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Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/map/script.c b/src/map/script.c
index f45e722fc..5e2080080 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -9902,9 +9902,9 @@ int buildin_distance(struct script_state *st){
// <--- [zBuffer] List of mathematics commands
// [zBuffer] List of dynamic var commands --->
-void setd_sub(struct map_session_data *sd, char *varname, int elem, void *value)
+void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value)
{
- set_reg(NULL, sd, add_str((unsigned char *) varname)+(elem<<24), varname, value, NULL);
+ set_reg(st, sd, add_str((unsigned char *) varname)+(elem<<24), varname, value,NULL);
return;
}
@@ -9924,9 +9924,9 @@ int buildin_setd(struct script_state *st)
sd = script_rid2sd(st);
if(varname[strlen(varname)-1] != '$') {
- setd_sub(sd, varname, elem, (void *)atoi(value));
+ setd_sub(st,sd, varname, elem, (void *)atoi(value));
} else {
- setd_sub(sd, varname, elem, (void *)value);
+ setd_sub(st,sd, varname, elem, (void *)value);
}
return 0;
@@ -9955,12 +9955,12 @@ int buildin_query_sql(struct script_state *st) {
if((sql_res = mysql_store_result(&mmysql_handle))){
if(name[strlen(name)-1] != '$') {
while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
- setd_sub(sd, name, i, (void *)atoi(sql_row[0]));
+ setd_sub(st,sd, name, i, (void *)atoi(sql_row[0]));
i++;
}
} else {
while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
- setd_sub(sd, name, i, (void *)sql_row[0]);
+ setd_sub(st,sd, name, i, (void *)sql_row[0]);
i++;
}
}
@@ -10495,30 +10495,30 @@ int buildin_getmobdata(struct script_state *st) {
} else {
num=st->stack->stack_data[st->start+2].u.num;
name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- setd_sub(map_id2sd(st->rid),name,0,(void *)(int)md->class_);
- setd_sub(map_id2sd(st->rid),name,1,(void *)(int)md->level);
- setd_sub(map_id2sd(st->rid),name,2,(void *)(int)md->hp);
- setd_sub(map_id2sd(st->rid),name,3,(void *)(int)md->max_hp);
- setd_sub(map_id2sd(st->rid),name,4,(void *)(int)md->master_id);
- setd_sub(map_id2sd(st->rid),name,5,(void *)(int)md->bl.m);
- setd_sub(map_id2sd(st->rid),name,6,(void *)(int)md->bl.x);
- setd_sub(map_id2sd(st->rid),name,7,(void *)(int)md->bl.y);
- setd_sub(map_id2sd(st->rid),name,8,(void *)(int)md->speed);
- setd_sub(map_id2sd(st->rid),name,9,(void *)(int)md->mode);
- setd_sub(map_id2sd(st->rid),name,10,(void *)(int)md->special_state.ai);
- setd_sub(map_id2sd(st->rid),name,11,(void *)(int)md->db->option);
- setd_sub(map_id2sd(st->rid),name,12,(void *)(int)md->vd->sex);
- setd_sub(map_id2sd(st->rid),name,13,(void *)(int)md->vd->class_);
- setd_sub(map_id2sd(st->rid),name,14,(void *)(int)md->vd->hair_style);
- setd_sub(map_id2sd(st->rid),name,15,(void *)(int)md->vd->hair_color);
- setd_sub(map_id2sd(st->rid),name,16,(void *)(int)md->vd->head_bottom);
- setd_sub(map_id2sd(st->rid),name,17,(void *)(int)md->vd->head_mid);
- setd_sub(map_id2sd(st->rid),name,18,(void *)(int)md->vd->head_top);
- setd_sub(map_id2sd(st->rid),name,19,(void *)(int)md->vd->cloth_color);
- setd_sub(map_id2sd(st->rid),name,20,(void *)(int)md->vd->shield);
- setd_sub(map_id2sd(st->rid),name,21,(void *)(int)md->vd->weapon);
- setd_sub(map_id2sd(st->rid),name,22,(void *)(int)md->vd->shield);
- setd_sub(map_id2sd(st->rid),name,23,(void *)(int)md->ud.dir);
+ setd_sub(st,map_id2sd(st->rid),name,0,(void *)(int)md->class_);
+ setd_sub(st,map_id2sd(st->rid),name,1,(void *)(int)md->level);
+ setd_sub(st,map_id2sd(st->rid),name,2,(void *)(int)md->hp);
+ setd_sub(st,map_id2sd(st->rid),name,3,(void *)(int)md->max_hp);
+ setd_sub(st,map_id2sd(st->rid),name,4,(void *)(int)md->master_id);
+ setd_sub(st,map_id2sd(st->rid),name,5,(void *)(int)md->bl.m);
+ setd_sub(st,map_id2sd(st->rid),name,6,(void *)(int)md->bl.x);
+ setd_sub(st,map_id2sd(st->rid),name,7,(void *)(int)md->bl.y);
+ setd_sub(st,map_id2sd(st->rid),name,8,(void *)(int)md->speed);
+ setd_sub(st,map_id2sd(st->rid),name,9,(void *)(int)md->mode);
+ setd_sub(st,map_id2sd(st->rid),name,10,(void *)(int)md->special_state.ai);
+ setd_sub(st,map_id2sd(st->rid),name,11,(void *)(int)md->db->option);
+ setd_sub(st,map_id2sd(st->rid),name,12,(void *)(int)md->vd->sex);
+ setd_sub(st,map_id2sd(st->rid),name,13,(void *)(int)md->vd->class_);
+ setd_sub(st,map_id2sd(st->rid),name,14,(void *)(int)md->vd->hair_style);
+ setd_sub(st,map_id2sd(st->rid),name,15,(void *)(int)md->vd->hair_color);
+ setd_sub(st,map_id2sd(st->rid),name,16,(void *)(int)md->vd->head_bottom);
+ setd_sub(st,map_id2sd(st->rid),name,17,(void *)(int)md->vd->head_mid);
+ setd_sub(st,map_id2sd(st->rid),name,18,(void *)(int)md->vd->head_top);
+ setd_sub(st,map_id2sd(st->rid),name,19,(void *)(int)md->vd->cloth_color);
+ setd_sub(st,map_id2sd(st->rid),name,20,(void *)(int)md->vd->shield);
+ setd_sub(st,map_id2sd(st->rid),name,21,(void *)(int)md->vd->weapon);
+ setd_sub(st,map_id2sd(st->rid),name,22,(void *)(int)md->vd->shield);
+ setd_sub(st,map_id2sd(st->rid),name,23,(void *)(int)md->ud.dir);
}
return 0;
}