the variable index
+ const char* p3 = NULL;
+
+ // push the getelementofarray method into the stack
+ add_scriptl(buildin_getelementofarray_ref);
+ add_scriptc(C_ARG);
+ add_scriptl(word);
+
+ // process the sub-expression for this assignment
+ p3 = parse_subexpr(p2 + 1, 1);
+ p3 = skip_space(p3);
+
+ if( *p3 != ']' ) {// closing parenthesis is required for this script
+ disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
+ }
+
+ // push the closing function stack operator onto the stack
+ add_scriptc(C_FUNC);
+ p3 ++;
+ } else {// simply push the variable or value onto the stack
+ add_scriptl(word);
+ }
+
+ if( type != C_EQ )
+ add_scriptc(C_REF);
+
+ if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method
+ add_scripti(1);
+ add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB);
+ } else {// process the value as an expression
+ p = parse_subexpr(p, -1);
+
+ if( type != C_EQ )
+ {// push the type of modifier onto the stack
+ add_scriptc(type);
+ }
+ }
+
+ // decrement the curly count for the position within the script
+ -- syntax.curly_count;
+
+ // close the script by appending the function operator
+ add_scriptc(C_FUNC);
+
+ // push the buffer from the method
+ return p;
+}
+
+/*==========================================
+ * Analysis section
+ *------------------------------------------*/
+const char* parse_simpleexpr(const char *p)
+{
+ int i;
+ p=skip_space(p);
+
+ if(*p==';' || *p==',')
+ disp_error_message("parse_simpleexpr: unexpected expr end",p);
+ if(*p=='('){
+ if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
+ ++syntax.curly[i].count;
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
+ syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
+ ){
+ if( *p == ',' ){
+ syntax.curly[i].flag = ARGLIST_PAREN;
+ return p;
+ } else
+ syntax.curly[i].flag = ARGLIST_NO_PAREN;
+ }
+ if( *p != ')' )
+ disp_error_message("parse_simpleexpr: unmatch ')'",p);
+ ++p;
+ } else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){
+ char *np;
+ while(*p == '0' && ISDIGIT(p[1])) p++;
+ i=strtoul(p,&np,0);
+ add_scripti(i);
+ p=np;
+ } else if(*p=='"'){
+ add_scriptc(C_STR);
+ p++;
+ while( *p && *p != '"' ){
+ if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
+ {
+ char buf[8];
+ size_t len = skip_escaped_c(p) - p;
+ size_t n = sv_unescape_c(buf, p, len);
+ if( n != 1 )
+ ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
+ p += len;
+ add_scriptb(*buf);
+ continue;
+ }
+ else if( *p == '\n' )
+ disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
+ add_scriptb(*p++);
+ }
+ if(!*p)
+ disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
+ add_scriptb(0);
+ p++; //'"'
+ } else {
+ int l;
+ const char* pv;
+
+ // label , register , function etc
+ if(skip_word(p)==p)
+ disp_error_message("parse_simpleexpr: unexpected character",p);
+
+ l=add_word(p);
+ if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
+ return parse_callfunc(p,1,0);
+#ifdef SCRIPT_CALLFUNC_CHECK
+ else {
+ const char* name = get_str(l);
+ if( strdb_get(userfunc_db,name) != NULL ) {
+ return parse_callfunc(p,1,1);
+ }
+ }
+#endif
+
+ if( (pv = parse_variable(p)) )
+ {// successfully processed a variable assignment
+ return pv;
+ }
+
+ p=skip_word(p);
+ if( *p == '[' ){
+ // array(name[i] => getelementofarray(name,i) )
+ add_scriptl(buildin_getelementofarray_ref);
+ add_scriptc(C_ARG);
+ add_scriptl(l);
+
+ p=parse_subexpr(p+1,-1);
+ p=skip_space(p);
+ if( *p != ']' )
+ disp_error_message("parse_simpleexpr: unmatch ']'",p);
+ ++p;
+ add_scriptc(C_FUNC);
+ }else
+ add_scriptl(l);
+
+ }
+
+ return p;
+}
+
+/*==========================================
+ * Analysis of the expression
+ *------------------------------------------*/
+const char* parse_subexpr(const char* p,int limit)
+{
+ int op,opl,len;
+ const char* tmpp;
+
+ p=skip_space(p);
+
+ if( *p == '-' ){
+ tmpp = skip_space(p+1);
+ if( *tmpp == ';' || *tmpp == ',' ){
+ add_scriptl(LABEL_NEXTLINE);
+ p++;
+ return p;
+ }
+ }
+
+ if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
+ p=parse_subexpr(p+1,10);
+ add_scriptc(op);
+ } else
+ p=parse_simpleexpr(p);
+ p=skip_space(p);
+ while((
+ (op=C_OP3,opl=0,len=1,*p=='?') ||
+ (op=C_ADD,opl=8,len=1,*p=='+') ||
+ (op=C_SUB,opl=8,len=1,*p=='-') ||
+ (op=C_MUL,opl=9,len=1,*p=='*') ||
+ (op=C_DIV,opl=9,len=1,*p=='/') ||
+ (op=C_MOD,opl=9,len=1,*p=='%') ||
+ (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
+ (op=C_AND,opl=6,len=1,*p=='&') ||
+ (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
+ (op=C_OR,opl=5,len=1,*p=='|') ||
+ (op=C_XOR,opl=4,len=1,*p=='^') ||
+ (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
+ (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
+ (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
+ (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
+ (op=C_GT,opl=3,len=1,*p=='>') ||
+ (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
+ (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
+ (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
+ p+=len;
+ if(op == C_OP3) {
+ p=parse_subexpr(p,-1);
+ p=skip_space(p);
+ if( *(p++) != ':')
+ disp_error_message("parse_subexpr: need ':'", p-1);
+ p=parse_subexpr(p,-1);
+ } else {
+ p=parse_subexpr(p,opl);
+ }
+ add_scriptc(op);
+ p=skip_space(p);
+ }
+
+ return p; /* return first untreated operator */
+}
+
+/*==========================================
+ * Evaluation of the expression
+ *------------------------------------------*/
+const char* parse_expr(const char *p)
+{
+ switch(*p){
+ case ')': case ';': case ':': case '[': case ']':
+ case '}':
+ disp_error_message("parse_expr: unexpected char",p);
+ }
+ p=parse_subexpr(p,-1);
+ return p;
+}
+
+/*==========================================
+ * Analysis of the line
+ *------------------------------------------*/
+const char* parse_line(const char* p)
+{
+ const char* p2;
+
+ p=skip_space(p);
+ if(*p==';') {
+ //Close decision for if(); for(); while();
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ if(*p==')' && parse_syntax_for_flag)
+ return p+1;
+
+ p = skip_space(p);
+ if(p[0] == '{') {
+ syntax.curly[syntax.curly_count].type = TYPE_NULL;
+ syntax.curly[syntax.curly_count].count = -1;
+ syntax.curly[syntax.curly_count].index = -1;
+ syntax.curly_count++;
+ return p + 1;
+ } else if(p[0] == '}') {
+ return parse_curly_close(p);
+ }
+
+ // Syntax-related processing
+ p2 = parse_syntax(p);
+ if(p2 != NULL)
+ return p2;
+
+ // attempt to process a variable assignment
+ p2 = parse_variable(p);
+
+ if( p2 != NULL )
+ {// variable assignment processed so leave the method
+ return parse_syntax_close(p2 + 1);
+ }
+
+ p = parse_callfunc(p,0,0);
+ p = skip_space(p);
+
+ if(parse_syntax_for_flag) {
+ if( *p != ')' )
+ disp_error_message("parse_line: need ')'",p);
+ } else {
+ if( *p != ';' )
+ disp_error_message("parse_line: need ';'",p);
+ }
+
+ //Binding decision for if(), for(), while()
+ p = parse_syntax_close(p+1);
+
+ return p;
+}
+
+// { ... } Closing process
+const char* parse_curly_close(const char* p)
+{
+ if(syntax.curly_count <= 0) {
+ disp_error_message("parse_curly_close: unexpected string",p);
+ return p + 1;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
+ syntax.curly_count--;
+ //Close decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
+ //Closing switch()
+ int pos = syntax.curly_count-1;
+ char label[256];
+ int l;
+ // Remove temporary variables
+ sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Go to the end pointer unconditionally
+ sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // You are here labeled
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos, p);
+
+ if(syntax.curly[pos].flag) {
+ //Exists default
+ sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+
+ // Label end
+ sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos, p);
+ linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
+ syntax.curly_count--;
+ //Closing decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ } else {
+ disp_error_message("parse_curly_close: unexpected string",p);
+ return p + 1;
+ }
+}
+
+// Syntax-related processing
+// break, case, continue, default, do, for, function,
+// if, switch, while ? will handle this internally.
+const char* parse_syntax(const char* p)
+{
+ const char *p2 = skip_word(p);
+
+ switch(*p) {
+ case 'B':
+ case 'b':
+ if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
+ // break Processing
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ while(pos >= 0) {
+ if(syntax.curly[pos].type == TYPE_DO) {
+ sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_SWITCH) {
+ sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
+ break;
+ }
+ pos--;
+ }
+ if(pos < 0) {
+ disp_error_message("parse_syntax: unexpected 'break'",p);
+ } else {
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+ p = skip_space(p2);
+ if(*p != ';')
+ disp_error_message("parse_syntax: need ';'",p);
+ // Closing decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ break;
+ case 'c':
+ case 'C':
+ if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
+ //Processing case
+ int pos = syntax.curly_count-1;
+ if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
+ disp_error_message("parse_syntax: unexpected 'case' ",p);
+ return p+1;
+ } else {
+ char label[256];
+ int l,v;
+ char *np;
+ if(syntax.curly[pos].count != 1) {
+ //Jump for FALLTHRU
+ sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // You are here labeled
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos, p);
+ }
+ //Decision statement switch
+ p = skip_space(p2);
+ if(p == p2) {
+ disp_error_message("parse_syntax: expect space ' '",p);
+ }
+ // check whether case label is integer or not
+ v = strtol(p,&np,0);
+ if(np == p) { //Check for constants
+ p2 = skip_word(p);
+ v = p2-p; // length of word at p2
+ memcpy(label,p,v);
+ label[v]='\0';
+ if( !script_get_constant(label, &v) )
+ disp_error_message("parse_syntax: 'case' label not integer",p);
+ p = skip_word(p);
+ } else { //Numeric value
+ if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
+ p++;
+ p = skip_word(p);
+ if(np != p)
+ disp_error_message("parse_syntax: 'case' label not integer",np);
+ }
+ p = skip_space(p);
+ if(*p != ':')
+ disp_error_message("parse_syntax: expect ':'",p);
+ sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
+ v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ // Bad I do not parse twice
+ p2 = parse_line(label);
+ parse_line(p2);
+ syntax.curly_count--;
+ if(syntax.curly[pos].count != 1) {
+ // Label after the completion of FALLTHRU
+ sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ }
+ // check duplication of case label [Rayce]
+ if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
+ disp_error_message("parse_syntax: dup 'case'",p);
+ linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
+
+ sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+
+ parse_line(label);
+ syntax.curly_count--;
+ syntax.curly[pos].count++;
+ }
+ return p + 1;
+ } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
+ // Processing continue
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ while(pos >= 0) {
+ if(syntax.curly[pos].type == TYPE_DO) {
+ sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[pos].flag = 1; //Flag put the link for continue
+ break;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
+ break;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
+ break;
+ }
+ pos--;
+ }
+ if(pos < 0) {
+ disp_error_message("parse_syntax: unexpected 'continue'",p);
+ } else {
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+ }
+ p = skip_space(p2);
+ if(*p != ';')
+ disp_error_message("parse_syntax: need ';'",p);
+ //Closing decision if, for , while
+ p = parse_syntax_close(p + 1);
+ return p;
+ }
+ break;
+ case 'd':
+ case 'D':
+ if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
+ // Switch - default processing
+ int pos = syntax.curly_count-1;
+ if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
+ disp_error_message("parse_syntax: unexpected 'default'",p);
+ } else if(syntax.curly[pos].flag) {
+ disp_error_message("parse_syntax: dup 'default'",p);
+ } else {
+ char label[256];
+ int l;
+ // Put the label location
+ p = skip_space(p2);
+ if(*p != ':') {
+ disp_error_message("parse_syntax: need ':'",p);
+ }
+ sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ // Skip to the next link w/o condition
+ sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // The default label
+ sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ syntax.curly[syntax.curly_count - 1].flag = 1;
+ syntax.curly[pos].count++;
+ }
+ return p + 1;
+ } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
+ int l;
+ char label[256];
+ p=skip_space(p2);
+
+ syntax.curly[syntax.curly_count].type = TYPE_DO;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ // Label of the (do) form here
+ sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count++;
+ return p;
+ }
+ break;
+ case 'f':
+ case 'F':
+ if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
+ int l;
+ char label[256];
+ int pos = syntax.curly_count;
+ syntax.curly[syntax.curly_count].type = TYPE_FOR;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ syntax.curly_count++;
+
+ p=skip_space(p2);
+
+ if(*p != '(')
+ disp_error_message("parse_syntax: need '('",p);
+ p++;
+
+ // Execute the initialization statement
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ p=parse_line(p);
+ syntax.curly_count--;
+
+ // Form the start of label decision
+ sprintf(label,"__FR%x_J",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ p=skip_space(p);
+ if(*p == ';') {
+ // For (; Because the pattern of always true ;)
+ ;
+ } else {
+ // Skip to the end point if the condition is false
+ sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ }
+ if(*p != ';')
+ disp_error_message("parse_syntax: need ';'",p);
+ p++;
+
+ // Skip to the beginning of the loop
+ sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Labels to form the next loop
+ sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ // Process the next time you enter the loop
+ // A ')' last for; flag to be treated as'
+ parse_syntax_for_flag = 1;
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ p=parse_line(p);
+ syntax.curly_count--;
+ parse_syntax_for_flag = 0;
+
+ // Skip to the determination process conditions
+ sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Loop start labeling
+ sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ return p;
+ }
+ else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
+ {// internal script function
+ const char *func_name;
+
+ func_name = skip_space(p2);
+ p = skip_word(func_name);
+ if( p == func_name )
+ disp_error_message("parse_syntax:function: function name is missing or invalid", p);
+ p2 = skip_space(p);
+ if( *p2 == ';' )
+ {// function <name> ;
+ // function declaration - just register the name
+ int l;
+ l = add_word(func_name);
+ if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
+ str_data[l].type = C_USERFUNC;
+ else if( str_data[l].type == C_USERFUNC )
+ ; // already registered
+ else
+ disp_error_message("parse_syntax:function: function name is invalid", func_name);
+
+ // Close condition of if, for, while
+ p = parse_syntax_close(p2 + 1);
+ return p;
+ }
+ else if(*p2 == '{')
+ {// function <name> <line/block of code>
+ char label[256];
+ int l;
+
+ syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ ++syntax.curly_count;
+
+ // Jump over the function code
+ sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
+ syntax.curly[syntax.curly_count].type = TYPE_NULL;
+ ++syntax.curly_count;
+ parse_line(label);
+ --syntax.curly_count;
+
+ // Set the position of the function (label)
+ l=add_word(func_name);
+ if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
+ {
+ str_data[l].type = C_USERFUNC;
+ set_label(l, script_pos, p);
+ if( parse_options&SCRIPT_USE_LABEL_DB )
+ strdb_iput(scriptlabel_db, get_str(l), script_pos);
+ }
+ else
+ disp_error_message("parse_syntax:function: function name is invalid", func_name);
+
+ return skip_space(p);
+ }
+ else
+ {
+ disp_error_message("expect ';' or '{' at function syntax",p);
+ }
+ }
+ break;
+ case 'i':
+ case 'I':
+ if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
+ // If process
+ char label[256];
+ p=skip_space(p2);
+ if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
+ disp_error_message("need '('",p);
+ }
+ syntax.curly[syntax.curly_count].type = TYPE_IF;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
+ syntax.curly_count++;
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ return p;
+ }
+ break;
+ case 's':
+ case 'S':
+ if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
+ // Processing of switch ()
+ char label[256];
+ p=skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+ syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
+ syntax.curly_count++;
+ add_scriptl(add_str("set"));
+ add_scriptc(C_ARG);
+ add_scriptl(add_str(label));
+ p=parse_expr(p);
+ p=skip_space(p);
+ if(*p != '{') {
+ disp_error_message("parse_syntax: need '{'",p);
+ }
+ add_scriptc(C_FUNC);
+ return p + 1;
+ }
+ break;
+ case 'w':
+ case 'W':
+ if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
+ int l;
+ char label[256];
+ p=skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+ syntax.curly[syntax.curly_count].type = TYPE_WHILE;
+ syntax.curly[syntax.curly_count].count = 1;
+ syntax.curly[syntax.curly_count].index = syntax.index++;
+ syntax.curly[syntax.curly_count].flag = 0;
+ // Form the start of label decision
+ sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ // Skip to the end point if the condition is false
+ sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
+ syntax.curly_count++;
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ return p;
+ }
+ break;
+ }
+ return NULL;
+}
+
+const char* parse_syntax_close(const char *p) {
+ // If (...) for (...) hoge (); as to make sure closed closed once again
+ int flag;
+
+ do {
+ p = parse_syntax_close_sub(p,&flag);
+ } while(flag);
+ return p;
+}
+
+// Close judgment if, for, while, of do
+// flag == 1 : closed
+// flag == 0 : not closed
+const char* parse_syntax_close_sub(const char* p,int* flag)
+{
+ char label[256];
+ int pos = syntax.curly_count - 1;
+ int l;
+ *flag = 1;
+
+ if(syntax.curly_count <= 0) {
+ *flag = 0;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_IF) {
+ const char *bp = p;
+ const char *p2;
+
+ // if-block and else-block end is a new line
+ parse_nextline(false, p);
+
+ // Skip to the last location if
+ sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Put the label of the location
+ sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+
+ syntax.curly[pos].count++;
+ p = skip_space(p);
+ p2 = skip_word(p);
+ if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
+ // else or else - if
+ p = skip_space(p2);
+ p2 = skip_word(p);
+ if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
+ // else - if
+ p=skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+ sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+ *flag = 0;
+ return p;
+ } else {
+ // else
+ if(!syntax.curly[pos].flag) {
+ syntax.curly[pos].flag = 1;
+ *flag = 0;
+ return p;
+ }
+ }
+ }
+ // Close if
+ syntax.curly_count--;
+ // Put the label of the final location
+ sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ if(syntax.curly[pos].flag == 1) {
+ // Because the position of the pointer is the same if not else for this
+ return bp;
+ }
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_DO) {
+ int l;
+ char label[256];
+ const char *p2;
+
+ if(syntax.curly[pos].flag) {
+ // (Come here continue) to form the label here
+ sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ }
+
+ // Skip to the end point if the condition is false
+ p = skip_space(p);
+ p2 = skip_word(p);
+ if(p2 - p != 5 || strncasecmp(p,"while",5))
+ disp_error_message("parse_syntax: need 'while'",p);
+
+ p = skip_space(p2);
+ if(*p != '(') {
+ disp_error_message("need '('",p);
+ }
+
+ // do-block end is a new line
+ parse_nextline(false, p);
+
+ sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
+ add_scriptl(add_str("jump_zero"));
+ add_scriptc(C_ARG);
+ p=parse_expr(p);
+ p=skip_space(p);
+ add_scriptl(add_str(label));
+ add_scriptc(C_FUNC);
+
+ // Skip to the starting point
+ sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Form label of the end point conditions
+ sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ p = skip_space(p);
+ if(*p != ';') {
+ disp_error_message("parse_syntax: need ';'",p);
+ return p+1;
+ }
+ p++;
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_FOR) {
+ // for-block end is a new line
+ parse_nextline(false, p);
+
+ // Skip to the next loop
+ sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // End for labeling
+ sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[pos].type == TYPE_WHILE) {
+ // while-block end is a new line
+ parse_nextline(false, p);
+
+ // Skip to the decision while
+ sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // End while labeling
+ sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count--;
+ return p;
+ } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
+ int pos = syntax.curly_count-1;
+ char label[256];
+ int l;
+ // Back
+ sprintf(label,"return;");
+ syntax.curly[syntax.curly_count++].type = TYPE_NULL;
+ parse_line(label);
+ syntax.curly_count--;
+
+ // Put the label of the location
+ sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
+ l=add_str(label);
+ set_label(l,script_pos,p);
+ syntax.curly_count--;
+ return p;
+ } else {
+ *flag = 0;
+ return p;
+ }
+}
+
+/*==========================================
+ * Added built-in functions
+ *------------------------------------------*/
+static void add_buildin_func(void)
+{
+ int i,n;
+ const char* p;
+ for( i = 0; buildin_func[i].func; i++ )
+ {
+ // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
+ // 'v' - value (either string or int or reference)
+ // 's' - string
+ // 'i' - int
+ // 'r' - reference (of a variable)
+ // 'l' - label
+ // '?' - one optional parameter
+ // '*' - unknown number of optional parameters
+ p = buildin_func[i].arg;
+ while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
+ while( *p == '?' ) ++p;
+ if( *p == '*' ) ++p;
+ if( *p != 0){
+ ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
+ } else if( *skip_word(buildin_func[i].name) != 0 ){
+ ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
+ } else {
+ n = add_str(buildin_func[i].name);
+ str_data[n].type = C_FUNC;
+ str_data[n].val = i;
+ str_data[n].func = buildin_func[i].func;
+
+ if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n;
+ else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
+ else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
+ else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
+ }
+ }
+}
+
+/// Retrieves the value of a constant.
+bool script_get_constant(const char* name, int* value)
+{
+ int n = search_str(name);
+
+ if( n == -1 || str_data[n].type != C_INT )
+ {// not found or not a constant
+ return false;
+ }
+ value[0] = str_data[n].val;
+
+ return true;
+}
+
+/// Creates new constant or parameter with given value.
+void script_set_constant(const char* name, int value, bool isparameter)
+{
+ int n = add_str(name);
+
+ if( str_data[n].type == C_NOP )
+ {// new
+ str_data[n].type = isparameter ? C_PARAM : C_INT;
+ str_data[n].val = value;
+ }
+ else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
+ {// existing parameter or constant
+ ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
+ }
+ else
+ {// existing name
+ ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
+ }
+}
+
+/*==========================================
+ * Reading constant databases
+ * const.txt
+ *------------------------------------------*/
+static void read_constdb(void)
+{
+ FILE *fp;
+ char line[1024],name[1024],val[1024];
+ int type;
+
+ sprintf(line, "%s/const.txt", db_path);
+ fp=fopen(line, "r");
+ if(fp==NULL){
+ ShowError("can't read %s\n", line);
+ return ;
+ }
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ type=0;
+ if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
+ sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
+ script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type);
+ }
+ }
+ fclose(fp);
+}
+
+/*==========================================
+ * Display emplacement line of script
+ *------------------------------------------*/
+static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
+{
+ int i;
+ if( p == NULL || !p[0] ) return NULL;
+ if( line < 0 )
+ StringBuf_Printf(buf, "*% 5d : ", -line);
+ else
+ StringBuf_Printf(buf, " % 5d : ", line);
+ for(i=0;p[i] && p[i] != '\n';i++){
+ if(p + i != mark)
+ StringBuf_Printf(buf, "%c", p[i]);
+ else
+ StringBuf_Printf(buf, "\'%c\'", p[i]);
+ }
+ StringBuf_AppendStr(buf, "\n");
+ return p+i+(p[i] == '\n' ? 1 : 0);
+}
+
+void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos)
+{
+ // Find the line where the error occurred
+ int j;
+ int line = start_line;
+ const char *p;
+ const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
+ StringBuf buf;
+
+ for(p=src;p && *p;line++){
+ const char *lineend=strchr(p,'\n');
+ if(lineend==NULL || error_pos<lineend){
+ break;
+ }
+ for( j = 0; j < 4; j++ ) {
+ linestart[j] = linestart[j+1];
+ }
+ linestart[4] = p;
+ p=lineend+1;
+ }
+
+ StringBuf_Init(&buf);
+ StringBuf_AppendStr(&buf, "\a\n");
+ StringBuf_Printf(&buf, "script error on %s line %d\n", file, line);
+ StringBuf_Printf(&buf, " %s\n", error_msg);
+ for(j = 0; j < 5; j++ ) {
+ script_print_line(&buf, linestart[j], NULL, line + j - 5);
+ }
+ p = script_print_line(&buf, p, error_pos, -line);
+ for(j = 0; j < 5; j++) {
+ p = script_print_line(&buf, p, NULL, line + j + 1 );
+ }
+ ShowError("%s", StringBuf_Value(&buf));
+ StringBuf_Destroy(&buf);
+}
+
+/*==========================================
+ * Analysis of the script
+ *------------------------------------------*/
+struct script_code* parse_script(const char *src,const char *file,int line,int options)
+{
+ const char *p,*tmpp;
+ int i;
+ struct script_code* code = NULL;
+ static int first=1;
+ char end;
+ bool unresolved_names = false;
+
+ if( src == NULL )
+ return NULL;// empty script
+
+ memset(&syntax,0,sizeof(syntax));
+ if(first){
+ add_buildin_func();
+ read_constdb();
+ first=0;
+ }
+
+ script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
+ script_pos=0;
+ script_size=SCRIPT_BLOCK_SIZE;
+ parse_nextline(true, NULL);
+
+ // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
+ if( options&SCRIPT_USE_LABEL_DB )
+ db_clear(scriptlabel_db);
+ parse_options = options;
+
+ if( setjmp( error_jump ) != 0 ) {
+ //Restore program state when script has problems. [from jA]
+ int i;
+ const int size = ARRAYLENGTH(syntax.curly);
+ if( error_report )
+ script_error(src,file,line,error_msg,error_pos);
+ aFree( error_msg );
+ aFree( script_buf );
+ script_pos = 0;
+ script_size = 0;
+ script_buf = NULL;
+ for(i=LABEL_START;i<str_num;i++)
+ if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
+ for(i=0; i<size; i++)
+ linkdb_final(&syntax.curly[i].case_label);
+ return NULL;
+ }
+
+ parse_syntax_for_flag=0;
+ p=src;
+ p=skip_space(p);
+ if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
+ {// does not require brackets around the script
+ if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
+ {// empty script and can return NULL
+ aFree( script_buf );
+ script_pos = 0;
+ script_size = 0;
+ script_buf = NULL;
+ return NULL;
+ }
+ end = '\0';
+ }
+ else
+ {// requires brackets around the script
+ if( *p != '{' )
+ disp_error_message("not found '{'",p);
+ p = skip_space(p+1);
+ if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
+ {// empty script and can return NULL
+ aFree( script_buf );
+ script_pos = 0;
+ script_size = 0;
+ script_buf = NULL;
+ return NULL;
+ }
+ end = '}';
+ }
+
+ // clear references of labels, variables and internal functions
+ for(i=LABEL_START;i<str_num;i++){
+ if(
+ str_data[i].type==C_POS || str_data[i].type==C_NAME ||
+ str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
+ ){
+ str_data[i].type=C_NOP;
+ str_data[i].backpatch=-1;
+ str_data[i].label=-1;
+ }
+ }
+
+ while( syntax.curly_count != 0 || *p != end )
+ {
+ if( *p == '\0' )
+ disp_error_message("unexpected end of script",p);
+ // Special handling only label
+ tmpp=skip_space(skip_word(p));
+ if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
+ i=add_word(p);
+ set_label(i,script_pos,p);
+ if( parse_options&SCRIPT_USE_LABEL_DB )
+ strdb_iput(scriptlabel_db, get_str(i), script_pos);
+ p=tmpp+1;
+ p=skip_space(p);
+ continue;
+ }
+
+ // All other lumped
+ p=parse_line(p);
+ p=skip_space(p);
+
+ parse_nextline(false, p);
+ }
+
+ add_scriptc(C_NOP);
+
+ // trim code to size
+ script_size = script_pos;
+ RECREATE(script_buf,unsigned char,script_pos);
+
+ // default unknown references to variables
+ for(i=LABEL_START;i<str_num;i++){
+ if(str_data[i].type==C_NOP){
+ int j,next;
+ str_data[i].type=C_NAME;
+ str_data[i].label=i;
+ for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
+ next=GETVALUE(script_buf,j);
+ SETVALUE(script_buf,j,i);
+ j=next;
+ }
+ }
+ else if( str_data[i].type == C_USERFUNC )
+ {// 'function name;' without follow-up code
+ ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
+ unresolved_names = true;
+ }
+ }
+
+ if( unresolved_names )
+ {
+ disp_error_message("parse_script: unresolved function references", p);
+ }
+
+#ifdef DEBUG_DISP
+ for(i=0;i<script_pos;i++){
+ if((i&15)==0) ShowMessage("%04x : ",i);
+ ShowMessage("%02x ",script_buf[i]);
+ if((i&15)==15) ShowMessage("\n");
+ }
+ ShowMessage("\n");
+#endif
+#ifdef DEBUG_DISASM
+ {
+ int i = 0,j;
+ while(i < script_pos) {
+ c_op op = get_com(script_buf,&i);
+
+ ShowMessage("%06x %s", i, script_op2name(op));
+ j = i;
+ switch(op) {
+ case C_INT:
+ ShowMessage(" %d", get_num(script_buf,&i));
+ break;
+ case C_POS:
+ ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
+ i += 3;
+ break;
+ case C_NAME:
+ j = (*(int*)(script_buf+i)&0xffffff);
+ ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
+ i += 3;
+ break;
+ case C_STR:
+ j = strlen(script_buf + i);
+ ShowMessage(" %s", script_buf + i);
+ i += j+1;
+ break;
+ }
+ ShowMessage(CL_CLL"\n");
+ }
+ }
+#endif
+
+ CREATE(code,struct script_code,1);
+ code->script_buf = script_buf;
+ code->script_size = script_size;
+ code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA);
+ return code;
+}
+
+/// Returns the player attached to this script, identified by the rid.
+/// If there is no player attached, the script is terminated.
+TBL_PC *script_rid2sd(struct script_state *st)
+{
+ TBL_PC *sd=map_id2sd(st->rid);
+ if(!sd){
+ ShowError("script_rid2sd: fatal error ! player not attached!\n");
+ script_reportfunc(st);
+ script_reportsrc(st);
+ st->state = END;
+ }
+ return sd;
+}
+
+/// Dereferences a variable/constant, replacing it with a copy of the value.
+///
+/// @param st Script state
+/// @param data Variable/constant
+void get_val(struct script_state* st, struct script_data* data)
+{
+ const char* name;
+ char prefix;
+ char postfix;
+ TBL_PC* sd = NULL;
+
+ if( !data_isreference(data) )
+ return;// not a variable/constant
+
+ name = reference_getname(data);
+ prefix = name[0];
+ postfix = name[strlen(name) - 1];
+
+ //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
+ if( !reference_toconstant(data) && not_server_variable(prefix) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ {// needs player attached
+ if( postfix == '$' )
+ {// string variable
+ ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
+ data->type = C_CONSTSTR;
+ data->u.str = "";
+ }
+ else
+ {// integer variable
+ ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
+ data->type = C_INT;
+ data->u.num = 0;
+ }
+ return;
+ }
+ }
+
+ if( postfix == '$' )
+ {// string variable
+
+ switch( prefix )
+ {
+ case '@':
+ data->u.str = pc_readregstr(sd, data->u.num);
+ break;
+ case '$':
+ data->u.str = mapreg_readregstr(data->u.num);
+ break;
+ case '#':
+ if( name[1] == '#' )
+ data->u.str = pc_readaccountreg2str(sd, name);// global
+ else
+ data->u.str = pc_readaccountregstr(sd, name);// local
+ break;
+ case '.':
+ {
+ struct DBMap* n =
+ data->ref ? *data->ref:
+ name[1] == '@' ? st->stack->var_function:// instance/scope variable
+ st->script->script_vars;// npc variable
+ if( n )
+ data->u.str = (char*)idb_get(n,reference_getuid(data));
+ else
+ data->u.str = NULL;
+ }
+ break;
+ case '\'':
+ if (st->instance_id) {
+ data->u.str = (char*)idb_get(instance[st->instance_id].vars,reference_getuid(data));
+ } else {
+ ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
+ data->u.str = NULL;
+ }
+ break;
+ default:
+ data->u.str = pc_readglobalreg_str(sd, name);
+ break;
+ }
+
+ if( data->u.str == NULL || data->u.str[0] == '\0' )
+ {// empty string
+ data->type = C_CONSTSTR;
+ data->u.str = "";
+ }
+ else
+ {// duplicate string
+ data->type = C_STR;
+ data->u.str = aStrdup(data->u.str);
+ }
+
+ }
+ else
+ {// integer variable
+
+ data->type = C_INT;
+
+ if( reference_toconstant(data) )
+ {
+ data->u.num = reference_getconstant(data);
+ }
+ else if( reference_toparam(data) )
+ {
+ data->u.num = pc_readparam(sd, reference_getparamtype(data));
+ }
+ else
+ switch( prefix )
+ {
+ case '@':
+ data->u.num = pc_readreg(sd, data->u.num);
+ break;
+ case '$':
+ data->u.num = mapreg_readreg(data->u.num);
+ break;
+ case '#':
+ if( name[1] == '#' )
+ data->u.num = pc_readaccountreg2(sd, name);// global
+ else
+ data->u.num = pc_readaccountreg(sd, name);// local
+ break;
+ case '.':
+ {
+ struct DBMap* n =
+ data->ref ? *data->ref:
+ name[1] == '@' ? st->stack->var_function:// instance/scope variable
+ st->script->script_vars;// npc variable
+ if( n )
+ data->u.num = (int)idb_iget(n,reference_getuid(data));
+ else
+ data->u.num = 0;
+ }
+ break;
+ case '\'':
+ if( st->instance_id )
+ data->u.num = (int)idb_iget(instance[st->instance_id].vars,reference_getuid(data));
+ else {
+ ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
+ data->u.num = 0;
+ }
+ break;
+ default:
+ data->u.num = pc_readglobalreg(sd, name);
+ break;
+ }
+
+ }
+
+ return;
+}
+
+struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref);
+
+/// Retrieves the value of a reference identified by uid (variable, constant, param)
+/// The value is left in the top of the stack and needs to be removed manually.
+void* get_val2(struct script_state* st, int uid, struct DBMap** ref)
+{
+ struct script_data* data;
+ push_val2(st->stack, C_NAME, uid, ref);
+ data = script_getdatatop(st, -1);
+ get_val(st, data);
+ return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str));
+}
+
+/*==========================================
+ * Stores the value of a script variable
+ * Return value is 0 on fail, 1 on success.
+ *------------------------------------------*/
+static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct DBMap** ref)
+{
+ char prefix = name[0];
+
+ if( is_string_variable(name) )
+ {// string variable
+ const char* str = (const char*)value;
+ switch (prefix) {
+ case '@':
+ return pc_setregstr(sd, num, str);
+ case '$':
+ return mapreg_setregstr(num, str);
+ case '#':
+ return (name[1] == '#') ?
+ pc_setaccountreg2str(sd, name, str) :
+ pc_setaccountregstr(sd, name, str);
+ case '.':
+ {
+ struct DBMap* n;
+ n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
+ if( n ) {
+ idb_remove(n, num);
+ if (str[0]) idb_put(n, num, aStrdup(str));
+ }
+ }
+ return 1;
+ case '\'':
+ if( st->instance_id ) {
+ idb_remove(instance[st->instance_id].vars, num);
+ if( str[0] ) idb_put(instance[st->instance_id].vars, num, aStrdup(str));
+ }
+ return 1;
+ default:
+ return pc_setglobalreg_str(sd, name, str);
+ }
+ }
+ else
+ {// integer variable
+ int val = (int)__64BPRTSIZE(value);
+ if(str_data[num&0x00ffffff].type == C_PARAM)
+ {
+ if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
+ {
+ if( st != NULL )
+ {
+ ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
+ script_reportsrc(st);
+ st->state = END;
+ }
+ return 0;
+ }
+ return 1;
+ }
+
+ switch (prefix) {
+ case '@':
+ return pc_setreg(sd, num, val);
+ case '$':
+ return mapreg_setreg(num, val);
+ case '#':
+ return (name[1] == '#') ?
+ pc_setaccountreg2(sd, name, val) :
+ pc_setaccountreg(sd, name, val);
+ case '.':
+ {
+ struct DBMap* n;
+ n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
+ if( n ) {
+ idb_remove(n, num);
+ if( val != 0 )
+ idb_iput(n, num, val);
+ }
+ }
+ return 1;
+ case '\'':
+ if( st->instance_id ) {
+ idb_remove(instance[st->instance_id].vars, num);
+ if( val != 0 )
+ idb_iput(instance[st->instance_id].vars, num, val);
+ }
+ return 1;
+ default:
+ return pc_setglobalreg(sd, name, val);
+ }
+ }
+}
+
+int set_var(TBL_PC* sd, char* name, void* val)
+{
+ return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL);
+}
+
+void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref)
+{
+ set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
+}
+
+/// Converts the data to a string
+const char* conv_str(struct script_state* st, struct script_data* data)
+{
+ char* p;
+
+ get_val(st, data);
+ if( data_isstring(data) )
+ {// nothing to convert
+ }
+ else if( data_isint(data) )
+ {// int -> string
+ CREATE(p, char, ITEM_NAME_LENGTH);
+ snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num);
+ p[ITEM_NAME_LENGTH-1] = '\0';
+ data->type = C_STR;
+ data->u.str = p;
+ }
+ else if( data_isreference(data) )
+ {// reference -> string
+ //##TODO when does this happen (check get_val) [FlavioJS]
+ data->type = C_CONSTSTR;
+ data->u.str = reference_getname(data);
+ }
+ else
+ {// unsupported data type
+ ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ data->type = C_CONSTSTR;
+ data->u.str = "";
+ }
+ return data->u.str;
+}
+
+/// Converts the data to an int
+int conv_num(struct script_state* st, struct script_data* data)
+{
+ char* p;
+ long num;
+
+ get_val(st, data);
+ if( data_isint(data) )
+ {// nothing to convert
+ }
+ else if( data_isstring(data) )
+ {// string -> int
+ // the result does not overflow or underflow, it is capped instead
+ // ex: 999999999999 is capped to INT_MAX (2147483647)
+ p = data->u.str;
+ errno = 0;
+ num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
+ if( errno == ERANGE
+#if LONG_MAX > INT_MAX
+ || num < INT_MIN || num > INT_MAX
+#endif
+ )
+ {
+ if( num <= INT_MIN )
+ {
+ num = INT_MIN;
+ ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
+ }
+ else//if( num >= INT_MAX )
+ {
+ num = INT_MAX;
+ ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
+ }
+ script_reportdata(data);
+ script_reportsrc(st);
+ }
+ if( data->type == C_STR )
+ aFree(p);
+ data->type = C_INT;
+ data->u.num = (int)num;
+ }
+#if 0
+ // FIXME this function is being used to retrieve the position of labels and
+ // probably other stuff [FlavioJS]
+ else
+ {// unsupported data type
+ ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ data->type = C_INT;
+ data->u.num = 0;
+ }
+#endif
+ return data->u.num;
+}
+
+//
+// Stack operations
+//
+
+/// Increases the size of the stack
+void stack_expand(struct script_stack* stack)
+{
+ stack->sp_max += 64;
+ stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
+ stack->sp_max * sizeof(stack->stack_data[0]) );
+ memset(stack->stack_data + (stack->sp_max - 64), 0,
+ 64 * sizeof(stack->stack_data[0]) );
+}
+
+/// Pushes a value into the stack
+#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
+
+/// Pushes a value into the stack (with reference)
+struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref)
+{
+ if( stack->sp >= stack->sp_max )
+ stack_expand(stack);
+ stack->stack_data[stack->sp].type = type;
+ stack->stack_data[stack->sp].u.num = val;
+ stack->stack_data[stack->sp].ref = ref;
+ stack->sp++;
+ return &stack->stack_data[stack->sp-1];
+}
+
+/// Pushes a string into the stack
+struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
+{
+ if( stack->sp >= stack->sp_max )
+ stack_expand(stack);
+ stack->stack_data[stack->sp].type = type;
+ stack->stack_data[stack->sp].u.str = str;
+ stack->stack_data[stack->sp].ref = NULL;
+ stack->sp++;
+ return &stack->stack_data[stack->sp-1];
+}
+
+/// Pushes a retinfo into the stack
+struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, DBMap **ref)
+{
+ if( stack->sp >= stack->sp_max )
+ stack_expand(stack);
+ stack->stack_data[stack->sp].type = C_RETINFO;
+ stack->stack_data[stack->sp].u.ri = ri;
+ stack->stack_data[stack->sp].ref = ref;
+ stack->sp++;
+ return &stack->stack_data[stack->sp-1];
+}
+
+/// Pushes a copy of the target position into the stack
+struct script_data* push_copy(struct script_stack* stack, int pos)
+{
+ switch( stack->stack_data[pos].type )
+ {
+ case C_CONSTSTR:
+ return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
+ break;
+ case C_STR:
+ return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
+ break;
+ case C_RETINFO:
+ ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
+ exit(1);
+ break;
+ default:
+ return push_val2(
+ stack,stack->stack_data[pos].type,
+ stack->stack_data[pos].u.num,
+ stack->stack_data[pos].ref
+ );
+ break;
+ }
+}
+
+/// Removes the values in indexes [start,end[ from the stack.
+/// Adjusts all stack pointers.
+void pop_stack(struct script_state* st, int start, int end)
+{
+ struct script_stack* stack = st->stack;
+ struct script_data* data;
+ int i;
+
+ if( start < 0 )
+ start = 0;
+ if( end > stack->sp )
+ end = stack->sp;
+ if( start >= end )
+ return;// nothing to pop
+
+ // free stack elements
+ for( i = start; i < end; i++ )
+ {
+ data = &stack->stack_data[i];
+ if( data->type == C_STR )
+ aFree(data->u.str);
+ if( data->type == C_RETINFO )
+ {
+ struct script_retinfo* ri = data->u.ri;
+ if( ri->var_function )
+ script_free_vars(ri->var_function);
+ if( data->ref )
+ aFree(data->ref);
+ aFree(ri);
+ }
+ data->type = C_NOP;
+ }
+ // move the rest of the elements
+ if( stack->sp > end )
+ {
+ memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
+ for( i = start + stack->sp - end; i < stack->sp; ++i )
+ stack->stack_data[i].type = C_NOP;
+ }
+ // adjust stack pointers
+ if( st->start > end ) st->start -= end - start;
+ else if( st->start > start ) st->start = start;
+ if( st->end > end ) st->end -= end - start;
+ else if( st->end > start ) st->end = start;
+ if( stack->defsp > end ) stack->defsp -= end - start;
+ else if( stack->defsp > start ) stack->defsp = start;
+ stack->sp -= end - start;
+}
+
+///
+///
+///
+
+/*==========================================
+ * Release script dependent variable, dependent variable of function
+ *------------------------------------------*/
+void script_free_vars(struct DBMap* storage)
+{
+ if( storage )
+ {// destroy the storage construct containing the variables
+ db_destroy(storage);
+ }
+}
+
+void script_free_code(struct script_code* code)
+{
+ script_free_vars( code->script_vars );
+ aFree( code->script_buf );
+ aFree( code );
+}
+
+/// Creates a new script state.
+///
+/// @param script Script code
+/// @param pos Position in the code
+/// @param rid Who is running the script (attached player)
+/// @param oid Where the code is being run (npc 'object')
+/// @return Script state
+struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid)
+{
+ struct script_state* st;
+ CREATE(st, struct script_state, 1);
+ st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack));
+ st->stack->sp = 0;
+ st->stack->sp_max = 64;
+ CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
+ st->stack->defsp = st->stack->sp;
+ st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
+ st->state = RUN;
+ st->script = script;
+ //st->scriptroot = script;
+ st->pos = pos;
+ st->rid = rid;
+ st->oid = oid;
+ st->sleep.timer = INVALID_TIMER;
+ return st;
+}
+
+/// Frees a script state.
+///
+/// @param st Script state
+void script_free_state(struct script_state* st)
+{
+ if(st->bk_st)
+ {// backup was not restored
+ ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
+ }
+ if( st->sleep.timer != INVALID_TIMER )
+ delete_timer(st->sleep.timer, run_script_timer);
+ script_free_vars(st->stack->var_function);
+ pop_stack(st, 0, st->stack->sp);
+ aFree(st->stack->stack_data);
+ aFree(st->stack);
+ st->stack = NULL;
+ st->pos = -1;
+ aFree(st);
+}
+
+//
+// Main execution unit
+//
+/*==========================================
+ * Read command
+ *------------------------------------------*/
+c_op get_com(unsigned char *script,int *pos)
+{
+ int i = 0, j = 0;
+
+ if(script[*pos]>=0x80){
+ return C_INT;
+ }
+ while(script[*pos]>=0x40){
+ i=script[(*pos)++]<<j;
+ j+=6;
+ }
+ return (c_op)(i+(script[(*pos)++]<<j));
+}
+
+/*==========================================
+ * Income figures
+ *------------------------------------------*/
+int get_num(unsigned char *script,int *pos)
+{
+ int i,j;
+ i=0; j=0;
+ while(script[*pos]>=0xc0){
+ i+=(script[(*pos)++]&0x7f)<<j;
+ j+=6;
+ }
+ return i+((script[(*pos)++]&0x7f)<<j);
+}
+
+/*==========================================
+ * Remove the value from the stack
+ *------------------------------------------*/
+int pop_val(struct script_state* st)
+{
+ if(st->stack->sp<=0)
+ return 0;
+ st->stack->sp--;
+ get_val(st,&(st->stack->stack_data[st->stack->sp]));
+ if(st->stack->stack_data[st->stack->sp].type==C_INT)
+ return st->stack->stack_data[st->stack->sp].u.num;
+ return 0;
+}
+
+/// Ternary operators
+/// test ? if_true : if_false
+void op_3(struct script_state* st, int op)
+{
+ struct script_data* data;
+ int flag = 0;
+
+ data = script_getdatatop(st, -3);
+ get_val(st, data);
+
+ if( data_isstring(data) )
+ flag = data->u.str[0];// "" -> false
+ else if( data_isint(data) )
+ flag = data->u.num;// 0 -> false
+ else
+ {
+ ShowError("script:op_3: invalid data for the ternary operator test\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ script_removetop(st, -3, 0);
+ script_pushnil(st);
+ return;
+ }
+ if( flag )
+ script_pushcopytop(st, -2);
+ else
+ script_pushcopytop(st, -1);
+ script_removetop(st, -4, -1);
+}
+
+/// Binary string operators
+/// s1 EQ s2 -> i
+/// s1 NE s2 -> i
+/// s1 GT s2 -> i
+/// s1 GE s2 -> i
+/// s1 LT s2 -> i
+/// s1 LE s2 -> i
+/// s1 ADD s2 -> s
+void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
+{
+ int a = 0;
+
+ switch(op){
+ case C_EQ: a = (strcmp(s1,s2) == 0); break;
+ case C_NE: a = (strcmp(s1,s2) != 0); break;
+ case C_GT: a = (strcmp(s1,s2) > 0); break;
+ case C_GE: a = (strcmp(s1,s2) >= 0); break;
+ case C_LT: a = (strcmp(s1,s2) < 0); break;
+ case C_LE: a = (strcmp(s1,s2) <= 0); break;
+ case C_ADD:
+ {
+ char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
+ strcpy(buf, s1);
+ strcat(buf, s2);
+ script_pushstr(st, buf);
+ return;
+ }
+ default:
+ ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+
+ script_pushint(st,a);
+}
+
+/// Binary number operators
+/// i OP i -> i
+void op_2num(struct script_state* st, int op, int i1, int i2)
+{
+ int ret;
+ double ret_double;
+
+ switch( op )
+ {
+ case C_AND: ret = i1 & i2; break;
+ case C_OR: ret = i1 | i2; break;
+ case C_XOR: ret = i1 ^ i2; break;
+ case C_LAND: ret = (i1 && i2); break;
+ case C_LOR: ret = (i1 || i2); break;
+ case C_EQ: ret = (i1 == i2); break;
+ case C_NE: ret = (i1 != i2); break;
+ case C_GT: ret = (i1 > i2); break;
+ case C_GE: ret = (i1 >= i2); break;
+ case C_LT: ret = (i1 < i2); break;
+ case C_LE: ret = (i1 <= i2); break;
+ case C_R_SHIFT: ret = i1>>i2; break;
+ case C_L_SHIFT: ret = i1<<i2; break;
+ case C_DIV:
+ case C_MOD:
+ if( i2 == 0 )
+ {
+ ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+ else if( op == C_DIV )
+ ret = i1 / i2;
+ else//if( op == C_MOD )
+ ret = i1 % i2;
+ break;
+ default:
+ switch( op )
+ {// operators that can overflow/underflow
+ case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
+ case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
+ case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
+ default:
+ ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ script_pushnil(st);
+ return;
+ }
+ if( ret_double < (double)INT_MIN )
+ {
+ ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ ret = INT_MIN;
+ }
+ else if( ret_double > (double)INT_MAX )
+ {
+ ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
+ script_reportsrc(st);
+ ret = INT_MAX;
+ }
+ }
+ script_pushint(st, ret);
+}
+
+/// Binary operators
+void op_2(struct script_state *st, int op)
+{
+ struct script_data* left, leftref;
+ struct script_data* right;
+
+ leftref.type = C_NOP;
+
+ left = script_getdatatop(st, -2);
+ right = script_getdatatop(st, -1);
+
+ if (st->op2ref) {
+ if (data_isreference(left)) {
+ leftref = *left;
+ }
+
+ st->op2ref = 0;
+ }
+
+ get_val(st, left);
+ get_val(st, right);
+
+ // automatic conversions
+ switch( op )
+ {
+ case C_ADD:
+ if( data_isint(left) && data_isstring(right) )
+ {// convert int-string to string-string
+ conv_str(st, left);
+ }
+ else if( data_isstring(left) && data_isint(right) )
+ {// convert string-int to string-string
+ conv_str(st, right);
+ }
+ break;
+ }
+
+ if( data_isstring(left) && data_isstring(right) )
+ {// ss => op_2str
+ op_2str(st, op, left->u.str, right->u.str);
+ script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
+
+ if (leftref.type != C_NOP)
+ {
+ aFree(left->u.str);
+ *left = leftref;
+ }
+ }
+ else if( data_isint(left) && data_isint(right) )
+ {// ii => op_2num
+ int i1 = left->u.num;
+ int i2 = right->u.num;
+
+ script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
+ op_2num(st, op, i1, i2);
+
+ if (leftref.type != C_NOP)
+ *left = leftref;
+ }
+ else
+ {// invalid argument
+ ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
+ script_reportdata(left);
+ script_reportdata(right);
+ script_reportsrc(st);
+ script_removetop(st, -2, 0);
+ script_pushnil(st);
+ st->state = END;
+ }
+}
+
+/// Unary operators
+/// NEG i -> i
+/// NOT i -> i
+/// LNOT i -> i
+void op_1(struct script_state* st, int op)
+{
+ struct script_data* data;
+ int i1;
+
+ data = script_getdatatop(st, -1);
+ get_val(st, data);
+
+ if( !data_isint(data) )
+ {// not a number
+ ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
+ script_reportdata(data);
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+
+ i1 = data->u.num;
+ script_removetop(st, -1, 0);
+ switch( op )
+ {
+ case C_NEG: i1 = -i1; break;
+ case C_NOT: i1 = ~i1; break;
+ case C_LNOT: i1 = !i1; break;
+ default:
+ ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
+ script_reportsrc(st);
+ script_pushnil(st);
+ st->state = END;
+ return;
+ }
+ script_pushint(st, i1);
+}
+
+
+/// Checks the type of all arguments passed to a built-in function.
+///
+/// @param st Script state whose stack arguments should be inspected.
+/// @param func Built-in function for which the arguments are intended.
+static void script_check_buildin_argtype(struct script_state* st, int func)
+{
+ char type;
+ int idx, invalid = 0;
+ script_function* sf = &buildin_func[str_data[func].val];
+
+ for( idx = 2; script_hasdata(st, idx); idx++ )
+ {
+ struct script_data* data = script_getdata(st, idx);
+
+ type = sf->arg[idx-2];
+
+ if( type == '?' || type == '*' )
+ {// optional argument or unknown number of optional parameters ( no types are after this )
+ break;
+ }
+ else if( type == 0 )
+ {// more arguments than necessary ( should not happen, as it is checked before )
+ ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
+ invalid++;
+ break;
+ }
+ else
+ {
+ const char* name = NULL;
+
+ if( data_isreference(data) )
+ {// get name for variables to determine the type they refer to
+ name = reference_getname(data);
+ }
+
+ switch( type )
+ {
+ case 'v':
+ if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
+ {// variant
+ ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 's':
+ if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
+ {// string
+ ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 'i':
+ if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
+ {// int ( params and constants are always int )
+ ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 'r':
+ if( !data_isreference(data) )
+ {// variables
+ ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type));
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ case 'l':
+ if( !data_islabel(data) && !data_isfunclabel(data) )
+ {// label
+ ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type));
+ script_reportdata(data);
+ invalid++;
+ }
+ break;
+ }
+ }
+ }
+
+ if(invalid)
+ {
+ ShowDebug("Function: %s\n", get_str(func));
+ script_reportsrc(st);
+ }
+}
+
+
+/// Executes a buildin command.
+/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
+int run_func(struct script_state *st)
+{
+ struct script_data* data;
+ int i,start_sp,end_sp,func;
+
+ end_sp = st->stack->sp;// position after the last argument
+ for( i = end_sp-1; i > 0 ; --i )
+ if( st->stack->stack_data[i].type == C_ARG )
+ break;
+ if( i == 0 )
+ {
+ ShowError("script:run_func: C_ARG not found. please report this!!!\n");
+ st->state = END;
+ script_reportsrc(st);
+ return 1;
+ }
+ start_sp = i-1;// C_NAME of the command
+ st->start = start_sp;
+ st->end = end_sp;
+
+ data = &st->stack->stack_data[st->start];
+ if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC )
+ func = data->u.num;
+ else
+ {
+ ShowError("script:run_func: not a buildin command.\n");
+ script_reportdata(data);
+ script_reportsrc(st);
+ st->state = END;
+ return 1;
+ }
+
+ if( script_config.warn_func_mismatch_argtypes )
+ {
+ script_check_buildin_argtype(st, func);
+ }
+
+ if(str_data[func].func){
+ if (str_data[func].func(st)) //Report error
+ script_reportsrc(st);
+ } else {
+ ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
+ script_reportsrc(st);
+ st->state = END;
+ }
+
+ // Stack's datum are used when re-running functions [Eoe]
+ if( st->state == RERUNLINE )
+ return 0;
+
+ pop_stack(st, st->start, st->end);
+ if( st->state == RETFUNC )
+ {// return from a user-defined function
+ struct script_retinfo* ri;
+ int olddefsp = st->stack->defsp;
+ int nargs;
+
+ pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
+ if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
+ {
+ ShowWarning("script:run_func: return without callfunc or callsub!\n");
+ script_reportsrc(st);
+ st->state = END;
+ return 1;
+ }
+ script_free_vars( st->stack->var_function );
+
+ ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
+ nargs = ri->nargs;
+ st->pos = ri->pos;
+ st->script = ri->script;
+ st->stack->var_function = ri->var_function;
+ st->stack->defsp = ri->defsp;
+ memset(ri, 0, sizeof(struct script_retinfo));
+
+ pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
+
+ st->state = GOTO;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * script execution
+ *------------------------------------------*/
+void run_script(struct script_code *rootscript,int pos,int rid,int oid)
+{
+ struct script_state *st;
+
+ if( rootscript == NULL || pos < 0 )
+ return;
+
+ // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
+ // It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
+ // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
+ st = script_alloc_state(rootscript, pos, rid, oid);
+ run_script_main(st);
+}
+
+void script_stop_sleeptimers(int id)
+{
+ struct script_state* st;
+ for(;;)
+ {
+ st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id));
+ if( st == NULL )
+ break; // no more sleep timers
+ script_free_state(st);
+ }
+}
+
+/*==========================================
+ * Delete the specified node from sleep_db
+ *------------------------------------------*/
+struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
+{
+ struct linkdb_node *retnode;
+
+ if( n == NULL)
+ return NULL;
+ if( n->prev == NULL )
+ sleep_db = n->next;
+ else
+ n->prev->next = n->next;
+ if( n->next )
+ n->next->prev = n->prev;
+ retnode = n->next;
+ aFree( n );
+ return retnode; // The following; return retnode
+}
+
+/*==========================================
+ * Timer function for sleep
+ *------------------------------------------*/
+int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
+{
+ struct script_state *st = (struct script_state *)data;
+ struct linkdb_node *node = (struct linkdb_node *)sleep_db;
+ TBL_PC *sd = map_id2sd(st->rid);
+
+ if((sd && sd->status.char_id != id) || (st->rid && !sd))
+ { //Character mismatch. Cancel execution.
+ st->rid = 0;
+ st->state = END;
+ }
+ while( node && st->sleep.timer != INVALID_TIMER ) {
+ if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
+ script_erase_sleepdb(node);
+ st->sleep.timer = INVALID_TIMER;
+ break;
+ }
+ node = node->next;
+ }
+ if(st->state != RERUNLINE)
+ st->sleep.tick = 0;
+ run_script_main(st);
+ return 0;
+}
+
+/// Detaches script state from possibly attached character and restores it's previous script if any.
+///
+/// @param st Script state to detach.
+/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
+static void script_detach_state(struct script_state* st, bool dequeue_event)
+{
+ struct map_session_data* sd;
+
+ if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
+ {
+ sd->st = st->bk_st;
+ sd->npc_id = st->bk_npcid;
+ /**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+ #if SECURE_NPCTIMEOUT
+ /**
+ * We're done with this NPC session, so we cancel the timer (if existent) and move on
+ **/
+ if( sd->npc_idle_timer != INVALID_TIMER ) {
+ delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
+ sd->npc_idle_timer = INVALID_TIMER;
+ }
+ #endif
+ if(st->bk_st)
+ {
+ //Remove tag for removal.
+ st->bk_st = NULL;
+ st->bk_npcid = 0;
+ }
+ else if(dequeue_event)
+ {
+ npc_event_dequeue(sd);
+ }
+ }
+ else if(st->bk_st)
+ {// rid was set to 0, before detaching the script state
+ ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
+ script_reportsrc(st->bk_st);
+
+ script_free_state(st->bk_st);
+ st->bk_st = NULL;
+ }
+}
+
+/// Attaches script state to possibly attached character and backups it's previous script, if any.
+///
+/// @param st Script state to attach.
+static void script_attach_state(struct script_state* st)
+{
+ struct map_session_data* sd;
+
+ if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
+ {
+ if(st!=sd->st)
+ {
+ if(st->bk_st)
+ {// there is already a backup
+ ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
+ }
+ st->bk_st = sd->st;
+ st->bk_npcid = sd->npc_id;
+ }
+ sd->st = st;
+ sd->npc_id = st->oid;
+/**
+ * For the Secure NPC Timeout option (check config/Secure.h) [RR]
+ **/
+#if SECURE_NPCTIMEOUT
+ if( sd->npc_idle_timer == INVALID_TIMER )
+ sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
+ sd->npc_idle_tick = gettick();
+#endif
+ }
+}
+
+/*==========================================
+ * The main part of the script execution
+ *------------------------------------------*/
+void run_script_main(struct script_state *st)
+{
+ int cmdcount = script_config.check_cmdcount;
+ int gotocount = script_config.check_gotocount;
+ TBL_PC *sd;
+ struct script_stack *stack=st->stack;
+ struct npc_data *nd;
+
+ script_attach_state(st);
+
+ nd = map_id2nd(st->oid);
+ if( nd && map[nd->bl.m].instance_id > 0 )
+ st->instance_id = map[nd->bl.m].instance_id;
+
+ if(st->state == RERUNLINE) {
+ run_func(st);
+ if(st->state == GOTO)
+ st->state = RUN;
+ } else if(st->state != END)
+ st->state = RUN;
+
+ while(st->state == RUN)
+ {
+ enum c_op c = get_com(st->script->script_buf,&st->pos);
+ switch(c){
+ case C_EOL:
+ if( stack->defsp > stack->sp )
+ ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
+ else
+ pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
+ break;
+ case C_INT:
+ push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
+ break;
+ case C_POS:
+ case C_NAME:
+ push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
+ st->pos+=3;
+ break;
+ case C_ARG:
+ push_val(stack,c,0);
+ break;
+ case C_STR:
+ push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
+ while(st->script->script_buf[st->pos++]);
+ break;
+ case C_FUNC:
+ run_func(st);
+ if(st->state==GOTO){
+ st->state = RUN;
+ if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
+ ShowError("run_script: infinity loop !\n");
+ script_reportsrc(st);
+ st->state=END;
+ }
+ }
+ break;
+
+ case C_REF:
+ st->op2ref = 1;
+ break;
+
+ case C_NEG:
+ case C_NOT:
+ case C_LNOT:
+ op_1(st ,c);
+ break;
+
+ case C_ADD:
+ case C_SUB:
+ case C_MUL:
+ case C_DIV:
+ case C_MOD:
+ case C_EQ:
+ case C_NE:
+ case C_GT:
+ case C_GE:
+ case C_LT:
+ case C_LE:
+ case C_AND:
+ case C_OR:
+ case C_XOR:
+ case C_LAND:
+ case C_LOR:
+ case C_R_SHIFT:
+ case C_L_SHIFT:
+ op_2(st, c);
+ break;
+
+ case C_OP3:
+ op_3(st, c);
+ break;
+
+ case C_NOP:
+ st->state=END;
+ break;
+
+ default:
+ ShowError("unknown command : %d @ %d\n",c,st->pos);
+ st->state=END;
+ break;
+ }
+ if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
+ ShowError("run_script: infinity loop !\n");
+ script_reportsrc(st);
+ st->state=END;
+ }
+ }
+
+ if(st->sleep.tick > 0) {
+ //Restore previous script
+ script_detach_state(st, false);
+ //Delay execution
+ sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
+ st->sleep.charid = sd?sd->status.char_id:0;
+ st->sleep.timer = add_timer(gettick()+st->sleep.tick,
+ run_script_timer, st->sleep.charid, (intptr_t)st);
+ linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st);
+ }
+ else if(st->state != END && st->rid){
+ //Resume later (st is already attached to player).
+ if(st->bk_st) {
+ ShowWarning("Unable to restore stack! Double continuation!\n");
+ //Report BOTH scripts to see if that can help somehow.
+ ShowDebug("Previous script (lost):\n");
+ script_reportsrc(st->bk_st);
+ ShowDebug("Current script:\n");
+ script_reportsrc(st);
+
+ script_free_state(st->bk_st);
+ st->bk_st = NULL;
+ }
+ } else {
+ //Dispose of script.
+ if ((sd = map_id2sd(st->rid))!=NULL)
+ { //Restore previous stack and save char.
+ if(sd->state.using_fake_npc){
+ clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
+ sd->state.using_fake_npc = 0;
+ }
+ //Restore previous script if any.
+ script_detach_state(st, true);
+ if (sd->state.reg_dirty&2)
+ intif_saveregistry(sd,2);
+ if (sd->state.reg_dirty&1)
+ intif_saveregistry(sd,1);
+ }
+ script_free_state(st);
+ st = NULL;
+ }
+}
+
+int script_config_read(char *cfgName)
+{
+ int i;
+ char line[1024],w1[1024],w2[1024];
+ FILE *fp;
+
+
+ fp=fopen(cfgName,"r");
+ if(fp==NULL){
+ ShowError("File not found: %s\n", cfgName);
+ return 1;
+ }
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
+ if(i!=2)
+ continue;
+
+ if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
+ script_config.warn_func_mismatch_paramnum = config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_cmdcount")==0) {
+ script_config.check_cmdcount = config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_gotocount")==0) {
+ script_config.check_gotocount = config_switch(w2);
+ }
+ else if(strcmpi(w1,"input_min_value")==0) {
+ script_config.input_min_value = config_switch(w2);
+ }
+ else if(strcmpi(w1,"input_max_value")==0) {
+ script_config.input_max_value = config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
+ script_config.warn_func_mismatch_argtypes = config_switch(w2);
+ }
+ else if(strcmpi(w1,"import")==0){
+ script_config_read(w2);
+ }
+ else {
+ ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
+ }
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+/**
+ * @see DBApply
+ */
+static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
+{
+ struct script_code *code = db_data2ptr(data);
+ if (code)
+ script_free_code(code);
+ return 0;
+}
+
+void script_run_autobonus(const char *autobonus, int id, int pos)
+{
+ struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
+
+ if( script )
+ {
+ current_equip_item_index = pos;
+ run_script(script,0,id,0);
+ }
+}
+
+void script_add_autobonus(const char *autobonus)
+{
+ if( strdb_get(autobonus_db, autobonus) == NULL )
+ {
+ struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
+
+ if( script )
+ strdb_put(autobonus_db, autobonus, script);
+ }
+}
+
+
+/// resets a temporary character array variable to given value
+void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value)
+{
+ int key;
+ uint8 idx;
+
+ if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
+ {
+ ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
+ return;
+ }
+
+ key = add_str(varname);
+
+ if( is_string_variable(varname) )
+ {
+ for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
+ {
+ pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
+ }
+ }
+ else
+ {
+ for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
+ {
+ pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
+ }
+ }
+}
+
+
+/// sets a temporary character array variable element idx to given value
+/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
+void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache)
+{
+ int key;
+
+ if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
+ {
+ ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
+ return;
+ }
+
+ if( idx >= SCRIPT_MAX_ARRAYSIZE )
+ {
+ ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id);
+ return;
+ }
+
+ key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
+
+ if( is_string_variable(varname) )
+ {
+ pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
+ }
+ else
+ {
+ pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
+ }
+
+ if( refcache )
+ {// save to avoid repeated add_str calls
+ refcache[0] = key;
+ }
+}
+#ifdef BETA_THREAD_TEST
+int buildin_query_sql_sub(struct script_state* st, Sql* handle);
+
+/* used to receive items the queryThread has already processed */
+int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
+ int i, cursor = 0;
+ bool allOk = true;
+
+ EnterSpinLock(&queryThreadLock);
+
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ struct queryThreadEntry *entry = queryThreadData.entry[i];
+
+ if( !entry->ok ) {
+ allOk = false;
+ continue;
+ }
+
+ run_script_main(entry->st);
+
+ entry->st = NULL;/* empty entries */
+ aFree(entry);
+ queryThreadData.entry[i] = NULL;
+ }
+
+
+ if( allOk ) {
+ /* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
+ delete_timer(queryThreadData.timer, queryThread_timer);
+ queryThreadData.timer = INVALID_TIMER;
+ }
+
+ /* now lets clear the mess. */
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ struct queryThreadEntry *entry = queryThreadData.entry[i];
+ if( entry == NULL )
+ continue;/* entry on hold */
+
+ /* move */
+ memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
+
+ cursor++;
+ }
+
+ queryThreadData.count = cursor;
+
+ LeaveSpinLock(&queryThreadLock);
+
+ return 0;
+}
+
+void queryThread_add(struct script_state *st, bool type) {
+ int idx = 0;
+ struct queryThreadEntry* entry = NULL;
+
+ EnterSpinLock(&queryThreadLock);
+
+ if( queryThreadData.count++ != 0 )
+ RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
+
+ idx = queryThreadData.count-1;
+
+ CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
+
+ entry = queryThreadData.entry[idx];
+
+ entry->st = st;
+ entry->ok = false;
+ entry->type = type;
+ if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
+ queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
+ }
+
+ LeaveSpinLock(&queryThreadLock);
+
+ /* unlock the queryThread */
+ racond_signal(queryThreadCond);
+}
+/* adds a new log to the queue */
+void queryThread_log(char * entry, int length) {
+ int idx = logThreadData.count;
+
+ EnterSpinLock(&queryThreadLock);
+
+ if( logThreadData.count++ != 0 )
+ RECREATE(logThreadData.entry, char* , logThreadData.count);
+
+ CREATE(logThreadData.entry[idx], char, length + 1 );
+ safestrncpy(logThreadData.entry[idx], entry, length + 1 );
+
+ LeaveSpinLock(&queryThreadLock);
+
+ /* unlock the queryThread */
+ racond_signal(queryThreadCond);
+}
+
+/* queryThread_main */
+static void *queryThread_main(void *x) {
+ Sql *queryThread_handle = Sql_Malloc();
+ int i;
+
+ if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
+ exit(EXIT_FAILURE);
+
+ if( strlen(default_codepage) > 0 )
+ if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
+ Sql_ShowDebug(queryThread_handle);
+
+ if( log_config.sql_logs ) {
+ logmysql_handle = Sql_Malloc();
+
+ if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
+ exit(EXIT_FAILURE);
+
+ if( strlen(default_codepage) > 0 )
+ if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
+ Sql_ShowDebug(logmysql_handle);
+ }
+
+ while( 1 ) {
+
+ if(queryThreadTerminate > 0)
+ break;
+
+ EnterSpinLock(&queryThreadLock);
+
+ /* mess with queryThreadData within the lock */
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ struct queryThreadEntry *entry = queryThreadData.entry[i];
+
+ if( entry->ok )
+ continue;
+ else if ( !entry->st || !entry->st->stack ) {
+ entry->ok = true;/* dispose */
+ continue;
+ }
+
+ buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
+
+ entry->ok = true;/* we're done with this */
+ }
+
+ /* also check for any logs in need to be sent */
+ if( log_config.sql_logs ) {
+ for( i = 0; i < logThreadData.count; i++ ) {
+ if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) )
+ Sql_ShowDebug(logmysql_handle);
+ aFree(logThreadData.entry[i]);
+ }
+ logThreadData.count = 0;
+ }
+
+ LeaveSpinLock(&queryThreadLock);
+
+ ramutex_lock( queryThreadMutex );
+ racond_wait( queryThreadCond, queryThreadMutex, -1 );
+ ramutex_unlock( queryThreadMutex );
+
+ }
+
+ Sql_Free(queryThread_handle);
+
+ if( log_config.sql_logs ) {
+ Sql_Free(logmysql_handle);
+ }
+
+ return NULL;
+}
+#endif
+/*==========================================
+ * Destructor
+ *------------------------------------------*/
+int do_final_script() {
+ int i;
+#ifdef DEBUG_HASH
+ if (battle_config.etc_log)
+ {
+ FILE *fp = fopen("hash_dump.txt","wt");
+ if(fp) {
+ int count[SCRIPT_HASH_SIZE];
+ int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
+ int n=0;
+ int min=INT_MAX,max=0,zero=0;
+ double mean=0.0f;
+ double median=0.0f;
+
+ ShowNotice("Dumping script str hash information to hash_dump.txt\n");
+ memset(count, 0, sizeof(count));
+ fprintf(fp,"num : hash : data_name\n");
+ fprintf(fp,"---------------------------------------------------------------\n");
+ for(i=LABEL_START; i<str_num; i++) {
+ unsigned int h = calc_hash(get_str(i));
+ fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
+ ++count[h];
+ }
+ fprintf(fp,"--------------------\n\n");
+ memset(count2, 0, sizeof(count2));
+ for(i=0; i<SCRIPT_HASH_SIZE; i++) {
+ fprintf(fp," hash %3d = %d\n",i,count[i]);
+ if(min > count[i])
+ min = count[i]; // minimun count of collision
+ if(max < count[i])
+ max = count[i]; // maximun count of collision
+ if(count[i] == 0)
+ zero++;
+ ++count2[count[i]];
+ }
+ fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
+ for( i=min; i <= max; ++i ){
+ fprintf(fp," %5d : %7d\n",i,count2[i]);
+ mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
+ }
+ for( i=min; i <= max; ++i ){
+ n += count2[i];
+ if( n*2 >= SCRIPT_HASH_SIZE )
+ {
+ if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
+ median = (i+i+1)/2.0f;
+ else
+ median = i;
+ break;
+ }
+ }
+ fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
+ fclose(fp);
+ }
+ }
+#endif
+
+ mapreg_final();
+
+ db_destroy(scriptlabel_db);
+ userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
+ autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
+ if(sleep_db) {
+ struct linkdb_node *n = (struct linkdb_node *)sleep_db;
+ while(n) {
+ struct script_state *st = (struct script_state *)n->data;
+ script_free_state(st);
+ n = n->next;
+ }
+ linkdb_final(&sleep_db);
+ }
+
+ if (str_data)
+ aFree(str_data);
+ if (str_buf)
+ aFree(str_buf);
+
+ for( i = 0; i < atcmd_binding_count; i++ ) {
+ aFree(atcmd_binding[i]);
+ }
+
+ if( atcmd_binding_count != 0 )
+ aFree(atcmd_binding);
+#ifdef BETA_THREAD_TEST
+ /* QueryThread */
+ InterlockedIncrement(&queryThreadTerminate);
+ racond_signal(queryThreadCond);
+ rathread_wait(queryThread, NULL);
+
+ // Destroy cond var and mutex.
+ racond_destroy( queryThreadCond );
+ ramutex_destroy( queryThreadMutex );
+
+ /* Clear missing vars */
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ aFree(queryThreadData.entry[i]);
+ }
+
+ aFree(queryThreadData.entry);
+
+ for( i = 0; i < logThreadData.count; i++ ) {
+ aFree(logThreadData.entry[i]);
+ }
+
+ aFree(logThreadData.entry);
+#endif
+
+ return 0;
+}
+/*==========================================
+ * Initialization
+ *------------------------------------------*/
+int do_init_script() {
+ userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
+ scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50);
+ autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
+
+ mapreg_init();
+#ifdef BETA_THREAD_TEST
+ CREATE(queryThreadData.entry, struct queryThreadEntry*, 1);
+ queryThreadData.count = 0;
+ CREATE(logThreadData.entry, char *, 1);
+ logThreadData.count = 0;
+ /* QueryThread Start */
+
+ InitializeSpinLock(&queryThreadLock);
+
+ queryThreadData.timer = INVALID_TIMER;
+ queryThreadTerminate = 0;
+ queryThreadMutex = ramutex_create();
+ queryThreadCond = racond_create();
+
+ queryThread = rathread_create(queryThread_main, NULL);
+
+ if(queryThread == NULL){
+ ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
+ exit(EXIT_FAILURE);
+ }
+
+ add_timer_func_list(queryThread_timer, "queryThread_timer");
+#endif
+ return 0;
+}
+
+int script_reload() {
+ int i;
+
+#ifdef BETA_THREAD_TEST
+ /* we're reloading so any queries undergoing should be...exterminated. */
+ EnterSpinLock(&queryThreadLock);
+
+ for( i = 0; i < queryThreadData.count; i++ ) {
+ aFree(queryThreadData.entry[i]);
+ }
+ queryThreadData.count = 0;
+
+ if( queryThreadData.timer != INVALID_TIMER ) {
+ delete_timer(queryThreadData.timer, queryThread_timer);
+ queryThreadData.timer = INVALID_TIMER;
+ }
+
+ LeaveSpinLock(&queryThreadLock);
+#endif
+
+
+ userfunc_db->clear(userfunc_db, db_script_free_code_sub);
+ db_clear(scriptlabel_db);
+
+ // @commands (script based)
+ // Clear bindings
+ for( i = 0; i < atcmd_binding_count; i++ ) {
+ aFree(atcmd_binding[i]);
+ }
+
+ if( atcmd_binding_count != 0 )
+ aFree(atcmd_binding);
+
+ atcmd_binding_count = 0;
+
+ if(sleep_db) {
+ struct linkdb_node *n = (struct linkdb_node *)sleep_db;
+ while(n) {
+ struct script_state *st = (struct script_state *)n->data;
+ script_free_state(st);
+ n = n->next;
+ }
+ linkdb_final(&sleep_db);
+ }
+ mapreg_reload();
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// buildin functions
+//
+
+#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
+#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
+#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
+
+/////////////////////////////////////////////////////////////////////
+// NPC interaction
+//
+
+/// Appends a message to the npc dialog.
+/// If a dialog doesn't exist yet, one is created.
+///
+/// mes "<message>";
+BUILDIN_FUNC(mes)
+{
+ TBL_PC* sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( !script_hasdata(st, 3) )
+ {// only a single line detected in the script
+ clif_scriptmes(sd, st->oid, script_getstr(st, 2));
+ }
+ else
+ {// parse multiple lines as they exist
+ int i;
+
+ for( i = 2; script_hasdata(st, i); i++ )
+ {
+ // send the message to the client
+ clif_scriptmes(sd, st->oid, script_getstr(st, i));
+ }
+ }
+
+ return 0;
+}
+
+/// Displays the button 'next' in the npc dialog.
+/// The dialog text is cleared and the script continues when the button is pressed.
+///
+/// next;
+BUILDIN_FUNC(next)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ st->state = STOP;
+ clif_scriptnext(sd, st->oid);
+ return 0;
+}
+
+/// Ends the script and displays the button 'close' on the npc dialog.
+/// The dialog is closed when the button is pressed.
+///
+/// close;
+BUILDIN_FUNC(close)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ st->state = END;
+ clif_scriptclose(sd, st->oid);
+ return 0;
+}
+
+/// Displays the button 'close' on the npc dialog.
+/// The dialog is closed and the script continues when the button is pressed.
+///
+/// close2;
+BUILDIN_FUNC(close2)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ st->state = STOP;
+ clif_scriptclose(sd, st->oid);
+ return 0;
+}
+
+/// Counts the number of valid and total number of options in 'str'
+/// If max_count > 0 the counting stops when that valid option is reached
+/// total is incremented for each option (NULL is supported)
+static int menu_countoptions(const char* str, int max_count, int* total)
+{
+ int count = 0;
+ int bogus_total;
+
+ if( total == NULL )
+ total = &bogus_total;
+ ++(*total);
+
+ // initial empty options
+ while( *str == ':' )
+ {
+ ++str;
+ ++(*total);
+ }
+ // count menu options
+ while( *str != '\0' )
+ {
+ ++count;
+ --max_count;
+ if( max_count == 0 )
+ break;
+ while( *str != ':' && *str != '\0' )
+ ++str;
+ while( *str == ':' )
+ {
+ ++str;
+ ++(*total);
+ }
+ }
+ return count;
+}
+
+/// Displays a menu with options and goes to the target label.
+/// The script is stopped if cancel is pressed.
+/// Options with no text are not displayed in the client.
+///
+/// Options can be grouped together, separated by the character ':' in the text:
+/// ex: menu "A:B:C",L_target;
+/// All these options go to the specified target label.
+///
+/// The index of the selected option is put in the variable @menu.
+/// Indexes start with 1 and are consistent with grouped and empty options.
+/// ex: menu "A::B",-,"",L_Impossible,"C",-;
+/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
+///
+/// NOTE: the client closes the npc dialog when cancel is pressed
+///
+/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
+BUILDIN_FUNC(menu)
+{
+ int i;
+ const char* text;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
+ if( sd->state.menu_or_input == 0 )
+ {
+ struct StringBuf buf;
+ struct script_data* data;
+
+ if( script_lastdata(st) % 2 == 0 )
+ {// argument count is not even (1st argument is at index 2)
+ ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
+ st->state = END;
+ return 1;
+ }
+
+ StringBuf_Init(&buf);
+ sd->npc_menu = 0;
+ for( i = 2; i < script_lastdata(st); i += 2 )
+ {
+ // menu options
+ text = script_getstr(st, i);
+
+ // target label
+ data = script_getdata(st, i+1);
+ if( !data_islabel(data) )
+ {// not a label
+ StringBuf_Destroy(&buf);
+ ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+
+ // append option(s)
+ if( text[0] == '\0' )
+ continue;// empty string, ignore
+ if( sd->npc_menu > 0 )
+ StringBuf_AppendStr(&buf, ":");
+ StringBuf_AppendStr(&buf, text);
+ sd->npc_menu += menu_countoptions(text, 0, NULL);
+ }
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ /**
+ * menus beyond this length crash the client (see bugreport:6402)
+ **/
+ if( StringBuf_Length(&buf) >= 2047 ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ char* menu;
+ CREATE(menu, char, 2048);
+ safestrncpy(menu, StringBuf_Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
+ clif_scriptmenu(sd, st->oid, menu);
+ aFree(menu);
+ } else
+ clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
+
+ StringBuf_Destroy(&buf);
+
+ if( sd->npc_menu >= 0xff )
+ {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
+ ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
+ script_reportsrc(st);
+ }
+ }
+ else if( sd->npc_menu == 0xff )
+ {// Cancel was pressed
+ sd->state.menu_or_input = 0;
+ st->state = END;
+ }
+ else
+ {// goto target label
+ int menu = 0;
+
+ sd->state.menu_or_input = 0;
+ if( sd->npc_menu <= 0 )
+ {
+ ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
+ st->state = END;
+ return 1;
+ }
+
+ // get target label
+ for( i = 2; i < script_lastdata(st); i += 2 )
+ {
+ text = script_getstr(st, i);
+ sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
+ if( sd->npc_menu <= 0 )
+ break;// entry found
+ }
+ if( sd->npc_menu > 0 )
+ {// Invalid selection
+ ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
+ st->state = END;
+ return 1;
+ }
+ if( !data_islabel(script_getdata(st, i + 1)) )
+ {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
+ ShowError("script:menu: unexpected data in label argument\n");
+ script_reportdata(script_getdata(st, i + 1));
+ st->state = END;
+ return 1;
+ }
+ pc_setreg(sd, add_str("@menu"), menu);
+ st->pos = script_getnum(st, i + 1);
+ st->state = GOTO;
+ }
+ return 0;
+}
+
+/// Displays a menu with options and returns the selected option.
+/// Behaves like 'menu' without the target labels.
+///
+/// select(<option_text>{,<option_text>,...}) -> <selected_option>
+///
+/// @see menu
+BUILDIN_FUNC(select)
+{
+ int i;
+ const char* text;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->state.menu_or_input == 0 ) {
+ struct StringBuf buf;
+
+ StringBuf_Init(&buf);
+ sd->npc_menu = 0;
+ for( i = 2; i <= script_lastdata(st); ++i ) {
+ text = script_getstr(st, i);
+
+ if( sd->npc_menu > 0 )
+ StringBuf_AppendStr(&buf, ":");
+
+ StringBuf_AppendStr(&buf, text);
+ sd->npc_menu += menu_countoptions(text, 0, NULL);
+ }
+
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ /**
+ * menus beyond this length crash the client (see bugreport:6402)
+ **/
+ if( StringBuf_Length(&buf) >= 2047 ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ char* menu;
+ CREATE(menu, char, 2048);
+ safestrncpy(menu, StringBuf_Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
+ clif_scriptmenu(sd, st->oid, menu);
+ aFree(menu);
+ } else
+ clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
+ StringBuf_Destroy(&buf);
+
+ if( sd->npc_menu >= 0xff ) {
+ ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
+ script_reportsrc(st);
+ }
+ } else if( sd->npc_menu == 0xff ) {// Cancel was pressed
+ sd->state.menu_or_input = 0;
+ st->state = END;
+ } else {// return selected option
+ int menu = 0;
+
+ sd->state.menu_or_input = 0;
+ for( i = 2; i <= script_lastdata(st); ++i ) {
+ text = script_getstr(st, i);
+ sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
+ if( sd->npc_menu <= 0 )
+ break;// entry found
+ }
+ pc_setreg(sd, add_str("@menu"), menu);
+ script_pushint(st, menu);
+ st->state = RUN;
+ }
+ return 0;
+}
+
+/// Displays a menu with options and returns the selected option.
+/// Behaves like 'menu' without the target labels, except when cancel is
+/// pressed.
+/// When cancel is pressed, the script continues and 255 is returned.
+///
+/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
+///
+/// @see menu
+BUILDIN_FUNC(prompt)
+{
+ int i;
+ const char *text;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->state.menu_or_input == 0 )
+ {
+ struct StringBuf buf;
+
+ StringBuf_Init(&buf);
+ sd->npc_menu = 0;
+ for( i = 2; i <= script_lastdata(st); ++i )
+ {
+ text = script_getstr(st, i);
+ if( sd->npc_menu > 0 )
+ StringBuf_AppendStr(&buf, ":");
+ StringBuf_AppendStr(&buf, text);
+ sd->npc_menu += menu_countoptions(text, 0, NULL);
+ }
+
+ st->state = RERUNLINE;
+ sd->state.menu_or_input = 1;
+
+ /**
+ * menus beyond this length crash the client (see bugreport:6402)
+ **/
+ if( StringBuf_Length(&buf) >= 2047 ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ char* menu;
+ CREATE(menu, char, 2048);
+ safestrncpy(menu, StringBuf_Value(&buf), 2047);
+ ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
+ clif_scriptmenu(sd, st->oid, menu);
+ aFree(menu);
+ } else
+ clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
+ StringBuf_Destroy(&buf);
+
+ if( sd->npc_menu >= 0xff )
+ {
+ ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
+ script_reportsrc(st);
+ }
+ }
+ else if( sd->npc_menu == 0xff )
+ {// Cancel was pressed
+ sd->state.menu_or_input = 0;
+ pc_setreg(sd, add_str("@menu"), 0xff);
+ script_pushint(st, 0xff);
+ st->state = RUN;
+ }
+ else
+ {// return selected option
+ int menu = 0;
+
+ sd->state.menu_or_input = 0;
+ for( i = 2; i <= script_lastdata(st); ++i )
+ {
+ text = script_getstr(st, i);
+ sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
+ if( sd->npc_menu <= 0 )
+ break;// entry found
+ }
+ pc_setreg(sd, add_str("@menu"), menu);
+ script_pushint(st, menu);
+ st->state = RUN;
+ }
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+// ...
+//
+
+/// Jumps to the target script label.
+///
+/// goto <label>;
+BUILDIN_FUNC(goto)
+{
+ if( !data_islabel(script_getdata(st,2)) )
+ {
+ ShowError("script:goto: not a label\n");
+ script_reportdata(script_getdata(st,2));
+ st->state = END;
+ return 1;
+ }
+
+ st->pos = script_getnum(st,2);
+ st->state = GOTO;
+ return 0;
+}
+
+/*==========================================
+ * user-defined function call
+ *------------------------------------------*/
+BUILDIN_FUNC(callfunc)
+{
+ int i, j;
+ struct script_retinfo* ri;
+ struct script_code* scr;
+ const char* str = script_getstr(st,2);
+ DBMap **ref = NULL;
+
+ scr = (struct script_code*)strdb_get(userfunc_db, str);
+ if( !scr )
+ {
+ ShowError("script:callfunc: function not found! [%s]\n", str);
+ st->state = END;
+ return 1;
+ }
+
+ for( i = st->start+3, j = 0; i < st->end; i++, j++ )
+ {
+ struct script_data* data = push_copy(st->stack,i);
+ if( data_isreference(data) && !data->ref )
+ {
+ const char* name = reference_getname(data);
+ if( name[0] == '.' ) {
+ if ( !ref ) {
+ ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
+ ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars);
+ }
+ data->ref = ref;
+ }
+ }
+ }
+
+ CREATE(ri, struct script_retinfo, 1);
+ ri->script = st->script;// script code
+ ri->var_function = st->stack->var_function;// scope variables
+ ri->pos = st->pos;// script location
+ ri->nargs = j;// argument count
+ ri->defsp = st->stack->defsp;// default stack pointer
+ push_retinfo(st->stack, ri, ref);
+
+ st->pos = 0;
+ st->script = scr;
+ st->stack->defsp = st->stack->sp;
+ st->state = GOTO;
+ st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ return 0;
+}
+/*==========================================
+ * subroutine call
+ *------------------------------------------*/
+BUILDIN_FUNC(callsub)
+{
+ int i,j;
+ struct script_retinfo* ri;
+ int pos = script_getnum(st,2);
+ DBMap **ref = NULL;
+
+ if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
+ {
+ ShowError("script:callsub: argument is not a label\n");
+ script_reportdata(script_getdata(st,2));
+ st->state = END;
+ return 1;
+ }
+
+ for( i = st->start+3, j = 0; i < st->end; i++, j++ )
+ {
+ struct script_data* data = push_copy(st->stack,i);
+ if( data_isreference(data) && !data->ref )
+ {
+ const char* name = reference_getname(data);
+ if( name[0] == '.' && name[1] == '@' ) {
+ if ( !ref ) {
+ ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
+ ref[0] = st->stack->var_function;
+ }
+ data->ref = ref;
+ }
+ }
+ }
+
+ CREATE(ri, struct script_retinfo, 1);
+ ri->script = st->script;// script code
+ ri->var_function = st->stack->var_function;// scope variables
+ ri->pos = st->pos;// script location
+ ri->nargs = j;// argument count
+ ri->defsp = st->stack->defsp;// default stack pointer
+ push_retinfo(st->stack, ri, ref);
+
+ st->pos = pos;
+ st->stack->defsp = st->stack->sp;
+ st->state = GOTO;
+ st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
+
+ return 0;
+}
+
+/// Retrieves an argument provided to callfunc/callsub.
+/// If the argument doesn't exist
+///
+/// getarg(<index>{,<default_value>}) -> <value>
+BUILDIN_FUNC(getarg)
+{
+ struct script_retinfo* ri;
+ int idx;
+
+ if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
+ {
+ ShowError("script:getarg: no callfunc or callsub!\n");
+ st->state = END;
+ return 1;
+ }
+ ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
+
+ idx = script_getnum(st,2);
+
+ if( idx >= 0 && idx < ri->nargs )
+ push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
+ else if( script_hasdata(st,3) )
+ script_pushcopy(st, 3);
+ else
+ {
+ ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
+ st->state = END;
+ return 1;
+ }
+
+ return 0;
+}
+
+/// Returns from the current function, optionaly returning a value from the functions.
+/// Don't use outside script functions.
+///
+/// return;
+/// return <value>;
+BUILDIN_FUNC(return)
+{
+ if( script_hasdata(st,2) )
+ {// return value
+ struct script_data* data;
+ script_pushcopy(st, 2);
+ data = script_getdatatop(st, -1);
+ if( data_isreference(data) )
+ {
+ const char* name = reference_getname(data);
+ if( name[0] == '.' && name[1] == '@' )
+ {// scope variable
+ if( !data->ref || data->ref == (DBMap**)&st->stack->var_function )
+ get_val(st, data);// current scope, convert to value
+ }
+ else if( name[0] == '.' && !data->ref )
+ {// script variable, link to current script
+ data->ref = &st->script->script_vars;
+ }
+ }
+ }
+ else
+ {// no return value
+ script_pushnil(st);
+ }
+ st->state = RETFUNC;
+ return 0;
+}
+
+/// Returns a random number from 0 to <range>-1.
+/// Or returns a random number from <min> to <max>.
+/// If <min> is greater than <max>, their numbers are switched.
+/// rand(<range>) -> <int>
+/// rand(<min>,<max>) -> <int>
+BUILDIN_FUNC(rand)
+{
+ int range;
+ int min;
+ int max;
+
+ if( script_hasdata(st,3) )
+ {// min,max
+ min = script_getnum(st,2);
+ max = script_getnum(st,3);
+ if( max < min )
+ swap(min, max);
+ range = max - min + 1;
+ }
+ else
+ {// range
+ min = 0;
+ range = script_getnum(st,2);
+ }
+ if( range <= 1 )
+ script_pushint(st, min);
+ else
+ script_pushint(st, rnd()%range + min);
+
+ return 0;
+}
+
+/*==========================================
+ * Warp sd to str,x,y or Random or SavePoint/Save
+ *------------------------------------------*/
+BUILDIN_FUNC(warp)
+{
+ int ret;
+ int x,y;
+ const char* str;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ str = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+
+ if(strcmp(str,"Random")==0)
+ ret = pc_randomwarp(sd,CLR_TELEPORT);
+ else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
+ ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ else
+ ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
+
+ if( ret ) {
+ ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
+ script_reportsrc(st);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Warp a specified area
+ *------------------------------------------*/
+static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
+{
+ int x2,y2,x3,y3;
+ unsigned int index;
+
+ index = va_arg(ap,unsigned int);
+ x2 = va_arg(ap,int);
+ y2 = va_arg(ap,int);
+ x3 = va_arg(ap,int);
+ y3 = va_arg(ap,int);
+
+ if(index == 0)
+ pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
+ else if(x3 && y3) {
+ int max, tx, ty, j = 0;
+
+ // choose a suitable max number of attempts
+ if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
+ max = 1000;
+
+ // find a suitable map cell
+ do {
+ tx = rnd()%(x3-x2+1)+x2;
+ ty = rnd()%(y3-y2+1)+y2;
+ j++;
+ } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
+
+ pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
+ }
+ else
+ pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
+ return 0;
+}
+BUILDIN_FUNC(areawarp)
+{
+ int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
+ unsigned int index;
+ const char *str;
+ const char *mapname;
+
+ mapname = script_getstr(st,2);
+ x0 = script_getnum(st,3);
+ y0 = script_getnum(st,4);
+ x1 = script_getnum(st,5);
+ y1 = script_getnum(st,6);
+ str = script_getstr(st,7);
+ x2 = script_getnum(st,8);
+ y2 = script_getnum(st,9);
+
+ if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
+ if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
+ x3 = 0;
+ y3 = 0;
+ } else if( x3 && y3 ) {
+ // normalize x3/y3 coordinates
+ if( x3 < x2 ) swap(x3,x2);
+ if( y3 < y2 ) swap(y3,y2);
+ }
+ }
+
+ if( (m = map_mapname2mapid(mapname)) < 0 )
+ return 0;
+
+ if( strcmp(str,"Random") == 0 )
+ index = 0;
+ else if( !(index=mapindex_name2id(str)) )
+ return 0;
+
+ map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
+ return 0;
+}
+
+/*==========================================
+ * areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
+ *------------------------------------------*/
+static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
+{
+ int hp, sp;
+ hp = va_arg(ap, int);
+ sp = va_arg(ap, int);
+ pc_percentheal((TBL_PC *)bl,hp,sp);
+ return 0;
+}
+BUILDIN_FUNC(areapercentheal)
+{
+ int hp,sp,m;
+ const char *mapname;
+ int x0,y0,x1,y1;
+
+ mapname=script_getstr(st,2);
+ x0=script_getnum(st,3);
+ y0=script_getnum(st,4);
+ x1=script_getnum(st,5);
+ y1=script_getnum(st,6);
+ hp=script_getnum(st,7);
+ sp=script_getnum(st,8);
+
+ if( (m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
+ return 0;
+}
+
+/*==========================================
+ * warpchar [LuzZza]
+ * Useful for warp one player from
+ * another player npc-session.
+ * Using: warpchar "mapname",x,y,Char_ID;
+ *------------------------------------------*/
+BUILDIN_FUNC(warpchar)
+{
+ int x,y,a;
+ const char *str;
+ TBL_PC *sd;
+
+ str=script_getstr(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+ a=script_getnum(st,5);
+
+ sd = map_charid2sd(a);
+ if( sd == NULL )
+ return 0;
+
+ if(strcmp(str, "Random") == 0)
+ pc_randomwarp(sd, CLR_TELEPORT);
+ else
+ if(strcmp(str, "SavePoint") == 0)
+ pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ else
+ pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
+
+ return 0;
+}
+/*==========================================
+ * Warpparty - [Fredzilla] [Paradox924X]
+ * Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
+ * If 'from_mapname' is specified, only the party members on that map will be warped
+ *------------------------------------------*/
+BUILDIN_FUNC(warpparty)
+{
+ TBL_PC *sd = NULL;
+ TBL_PC *pl_sd;
+ struct party_data* p;
+ int type;
+ int mapindex;
+ int i;
+
+ const char* str = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ int p_id = script_getnum(st,5);
+ const char* str2 = NULL;
+ if ( script_hasdata(st,6) )
+ str2 = script_getstr(st,6);
+
+ p = party_search(p_id);
+ if(!p)
+ return 0;
+
+ type = ( strcmp(str,"Random")==0 ) ? 0
+ : ( strcmp(str,"SavePointAll")==0 ) ? 1
+ : ( strcmp(str,"SavePoint")==0 ) ? 2
+ : ( strcmp(str,"Leader")==0 ) ? 3
+ : 4;
+
+ switch (type)
+ {
+ case 3:
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+ if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
+ return 0;
+ pl_sd = p->data[i].sd;
+ mapindex = pl_sd->mapindex;
+ x = pl_sd->bl.x;
+ y = pl_sd->bl.y;
+ break;
+ case 4:
+ mapindex = mapindex_name2id(str);
+ break;
+ case 2:
+ //"SavePoint" uses save point of the currently attached player
+ if (( sd = script_rid2sd(st) ) == NULL )
+ return 0;
+ default:
+ mapindex = 0;
+ break;
+ }
+
+ for (i = 0; i < MAX_PARTY; i++)
+ {
+ if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
+ continue;
+
+ if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 )
+ continue;
+
+ if( pc_isdead(pl_sd) )
+ continue;
+
+ switch( type )
+ {
+ case 0: // Random
+ if(!map[pl_sd->bl.m].flag.nowarp)
+ pc_randomwarp(pl_sd,CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 3: // Leader
+ case 4: // m,x,y
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
+ break;
+ }
+ }
+
+ return 0;
+}
+/*==========================================
+ * Warpguild - [Fredzilla]
+ * Syntax: warpguild "mapname",x,y,Guild_ID;
+ *------------------------------------------*/
+BUILDIN_FUNC(warpguild)
+{
+ TBL_PC *sd = NULL;
+ TBL_PC *pl_sd;
+ struct guild* g;
+ struct s_mapiterator* iter;
+ int type;
+
+ const char* str = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ int gid = script_getnum(st,5);
+
+ g = guild_search(gid);
+ if( g == NULL )
+ return 0;
+
+ type = ( strcmp(str,"Random")==0 ) ? 0
+ : ( strcmp(str,"SavePointAll")==0 ) ? 1
+ : ( strcmp(str,"SavePoint")==0 ) ? 2
+ : 3;
+
+ if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
+ {// "SavePoint" uses save point of the currently attached player
+ return 0;
+ }
+
+ iter = mapit_getallusers();
+ for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if( pl_sd->status.guild_id != gid )
+ continue;
+
+ switch( type )
+ {
+ case 0: // Random
+ if(!map[pl_sd->bl.m].flag.nowarp)
+ pc_randomwarp(pl_sd,CLR_TELEPORT);
+ break;
+ case 1: // SavePointAll
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 2: // SavePoint
+ if(!map[pl_sd->bl.m].flag.noreturn)
+ pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ break;
+ case 3: // m,x,y
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
+ break;
+ }
+ }
+ mapit_free(iter);
+
+ return 0;
+}
+/*==========================================
+ * Force Heal a player (hp and sp)
+ *------------------------------------------*/
+BUILDIN_FUNC(heal)
+{
+ TBL_PC *sd;
+ int hp,sp;
+
+ sd = script_rid2sd(st);
+ if (!sd) return 0;
+
+ hp=script_getnum(st,2);
+ sp=script_getnum(st,3);
+ status_heal(&sd->bl, hp, sp, 1);
+ return 0;
+}
+/*==========================================
+ * Heal a player by item (get vit bonus etc)
+ *------------------------------------------*/
+BUILDIN_FUNC(itemheal)
+{
+ TBL_PC *sd;
+ int hp,sp;
+
+ hp=script_getnum(st,2);
+ sp=script_getnum(st,3);
+
+ if(potion_flag==1) {
+ potion_hp = hp;
+ potion_sp = sp;
+ return 0;
+ }
+
+ sd = script_rid2sd(st);
+ if (!sd) return 0;
+ pc_itemheal(sd,sd->itemid,hp,sp);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(percentheal)
+{
+ int hp,sp;
+ TBL_PC* sd;
+
+ hp=script_getnum(st,2);
+ sp=script_getnum(st,3);
+
+ if(potion_flag==1) {
+ potion_per_hp = hp;
+ potion_per_sp = sp;
+ return 0;
+ }
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+#ifdef RENEWAL
+ if( sd->sc.data[SC_EXTREMITYFIST2] )
+ sp = 0;
+#endif
+ pc_percentheal(sd,hp,sp);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(jobchange)
+{
+ int job, upper=-1;
+
+ job=script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ upper=script_getnum(st,3);
+
+ if (pcdb_checkid(job))
+ {
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_jobchange(sd, job, upper);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(jobname)
+{
+ int class_=script_getnum(st,2);
+ script_pushconststr(st, (char*)job_name(class_));
+ return 0;
+}
+
+/// Get input from the player.
+/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
+/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
+/// For string inputs it returns 1 if the string was longer than 'max', -1 is
+/// shorter than 'min' and 0 otherwise.
+///
+/// input(<var>{,<min>{,<max>}}) -> <int>
+BUILDIN_FUNC(input)
+{
+ TBL_PC* sd;
+ struct script_data* data;
+ int uid;
+ const char* name;
+ int min;
+ int max;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ data = script_getdata(st,2);
+ if( !data_isreference(data) ){
+ ShowError("script:input: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+ uid = reference_getuid(data);
+ name = reference_getname(data);
+ min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
+ max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
+
+ if( !sd->state.menu_or_input )
+ { // first invocation, display npc input box
+ sd->state.menu_or_input = 1;
+ st->state = RERUNLINE;
+ if( is_string_variable(name) )
+ clif_scriptinputstr(sd,st->oid);
+ else
+ clif_scriptinput(sd,st->oid);
+ }
+ else
+ { // take received text/value and store it in the designated variable
+ sd->state.menu_or_input = 0;
+ if( is_string_variable(name) )
+ {
+ int len = (int)strlen(sd->npc_str);
+ set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
+ script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
+ }
+ else
+ {
+ int amount = sd->npc_amount;
+ set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2));
+ script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
+ }
+ st->state = RUN;
+ }
+ return 0;
+}
+
+// declare the copyarray method here for future reference
+BUILDIN_FUNC(copyarray);
+
+/// Sets the value of a variable.
+/// The value is converted to the type of the variable.
+///
+/// set(<variable>,<value>) -> <variable>
+BUILDIN_FUNC(set)
+{
+ TBL_PC* sd = NULL;
+ struct script_data* data;
+ //struct script_data* datavalue;
+ int num;
+ const char* name;
+ char prefix;
+
+ data = script_getdata(st,2);
+ //datavalue = script_getdata(st,3);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:set: not a variable\n");
+ script_reportdata(script_getdata(st,2));
+ st->state = END;
+ return 1;
+ }
+
+ num = reference_getuid(data);
+ name = reference_getname(data);
+ prefix = *name;
+
+ if( not_server_variable(prefix) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ {
+ ShowError("script:set: no player attached for player variable '%s'\n", name);
+ return 0;
+ }
+ }
+
+#if 0
+ if( data_isreference(datavalue) )
+ {// the value being referenced is a variable
+ const char* namevalue = reference_getname(datavalue);
+
+ if( !not_array_variable(*namevalue) )
+ {// array variable being copied into another array variable
+ if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
+ {// player must be attached in order to copy a player variable
+ ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
+ return 0;
+ }
+
+ if( is_string_variable(namevalue) != is_string_variable(name) )
+ {// non-matching array value types
+ ShowWarning("script:set: two array variables do not match in type.\n");
+ return 0;
+ }
+
+ // push the maximum number of array values to the stack
+ push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
+
+ // call the copy array method directly
+ return buildin_copyarray(st);
+ }
+ }
+#endif
+
+ if( is_string_variable(name) )
+ set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
+ else
+ set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2));
+
+ // return a copy of the variable reference
+ script_pushcopy(st,2);
+
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+/// Array variables
+///
+
+/// Returns the size of the specified array
+static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref)
+{
+ int32 ret = idx;
+
+ if( isstring )
+ {
+ for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
+ {
+ char* str = (char*)get_val2(st, reference_uid(id, idx), ref);
+ if( str && *str )
+ ret = idx + 1;
+ script_removetop(st, -1, 0);
+ }
+ }
+ else
+ {
+ for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
+ {
+ int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref));
+ if( num )
+ ret = idx + 1;
+ script_removetop(st, -1, 0);
+ }
+ }
+ return ret;
+}
+
+/// Sets values of an array, from the starting index.
+/// ex: setarray arr[1],1,2,3;
+///
+/// setarray <array variable>,<value1>{,<value2>...};
+BUILDIN_FUNC(setarray)
+{
+ struct script_data* data;
+ const char* name;
+ int32 start;
+ int32 end;
+ int32 id;
+ int32 i;
+ TBL_PC* sd = NULL;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:setarray: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:setarray: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ end = start + script_lastdata(st) - 2;
+ if( end > SCRIPT_MAX_ARRAYSIZE )
+ end = SCRIPT_MAX_ARRAYSIZE;
+
+ if( is_string_variable(name) )
+ {// string array
+ for( i = 3; start < end; ++start, ++i )
+ set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
+ }
+ else
+ {// int array
+ for( i = 3; start < end; ++start, ++i )
+ set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data));
+ }
+ return 0;
+}
+
+/// Sets count values of an array, from the starting index.
+/// ex: cleararray arr[0],0,1;
+///
+/// cleararray <array variable>,<value>,<count>;
+BUILDIN_FUNC(cleararray)
+{
+ struct script_data* data;
+ const char* name;
+ int32 start;
+ int32 end;
+ int32 id;
+ void* v;
+ TBL_PC* sd = NULL;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:cleararray: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:cleararray: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ if( is_string_variable(name) )
+ v = (void*)script_getstr(st, 3);
+ else
+ v = (void*)__64BPRTSIZE(script_getnum(st, 3));
+
+ end = start + script_getnum(st, 4);
+ if( end > SCRIPT_MAX_ARRAYSIZE )
+ end = SCRIPT_MAX_ARRAYSIZE;
+
+ for( ; start < end; ++start )
+ set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
+ return 0;
+}
+
+/// Copies data from one array to another.
+/// ex: copyarray arr[0],arr[2],2;
+///
+/// copyarray <destination array variable>,<source array variable>,<count>;
+BUILDIN_FUNC(copyarray)
+{
+ struct script_data* data1;
+ struct script_data* data2;
+ const char* name1;
+ const char* name2;
+ int32 idx1;
+ int32 idx2;
+ int32 id1;
+ int32 id2;
+ void* v;
+ int32 i;
+ int32 count;
+ TBL_PC* sd = NULL;
+
+ data1 = script_getdata(st, 2);
+ data2 = script_getdata(st, 3);
+ if( !data_isreference(data1) || !data_isreference(data2) )
+ {
+ ShowError("script:copyarray: not a variable\n");
+ script_reportdata(data1);
+ script_reportdata(data2);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id1 = reference_getid(data1);
+ id2 = reference_getid(data2);
+ idx1 = reference_getindex(data1);
+ idx2 = reference_getindex(data2);
+ name1 = reference_getname(data1);
+ name2 = reference_getname(data2);
+ if( not_array_variable(*name1) || not_array_variable(*name2) )
+ {
+ ShowError("script:copyarray: illegal scope\n");
+ script_reportdata(data1);
+ script_reportdata(data2);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( is_string_variable(name1) != is_string_variable(name2) )
+ {
+ ShowError("script:copyarray: type mismatch\n");
+ script_reportdata(data1);
+ script_reportdata(data2);
+ st->state = END;
+ return 1;// data type mismatch
+ }
+
+ if( not_server_variable(*name1) || not_server_variable(*name2) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ count = script_getnum(st, 4);
+ if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
+ count = SCRIPT_MAX_ARRAYSIZE - idx1;
+ if( count <= 0 || (id1 == id2 && idx1 == idx2) )
+ return 0;// nothing to copy
+
+ if( id1 == id2 && idx1 > idx2 )
+ {// destination might be overlapping the source - copy in reverse order
+ for( i = count - 1; i >= 0; --i )
+ {
+ v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
+ set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
+ script_removetop(st, -1, 0);
+ }
+ }
+ else
+ {// normal copy
+ for( i = 0; i < count; ++i )
+ {
+ if( idx2 + i < SCRIPT_MAX_ARRAYSIZE )
+ {
+ v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
+ set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
+ script_removetop(st, -1, 0);
+ }
+ else// out of range - assume ""/0
+ set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
+ }
+ }
+ return 0;
+}
+
+/// Returns the size of the array.
+/// Assumes that everything before the starting index exists.
+/// ex: getarraysize(arr[3])
+///
+/// getarraysize(<array variable>) -> <int>
+BUILDIN_FUNC(getarraysize)
+{
+ struct script_data* data;
+ const char* name;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:getarraysize: not a variable\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:getarraysize: illegal scope\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
+ return 0;
+}
+
+/// Deletes count or all the elements in an array, from the starting index.
+/// ex: deletearray arr[4],2;
+///
+/// deletearray <array variable>;
+/// deletearray <array variable>,<count>;
+BUILDIN_FUNC(deletearray)
+{
+ struct script_data* data;
+ const char* name;
+ int start;
+ int end;
+ int id;
+ TBL_PC *sd = NULL;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:deletearray: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:deletearray: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ end = SCRIPT_MAX_ARRAYSIZE;
+
+ if( start >= end )
+ return 0;// nothing to free
+
+ if( script_hasdata(st,3) )
+ {
+ int count = script_getnum(st, 3);
+ if( count > end - start )
+ count = end - start;
+ if( count <= 0 )
+ return 0;// nothing to free
+
+ // move rest of the elements backward
+ for( ; start + count < end; ++start )
+ {
+ void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
+ set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
+ script_removetop(st, -1, 0);
+ }
+ }
+
+ // clear the rest of the array
+ if( is_string_variable(name) )
+ {
+ for( ; start < end; ++start )
+ set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
+ }
+ else
+ {
+ for( ; start < end; ++start )
+ set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
+ }
+ return 0;
+}
+
+/// Returns a reference to the target index of the array variable.
+/// Equivalent to var[index].
+///
+/// getelementofarray(<array variable>,<index>) -> <variable reference>
+BUILDIN_FUNC(getelementofarray)
+{
+ struct script_data* data;
+ const char* name;
+ int32 id;
+ int i;
+
+ data = script_getdata(st, 2);
+ if( !data_isreference(data) )
+ {
+ ShowError("script:getelementofarray: not a variable\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:getelementofarray: illegal scope\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ i = script_getnum(st, 3);
+ if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE )
+ {
+ ShowWarning("script:getelementofarray: index out of range (%d)\n", i);
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;// out of range
+ }
+
+ push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+/// ...
+///
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(setlook)
+{
+ int type,val;
+ TBL_PC* sd;
+
+ type=script_getnum(st,2);
+ val=script_getnum(st,3);
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_changelook(sd,type,val);
+
+ return 0;
+}
+
+BUILDIN_FUNC(changelook)
+{ // As setlook but only client side
+ int type,val;
+ TBL_PC* sd;
+
+ type=script_getnum(st,2);
+ val=script_getnum(st,3);
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_changelook(&sd->bl,type,val);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(cutin)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(viewpoint)
+{
+ int type,x,y,id,color;
+ TBL_PC* sd;
+
+ type=script_getnum(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+ id=script_getnum(st,5);
+ color=script_getnum(st,6);
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_viewpoint(sd,st->oid,type,x,y,id,color);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(countitem)
+{
+ int nameid, i;
+ int count = 0;
+ struct item_data* id = NULL;
+ struct script_data* data;
+
+ TBL_PC* sd = script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st, data); // convert into value in case of a variable
+
+ if( data_isstring(data) )
+ {// item name
+ id = itemdb_searchname(conv_str(st, data));
+ }
+ else
+ {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+
+ if( id == NULL )
+ {
+ ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+
+ nameid = id->nameid;
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if(sd->status.inventory[i].nameid == nameid)
+ count += sd->status.inventory[i].amount;
+
+ script_pushint(st,count);
+ return 0;
+}
+
+/*==========================================
+ * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
+ * returns number of items that meet the conditions
+ *------------------------------------------*/
+BUILDIN_FUNC(countitem2)
+{
+ int nameid, iden, ref, attr, c1, c2, c3, c4;
+ int count = 0;
+ int i;
+ struct item_data* id = NULL;
+ struct script_data* data;
+
+ TBL_PC* sd = script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st, data); // convert into value in case of a variable
+
+ if( data_isstring(data) )
+ {// item name
+ id = itemdb_searchname(conv_str(st, data));
+ }
+ else
+ {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+
+ if( id == NULL )
+ {
+ ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+
+ nameid = id->nameid;
+ iden = script_getnum(st,3);
+ ref = script_getnum(st,4);
+ attr = script_getnum(st,5);
+ c1 = (short)script_getnum(st,6);
+ c2 = (short)script_getnum(st,7);
+ c3 = (short)script_getnum(st,8);
+ c4 = (short)script_getnum(st,9);
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
+ sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
+ sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref &&
+ sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
+ sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
+ sd->status.inventory[i].card[3] == c4
+ )
+ count += sd->status.inventory[i].amount;
+
+ script_pushint(st,count);
+ return 0;
+}
+
+/*==========================================
+ * Check if item with this amount can fit in inventory
+ * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
+ * Return
+ * 0 : fail
+ * 1 : success (npc side only)
+ *------------------------------------------*/
+BUILDIN_FUNC(checkweight)
+{
+ int nameid, amount, slots, amount2=0;
+ unsigned int weight=0, i, nbargs;
+ struct item_data* id = NULL;
+ struct map_session_data* sd;
+ struct script_data* data;
+
+ if( ( sd = script_rid2sd(st) ) == NULL ){
+ return 0;
+ }
+ nbargs = script_lastdata(st)+1;
+ if(nbargs%2){
+ ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
+ script_pushint(st,0);
+ return 1;
+ }
+ slots = pc_inventoryblank(sd); //nb of empty slot
+
+ for(i=2; i<nbargs; i=i+2){
+ data = script_getdata(st,i);
+ get_val(st, data); // convert into value in case of a variable
+ if( data_isstring(data) ){// item name
+ id = itemdb_searchname(conv_str(st, data));
+ } else {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+ if( id == NULL ) {
+ ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+ nameid = id->nameid;
+
+ amount = script_getnum(st,i+1);
+ if( amount < 1 ) {
+ ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ weight += itemdb_weight(nameid)*amount; //total weight for all chk
+ if( weight + sd->weight > sd->max_weight )
+ {// too heavy
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch( pc_checkadditem(sd, nameid, amount) )
+ {
+ case ADDITEM_EXIST:
+ // item is already in inventory, but there is still space for the requested amount
+ break;
+ case ADDITEM_NEW:
+ if( itemdb_isstackable(nameid) ) {// stackable
+ amount2++;
+ if( slots < amount2 ) {
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ else {// non-stackable
+ amount2 += amount;
+ if( slots < amount2){
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ break;
+ case ADDITEM_OVERAMOUNT:
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(checkweight2)
+{
+ //variable sub checkweight
+ int32 nameid=-1, amount=-1;
+ int i=0, amount2=0, slots=0, weight=0;
+ short fail=0;
+
+ //variable for array parsing
+ struct script_data* data_it;
+ struct script_data* data_nb;
+ const char* name_it;
+ const char* name_nb;
+ int32 id_it, id_nb;
+ int32 idx_it, idx_nb;
+ int nb_it, nb_nb; //array size
+
+ TBL_PC *sd = script_rid2sd(st);
+ nullpo_retr(1,sd);
+
+ data_it = script_getdata(st, 2);
+ data_nb = script_getdata(st, 3);
+
+ if( !data_isreference(data_it) || !data_isreference(data_nb))
+ {
+ ShowError("script:checkweight2: parameter not a variable\n");
+ script_pushint(st,0);
+ return 1;// not a variable
+ }
+ id_it = reference_getid(data_it);
+ id_nb = reference_getid(data_nb);
+ idx_it = reference_getindex(data_it);
+ idx_nb = reference_getindex(data_nb);
+ name_it = reference_getname(data_it);
+ name_nb = reference_getname(data_nb);
+
+ if( not_array_variable(*name_it) || not_array_variable(*name_nb))
+ {
+ ShowError("script:checkweight2: illegal scope\n");
+ script_pushint(st,0);
+ return 1;// not supported
+ }
+ if(is_string_variable(name_it) || is_string_variable(name_nb)){
+ ShowError("script:checkweight2: illegal type, need int\n");
+ script_pushint(st,0);
+ return 1;// not supported
+ }
+ nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
+ nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
+ if(nb_it != nb_nb){
+ ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
+ fail = 1;
+ }
+
+ slots = pc_inventoryblank(sd);
+ for(i=0; i<nb_it; i++){
+ nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
+ script_removetop(st, -1, 0);
+ amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
+ script_removetop(st, -1, 0);
+ if(fail) continue; //cpntonie to depop rest
+
+ if(itemdb_exists(nameid) == NULL ){
+ ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
+ fail=1;
+ continue;
+ }
+ if(amount < 0 ){
+ ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
+ fail = 1;
+ continue;
+ }
+ weight += itemdb_weight(nameid)*amount;
+ if( weight + sd->weight > sd->max_weight ){
+ fail = 1;
+ continue;
+ }
+ switch( pc_checkadditem(sd, nameid, amount) ) {
+ case ADDITEM_EXIST:
+ // item is already in inventory, but there is still space for the requested amount
+ break;
+ case ADDITEM_NEW:
+ if( itemdb_isstackable(nameid) ){// stackable
+ amount2++;
+ if( slots < amount2 )
+ fail = 1;
+ }
+ else {// non-stackable
+ amount2 += amount;
+ if( slots < amount2 ){
+ fail = 1;
+ }
+ }
+ break;
+ case ADDITEM_OVERAMOUNT:
+ fail = 1;
+ } //end switch
+ } //end loop DO NOT break it prematurly we need to depop all stack
+
+ fail?script_pushint(st,0):script_pushint(st,1);
+ return 0;
+}
+
+/*==========================================
+ * getitem <item id>,<amount>{,<account ID>};
+ * getitem "<item name>",<amount>{,<account ID>};
+ *------------------------------------------*/
+BUILDIN_FUNC(getitem)
+{
+ int nameid,amount,get_count,i,flag = 0;
+ struct item it;
+ TBL_PC *sd;
+ struct script_data *data;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {// "<item name>"
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data == NULL ){
+ ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
+ return 1; //No item created.
+ }
+ nameid=item_data->nameid;
+ } else if( data_isint(data) )
+ {// <item id>
+ nameid=conv_num(st,data);
+ //Violet Box, Blue Box, etc - random item pick
+ if( nameid < 0 ) {
+ nameid = -nameid;
+ flag = 1;
+ }
+ if( nameid <= 0 || !itemdb_exists(nameid) ){
+ ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
+ return 1; //No item created.
+ }
+ } else {
+ ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
+ return 1;
+ }
+
+ // <amount>
+ if( (amount=script_getnum(st,3)) <= 0)
+ return 0; //return if amount <=0, skip the useles iteration
+
+ memset(&it,0,sizeof(it));
+ it.nameid=nameid;
+ if(!flag)
+ it.identify=1;
+ else
+ it.identify=itemdb_isidentified(nameid);
+
+ if( script_hasdata(st,4) )
+ sd=map_id2sd(script_getnum(st,4)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
+ return 0;
+
+ //Check if it's stackable.
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = amount;
+
+ for (i = 0; i < amount; i += get_count)
+ {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid))
+ {
+ if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
+ {
+ clif_additem(sd, 0, 0, flag);
+ if( pc_candrop(sd,&it) )
+ map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(getitem2)
+{
+ int nameid,amount,get_count,i,flag = 0;
+ int iden,ref,attr,c1,c2,c3,c4;
+ struct item_data *item_data;
+ struct item item_tmp;
+ TBL_PC *sd;
+ struct script_data *data;
+
+ if( script_hasdata(st,11) )
+ sd=map_id2sd(script_getnum(st,11)); // <Account ID>
+ else
+ sd=script_rid2sd(st); // Attached player
+
+ if( sd == NULL ) // no target
+ return 0;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ nameid=item_data->nameid;
+ else
+ nameid=UNKNOWN_ITEM_ID;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=script_getnum(st,3);
+ iden=script_getnum(st,4);
+ ref=script_getnum(st,5);
+ attr=script_getnum(st,6);
+ c1=(short)script_getnum(st,7);
+ c2=(short)script_getnum(st,8);
+ c3=(short)script_getnum(st,9);
+ c4=(short)script_getnum(st,10);
+
+ if(nameid<0) { // Invalide nameid
+ nameid = -nameid;
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_data=itemdb_exists(nameid);
+ if (item_data == NULL)
+ return -1;
+ if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){
+ if(ref > MAX_REFINE) ref = MAX_REFINE;
+ }
+ else if(item_data->type==IT_PETEGG) {
+ iden = 1;
+ ref = 0;
+ }
+ else {
+ iden = 1;
+ ref = attr = 0;
+ }
+
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=iden;
+ else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR)
+ item_tmp.identify=0;
+ item_tmp.refine=ref;
+ item_tmp.attribute=attr;
+ item_tmp.card[0]=(short)c1;
+ item_tmp.card[1]=(short)c2;
+ item_tmp.card[2]=(short)c3;
+ item_tmp.card[3]=(short)c4;
+
+ //Check if it's stackable.
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = amount;
+
+ for (i = 0; i < amount; i += get_count)
+ {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid))
+ {
+ if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
+ {
+ clif_additem(sd, 0, 0, flag);
+ if( pc_candrop(sd,&item_tmp) )
+ map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * rentitem <item id>,<seconds>
+ * rentitem "<item name>",<seconds>
+ *------------------------------------------*/
+BUILDIN_FUNC(rentitem)
+{
+ struct map_session_data *sd;
+ struct script_data *data;
+ struct item it;
+ int seconds;
+ int nameid = 0, flag;
+
+ data = script_getdata(st,2);
+ get_val(st,data);
+
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+
+ if( data_isstring(data) )
+ {
+ const char *name = conv_str(st,data);
+ struct item_data *itd = itemdb_searchname(name);
+ if( itd == NULL )
+ {
+ ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
+ return 1;
+ }
+ nameid = itd->nameid;
+ }
+ else if( data_isint(data) )
+ {
+ nameid = conv_num(st,data);
+ if( nameid <= 0 || !itemdb_exists(nameid) )
+ {
+ ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
+ return 1;
+ }
+ }
+ else
+ {
+ ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
+ return 1;
+ }
+
+ seconds = script_getnum(st,3);
+ memset(&it, 0, sizeof(it));
+ it.nameid = nameid;
+ it.identify = 1;
+ it.expire_time = (unsigned int)(time(NULL) + seconds);
+
+ if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
+ {
+ clif_additem(sd, 0, 0, flag);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * gets an item with someone's name inscribed [Skotlex]
+ * getinscribeditem item_num, character_name
+ * Returned Qty is always 1, only works on equip-able
+ * equipment
+ *------------------------------------------*/
+BUILDIN_FUNC(getnameditem)
+{
+ int nameid;
+ struct item item_tmp;
+ TBL_PC *sd, *tsd;
+ struct script_data *data;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL)
+ { //Player not attached!
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data == NULL)
+ { //Failed
+ script_pushint(st,0);
+ return 0;
+ }
+ nameid = item_data->nameid;
+ }else
+ nameid = conv_num(st,data);
+
+ if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
+ { //Even though named stackable items "could" be risky, they are required for certain quests.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ data=script_getdata(st,3);
+ get_val(st,data);
+ if( data_isstring(data) ) //Char Name
+ tsd=map_nick2sd(conv_str(st,data));
+ else //Char Id was given
+ tsd=map_charid2sd(conv_num(st,data));
+
+ if( tsd == NULL )
+ { //Failed
+ script_pushint(st,0);
+ return 0;
+ }
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ item_tmp.amount=1;
+ item_tmp.identify=1;
+ item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
+ item_tmp.card[2]=tsd->status.char_id;
+ item_tmp.card[3]=tsd->status.char_id >> 16;
+ if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
+ script_pushint(st,0);
+ return 0; //Failed to add item, we will not drop if they don't fit
+ }
+
+ script_pushint(st,1);
+ return 0;
+}
+
+/*==========================================
+ * gets a random item ID from an item group [Skotlex]
+ * groupranditem group_num
+ *------------------------------------------*/
+BUILDIN_FUNC(grouprandomitem)
+{
+ int group;
+
+ group = script_getnum(st,2);
+ script_pushint(st,itemdb_searchrandomid(group));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(makeitem)
+{
+ int nameid,amount,flag = 0;
+ int x,y,m;
+ const char *mapname;
+ struct item item_tmp;
+ struct script_data *data;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ nameid=item_data->nameid;
+ else
+ nameid=UNKNOWN_ITEM_ID;
+ }else
+ nameid=conv_num(st,data);
+
+ amount=script_getnum(st,3);
+ mapname =script_getstr(st,4);
+ x =script_getnum(st,5);
+ y =script_getnum(st,6);
+
+ if(strcmp(mapname,"this")==0)
+ {
+ TBL_PC *sd;
+ sd = script_rid2sd(st);
+ if (!sd) return 0; //Failed...
+ m=sd->bl.m;
+ } else
+ m=map_mapname2mapid(mapname);
+
+ if(nameid<0) {
+ nameid = -nameid;
+ flag = 1;
+ }
+
+ if(nameid > 0) {
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid=nameid;
+ if(!flag)
+ item_tmp.identify=1;
+ else
+ item_tmp.identify=itemdb_isidentified(nameid);
+
+ map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
+ }
+
+ return 0;
+}
+
+
+/// Counts / deletes the current item given by idx.
+/// Used by buildin_delitem_search
+/// Relies on all input data being already fully valid.
+static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items)
+{
+ int delamount;
+ struct item* inv = &sd->status.inventory[idx];
+
+ delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount;
+
+ if( delete_items )
+ {
+ if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET )
+ {// delete associated pet
+ intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
+ }
+ pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
+ }
+
+ amount[0]-= delamount;
+}
+
+
+/// Searches for item(s) and checks, if there is enough of them.
+/// Used by delitem and delitem2
+/// Relies on all input data being already fully valid.
+/// @param exact_match will also match item attributes and cards, not just name id
+/// @return true when all items could be deleted, false when there were not enough items to delete
+static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match)
+{
+ bool delete_items = false;
+ int i, amount, important;
+ struct item* inv;
+
+ // prefer always non-equipped items
+ it->equip = 0;
+
+ // when searching for nameid only, prefer additionally
+ if( !exact_match )
+ {
+ // non-refined items
+ it->refine = 0;
+ // card-less items
+ memset(it->card, 0, sizeof(it->card));
+ }
+
+ for(;;)
+ {
+ amount = it->amount;
+ important = 0;
+
+ // 1st pass -- less important items / exact match
+ for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
+ {
+ inv = &sd->status.inventory[i];
+
+ if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
+ {// wrong/invalid item
+ continue;
+ }
+
+ if( inv->equip != it->equip || inv->refine != it->refine )
+ {// not matching attributes
+ important++;
+ continue;
+ }
+
+ if( exact_match )
+ {
+ if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
+ {// not matching exact attributes
+ continue;
+ }
+ }
+ else
+ {
+ if( sd->inventory_data[i]->type == IT_PETEGG )
+ {
+ if( inv->card[0] == CARD0_PET && CheckForCharServer() )
+ {// pet which cannot be deleted
+ continue;
+ }
+ }
+ else if( memcmp(inv->card, it->card, sizeof(inv->card)) )
+ {// named/carded item
+ important++;
+ continue;
+ }
+ }
+
+ // count / delete item
+ buildin_delitem_delete(sd, i, &amount, delete_items);
+ }
+
+ // 2nd pass -- any matching item
+ if( amount == 0 || important == 0 )
+ {// either everything was already consumed or no items were skipped
+ ;
+ }
+ else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
+ {
+ inv = &sd->status.inventory[i];
+
+ if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
+ {// wrong/invalid item
+ continue;
+ }
+
+ if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() )
+ {// pet which cannot be deleted
+ continue;
+ }
+
+ if( exact_match )
+ {
+ if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
+ {// not matching attributes
+ continue;
+ }
+ }
+
+ // count / delete item
+ buildin_delitem_delete(sd, i, &amount, delete_items);
+ }
+
+ if( amount )
+ {// not enough items
+ return false;
+ }
+ else if( delete_items )
+ {// we are done with the work
+ return true;
+ }
+ else
+ {// get rid of the items now
+ delete_items = true;
+ }
+ }
+}
+
+
+/// Deletes items from the target/attached player.
+/// Prioritizes ordinary items.
+///
+/// delitem <item id>,<amount>{,<account id>}
+/// delitem "<item name>",<amount>{,<account id>}
+BUILDIN_FUNC(delitem)
+{
+ TBL_PC *sd;
+ struct item it;
+ struct script_data *data;
+
+ if( script_hasdata(st,4) )
+ {
+ int account_id = script_getnum(st,4);
+ sd = map_id2sd(account_id); // <account id>
+ if( sd == NULL )
+ {
+ ShowError("script:delitem: player not found (AID=%d).\n", account_id);
+ st->state = END;
+ return 1;
+ }
+ }
+ else
+ {
+ sd = script_rid2sd(st);// attached player
+ if( sd == NULL )
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {
+ const char* item_name = conv_str(st,data);
+ struct item_data* id = itemdb_searchname(item_name);
+ if( id == NULL )
+ {
+ ShowError("script:delitem: unknown item \"%s\".\n", item_name);
+ st->state = END;
+ return 1;
+ }
+ it.nameid = id->nameid;// "<item name>"
+ }
+ else
+ {
+ it.nameid = conv_num(st,data);// <item id>
+ if( !itemdb_exists( it.nameid ) )
+ {
+ ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
+ st->state = END;
+ return 1;
+ }
+ }
+
+ it.amount=script_getnum(st,3);
+
+ if( it.amount <= 0 )
+ return 0;// nothing to do
+
+ if( buildin_delitem_search(sd, &it, false) )
+ {// success
+ return 0;
+ }
+
+ ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
+ st->state = END;
+ clif_scriptclose(sd, st->oid);
+ return 1;
+}
+
+/// Deletes items from the target/attached player.
+///
+/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
+/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
+BUILDIN_FUNC(delitem2)
+{
+ TBL_PC *sd;
+ struct item it;
+ struct script_data *data;
+
+ if( script_hasdata(st,11) )
+ {
+ int account_id = script_getnum(st,11);
+ sd = map_id2sd(account_id); // <account id>
+ if( sd == NULL )
+ {
+ ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
+ st->state = END;
+ return 1;
+ }
+ }
+ else
+ {
+ sd = script_rid2sd(st);// attached player
+ if( sd == NULL )
+ return 0;
+ }
+
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {
+ const char* item_name = conv_str(st,data);
+ struct item_data* id = itemdb_searchname(item_name);
+ if( id == NULL )
+ {
+ ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
+ st->state = END;
+ return 1;
+ }
+ it.nameid = id->nameid;// "<item name>"
+ }
+ else
+ {
+ it.nameid = conv_num(st,data);// <item id>
+ if( !itemdb_exists( it.nameid ) )
+ {
+ ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
+ st->state = END;
+ return 1;
+ }
+ }
+
+ it.amount=script_getnum(st,3);
+ it.identify=script_getnum(st,4);
+ it.refine=script_getnum(st,5);
+ it.attribute=script_getnum(st,6);
+ it.card[0]=(short)script_getnum(st,7);
+ it.card[1]=(short)script_getnum(st,8);
+ it.card[2]=(short)script_getnum(st,9);
+ it.card[3]=(short)script_getnum(st,10);
+
+ if( it.amount <= 0 )
+ return 0;// nothing to do
+
+ if( buildin_delitem_search(sd, &it, true) )
+ {// success
+ return 0;
+ }
+
+ ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
+ st->state = END;
+ clif_scriptclose(sd, st->oid);
+ return 1;
+}
+
+/*==========================================
+ * Enables/Disables use of items while in an NPC [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(enableitemuse)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if (sd)
+ sd->npc_item_flag = st->oid;
+ return 0;
+}
+
+BUILDIN_FUNC(disableitemuse)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if (sd)
+ sd->npc_item_flag = 0;
+ return 0;
+}
+
+/*==========================================
+ * return the basic stats of sd
+ * chk pc_readparam for available type
+ *------------------------------------------*/
+BUILDIN_FUNC(readparam)
+{
+ int type;
+ TBL_PC *sd;
+
+ type=script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ sd=map_nick2sd(script_getstr(st,3));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd==NULL){
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ script_pushint(st,pc_readparam(sd,type));
+
+ return 0;
+}
+
+/*==========================================
+ * Return charid identification
+ * return by @num :
+ * 0 : char_id
+ * 1 : party_id
+ * 2 : guild_id
+ * 3 : account_id
+ * 4 : bg_id
+ *------------------------------------------*/
+BUILDIN_FUNC(getcharid)
+{
+ int num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ sd=map_nick2sd(script_getstr(st,3));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd==NULL){
+ script_pushint(st,0); //return 0, according docs
+ return 0;
+ }
+
+ switch( num ) {
+ case 0: script_pushint(st,sd->status.char_id); break;
+ case 1: script_pushint(st,sd->status.party_id); break;
+ case 2: script_pushint(st,sd->status.guild_id); break;
+ case 3: script_pushint(st,sd->status.account_id); break;
+ case 4: script_pushint(st,sd->bg_id); break;
+ default:
+ ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
+ script_pushint(st,0);
+ break;
+ }
+
+ return 0;
+}
+/*==========================================
+ * returns the GID of an NPC
+ *------------------------------------------*/
+BUILDIN_FUNC(getnpcid)
+{
+ int num = script_getnum(st,2);
+ struct npc_data* nd = NULL;
+
+ if( script_hasdata(st,3) )
+ {// unique npc name
+ if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
+ {
+ ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
+ script_pushint(st,0);
+ return 1;
+ }
+ }
+
+ switch (num) {
+ case 0:
+ script_pushint(st,nd ? nd->bl.id : st->oid);
+ break;
+ default:
+ ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Return the name of the party_id
+ * null if not found
+ *------------------------------------------*/
+BUILDIN_FUNC(getpartyname)
+{
+ int party_id;
+ struct party_data* p;
+
+ party_id = script_getnum(st,2);
+
+ if( ( p = party_search(party_id) ) != NULL )
+ {
+ script_pushstrcopy(st,p->party.name);
+ }
+ else
+ {
+ script_pushconststr(st,"null");
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get the information of the members of a party by type
+ * @party_id, @type
+ * return by @type :
+ * - : nom des membres
+ * 1 : char_id des membres
+ * 2 : account_id des membres
+ *------------------------------------------*/
+BUILDIN_FUNC(getpartymember)
+{
+ struct party_data *p;
+ int i,j=0,type=0;
+
+ p=party_search(script_getnum(st,2));
+
+ if( script_hasdata(st,3) )
+ type=script_getnum(st,3);
+
+ if(p!=NULL){
+ for(i=0;i<MAX_PARTY;i++){
+ if(p->party.member[i].account_id){
+ switch (type) {
+ case 2:
+ mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
+ break;
+ case 1:
+ mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
+ break;
+ default:
+ mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
+ }
+ j++;
+ }
+ }
+ }
+ mapreg_setreg(add_str("$@partymembercount"),j);
+
+ return 0;
+}
+
+/*==========================================
+ * Retrieves party leader. if flag is specified,
+ * return some of the leader data. Otherwise, return name.
+ *------------------------------------------*/
+BUILDIN_FUNC(getpartyleader)
+{
+ int party_id, type = 0, i=0;
+ struct party_data *p;
+
+ party_id=script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ type=script_getnum(st,3);
+
+ p=party_search(party_id);
+
+ if (p) //Search leader
+ for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
+
+ if (!p || i == MAX_PARTY) { //leader not found
+ if (type)
+ script_pushint(st,-1);
+ else
+ script_pushconststr(st,"null");
+ return 0;
+ }
+
+ switch (type) {
+ case 1: script_pushint(st,p->party.member[i].account_id); break;
+ case 2: script_pushint(st,p->party.member[i].char_id); break;
+ case 3: script_pushint(st,p->party.member[i].class_); break;
+ case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
+ case 5: script_pushint(st,p->party.member[i].lv); break;
+ default: script_pushstrcopy(st,p->party.member[i].name); break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Return the name of the @guild_id
+ * null if not found
+ *------------------------------------------*/
+BUILDIN_FUNC(getguildname)
+{
+ int guild_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+
+ if( ( g = guild_search(guild_id) ) != NULL )
+ {
+ script_pushstrcopy(st,g->name);
+ }
+ else
+ {
+ script_pushconststr(st,"null");
+ }
+ return 0;
+}
+
+/*==========================================
+ * Return the name of the guild master of @guild_id
+ * null if not found
+ *------------------------------------------*/
+BUILDIN_FUNC(getguildmaster)
+{
+ int guild_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+
+ if( ( g = guild_search(guild_id) ) != NULL )
+ {
+ script_pushstrcopy(st,g->member[0].name);
+ }
+ else
+ {
+ script_pushconststr(st,"null");
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(getguildmasterid)
+{
+ int guild_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+
+ if( ( g = guild_search(guild_id) ) != NULL )
+ {
+ script_pushint(st,g->member[0].char_id);
+ }
+ else
+ {
+ script_pushint(st,0);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get char string information by type :
+ * Return by @type :
+ * 0 : char_name
+ * 1 : party_name or ""
+ * 2 : guild_name or ""
+ * 3 : map_name
+ * - : ""
+ *------------------------------------------*/
+BUILDIN_FUNC(strcharinfo)
+{
+ TBL_PC *sd;
+ int num;
+ struct guild* g;
+ struct party_data* p;
+
+ sd=script_rid2sd(st);
+ if (!sd) { //Avoid crashing....
+ script_pushconststr(st,"");
+ return 0;
+ }
+ num=script_getnum(st,2);
+ switch(num){
+ case 0:
+ script_pushstrcopy(st,sd->status.name);
+ break;
+ case 1:
+ if( ( p = party_search(sd->status.party_id) ) != NULL )
+ {
+ script_pushstrcopy(st,p->party.name);
+ }
+ else
+ {
+ script_pushconststr(st,"");
+ }
+ break;
+ case 2:
+ if( ( g = guild_search(sd->status.guild_id) ) != NULL )
+ {
+ script_pushstrcopy(st,g->name);
+ }
+ else
+ {
+ script_pushconststr(st,"");
+ }
+ break;
+ case 3:
+ script_pushconststr(st,map[sd->bl.m].name);
+ break;
+ default:
+ ShowWarning("buildin_strcharinfo: unknown parameter.\n");
+ script_pushconststr(st,"");
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Get npc string information by type
+ * return by @type:
+ * 0 : name
+ * 1 : str#
+ * 2 : #str
+ * 3 : ::str
+ * 4 : map name
+ *------------------------------------------*/
+BUILDIN_FUNC(strnpcinfo)
+{
+ TBL_NPC* nd;
+ int num;
+ char *buf,*name=NULL;
+
+ nd = map_id2nd(st->oid);
+ if (!nd) {
+ script_pushconststr(st, "");
+ return 0;
+ }
+
+ num = script_getnum(st,2);
+ switch(num){
+ case 0: // display name
+ name = aStrdup(nd->name);
+ break;
+ case 1: // visible part of display name
+ if((buf = strchr(nd->name,'#')) != NULL)
+ {
+ name = aStrdup(nd->name);
+ name[buf - nd->name] = 0;
+ } else // Return the name, there is no '#' present
+ name = aStrdup(nd->name);
+ break;
+ case 2: // # fragment
+ if((buf = strchr(nd->name,'#')) != NULL)
+ name = aStrdup(buf+1);
+ break;
+ case 3: // unique name
+ name = aStrdup(nd->exname);
+ break;
+ case 4: // map name
+ name = aStrdup(map[nd->bl.m].name);
+ break;
+ }
+
+ if(name)
+ script_pushstr(st, name);
+ else
+ script_pushconststr(st, "");
+
+ return 0;
+}
+
+
+// aegis->athena slot position conversion table
+static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
+
+/*==========================================
+ * GetEquipID(Pos); Pos: 1-10
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipid)
+{
+ int i, num;
+ TBL_PC* sd;
+ struct item_data* item;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num = script_getnum(st,2) - 1;
+ if( num < 0 || num >= ARRAYLENGTH(equip) )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ // get inventory position of item
+ i = pc_checkequip(sd,equip[num]);
+ if( i < 0 )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ item = sd->inventory_data[i];
+ if( item != 0 )
+ script_pushint(st,item->nameid);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the equipement name at pos
+ * return item jname or ""
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipname)
+{
+ int i, num;
+ TBL_PC* sd;
+ struct item_data* item;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num = script_getnum(st,2) - 1;
+ if( num < 0 || num >= ARRAYLENGTH(equip) )
+ {
+ script_pushconststr(st,"");
+ return 0;
+ }
+
+ // get inventory position of item
+ i = pc_checkequip(sd,equip[num]);
+ if( i < 0 )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ item = sd->inventory_data[i];
+ if( item != 0 )
+ script_pushstrcopy(st,item->jname);
+ else
+ script_pushconststr(st,"");
+
+ return 0;
+}
+
+/*==========================================
+ * getbrokenid [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(getbrokenid)
+{
+ int i,num,id=0,brokencounter=0;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num=script_getnum(st,2);
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].attribute){
+ brokencounter++;
+ if(num==brokencounter){
+ id=sd->status.inventory[i].nameid;
+ break;
+ }
+ }
+ }
+
+ script_pushint(st,id);
+
+ return 0;
+}
+
+/*==========================================
+ * repair [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(repair)
+{
+ int i,num;
+ int repaircounter=0;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ num=script_getnum(st,2);
+ for(i=0; i<MAX_INVENTORY; i++) {
+ if(sd->status.inventory[i].attribute){
+ repaircounter++;
+ if(num==repaircounter){
+ sd->status.inventory[i].attribute=0;
+ clif_equiplist(sd);
+ clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
+ clif_misceffect(&sd->bl, 3);
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * repairall
+ *------------------------------------------*/
+BUILDIN_FUNC(repairall)
+{
+ int i, repaircounter = 0;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if(sd == NULL)
+ return 0;
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ {
+ if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute)
+ {
+ sd->status.inventory[i].attribute = 0;
+ clif_produceeffect(sd,0,sd->status.inventory[i].nameid);
+ repaircounter++;
+ }
+ }
+
+ if(repaircounter)
+ {
+ clif_misceffect(&sd->bl, 3);
+ clif_equiplist(sd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Chk if player have something equiped at pos
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipisequiped)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if(i >= 0)
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * Chk if the player have something equiped at pos
+ * if so chk if this item ain't marked not refinable or rental
+ * return (npc)
+ * 1 : true
+ * 0 : false
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipisenableref)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( num > 0 && num <= ARRAYLENGTH(equip) )
+ i = pc_checkequip(sd,equip[num-1]);
+ if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Chk if the item equiped at pos is identify (huh ?)
+ * return (npc)
+ * 1 : true
+ * 0 : false
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipisidentify)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ script_pushint(st,sd->status.inventory[i].identify);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the item refined value at pos
+ * return (npc)
+ * x : refine amount
+ * 0 : false (not refined)
+ *------------------------------------------*/
+BUILDIN_FUNC(getequiprefinerycnt)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0)
+ script_pushint(st,sd->status.inventory[i].refine);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the weapon level value at pos
+ * (pos should normally only be EQI_HAND_L or EQI_HAND_R)
+ * return (npc)
+ * x : weapon level
+ * 0 : false
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipweaponlv)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->inventory_data[i])
+ script_pushint(st,sd->inventory_data[i]->wlv);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Get the item refine chance (from refine.txt) for item at pos
+ * return (npc)
+ * x : refine chance
+ * 0 : false (max refine level or unequip..)
+ *------------------------------------------*/
+BUILDIN_FUNC(getequippercentrefinery)
+{
+ int i = -1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
+ script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Refine +1 item at pos and log and display refine
+ *------------------------------------------*/
+BUILDIN_FUNC(successrefitem)
+{
+ int i=-1,num,ep;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ ep=sd->status.inventory[i].equip;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
+
+ clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
+ clif_delitem(sd,i,1,3);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
+
+ clif_additem(sd,i,1,0);
+ pc_equipitem(sd,i,ep);
+ clif_misceffect(&sd->bl,3);
+ if(sd->status.inventory[i].refine == MAX_REFINE &&
+ sd->status.inventory[i].card[0] == CARD0_FORGE &&
+ sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
+ ){ // Fame point system [DracoRPG]
+ switch (sd->inventory_data[i]->wlv){
+ case 1:
+ pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
+ break;
+ case 2:
+ pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
+ break;
+ case 3:
+ pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
+ break;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Show a failed Refine +1 attempt
+ *------------------------------------------*/
+BUILDIN_FUNC(failedrefitem)
+{
+ int i=-1,num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ sd->status.inventory[i].refine = 0;
+ pc_unequipitem(sd,i,3); //recalculate bonus
+ clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
+
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+
+ clif_misceffect(&sd->bl,2); // display failure effect
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Downgrades an Equipment Part by -1 . [Masao]
+ *------------------------------------------*/
+BUILDIN_FUNC(downrefitem)
+{
+ int i = -1,num,ep;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i = pc_checkequip(sd,equip[num-1]);
+ if(i >= 0) {
+ ep = sd->status.inventory[i].equip;
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
+
+ sd->status.inventory[i].refine++;
+ pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
+
+ clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);
+ clif_delitem(sd,i,1,3);
+
+ //Logs items, got from (N)PC scripts [Lupus]
+ log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
+
+ clif_additem(sd,i,1,0);
+ pc_equipitem(sd,i,ep);
+ clif_misceffect(&sd->bl,2);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(statusup)
+{
+ int type;
+ TBL_PC *sd;
+
+ type=script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_statusup(sd,type);
+
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(statusup2)
+{
+ int type,val;
+ TBL_PC *sd;
+
+ type=script_getnum(st,2);
+ val=script_getnum(st,3);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_statusup2(sd,type,val);
+
+ return 0;
+}
+
+/// See 'doc/item_bonus.txt'
+///
+/// bonus <bonus type>,<val1>;
+/// bonus2 <bonus type>,<val1>,<val2>;
+/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
+/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
+/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
+BUILDIN_FUNC(bonus)
+{
+ int type;
+ int val1;
+ int val2 = 0;
+ int val3 = 0;
+ int val4 = 0;
+ int val5 = 0;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ type = script_getnum(st,2);
+ switch( type ) {
+ case SP_AUTOSPELL:
+ case SP_AUTOSPELL_WHENHIT:
+ case SP_AUTOSPELL_ONSKILL:
+ case SP_SKILL_ATK:
+ case SP_SKILL_HEAL:
+ case SP_SKILL_HEAL2:
+ case SP_ADD_SKILL_BLOW:
+ case SP_CASTRATE:
+ case SP_ADDEFF_ONSKILL:
+ case SP_SKILL_USE_SP_RATE:
+ case SP_SKILL_COOLDOWN:
+ case SP_SKILL_FIXEDCAST:
+ case SP_SKILL_VARIABLECAST:
+ case SP_VARCASTRATE:
+ case SP_SKILL_USE_SP:
+ // these bonuses support skill names
+ val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ break;
+ default:
+ val1 = script_getnum(st,3);
+ break;
+ }
+
+ switch( script_lastdata(st)-2 ) {
+ case 1:
+ pc_bonus(sd, type, val1);
+ break;
+ case 2:
+ val2 = script_getnum(st,4);
+ pc_bonus2(sd, type, val1, val2);
+ break;
+ case 3:
+ val2 = script_getnum(st,4);
+ val3 = script_getnum(st,5);
+ pc_bonus3(sd, type, val1, val2, val3);
+ break;
+ case 4:
+ if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
+ val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ else
+ val2 = script_getnum(st,4);
+
+ val3 = script_getnum(st,5);
+ val4 = script_getnum(st,6);
+ pc_bonus4(sd, type, val1, val2, val3, val4);
+ break;
+ case 5:
+ if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
+ val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
+ else
+ val2 = script_getnum(st,4);
+
+ val3 = script_getnum(st,5);
+ val4 = script_getnum(st,6);
+ val5 = script_getnum(st,7);
+ pc_bonus5(sd, type, val1, val2, val3, val4, val5);
+ break;
+ default:
+ ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
+ break;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(autobonus)
+{
+ unsigned int dur;
+ short rate;
+ short atk_type = 0;
+ TBL_PC* sd;
+ const char *bonus_script, *other_script = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ return 0;
+
+ rate = script_getnum(st,3);
+ dur = script_getnum(st,4);
+ bonus_script = script_getstr(st,2);
+ if( !rate || !dur || !bonus_script )
+ return 0;
+
+ if( script_hasdata(st,5) )
+ atk_type = script_getnum(st,5);
+ if( script_hasdata(st,6) )
+ other_script = script_getstr(st,6);
+
+ if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ {
+ script_add_autobonus(bonus_script);
+ if( other_script )
+ script_add_autobonus(other_script);
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(autobonus2)
+{
+ unsigned int dur;
+ short rate;
+ short atk_type = 0;
+ TBL_PC* sd;
+ const char *bonus_script, *other_script = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ return 0;
+
+ rate = script_getnum(st,3);
+ dur = script_getnum(st,4);
+ bonus_script = script_getstr(st,2);
+ if( !rate || !dur || !bonus_script )
+ return 0;
+
+ if( script_hasdata(st,5) )
+ atk_type = script_getnum(st,5);
+ if( script_hasdata(st,6) )
+ other_script = script_getstr(st,6);
+
+ if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
+ {
+ script_add_autobonus(bonus_script);
+ if( other_script )
+ script_add_autobonus(other_script);
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(autobonus3)
+{
+ unsigned int dur;
+ short rate,atk_type;
+ TBL_PC* sd;
+ const char *bonus_script, *other_script = NULL;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0; // no player attached
+
+ if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
+ return 0;
+
+ rate = script_getnum(st,3);
+ dur = script_getnum(st,4);
+ atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
+ bonus_script = script_getstr(st,2);
+ if( !rate || !dur || !atk_type || !bonus_script )
+ return 0;
+
+ if( script_hasdata(st,6) )
+ other_script = script_getstr(st,6);
+
+ if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
+ bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
+ {
+ script_add_autobonus(bonus_script);
+ if( other_script )
+ script_add_autobonus(other_script);
+ }
+
+ return 0;
+}
+
+/// Changes the level of a player skill.
+/// <flag> defaults to 1
+/// <flag>=0 : set the level of the skill
+/// <flag>=1 : set the temporary level of the skill
+/// <flag>=2 : add to the level of the skill
+///
+/// skill <skill id>,<level>,<flag>
+/// skill <skill id>,<level>
+/// skill "<skill name>",<level>,<flag>
+/// skill "<skill name>",<level>
+BUILDIN_FUNC(skill)
+{
+ int id;
+ int level;
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ level = script_getnum(st,3);
+ if( script_hasdata(st,4) )
+ flag = script_getnum(st,4);
+ pc_skill(sd, id, level, flag);
+
+ return 0;
+}
+
+/// Changes the level of a player skill.
+/// like skill, but <flag> defaults to 2
+///
+/// addtoskill <skill id>,<amount>,<flag>
+/// addtoskill <skill id>,<amount>
+/// addtoskill "<skill name>",<amount>,<flag>
+/// addtoskill "<skill name>",<amount>
+///
+/// @see skill
+BUILDIN_FUNC(addtoskill)
+{
+ int id;
+ int level;
+ int flag = 2;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ level = script_getnum(st,3);
+ if( script_hasdata(st,4) )
+ flag = script_getnum(st,4);
+ pc_skill(sd, id, level, flag);
+
+ return 0;
+}
+
+/// Increases the level of a guild skill.
+///
+/// guildskill <skill id>,<amount>;
+/// guildskill "<skill name>",<amount>;
+BUILDIN_FUNC(guildskill)
+{
+ int id;
+ int level;
+ TBL_PC* sd;
+ int i;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ level = script_getnum(st,3);
+ for( i=0; i < level; i++ )
+ guild_skillup(sd, id);
+
+ return 0;
+}
+
+/// Returns the level of the player skill.
+///
+/// getskilllv(<skill id>) -> <level>
+/// getskilllv("<skill name>") -> <level>
+BUILDIN_FUNC(getskilllv)
+{
+ int id;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ script_pushint(st, pc_checkskill(sd,id));
+
+ return 0;
+}
+
+/// Returns the level of the guild skill.
+///
+/// getgdskilllv(<guild id>,<skill id>) -> <level>
+/// getgdskilllv(<guild id>,"<skill name>") -> <level>
+BUILDIN_FUNC(getgdskilllv)
+{
+ int guild_id;
+ uint16 skill_id;
+ struct guild* g;
+
+ guild_id = script_getnum(st,2);
+ skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ g = guild_search(guild_id);
+ if( g == NULL )
+ script_pushint(st, -1);
+ else
+ script_pushint(st, guild_checkskill(g,skill_id));
+
+ return 0;
+}
+
+/// Returns the 'basic_skill_check' setting.
+/// This config determines if the server checks the skill level of NV_BASIC
+/// before allowing the basic actions.
+///
+/// basicskillcheck() -> <bool>
+BUILDIN_FUNC(basicskillcheck)
+{
+ script_pushint(st, battle_config.basic_skill_check);
+ return 0;
+}
+
+/// Returns the GM level of the player.
+///
+/// getgmlevel() -> <level>
+BUILDIN_FUNC(getgmlevel)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ script_pushint(st, pc_get_group_level(sd));
+
+ return 0;
+}
+
+/// Returns the group ID of the player.
+///
+/// getgroupid() -> <int>
+BUILDIN_FUNC(getgroupid)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL)
+ return 1; // no player attached, report source
+ script_pushint(st, pc_get_group_id(sd));
+
+ return 0;
+}
+
+/// Terminates the execution of this script instance.
+///
+/// end
+BUILDIN_FUNC(end)
+{
+ st->state = END;
+ return 0;
+}
+
+/// Checks if the player has that effect state (option).
+///
+/// checkoption(<option>) -> <bool>
+BUILDIN_FUNC(checkoption)
+{
+ int option;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ option = script_getnum(st,2);
+ if( sd->sc.option&option )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Checks if the player is in that body state (opt1).
+///
+/// checkoption1(<opt1>) -> <bool>
+BUILDIN_FUNC(checkoption1)
+{
+ int opt1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ opt1 = script_getnum(st,2);
+ if( sd->sc.opt1 == opt1 )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Checks if the player has that health state (opt2).
+///
+/// checkoption2(<opt2>) -> <bool>
+BUILDIN_FUNC(checkoption2)
+{
+ int opt2;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ opt2 = script_getnum(st,2);
+ if( sd->sc.opt2&opt2 )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Changes the effect state (option) of the player.
+/// <flag> defaults to 1
+/// <flag>=0 : removes the option
+/// <flag>=other : adds the option
+///
+/// setoption <option>,<flag>;
+/// setoption <option>;
+BUILDIN_FUNC(setoption)
+{
+ int option;
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ option = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ flag = script_getnum(st,3);
+ else if( !option ){// Request to remove everything.
+ flag = 0;
+ option = OPTION_FALCON|OPTION_RIDING;
+#ifndef NEW_CARTS
+ option |= OPTION_CART;
+#endif
+ }
+ if( flag ){// Add option
+ if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
+ option &= ~OPTION_WEDDING;// Do not show the wedding sprites
+ pc_setoption(sd, sd->sc.option|option);
+ } else// Remove option
+ pc_setoption(sd, sd->sc.option&~option);
+
+ return 0;
+}
+
+/// Returns if the player has a cart.
+///
+/// checkcart() -> <bool>
+///
+/// @author Valaris
+BUILDIN_FUNC(checkcart)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_iscarton(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets the cart of the player.
+/// <type> defaults to 1
+/// <type>=0 : removes the cart
+/// <type>=1 : Normal cart
+/// <type>=2 : Wooden cart
+/// <type>=3 : Covered cart with flowers and ferns
+/// <type>=4 : Wooden cart with a Panda doll on the back
+/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
+///
+/// setcart <type>;
+/// setcart;
+BUILDIN_FUNC(setcart)
+{
+ int type = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ type = script_getnum(st,2);
+ pc_setcart(sd, type);
+
+ return 0;
+}
+
+/// Returns if the player has a falcon.
+///
+/// checkfalcon() -> <bool>
+///
+/// @author Valaris
+BUILDIN_FUNC(checkfalcon)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_isfalcon(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets if the player has a falcon or not.
+/// <flag> defaults to 1
+///
+/// setfalcon <flag>;
+/// setfalcon;
+BUILDIN_FUNC(setfalcon)
+{
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ flag = script_getnum(st,2);
+
+ pc_setfalcon(sd, flag);
+
+ return 0;
+}
+
+/// Returns if the player is riding.
+///
+/// checkriding() -> <bool>
+///
+/// @author Valaris
+BUILDIN_FUNC(checkriding)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_isriding(sd) || pc_isridingwug(sd) || pc_isridingdragon(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets if the player is riding.
+/// <flag> defaults to 1
+///
+/// setriding <flag>;
+/// setriding;
+BUILDIN_FUNC(setriding)
+{
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ flag = script_getnum(st,2);
+ pc_setriding(sd, flag);
+
+ return 0;
+}
+
+/// Returns if the player has a warg.
+///
+/// checkwug() -> <bool>
+///
+BUILDIN_FUNC(checkwug)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_iswug(sd) || pc_isridingwug(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Returns if the player is wearing MADO Gear.
+///
+/// checkmadogear() -> <bool>
+///
+BUILDIN_FUNC(checkmadogear)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( pc_ismadogear(sd) )
+ script_pushint(st, 1);
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Sets if the player is riding MADO Gear.
+/// <flag> defaults to 1
+///
+/// setmadogear <flag>;
+/// setmadogear;
+BUILDIN_FUNC(setmadogear)
+{
+ int flag = 1;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ if( script_hasdata(st,2) )
+ flag = script_getnum(st,2);
+ pc_setmadogear(sd, flag);
+
+ return 0;
+}
+
+/// Sets the save point of the player.
+///
+/// save "<map name>",<x>,<y>
+/// savepoint "<map name>",<x>,<y>
+BUILDIN_FUNC(savepoint)
+{
+ int x;
+ int y;
+ short map;
+ const char* str;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached, report source
+
+ str = script_getstr(st, 2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ map = mapindex_name2id(str);
+ if( map )
+ pc_setsavepoint(sd, map, x, y);
+
+ return 0;
+}
+
+/*==========================================
+ * GetTimeTick(0: System Tick, 1: Time Second Tick)
+ *------------------------------------------*/
+BUILDIN_FUNC(gettimetick) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=script_getnum(st,2);
+
+ switch(type){
+ case 2:
+ //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
+ // from the system clock.)
+ script_pushint(st,(int)time(NULL));
+ break;
+ case 1:
+ //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
+ time(&timer);
+ t=localtime(&timer);
+ script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
+ break;
+ case 0:
+ default:
+ //type 0:(System Ticks)
+ script_pushint(st,gettick());
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTime(Type);
+ * 1: Sec 2: Min 3: Hour
+ * 4: WeekDay 5: MonthDay 6: Month
+ * 7: Year
+ *------------------------------------------*/
+BUILDIN_FUNC(gettime) /* Asgard Version */
+{
+ int type;
+ time_t timer;
+ struct tm *t;
+
+ type=script_getnum(st,2);
+
+ time(&timer);
+ t=localtime(&timer);
+
+ switch(type){
+ case 1://Sec(0~59)
+ script_pushint(st,t->tm_sec);
+ break;
+ case 2://Min(0~59)
+ script_pushint(st,t->tm_min);
+ break;
+ case 3://Hour(0~23)
+ script_pushint(st,t->tm_hour);
+ break;
+ case 4://WeekDay(0~6)
+ script_pushint(st,t->tm_wday);
+ break;
+ case 5://MonthDay(01~31)
+ script_pushint(st,t->tm_mday);
+ break;
+ case 6://Month(01~12)
+ script_pushint(st,t->tm_mon+1);
+ break;
+ case 7://Year(20xx)
+ script_pushint(st,t->tm_year+1900);
+ break;
+ case 8://Year Day(01~366)
+ script_pushint(st,t->tm_yday+1);
+ break;
+ default://(format error)
+ script_pushint(st,-1);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetTimeStr("TimeFMT", Length);
+ *------------------------------------------*/
+BUILDIN_FUNC(gettimestr)
+{
+ char *tmpstr;
+ const char *fmtstr;
+ int maxlen;
+ time_t now = time(NULL);
+
+ fmtstr=script_getstr(st,2);
+ maxlen=script_getnum(st,3);
+
+ tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char));
+ strftime(tmpstr,maxlen,fmtstr,localtime(&now));
+ tmpstr[maxlen]='\0';
+
+ script_pushstr(st,tmpstr);
+ return 0;
+}
+
+/*==========================================
+ * Open player storage
+ *------------------------------------------*/
+BUILDIN_FUNC(openstorage)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ storage_storageopen(sd);
+ return 0;
+}
+
+BUILDIN_FUNC(guildopenstorage)
+{
+ TBL_PC* sd;
+ int ret;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ ret = storage_guild_storageopen(sd);
+ script_pushint(st,ret);
+ return 0;
+}
+
+/*==========================================
+ * Make player use a skill trought item usage
+ *------------------------------------------*/
+/// itemskill <skill id>,<level>
+/// itemskill "<skill name>",<level>
+BUILDIN_FUNC(itemskill)
+{
+ int id;
+ int lv;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
+ return 0;
+
+ id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ lv = script_getnum(st,3);
+
+ sd->skillitem=id;
+ sd->skillitemlv=lv;
+ clif_item_skill(sd,id,lv);
+ return 0;
+}
+/*==========================================
+ * Attempt to create an item
+ *------------------------------------------*/
+BUILDIN_FUNC(produce)
+{
+ int trigger;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ trigger=script_getnum(st,2);
+ clif_skill_produce_mix_list(sd, -1, trigger);
+ return 0;
+}
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(cooking)
+{
+ int trigger;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ trigger=script_getnum(st,2);
+ clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
+ return 0;
+}
+/*==========================================
+ * Create a pet
+ *------------------------------------------*/
+BUILDIN_FUNC(makepet)
+{
+ TBL_PC* sd;
+ int id,pet_id;
+
+ id=script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pet_id = search_petDB_index(id, PET_CLASS);
+
+ if (pet_id < 0)
+ pet_id = search_petDB_index(id, PET_EGG);
+ if (pet_id >= 0 && sd) {
+ sd->catch_target_class = pet_db[pet_id].class_;
+ intif_create_pet(
+ sd->status.account_id, sd->status.char_id,
+ (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
+ (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
+ 100, 0, 1, pet_db[pet_id].jname);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Give player exp base,job * quest_exp_rate/100
+ *------------------------------------------*/
+BUILDIN_FUNC(getexp)
+{
+ TBL_PC* sd;
+ int base=0,job=0;
+ double bonus;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ base=script_getnum(st,2);
+ job =script_getnum(st,3);
+ if(base<0 || job<0)
+ return 0;
+
+ // bonus for npc-given exp
+ bonus = battle_config.quest_exp_rate / 100.;
+ base = (int) cap_value(base * bonus, 0, INT_MAX);
+ job = (int) cap_value(job * bonus, 0, INT_MAX);
+
+ pc_gainexp(sd, NULL, base, job, true);
+
+ return 0;
+}
+
+/*==========================================
+ * Gain guild exp [Celest]
+ *------------------------------------------*/
+BUILDIN_FUNC(guildgetexp)
+{
+ TBL_PC* sd;
+ int exp;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ exp = script_getnum(st,2);
+ if(exp < 0)
+ return 0;
+ if(sd && sd->status.guild_id > 0)
+ guild_getexp (sd, exp);
+
+ return 0;
+}
+
+/*==========================================
+ * Changes the guild master of a guild [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(guildchangegm)
+{
+ TBL_PC *sd;
+ int guild_id;
+ const char *name;
+
+ guild_id = script_getnum(st,2);
+ name = script_getstr(st,3);
+ sd=map_nick2sd(name);
+
+ if (!sd)
+ script_pushint(st,0);
+ else
+ script_pushint(st,guild_gm_change(guild_id, sd));
+
+ return 0;
+}
+
+/*==========================================
+ * Spawn a monster :
+ @mapn,x,y : location
+ @str : monster name
+ @class_ : mob_id
+ @amount : nb to spawn
+ @event : event to attach to mob
+ *------------------------------------------*/
+BUILDIN_FUNC(monster)
+{
+ const char* mapn = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ const char* str = script_getstr(st,5);
+ int class_ = script_getnum(st,6);
+ int amount = script_getnum(st,7);
+ const char* event = "";
+ unsigned int size = SZ_SMALL;
+ unsigned int ai = AI_NONE;
+
+ struct map_session_data* sd;
+ int16 m;
+
+ if (script_hasdata(st, 8))
+ {
+ event = script_getstr(st, 8);
+ check_event(st, event);
+ }
+
+ if (script_hasdata(st, 9))
+ {
+ size = script_getnum(st, 9);
+ if (size > 3)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if (script_hasdata(st, 10))
+ {
+ ai = script_getnum(st, 10);
+ if (ai > 4)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
+
+ if (class_ >= 0 && !mobdb_checkid(class_))
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
+ return 1;
+ }
+
+ sd = map_id2sd(st->rid);
+
+ if (sd && strcmp(mapn, "this") == 0)
+ m = sd->bl.m;
+ else
+ {
+ m = map_mapname2mapid(mapn);
+ if (map[m].flag.src4instance && st->instance_id)
+ { // Try to redirect to the instance map, not the src map
+ if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
+ {
+ ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
+ return 1;
+ }
+ }
+ }
+
+ mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
+ return 0;
+}
+/*==========================================
+ * Request List of Monster Drops
+ *------------------------------------------*/
+BUILDIN_FUNC(getmobdrops)
+{
+ int class_ = script_getnum(st,2);
+ int i, j = 0;
+ struct mob_db *mob;
+
+ if( !mobdb_checkid(class_) )
+ {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ mob = mob_db(class_);
+
+ for( i = 0; i < MAX_MOB_DROP; i++ )
+ {
+ if( mob->dropitem[i].nameid < 1 )
+ continue;
+ if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
+ continue;
+
+ mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
+ mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
+
+ j++;
+ }
+
+ mapreg_setreg(add_str("$@MobDrop_count"), j);
+ script_pushint(st, 1);
+
+ return 0;
+}
+/*==========================================
+ * Same as monster but randomize location in x0,x1,y0,y1 area
+ *------------------------------------------*/
+BUILDIN_FUNC(areamonster)
+{
+ const char* mapn = script_getstr(st,2);
+ int x0 = script_getnum(st,3);
+ int y0 = script_getnum(st,4);
+ int x1 = script_getnum(st,5);
+ int y1 = script_getnum(st,6);
+ const char* str = script_getstr(st,7);
+ int class_ = script_getnum(st,8);
+ int amount = script_getnum(st,9);
+ const char* event = "";
+ unsigned int size = SZ_SMALL;
+ unsigned int ai = AI_NONE;
+
+ struct map_session_data* sd;
+ int16 m;
+
+ if (script_hasdata(st,10))
+ {
+ event = script_getstr(st, 10);
+ check_event(st, event);
+ }
+
+ if (script_hasdata(st, 11))
+ {
+ size = script_getnum(st, 11);
+ if (size > 3)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if (script_hasdata(st, 12))
+ {
+ ai = script_getnum(st, 12);
+ if (ai > 4)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
+
+ sd = map_id2sd(st->rid);
+
+ if (sd && strcmp(mapn, "this") == 0)
+ m = sd->bl.m;
+ else
+ {
+ m = map_mapname2mapid(mapn);
+ if (map[m].flag.src4instance && st->instance_id)
+ { // Try to redirect to the instance map, not the src map
+ if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
+ {
+ ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
+ return 1;
+ }
+ }
+ }
+
+ mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
+ return 0;
+}
+/*==========================================
+ * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
+ *------------------------------------------*/
+ static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
+{ //same fix but with killmonster instead - stripping events from mobs.
+ TBL_MOB* md = (TBL_MOB*)bl;
+ char *event=va_arg(ap,char *);
+ int allflag=va_arg(ap,int);
+
+ md->state.npc_killmonster = 1;
+
+ if(!allflag){
+ if(strcmp(event,md->npc_event)==0)
+ status_kill(bl);
+ }else{
+ if(!md->spawn)
+ status_kill(bl);
+ }
+ md->state.npc_killmonster = 0;
+ return 0;
+}
+static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
+{
+ TBL_MOB* md = (TBL_MOB*)bl;
+ char *event=va_arg(ap,char *);
+ int allflag=va_arg(ap,int);
+
+ if(!allflag){
+ if(strcmp(event,md->npc_event)==0)
+ status_kill(bl);
+ }else{
+ if(!md->spawn)
+ status_kill(bl);
+ }
+ return 0;
+}
+BUILDIN_FUNC(killmonster)
+{
+ const char *mapname,*event;
+ int16 m,allflag=0;
+ mapname=script_getstr(st,2);
+ event=script_getstr(st,3);
+ if(strcmp(event,"All")==0)
+ allflag = 1;
+ else
+ check_event(st, event);
+
+ if( (m=map_mapname2mapid(mapname))<0 )
+ return 0;
+
+ if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ return 0;
+
+ if( script_hasdata(st,4) ) {
+ if ( script_getnum(st,4) == 1 ) {
+ map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
+ return 0;
+ }
+ }
+
+ map_freeblock_lock();
+ map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
+ map_freeblock_unlock();
+ return 0;
+}
+
+static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
+{ //Strips the event from the mob if it's killed the old method.
+ struct mob_data *md;
+
+ md = BL_CAST(BL_MOB, bl);
+ if (md->npc_event[0])
+ md->npc_event[0] = 0;
+
+ status_kill(bl);
+ return 0;
+}
+static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
+{
+ status_kill(bl);
+ return 0;
+}
+BUILDIN_FUNC(killmonsterall)
+{
+ const char *mapname;
+ int16 m;
+ mapname=script_getstr(st,2);
+
+ if( (m = map_mapname2mapid(mapname))<0 )
+ return 0;
+
+ if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ return 0;
+
+ if( script_hasdata(st,3) ) {
+ if ( script_getnum(st,3) == 1 ) {
+ map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
+ return 0;
+ }
+ }
+
+ map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
+ return 0;
+}
+
+/*==========================================
+ * Creates a clone of a player.
+ * clone map, x, y, event, char_id, master_id, mode, flag, duration
+ *------------------------------------------*/
+BUILDIN_FUNC(clone)
+{
+ TBL_PC *sd, *msd=NULL;
+ int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
+ unsigned int duration = 0;
+ const char *map,*event="";
+
+ map=script_getstr(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+ event=script_getstr(st,5);
+ char_id=script_getnum(st,6);
+
+ if( script_hasdata(st,7) )
+ master_id=script_getnum(st,7);
+
+ if( script_hasdata(st,8) )
+ mode=script_getnum(st,8);
+
+ if( script_hasdata(st,9) )
+ flag=script_getnum(st,9);
+
+ if( script_hasdata(st,10) )
+ duration=script_getnum(st,10);
+
+ check_event(st, event);
+
+ m = map_mapname2mapid(map);
+ if (m < 0) return 0;
+
+ sd = map_charid2sd(char_id);
+
+ if (master_id) {
+ msd = map_charid2sd(master_id);
+ if (msd)
+ master_id = msd->bl.id;
+ else
+ master_id = 0;
+ }
+ if (sd) //Return ID of newly crafted clone.
+ script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
+ else //Failed to create clone.
+ script_pushint(st,0);
+
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(doevent)
+{
+ const char* event = script_getstr(st,2);
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ check_event(st, event);
+ npc_event(sd, event, 0);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(donpcevent)
+{
+ const char* event = script_getstr(st,2);
+ check_event(st, event);
+ if( !npc_event_do(event) ) {
+ struct npc_data * nd = map_id2nd(st->oid);
+ ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
+ script_pushint(st, 0);
+ } else
+ script_pushint(st, 1);
+ return 0;
+}
+
+/// for Aegis compatibility
+/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
+BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
+{
+ const char* npc = script_getstr(st,2);
+ const char* command = script_getstr(st,3);
+ char event[EVENT_NAME_LENGTH];
+ snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command);
+ check_event(st, event);
+ npc_event_do(event);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(addtimer)
+{
+ int tick = script_getnum(st,2);
+ const char* event = script_getstr(st, 3);
+ TBL_PC* sd;
+
+ check_event(st, event);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_addeventtimer(sd,tick,event);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(deltimer)
+{
+ const char *event;
+ TBL_PC* sd;
+
+ event=script_getstr(st, 2);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ check_event(st, event);
+ pc_deleventtimer(sd,event);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(addtimercount)
+{
+ const char *event;
+ int tick;
+ TBL_PC* sd;
+
+ event=script_getstr(st, 2);
+ tick=script_getnum(st,3);
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ check_event(st, event);
+ pc_addeventtimercount(sd,event,tick);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(initnpctimer)
+{
+ struct npc_data *nd;
+ int flag = 0;
+
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(script_getstr(st, 2));
+ flag = script_getnum(st,3);
+ }
+ else if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, data));
+ else if( data_isint(data) ) //Flag
+ {
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st,data);
+ }
+ else
+ {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ }
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd )
+ return 0;
+ if( flag ) //Attach
+ {
+ TBL_PC* sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+ nd->u.scr.rid = sd->bl.id;
+ }
+
+ nd->u.scr.timertick = 0;
+ npc_settimerevent_tick(nd,0);
+ npc_timerevent_start(nd, st->rid);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(startnpctimer)
+{
+ struct npc_data *nd;
+ int flag = 0;
+
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(script_getstr(st, 2));
+ flag = script_getnum(st,3);
+ }
+ else if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, data));
+ else if( data_isint(data) ) //Flag
+ {
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st,data);
+ }
+ else
+ {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ }
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd )
+ return 0;
+ if( flag ) //Attach
+ {
+ TBL_PC* sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+ nd->u.scr.rid = sd->bl.id;
+ }
+
+ npc_timerevent_start(nd, st->rid);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(stopnpctimer)
+{
+ struct npc_data *nd;
+ int flag = 0;
+
+ if( script_hasdata(st,3) )
+ { //Two arguments: NPC name and attach flag.
+ nd = npc_name2id(script_getstr(st, 2));
+ flag = script_getnum(st,3);
+ }
+ else if( script_hasdata(st,2) )
+ { //Check if argument is numeric (flag) or string (npc name)
+ struct script_data *data;
+ data = script_getdata(st,2);
+ get_val(st,data);
+ if( data_isstring(data) ) //NPC name
+ nd = npc_name2id(conv_str(st, data));
+ else if( data_isint(data) ) //Flag
+ {
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ flag = conv_num(st,data);
+ }
+ else
+ {
+ ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
+ return 1;
+ }
+ }
+ else
+ nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd )
+ return 0;
+ if( flag ) //Detach
+ nd->u.scr.rid = 0;
+
+ npc_timerevent_stop(nd);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(getnpctimer)
+{
+ struct npc_data *nd;
+ TBL_PC *sd;
+ int type = script_getnum(st,2);
+ int val = 0;
+
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(script_getstr(st,3));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,0);
+ ShowError("getnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ switch( type )
+ {
+ case 0: val = npc_gettimerevent_tick(nd); break;
+ case 1:
+ if( nd->u.scr.rid )
+ {
+ sd = map_id2sd(nd->u.scr.rid);
+ if( !sd )
+ {
+ ShowError("buildin_getnpctimer: Attached player not found!\n");
+ break;
+ }
+ val = (sd->npc_timer_id != INVALID_TIMER);
+ }
+ else
+ val = (nd->u.scr.timerid != INVALID_TIMER);
+ break;
+ case 2: val = nd->u.scr.timeramount; break;
+ }
+
+ script_pushint(st,val);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(setnpctimer)
+{
+ int tick;
+ struct npc_data *nd;
+
+ tick = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(script_getstr(st,3));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,1);
+ ShowError("setnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ npc_settimerevent_tick(nd,tick);
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * attaches the player rid to the timer [Celest]
+ *------------------------------------------*/
+BUILDIN_FUNC(attachnpctimer)
+{
+ TBL_PC *sd;
+ struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,1);
+ ShowError("setnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ if( script_hasdata(st,2) )
+ sd = map_nick2sd(script_getstr(st,2));
+ else
+ sd = script_rid2sd(st);
+
+ if( !sd )
+ {
+ script_pushint(st,1);
+ ShowWarning("attachnpctimer: Invalid player.\n");
+ return 1;
+ }
+
+ nd->u.scr.rid = sd->bl.id;
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * detaches a player rid from the timer [Celest]
+ *------------------------------------------*/
+BUILDIN_FUNC(detachnpctimer)
+{
+ struct npc_data *nd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st,2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( !nd || nd->bl.type != BL_NPC )
+ {
+ script_pushint(st,1);
+ ShowError("detachnpctimer: Invalid NPC.\n");
+ return 1;
+ }
+
+ nd->u.scr.rid = 0;
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * To avoid "player not attached" script errors, this function is provided,
+ * it checks if there is a player attached to the current script. [Skotlex]
+ * If no, returns 0, if yes, returns the account_id of the attached player.
+ *------------------------------------------*/
+BUILDIN_FUNC(playerattached)
+{
+ if(st->rid == 0 || map_id2sd(st->rid) == NULL)
+ script_pushint(st,0);
+ else
+ script_pushint(st,st->rid);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(announce)
+{
+ const char *mes = script_getstr(st,2);
+ int flag = script_getnum(st,3);
+ const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
+ int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
+ int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
+
+ if (flag&0x0f) // Broadcast source or broadcast region defined
+ {
+ send_target target;
+ struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
+ if (bl == NULL)
+ return 0;
+
+ flag &= 0x07;
+ target = (flag == 1) ? ALL_SAMEMAP :
+ (flag == 2) ? AREA :
+ (flag == 3) ? SELF :
+ ALL_CLIENT;
+ if (fontColor)
+ clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
+ else
+ clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target);
+ }
+ else
+ {
+ if (fontColor)
+ intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
+ else
+ intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0);
+ }
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+static int buildin_announce_sub(struct block_list *bl, va_list ap)
+{
+ char *mes = va_arg(ap, char *);
+ int len = va_arg(ap, int);
+ int type = va_arg(ap, int);
+ char *fontColor = va_arg(ap, char *);
+ short fontType = (short)va_arg(ap, int);
+ short fontSize = (short)va_arg(ap, int);
+ short fontAlign = (short)va_arg(ap, int);
+ short fontY = (short)va_arg(ap, int);
+ if (fontColor)
+ clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
+ else
+ clif_broadcast(bl, mes, len, type, SELF);
+ return 0;
+}
+
+BUILDIN_FUNC(mapannounce)
+{
+ const char *mapname = script_getstr(st,2);
+ const char *mes = script_getstr(st,3);
+ int flag = script_getnum(st,4);
+ const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
+ int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
+ int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
+ int16 m;
+
+ if ((m = map_mapname2mapid(mapname)) < 0)
+ return 0;
+
+ map_foreachinmap(buildin_announce_sub, m, BL_PC,
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(areaannounce)
+{
+ const char *mapname = script_getstr(st,2);
+ int x0 = script_getnum(st,3);
+ int y0 = script_getnum(st,4);
+ int x1 = script_getnum(st,5);
+ int y1 = script_getnum(st,6);
+ const char *mes = script_getstr(st,7);
+ int flag = script_getnum(st,8);
+ const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
+ int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
+ int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
+ int16 m;
+
+ if ((m = map_mapname2mapid(mapname)) < 0)
+ return 0;
+
+ map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(getusers)
+{
+ int flag, val = 0;
+ struct map_session_data* sd;
+ struct block_list* bl = NULL;
+
+ flag = script_getnum(st,2);
+
+ switch(flag&0x07)
+ {
+ case 0:
+ if(flag&0x8)
+ {// npc
+ bl = map_id2bl(st->oid);
+ }
+ else if((sd = script_rid2sd(st))!=NULL)
+ {// pc
+ bl = &sd->bl;
+ }
+
+ if(bl)
+ {
+ val = map[bl->m].users;
+ }
+ break;
+ case 1:
+ val = map_getusers();
+ break;
+ default:
+ ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ script_pushint(st,val);
+ return 0;
+}
+/*==========================================
+ * Works like @WHO - displays all online users names in window
+ *------------------------------------------*/
+BUILDIN_FUNC(getusersname)
+{
+ TBL_PC *sd, *pl_sd;
+ int /*disp_num=1,*/ group_level = 0;
+ struct s_mapiterator* iter;
+
+ sd = script_rid2sd(st);
+ if (!sd) return 0;
+
+ group_level = pc_get_group_level(sd);
+ iter = mapit_getallusers();
+ for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
+ continue; // skip hidden sessions
+
+ /* Temporary fix for bugreport:1023.
+ * Do not uncomment unless you want thousands of 'next' buttons.
+ if((disp_num++)%10==0)
+ clif_scriptnext(sd,st->oid);*/
+ clif_scriptmes(sd,st->oid,pl_sd->status.name);
+ }
+ mapit_free(iter);
+
+ return 0;
+}
+/*==========================================
+ * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
+ *------------------------------------------*/
+BUILDIN_FUNC(getmapguildusers)
+{
+ const char *str;
+ int16 m;
+ int gid;
+ int i=0,c=0;
+ struct guild *g = NULL;
+ str=script_getstr(st,2);
+ gid=script_getnum(st,3);
+ if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
+ script_pushint(st,-1);
+ return 0;
+ }
+ g = guild_search(gid);
+
+ if (g){
+ for(i = 0; i < g->max_member; i++)
+ {
+ if (g->member[i].sd && g->member[i].sd->bl.m == m)
+ c++;
+ }
+ }
+
+ script_pushint(st,c);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(getmapusers)
+{
+ const char *str;
+ int16 m;
+ str=script_getstr(st,2);
+ if( (m=map_mapname2mapid(str))< 0){
+ script_pushint(st,-1);
+ return 0;
+ }
+ script_pushint(st,map[m].users);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
+{
+ int *users=va_arg(ap,int *);
+ (*users)++;
+ return 0;
+}
+BUILDIN_FUNC(getareausers)
+{
+ const char *str;
+ int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
+ str=script_getstr(st,2);
+ x0=script_getnum(st,3);
+ y0=script_getnum(st,4);
+ x1=script_getnum(st,5);
+ y1=script_getnum(st,6);
+ if( (m=map_mapname2mapid(str))< 0){
+ script_pushint(st,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareausers_sub,
+ m,x0,y0,x1,y1,BL_PC,&users);
+ script_pushint(st,users);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
+{
+ int item=va_arg(ap,int);
+ int *amount=va_arg(ap,int *);
+ struct flooritem_data *drop=(struct flooritem_data *)bl;
+
+ if(drop->item_data.nameid==item)
+ (*amount)+=drop->item_data.amount;
+
+ return 0;
+}
+BUILDIN_FUNC(getareadropitem)
+{
+ const char *str;
+ int16 m,x0,y0,x1,y1;
+ int item,amount=0;
+ struct script_data *data;
+
+ str=script_getstr(st,2);
+ x0=script_getnum(st,3);
+ y0=script_getnum(st,4);
+ x1=script_getnum(st,5);
+ y1=script_getnum(st,6);
+
+ data=script_getdata(st,7);
+ get_val(st,data);
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ item=UNKNOWN_ITEM_ID;
+ if( item_data )
+ item=item_data->nameid;
+ }else
+ item=conv_num(st,data);
+
+ if( (m=map_mapname2mapid(str))< 0){
+ script_pushint(st,-1);
+ return 0;
+ }
+ map_foreachinarea(buildin_getareadropitem_sub,
+ m,x0,y0,x1,y1,BL_ITEM,item,&amount);
+ script_pushint(st,amount);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(enablenpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,1);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(disablenpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,0);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(hideoffnpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,2);
+ return 0;
+}
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(hideonnpc)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ npc_enable(str,4);
+ return 0;
+}
+
+/// Starts a status effect on the target unit or on the attached player.
+///
+/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>};
+BUILDIN_FUNC(sc_start)
+{
+ struct block_list* bl;
+ enum sc_type type;
+ int tick;
+ int val1;
+ int val4 = 0;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ bl = map_id2bl(script_getnum(st,5));
+ else
+ bl = map_id2bl(st->rid);
+
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ {// When there isn't a duration specified, try to get it from the skill_db
+ tick = skill_get_time(status_sc2skill(type), val1);
+ }
+
+ if( potion_flag == 1 && potion_target )
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
+ bl = map_id2bl(potion_target);
+ tick /= 2;// Thrown potions only last half.
+ val4 = 1;// Mark that this was a thrown sc_effect
+ }
+
+ if( bl )
+ status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
+
+ return 0;
+}
+
+/// Starts a status effect on the target unit or on the attached player.
+///
+/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>};
+BUILDIN_FUNC(sc_start2)
+{
+ struct block_list* bl;
+ enum sc_type type;
+ int tick;
+ int val1;
+ int val4 = 0;
+ int rate;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+ rate = script_getnum(st,5);
+ if( script_hasdata(st,6) )
+ bl = map_id2bl(script_getnum(st,6));
+ else
+ bl = map_id2bl(st->rid);
+
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ {// When there isn't a duration specified, try to get it from the skill_db
+ tick = skill_get_time(status_sc2skill(type), val1);
+ }
+
+ if( potion_flag == 1 && potion_target )
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
+ bl = map_id2bl(potion_target);
+ tick /= 2;// Thrown potions only last half.
+ val4 = 1;// Mark that this was a thrown sc_effect
+ }
+
+ if( bl )
+ status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
+
+ return 0;
+}
+
+/// Starts a status effect on the target unit or on the attached player.
+///
+/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>};
+BUILDIN_FUNC(sc_start4)
+{
+ struct block_list* bl;
+ enum sc_type type;
+ int tick;
+ int val1;
+ int val2;
+ int val3;
+ int val4;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+ val2 = script_getnum(st,5);
+ val3 = script_getnum(st,6);
+ val4 = script_getnum(st,7);
+ if( script_hasdata(st,8) )
+ bl = map_id2bl(script_getnum(st,8));
+ else
+ bl = map_id2bl(st->rid);
+
+ if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
+ {// When there isn't a duration specified, try to get it from the skill_db
+ tick = skill_get_time(status_sc2skill(type), val1);
+ }
+
+ if( potion_flag == 1 && potion_target )
+ { //skill.c set the flags before running the script, this must be a potion-pitched effect.
+ bl = map_id2bl(potion_target);
+ tick /= 2;// Thrown potions only last half.
+ }
+
+ if( bl )
+ status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
+
+ return 0;
+}
+
+/// Ends one or all status effects on the target unit or on the attached player.
+///
+/// sc_end <effect_id>{,<unit_id>};
+BUILDIN_FUNC(sc_end)
+{
+ struct block_list* bl;
+ int type;
+
+ type = script_getnum(st, 2);
+ if (script_hasdata(st, 3))
+ bl = map_id2bl(script_getnum(st, 3));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
+ bl = map_id2bl(potion_target);
+
+ if (!bl)
+ return 0;
+
+ if (type >= 0 && type < SC_MAX)
+ {
+ struct status_change *sc = status_get_sc(bl);
+ struct status_change_entry *sce = sc ? sc->data[type] : NULL;
+
+ if (!sce)
+ return 0;
+
+
+ switch (type)
+ {
+ case SC_WEIGHT50:
+ case SC_WEIGHT90:
+ case SC_NOCHAT:
+ case SC_PUSH_CART:
+ return 0;
+
+ default:
+ break;
+ }
+
+ //This should help status_change_end force disabling the SC in case it has no limit.
+ sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
+ status_change_end(bl, (sc_type)type, INVALID_TIMER);
+ }
+ else
+ status_change_clear(bl, 3); // remove all effects
+
+ return 0;
+}
+
+/*==========================================
+ * @FIXME atm will return reduced tick, 0 immune, 1 no tick
+ *------------------------------------------*/
+BUILDIN_FUNC(getscrate)
+{
+ struct block_list *bl;
+ int type,rate;
+
+ type=script_getnum(st,2);
+ rate=script_getnum(st,3);
+ if( script_hasdata(st,4) ) //get for the bl assigned
+ bl = map_id2bl(script_getnum(st,4));
+ else
+ bl = map_id2bl(st->rid);
+
+ if (bl)
+ rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
+
+ script_pushint(st,rate);
+ return 0;
+}
+
+/*==========================================
+ * getstatus <type>{, <info>};
+ *------------------------------------------*/
+BUILDIN_FUNC(getstatus)
+{
+ int id, type;
+ struct map_session_data* sd = script_rid2sd(st);
+
+ if( sd == NULL )
+ {// no player attached
+ return 0;
+ }
+
+ id = script_getnum(st, 2);
+ type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
+
+ if( id <= SC_NONE || id >= SC_MAX )
+ {// invalid status type given
+ ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
+ return 0;
+ }
+
+ if( sd->sc.count == 0 || !sd->sc.data[id] )
+ {// no status is active
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ switch( type )
+ {
+ case 1: script_pushint(st, sd->sc.data[id]->val1); break;
+ case 2: script_pushint(st, sd->sc.data[id]->val2); break;
+ case 3: script_pushint(st, sd->sc.data[id]->val3); break;
+ case 4: script_pushint(st, sd->sc.data[id]->val4); break;
+ case 5:
+ {
+ struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
+
+ if( timer )
+ {// return the amount of time remaining
+ script_pushint(st, timer->tick - gettick());
+ }
+ }
+ break;
+ default: script_pushint(st, 1); break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(debugmes)
+{
+ const char *str;
+ str=script_getstr(st,2);
+ ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
+ return 0;
+}
+
+/*==========================================
+ *------------------------------------------*/
+BUILDIN_FUNC(catchpet)
+{
+ int pet_id;
+ TBL_PC *sd;
+
+ pet_id= script_getnum(st,2);
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pet_catch_process1(sd,pet_id);
+ return 0;
+}
+
+/*==========================================
+ * [orn]
+ *------------------------------------------*/
+BUILDIN_FUNC(homunculus_evolution)
+{
+ TBL_PC *sd;
+
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if(merc_is_hom_active(sd->hd))
+ {
+ if (sd->hd->homunculus.intimacy > 91000)
+ merc_hom_evolution(sd->hd);
+ else
+ clif_emotion(&sd->hd->bl, E_SWT);
+ }
+ return 0;
+}
+
+/*==========================================
+ * [Xantara]
+ *------------------------------------------*/
+BUILDIN_FUNC(homunculus_mutate)
+{
+ int homun_id, m_class, m_id;
+ TBL_PC *sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if(script_hasdata(st,2))
+ homun_id = script_getnum(st,2);
+ else
+ homun_id = 6048 + (rnd() % 4);
+
+ if(merc_is_hom_active(sd->hd)) {
+ m_class = hom_class2mapid(sd->hd->homunculus.class_);
+ m_id = hom_class2mapid(homun_id);
+
+ if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
+ hom_mutate(sd->hd, homun_id);
+ else
+ clif_emotion(&sd->hd->bl, E_SWT);
+ }
+ return 0;
+}
+
+// [Zephyrus]
+BUILDIN_FUNC(homunculus_shuffle)
+{
+ TBL_PC *sd;
+
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if(merc_is_hom_active(sd->hd))
+ merc_hom_shuffle(sd->hd);
+
+ return 0;
+}
+
+//These two functions bring the eA MAPID_* class functionality to scripts.
+BUILDIN_FUNC(eaclass)
+{
+ int class_;
+ if( script_hasdata(st,2) )
+ class_ = script_getnum(st,2);
+ else {
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,-1);
+ return 0;
+ }
+ class_ = sd->status.class_;
+ }
+ script_pushint(st,pc_jobid2mapid(class_));
+ return 0;
+}
+
+BUILDIN_FUNC(roclass)
+{
+ int class_ =script_getnum(st,2);
+ int sex;
+ if( script_hasdata(st,3) )
+ sex = script_getnum(st,3);
+ else {
+ TBL_PC *sd;
+ if (st->rid && (sd=script_rid2sd(st)))
+ sex = sd->status.sex;
+ else
+ sex = 1; //Just use male when not found.
+ }
+ script_pushint(st,pc_mapid2jobid(class_, sex));
+ return 0;
+}
+
+/*==========================================
+ * Tells client to open a hatching window, used for pet incubator
+ *------------------------------------------*/
+BUILDIN_FUNC(birthpet)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->status.pet_id )
+ {// do not send egg list, when you already have a pet
+ return 0;
+ }
+
+ clif_sendegg(sd);
+ return 0;
+}
+
+/*==========================================
+ * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
+ * @type
+ * 1 : make like after rebirth
+ * 2 : blvl,jlvl=1, skillpoint=0
+ * 3 : don't reset skill, blvl=1
+ * 4 : jlvl=0
+ *------------------------------------------*/
+BUILDIN_FUNC(resetlvl)
+{
+ TBL_PC *sd;
+
+ int type=script_getnum(st,2);
+
+ sd=script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ pc_resetlvl(sd,type);
+ return 0;
+}
+/*==========================================
+ * Reset a player status point
+ *------------------------------------------*/
+BUILDIN_FUNC(resetstatus)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ pc_resetstate(sd);
+ return 0;
+}
+
+/*==========================================
+ * script command resetskill
+ *------------------------------------------*/
+BUILDIN_FUNC(resetskill)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ pc_resetskill(sd,1);
+ return 0;
+}
+
+/*==========================================
+ * Counts total amount of skill points.
+ *------------------------------------------*/
+BUILDIN_FUNC(skillpointcount)
+{
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+ script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(changebase)
+{
+ TBL_PC *sd=NULL;
+ int vclass;
+
+ if( script_hasdata(st,3) )
+ sd=map_id2sd(script_getnum(st,3));
+ else
+ sd=script_rid2sd(st);
+
+ if(sd == NULL)
+ return 0;
+
+ vclass = script_getnum(st,2);
+ if(vclass == JOB_WEDDING)
+ {
+ if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
+ sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
+ )
+ return 0;
+ }
+
+ if(!sd->disguise && vclass != sd->vd.class_) {
+ status_set_viewdata(&sd->bl, vclass);
+ //Updated client view. Base, Weapon and Cloth Colors.
+ clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
+ if (sd->vd.cloth_color)
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
+ clif_skillinfoblock(sd);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Unequip all item and request for a changesex to char-serv
+ *------------------------------------------*/
+BUILDIN_FUNC(changesex)
+{
+ int i;
+ TBL_PC *sd = NULL;
+ sd = script_rid2sd(st);
+
+ pc_resetskill(sd,4);
+ // to avoid any problem with equipment and invalid sex, equipment is unequiped.
+ for( i=0; i<EQI_MAX; i++ )
+ if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
+ chrif_changesex(sd);
+ return 0;
+}
+
+/*==========================================
+ * Works like 'announce' but outputs in the common chat window
+ *------------------------------------------*/
+BUILDIN_FUNC(globalmes)
+{
+ struct block_list *bl = map_id2bl(st->oid);
+ struct npc_data *nd = (struct npc_data *)bl;
+ const char *name=NULL,*mes;
+
+ mes=script_getstr(st,2);
+ if(mes==NULL) return 0;
+
+ if(script_hasdata(st,3)){ // npc name to display
+ name=script_getstr(st,3);
+ } else {
+ name=nd->name; //use current npc name
+ }
+
+ npc_globalmessage(name,mes); // broadcast to all players connected
+
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+// NPC waiting room (chat room)
+//
+
+/// Creates a waiting room (chat room) for this npc.
+///
+/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
+BUILDIN_FUNC(waitingroom)
+{
+ struct npc_data* nd;
+ int pub = 1;
+ const char* title = script_getstr(st, 2);
+ int limit = script_getnum(st, 3);
+ const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
+ int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
+ int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
+ int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
+ int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
+
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd != NULL )
+ chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
+
+ return 0;
+}
+
+/// Removes the waiting room of the current or target npc.
+///
+/// delwaitingroom "<npc_name>";
+/// delwaitingroom;
+BUILDIN_FUNC(delwaitingroom)
+{
+ struct npc_data* nd;
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st, 2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd != NULL )
+ chat_deletenpcchat(nd);
+ return 0;
+}
+
+/// Kicks all the players from the waiting room of the current or target npc.
+///
+/// kickwaitingroomall "<npc_name>";
+/// kickwaitingroomall;
+BUILDIN_FUNC(waitingroomkickall)
+{
+ struct npc_data* nd;
+ struct chat_data* cd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st,2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_npckickall(cd);
+ return 0;
+}
+
+/// Enables the waiting room event of the current or target npc.
+///
+/// enablewaitingroomevent "<npc_name>";
+/// enablewaitingroomevent;
+BUILDIN_FUNC(enablewaitingroomevent)
+{
+ struct npc_data* nd;
+ struct chat_data* cd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st, 2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_enableevent(cd);
+ return 0;
+}
+
+/// Disables the waiting room event of the current or target npc.
+///
+/// disablewaitingroomevent "<npc_name>";
+/// disablewaitingroomevent;
+BUILDIN_FUNC(disablewaitingroomevent)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+
+ if( script_hasdata(st,2) )
+ nd = npc_name2id(script_getstr(st, 2));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_disableevent(cd);
+ return 0;
+}
+
+/// Returns info on the waiting room of the current or target npc.
+/// Returns -1 if the type unknown
+/// <type>=0 : current number of users
+/// <type>=1 : maximum number of users allowed
+/// <type>=2 : the number of users that trigger the event
+/// <type>=3 : if the trigger is disabled
+/// <type>=4 : the title of the waiting room
+/// <type>=5 : the password of the waiting room
+/// <type>=16 : the name of the waiting room event
+/// <type>=32 : if the waiting room is full
+/// <type>=33 : if there are enough users to trigger the event
+///
+/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
+/// getwaitingroomstate(<type>) -> <info>
+BUILDIN_FUNC(getwaitingroomstate)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ int type;
+
+ type = script_getnum(st,2);
+ if( script_hasdata(st,3) )
+ nd = npc_name2id(script_getstr(st, 3));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ {
+ script_pushint(st, -1);
+ return 0;
+ }
+
+ switch(type)
+ {
+ case 0: script_pushint(st, cd->users); break;
+ case 1: script_pushint(st, cd->limit); break;
+ case 2: script_pushint(st, cd->trigger&0x7f); break;
+ case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
+ case 4: script_pushstrcopy(st, cd->title); break;
+ case 5: script_pushstrcopy(st, cd->pass); break;
+ case 16: script_pushstrcopy(st, cd->npc_event);break;
+ case 32: script_pushint(st, (cd->users >= cd->limit)); break;
+ case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
+ default: script_pushint(st, -1); break;
+ }
+ return 0;
+}
+
+/// Warps the trigger or target amount of players to the target map and position.
+/// Players are automatically removed from the waiting room.
+/// Those waiting the longest will get warped first.
+/// The target map can be "Random" for a random position in the current map,
+/// and "SavePoint" for the savepoint map+position.
+/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
+///
+/// The id's of the teleported players are put into the array $@warpwaitingpc[]
+/// The total number of teleported players is put into $@warpwaitingpcnum
+///
+/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
+/// warpwaitingpc "<map name>",<x>,<y>;
+BUILDIN_FUNC(warpwaitingpc)
+{
+ int x;
+ int y;
+ int i;
+ int n;
+ const char* map_name;
+ struct npc_data* nd;
+ struct chat_data* cd;
+ TBL_PC* sd;
+
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ return 0;
+
+ map_name = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ n = cd->trigger&0x7f;
+
+ if( script_hasdata(st,5) )
+ n = script_getnum(st,5);
+
+ for( i = 0; i < n && cd->users > 0; i++ )
+ {
+ sd = cd->usersd[0];
+
+ if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport )
+ {// can't teleport on this map
+ break;
+ }
+
+ if( cd->zeny )
+ {// fee set
+ if( (uint32)sd->status.zeny < cd->zeny )
+ {// no zeny to cover set fee
+ break;
+ }
+ pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
+ }
+
+ mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
+
+ if( strcmp(map_name,"Random") == 0 )
+ pc_randomwarp(sd,CLR_TELEPORT);
+ else if( strcmp(map_name,"SavePoint") == 0 )
+ pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ else
+ pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
+ }
+ mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
+ return 0;
+}
+
+/////////////////////////////////////////////////////////////////////
+// ...
+//
+
+/// Detaches a character from a script.
+///
+/// @param st Script state to detach the character from.
+static void script_detach_rid(struct script_state* st)
+{
+ if(st->rid)
+ {
+ script_detach_state(st, false);
+ st->rid = 0;
+ }
+}
+
+/*==========================================
+ * Attach sd char id to script and detach current one if any
+ *------------------------------------------*/
+BUILDIN_FUNC(attachrid)
+{
+ int rid = script_getnum(st,2);
+ struct map_session_data* sd;
+
+ if ((sd = map_id2sd(rid))!=NULL) {
+ script_detach_rid(st);
+
+ st->rid = rid;
+ script_attach_state(st);
+ script_pushint(st,1);
+ } else
+ script_pushint(st,0);
+ return 0;
+}
+/*==========================================
+ * Detach script to rid
+ *------------------------------------------*/
+BUILDIN_FUNC(detachrid)
+{
+ script_detach_rid(st);
+ return 0;
+}
+/*==========================================
+ * Chk if account connected, (and charid from account if specified)
+ *------------------------------------------*/
+BUILDIN_FUNC(isloggedin)
+{
+ TBL_PC* sd = map_id2sd(script_getnum(st,2));
+ if (script_hasdata(st,3) && sd &&
+ sd->status.char_id != script_getnum(st,3))
+ sd = NULL;
+ push_val(st->stack,C_INT,sd!=NULL);
+ return 0;
+}
+
+
+/*==========================================
+ *
+ *------------------------------------------*/
+BUILDIN_FUNC(setmapflagnosave)
+{
+ int16 m,x,y;
+ unsigned short mapindex;
+ const char *str,*str2;
+
+ str=script_getstr(st,2);
+ str2=script_getstr(st,3);
+ x=script_getnum(st,4);
+ y=script_getnum(st,5);
+ m = map_mapname2mapid(str);
+ mapindex = mapindex_name2id(str2);
+
+ if(m >= 0 && mapindex) {
+ map[m].flag.nosave=1;
+ map[m].save.map=mapindex;
+ map[m].save.x=x;
+ map[m].save.y=y;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(getmapflag)
+{
+ int16 m,i;
+ const char *str;
+
+ str=script_getstr(st,2);
+ i=script_getnum(st,3);
+
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
+ case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
+ case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break;
+ case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
+ case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
+ case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
+ case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
+ case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
+ case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
+ case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
+ case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
+ case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
+ case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
+ case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
+ case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
+ case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
+ case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
+ case MF_FOG: script_pushint(st,map[m].flag.fog); break;
+ case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
+ case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
+ case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
+ case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
+ case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
+ case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
+ case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
+ case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
+ case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
+ case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
+ case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
+ case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
+ case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
+ case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
+ case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
+ case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
+ case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
+ case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
+ case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
+ case MF_JEXP: script_pushint(st,map[m].jexp); break;
+ case MF_BEXP: script_pushint(st,map[m].bexp); break;
+ case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
+ case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
+ case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
+ case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break;
+ case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
+ case MF_TOWN: script_pushint(st,map[m].flag.town); break;
+ case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break;
+ case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break;
+ case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break;
+ case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break;
+ case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break;
+ case MF_RESET: script_pushint(st,map[m].flag.reset); break;
+ }
+ }
+
+ return 0;
+}
+/* pvp timer handling */
+static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
+ TBL_PC* sd = (TBL_PC*)bl;
+ if (sd->pvp_timer == INVALID_TIMER) {
+ sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_rank = 0;
+ sd->pvp_lastusers = 0;
+ sd->pvp_point = 5;
+ sd->pvp_won = 0;
+ sd->pvp_lost = 0;
+ }
+ clif_map_property(sd, MAPPROPERTY_FREEPVPZONE);
+ return 0;
+}
+BUILDIN_FUNC(setmapflag)
+{
+ int16 m,i;
+ const char *str;
+ int val=0;
+
+ str=script_getstr(st,2);
+ i=script_getnum(st,3);
+ if(script_hasdata(st,4)){
+ val=script_getnum(st,4);
+ }
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO: map[m].flag.nomemo = 1; break;
+ case MF_NOTELEPORT: map[m].flag.noteleport = 1; break;
+ case MF_NOSAVE: map[m].flag.nosave = 1; break;
+ case MF_NOBRANCH: map[m].flag.nobranch = 1; break;
+ case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break;
+ case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break;
+ case MF_PVP:
+ map[m].flag.pvp = 1;
+ if( !battle_config.pk_mode ) {
+ map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC);
+ }
+ break;
+ case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
+ case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break;
+ case MF_GVG:
+ map[m].flag.gvg = 1;
+ clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ break;
+ case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break;
+ case MF_NOTRADE: map[m].flag.notrade = 1; break;
+ case MF_NOSKILL: map[m].flag.noskill = 1; break;
+ case MF_NOWARP: map[m].flag.nowarp = 1; break;
+ case MF_PARTYLOCK: map[m].flag.partylock = 1; break;
+ case MF_NOICEWALL: map[m].flag.noicewall = 1; break;
+ case MF_SNOW: map[m].flag.snow = 1; break;
+ case MF_FOG: map[m].flag.fog = 1; break;
+ case MF_SAKURA: map[m].flag.sakura = 1; break;
+ case MF_LEAVES: map[m].flag.leaves = 1; break;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //case MF_RAIN: map[m].flag.rain = 1; break;
+ case MF_NOGO: map[m].flag.nogo = 1; break;
+ case MF_CLOUDS: map[m].flag.clouds = 1; break;
+ case MF_CLOUDS2: map[m].flag.clouds2 = 1; break;
+ case MF_FIREWORKS: map[m].flag.fireworks = 1; break;
+ case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break;
+ case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break;
+ case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break;
+ case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break;
+ case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break;
+ case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break;
+ case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break;
+ case MF_NORETURN: map[m].flag.noreturn = 1; break;
+ case MF_NOWARPTO: map[m].flag.nowarpto = 1; break;
+ case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break;
+ case MF_RESTRICTED:
+ map[m].zone |= 1<<(val+1);
+ map[m].flag.restricted=1;
+ break;
+ case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break;
+ case MF_NODROP: map[m].flag.nodrop = 1; break;
+ case MF_JEXP: map[m].jexp = (val <= 0) ? 100 : val; break;
+ case MF_BEXP: map[m].bexp = (val <= 0) ? 100 : val; break;
+ case MF_NOVENDING: map[m].flag.novending = 1; break;
+ case MF_LOADEVENT: map[m].flag.loadevent = 1; break;
+ case MF_NOCHAT: map[m].flag.nochat = 1; break;
+ case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break;
+ case MF_GUILDLOCK: map[m].flag.guildlock = 1; break;
+ case MF_TOWN: map[m].flag.town = 1; break;
+ case MF_AUTOTRADE: map[m].flag.autotrade = 1; break;
+ case MF_ALLOWKS: map[m].flag.allowks = 1; break;
+ case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break;
+ case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break;
+ case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break;
+ case MF_RESET: map[m].flag.reset = 1; break;
+ }
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(removemapflag)
+{
+ int16 m,i;
+ const char *str;
+ int val=0;
+
+ str=script_getstr(st,2);
+ i=script_getnum(st,3);
+ if(script_hasdata(st,4)){
+ val=script_getnum(st,4);
+ }
+ m = map_mapname2mapid(str);
+ if(m >= 0) {
+ switch(i) {
+ case MF_NOMEMO: map[m].flag.nomemo = 0; break;
+ case MF_NOTELEPORT: map[m].flag.noteleport = 0; break;
+ case MF_NOSAVE: map[m].flag.nosave = 0; break;
+ case MF_NOBRANCH: map[m].flag.nobranch = 0; break;
+ case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break;
+ case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break;
+ case MF_PVP:
+ map[m].flag.pvp = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ break;
+ case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break;
+ case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break;
+ case MF_GVG:
+ map[m].flag.gvg = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ break;
+ case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break;
+ case MF_NOTRADE: map[m].flag.notrade = 0; break;
+ case MF_NOSKILL: map[m].flag.noskill = 0; break;
+ case MF_NOWARP: map[m].flag.nowarp = 0; break;
+ case MF_PARTYLOCK: map[m].flag.partylock = 0; break;
+ case MF_NOICEWALL: map[m].flag.noicewall = 0; break;
+ case MF_SNOW: map[m].flag.snow = 0; break;
+ case MF_FOG: map[m].flag.fog = 0; break;
+ case MF_SAKURA: map[m].flag.sakura = 0; break;
+ case MF_LEAVES: map[m].flag.leaves = 0; break;
+ /**
+ * No longer available, keeping here just in case it's back someday. [Ind]
+ **/
+ //case MF_RAIN: map[m].flag.rain = 0; break;
+ case MF_NOGO: map[m].flag.nogo = 0; break;
+ case MF_CLOUDS: map[m].flag.clouds = 0; break;
+ case MF_CLOUDS2: map[m].flag.clouds2 = 0; break;
+ case MF_FIREWORKS: map[m].flag.fireworks = 0; break;
+ case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break;
+ case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break;
+ case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break;
+ case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break;
+ case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break;
+ case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break;
+ case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break;
+ case MF_NORETURN: map[m].flag.noreturn = 0; break;
+ case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
+ case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
+ case MF_RESTRICTED:
+ map[m].zone ^= 1<<(val+1);
+ if (map[m].zone == 0){
+ map[m].flag.restricted=0;
+ }
+ break;
+ case MF_NOCOMMAND: map[m].nocommand = 0; break;
+ case MF_NODROP: map[m].flag.nodrop = 0; break;
+ case MF_JEXP: map[m].jexp = 0; break;
+ case MF_BEXP: map[m].bexp = 0; break;
+ case MF_NOVENDING: map[m].flag.novending = 0; break;
+ case MF_LOADEVENT: map[m].flag.loadevent = 0; break;
+ case MF_NOCHAT: map[m].flag.nochat = 0; break;
+ case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break;
+ case MF_GUILDLOCK: map[m].flag.guildlock = 0; break;
+ case MF_TOWN: map[m].flag.town = 0; break;
+ case MF_AUTOTRADE: map[m].flag.autotrade = 0; break;
+ case MF_ALLOWKS: map[m].flag.allowks = 0; break;
+ case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break;
+ case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break;
+ case MF_BATTLEGROUND: map[m].flag.battleground = 0; break;
+ case MF_RESET: map[m].flag.reset = 0; break;
+ }
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(pvpon)
+{
+ int16 m;
+ const char *str;
+ TBL_PC* sd = NULL;
+ struct s_mapiterator* iter;
+
+ str = script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if( m < 0 || map[m].flag.pvp )
+ return 0; // nothing to do
+
+ map[m].flag.pvp = 1;
+ clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
+
+ if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
+ return 0;
+
+ iter = mapit_getallusers();
+ for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
+ continue; // not applicable
+
+ sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
+ sd->pvp_rank = 0;
+ sd->pvp_lastusers = 0;
+ sd->pvp_point = 5;
+ sd->pvp_won = 0;
+ sd->pvp_lost = 0;
+ }
+ mapit_free(iter);
+
+ return 0;
+}
+
+static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
+{
+ TBL_PC* sd = (TBL_PC*)bl;
+ clif_pvpset(sd, 0, 0, 2);
+ if (sd->pvp_timer != INVALID_TIMER) {
+ delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
+ sd->pvp_timer = INVALID_TIMER;
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(pvpoff)
+{
+ int16 m;
+ const char *str;
+
+ str=script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if(m < 0 || !map[m].flag.pvp)
+ return 0; //fixed Lupus
+
+ map[m].flag.pvp = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+
+ if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
+ return 0;
+
+ map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
+ return 0;
+}
+
+BUILDIN_FUNC(gvgon)
+{
+ int16 m;
+ const char *str;
+
+ str=script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if(m >= 0 && !map[m].flag.gvg) {
+ map[m].flag.gvg = 1;
+ clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
+ }
+
+ return 0;
+}
+BUILDIN_FUNC(gvgoff)
+{
+ int16 m;
+ const char *str;
+
+ str=script_getstr(st,2);
+ m = map_mapname2mapid(str);
+ if(m >= 0 && map[m].flag.gvg) {
+ map[m].flag.gvg = 0;
+ clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
+ }
+
+ return 0;
+}
+/*==========================================
+ * Shows an emoticon on top of the player/npc
+ * emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
+ *------------------------------------------*/
+//Optional second parameter added by [Skotlex]
+BUILDIN_FUNC(emotion)
+{
+ int type;
+ int player=0;
+
+ type=script_getnum(st,2);
+ if(type < 0 || type > 100)
+ return 0;
+
+ if( script_hasdata(st,3) )
+ player=script_getnum(st,3);
+
+ if (player) {
+ TBL_PC *sd = NULL;
+ if( script_hasdata(st,4) )
+ sd = map_nick2sd(script_getstr(st,4));
+ else
+ sd = script_rid2sd(st);
+ if (sd)
+ clif_emotion(&sd->bl,type);
+ } else
+ if( script_hasdata(st,4) )
+ {
+ TBL_NPC *nd = npc_name2id(script_getstr(st,4));
+ if(nd)
+ clif_emotion(&nd->bl,type);
+ }
+ else
+ clif_emotion(map_id2bl(st->oid),type);
+ return 0;
+}
+
+static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
+{
+ int16 m=va_arg(ap,int);
+ int g_id=va_arg(ap,int);
+ int flag=va_arg(ap,int);
+
+ if(!sd || sd->bl.m != m)
+ return 0;
+ if(
+ (sd->status.guild_id == g_id && flag&1) || //Warp out owners
+ (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
+ (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
+ )
+ pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ return 1;
+}
+
+static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
+{
+ struct mob_data *md=(struct mob_data *)bl;
+
+ if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
+ status_kill(bl);
+
+ return 0;
+}
+
+BUILDIN_FUNC(maprespawnguildid)
+{
+ const char *mapname=script_getstr(st,2);
+ int g_id=script_getnum(st,3);
+ int flag=script_getnum(st,4);
+
+ int16 m=map_mapname2mapid(mapname);
+
+ if(m == -1)
+ return 0;
+
+ //Catch ALL players (in case some are 'between maps' on execution time)
+ map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
+ if (flag&4) //Remove script mobs.
+ map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
+ return 0;
+}
+
+BUILDIN_FUNC(agitstart)
+{
+ if(agit_flag==1) return 0; // Agit already Start.
+ agit_flag=1;
+ guild_agit_start();
+ return 0;
+}
+
+BUILDIN_FUNC(agitend)
+{
+ if(agit_flag==0) return 0; // Agit already End.
+ agit_flag=0;
+ guild_agit_end();
+ return 0;
+}
+
+BUILDIN_FUNC(agitstart2)
+{
+ if(agit2_flag==1) return 0; // Agit2 already Start.
+ agit2_flag=1;
+ guild_agit2_start();
+ return 0;
+}
+
+BUILDIN_FUNC(agitend2)
+{
+ if(agit2_flag==0) return 0; // Agit2 already End.
+ agit2_flag=0;
+ guild_agit2_end();
+ return 0;
+}
+
+/*==========================================
+ * Returns whether woe is on or off. // choice script
+ *------------------------------------------*/
+BUILDIN_FUNC(agitcheck)
+{
+ script_pushint(st,agit_flag);
+ return 0;
+}
+
+/*==========================================
+ * Returns whether woese is on or off. // choice script
+ *------------------------------------------*/
+BUILDIN_FUNC(agitcheck2)
+{
+ script_pushint(st,agit2_flag);
+ return 0;
+}
+
+/// Sets the guild_id of this npc.
+///
+/// flagemblem <guild_id>;
+BUILDIN_FUNC(flagemblem)
+{
+ TBL_NPC* nd;
+ int g_id = script_getnum(st,2);
+
+ if(g_id < 0) return 0;
+
+ nd = (TBL_NPC*)map_id2nd(st->oid);
+ if( nd == NULL ) {
+ ShowError("script:flagemblem: npc %d not found\n", st->oid);
+ } else if( nd->subtype != SCRIPT ) {
+ ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
+ } else {
+ bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
+ nd->u.scr.guild_id = g_id;
+ clif_guild_emblem_area(&nd->bl);
+ /* guild flag caching */
+ if( g_id ) /* adding a id */
+ guild_flag_add(nd);
+ else if( changed ) /* removing a flag */
+ guild_flag_remove(nd);
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(getcastlename)
+{
+ const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ struct guild_castle* gc = guild_mapname2gc(mapname);
+ const char* name = (gc) ? gc->castle_name : "";
+ script_pushstrcopy(st,name);
+ return 0;
+}
+
+BUILDIN_FUNC(getcastledata)
+{
+ const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int index = script_getnum(st,3);
+ struct guild_castle *gc = guild_mapname2gc(mapname);
+
+ if (gc == NULL) {
+ script_pushint(st,0);
+ ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
+ return 1;
+ }
+
+ switch (index) {
+ case 1:
+ script_pushint(st,gc->guild_id); break;
+ case 2:
+ script_pushint(st,gc->economy); break;
+ case 3:
+ script_pushint(st,gc->defense); break;
+ case 4:
+ script_pushint(st,gc->triggerE); break;
+ case 5:
+ script_pushint(st,gc->triggerD); break;
+ case 6:
+ script_pushint(st,gc->nextTime); break;
+ case 7:
+ script_pushint(st,gc->payTime); break;
+ case 8:
+ script_pushint(st,gc->createTime); break;
+ case 9:
+ script_pushint(st,gc->visibleC); break;
+ default:
+ if (index > 9 && index <= 9+MAX_GUARDIANS) {
+ script_pushint(st,gc->guardian[index-10].visible);
+ break;
+ }
+ script_pushint(st,0);
+ ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
+ return 1;
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(setcastledata)
+{
+ const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int index = script_getnum(st,3);
+ int value = script_getnum(st,4);
+ struct guild_castle *gc = guild_mapname2gc(mapname);
+
+ if (gc == NULL) {
+ ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
+ return 1;
+ }
+
+ if (index <= 0 || index > 9+MAX_GUARDIANS) {
+ ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
+ return 1;
+ }
+
+ guild_castledatasave(gc->castle_id, index, value);
+ return 0;
+}
+
+/* =====================================================================
+ * ---------------------------------------------------------------------*/
+BUILDIN_FUNC(requestguildinfo)
+{
+ int guild_id=script_getnum(st,2);
+ const char *event=NULL;
+
+ if( script_hasdata(st,3) ){
+ event=script_getstr(st,3);
+ check_event(st, event);
+ }
+
+ if(guild_id>0)
+ guild_npc_request_info(guild_id,event);
+ return 0;
+}
+
+/// Returns the number of cards that have been compounded onto the specified equipped item.
+/// getequipcardcnt(<equipment slot>);
+BUILDIN_FUNC(getequipcardcnt)
+{
+ int i=-1,j,num;
+ TBL_PC *sd;
+ int count;
+
+ num=script_getnum(st,2);
+ sd=script_rid2sd(st);
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if (i < 0 || !sd->inventory_data[i]) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ count = 0;
+ for( j = 0; j < sd->inventory_data[i]->slot; j++ )
+ if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
+ count++;
+
+ script_pushint(st,count);
+ return 0;
+}
+
+/// Removes all cards from the item found in the specified equipment slot of the invoking character,
+/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
+/// successremovecards <slot>;
+BUILDIN_FUNC(successremovecards) {
+ int i=-1,j,c,cardflag=0;
+
+ TBL_PC* sd = script_rid2sd(st);
+ int num = script_getnum(st,2);
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if (i < 0 || !sd->inventory_data[i]) {
+ return 0;
+ }
+
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ return 0;
+
+ for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
+ int flag;
+ struct item item_tmp;
+ memset(&item_tmp,0,sizeof(item_tmp));
+ cardflag = 1;
+ item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.identify = 1;
+
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+
+ if(cardflag == 1) {//if card was remove remplace item with no card
+ int flag;
+ struct item item_tmp;
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.identify = 1;
+ item_tmp.refine = sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.expire_time = sd->status.inventory[i].expire_time;
+
+ for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=sd->status.inventory[i].card[j];
+
+ pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+
+ clif_misceffect(&sd->bl,3);
+ }
+ return 0;
+}
+
+/// Removes all cards from the item found in the specified equipment slot of the invoking character.
+/// failedremovecards <slot>, <type>;
+/// <type>=0 : will destroy both the item and the cards.
+/// <type>=1 : will keep the item, but destroy the cards.
+/// <type>=2 : will keep the cards, but destroy the item.
+/// <type>=? : will just display the failure effect.
+BUILDIN_FUNC(failedremovecards) {
+ int i=-1,j,c,cardflag=0;
+
+ TBL_PC* sd = script_rid2sd(st);
+ int num = script_getnum(st,2);
+ int typefail = script_getnum(st,3);
+
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+
+ if (i < 0 || !sd->inventory_data[i])
+ return 0;
+
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ return 0;
+
+ for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
+ cardflag = 1;
+
+ if(typefail == 2) {// add cards to inventory, clear
+ int flag;
+ struct item item_tmp;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.identify = 1;
+
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+ }
+
+ if(cardflag == 1) {
+ if(typefail == 0 || typefail == 2){ // destroy the item
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ }
+ if(typefail == 1){ // destroy the card
+ int flag;
+ struct item item_tmp;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.identify = 1;
+ item_tmp.refine = sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.expire_time = sd->status.inventory[i].expire_time;
+
+ for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
+ item_tmp.card[j]=sd->status.inventory[i].card[j];
+
+ pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+
+ if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
+ clif_additem(sd,0,0,flag);
+ map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ clif_misceffect(&sd->bl,2);
+ }
+
+ return 0;
+}
+
+/* ================================================================
+ * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
+ * type: 0=everyone, 1=guild, 2=party; [Reddozen]
+ * improved by [Lance]
+ * ================================================================*/
+BUILDIN_FUNC(mapwarp) // Added by RoVeRT
+{
+ int x,y,m,check_val=0,check_ID=0,i=0;
+ struct guild *g = NULL;
+ struct party_data *p = NULL;
+ const char *str;
+ const char *mapname;
+ unsigned int index;
+ mapname=script_getstr(st,2);
+ str=script_getstr(st,3);
+ x=script_getnum(st,4);
+ y=script_getnum(st,5);
+ if(script_hasdata(st,7)){
+ check_val=script_getnum(st,6);
+ check_ID=script_getnum(st,7);
+ }
+
+ if((m=map_mapname2mapid(mapname))< 0)
+ return 0;
+
+ if(!(index=mapindex_name2id(str)))
+ return 0;
+
+ switch(check_val){
+ case 1:
+ g = guild_search(check_ID);
+ if (g){
+ for( i=0; i < g->max_member; i++)
+ {
+ if(g->member[i].sd && g->member[i].sd->bl.m==m){
+ pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
+ }
+ }
+ }
+ break;
+ case 2:
+ p = party_search(check_ID);
+ if(p){
+ for(i=0;i<MAX_PARTY; i++){
+ if(p->data[i].sd && p->data[i].sd->bl.m == m){
+ pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
+ }
+ }
+ }
+ break;
+ default:
+ map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
+ break;
+ }
+
+ return 0;
+}
+
+static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
+{
+ char *event=va_arg(ap,char *);
+ struct mob_data *md = ((struct mob_data *)bl);
+ if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
+ return 1;
+ return 0;
+}
+
+BUILDIN_FUNC(mobcount) // Added by RoVeRT
+{
+ const char *mapname,*event;
+ int16 m;
+ mapname=script_getstr(st,2);
+ event=script_getstr(st,3);
+
+ if( strcmp(event, "all") == 0 )
+ event = NULL;
+ else
+ check_event(st, event);
+
+ if( strcmp(mapname, "this") == 0 ) {
+ struct map_session_data *sd = script_rid2sd(st);
+ if( sd )
+ m = sd->bl.m;
+ else {
+ script_pushint(st,-1);
+ return 0;
+ }
+ }
+ else if( (m = map_mapname2mapid(mapname)) < 0 ) {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
+
+ return 0;
+}
+
+BUILDIN_FUNC(marriage)
+{
+ const char *partner=script_getstr(st,2);
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_PC *p_sd=map_nick2sd(partner);
+
+ if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
+ script_pushint(st,0);
+ return 0;
+ }
+ script_pushint(st,1);
+ return 0;
+}
+BUILDIN_FUNC(wedding_effect)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ struct block_list *bl;
+
+ if(sd==NULL) {
+ bl=map_id2bl(st->oid);
+ } else
+ bl=&sd->bl;
+ clif_wedding_effect(bl);
+ return 0;
+}
+BUILDIN_FUNC(divorce)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if(sd==NULL || pc_divorce(sd) < 0){
+ script_pushint(st,0);
+ return 0;
+ }
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(ispartneron)
+{
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || !pc_ismarried(sd) ||
+ map_charid2sd(sd->status.partner_id) == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(getpartnerid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.partner_id);
+ return 0;
+}
+
+BUILDIN_FUNC(getchildid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.child);
+ return 0;
+}
+
+BUILDIN_FUNC(getmotherid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.mother);
+ return 0;
+}
+
+BUILDIN_FUNC(getfatherid)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ script_pushint(st,sd->status.father);
+ return 0;
+}
+
+BUILDIN_FUNC(warppartner)
+{
+ int x,y;
+ unsigned short mapindex;
+ const char *str;
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_PC *p_sd=NULL;
+
+ if(sd==NULL || !pc_ismarried(sd) ||
+ (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ str=script_getstr(st,2);
+ x=script_getnum(st,3);
+ y=script_getnum(st,4);
+
+ mapindex = mapindex_name2id(str);
+ if (mapindex) {
+ pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
+ script_pushint(st,1);
+ } else
+ script_pushint(st,0);
+ return 0;
+}
+
+/*================================================
+ * Script for Displaying MOB Information [Valaris]
+ *------------------------------------------------*/
+BUILDIN_FUNC(strmobinfo)
+{
+
+ int num=script_getnum(st,2);
+ int class_=script_getnum(st,3);
+
+ if(!mobdb_checkid(class_))
+ {
+ if (num < 3) //requested a string
+ script_pushconststr(st,"");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch (num) {
+ case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
+ case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
+ case 3: script_pushint(st,mob_db(class_)->lv); break;
+ case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
+ case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
+ case 6: script_pushint(st,mob_db(class_)->base_exp); break;
+ case 7: script_pushint(st,mob_db(class_)->job_exp); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Summon guardians [Valaris]
+ * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
+ *------------------------------------------*/
+BUILDIN_FUNC(guardian)
+{
+ int class_=0,x=0,y=0,guardian=0;
+ const char *str,*map,*evt="";
+ struct script_data *data;
+ bool has_index = false;
+
+ map =script_getstr(st,2);
+ x =script_getnum(st,3);
+ y =script_getnum(st,4);
+ str =script_getstr(st,5);
+ class_=script_getnum(st,6);
+
+ if( script_hasdata(st,8) )
+ {// "<event label>",<guardian index>
+ evt=script_getstr(st,7);
+ guardian=script_getnum(st,8);
+ has_index = true;
+ } else if( script_hasdata(st,7) ){
+ data=script_getdata(st,7);
+ get_val(st,data);
+ if( data_isstring(data) )
+ {// "<event label>"
+ evt=script_getstr(st,7);
+ } else if( data_isint(data) )
+ {// <guardian index>
+ guardian=script_getnum(st,7);
+ has_index = true;
+ } else {
+ ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
+ script_reportdata(data);
+ return 1;
+ }
+ }
+
+ check_event(st, evt);
+ script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
+
+ return 0;
+}
+/*==========================================
+ * Invisible Walls [Zephyrus]
+ *------------------------------------------*/
+BUILDIN_FUNC(setwall)
+{
+ const char *map, *name;
+ int x, y, m, size, dir;
+ bool shootable;
+
+ map = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ size = script_getnum(st,5);
+ dir = script_getnum(st,6);
+ shootable = script_getnum(st,7);
+ name = script_getstr(st,8);
+
+ if( (m = map_mapname2mapid(map)) < 0 )
+ return 0; // Invalid Map
+
+ map_iwall_set(m, x, y, size, dir, shootable, name);
+ return 0;
+}
+BUILDIN_FUNC(delwall)
+{
+ const char *name = script_getstr(st,2);
+ map_iwall_remove(name);
+
+ return 0;
+}
+
+/// Retrieves various information about the specified guardian.
+///
+/// guardianinfo("<map_name>", <index>, <type>) -> <value>
+/// type: 0 - whether it is deployed or not
+/// 1 - maximum hp
+/// 2 - current hp
+///
+BUILDIN_FUNC(guardianinfo)
+{
+ const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
+ int id = script_getnum(st,3);
+ int type = script_getnum(st,4);
+
+ struct guild_castle* gc = guild_mapname2gc(mapname);
+ struct mob_data* gd;
+
+ if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
+ {
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ if( type == 0 )
+ script_pushint(st, gc->guardian[id].visible);
+ else
+ if( !gc->guardian[id].visible )
+ script_pushint(st,-1);
+ else
+ if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
+ script_pushint(st,-1);
+ else
+ {
+ if ( type == 1 ) script_pushint(st,gd->status.max_hp);
+ else if( type == 2 ) script_pushint(st,gd->status.hp);
+ else
+ script_pushint(st,-1);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Get the item name by item_id or null
+ *------------------------------------------*/
+BUILDIN_FUNC(getitemname)
+{
+ int item_id=0;
+ struct item_data *i_data;
+ char *item_name;
+ struct script_data *data;
+
+ data=script_getdata(st,2);
+ get_val(st,data);
+
+ if( data_isstring(data) ){
+ const char *name=conv_str(st,data);
+ struct item_data *item_data = itemdb_searchname(name);
+ if( item_data )
+ item_id=item_data->nameid;
+ }else
+ item_id=conv_num(st,data);
+
+ i_data = itemdb_exists(item_id);
+ if (i_data == NULL)
+ {
+ script_pushconststr(st,"null");
+ return 0;
+ }
+ item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
+
+ memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
+ script_pushstr(st,item_name);
+ return 0;
+}
+/*==========================================
+ * Returns number of slots an item has. [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(getitemslots)
+{
+ int item_id;
+ struct item_data *i_data;
+
+ item_id=script_getnum(st,2);
+
+ i_data = itemdb_exists(item_id);
+
+ if (i_data)
+ script_pushint(st,i_data->slot);
+ else
+ script_pushint(st,-1);
+ return 0;
+}
+
+// TODO: add matk here if needed/once we get rid of RENEWAL
+
+/*==========================================
+ * Returns some values of an item [Lupus]
+ * Price, Weight, etc...
+ getiteminfo(itemID,n), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = -1, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ 14 view id
+ *------------------------------------------*/
+BUILDIN_FUNC(getiteminfo)
+{
+ int item_id,n;
+ int *item_arr;
+ struct item_data *i_data;
+
+ item_id = script_getnum(st,2);
+ n = script_getnum(st,3);
+ i_data = itemdb_exists(item_id);
+
+ if (i_data && n>=0 && n<=14) {
+ item_arr = (int*)&i_data->value_buy;
+ script_pushint(st,item_arr[n]);
+ } else
+ script_pushint(st,-1);
+ return 0;
+}
+
+/*==========================================
+ * Set some values of an item [Lupus]
+ * Price, Weight, etc...
+ setiteminfo(itemID,n,Value), where n
+ 0 value_buy;
+ 1 value_sell;
+ 2 type;
+ 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+ if = 0, then monsters don't drop it at all (rare or a quest item)
+ if = -1, then this item is sold in NPC shops only
+ 4 sex;
+ 5 equip;
+ 6 weight;
+ 7 atk;
+ 8 def;
+ 9 range;
+ 10 slot;
+ 11 look;
+ 12 elv;
+ 13 wlv;
+ 14 view id
+ * Returns Value or -1 if the wrong field's been set
+ *------------------------------------------*/
+BUILDIN_FUNC(setiteminfo)
+{
+ int item_id,n,value;
+ int *item_arr;
+ struct item_data *i_data;
+
+ item_id = script_getnum(st,2);
+ n = script_getnum(st,3);
+ value = script_getnum(st,4);
+ i_data = itemdb_exists(item_id);
+
+ if (i_data && n>=0 && n<=14) {
+ item_arr = (int*)&i_data->value_buy;
+ item_arr[n] = value;
+ script_pushint(st,value);
+ } else
+ script_pushint(st,-1);
+ return 0;
+}
+
+/*==========================================
+ * Returns value from equipped item slot n [Lupus]
+ getequipcardid(num,slot)
+ where
+ num = eqip position slot
+ slot = 0,1,2,3 (Card Slot N)
+
+ This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
+ it's useful when you want to check item cards or if it's signed
+ Useful for such quests as "Sign this refined item with players name" etc
+ Hat[0] +4 -> Player's Hat[0] +4
+ *------------------------------------------*/
+BUILDIN_FUNC(getequipcardid)
+{
+ int i=-1,num,slot;
+ TBL_PC *sd;
+
+ num=script_getnum(st,2);
+ slot=script_getnum(st,3);
+ sd=script_rid2sd(st);
+ if (num > 0 && num <= ARRAYLENGTH(equip))
+ i=pc_checkequip(sd,equip[num-1]);
+ if(i >= 0 && slot>=0 && slot<4)
+ script_pushint(st,sd->status.inventory[i].card[slot]);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * petskillbonus [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petskillbonus)
+{
+ struct pet_data *pd;
+
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->bonus)
+ { //Clear previous bonus
+ if (pd->bonus->timer != INVALID_TIMER)
+ delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ } else //init
+ pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
+
+ pd->bonus->type=script_getnum(st,2);
+ pd->bonus->val=script_getnum(st,3);
+ pd->bonus->duration=script_getnum(st,4);
+ pd->bonus->delay=script_getnum(st,5);
+
+ if (pd->state.skillbonus == 1)
+ pd->state.skillbonus=0; // waiting state
+
+ // wait for timer to start
+ if (battle_config.pet_equip_required && pd->pet.equip == 0)
+ pd->bonus->timer = INVALID_TIMER;
+ else
+ pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet looting [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petloot)
+{
+ int max;
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ max=script_getnum(st,2);
+
+ if(max < 1)
+ max = 1; //Let'em loot at least 1 item.
+ else if (max > MAX_PETLOOT_SIZE)
+ max = MAX_PETLOOT_SIZE;
+
+ pd = sd->pd;
+ if (pd->loot != NULL)
+ { //Release whatever was there already and reallocate memory
+ pet_lootitem_drop(pd, pd->msd);
+ aFree(pd->loot->item);
+ }
+ else
+ pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
+
+ pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
+
+ pd->loot->max=max;
+ pd->loot->count = 0;
+ pd->loot->weight = 0;
+
+ return 0;
+}
+/*==========================================
+ * Set arrays with info of all sd inventory :
+ * @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
+ * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
+ * @inventorylist_card(0..3), @inventorylist_expire
+ * @inventorylist_count = scalar
+ *------------------------------------------*/
+BUILDIN_FUNC(getinventorylist)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ char card_var[NAME_LENGTH];
+
+ int i,j=0,k;
+ if(!sd) return 0;
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
+ for (k = 0; k < MAX_SLOTS; k++)
+ {
+ sprintf(card_var, "@inventorylist_card%d",k+1);
+ pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
+ }
+ pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str("@inventorylist_count"),j);
+ return 0;
+}
+
+BUILDIN_FUNC(getskilllist)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ int i,j=0;
+ if(!sd) return 0;
+ for(i=0;i<MAX_SKILL;i++){
+ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
+ pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
+ pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
+ pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
+ j++;
+ }
+ }
+ pc_setreg(sd,add_str("@skilllist_count"),j);
+ return 0;
+}
+
+BUILDIN_FUNC(clearitem)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ int i;
+ if(sd==NULL) return 0;
+ for (i=0; i<MAX_INVENTORY; i++) {
+ if (sd->status.inventory[i].amount) {
+ pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * Disguise Player (returns Mob/NPC ID if success, 0 on fail)
+ *------------------------------------------*/
+BUILDIN_FUNC(disguise)
+{
+ int id;
+ TBL_PC* sd = script_rid2sd(st);
+ if (sd == NULL) return 0;
+
+ id = script_getnum(st,2);
+
+ if (mobdb_checkid(id) || npcdb_checkid(id)) {
+ pc_disguise(sd, id);
+ script_pushint(st,id);
+ } else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Undisguise Player (returns 1 if success, 0 on fail)
+ *------------------------------------------*/
+BUILDIN_FUNC(undisguise)
+{
+ TBL_PC* sd = script_rid2sd(st);
+ if (sd == NULL) return 0;
+
+ if (sd->disguise) {
+ pc_disguise(sd, 0);
+ script_pushint(st,0);
+ } else {
+ script_pushint(st,1);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Transform a bl to another _class,
+ * @type unused
+ *------------------------------------------*/
+BUILDIN_FUNC(classchange)
+{
+ int _class,type;
+ struct block_list *bl=map_id2bl(st->oid);
+
+ if(bl==NULL) return 0;
+
+ _class=script_getnum(st,2);
+ type=script_getnum(st,3);
+ clif_class_change(bl,_class,type);
+ return 0;
+}
+
+/*==========================================
+ * Display an effect
+ *------------------------------------------*/
+BUILDIN_FUNC(misceffect)
+{
+ int type;
+
+ type=script_getnum(st,2);
+ if(st->oid && st->oid != fake_nd->bl.id) {
+ struct block_list *bl = map_id2bl(st->oid);
+ if (bl)
+ clif_specialeffect(bl,type,AREA);
+ } else{
+ TBL_PC *sd=script_rid2sd(st);
+ if(sd)
+ clif_specialeffect(&sd->bl,type,AREA);
+ }
+ return 0;
+}
+/*==========================================
+ * Play a BGM on a single client [Rikter/Yommy]
+ *------------------------------------------*/
+BUILDIN_FUNC(playBGM)
+{
+ const char* name;
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) != NULL )
+ {
+ name = script_getstr(st,2);
+
+ clif_playBGM(sd, name);
+ }
+
+ return 0;
+}
+
+static int playBGM_sub(struct block_list* bl,va_list ap)
+{
+ const char* name = va_arg(ap,const char*);
+
+ clif_playBGM(BL_CAST(BL_PC, bl), name);
+
+ return 0;
+}
+
+static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
+{
+ const char* name = va_arg(args, const char*);
+
+ clif_playBGM(sd, name);
+ return 0;
+}
+
+/*==========================================
+ * Play a BGM on multiple client [Rikter/Yommy]
+ *------------------------------------------*/
+BUILDIN_FUNC(playBGMall)
+{
+ const char* name;
+
+ name = script_getstr(st,2);
+
+ if( script_hasdata(st,7) )
+ {// specified part of map
+ const char* map = script_getstr(st,3);
+ int x0 = script_getnum(st,4);
+ int y0 = script_getnum(st,5);
+ int x1 = script_getnum(st,6);
+ int y1 = script_getnum(st,7);
+
+ map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
+ }
+ else if( script_hasdata(st,3) )
+ {// entire map
+ const char* map = script_getstr(st,3);
+
+ map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
+ }
+ else
+ {// entire server
+ map_foreachpc(&playBGM_foreachpc_sub, name);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Play a .wav sound for sd
+ *------------------------------------------*/
+BUILDIN_FUNC(soundeffect)
+{
+ TBL_PC* sd = script_rid2sd(st);
+ const char* name = script_getstr(st,2);
+ int type = script_getnum(st,3);
+
+ if(sd)
+ {
+ clif_soundeffect(sd,&sd->bl,name,type);
+ }
+ return 0;
+}
+
+int soundeffect_sub(struct block_list* bl,va_list ap)
+{
+ char* name = va_arg(ap,char*);
+ int type = va_arg(ap,int);
+
+ clif_soundeffect((TBL_PC *)bl, bl, name, type);
+
+ return 0;
+}
+
+/*==========================================
+ * Play a sound effect (.wav) on multiple clients
+ * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
+ *------------------------------------------*/
+BUILDIN_FUNC(soundeffectall)
+{
+ struct block_list* bl;
+ const char* name;
+ int type;
+
+ bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
+ if (!bl)
+ return 0;
+
+ name = script_getstr(st,2);
+ type = script_getnum(st,3);
+
+ //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
+
+ if(!script_hasdata(st,4))
+ { // area around
+ clif_soundeffectall(bl, name, type, AREA);
+ }
+ else
+ if(!script_hasdata(st,5))
+ { // entire map
+ const char* map = script_getstr(st,4);
+ map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
+ }
+ else
+ if(script_hasdata(st,8))
+ { // specified part of map
+ const char* map = script_getstr(st,4);
+ int x0 = script_getnum(st,5);
+ int y0 = script_getnum(st,6);
+ int x1 = script_getnum(st,7);
+ int y1 = script_getnum(st,8);
+ map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
+ }
+ else
+ {
+ ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
+ }
+
+ return 0;
+}
+/*==========================================
+ * pet status recovery [Valaris] / Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petrecovery)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+
+ if (pd->recovery)
+ { //Halt previous bonus
+ if (pd->recovery->timer != INVALID_TIMER)
+ delete_timer(pd->recovery->timer, pet_recovery_timer);
+ } else //Init
+ pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
+
+ pd->recovery->type = (sc_type)script_getnum(st,2);
+ pd->recovery->delay = script_getnum(st,3);
+ pd->recovery->timer = INVALID_TIMER;
+
+ return 0;
+}
+
+/*==========================================
+ * pet healing [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+BUILDIN_FUNC(petheal)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->s_skill)
+ { //Clear previous skill
+ if (pd->s_skill->timer != INVALID_TIMER)
+ {
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ }
+ } else //init memory
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
+ pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
+ //Use the lv as the amount to heal
+ pd->s_skill->lv=script_getnum(st,2);
+ pd->s_skill->delay=script_getnum(st,3);
+ pd->s_skill->hp=script_getnum(st,4);
+ pd->s_skill->sp=script_getnum(st,5);
+
+ //Use delay as initial offset to avoid skill/heal exploits
+ if (battle_config.pet_equip_required && pd->pet.equip == 0)
+ pd->s_skill->timer = INVALID_TIMER;
+ else
+ pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris] //Rewritten by [Skotlex]
+ *------------------------------------------*/
+/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
+/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
+BUILDIN_FUNC(petskillattack)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->a_skill == NULL)
+ pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
+
+ pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->lv=script_getnum(st,3);
+ pd->a_skill->div_ = 0;
+ pd->a_skill->rate=script_getnum(st,4);
+ pd->a_skill->bonusrate=script_getnum(st,5);
+
+ return 0;
+}
+
+/*==========================================
+ * pet attack skills [Valaris]
+ *------------------------------------------*/
+/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
+/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
+BUILDIN_FUNC(petskillattack2)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->a_skill == NULL)
+ pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
+
+ pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->a_skill->lv=script_getnum(st,3);
+ pd->a_skill->div_ = script_getnum(st,4);
+ pd->a_skill->rate=script_getnum(st,5);
+ pd->a_skill->bonusrate=script_getnum(st,6);
+
+ return 0;
+}
+
+/*==========================================
+ * pet support skills [Skotlex]
+ *------------------------------------------*/
+/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
+/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
+BUILDIN_FUNC(petskillsupport)
+{
+ struct pet_data *pd;
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd==NULL || sd->pd==NULL)
+ return 0;
+
+ pd=sd->pd;
+ if (pd->s_skill)
+ { //Clear previous skill
+ if (pd->s_skill->timer != INVALID_TIMER)
+ {
+ if (pd->s_skill->id)
+ delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ else
+ delete_timer(pd->s_skill->timer, pet_heal_timer);
+ }
+ } else //init memory
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
+ pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ pd->s_skill->lv=script_getnum(st,3);
+ pd->s_skill->delay=script_getnum(st,4);
+ pd->s_skill->hp=script_getnum(st,5);
+ pd->s_skill->sp=script_getnum(st,6);
+
+ //Use delay as initial offset to avoid skill/heal exploits
+ if (battle_config.pet_equip_required && pd->pet.equip == 0)
+ pd->s_skill->timer = INVALID_TIMER;
+ else
+ pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
+
+ return 0;
+}
+
+/*==========================================
+ * Scripted skill effects [Celest]
+ *------------------------------------------*/
+/// skilleffect <skill id>,<level>
+/// skilleffect "<skill name>",<level>
+BUILDIN_FUNC(skilleffect)
+{
+ TBL_PC *sd;
+
+ uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_lv=script_getnum(st,3);
+ sd=script_rid2sd(st);
+
+ clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
+
+ return 0;
+}
+
+/*==========================================
+ * NPC skill effects [Valaris]
+ *------------------------------------------*/
+/// npcskilleffect <skill id>,<level>,<x>,<y>
+/// npcskilleffect "<skill name>",<level>,<x>,<y>
+BUILDIN_FUNC(npcskilleffect)
+{
+ struct block_list *bl= map_id2bl(st->oid);
+
+ uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
+ uint16 skill_lv=script_getnum(st,3);
+ int x=script_getnum(st,4);
+ int y=script_getnum(st,5);
+
+ if (bl)
+ clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
+
+ return 0;
+}
+
+/*==========================================
+ * Special effects [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(specialeffect)
+{
+ struct block_list *bl=map_id2bl(st->oid);
+ int type = script_getnum(st,2);
+ enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
+
+ if(bl==NULL)
+ return 0;
+
+ if( script_hasdata(st,4) )
+ {
+ TBL_NPC *nd = npc_name2id(script_getstr(st,4));
+ if(nd)
+ clif_specialeffect(&nd->bl, type, target);
+ }
+ else
+ {
+ if (target == SELF) {
+ TBL_PC *sd=script_rid2sd(st);
+ if (sd)
+ clif_specialeffect_single(bl,type,sd->fd);
+ } else {
+ clif_specialeffect(bl, type, target);
+ }
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(specialeffect2)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ int type = script_getnum(st,2);
+ enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
+
+ if( script_hasdata(st,4) )
+ sd = map_nick2sd(script_getstr(st,4));
+
+ if (sd)
+ clif_specialeffect(&sd->bl, type, target);
+
+ return 0;
+}
+
+/*==========================================
+ * Nude [Valaris]
+ *------------------------------------------*/
+BUILDIN_FUNC(nude)
+{
+ TBL_PC *sd = script_rid2sd(st);
+ int i, calcflag = 0;
+
+ if( sd == NULL )
+ return 0;
+
+ for( i = 0 ; i < EQI_MAX; i++ ) {
+ if( sd->equip_index[ i ] >= 0 ) {
+ if( !calcflag )
+ calcflag = 1;
+ pc_unequipitem( sd , sd->equip_index[ i ] , 2);
+ }
+ }
+
+ if( calcflag )
+ status_calc_pc(sd,0);
+
+ return 0;
+}
+
+/*==========================================
+ * gmcommand [MouseJstr]
+ *------------------------------------------*/
+BUILDIN_FUNC(atcommand)
+{
+ TBL_PC dummy_sd;
+ TBL_PC* sd;
+ int fd;
+ const char* cmd;
+
+ cmd = script_getstr(st,2);
+
+ if (st->rid) {
+ sd = script_rid2sd(st);
+ fd = sd->fd;
+ } else { //Use a dummy character.
+ sd = &dummy_sd;
+ fd = 0;
+
+ memset(&dummy_sd, 0, sizeof(TBL_PC));
+ if (st->oid)
+ {
+ struct block_list* bl = map_id2bl(st->oid);
+ memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
+ if (bl->type == BL_NPC)
+ safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
+ }
+ }
+
+ if (!is_atcommand(fd, sd, cmd, 0)) {
+ ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd);
+ script_reportsrc(st);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Displays a message for the player only (like system messages like "you got an apple" )
+ *------------------------------------------*/
+BUILDIN_FUNC(dispbottom)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ const char *message;
+ message=script_getstr(st,2);
+ if(sd)
+ clif_disp_onlyself(sd,message,(int)strlen(message));
+ return 0;
+}
+
+/*==========================================
+ * All The Players Full Recovery
+ * (HP/SP full restore and resurrect if need)
+ *------------------------------------------*/
+BUILDIN_FUNC(recovery)
+{
+ TBL_PC* sd;
+ struct s_mapiterator* iter;
+
+ iter = mapit_getallusers();
+ for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
+ {
+ if(pc_isdead(sd))
+ status_revive(&sd->bl, 100, 100);
+ else
+ status_percent_heal(&sd->bl, 100, 100);
+ clif_displaymessage(sd->fd,msg_txt(680));
+ }
+ mapit_free(iter);
+ return 0;
+}
+/*==========================================
+ * Get your pet info: getpetinfo(n)
+ * n -> 0:pet_id 1:pet_class 2:pet_name
+ * 3:friendly 4:hungry, 5: rename flag.
+ *------------------------------------------*/
+BUILDIN_FUNC(getpetinfo)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_PET *pd;
+ int type=script_getnum(st,2);
+
+ if(!sd || !sd->pd) {
+ if (type == 2)
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+ pd = sd->pd;
+ switch(type){
+ case 0: script_pushint(st,pd->pet.pet_id); break;
+ case 1: script_pushint(st,pd->pet.class_); break;
+ case 2: script_pushstrcopy(st,pd->pet.name); break;
+ case 3: script_pushint(st,pd->pet.intimate); break;
+ case 4: script_pushint(st,pd->pet.hungry); break;
+ case 5: script_pushint(st,pd->pet.rename_flag); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get your homunculus info: gethominfo(n)
+ * n -> 0:hom_id 1:class 2:name
+ * 3:friendly 4:hungry, 5: rename flag.
+ * 6: level
+ *------------------------------------------*/
+BUILDIN_FUNC(gethominfo)
+{
+ TBL_PC *sd=script_rid2sd(st);
+ TBL_HOM *hd;
+ int type=script_getnum(st,2);
+
+ hd = sd?sd->hd:NULL;
+ if(!merc_is_hom_active(hd))
+ {
+ if (type == 2)
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch(type){
+ case 0: script_pushint(st,hd->homunculus.hom_id); break;
+ case 1: script_pushint(st,hd->homunculus.class_); break;
+ case 2: script_pushstrcopy(st,hd->homunculus.name); break;
+ case 3: script_pushint(st,hd->homunculus.intimacy); break;
+ case 4: script_pushint(st,hd->homunculus.hunger); break;
+ case 5: script_pushint(st,hd->homunculus.rename_flag); break;
+ case 6: script_pushint(st,hd->homunculus.level); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/// Retrieves information about character's mercenary
+/// getmercinfo <type>[,<char id>];
+BUILDIN_FUNC(getmercinfo)
+{
+ int type, char_id;
+ struct map_session_data* sd;
+ struct mercenary_data* md;
+
+ type = script_getnum(st,2);
+
+ if( script_hasdata(st,3) )
+ {
+ char_id = script_getnum(st,3);
+
+ if( ( sd = map_charid2sd(char_id) ) == NULL )
+ {
+ ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
+ script_pushnil(st);
+ return 1;
+ }
+ }
+ else
+ {
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ script_pushnil(st);
+ return 0;
+ }
+ }
+
+ md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
+
+ switch( type )
+ {
+ case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
+ case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break;
+ case 2:
+ if( md )
+ script_pushstrcopy(st,md->db->name);
+ else
+ script_pushconststr(st,"");
+ break;
+ case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break;
+ case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break;
+ case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break;
+ case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break;
+ case 7: script_pushint(st,md ? md->db->lv : 0); break;
+ default:
+ ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
+ script_pushnil(st);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Shows wether your inventory(and equips) contain
+ selected card or not.
+ checkequipedcard(4001);
+ *------------------------------------------*/
+BUILDIN_FUNC(checkequipedcard)
+{
+ TBL_PC *sd=script_rid2sd(st);
+
+ if(sd){
+ int n,i,c=0;
+ c=script_getnum(st,2);
+
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){
+ if (itemdb_isspecial(sd->status.inventory[i].card[0]))
+ continue;
+ for(n=0;n<sd->inventory_data[i]->slot;n++){
+ if(sd->status.inventory[i].card[n]==c){
+ script_pushint(st,1);
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ script_pushint(st,0);
+ return 0;
+}
+
+BUILDIN_FUNC(jump_zero)
+{
+ int sel;
+ sel=script_getnum(st,2);
+ if(!sel) {
+ int pos;
+ if( !data_islabel(script_getdata(st,3)) ){
+ ShowError("script: jump_zero: not label !\n");
+ st->state=END;
+ return 1;
+ }
+
+ pos=script_getnum(st,3);
+ st->pos=pos;
+ st->state=GOTO;
+ }
+ return 0;
+}
+
+/*==========================================
+ * movenpc [MouseJstr]
+ *------------------------------------------*/
+BUILDIN_FUNC(movenpc)
+{
+ TBL_NPC *nd = NULL;
+ const char *npc;
+ int x,y;
+
+ npc = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+
+ if ((nd = npc_name2id(npc)) == NULL)
+ return -1;
+
+ if (script_hasdata(st,5))
+ nd->ud.dir = script_getnum(st,5) % 8;
+ npc_movenpc(nd, x, y);
+ return 0;
+}
+
+/*==========================================
+ * message [MouseJstr]
+ *------------------------------------------*/
+BUILDIN_FUNC(message)
+{
+ const char *msg,*player;
+ TBL_PC *pl_sd = NULL;
+
+ player = script_getstr(st,2);
+ msg = script_getstr(st,3);
+
+ if((pl_sd=map_nick2sd((char *) player)) == NULL)
+ return 0;
+ clif_displaymessage(pl_sd->fd, msg);
+
+ return 0;
+}
+
+/*==========================================
+ * npctalk (sends message to surrounding area)
+ *------------------------------------------*/
+BUILDIN_FUNC(npctalk)
+{
+ const char* str;
+ char name[NAME_LENGTH], message[256];
+
+ struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ str = script_getstr(st,2);
+
+ if(nd)
+ {
+ safestrncpy(name, nd->name, sizeof(name));
+ strtok(name, "#"); // discard extra name identifier if present
+ safesnprintf(message, sizeof(message), "%s : %s", name, str);
+ clif_message(&nd->bl, message);
+ }
+
+ return 0;
+}
+
+// change npc walkspeed [Valaris]
+BUILDIN_FUNC(npcspeed)
+{
+ struct npc_data* nd;
+ int speed;
+
+ speed = script_getnum(st,2);
+ nd =(struct npc_data *)map_id2bl(st->oid);
+
+ if( nd )
+ {
+ nd->speed = speed;
+ nd->ud.state.speed_changed = 1;
+ }
+
+ return 0;
+}
+// make an npc walk to a position [Valaris]
+BUILDIN_FUNC(npcwalkto)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ int x=0,y=0;
+
+ x=script_getnum(st,2);
+ y=script_getnum(st,3);
+
+ if(nd) {
+ if (!nd->status.hp) {
+ status_calc_npc(nd, true);
+ } else {
+ status_calc_npc(nd, false);
+ }
+ unit_walktoxy(&nd->bl,x,y,0);
+ }
+
+ return 0;
+}
+// stop an npc's movement [Valaris]
+BUILDIN_FUNC(npcstop)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+
+ if(nd) {
+ unit_stop_walking(&nd->bl,1|4);
+ }
+
+ return 0;
+}
+
+
+/*==========================================
+ * getlook char info. getlook(arg)
+ *------------------------------------------*/
+BUILDIN_FUNC(getlook)
+{
+ int type,val;
+ TBL_PC *sd;
+ sd=script_rid2sd(st);
+
+ type=script_getnum(st,2);
+ val=-1;
+ switch(type) {
+ case LOOK_HAIR: val=sd->status.hair; break; //1
+ case LOOK_WEAPON: val=sd->status.weapon; break; //2
+ case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
+ case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
+ case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
+ case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
+ case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
+ case LOOK_SHIELD: val=sd->status.shield; break; //8
+ case LOOK_SHOES: break; //9
+ }
+
+ script_pushint(st,val);
+ return 0;
+}
+
+/*==========================================
+ * get char save point. argument: 0- map name, 1- x, 2- y
+ *------------------------------------------*/
+BUILDIN_FUNC(getsavepoint)
+{
+ TBL_PC* sd;
+ int type;
+
+ sd = script_rid2sd(st);
+ if (sd == NULL) {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ type = script_getnum(st,2);
+
+ switch(type) {
+ case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
+ case 1: script_pushint(st,sd->status.save_point.x); break;
+ case 2: script_pushint(st,sd->status.save_point.y); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+/*==========================================
+ * Get position for char/npc/pet/mob objects. Added by Lorky
+ *
+ * int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
+ * where type:
+ * MapName$ - String variable for output map name
+ * MapX - Integer variable for output coord X
+ * MapY - Integer variable for output coord Y
+ * type - type of object
+ * 0 - Character coord
+ * 1 - NPC coord
+ * 2 - Pet coord
+ * 3 - Mob coord (not released)
+ * 4 - Homun coord
+ * 5 - Mercenary coord
+ * 6 - Elemental coord
+ * CharName$ - Name object. If miss or "this" the current object
+ *
+ * Return:
+ * 0 - success
+ * -1 - some error, MapName$,MapX,MapY contains unknown value.
+ *------------------------------------------*/
+BUILDIN_FUNC(getmapxy)
+{
+ struct block_list *bl = NULL;
+ TBL_PC *sd=NULL;
+
+ int num;
+ const char *name;
+ char prefix;
+
+ int x,y,type;
+ char mapname[MAP_NAME_LENGTH];
+
+ if( !data_isreference(script_getdata(st,2)) ){
+ ShowWarning("script: buildin_getmapxy: not mapname variable\n");
+ script_pushint(st,-1);
+ return 1;
+ }
+ if( !data_isreference(script_getdata(st,3)) ){
+ ShowWarning("script: buildin_getmapxy: not mapx variable\n");
+ script_pushint(st,-1);
+ return 1;
+ }
+ if( !data_isreference(script_getdata(st,4)) ){
+ ShowWarning("script: buildin_getmapxy: not mapy variable\n");
+ script_pushint(st,-1);
+ return 1;
+ }
+
+ // Possible needly check function parameters on C_STR,C_INT,C_INT
+ type=script_getnum(st,5);
+
+ switch (type){
+ case 0: //Get Character Position
+ if( script_hasdata(st,6) )
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd)
+ bl = &sd->bl;
+ break;
+ case 1: //Get NPC Position
+ if( script_hasdata(st,6) )
+ {
+ struct npc_data *nd;
+ nd=npc_name2id(script_getstr(st,6));
+ if (nd)
+ bl = &nd->bl;
+ } else //In case the origin is not an npc?
+ bl=map_id2bl(st->oid);
+ break;
+ case 2: //Get Pet Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->pd)
+ bl = &sd->pd->bl;
+ break;
+ case 3: //Get Mob Position
+ break; //Not supported?
+ case 4: //Get Homun Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->hd)
+ bl = &sd->hd->bl;
+ break;
+ case 5: //Get Mercenary Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->md)
+ bl = &sd->md->bl;
+ break;
+ case 6: //Get Elemental Position
+ if(script_hasdata(st,6))
+ sd=map_nick2sd(script_getstr(st,6));
+ else
+ sd=script_rid2sd(st);
+
+ if (sd && sd->ed)
+ bl = &sd->ed->bl;
+ break;
+ default:
+ ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
+ script_pushint(st,-1);
+ return 1;
+ }
+ if (!bl) { //No object found.
+ script_pushint(st,-1);
+ return 0;
+ }
+
+ x= bl->x;
+ y= bl->y;
+ safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
+
+ //Set MapName$
+ num=st->stack->stack_data[st->start+2].u.num;
+ name=get_str(num&0x00ffffff);
+ prefix=*name;
+
+ if(not_server_variable(prefix))
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
+
+ //Set MapX
+ num=st->stack->stack_data[st->start+3].u.num;
+ name=get_str(num&0x00ffffff);
+ prefix=*name;
+
+ if(not_server_variable(prefix))
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3));
+
+ //Set MapY
+ num=st->stack->stack_data[st->start+4].u.num;
+ name=get_str(num&0x00ffffff);
+ prefix=*name;
+
+ if(not_server_variable(prefix))
+ sd=script_rid2sd(st);
+ else
+ sd=NULL;
+ set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4));
+
+ //Return Success value
+ script_pushint(st,0);
+ return 0;
+}
+
+/*==========================================
+ * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
+ *------------------------------------------*/
+BUILDIN_FUNC(logmes)
+{
+ const char *str;
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 1;
+
+ str = script_getstr(st,2);
+ log_npc(sd,str);
+ return 0;
+}
+
+BUILDIN_FUNC(summon)
+{
+ int _class, timeout=0;
+ const char *str,*event="";
+ TBL_PC *sd;
+ struct mob_data *md;
+ int tick = gettick();
+
+ sd=script_rid2sd(st);
+ if (!sd) return 0;
+
+ str =script_getstr(st,2);
+ _class=script_getnum(st,3);
+ if( script_hasdata(st,4) )
+ timeout=script_getnum(st,4);
+ if( script_hasdata(st,5) ){
+ event=script_getstr(st,5);
+ check_event(st, event);
+ }
+
+ clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
+
+ md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
+ if (md) {
+ md->master_id=sd->bl.id;
+ md->special_state.ai = AI_ATTACK;
+ if( md->deletetimer != INVALID_TIMER )
+ delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
+ mob_spawn (md); //Now it is ready for spawning.
+ clif_specialeffect(&md->bl,344,AREA);
+ sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
+ }
+ return 0;
+}
+
+/*==========================================
+ * Checks whether it is daytime/nighttime
+ *------------------------------------------*/
+BUILDIN_FUNC(isnight)
+{
+ script_pushint(st,(night_flag == 1));
+ return 0;
+}
+
+BUILDIN_FUNC(isday)
+{
+ script_pushint(st,(night_flag == 0));
+ return 0;
+}
+
+/*================================================
+ * Check how many items/cards in the list are
+ * equipped - used for 2/15's cards patch [celest]
+ *------------------------------------------------*/
+BUILDIN_FUNC(isequippedcnt)
+{
+ TBL_PC *sd;
+ int i, j, k, id = 1;
+ int ret = 0;
+
+ sd = script_rid2sd(st);
+ if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
+ script_pushint(st,0);
+ return 0;
+ }
+
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ for (j=0; j<EQI_MAX; j++) {
+ int index;
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
+ if (sd->inventory_data[index]->nameid == id)
+ ret+= sd->status.inventory[index].amount;
+ } else { //Count cards.
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue; //No cards
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
+ ret++; //[Lupus]
+ }
+ }
+ }
+ }
+
+ script_pushint(st,ret);
+ return 0;
+}
+
+/*================================================
+ * Check whether another card has been
+ * equipped - used for 2/15's cards patch [celest]
+ * -- Items checked cannot be reused in another
+ * card set to prevent exploits
+ *------------------------------------------------*/
+BUILDIN_FUNC(isequipped)
+{
+ TBL_PC *sd;
+ int i, j, k, id = 1;
+ int index, flag;
+ int ret = -1;
+ //Original hash to reverse it when full check fails.
+ unsigned int setitem_hash = 0, setitem_hash2 = 0;
+
+ sd = script_rid2sd(st);
+
+ if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
+ script_pushint(st,0);
+ return 0;
+ }
+
+ setitem_hash = sd->bonus.setitem_hash;
+ setitem_hash2 = sd->bonus.setitem_hash2;
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+ flag = 0;
+ for (j=0; j<EQI_MAX; j++) {
+ index = sd->equip_index[j];
+ if(index < 0) continue;
+ if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
+ if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
+ if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ if (itemdb_type(id) != IT_CARD) {
+ if (sd->inventory_data[index]->nameid != id)
+ continue;
+ flag = 1;
+ break;
+ } else { //Cards
+ if (sd->inventory_data[index]->slot == 0 ||
+ itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
+
+ for (k = 0; k < sd->inventory_data[index]->slot; k++)
+ { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
+ unsigned int hash = 0;
+ if (sd->status.inventory[index].card[k] != id)
+ continue;
+
+ hash = 1<<((j<5?j:j-5)*4 + k);
+ // check if card is already used by another set
+ if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
+ continue;
+
+ // We have found a match
+ flag = 1;
+ // Set hash so this card cannot be used by another
+ if (j<5)
+ sd->bonus.setitem_hash |= hash;
+ else
+ sd->bonus.setitem_hash2 |= hash;
+ break;
+ }
+ }
+ if (flag) break; //Card found
+ }
+ if (ret == -1)
+ ret = flag;
+ else
+ ret &= flag;
+ if (!ret) break;
+ }
+ if (!ret) {//When check fails, restore original hash values. [Skotlex]
+ sd->bonus.setitem_hash = setitem_hash;
+ sd->bonus.setitem_hash2 = setitem_hash2;
+ }
+ script_pushint(st,ret);
+ return 0;
+}
+
+/*================================================
+ * Check how many given inserted cards in the CURRENT
+ * weapon - used for 2/15's cards patch [Lupus]
+ *------------------------------------------------*/
+BUILDIN_FUNC(cardscnt)
+{
+ TBL_PC *sd;
+ int i, k, id = 1;
+ int ret = 0;
+ int index;
+
+ sd = script_rid2sd(st);
+
+ for (i=0; id!=0; i++) {
+ FETCH (i+2, id) else id = 0;
+ if (id <= 0)
+ continue;
+
+ index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
+ if(index < 0) continue;
+
+ if(!sd->inventory_data[index])
+ continue;
+
+ if(itemdb_type(id) != IT_CARD) {
+ if (sd->inventory_data[index]->nameid == id)
+ ret+= sd->status.inventory[index].amount;
+ } else {
+ if (itemdb_isspecial(sd->status.inventory[index].card[0]))
+ continue;
+ for(k=0; k<sd->inventory_data[index]->slot; k++) {
+ if (sd->status.inventory[index].card[k] == id)
+ ret++;
+ }
+ }
+ }
+ script_pushint(st,ret);
+// script_pushint(st,current_equip_item_index);
+ return 0;
+}
+
+/*=======================================================
+ * Returns the refined number of the current item, or an
+ * item with inventory index specified
+ *-------------------------------------------------------*/
+BUILDIN_FUNC(getrefine)
+{
+ TBL_PC *sd;
+ if ((sd = script_rid2sd(st))!= NULL)
+ script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+
+/*=======================================================
+ * Day/Night controls
+ *-------------------------------------------------------*/
+BUILDIN_FUNC(night)
+{
+ if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
+ return 0;
+}
+BUILDIN_FUNC(day)
+{
+ if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
+ return 0;
+}
+
+//=======================================================
+// Unequip [Spectre]
+//-------------------------------------------------------
+BUILDIN_FUNC(unequip)
+{
+ int i;
+ size_t num;
+ TBL_PC *sd;
+
+ num = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
+ {
+ i = pc_checkequip(sd,equip[num-1]);
+ if (i >= 0)
+ pc_unequipitem(sd,i,1|2);
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(equip)
+{
+ int nameid=0,i;
+ TBL_PC *sd;
+ struct item_data *item_data;
+
+ sd = script_rid2sd(st);
+
+ nameid=script_getnum(st,2);
+ if((item_data = itemdb_exists(nameid)) == NULL)
+ {
+ ShowError("wrong item ID : equipitem(%i)\n",nameid);
+ return 1;
+ }
+ ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
+ if( i < MAX_INVENTORY )
+ pc_equipitem(sd,i,item_data->equip);
+
+ return 0;
+}
+
+BUILDIN_FUNC(autoequip)
+{
+ int nameid, flag;
+ struct item_data *item_data;
+ nameid=script_getnum(st,2);
+ flag=script_getnum(st,3);
+
+ if( ( item_data = itemdb_exists(nameid) ) == NULL )
+ {
+ ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
+ return 1;
+ }
+
+ if( !itemdb_isequip2(item_data) )
+ {
+ ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid);
+ return 1;
+ }
+
+ item_data->flag.autoequip = flag>0?1:0;
+ return 0;
+}
+
+BUILDIN_FUNC(setbattleflag)
+{
+ const char *flag, *value;
+
+ flag = script_getstr(st,2);
+ value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
+
+ if (battle_set_value(flag, value) == 0)
+ ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
+ else
+ ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
+
+ return 0;
+}
+
+BUILDIN_FUNC(getbattleflag)
+{
+ const char *flag;
+ flag = script_getstr(st,2);
+ script_pushint(st,battle_get_value(flag));
+ return 0;
+}
+
+//=======================================================
+// strlen [Valaris]
+//-------------------------------------------------------
+BUILDIN_FUNC(getstrlen)
+{
+
+ const char *str = script_getstr(st,2);
+ int len = (str) ? (int)strlen(str) : 0;
+
+ script_pushint(st,len);
+ return 0;
+}
+
+//=======================================================
+// isalpha [Valaris]
+//-------------------------------------------------------
+BUILDIN_FUNC(charisalpha)
+{
+ const char *str=script_getstr(st,2);
+ int pos=script_getnum(st,3);
+
+ int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
+
+ script_pushint(st,val);
+ return 0;
+}
+
+//=======================================================
+// charisupper <str>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(charisupper)
+{
+ const char *str = script_getstr(st,2);
+ int pos = script_getnum(st,3);
+
+ int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
+
+ script_pushint(st,val);
+ return 0;
+}
+
+//=======================================================
+// charislower <str>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(charislower)
+{
+ const char *str = script_getstr(st,2);
+ int pos = script_getnum(st,3);
+
+ int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
+
+ script_pushint(st,val);
+ return 0;
+}
+
+//=======================================================
+// charat <str>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(charat) {
+ const char *str = script_getstr(st,2);
+ int pos = script_getnum(st,3);
+
+ if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
+ char output[2];
+ output[0] = str[pos];
+ output[1] = '\0';
+ script_pushstrcopy(st, output);
+ } else
+ script_pushconststr(st, "");
+ return 0;
+}
+
+//=======================================================
+// setchar <string>, <char>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(setchar)
+{
+ const char *str = script_getstr(st,2);
+ const char *c = script_getstr(st,3);
+ int index = script_getnum(st,4);
+ char *output = aStrdup(str);
+
+ if(index >= 0 && index < strlen(output))
+ output[index] = *c;
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// insertchar <string>, <char>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(insertchar)
+{
+ const char *str = script_getstr(st,2);
+ const char *c = script_getstr(st,3);
+ int index = script_getnum(st,4);
+ char *output;
+ size_t len = strlen(str);
+
+ if(index < 0)
+ index = 0;
+ else if(index > len)
+ index = len;
+
+ output = (char*)aMalloc(len + 2);
+
+ memcpy(output, str, index);
+ output[index] = c[0];
+ memcpy(&output[index+1], &str[index], len - index);
+ output[len+1] = '\0';
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// delchar <string>, <index>
+//-------------------------------------------------------
+BUILDIN_FUNC(delchar)
+{
+ const char *str = script_getstr(st,2);
+ int index = script_getnum(st,3);
+ char *output;
+ size_t len = strlen(str);
+
+ if(index < 0 || index > len) {
+ //return original
+ output = aStrdup(str);
+ script_pushstr(st, output);
+ return 0;
+ }
+
+ output = (char*)aMalloc(len);
+
+ memcpy(output, str, index);
+ memcpy(&output[index], &str[index+1], len - index);
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// strtoupper <str>
+//-------------------------------------------------------
+BUILDIN_FUNC(strtoupper)
+{
+ const char *str = script_getstr(st,2);
+ char *output = aStrdup(str);
+ char *cursor = output;
+
+ while (*cursor != '\0') {
+ *cursor = TOUPPER(*cursor);
+ cursor++;
+ }
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// strtolower <str>
+//-------------------------------------------------------
+BUILDIN_FUNC(strtolower)
+{
+ const char *str = script_getstr(st,2);
+ char *output = aStrdup(str);
+ char *cursor = output;
+
+ while (*cursor != '\0') {
+ *cursor = TOLOWER(*cursor);
+ cursor++;
+ }
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// substr <str>, <start>, <end>
+//-------------------------------------------------------
+BUILDIN_FUNC(substr)
+{
+ const char *str = script_getstr(st,2);
+ char *output;
+ int start = script_getnum(st,3);
+ int end = script_getnum(st,4);
+
+ int len = 0;
+
+ if(start >= 0 && end < strlen(str) && start <= end) {
+ len = end - start + 1;
+ output = (char*)aMalloc(len + 1);
+ memcpy(output, &str[start], len);
+ } else
+ output = (char*)aMalloc(1);
+
+ output[len] = '\0';
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// explode <dest_string_array>, <str>, <delimiter>
+// Note: delimiter is limited to 1 char
+//-------------------------------------------------------
+BUILDIN_FUNC(explode)
+{
+ struct script_data* data = script_getdata(st, 2);
+ const char *str = script_getstr(st,3);
+ const char delimiter = script_getstr(st, 4)[0];
+ int32 id;
+ size_t len = strlen(str);
+ int i = 0, j = 0;
+ int start;
+
+
+ char *temp;
+ const char* name;
+
+ TBL_PC* sd = NULL;
+
+ temp = (char*)aMalloc(len + 1);
+
+ if( !data_isreference(data) )
+ {
+ ShowError("script:explode: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:explode: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( !is_string_variable(name) )
+ {
+ ShowError("script:explode: not string array\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// data type mismatch
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ while(str[i] != '\0') {
+ if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
+ temp[j] = '\0';
+ set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
+ j = 0;
+ ++i;
+ } else {
+ temp[j++] = str[i++];
+ }
+ }
+ //set last string
+ temp[j] = '\0';
+ set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
+
+ aFree(temp);
+ return 0;
+}
+
+//=======================================================
+// implode <string_array>
+// implode <string_array>, <glue>
+//-------------------------------------------------------
+BUILDIN_FUNC(implode)
+{
+ struct script_data* data = script_getdata(st, 2);
+ const char *glue = NULL, *name, *temp;
+ int32 glue_len = 0, array_size, id;
+ size_t len = 0;
+ int i, k = 0;
+
+ TBL_PC* sd = NULL;
+
+ char *output;
+
+ if( !data_isreference(data) )
+ {
+ ShowError("script:implode: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ name = reference_getname(data);
+
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:implode: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( !is_string_variable(name) )
+ {
+ ShowError("script:implode: not string array\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// data type mismatch
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ //count chars
+ array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1;
+
+ if(array_size == -1) //empty array check (AmsTaff)
+ {
+ ShowWarning("script:implode: array length = 0\n");
+ output = (char*)aMalloc(sizeof(char)*5);
+ sprintf(output,"%s","NULL");
+ } else {
+ for(i = 0; i <= array_size; ++i) {
+ temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
+ len += strlen(temp);
+ script_removetop(st, -1, 0);
+ }
+
+ //allocate mem
+ if( script_hasdata(st,3) ) {
+ glue = script_getstr(st,3);
+ glue_len = strlen(glue);
+ len += glue_len * (array_size);
+ }
+ output = (char*)aMalloc(len + 1);
+
+ //build output
+ for(i = 0; i < array_size; ++i) {
+ temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
+ len = strlen(temp);
+ memcpy(&output[k], temp, len);
+ k += len;
+ if(glue_len != 0) {
+ memcpy(&output[k], glue, glue_len);
+ k += glue_len;
+ }
+ script_removetop(st, -1, 0);
+ }
+ temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data));
+ len = strlen(temp);
+ memcpy(&output[k], temp, len);
+ k += len;
+ script_removetop(st, -1, 0);
+
+ output[k] = '\0';
+ }
+
+ script_pushstr(st, output);
+ return 0;
+}
+
+//=======================================================
+// sprintf(<format>, ...);
+// Implements C sprintf, except format %n. The resulting string is
+// returned, instead of being saved in variable by reference.
+//-------------------------------------------------------
+BUILDIN_FUNC(sprintf)
+{
+ unsigned int len, argc = 0, arg = 0, buf2_len = 0;
+ const char* format;
+ char* p;
+ char* q;
+ char* buf = NULL;
+ char* buf2 = NULL;
+ struct script_data* data;
+ StringBuf final_buf;
+
+ // Fetch init data
+ format = script_getstr(st, 2);
+ argc = script_lastdata(st)-2;
+ len = strlen(format);
+
+ // Skip parsing, where no parsing is required.
+ if(len==0){
+ script_pushconststr(st,"");
+ return 0;
+ }
+
+ // Pessimistic alloc
+ CREATE(buf, char, len+1);
+
+ // Need not be parsed, just solve stuff like %%.
+ if(argc==0){
+ memcpy(buf,format,len+1);
+ script_pushstrcopy(st, buf);
+ aFree(buf);
+ return 0;
+ }
+
+ safestrncpy(buf, format, len+1);
+
+ // Issue sprintf for each parameter
+ StringBuf_Init(&final_buf);
+ q = buf;
+ while((p = strchr(q, '%'))!=NULL){
+ if(p!=q){
+ len = p-q+1;
+ if(buf2_len<len){
+ RECREATE(buf2, char, len);
+ buf2_len = len;
+ }
+ safestrncpy(buf2, q, len);
+ StringBuf_AppendStr(&final_buf, buf2);
+ q = p;
+ }
+ p = q+1;
+ if(*p=='%'){ // %%
+ StringBuf_AppendStr(&final_buf, "%");
+ q+=2;
+ continue;
+ }
+ if(*p=='n'){ // %n
+ ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
+ script_reportsrc(st);
+ q+=2;
+ continue;
+ }
+ if(arg>=argc){
+ ShowError("buildin_sprintf: Not enough arguments passed!\n");
+ if(buf) aFree(buf);
+ if(buf2) aFree(buf2);
+ StringBuf_Destroy(&final_buf);
+ script_pushconststr(st,"");
+ return 1;
+ }
+ if((p = strchr(q+1, '%'))==NULL){
+ p = strchr(q, 0); // EOS
+ }
+ len = p-q+1;
+ if(buf2_len<len){
+ RECREATE(buf2, char, len);
+ buf2_len = len;
+ }
+ safestrncpy(buf2, q, len);
+ q = p;
+
+ // Note: This assumes the passed value being the correct
+ // type to the current format specifier. If not, the server
+ // probably crashes or returns anything else, than expected,
+ // but it would behave in normal code the same way so it's
+ // the scripter's responsibility.
+ data = script_getdata(st, arg+3);
+ if(data_isstring(data)){ // String
+ StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
+ }else if(data_isint(data)){ // Number
+ StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
+ }else if(data_isreference(data)){ // Variable
+ char* name = reference_getname(data);
+ if(name[strlen(name)-1]=='$'){ // var Str
+ StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
+ }else{ // var Int
+ StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
+ }
+ }else{ // Unsupported type
+ ShowError("buildin_sprintf: Unknown argument type!\n");
+ if(buf) aFree(buf);
+ if(buf2) aFree(buf2);
+ StringBuf_Destroy(&final_buf);
+ script_pushconststr(st,"");
+ return 1;
+ }
+ arg++;
+ }
+
+ // Append anything left
+ if(*q){
+ StringBuf_AppendStr(&final_buf, q);
+ }
+
+ // Passed more, than needed
+ if(arg<argc){
+ ShowWarning("buildin_sprintf: Unused arguments passed.\n");
+ script_reportsrc(st);
+ }
+
+ script_pushstrcopy(st, StringBuf_Value(&final_buf));
+
+ if(buf) aFree(buf);
+ if(buf2) aFree(buf2);
+ StringBuf_Destroy(&final_buf);
+
+ return 0;
+}
+
+//=======================================================
+// sscanf(<str>, <format>, ...);
+// Implements C sscanf.
+//-------------------------------------------------------
+BUILDIN_FUNC(sscanf){
+ unsigned int argc, arg = 0, len;
+ struct script_data* data;
+ struct map_session_data* sd = NULL;
+ const char* str;
+ const char* format;
+ const char* p;
+ const char* q;
+ char* buf = NULL;
+ char* buf_p;
+ char* ref_str = NULL;
+ int ref_int;
+
+ // Get data
+ str = script_getstr(st, 2);
+ format = script_getstr(st, 3);
+ argc = script_lastdata(st)-3;
+
+ len = strlen(format);
+ CREATE(buf, char, len*2+1);
+
+ // Issue sscanf for each parameter
+ *buf = 0;
+ q = format;
+ while((p = strchr(q, '%'))){
+ if(p!=q){
+ strncat(buf, q, (size_t)(p-q));
+ q = p;
+ }
+ p = q+1;
+ if(*p=='*' || *p=='%'){ // Skip
+ strncat(buf, q, 2);
+ q+=2;
+ continue;
+ }
+ if(arg>=argc){
+ ShowError("buildin_sscanf: Not enough arguments passed!\n");
+ script_pushint(st, -1);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+ return 1;
+ }
+ if((p = strchr(q+1, '%'))==NULL){
+ p = strchr(q, 0); // EOS
+ }
+ len = p-q;
+ strncat(buf, q, len);
+ q = p;
+
+ // Validate output
+ data = script_getdata(st, arg+4);
+ if(!data_isreference(data) || !reference_tovariable(data)){
+ ShowError("buildin_sscanf: Target argument is not a variable!\n");
+ script_pushint(st, -1);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+ return 1;
+ }
+ buf_p = reference_getname(data);
+ if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){
+ script_pushint(st, -1);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+ return 0;
+ }
+
+ // Save value if any
+ if(buf_p[strlen(buf_p)-1]=='$'){ // String
+ if(ref_str==NULL){
+ CREATE(ref_str, char, strlen(str)+1);
+ }
+ if(sscanf(str, buf, ref_str)==0){
+ break;
+ }
+ set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data));
+ }else{ // Number
+ if(sscanf(str, buf, &ref_int)==0){
+ break;
+ }
+ set_reg(st, sd, add_str(buf_p), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data));
+ }
+ arg++;
+
+ // Disable used format (%... -> %*...)
+ buf_p = strchr(buf, 0);
+ memmove(buf_p-len+2, buf_p-len+1, len);
+ *(buf_p-len+1) = '*';
+ }
+
+ script_pushint(st, arg);
+ if(buf) aFree(buf);
+ if(ref_str) aFree(ref_str);
+
+ return 0;
+}
+
+//=======================================================
+// strpos(<haystack>, <needle>)
+// strpos(<haystack>, <needle>, <offset>)
+//
+// Implements PHP style strpos. Adapted from code from
+// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
+//-------------------------------------------------------
+BUILDIN_FUNC(strpos) {
+ const char *haystack = script_getstr(st,2);
+ const char *needle = script_getstr(st,3);
+ int i;
+ size_t len;
+
+ if( script_hasdata(st,4) )
+ i = script_getnum(st,4);
+ else
+ i = 0;
+
+ if (needle[0] == '\0') {
+ script_pushint(st, -1);
+ return 0;
+ }
+
+ len = strlen(haystack);
+ for ( ; i < len; ++i ) {
+ if ( haystack[i] == *needle ) {
+ // matched starting char -- loop through remaining chars
+ const char *h, *n;
+ for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
+ if ( *h != *n ) {
+ break;
+ }
+ }
+ if ( !*n ) { // matched all of 'needle' to null termination
+ script_pushint(st, i);
+ return 0;
+ }
+ }
+ }
+ script_pushint(st, -1);
+ return 0;
+}
+
+//===============================================================
+// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
+//
+// Note: Finds all instances of <search> in <input> and replaces
+// with <replace>. If specified will only replace as many
+// instances as specified in <count>. By default will be case
+// sensitive.
+//---------------------------------------------------------------
+BUILDIN_FUNC(replacestr)
+{
+ const char *input = script_getstr(st, 2);
+ const char *find = script_getstr(st, 3);
+ const char *replace = script_getstr(st, 4);
+ size_t inputlen = strlen(input);
+ size_t findlen = strlen(find);
+ struct StringBuf output;
+ bool usecase = true;
+
+ int count = 0;
+ int numFinds = 0;
+ int i = 0, f = 0;
+
+ if(findlen == 0) {
+ ShowError("script:replacestr: Invalid search length.\n");
+ st->state = END;
+ return 1;
+ }
+
+ if(script_hasdata(st, 5)) {
+ if( !script_isstring(st,5) )
+ usecase = script_getnum(st, 5) != 0;
+ else {
+ ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
+ st->state = END;
+ return 1;
+ }
+ }
+
+ if(script_hasdata(st, 6)) {
+ count = script_getnum(st, 6);
+ if(count == 0) {
+ ShowError("script:replacestr: Invalid count value. Expected int got string\n");
+ st->state = END;
+ return 1;
+ }
+ }
+
+ StringBuf_Init(&output);
+
+ for(; i < inputlen; i++) {
+ if(count && count == numFinds) { //found enough, stop looking
+ break;
+ }
+
+ for(f = 0; f <= findlen; f++) {
+ if(f == findlen) { //complete match
+ numFinds++;
+ StringBuf_AppendStr(&output, replace);
+
+ i += findlen - 1;
+ break;
+ } else {
+ if(usecase) {
+ if((i + f) > inputlen || input[i + f] != find[f]) {
+ StringBuf_Printf(&output, "%c", input[i]);
+ break;
+ }
+ } else {
+ if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
+ StringBuf_Printf(&output, "%c", input[i]);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ //append excess after enough found
+ if(i < inputlen)
+ StringBuf_AppendStr(&output, &(input[i]));
+
+ script_pushstrcopy(st, StringBuf_Value(&output));
+ StringBuf_Destroy(&output);
+ return 0;
+}
+
+//========================================================
+// countstr <input>, <search>{, <usecase>}
+//
+// Note: Counts the number of times <search> occurs in
+// <input>. By default will be case sensitive.
+//--------------------------------------------------------
+BUILDIN_FUNC(countstr)
+{
+ const char *input = script_getstr(st, 2);
+ const char *find = script_getstr(st, 3);
+ size_t inputlen = strlen(input);
+ size_t findlen = strlen(find);
+ bool usecase = true;
+
+ int numFinds = 0;
+ int i = 0, f = 0;
+
+ if(findlen == 0) {
+ ShowError("script:countstr: Invalid search length.\n");
+ st->state = END;
+ return 1;
+ }
+
+ if(script_hasdata(st, 4)) {
+ if( !script_isstring(st,4) )
+ usecase = script_getnum(st, 4) != 0;
+ else {
+ ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
+ st->state = END;
+ return 1;
+ }
+ }
+
+ for(; i < inputlen; i++) {
+ for(f = 0; f <= findlen; f++) {
+ if(f == findlen) { //complete match
+ numFinds++;
+ i += findlen - 1;
+ break;
+ } else {
+ if(usecase) {
+ if((i + f) > inputlen || input[i + f] != find[f]) {
+ break;
+ }
+ } else {
+ if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
+ break;
+ }
+ }
+ }
+ }
+ }
+ script_pushint(st, numFinds);
+ return 0;
+}
+
+
+/// Changes the display name and/or display class of the npc.
+/// Returns 0 is successful, 1 if the npc does not exist.
+///
+/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
+/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
+/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
+/// setnpcdisplay("<npc name>", <new class id>) -> <int>
+BUILDIN_FUNC(setnpcdisplay)
+{
+ const char* name;
+ const char* newname = NULL;
+ int class_ = -1, size = -1;
+ struct script_data* data;
+ struct npc_data* nd;
+
+ name = script_getstr(st,2);
+ data = script_getdata(st,3);
+
+ if( script_hasdata(st,4) )
+ class_ = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ size = script_getnum(st,5);
+
+ get_val(st, data);
+ if( data_isstring(data) )
+ newname = conv_str(st,data);
+ else if( data_isint(data) )
+ class_ = conv_num(st,data);
+ else
+ {
+ ShowError("script:setnpcdisplay: expected a string or number\n");
+ script_reportdata(data);
+ return 1;
+ }
+
+ nd = npc_name2id(name);
+ if( nd == NULL )
+ {// not found
+ script_pushint(st,1);
+ return 0;
+ }
+
+ // update npc
+ if( newname )
+ npc_setdisplayname(nd, newname);
+
+ if( size != -1 && size != (int)nd->size )
+ nd->size = size;
+ else
+ size = -1;
+
+ if( class_ != -1 && nd->class_ != class_ )
+ npc_setclass(nd, class_);
+ else if( size != -1 )
+ { // Required to update the visual size
+ clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
+ clif_spawn(&nd->bl);
+ }
+
+ script_pushint(st,0);
+ return 0;
+}
+
+BUILDIN_FUNC(atoi)
+{
+ const char *value;
+ value = script_getstr(st,2);
+ script_pushint(st,atoi(value));
+ return 0;
+}
+
+// case-insensitive substring search [lordalfa]
+BUILDIN_FUNC(compare)
+{
+ const char *message;
+ const char *cmpstring;
+ message = script_getstr(st,2);
+ cmpstring = script_getstr(st,3);
+ script_pushint(st,(stristr(message,cmpstring) != NULL));
+ return 0;
+}
+
+// [zBuffer] List of mathematics commands --->
+BUILDIN_FUNC(sqrt)
+{
+ double i, a;
+ i = script_getnum(st,2);
+ a = sqrt(i);
+ script_pushint(st,(int)a);
+ return 0;
+}
+
+BUILDIN_FUNC(pow)
+{
+ double i, a, b;
+ a = script_getnum(st,2);
+ b = script_getnum(st,3);
+ i = pow(a,b);
+ script_pushint(st,(int)i);
+ return 0;
+}
+
+BUILDIN_FUNC(distance)
+{
+ int x0, y0, x1, y1;
+
+ x0 = script_getnum(st,2);
+ y0 = script_getnum(st,3);
+ x1 = script_getnum(st,4);
+ y1 = script_getnum(st,5);
+
+ script_pushint(st,distance_xy(x0,y0,x1,y1));
+ return 0;
+}
+
+// <--- [zBuffer] List of mathematics commands
+
+BUILDIN_FUNC(md5)
+{
+ const char *tmpstr;
+ char *md5str;
+
+ tmpstr = script_getstr(st,2);
+ md5str = (char *)aMalloc((32+1)*sizeof(char));
+ MD5_String(tmpstr, md5str);
+ script_pushstr(st, md5str);
+ return 0;
+}
+
+// [zBuffer] List of dynamic var commands --->
+
+BUILDIN_FUNC(setd)
+{
+ TBL_PC *sd=NULL;
+ char varname[100];
+ const char *buffer;
+ int elem;
+ buffer = script_getstr(st, 2);
+
+ if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
+ elem = 0;
+
+ if( not_server_variable(*varname) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ {
+ ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
+ return 0;
+ }
+ }
+
+ if( is_string_variable(varname) ) {
+ setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
+ } else {
+ setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
+ }
+
+ return 0;
+}
+
+int buildin_query_sql_sub(struct script_state* st, Sql* handle)
+{
+ int i, j;
+ TBL_PC* sd = NULL;
+ const char* query;
+ struct script_data* data;
+ const char* name;
+ int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
+ int num_vars;
+ int num_cols;
+
+ // check target variables
+ for( i = 3; script_hasdata(st,i); ++i ) {
+ data = script_getdata(st, i);
+ if( data_isreference(data) ) { // it's a variable
+ name = reference_getname(data);
+ if( not_server_variable(*name) && sd == NULL ) { // requires a player
+ sd = script_rid2sd(st);
+ if( sd == NULL ) { // no player attached
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+ }
+ if( not_array_variable(*name) )
+ max_rows = 1;// not an array, limit to one row
+ } else {
+ ShowError("script:query_sql: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;
+ }
+ }
+ num_vars = i - 3;
+
+ // Execute the query
+ query = script_getstr(st,2);
+
+ if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
+ Sql_ShowDebug(handle);
+ script_pushint(st, 0);
+ return 1;
+ }
+
+ if( Sql_NumRows(handle) == 0 ) { // No data received
+ Sql_FreeResult(handle);
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ // Count the number of columns to store
+ num_cols = Sql_NumColumns(handle);
+ if( num_vars < num_cols ) {
+ ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
+ script_reportsrc(st);
+ } else if( num_vars > num_cols ) {
+ ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
+ script_reportsrc(st);
+ }
+
+ // Store data
+ for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
+ for( j = 0; j < num_vars; ++j ) {
+ char* str = NULL;
+
+ if( j < num_cols )
+ Sql_GetData(handle, j, &str, NULL);
+
+ data = script_getdata(st, j+3);
+ name = reference_getname(data);
+ if( is_string_variable(name) )
+ setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
+ else
+ setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data));
+ }
+ }
+ if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
+ ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
+ script_reportsrc(st);
+ }
+
+ // Free data
+ Sql_FreeResult(handle);
+ script_pushint(st, i);
+
+ return 0;
+}
+
+BUILDIN_FUNC(query_sql) {
+#ifdef BETA_THREAD_TEST
+ if( st->state != RERUNLINE ) {
+ queryThread_add(st,false);
+
+ st->state = RERUNLINE;/* will continue when the query is finished running. */
+ } else
+ st->state = RUN;
+
+ return 0;
+#else
+ return buildin_query_sql_sub(st, mmysql_handle);
+#endif
+}
+
+BUILDIN_FUNC(query_logsql) {
+ if( !log_config.sql_logs ) {// logmysql_handle == NULL
+ ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
+ script_pushint(st,-1);
+ return 1;
+ }
+#ifdef BETA_THREAD_TEST
+ if( st->state != RERUNLINE ) {
+ queryThread_add(st,true);
+
+ st->state = RERUNLINE;/* will continue when the query is finished running. */
+ } else
+ st->state = RUN;
+
+ return 0;
+#else
+ return buildin_query_sql_sub(st, logmysql_handle);
+#endif
+}
+
+//Allows escaping of a given string.
+BUILDIN_FUNC(escape_sql)
+{
+ const char *str;
+ char *esc_str;
+ size_t len;
+
+ str = script_getstr(st,2);
+ len = strlen(str);
+ esc_str = (char*)aMalloc(len*2+1);
+ Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
+ script_pushstr(st, esc_str);
+ return 0;
+}
+
+BUILDIN_FUNC(getd)
+{
+ char varname[100];
+ const char *buffer;
+ int elem;
+
+ buffer = script_getstr(st, 2);
+
+ if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
+ elem = 0;
+
+ // Push the 'pointer' so it's more flexible [Lance]
+ push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
+
+ return 0;
+}
+
+// <--- [zBuffer] List of dynamic var commands
+// Pet stat [Lance]
+BUILDIN_FUNC(petstat)
+{
+ TBL_PC *sd = NULL;
+ struct pet_data *pd;
+ int flag = script_getnum(st,2);
+ sd = script_rid2sd(st);
+ if(!sd || !sd->status.pet_id || !sd->pd){
+ if(flag == 2)
+ script_pushconststr(st, "");
+ else
+ script_pushint(st,0);
+ return 0;
+ }
+ pd = sd->pd;
+ switch(flag){
+ case 1: script_pushint(st,(int)pd->pet.class_); break;
+ case 2: script_pushstrcopy(st, pd->pet.name); break;
+ case 3: script_pushint(st,(int)pd->pet.level); break;
+ case 4: script_pushint(st,(int)pd->pet.hungry); break;
+ case 5: script_pushint(st,(int)pd->pet.intimate); break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(callshop)
+{
+ TBL_PC *sd = NULL;
+ struct npc_data *nd;
+ const char *shopname;
+ int flag = 0;
+ sd = script_rid2sd(st);
+ if (!sd) {
+ script_pushint(st,0);
+ return 0;
+ }
+ shopname = script_getstr(st, 2);
+ if( script_hasdata(st,3) )
+ flag = script_getnum(st,3);
+ nd = npc_name2id(shopname);
+ if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) )
+ {
+ ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ if( nd->subtype == SHOP )
+ {
+ // flag the user as using a valid script call for opening the shop (for floating NPCs)
+ sd->state.callshop = 1;
+
+ switch( flag )
+ {
+ case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
+ case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
+ default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
+ }
+ }
+ else
+ clif_cashshop_show(sd, nd);
+
+ sd->npc_shopid = nd->bl.id;
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(npcshopitem)
+{
+ const char* npcname = script_getstr(st, 2);
+ struct npc_data* nd = npc_name2id(npcname);
+ int n, i;
+ int amount;
+
+ if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ // get the count of new entries
+ amount = (script_lastdata(st)-2)/2;
+
+ // generate new shop item list
+ RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
+ for( n = 0, i = 3; n < amount; n++, i+=2 )
+ {
+ nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
+ nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
+ }
+ nd->u.shop.count = n;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(npcshopadditem)
+{
+ const char* npcname = script_getstr(st,2);
+ struct npc_data* nd = npc_name2id(npcname);
+ int n, i;
+ int amount;
+
+ if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ // get the count of new entries
+ amount = (script_lastdata(st)-2)/2;
+
+ // append new items to existing shop item list
+ RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
+ for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
+ {
+ nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
+ nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
+ }
+ nd->u.shop.count = n;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+BUILDIN_FUNC(npcshopdelitem)
+{
+ const char* npcname = script_getstr(st,2);
+ struct npc_data* nd = npc_name2id(npcname);
+ unsigned int nameid;
+ int n, i;
+ int amount;
+ int size;
+
+ if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ amount = script_lastdata(st)-2;
+ size = nd->u.shop.count;
+
+ // remove specified items from the shop item list
+ for( i = 3; i < 3 + amount; i++ )
+ {
+ nameid = script_getnum(st,i);
+
+ ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
+ if( n < size )
+ {
+ memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
+ size--;
+ }
+ }
+
+ RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
+ nd->u.shop.count = size;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+//Sets a script to attach to a shop npc.
+BUILDIN_FUNC(npcshopattach)
+{
+ const char* npcname = script_getstr(st,2);
+ struct npc_data* nd = npc_name2id(npcname);
+ int flag = 1;
+
+ if( script_hasdata(st,3) )
+ flag = script_getnum(st,3);
+
+ if( !nd || nd->subtype != SHOP )
+ { //Not found.
+ script_pushint(st,0);
+ return 0;
+ }
+
+ if (flag)
+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ else
+ nd->master_nd = NULL;
+
+ script_pushint(st,1);
+ return 0;
+}
+
+/*==========================================
+ * Returns some values of an item [Lupus]
+ * Price, Weight, etc...
+ setitemscript(itemID,"{new item bonus script}",[n]);
+ Where n:
+ 0 - script
+ 1 - Equip script
+ 2 - Unequip script
+ *------------------------------------------*/
+BUILDIN_FUNC(setitemscript)
+{
+ int item_id,n=0;
+ const char *script;
+ struct item_data *i_data;
+ struct script_code **dstscript;
+
+ item_id = script_getnum(st,2);
+ script = script_getstr(st,3);
+ if( script_hasdata(st,4) )
+ n=script_getnum(st,4);
+ i_data = itemdb_exists(item_id);
+
+ if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
+ script_pushint(st,0);
+ return 0;
+ }
+ switch (n) {
+ case 2:
+ dstscript = &i_data->unequip_script;
+ break;
+ case 1:
+ dstscript = &i_data->equip_script;
+ break;
+ default:
+ dstscript = &i_data->script;
+ break;
+ }
+ if(*dstscript)
+ script_free_code(*dstscript);
+
+ *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
+ script_pushint(st,1);
+ return 0;
+}
+
+/* Work In Progress [Lupus]
+BUILDIN_FUNC(addmonsterdrop)
+{
+ int class_,item_id,chance;
+ class_=script_getnum(st,2);
+ item_id=script_getnum(st,3);
+ chance=script_getnum(st,4);
+ if(class_>1000 && item_id>500 && chance>0) {
+ script_pushint(st,1);
+ } else {
+ script_pushint(st,0);
+ }
+}
+
+BUILDIN_FUNC(delmonsterdrop)
+{
+ int class_,item_id;
+ class_=script_getnum(st,2);
+ item_id=script_getnum(st,3);
+ if(class_>1000 && item_id>500) {
+ script_pushint(st,1);
+ } else {
+ script_pushint(st,0);
+ }
+}
+*/
+
+/*==========================================
+ * Returns some values of a monster [Lupus]
+ * Name, Level, race, size, etc...
+ getmonsterinfo(monsterID,queryIndex);
+ *------------------------------------------*/
+BUILDIN_FUNC(getmonsterinfo)
+{
+ struct mob_db *mob;
+ int mob_id;
+
+ mob_id = script_getnum(st,2);
+ if (!mobdb_checkid(mob_id)) {
+ ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
+ if ( !script_getnum(st,3) ) //requested a string
+ script_pushconststr(st,"null");
+ else
+ script_pushint(st,-1);
+ return -1;
+ }
+ mob = mob_db(mob_id);
+ switch ( script_getnum(st,3) ) {
+ case 0: script_pushstrcopy(st,mob->jname); break;
+ case 1: script_pushint(st,mob->lv); break;
+ case 2: script_pushint(st,mob->status.max_hp); break;
+ case 3: script_pushint(st,mob->base_exp); break;
+ case 4: script_pushint(st,mob->job_exp); break;
+ case 5: script_pushint(st,mob->status.rhw.atk); break;
+ case 6: script_pushint(st,mob->status.rhw.atk2); break;
+ case 7: script_pushint(st,mob->status.def); break;
+ case 8: script_pushint(st,mob->status.mdef); break;
+ case 9: script_pushint(st,mob->status.str); break;
+ case 10: script_pushint(st,mob->status.agi); break;
+ case 11: script_pushint(st,mob->status.vit); break;
+ case 12: script_pushint(st,mob->status.int_); break;
+ case 13: script_pushint(st,mob->status.dex); break;
+ case 14: script_pushint(st,mob->status.luk); break;
+ case 15: script_pushint(st,mob->status.rhw.range); break;
+ case 16: script_pushint(st,mob->range2); break;
+ case 17: script_pushint(st,mob->range3); break;
+ case 18: script_pushint(st,mob->status.size); break;
+ case 19: script_pushint(st,mob->status.race); break;
+ case 20: script_pushint(st,mob->status.def_ele); break;
+ case 21: script_pushint(st,mob->status.mode); break;
+ case 22: script_pushint(st,mob->mexp); break;
+ default: script_pushint(st,-1); //wrong Index
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(checkvending) // check vending [Nab4]
+{
+ TBL_PC *sd = NULL;
+
+ if(script_hasdata(st,2))
+ sd = map_nick2sd(script_getstr(st,2));
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+
+BUILDIN_FUNC(checkchatting) // check chatting [Marka]
+{
+ TBL_PC *sd = NULL;
+
+ if(script_hasdata(st,2))
+ sd = map_nick2sd(script_getstr(st,2));
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ script_pushint(st,(sd->chatID != 0));
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+BUILDIN_FUNC(searchitem)
+{
+ struct script_data* data = script_getdata(st, 2);
+ const char *itemname = script_getstr(st,3);
+ struct item_data *items[MAX_SEARCH];
+ int count;
+
+ char* name;
+ int32 start;
+ int32 id;
+ int32 i;
+ TBL_PC* sd = NULL;
+
+ if ((items[0] = itemdb_exists(atoi(itemname))))
+ count = 1;
+ else {
+ count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
+ if (count > MAX_SEARCH) count = MAX_SEARCH;
+ }
+
+ if (!count) {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ if( !data_isreference(data) )
+ {
+ ShowError("script:searchitem: not a variable\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not a variable
+ }
+
+ id = reference_getid(data);
+ start = reference_getindex(data);
+ name = reference_getname(data);
+ if( not_array_variable(*name) )
+ {
+ ShowError("script:searchitem: illegal scope\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ if( not_server_variable(*name) )
+ {
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;// no player attached
+ }
+
+ if( is_string_variable(name) )
+ {// string array
+ ShowError("script:searchitem: not an integer array reference\n");
+ script_reportdata(data);
+ st->state = END;
+ return 1;// not supported
+ }
+
+ for( i = 0; i < count; ++start, ++i )
+ {// Set array
+ void* v = (void*)__64BPRTSIZE((int)items[i]->nameid);
+ set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
+ }
+
+ script_pushint(st, count);
+ return 0;
+}
+
+int axtoi(const char *hexStg)
+{
+ int n = 0; // position in string
+ int16 m = 0; // position in digit[] to shift
+ int count; // loop index
+ int intValue = 0; // integer value of hex string
+ int digit[11]; // hold values to convert
+ while (n < 10) {
+ if (hexStg[n]=='\0')
+ break;
+ if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
+ digit[n] = hexStg[n] & 0x0f; //convert to int
+ else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
+ digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
+ else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
+ digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
+ else break;
+ n++;
+ }
+ count = n;
+ m = n - 1;
+ n = 0;
+ while(n < count) {
+ // digit[n] is value of hex digit at position n
+ // (m << 2) is the number of positions to shift
+ // OR the bits into return value
+ intValue = intValue | (digit[n] << (m << 2));
+ m--; // adjust the position to set
+ n++; // next digit to process
+ }
+ return (intValue);
+}
+
+// [Lance] Hex string to integer converter
+BUILDIN_FUNC(axtoi)
+{
+ const char *hex = script_getstr(st,2);
+ script_pushint(st,axtoi(hex));
+ return 0;
+}
+
+// [zBuffer] List of player cont commands --->
+BUILDIN_FUNC(rid2name)
+{
+ struct block_list *bl = NULL;
+ int rid = script_getnum(st,2);
+ if((bl = map_id2bl(rid)))
+ {
+ switch(bl->type) {
+ case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
+ case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
+ case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
+ case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
+ case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
+ case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
+ default:
+ ShowError("buildin_rid2name: BL type unknown.\n");
+ script_pushconststr(st,"");
+ break;
+ }
+ } else {
+ ShowError("buildin_rid2name: invalid RID\n");
+ script_pushconststr(st,"(null)");
+ }
+ return 0;
+}
+
+BUILDIN_FUNC(pcblockmove)
+{
+ int id, flag;
+ TBL_PC *sd = NULL;
+
+ id = script_getnum(st,2);
+ flag = script_getnum(st,3);
+
+ if(id)
+ sd = map_id2sd(id);
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ sd->state.blockedmove = flag > 0;
+
+ return 0;
+}
+
+BUILDIN_FUNC(pcfollow)
+{
+ int id, targetid;
+ TBL_PC *sd = NULL;
+
+
+ id = script_getnum(st,2);
+ targetid = script_getnum(st,3);
+
+ if(id)
+ sd = map_id2sd(id);
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ pc_follow(sd, targetid);
+
+ return 0;
+}
+
+BUILDIN_FUNC(pcstopfollow)
+{
+ int id;
+ TBL_PC *sd = NULL;
+
+
+ id = script_getnum(st,2);
+
+ if(id)
+ sd = map_id2sd(id);
+ else
+ sd = script_rid2sd(st);
+
+ if(sd)
+ pc_stop_following(sd);
+
+ return 0;
+}
+// <--- [zBuffer] List of player cont commands
+// [zBuffer] List of mob control commands --->
+//## TODO always return if the request/whatever was successfull [FlavioJS]
+
+/// Makes the unit walk to target position or map
+/// Returns if it was successfull
+///
+/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
+/// unitwalk(<unit_id>,<map_id>) -> <bool>
+BUILDIN_FUNC(unitwalk)
+{
+ struct block_list* bl;
+
+ bl = map_id2bl(script_getnum(st,2));
+ if( bl == NULL )
+ {
+ script_pushint(st, 0);
+ }
+ else if( script_hasdata(st,4) )
+ {
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations.
+ }
+ else
+ {
+ int map_id = script_getnum(st,3);
+ script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
+ }
+
+ return 0;
+}
+
+/// Kills the unit
+///
+/// unitkill <unit_id>;
+BUILDIN_FUNC(unitkill)
+{
+ struct block_list* bl = map_id2bl(script_getnum(st,2));
+ if( bl != NULL )
+ status_kill(bl);
+
+ return 0;
+}
+
+/// Warps the unit to the target position in the target map
+/// Returns if it was successfull
+///
+/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
+BUILDIN_FUNC(unitwarp)
+{
+ int unit_id;
+ int map;
+ short x;
+ short y;
+ struct block_list* bl;
+ const char *mapname;
+
+ unit_id = script_getnum(st,2);
+ mapname = script_getstr(st, 3);
+ x = (short)script_getnum(st,4);
+ y = (short)script_getnum(st,5);
+
+ if (!unit_id) //Warp the script's runner
+ bl = map_id2bl(st->rid);
+ else
+ bl = map_id2bl(unit_id);
+
+ if( strcmp(mapname,"this") == 0 )
+ map = bl?bl->m:-1;
+ else
+ map = map_mapname2mapid(mapname);
+
+ if( map >= 0 && bl != NULL )
+ script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
+ else
+ script_pushint(st, 0);
+
+ return 0;
+}
+
+/// Makes the unit attack the target.
+/// If the unit is a player and <action type> is not 0, it does a continuous
+/// attack instead of a single attack.
+/// Returns if the request was successfull.
+///
+/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
+/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
+BUILDIN_FUNC(unitattack)
+{
+ struct block_list* unit_bl;
+ struct block_list* target_bl = NULL;
+ struct script_data* data;
+ int actiontype = 0;
+
+ // get unit
+ unit_bl = map_id2bl(script_getnum(st,2));
+ if( unit_bl == NULL ) {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ data = script_getdata(st, 3);
+ get_val(st, data);
+ if( data_isstring(data) )
+ {
+ TBL_PC* sd = map_nick2sd(conv_str(st, data));
+ if( sd != NULL )
+ target_bl = &sd->bl;
+ } else
+ target_bl = map_id2bl(conv_num(st, data));
+ // request the attack
+ if( target_bl == NULL )
+ {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ // get actiontype
+ if( script_hasdata(st,4) )
+ actiontype = script_getnum(st,4);
+
+ switch( unit_bl->type )
+ {
+ case BL_PC:
+ clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
+ script_pushint(st, 1);
+ return 0;
+ case BL_MOB:
+ ((TBL_MOB *)unit_bl)->target_id = target_bl->id;
+ break;
+ case BL_PET:
+ ((TBL_PET *)unit_bl)->target_id = target_bl->id;
+ break;
+ default:
+ ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
+ script_pushint(st, 0);
+ return 1;
+ }
+ script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
+ return 0;
+}
+
+/// Makes the unit stop attacking and moving
+///
+/// unitstop <unit_id>;
+BUILDIN_FUNC(unitstop)
+{
+ int unit_id;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ {
+ unit_stop_attack(bl);
+ unit_stop_walking(bl,4);
+ if( bl->type == BL_MOB )
+ ((TBL_MOB*)bl)->target_id = 0;
+ }
+
+ return 0;
+}
+
+/// Makes the unit say the message
+///
+/// unittalk <unit_id>,"<message>";
+BUILDIN_FUNC(unittalk)
+{
+ int unit_id;
+ const char* message;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ message = script_getstr(st, 3);
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ {
+ struct StringBuf sbuf;
+ StringBuf_Init(&sbuf);
+ StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
+ clif_message(bl, StringBuf_Value(&sbuf));
+ if( bl->type == BL_PC )
+ clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf));
+ StringBuf_Destroy(&sbuf);
+ }
+
+ return 0;
+}
+
+/// Makes the unit do an emotion
+///
+/// unitemote <unit_id>,<emotion>;
+///
+/// @see e_* in const.txt
+BUILDIN_FUNC(unitemote)
+{
+ int unit_id;
+ int emotion;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ emotion = script_getnum(st,3);
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ clif_emotion(bl, emotion);
+
+ return 0;
+}
+
+/// Makes the unit cast the skill on the target or self if no target is specified
+///
+/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
+/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
+BUILDIN_FUNC(unitskilluseid)
+{
+ int unit_id;
+ uint16 skill_id;
+ uint16 skill_lv;
+ int target_id;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_lv = script_getnum(st,4);
+ target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ unit_skilluse_id(bl, target_id, skill_id, skill_lv);
+
+ return 0;
+}
+
+/// Makes the unit cast the skill on the target position.
+///
+/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
+/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
+BUILDIN_FUNC(unitskillusepos)
+{
+ int unit_id;
+ uint16 skill_id;
+ uint16 skill_lv;
+ int skill_x;
+ int skill_y;
+ struct block_list* bl;
+
+ unit_id = script_getnum(st,2);
+ skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
+ skill_lv = script_getnum(st,4);
+ skill_x = script_getnum(st,5);
+ skill_y = script_getnum(st,6);
+
+ bl = map_id2bl(unit_id);
+ if( bl != NULL )
+ unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
+
+ return 0;
+}
+
+// <--- [zBuffer] List of mob control commands
+
+/// Pauses the execution of the script, detaching the player
+///
+/// sleep <mili seconds>;
+BUILDIN_FUNC(sleep)
+{
+ int ticks;
+
+ ticks = script_getnum(st,2);
+
+ // detach the player
+ script_detach_rid(st);
+
+ if( ticks <= 0 )
+ {// do nothing
+ }
+ else if( st->sleep.tick == 0 )
+ {// sleep for the target amount of time
+ st->state = RERUNLINE;
+ st->sleep.tick = ticks;
+ }
+ else
+ {// sleep time is over
+ st->state = RUN;
+ st->sleep.tick = 0;
+ }
+ return 0;
+}
+
+/// Pauses the execution of the script, keeping the player attached
+/// Returns if a player is still attached
+///
+/// sleep2(<mili secconds>) -> <bool>
+BUILDIN_FUNC(sleep2)
+{
+ int ticks;
+
+ ticks = script_getnum(st,2);
+
+ if( ticks <= 0 )
+ {// do nothing
+ script_pushint(st, (map_id2sd(st->rid)!=NULL));
+ }
+ else if( !st->sleep.tick )
+ {// sleep for the target amount of time
+ st->state = RERUNLINE;
+ st->sleep.tick = ticks;
+ }
+ else
+ {// sleep time is over
+ st->state = RUN;
+ st->sleep.tick = 0;
+ script_pushint(st, (map_id2sd(st->rid)!=NULL));
+ }
+ return 0;
+}
+
+/// Awakes all the sleep timers of the target npc
+///
+/// awake "<npc name>";
+BUILDIN_FUNC(awake)
+{
+ struct npc_data* nd;
+ struct linkdb_node *node = (struct linkdb_node *)sleep_db;
+
+ nd = npc_name2id(script_getstr(st, 2));
+ if( nd == NULL ) {
+ ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
+ return 1;
+ }
+
+ while( node )
+ {
+ if( (int)__64BPRTSIZE(node->key) == nd->bl.id )
+ {// sleep timer for the npc
+ struct script_state* tst = (struct script_state*)node->data;
+ TBL_PC* sd = map_id2sd(tst->rid);
+
+ if( tst->sleep.timer == INVALID_TIMER )
+ {// already awake ???
+ node = node->next;
+ continue;
+ }
+ if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
+ {// char not online anymore / another char of the same account is online - Cancel execution
+ tst->state = END;
+ tst->rid = 0;
+ }
+
+ delete_timer(tst->sleep.timer, run_script_timer);
+ node = script_erase_sleepdb(node);
+ tst->sleep.timer = INVALID_TIMER;
+ if(tst->state != RERUNLINE)
+ tst->sleep.tick = 0;
+ run_script_main(tst);
+ }
+ else
+ {
+ node = node->next;
+ }
+ }
+ return 0;
+}
+
+/// Returns a reference to a variable of the target NPC.
+/// Returns 0 if an error occurs.
+///
+/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
+BUILDIN_FUNC(getvariableofnpc)
+{
+ struct script_data* data;
+ const char* name;
+ struct npc_data* nd;
+
+ data = script_getdata(st,2);
+ if( !data_isreference(data) )
+ {// Not a reference (aka varaible name)
+ ShowError("script:getvariableofnpc: not a variable\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;
+ }
+
+ name = reference_getname(data);
+ if( *name != '.' || name[1] == '@' )
+ {// not a npc variable
+ ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
+ script_reportdata(data);
+ script_pushnil(st);
+ st->state = END;
+ return 1;
+ }
+
+ nd = npc_name2id(script_getstr(st,3));
+ if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
+ {// NPC not found or has no script
+ ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
+ script_pushnil(st);
+ st->state = END;
+ return 1;
+ }
+
+ push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
+ return 0;
+}
+
+/// Opens a warp portal.
+/// Has no "portal opening" effect/sound, it opens the portal immediately.
+///
+/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
+///
+/// @author blackhole89
+BUILDIN_FUNC(warpportal)
+{
+ int spx;
+ int spy;
+ unsigned short mapindex;
+ int tpx;
+ int tpy;
+ struct skill_unit_group* group;
+ struct block_list* bl;
+
+ bl = map_id2bl(st->oid);
+ if( bl == NULL )
+ {
+ ShowError("script:warpportal: npc is needed\n");
+ return 1;
+ }
+
+ spx = script_getnum(st,2);
+ spy = script_getnum(st,3);
+ mapindex = mapindex_name2id(script_getstr(st, 4));
+ tpx = script_getnum(st,5);
+ tpy = script_getnum(st,6);
+
+ if( mapindex == 0 )
+ return 0;// map not found
+
+ group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
+ if( group == NULL )
+ return 0;// failed
+ group->val2 = (tpx<<16) | tpy;
+ group->val3 = mapindex;
+
+ return 0;
+}
+
+BUILDIN_FUNC(openmail)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ mail_openmail(sd);
+
+ return 0;
+}
+
+BUILDIN_FUNC(openauction)
+{
+ TBL_PC* sd;
+
+ sd = script_rid2sd(st);
+ if( sd == NULL )
+ return 0;
+
+ clif_Auction_openwindow(sd);
+
+ return 0;
+}
+
+/// Retrieves the value of the specified flag of the specified cell.
+///
+/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
+///
+/// @see cell_chk* constants in const.txt for the types
+BUILDIN_FUNC(checkcell)
+{
+ int16 m = map_mapname2mapid(script_getstr(st,2));
+ int16 x = script_getnum(st,3);
+ int16 y = script_getnum(st,4);
+ cell_chk type = (cell_chk)script_getnum(st,5);
+
+ script_pushint(st, map_getcell(m, x, y, type));
+
+ return 0;
+}
+
+/// Modifies flags of cells in the specified area.
+///
+/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
+///
+/// @see cell_* constants in const.txt for the types
+BUILDIN_FUNC(setcell)
+{
+ int16 m = map_mapname2mapid(script_getstr(st,2));
+ int16 x1 = script_getnum(st,3);
+ int16 y1 = script_getnum(st,4);
+ int16 x2 = script_getnum(st,5);
+ int16 y2 = script_getnum(st,6);
+ cell_t type = (cell_t)script_getnum(st,7);
+ bool flag = (bool)script_getnum(st,8);
+
+ int x,y;
+
+ if( x1 > x2 ) swap(x1,x2);
+ if( y1 > y2 ) swap(y1,y2);
+
+ for( y = y1; y <= y2; ++y )
+ for( x = x1; x <= x2; ++x )
+ map_setcell(m, x, y, type, flag);
+
+ return 0;
+}
+
+/*==========================================
+ * Mercenary Commands
+ *------------------------------------------*/
+BUILDIN_FUNC(mercenary_create)
+{
+ struct map_session_data *sd;
+ int class_, contract_time;
+
+ if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
+ return 0;
+
+ class_ = script_getnum(st,2);
+
+ if( !merc_class(class_) )
+ return 0;
+
+ contract_time = script_getnum(st,3);
+ merc_create(sd, class_, contract_time);
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_heal)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int hp, sp;
+
+ if( sd == NULL || sd->md == NULL )
+ return 0;
+ hp = script_getnum(st,2);
+ sp = script_getnum(st,3);
+
+ status_heal(&sd->md->bl, hp, sp, 0);
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_sc_start)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ enum sc_type type;
+ int tick, val1;
+
+ if( sd == NULL || sd->md == NULL )
+ return 0;
+
+ type = (sc_type)script_getnum(st,2);
+ tick = script_getnum(st,3);
+ val1 = script_getnum(st,4);
+
+ status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_get_calls)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ script_pushint(st,sd->status.arch_calls);
+ break;
+ case SPEAR_MERC_GUILD:
+ script_pushint(st,sd->status.spear_calls);
+ break;
+ case SWORD_MERC_GUILD:
+ script_pushint(st,sd->status.sword_calls);
+ break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_set_calls)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild, value, *calls;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ value = script_getnum(st,3);
+
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ calls = &sd->status.arch_calls;
+ break;
+ case SPEAR_MERC_GUILD:
+ calls = &sd->status.spear_calls;
+ break;
+ case SWORD_MERC_GUILD:
+ calls = &sd->status.sword_calls;
+ break;
+ default:
+ return 0; // Invalid Guild
+ }
+
+ *calls += value;
+ *calls = cap_value(*calls, 0, INT_MAX);
+
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_get_faith)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ script_pushint(st,sd->status.arch_faith);
+ break;
+ case SPEAR_MERC_GUILD:
+ script_pushint(st,sd->status.spear_faith);
+ break;
+ case SWORD_MERC_GUILD:
+ script_pushint(st,sd->status.sword_faith);
+ break;
+ default:
+ script_pushint(st,0);
+ break;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(mercenary_set_faith)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int guild, value, *calls;
+
+ if( sd == NULL )
+ return 0;
+
+ guild = script_getnum(st,2);
+ value = script_getnum(st,3);
+
+ switch( guild )
+ {
+ case ARCH_MERC_GUILD:
+ calls = &sd->status.arch_faith;
+ break;
+ case SPEAR_MERC_GUILD:
+ calls = &sd->status.spear_faith;
+ break;
+ case SWORD_MERC_GUILD:
+ calls = &sd->status.sword_faith;
+ break;
+ default:
+ return 0; // Invalid Guild
+ }
+
+ *calls += value;
+ *calls = cap_value(*calls, 0, INT_MAX);
+ if( mercenary_get_guild(sd->md) == guild )
+ clif_mercenary_updatestatus(sd,SP_MERCFAITH);
+
+ return 0;
+}
+
+/*------------------------------------------
+ * Book Reading
+ *------------------------------------------*/
+BUILDIN_FUNC(readbook)
+{
+ struct map_session_data *sd;
+ int book_id, page;
+
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+
+ book_id = script_getnum(st,2);
+ page = script_getnum(st,3);
+
+ clif_readbook(sd->fd, book_id, page);
+ return 0;
+}
+
+/******************
+Questlog script commands
+*******************/
+
+BUILDIN_FUNC(setquest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_add(sd, script_getnum(st, 2));
+ return 0;
+}
+
+BUILDIN_FUNC(erasequest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_delete(sd, script_getnum(st, 2));
+ return 0;
+}
+
+BUILDIN_FUNC(completequest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
+ return 0;
+}
+
+BUILDIN_FUNC(changequest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ nullpo_ret(sd);
+
+ quest_change(sd, script_getnum(st, 2),script_getnum(st, 3));
+ return 0;
+}
+
+BUILDIN_FUNC(checkquest)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ quest_check_type type = HAVEQUEST;
+
+ nullpo_ret(sd);
+
+ if( script_hasdata(st, 3) )
+ type = (quest_check_type)script_getnum(st, 3);
+
+ script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
+
+ return 0;
+}
+
+BUILDIN_FUNC(showevent)
+{
+ TBL_PC *sd = script_rid2sd(st);
+ struct npc_data *nd = map_id2nd(st->oid);
+ int state, color;
+
+ if( sd == NULL || nd == NULL )
+ return 0;
+ state = script_getnum(st, 2);
+ color = script_getnum(st, 3);
+
+ if( color < 0 || color > 3 )
+ color = 0; // set default color
+
+ clif_quest_show_event(sd, &nd->bl, state, color);
+ return 0;
+}
+
+/*==========================================
+ * BattleGround System
+ *------------------------------------------*/
+BUILDIN_FUNC(waitingroom2bg)
+{
+ struct npc_data *nd;
+ struct chat_data *cd;
+ const char *map_name, *ev = "", *dev = "";
+ int x, y, i, mapindex = 0, bg_id, n;
+ struct map_session_data *sd;
+
+ if( script_hasdata(st,7) )
+ nd = npc_name2id(script_getstr(st,7));
+ else
+ nd = (struct npc_data *)map_id2bl(st->oid);
+
+ if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ map_name = script_getstr(st,2);
+ if( strcmp(map_name,"-") != 0 )
+ {
+ mapindex = mapindex_name2id(map_name);
+ if( mapindex == 0 )
+ { // Invalid Map
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ ev = script_getstr(st,5); // Logout Event
+ dev = script_getstr(st,6); // Die Event
+
+ if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
+ { // Creation failed
+ script_pushint(st,0);
+ return 0;
+ }
+
+ n = cd->users;
+ for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) )
+ mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id);
+ else
+ mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0);
+ }
+
+ mapreg_setreg(add_str("$@arenamembersnum"), i);
+ script_pushint(st,bg_id);
+ return 0;
+}
+
+BUILDIN_FUNC(waitingroom2bg_single)
+{
+ const char* map_name;
+ struct npc_data *nd;
+ struct chat_data *cd;
+ struct map_session_data *sd;
+ int x, y, mapindex, bg_id;
+
+ bg_id = script_getnum(st,2);
+ map_name = script_getstr(st,3);
+ if( (mapindex = mapindex_name2id(map_name)) == 0 )
+ return 0; // Invalid Map
+
+ x = script_getnum(st,4);
+ y = script_getnum(st,5);
+ nd = npc_name2id(script_getstr(st,6));
+
+ if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
+ return 0;
+
+ if( (sd = cd->usersd[0]) == NULL )
+ return 0;
+
+ if( bg_team_join(bg_id, sd) )
+ {
+ pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
+ script_pushint(st,1);
+ }
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+
+BUILDIN_FUNC(bg_team_setxy)
+{
+ struct battleground_data *bg;
+ int bg_id;
+
+ bg_id = script_getnum(st,2);
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ return 0;
+
+ bg->x = script_getnum(st,3);
+ bg->y = script_getnum(st,4);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_warp)
+{
+ int x, y, mapindex, bg_id;
+ const char* map_name;
+
+ bg_id = script_getnum(st,2);
+ map_name = script_getstr(st,3);
+ if( (mapindex = mapindex_name2id(map_name)) == 0 )
+ return 0; // Invalid Map
+ x = script_getnum(st,4);
+ y = script_getnum(st,5);
+ bg_team_warp(bg_id, mapindex, x, y);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_monster)
+{
+ int class_ = 0, x = 0, y = 0, bg_id = 0;
+ const char *str,*map, *evt="";
+
+ bg_id = script_getnum(st,2);
+ map = script_getstr(st,3);
+ x = script_getnum(st,4);
+ y = script_getnum(st,5);
+ str = script_getstr(st,6);
+ class_ = script_getnum(st,7);
+ if( script_hasdata(st,8) ) evt = script_getstr(st,8);
+ check_event(st, evt);
+ script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
+ return 0;
+}
+
+BUILDIN_FUNC(bg_monster_set_team)
+{
+ struct mob_data *md;
+ struct block_list *mbl;
+ int id = script_getnum(st,2),
+ bg_id = script_getnum(st,3);
+
+ if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
+ return 0;
+ md = (TBL_MOB *)mbl;
+ md->bg_id = bg_id;
+
+ mob_stop_attack(md);
+ mob_stop_walking(md, 0);
+ md->target_id = md->attacked_id = 0;
+ clif_charnameack(0, &md->bl);
+
+ return 0;
+}
+
+BUILDIN_FUNC(bg_leave)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ if( sd == NULL || !sd->bg_id )
+ return 0;
+
+ bg_team_leave(sd,0);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_destroy)
+{
+ int bg_id = script_getnum(st,2);
+ bg_team_delete(bg_id);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_getareausers)
+{
+ const char *str;
+ int16 m, x0, y0, x1, y1;
+ int bg_id;
+ int i = 0, c = 0;
+ struct battleground_data *bg = NULL;
+ struct map_session_data *sd;
+
+ bg_id = script_getnum(st,2);
+ str = script_getstr(st,3);
+
+ if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ x0 = script_getnum(st,4);
+ y0 = script_getnum(st,5);
+ x1 = script_getnum(st,6);
+ y1 = script_getnum(st,7);
+
+ for( i = 0; i < MAX_BG_MEMBERS; i++ )
+ {
+ if( (sd = bg->members[i].sd) == NULL )
+ continue;
+ if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
+ continue;
+ c++;
+ }
+
+ script_pushint(st,c);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_updatescore)
+{
+ const char *str;
+ int16 m;
+
+ str = script_getstr(st,2);
+ if( (m = map_mapname2mapid(str)) < 0 )
+ return 0;
+
+ map[m].bgscore_lion = script_getnum(st,3);
+ map[m].bgscore_eagle = script_getnum(st,4);
+
+ clif_bg_updatescore(m);
+ return 0;
+}
+
+BUILDIN_FUNC(bg_get_data)
+{
+ struct battleground_data *bg;
+ int bg_id = script_getnum(st,2),
+ type = script_getnum(st,3);
+
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ {
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch( type )
+ {
+ case 0: script_pushint(st, bg->count); break;
+ default:
+ ShowError("script:bg_get_data: unknown data identifier %d\n", type);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Instancing Script Commands
+ *------------------------------------------*/
+
+BUILDIN_FUNC(instance_create)
+{
+ const char *name;
+ int party_id, res;
+
+ name = script_getstr(st, 2);
+ party_id = script_getnum(st, 3);
+
+ res = instance_create(party_id, name);
+ if( res == -4 ) // Already exists
+ {
+ script_pushint(st, -1);
+ return 0;
+ }
+ else if( res < 0 )
+ {
+ const char *err;
+ switch(res)
+ {
+ case -3: err = "No free instances"; break;
+ case -2: err = "Invalid party ID"; break;
+ case -1: err = "Invalid type"; break;
+ default: err = "Unknown"; break;
+ }
+ ShowError("buildin_instance_create: %s [%d].\n", err, res);
+ script_pushint(st, -2);
+ return 0;
+ }
+
+ script_pushint(st, res);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_destroy)
+{
+ int instance_id;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ if( script_hasdata(st, 2) )
+ instance_id = script_getnum(st, 2);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
+ {
+ ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
+ return 0;
+ }
+
+ instance_destroy(instance_id);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_attachmap)
+{
+ const char *name;
+ int16 m;
+ int instance_id;
+ bool usebasename = false;
+
+ name = script_getstr(st,2);
+ instance_id = script_getnum(st,3);
+ if( script_hasdata(st,4) && script_getnum(st,4) > 0)
+ usebasename = true;
+
+ if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis]
+ {
+ ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
+ script_pushconststr(st, "");
+ return 0;
+ }
+ script_pushconststr(st, map[m].name);
+
+ return 0;
+}
+
+BUILDIN_FUNC(instance_detachmap)
+{
+ struct map_session_data *sd;
+ struct party_data *p;
+ const char *str;
+ int16 m;
+ int instance_id;
+
+ str = script_getstr(st, 2);
+ if( script_hasdata(st, 3) )
+ instance_id = script_getnum(st, 3);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
+ {
+ ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
+ return 0;
+ }
+
+ instance_del_map(m);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_attach)
+{
+ int instance_id;
+
+ instance_id = script_getnum(st, 2);
+ if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
+ return 0;
+
+ st->instance_id = instance_id;
+ return 0;
+}
+
+BUILDIN_FUNC(instance_id)
+{
+ int type, instance_id;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ if( script_hasdata(st, 2) )
+ {
+ type = script_getnum(st, 2);
+ if( type == 0 )
+ instance_id = st->instance_id;
+ else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL )
+ instance_id = p->instance_id;
+ else
+ instance_id = 0;
+ }
+ else
+ instance_id = st->instance_id;
+
+ script_pushint(st, instance_id);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_set_timeout)
+{
+ int progress_timeout, idle_timeout;
+ int instance_id;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ progress_timeout = script_getnum(st, 2);
+ idle_timeout = script_getnum(st, 3);
+
+ if( script_hasdata(st, 4) )
+ instance_id = script_getnum(st, 4);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( instance_id > 0 )
+ instance_set_timeout(instance_id, progress_timeout, idle_timeout);
+
+ return 0;
+}
+
+BUILDIN_FUNC(instance_init)
+{
+ int instance_id = script_getnum(st, 2);
+
+ if( instance[instance_id].state != INSTANCE_IDLE )
+ {
+ ShowError("instance_init: instance already initialized.\n");
+ return 0;
+ }
+
+ instance_init(instance_id);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_announce)
+{
+ int instance_id = script_getnum(st,2);
+ const char *mes = script_getstr(st,3);
+ int flag = script_getnum(st,4);
+ const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
+ int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
+ int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
+ int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
+ int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
+
+ int i;
+ struct map_session_data *sd;
+ struct party_data *p;
+
+ if( instance_id == 0 )
+ {
+ if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+ }
+
+ if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
+ return 0;
+
+ for( i = 0; i < instance[instance_id].num_map; i++ )
+ map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
+ mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
+
+ return 0;
+}
+
+BUILDIN_FUNC(instance_npcname)
+{
+ const char *str;
+ int instance_id = 0;
+
+ struct map_session_data *sd;
+ struct party_data *p;
+ struct npc_data *nd;
+
+ str = script_getstr(st, 2);
+ if( script_hasdata(st, 3) )
+ instance_id = script_getnum(st, 3);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+
+ if( instance_id && (nd = npc_name2id(str)) != NULL )
+ {
+ static char npcname[NAME_LENGTH];
+ snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
+ script_pushconststr(st,npcname);
+ }
+ else
+ {
+ ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
+ st->state = END;
+ return 1;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(has_instance)
+{
+ struct map_session_data *sd;
+ struct party_data *p;
+ const char *str;
+ int16 m;
+ int instance_id = 0;
+
+ str = script_getstr(st, 2);
+ if( script_hasdata(st, 3) )
+ instance_id = script_getnum(st, 3);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+
+ if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 )
+ {
+ script_pushconststr(st, "");
+ return 0;
+ }
+
+ script_pushconststr(st, map[m].name);
+ return 0;
+}
+
+BUILDIN_FUNC(instance_warpall)
+{
+ struct map_session_data *pl_sd;
+ int16 m, i;
+ int instance_id;
+ const char *mapn;
+ int x, y;
+ unsigned short mapindex;
+ struct party_data *p = NULL;
+
+ mapn = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ instance_id = script_getnum(st,5);
+ else if( st->instance_id )
+ instance_id = st->instance_id;
+ else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id )
+ instance_id = p->instance_id;
+ else return 0;
+
+ if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) )
+ return 0;
+
+ if( !(p = party_search(instance[instance_id].party_id)) )
+ return 0;
+
+ mapindex = map_id2index(m);
+ for( i = 0; i < MAX_PARTY; i++ )
+ if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
+
+ return 0;
+}
+
+/*==========================================
+ * instance_check_party [malufett]
+ * Values:
+ * party_id : Party ID of the invoking character. [Required Parameter]
+ * amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
+ * min : Minimum Level needed to join the Instance. [Optional Parameter]
+ * max : Maxium Level allowed to join the Instance. [Optional Parameter]
+ * Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
+ * Example 2: instance_check_party (getcharid(1),1,1,99);
+ *------------------------------------------*/
+BUILDIN_FUNC(instance_check_party)
+{
+ struct map_session_data *pl_sd;
+ int amount, min, max, i, party_id, c = 0;
+ struct party_data *p = NULL;
+
+ amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
+ min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
+ max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
+
+ if( min < 1 || min > MAX_LEVEL){
+ ShowError("instance_check_party: Invalid min level, %d\n", min);
+ return 0;
+ }else if( max < 1 || max > MAX_LEVEL){
+ ShowError("instance_check_party: Invalid max level, %d\n", max);
+ return 0;
+ }
+
+ if( script_hasdata(st,2) )
+ party_id = script_getnum(st,2);
+ else return 0;
+
+ if( !(p = party_search(party_id)) ){
+ script_pushint(st, 0); // Returns false if party does not exist.
+ return 0;
+ }
+
+ for( i = 0; i < MAX_PARTY; i++ )
+ if( (pl_sd = p->data[i].sd) )
+ if(map_id2bl(pl_sd->bl.id)){
+ if(pl_sd->status.base_level < min){
+ script_pushint(st, 0);
+ return 0;
+ }else if(pl_sd->status.base_level > max){
+ script_pushint(st, 0);
+ return 0;
+ }
+ c++;
+ }
+
+ if(c < amount){
+ script_pushint(st, 0); // Not enough Members in the Party to join Instance.
+ }else
+ script_pushint(st, 1);
+
+ return 0;
+}
+
+/*==========================================
+ * Custom Fonts
+ *------------------------------------------*/
+BUILDIN_FUNC(setfont)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ int font = script_getnum(st,2);
+ if( sd == NULL )
+ return 0;
+
+ if( sd->user_font != font )
+ sd->user_font = font;
+ else
+ sd->user_font = 0;
+
+ clif_font(sd);
+ return 0;
+}
+
+static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
+{
+ TBL_MOB* md = (TBL_MOB*)bl;
+ struct block_list *tbl;
+ int mobid = va_arg(ap,int);
+ uint16 skill_id = va_arg(ap,int);
+ uint16 skill_lv = va_arg(ap,int);
+ int casttime = va_arg(ap,int);
+ int cancel = va_arg(ap,int);
+ int emotion = va_arg(ap,int);
+ int target = va_arg(ap,int);
+
+ if( md->class_ != mobid )
+ return 0;
+
+ // 0:self, 1:target, 2:master, default:random
+ switch( target )
+ {
+ case 0: tbl = map_id2bl(md->bl.id); break;
+ case 1: tbl = map_id2bl(md->target_id); break;
+ case 2: tbl = map_id2bl(md->master_id); break;
+ default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break;
+ }
+
+ if( !tbl )
+ return 0;
+
+ if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
+ unit_skillcastcancel(bl,0);
+
+ if( skill_get_casttype(skill_id) == CAST_GROUND )
+ unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
+ else
+ unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
+
+ clif_emotion(&md->bl, emotion);
+
+ return 0;
+}
+/*==========================================
+ * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
+ *------------------------------------------*/
+BUILDIN_FUNC(areamobuseskill)
+{
+ struct block_list center;
+ int16 m;
+ int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
+
+ if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 )
+ {
+ ShowError("areamobuseskill: invalid map name.\n");
+ return 0;
+ }
+
+ if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ return 0;
+
+ center.m = m;
+ center.x = script_getnum(st,3);
+ center.y = script_getnum(st,4);
+ range = script_getnum(st,5);
+ mobid = script_getnum(st,6);
+ skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
+ if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
+ skill_lv = battle_config.mob_max_skilllvl;
+
+ casttime = script_getnum(st,9);
+ cancel = script_getnum(st,10);
+ emotion = script_getnum(st,11);
+ target = script_getnum(st,12);
+
+ map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
+ return 0;
+}
+
+
+BUILDIN_FUNC(progressbar)
+{
+ struct map_session_data * sd = script_rid2sd(st);
+ const char * color;
+ unsigned int second;
+
+ if( !st || !sd )
+ return 0;
+
+ st->state = STOP;
+
+ color = script_getstr(st,2);
+ second = script_getnum(st,3);
+
+ sd->progressbar.npc_id = st->oid;
+ sd->progressbar.timeout = gettick() + second*1000;
+
+ clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
+ return 0;
+}
+
+BUILDIN_FUNC(pushpc)
+{
+ uint8 dir;
+ int cells, dx, dy;
+ struct map_session_data* sd;
+
+ if((sd = script_rid2sd(st))==NULL)
+ {
+ return 0;
+ }
+
+ dir = script_getnum(st,2);
+ cells = script_getnum(st,3);
+
+ if(dir>7)
+ {
+ ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
+ script_reportsrc(st);
+
+ dir%= 8; // trim spin-over
+ }
+
+ if(!cells)
+ {// zero distance
+ return 0;
+ }
+ else if(cells<0)
+ {// pushing backwards
+ dir = (dir+4)%8; // turn around
+ cells = -cells;
+ }
+
+ dx = dirx[dir];
+ dy = diry[dir];
+
+ unit_blown(&sd->bl, dx, dy, cells, 0);
+ return 0;
+}
+
+
+/// Invokes buying store preparation window
+/// buyingstore <slots>;
+BUILDIN_FUNC(buyingstore)
+{
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ buyingstore_setup(sd, script_getnum(st,2));
+ return 0;
+}
+
+
+/// Invokes search store info window
+/// searchstores <uses>,<effect>;
+BUILDIN_FUNC(searchstores)
+{
+ unsigned short effect;
+ unsigned int uses;
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ uses = script_getnum(st,2);
+ effect = script_getnum(st,3);
+
+ if( !uses )
+ {
+ ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
+ return 1;
+ }
+
+ if( effect > 1 )
+ {
+ ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
+ return 1;
+ }
+
+ searchstore_open(sd, uses, effect);
+ return 0;
+}
+/// Displays a number as large digital clock.
+/// showdigit <value>[,<type>];
+BUILDIN_FUNC(showdigit)
+{
+ unsigned int type = 0;
+ int value;
+ struct map_session_data* sd;
+
+ if( ( sd = script_rid2sd(st) ) == NULL )
+ {
+ return 0;
+ }
+
+ value = script_getnum(st,2);
+
+ if( script_hasdata(st,3) )
+ {
+ type = script_getnum(st,3);
+
+ if( type > 3 )
+ {
+ ShowError("buildin_showdigit: Invalid type %u.\n", type);
+ return 1;
+ }
+ }
+
+ clif_showdigit(sd, (unsigned char)type, value);
+ return 0;
+}
+/**
+ * Rune Knight
+ **/
+BUILDIN_FUNC(makerune) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
+ sd->itemid = script_getnum(st,2);
+ return 0;
+}
+/**
+ * checkdragon() returns 1 if mounting a dragon or 0 otherwise.
+ **/
+BUILDIN_FUNC(checkdragon) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( pc_isridingdragon(sd) )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+/**
+ * setdragon({optional Color}) returns 1 on success or 0 otherwise
+ * - Toggles the dragon on a RK if he can mount;
+ * @param Color - when not provided uses the green dragon;
+ * - 1 : Green Dragon
+ * - 2 : Brown Dragon
+ * - 3 : Gray Dragon
+ * - 4 : Blue Dragon
+ * - 5 : Red Dragon
+ **/
+BUILDIN_FUNC(setdragon) {
+ TBL_PC* sd;
+ int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
+ unsigned int option = OPTION_DRAGON1;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
+ script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
+ else if ( pc_isridingdragon(sd) ) {//Is mounted; release
+ pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ script_pushint(st,1);
+ } else {//Not mounted; Mount now.
+ if( color ) {
+ option = ( color == 1 ? OPTION_DRAGON1 :
+ color == 2 ? OPTION_DRAGON2 :
+ color == 3 ? OPTION_DRAGON3 :
+ color == 4 ? OPTION_DRAGON4 :
+ color == 5 ? OPTION_DRAGON5 : 0);
+ if( !option ) {
+ ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
+ option = OPTION_DRAGON1;
+ }
+ }
+ pc_setoption(sd, sd->sc.option|option);
+ script_pushint(st,1);
+ }
+ return 0;
+}
+
+/**
+ * ismounting() returns 1 if mounting a new mount or 0 otherwise
+ **/
+BUILDIN_FUNC(ismounting) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( sd->sc.option&OPTION_MOUNTING )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+ return 0;
+}
+
+/**
+ * setmounting() returns 1 on success or 0 otherwise
+ * - Toggles new mounts on a player when he can mount
+ * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
+ * - Will unmount the player is he is already mounting
+ **/
+BUILDIN_FUNC(setmounting) {
+ TBL_PC* sd;
+ if( (sd = script_rid2sd(st)) == NULL )
+ return 0;
+ if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
+ script_pushint(st,0);//can't mount with one of these
+ else {
+ if( sd->sc.option&OPTION_MOUNTING )
+ pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
+ else
+ pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
+ script_pushint(st,1);//in both cases, return 1.
+ }
+ return 0;
+}
+/**
+ * Retrieves quantity of arguments provided to callfunc/callsub.
+ * getargcount() -> amount of arguments received in a function
+ **/
+BUILDIN_FUNC(getargcount) {
+ struct script_retinfo* ri;
+
+ if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
+ ShowError("script:getargcount: used out of function or callsub label!\n");
+ st->state = END;
+ return 1;
+ }
+ ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
+
+ script_pushint(st, ri->nargs);
+
+ return 0;
+}
+/**
+ * getcharip(<account ID>/<character ID>/<character name>)
+ **/
+BUILDIN_FUNC(getcharip)
+{
+ struct map_session_data* sd = NULL;
+ int id = 0;
+
+ /* check if a character name is specified */
+ if( script_hasdata(st, 2) )
+ {
+ if (script_isstring(st, 2))
+ sd = map_nick2sd(script_getstr(st, 2));
+ else if (script_isint(st, 2) || script_getnum(st, 2))
+ {
+ id = script_getnum(st, 2);
+ sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
+ }
+ }
+ else
+ sd = script_rid2sd(st);
+
+ /* check for sd and IP */
+ if (!sd || !session[sd->fd]->client_addr)
+ {
+ script_pushconststr(st, "");
+ return 0;
+ }
+
+ /* return the client ip_addr converted for output */
+ if (sd && sd->fd && session[sd->fd])
+ {
+ /* initiliaze */
+ const char *ip_addr = NULL;
+ uint32 ip;
+
+ /* set ip, ip_addr and convert to ip and push str */
+ ip = session[sd->fd]->client_addr;
+ ip_addr = ip2str(ip, NULL);
+ script_pushstrcopy(st, ip_addr);
+ }
+
+ return 0;
+}
+/**
+ * is_function(<function name>) -> 1 if function exists, 0 otherwise
+ **/
+BUILDIN_FUNC(is_function) {
+ const char* str = script_getstr(st,2);
+
+ if( strdb_exists(userfunc_db, str) )
+ script_pushint(st,1);
+ else
+ script_pushint(st,0);
+
+ return 0;
+}
+/**
+ * get_revision() -> retrieves the current svn revision (if available)
+ **/
+BUILDIN_FUNC(get_revision) {
+ const char * revision;
+
+ if ( (revision = get_svn_revision()) != 0 )
+ script_pushint(st,atoi(revision));
+ else
+ script_pushint(st,-1);//unknown
+
+ return 0;
+}
+/**
+ * freeloop(<toggle>) -> toggles this script instance's looping-check ability
+ **/
+BUILDIN_FUNC(freeloop) {
+
+ if( script_getnum(st,2) )
+ st->freeloop = 1;
+ else
+ st->freeloop = 0;
+
+ script_pushint(st, st->freeloop);
+
+ return 0;
+}
+
+/**
+ * @commands (script based)
+ **/
+BUILDIN_FUNC(bindatcmd) {
+ const char* atcmd;
+ const char* eventName;
+ int i, level = 0, level2 = 0;
+ bool create = false;
+
+ atcmd = script_getstr(st,2);
+ eventName = script_getstr(st,3);
+
+ if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
+ atcmd++;
+
+ if( script_hasdata(st,4) ) level = script_getnum(st,4);
+ if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
+
+ if( atcmd_binding_count == 0 ) {
+ CREATE(atcmd_binding,struct atcmd_binding_data*,1);
+
+ create = true;
+ } else {
+ ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
+ if( i < atcmd_binding_count ) {/* update existent entry */
+ safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
+ atcmd_binding[i]->level = level;
+ atcmd_binding[i]->level2 = level2;
+ } else
+ create = true;
+ }
+
+ if( create ) {
+ i = atcmd_binding_count;
+
+ if( atcmd_binding_count++ != 0 )
+ RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
+
+ CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
+
+ safestrncpy(atcmd_binding[i]->command, atcmd, 50);
+ safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
+ atcmd_binding[i]->level = level;
+ atcmd_binding[i]->level2 = level2;
+ }
+
+ return 0;
+}
+
+BUILDIN_FUNC(unbindatcmd) {
+ const char* atcmd;
+ int i = 0;
+
+ atcmd = script_getstr(st, 2);
+
+ if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
+ atcmd++;
+
+ if( atcmd_binding_count == 0 ) {
+ script_pushint(st, 0);
+ return 0;
+ }
+
+ ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
+ if( i < atcmd_binding_count ) {
+ int cursor = 0;
+ aFree(atcmd_binding[i]);
+ atcmd_binding[i] = NULL;
+ /* compact the list now that we freed a slot somewhere */
+ for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
+ if( atcmd_binding[i] == NULL )
+ continue;
+
+ if( cursor != i ) {
+ memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
+ }
+
+ cursor++;
+ }
+
+ if( (atcmd_binding_count = cursor) == 0 )
+ aFree(atcmd_binding);
+
+ script_pushint(st, 1);
+ } else
+ script_pushint(st, 0);/* not found */
+
+ return 0;
+}
+
+BUILDIN_FUNC(useatcmd)
+{
+ TBL_PC dummy_sd;
+ TBL_PC* sd;
+ int fd;
+ const char* cmd;
+
+ cmd = script_getstr(st,2);
+
+ if( st->rid )
+ {
+ sd = script_rid2sd(st);
+ fd = sd->fd;
+ }
+ else
+ { // Use a dummy character.
+ sd = &dummy_sd;
+ fd = 0;
+
+ memset(&dummy_sd, 0, sizeof(TBL_PC));
+ if( st->oid )
+ {
+ struct block_list* bl = map_id2bl(st->oid);
+ memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
+ if( bl->type == BL_NPC )
+ safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
+ }
+ }
+
+ // compatibility with previous implementation (deprecated!)
+ if( cmd[0] != atcommand_symbol )
+ {
+ cmd += strlen(sd->status.name);
+ while( *cmd != atcommand_symbol && *cmd != 0 )
+ cmd++;
+ }
+
+ is_atcommand(fd, sd, cmd, 1);
+ return 0;
+}
+
+BUILDIN_FUNC(checkre)
+{
+ int num;
+
+ num=script_getnum(st,2);
+ switch(num){
+ case 0:
+ #ifdef RENEWAL
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 1:
+ #ifdef RENEWAL_CAST
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 2:
+ #ifdef RENEWAL_DROP
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 3:
+ #ifdef RENEWAL_EXP
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 4:
+ #ifdef RENEWAL_LVDMG
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 5:
+ #ifdef RENEWAL_EDP
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ case 6:
+ #ifdef RENEWAL_ASPD
+ script_pushint(st, 1);
+ #else
+ script_pushint(st, 0);
+ #endif
+ break;
+ default:
+ ShowWarning("buildin_checkre: unknown parameter.\n");
+ break;
+ }
+ return 0;
+}
+
+/* getrandgroupitem <group_id>,<quantity> */
+BUILDIN_FUNC(getrandgroupitem) {
+ TBL_PC* sd;
+ int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
+ struct item item_tmp;
+
+ if( !( sd = script_rid2sd(st) ) )
+ return 0;
+
+ if( qty <= 0 ) {
+ ShowError("getrandgroupitem: qty is <= 0!\n");
+ return 1;
+ }
+ if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) {
+ return 1;/* itemdb_searchrandomid will already scream a error */
+ }
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = nameid;
+ item_tmp.identify = itemdb_isidentified(nameid);
+
+ //Check if it's stackable.
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = qty;
+
+ for (i = 0; i < qty; i += get_count) {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid)) {
+ if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
+ clif_additem(sd, 0, 0, flag);
+ if( pc_candrop(sd,&item_tmp) )
+ map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
+ }
+ }
+
+ return 0;
+}
+
+/* cleanmap <map_name>;
+ * cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
+static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
+{
+ nullpo_ret(bl);
+ map_clearflooritem(bl);
+
+ return 0;
+}
+
+BUILDIN_FUNC(cleanmap)
+{
+ const char *map;
+ int16 m = -1;
+ int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
+
+ map = script_getstr(st, 2);
+ m = map_mapname2mapid(map);
+ if (!m)
+ return 1;
+
+ if ((script_lastdata(st) - 2) < 4) {
+ map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
+ } else {
+ x0 = script_getnum(st, 3);
+ y0 = script_getnum(st, 4);
+ x1 = script_getnum(st, 5);
+ y1 = script_getnum(st, 6);
+ if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
+ map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
+ } else {
+ ShowError("cleanarea: invalid coordinate defined!\n");
+ return 1;
+ }
+ }
+
+ return 0;
+}
+/* Cast a skill on the attached player.
+ * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
+ * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
+BUILDIN_FUNC(npcskill)
+{
+ uint16 skill_id;
+ unsigned short skill_level;
+ unsigned int stat_point;
+ unsigned int npc_level;
+ struct npc_data *nd;
+ struct map_session_data *sd;
+
+ skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
+ skill_level = script_getnum(st, 3);
+ stat_point = script_getnum(st, 4);
+ npc_level = script_getnum(st, 5);
+ sd = script_rid2sd(st);
+ nd = (struct npc_data *)map_id2bl(sd->npc_id);
+
+ if (stat_point > battle_config.max_third_parameter) {
+ ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
+ return 1;
+ }
+ if (npc_level > MAX_LEVEL) {
+ ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
+ return 1;
+ }
+ if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people.
+ return 1;
+ }
+
+ nd->level = npc_level;
+ nd->stat_point = stat_point;
+
+ if (!nd->status.hp) {
+ status_calc_npc(nd, true);
+ } else {
+ status_calc_npc(nd, false);
+ }
+
+ if (skill_get_inf(skill_id)&INF_GROUND_SKILL) {
+ unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
+ } else {
+ unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
+ }
+
+ return 0;
+}
+
+// declarations that were supposed to be exported from npc_chat.c
+#ifdef PCRE_SUPPORT
+BUILDIN_FUNC(defpattern);
+BUILDIN_FUNC(activatepset);
+BUILDIN_FUNC(deactivatepset);
+BUILDIN_FUNC(deletepset);
+#endif
+
+/// script command definitions
+/// for an explanation on args, see add_buildin_func
+struct script_function buildin_func[] = {
+ // NPC interaction
+ BUILDIN_DEF(mes,"s*"),
+ BUILDIN_DEF(next,""),
+ BUILDIN_DEF(close,""),
+ BUILDIN_DEF(close2,""),
+ BUILDIN_DEF(menu,"sl*"),
+ BUILDIN_DEF(select,"s*"), //for future jA script compatibility
+ BUILDIN_DEF(prompt,"s*"),
+ //
+ BUILDIN_DEF(goto,"l"),
+ BUILDIN_DEF(callsub,"l*"),
+ BUILDIN_DEF(callfunc,"s*"),
+ BUILDIN_DEF(return,"?"),
+ BUILDIN_DEF(getarg,"i?"),
+ BUILDIN_DEF(jobchange,"i?"),
+ BUILDIN_DEF(jobname,"i"),
+ BUILDIN_DEF(input,"r??"),
+ BUILDIN_DEF(warp,"sii"),
+ BUILDIN_DEF(areawarp,"siiiisii??"),
+ BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
+ BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
+ BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
+ BUILDIN_DEF(setlook,"ii"),
+ BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
+ BUILDIN_DEF(set,"rv"),
+ BUILDIN_DEF(setarray,"rv*"),
+ BUILDIN_DEF(cleararray,"rvi"),
+ BUILDIN_DEF(copyarray,"rri"),
+ BUILDIN_DEF(getarraysize,"r"),
+ BUILDIN_DEF(deletearray,"r?"),
+ BUILDIN_DEF(getelementofarray,"ri"),
+ BUILDIN_DEF(getitem,"vi?"),
+ BUILDIN_DEF(rentitem,"vi"),
+ BUILDIN_DEF(getitem2,"viiiiiiii?"),
+ BUILDIN_DEF(getnameditem,"vv"),
+ BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
+ BUILDIN_DEF(makeitem,"visii"),
+ BUILDIN_DEF(delitem,"vi?"),
+ BUILDIN_DEF(delitem2,"viiiiiiii?"),
+ BUILDIN_DEF2(enableitemuse,"enable_items",""),
+ BUILDIN_DEF2(disableitemuse,"disable_items",""),
+ BUILDIN_DEF(cutin,"si"),
+ BUILDIN_DEF(viewpoint,"iiiii"),
+ BUILDIN_DEF(heal,"ii"),
+ BUILDIN_DEF(itemheal,"ii"),
+ BUILDIN_DEF(percentheal,"ii"),
+ BUILDIN_DEF(rand,"i?"),
+ BUILDIN_DEF(countitem,"v"),
+ BUILDIN_DEF(countitem2,"viiiiiii"),
+ BUILDIN_DEF(checkweight,"vi*"),
+ BUILDIN_DEF(checkweight2,"rr"),
+ BUILDIN_DEF(readparam,"i?"),
+ BUILDIN_DEF(getcharid,"i?"),
+ BUILDIN_DEF(getnpcid,"i?"),
+ BUILDIN_DEF(getpartyname,"i"),
+ BUILDIN_DEF(getpartymember,"i?"),
+ BUILDIN_DEF(getpartyleader,"i?"),
+ BUILDIN_DEF(getguildname,"i"),
+ BUILDIN_DEF(getguildmaster,"i"),
+ BUILDIN_DEF(getguildmasterid,"i"),
+ BUILDIN_DEF(strcharinfo,"i"),
+ BUILDIN_DEF(strnpcinfo,"i"),
+ BUILDIN_DEF(getequipid,"i"),
+ BUILDIN_DEF(getequipname,"i"),
+ BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
+ BUILDIN_DEF(repair,"i"), // [Valaris]
+ BUILDIN_DEF(repairall,""),
+ BUILDIN_DEF(getequipisequiped,"i"),
+ BUILDIN_DEF(getequipisenableref,"i"),
+ BUILDIN_DEF(getequipisidentify,"i"),
+ BUILDIN_DEF(getequiprefinerycnt,"i"),
+ BUILDIN_DEF(getequipweaponlv,"i"),
+ BUILDIN_DEF(getequippercentrefinery,"i"),
+ BUILDIN_DEF(successrefitem,"i"),
+ BUILDIN_DEF(failedrefitem,"i"),
+ BUILDIN_DEF(downrefitem,"i"),
+ BUILDIN_DEF(statusup,"i"),
+ BUILDIN_DEF(statusup2,"ii"),
+ BUILDIN_DEF(bonus,"iv"),
+ BUILDIN_DEF2(bonus,"bonus2","ivi"),
+ BUILDIN_DEF2(bonus,"bonus3","ivii"),
+ BUILDIN_DEF2(bonus,"bonus4","ivvii"),
+ BUILDIN_DEF2(bonus,"bonus5","ivviii"),
+ BUILDIN_DEF(autobonus,"sii??"),
+ BUILDIN_DEF(autobonus2,"sii??"),
+ BUILDIN_DEF(autobonus3,"siiv?"),
+ BUILDIN_DEF(skill,"vi?"),
+ BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
+ BUILDIN_DEF(guildskill,"vi"),
+ BUILDIN_DEF(getskilllv,"v"),
+ BUILDIN_DEF(getgdskilllv,"iv"),
+ BUILDIN_DEF(basicskillcheck,""),
+ BUILDIN_DEF(getgmlevel,""),
+ BUILDIN_DEF(getgroupid,""),
+ BUILDIN_DEF(end,""),
+ BUILDIN_DEF(checkoption,"i"),
+ BUILDIN_DEF(setoption,"i?"),
+ BUILDIN_DEF(setcart,"?"),
+ BUILDIN_DEF(checkcart,""),
+ BUILDIN_DEF(setfalcon,"?"),
+ BUILDIN_DEF(checkfalcon,""),
+ BUILDIN_DEF(setriding,"?"),
+ BUILDIN_DEF(checkriding,""),
+ BUILDIN_DEF(checkwug,""),
+ BUILDIN_DEF(checkmadogear,""),
+ BUILDIN_DEF(setmadogear,"?"),
+ BUILDIN_DEF2(savepoint,"save","sii"),
+ BUILDIN_DEF(savepoint,"sii"),
+ BUILDIN_DEF(gettimetick,"i"),
+ BUILDIN_DEF(gettime,"i"),
+ BUILDIN_DEF(gettimestr,"si"),
+ BUILDIN_DEF(openstorage,""),
+ BUILDIN_DEF(guildopenstorage,""),
+ BUILDIN_DEF(itemskill,"vi"),
+ BUILDIN_DEF(produce,"i"),
+ BUILDIN_DEF(cooking,"i"),
+ BUILDIN_DEF(monster,"siisii???"),
+ BUILDIN_DEF(getmobdrops,"i"),
+ BUILDIN_DEF(areamonster,"siiiisii???"),
+ BUILDIN_DEF(killmonster,"ss?"),
+ BUILDIN_DEF(killmonsterall,"s?"),
+ BUILDIN_DEF(clone,"siisi????"),
+ BUILDIN_DEF(doevent,"s"),
+ BUILDIN_DEF(donpcevent,"s"),
+ BUILDIN_DEF(cmdothernpc,"ss"),
+ BUILDIN_DEF(addtimer,"is"),
+ BUILDIN_DEF(deltimer,"s"),
+ BUILDIN_DEF(addtimercount,"si"),
+ BUILDIN_DEF(initnpctimer,"??"),
+ BUILDIN_DEF(stopnpctimer,"??"),
+ BUILDIN_DEF(startnpctimer,"??"),
+ BUILDIN_DEF(setnpctimer,"i?"),
+ BUILDIN_DEF(getnpctimer,"i?"),
+ BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
+ BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
+ BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
+ BUILDIN_DEF(announce,"si?????"),
+ BUILDIN_DEF(mapannounce,"ssi?????"),
+ BUILDIN_DEF(areaannounce,"siiiisi?????"),
+ BUILDIN_DEF(getusers,"i"),
+ BUILDIN_DEF(getmapguildusers,"si"),
+ BUILDIN_DEF(getmapusers,"s"),
+ BUILDIN_DEF(getareausers,"siiii"),
+ BUILDIN_DEF(getareadropitem,"siiiiv"),
+ BUILDIN_DEF(enablenpc,"s"),
+ BUILDIN_DEF(disablenpc,"s"),
+ BUILDIN_DEF(hideoffnpc,"s"),
+ BUILDIN_DEF(hideonnpc,"s"),
+ BUILDIN_DEF(sc_start,"iii?"),
+ BUILDIN_DEF(sc_start2,"iiii?"),
+ BUILDIN_DEF(sc_start4,"iiiiii?"),
+ BUILDIN_DEF(sc_end,"i?"),
+ BUILDIN_DEF(getstatus, "i?"),
+ BUILDIN_DEF(getscrate,"ii?"),
+ BUILDIN_DEF(debugmes,"s"),
+ BUILDIN_DEF2(catchpet,"pet","i"),
+ BUILDIN_DEF2(birthpet,"bpet",""),
+ BUILDIN_DEF(resetlvl,"i"),
+ BUILDIN_DEF(resetstatus,""),
+ BUILDIN_DEF(resetskill,""),
+ BUILDIN_DEF(skillpointcount,""),
+ BUILDIN_DEF(changebase,"i?"),
+ BUILDIN_DEF(changesex,""),
+ BUILDIN_DEF(waitingroom,"si?????"),
+ BUILDIN_DEF(delwaitingroom,"?"),
+ BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
+ BUILDIN_DEF(enablewaitingroomevent,"?"),
+ BUILDIN_DEF(disablewaitingroomevent,"?"),
+ BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
+ BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
+ BUILDIN_DEF(getwaitingroomstate,"i?"),
+ BUILDIN_DEF(warpwaitingpc,"sii?"),
+ BUILDIN_DEF(attachrid,"i"),
+ BUILDIN_DEF(detachrid,""),
+ BUILDIN_DEF(isloggedin,"i?"),
+ BUILDIN_DEF(setmapflagnosave,"ssii"),
+ BUILDIN_DEF(getmapflag,"si"),
+ BUILDIN_DEF(setmapflag,"si?"),
+ BUILDIN_DEF(removemapflag,"si?"),
+ BUILDIN_DEF(pvpon,"s"),
+ BUILDIN_DEF(pvpoff,"s"),
+ BUILDIN_DEF(gvgon,"s"),
+ BUILDIN_DEF(gvgoff,"s"),
+ BUILDIN_DEF(emotion,"i??"),
+ BUILDIN_DEF(maprespawnguildid,"sii"),
+ BUILDIN_DEF(agitstart,""), // <Agit>
+ BUILDIN_DEF(agitend,""),
+ BUILDIN_DEF(agitcheck,""), // <Agitcheck>
+ BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
+ BUILDIN_DEF(getcastlename,"s"),
+ BUILDIN_DEF(getcastledata,"si"),
+ BUILDIN_DEF(setcastledata,"sii"),
+ BUILDIN_DEF(requestguildinfo,"i?"),
+ BUILDIN_DEF(getequipcardcnt,"i"),
+ BUILDIN_DEF(successremovecards,"i"),
+ BUILDIN_DEF(failedremovecards,"ii"),
+ BUILDIN_DEF(marriage,"s"),
+ BUILDIN_DEF2(wedding_effect,"wedding",""),
+ BUILDIN_DEF(divorce,""),
+ BUILDIN_DEF(ispartneron,""),
+ BUILDIN_DEF(getpartnerid,""),
+ BUILDIN_DEF(getchildid,""),
+ BUILDIN_DEF(getmotherid,""),
+ BUILDIN_DEF(getfatherid,""),
+ BUILDIN_DEF(warppartner,"sii"),
+ BUILDIN_DEF(getitemname,"v"),
+ BUILDIN_DEF(getitemslots,"i"),
+ BUILDIN_DEF(makepet,"i"),
+ BUILDIN_DEF(getexp,"ii"),
+ BUILDIN_DEF(getinventorylist,""),
+ BUILDIN_DEF(getskilllist,""),
+ BUILDIN_DEF(clearitem,""),
+ BUILDIN_DEF(classchange,"ii"),
+ BUILDIN_DEF(misceffect,"i"),
+ BUILDIN_DEF(playBGM,"s"),
+ BUILDIN_DEF(playBGMall,"s?????"),
+ BUILDIN_DEF(soundeffect,"si"),
+ BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
+ BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
+ BUILDIN_DEF(guardian,"siisi??"), // summon guardians
+ BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
+ BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
+ BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
+ BUILDIN_DEF(petloot,"i"), // [Valaris]
+ BUILDIN_DEF(petheal,"iiii"), // [Valaris]
+ BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
+ BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
+ BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
+ BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
+ BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
+ BUILDIN_DEF(nude,""), // nude command [Valaris]
+ BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
+ BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
+ BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
+ BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
+ BUILDIN_DEF(message,"ss"), // [MouseJstr]
+ BUILDIN_DEF(npctalk,"s"), // [Valaris]
+ BUILDIN_DEF(mobcount,"ss"),
+ BUILDIN_DEF(getlook,"i"),
+ BUILDIN_DEF(getsavepoint,"i"),
+ BUILDIN_DEF(npcspeed,"i"), // [Valaris]
+ BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
+ BUILDIN_DEF(npcstop,""), // [Valaris]
+ BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
+ BUILDIN_DEF(checkoption1,"i"),
+ BUILDIN_DEF(checkoption2,"i"),
+ BUILDIN_DEF(guildgetexp,"i"),
+ BUILDIN_DEF(guildchangegm,"is"),
+ BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
+ BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
+ BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
+ BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
+ BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
+ BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
+ BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
+ BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
+ BUILDIN_DEF(night,""), // sets the server to night time
+ BUILDIN_DEF(day,""), // sets the server to day time
+#ifdef PCRE_SUPPORT
+ BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
+ BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
+ BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
+ BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
+#endif
+ BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
+ BUILDIN_DEF(getusersname,""),
+ BUILDIN_DEF(recovery,""),
+ BUILDIN_DEF(getpetinfo,"i"),
+ BUILDIN_DEF(gethominfo,"i"),
+ BUILDIN_DEF(getmercinfo,"i?"),
+ BUILDIN_DEF(checkequipedcard,"i"),
+ BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
+ BUILDIN_DEF(globalmes,"s?"), //end jA addition
+ BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
+ BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
+ BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
+ BUILDIN_DEF(charat,"si"),
+ BUILDIN_DEF(setchar,"ssi"),
+ BUILDIN_DEF(insertchar,"ssi"),
+ BUILDIN_DEF(delchar,"si"),
+ BUILDIN_DEF(strtoupper,"s"),
+ BUILDIN_DEF(strtolower,"s"),
+ BUILDIN_DEF(charisupper, "si"),
+ BUILDIN_DEF(charislower, "si"),
+ BUILDIN_DEF(substr,"sii"),
+ BUILDIN_DEF(explode, "rss"),
+ BUILDIN_DEF(implode, "r?"),
+ BUILDIN_DEF(sprintf,"s*"), // [Mirei]
+ BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
+ BUILDIN_DEF(strpos,"ss?"),
+ BUILDIN_DEF(replacestr,"sss??"),
+ BUILDIN_DEF(countstr,"ss?"),
+ BUILDIN_DEF(setnpcdisplay,"sv??"),
+ BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
+ BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
+ BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
+ BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
+ // [zBuffer] List of mathematics commands --->
+ BUILDIN_DEF(sqrt,"i"),
+ BUILDIN_DEF(pow,"ii"),
+ BUILDIN_DEF(distance,"iiii"),
+ // <--- [zBuffer] List of mathematics commands
+ BUILDIN_DEF(md5,"s"),
+ // [zBuffer] List of dynamic var commands --->
+ BUILDIN_DEF(getd,"s"),
+ BUILDIN_DEF(setd,"sv"),
+ // <--- [zBuffer] List of dynamic var commands
+ BUILDIN_DEF(petstat,"i"),
+ BUILDIN_DEF(callshop,"s?"), // [Skotlex]
+ BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
+ BUILDIN_DEF(npcshopadditem,"sii*"),
+ BUILDIN_DEF(npcshopdelitem,"si*"),
+ BUILDIN_DEF(npcshopattach,"s?"),
+ BUILDIN_DEF(equip,"i"),
+ BUILDIN_DEF(autoequip,"ii"),
+ BUILDIN_DEF(setbattleflag,"si"),
+ BUILDIN_DEF(getbattleflag,"s"),
+ BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
+ BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
+ BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
+ BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
+ BUILDIN_DEF(axtoi,"s"),
+ BUILDIN_DEF(query_sql,"s*"),
+ BUILDIN_DEF(query_logsql,"s*"),
+ BUILDIN_DEF(escape_sql,"v"),
+ BUILDIN_DEF(atoi,"s"),
+ // [zBuffer] List of player cont commands --->
+ BUILDIN_DEF(rid2name,"i"),
+ BUILDIN_DEF(pcfollow,"ii"),
+ BUILDIN_DEF(pcstopfollow,"i"),
+ BUILDIN_DEF(pcblockmove,"ii"),
+ // <--- [zBuffer] List of player cont commands
+ // [zBuffer] List of mob control commands --->
+ BUILDIN_DEF(unitwalk,"ii?"),
+ BUILDIN_DEF(unitkill,"i"),
+ BUILDIN_DEF(unitwarp,"isii"),
+ BUILDIN_DEF(unitattack,"iv?"),
+ BUILDIN_DEF(unitstop,"i"),
+ BUILDIN_DEF(unittalk,"is"),
+ BUILDIN_DEF(unitemote,"ii"),
+ BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
+ BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
+// <--- [zBuffer] List of mob control commands
+ BUILDIN_DEF(sleep,"i"),
+ BUILDIN_DEF(sleep2,"i"),
+ BUILDIN_DEF(awake,"s"),
+ BUILDIN_DEF(getvariableofnpc,"rs"),
+ BUILDIN_DEF(warpportal,"iisii"),
+ BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
+ BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
+ BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
+ BUILDIN_DEF(eaclass,"?"), //[Skotlex]
+ BUILDIN_DEF(roclass,"i?"), //[Skotlex]
+ BUILDIN_DEF(checkvending,"?"),
+ BUILDIN_DEF(checkchatting,"?"),
+ BUILDIN_DEF(openmail,""),
+ BUILDIN_DEF(openauction,""),
+ BUILDIN_DEF(checkcell,"siii"),
+ BUILDIN_DEF(setcell,"siiiiii"),
+ BUILDIN_DEF(setwall,"siiiiis"),
+ BUILDIN_DEF(delwall,"s"),
+ BUILDIN_DEF(searchitem,"rs"),
+ BUILDIN_DEF(mercenary_create,"ii"),
+ BUILDIN_DEF(mercenary_heal,"ii"),
+ BUILDIN_DEF(mercenary_sc_start,"iii"),
+ BUILDIN_DEF(mercenary_get_calls,"i"),
+ BUILDIN_DEF(mercenary_get_faith,"i"),
+ BUILDIN_DEF(mercenary_set_calls,"ii"),
+ BUILDIN_DEF(mercenary_set_faith,"ii"),
+ BUILDIN_DEF(readbook,"ii"),
+ BUILDIN_DEF(setfont,"i"),
+ BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
+ BUILDIN_DEF(progressbar,"si"),
+ BUILDIN_DEF(pushpc,"ii"),
+ BUILDIN_DEF(buyingstore,"i"),
+ BUILDIN_DEF(searchstores,"ii"),
+ BUILDIN_DEF(showdigit,"i?"),
+ // WoE SE
+ BUILDIN_DEF(agitstart2,""),
+ BUILDIN_DEF(agitend2,""),
+ BUILDIN_DEF(agitcheck2,""),
+ // BattleGround
+ BUILDIN_DEF(waitingroom2bg,"siiss?"),
+ BUILDIN_DEF(waitingroom2bg_single,"isiis"),
+ BUILDIN_DEF(bg_team_setxy,"iii"),
+ BUILDIN_DEF(bg_warp,"isii"),
+ BUILDIN_DEF(bg_monster,"isiisi?"),
+ BUILDIN_DEF(bg_monster_set_team,"ii"),
+ BUILDIN_DEF(bg_leave,""),
+ BUILDIN_DEF(bg_destroy,"i"),
+ BUILDIN_DEF(areapercentheal,"siiiiii"),
+ BUILDIN_DEF(bg_get_data,"ii"),
+ BUILDIN_DEF(bg_getareausers,"isiiii"),
+ BUILDIN_DEF(bg_updatescore,"sii"),
+
+ // Instancing
+ BUILDIN_DEF(instance_create,"si"),
+ BUILDIN_DEF(instance_destroy,"?"),
+ BUILDIN_DEF(instance_attachmap,"si?"),
+ BUILDIN_DEF(instance_detachmap,"s?"),
+ BUILDIN_DEF(instance_attach,"i"),
+ BUILDIN_DEF(instance_id,"?"),
+ BUILDIN_DEF(instance_set_timeout,"ii?"),
+ BUILDIN_DEF(instance_init,"i"),
+ BUILDIN_DEF(instance_announce,"isi?????"),
+ BUILDIN_DEF(instance_npcname,"s?"),
+ BUILDIN_DEF(has_instance,"s?"),
+ BUILDIN_DEF(instance_warpall,"sii?"),
+ BUILDIN_DEF(instance_check_party,"i???"),
+ /**
+ * 3rd-related
+ **/
+ BUILDIN_DEF(makerune,"i"),
+ BUILDIN_DEF(checkdragon,""),//[Ind]
+ BUILDIN_DEF(setdragon,"?"),//[Ind]
+ BUILDIN_DEF(ismounting,""),//[Ind]
+ BUILDIN_DEF(setmounting,""),//[Ind]
+ BUILDIN_DEF(checkre,"i"),
+ /**
+ * rAthena and beyond!
+ **/
+ BUILDIN_DEF(getargcount,""),
+ BUILDIN_DEF(getcharip,"?"),
+ BUILDIN_DEF(is_function,"s"),
+ BUILDIN_DEF(get_revision,""),
+ BUILDIN_DEF(freeloop,"i"),
+ BUILDIN_DEF(getrandgroupitem,"ii"),
+ BUILDIN_DEF(cleanmap,"s"),
+ BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
+ BUILDIN_DEF(npcskill,"viii"),
+ /**
+ * @commands (script based)
+ **/
+ BUILDIN_DEF(bindatcmd, "ss??"),
+ BUILDIN_DEF(unbindatcmd, "s"),
+ BUILDIN_DEF(useatcmd, "s"),
+
+ //Quest Log System [Inkfish]
+ BUILDIN_DEF(setquest, "i"),
+ BUILDIN_DEF(erasequest, "i"),
+ BUILDIN_DEF(completequest, "i"),
+ BUILDIN_DEF(checkquest, "i?"),
+ BUILDIN_DEF(changequest, "ii"),
+ BUILDIN_DEF(showevent, "ii"),
+ {NULL,NULL,NULL},
+};