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-rw-r--r--src/map/script.c333
1 files changed, 265 insertions, 68 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a11bc0c75..bad7d284a 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -52,6 +52,7 @@
#include "map/pet.h"
#include "map/pet.h"
#include "map/quest.h"
+#include "map/refine.h"
#include "map/skill.h"
#include "map/status.h"
#include "map/status.h"
@@ -5961,6 +5962,19 @@ static BUILDIN(next)
return true;
}
+/// Clears the NPC dialog and continues the script without press next button.
+///
+/// mesclear();
+static BUILDIN(mesclear)
+{
+ struct map_session_data *sd = script->rid2sd(st);
+
+ if (sd != NULL)
+ clif->scriptclear(sd, st->oid);
+
+ return true;
+}
+
/// Ends the script and displays the button 'close' on the npc dialog.
/// The dialog is closed when the button is pressed.
///
@@ -6947,59 +6961,60 @@ static BUILDIN(jobname)
return true;
}
-/// Get input from the player.
-/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
-/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
-/// For string inputs it returns 1 if the string was longer than 'max', -1 is
-/// shorter than 'min' and 0 otherwise.
-///
-/// input(<var>{,<min>{,<max>}}) -> <int>
+/*
+ * Get input from the player.
+ * For numeric inputs the value is capped to the range [min,max]. Returns 1 if
+ * the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
+ * For string inputs it returns 1 if the string was longer than 'max', -1 is
+ * shorter than 'min' and 0 otherwise.
+ *
+ * input(<var>{,<min>{,<max>}}) -> <int>
+ */
static BUILDIN(input)
{
- struct script_data* data;
- int64 uid;
- const char* name;
- int min;
- int max;
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
- data = script_getdata(st,2);
- if( !data_isreference(data) ) {
+ struct script_data *data = script_getdata(st, 2);
+ if (!data_isreference(data)) {
ShowError("script:input: not a variable\n");
script->reportdata(data);
st->state = END;
return false;
}
- uid = reference_getuid(data);
- name = reference_getname(data);
- min = (script_hasdata(st,3) ? script_getnum(st,3) : script->config.input_min_value);
- max = (script_hasdata(st,4) ? script_getnum(st,4) : script->config.input_max_value);
+
+ int64 uid = reference_getuid(data);
+ const char *name = reference_getname(data);
+ int min = (script_hasdata(st, 3) ? script_getnum(st, 3) : script->config.input_min_value);
+ int max = (script_hasdata(st, 4) ? script_getnum(st, 4) : script->config.input_max_value);
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_WAIT;
#endif
- if( !sd->state.menu_or_input ) {
+ if (!sd->state.menu_or_input) {
// first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
- if( is_string_variable(name) )
- clif->scriptinputstr(sd,st->oid);
- else
- clif->scriptinput(sd,st->oid);
+ if (is_string_variable(name)) {
+ clif->scriptinputstr(sd, st->oid);
+ } else {
+ sd->npc_amount_min = min;
+ sd->npc_amount_max = max;
+ clif->scriptinput(sd, st->oid);
+ }
} else {
// take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
if (is_string_variable(name)) {
int len = (int)strlen(sd->npc_str);
- script->set_reg(st, sd, uid, name, sd->npc_str, script_getref(st,2));
+ script->set_reg(st, sd, uid, name, sd->npc_str, script_getref(st, 2));
script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
} else {
int amount = sd->npc_amount;
script->set_reg(st, sd, uid, name, (const void *)h64BPTRSIZE(cap_value(amount,min,max)), script_getref(st,2));
- script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
+ script_pushint(st, sd->npc_input_capped_range);
}
st->state = RUN;
}
@@ -8177,12 +8192,12 @@ static BUILDIN(getnameditem)
}
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- item_tmp.amount=1;
- item_tmp.identify=1;
- item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
- item_tmp.card[2]=tsd->status.char_id;
- item_tmp.card[3]=tsd->status.char_id >> 16;
+ item_tmp.nameid = nameid;
+ item_tmp.amount = 1;
+ item_tmp.identify = 1;
+ item_tmp.card[0] = CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
+ item_tmp.card[2] = GetWord(tsd->status.char_id, 0);
+ item_tmp.card[3] = GetWord(tsd->status.char_id, 1);
if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
script_pushint(st,0);
return true; //Failed to add item, we will not drop if they don't fit
@@ -9505,7 +9520,7 @@ static BUILDIN(getequippercentrefinery)
if (i >= 0 && sd->status.inventory[i].nameid != 0 && sd->status.inventory[i].refine < MAX_REFINE)
script_pushint(st,
- status->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int) sd->status.inventory[i].refine, (enum refine_chance_type) type));
+ refine->get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int) sd->status.inventory[i].refine, (enum refine_chance_type) type));
else
script_pushint(st, 0);
@@ -13051,7 +13066,8 @@ enum mapinfo_info {
MAPINFO_ID,
MAPINFO_SIZE_X,
MAPINFO_SIZE_Y,
- MAPINFO_ZONE
+ MAPINFO_ZONE,
+ MAPINFO_NPC_COUNT
};
static BUILDIN(getmapinfo)
@@ -13076,7 +13092,7 @@ static BUILDIN(getmapinfo)
}
if (bl == NULL) {
- ShowError("script:getmapinfo: map not supplied and NPC/PC not attached!\n");
+ ShowError("buildin_getmapinfo: map not supplied and NPC/PC not attached!\n");
script_pushint(st, -3);
return false;
}
@@ -13107,8 +13123,11 @@ static BUILDIN(getmapinfo)
case MAPINFO_ZONE:
script_pushstrcopy(st, map->list[m].zone->name);
break;
+ case MAPINFO_NPC_COUNT:
+ script_pushint(st, map->list[m].npc_num);
+ break;
default:
- ShowError("script:getmapinfo: unknown option in second argument (%u).\n", mode);
+ ShowError("buildin_getmapinfo: unknown option in second argument (%u).\n", mode);
script_pushint(st, -2);
return false;
}
@@ -13914,7 +13933,8 @@ static BUILDIN(failedremovecards)
if (sd->status.inventory[i].card[c] > 0 && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD) {
cardflag = 1;
- sd->status.inventory[i].card[c] = 0;
+ if (typefail == 1)
+ sd->status.inventory[i].card[c] = 0;
if (typefail == 2) { // add cards to inventory, clear
int flag;
@@ -14832,48 +14852,55 @@ static BUILDIN(petloot)
* Set arrays with info of all sd inventory :
* @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
* @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
- * @inventorylist_card(0..3), @inventorylist_expire
+ * @inventorylist_card(0..3),
+ * @inventorylist_opt_id(0..MAX_ITEM_OPTIONS),
+ * @inventorylist_opt_val(0..MAX_ITEM_OPTIONS),
+ * @inventorylist_opt_param(0..MAX_ITEM_OPTIONS),
+ * @inventorylist_expire, @inventorylist_bound, @inventorylist_favorite,
+ * @inventorylist_idx
* @inventorylist_count = scalar
*------------------------------------------*/
static BUILDIN(getinventorylist)
{
struct map_session_data *sd = script->rid2sd(st);
- char card_var[SCRIPT_VARNAME_LENGTH];
+ char script_var[SCRIPT_VARNAME_LENGTH];
+ int j = 0, k = 0;
- int j=0,k;
- if(!sd) return true;
+ if (sd == NULL)
+ return true;
- for (int i = 0;i < sd->status.inventorySize; i++) {
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0) {
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_id"), j),sd->status.inventory[i].nameid);
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_amount"), j),sd->status.inventory[i].amount);
- if(sd->status.inventory[i].equip) {
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_equip"), j),pc->equippoint(sd,i));
+ for (int i = 0; i < sd->status.inventorySize; i++) {
+ if (sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0) {
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_id"), j), sd->status.inventory[i].nameid);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_amount"), j), sd->status.inventory[i].amount);
+ if (sd->status.inventory[i].equip != 0) {
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_equip"), j), pc->equippoint(sd, i));
} else {
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_equip"), j),0);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_equip"), j), 0);
}
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_refine"), j),sd->status.inventory[i].refine);
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_identify"), j),sd->status.inventory[i].identify);
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_refine"), j), sd->status.inventory[i].refine);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_identify"), j), sd->status.inventory[i].identify);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_attribute"), j), sd->status.inventory[i].attribute);
for (k = 0; k < MAX_SLOTS; k++) {
- sprintf(card_var, "@inventorylist_card%d",k+1);
- pc->setreg(sd,reference_uid(script->add_variable(card_var), j),sd->status.inventory[i].card[k]);
+ sprintf(script_var, "@inventorylist_card%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].card[k]);
}
for (k = 0; k < MAX_ITEM_OPTIONS; k++) {
- sprintf(card_var, "@inventorylist_opt_id%d", k + 1);
- pc->setreg(sd, reference_uid(script->add_variable(card_var), j), sd->status.inventory[i].option[k].index);
- sprintf(card_var, "@inventorylist_opt_val%d", k + 1);
- pc->setreg(sd, reference_uid(script->add_variable(card_var), j), sd->status.inventory[i].option[k].value);
- sprintf(card_var, "@inventorylist_opt_param%d", k + 1);
- pc->setreg(sd, reference_uid(script->add_variable(card_var), j), sd->status.inventory[i].option[k].param);
+ sprintf(script_var, "@inventorylist_opt_id%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].option[k].index);
+ sprintf(script_var, "@inventorylist_opt_val%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].option[k].value);
+ sprintf(script_var, "@inventorylist_opt_param%d", k + 1);
+ pc->setreg(sd, reference_uid(script->add_variable(script_var), j), sd->status.inventory[i].option[k].param);
}
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
- pc->setreg(sd,reference_uid(script->add_variable("@inventorylist_bound"), j),sd->status.inventory[i].bound);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_expire"), j), sd->status.inventory[i].expire_time);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_bound"), j), sd->status.inventory[i].bound);
+ pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_favorite"), j), sd->status.inventory[i].favorite);
pc->setreg(sd, reference_uid(script->add_variable("@inventorylist_idx"), j), i);
j++;
}
}
- pc->setreg(sd,script->add_variable("@inventorylist_count"),j);
+ pc->setreg(sd, script->add_variable("@inventorylist_count"), j);
return true;
}
@@ -17770,6 +17797,17 @@ static BUILDIN(max)
return true;
}
+static BUILDIN(cap_value)
+{
+ int value = script_getnum(st, 2);
+ int min = script_getnum(st, 3);
+ int max = script_getnum(st, 4);
+
+ script_pushint(st, (int)cap_value(value, min, max));
+
+ return true;
+}
+
static BUILDIN(md5)
{
const char *tmpstr;
@@ -18954,6 +18992,20 @@ static BUILDIN(setunitdata)
case UDT_ELELEVEL:
setunitdata_check_bounds(4, 0, CHAR_MAX);
break;
+ case UDT_GROUP:
+ {
+ setunitdata_check_bounds(4, 0, INT_MAX);
+ struct unit_data *ud = unit->bl2ud2(bl);
+ if (ud == NULL) {
+ ShowError("buildin_setunitdata: ud is NULL!\n");
+ script_pushint(st, 0);
+ return false;
+ }
+ ud->groupId = script_getnum(st, 4);
+ clif->blname_ack(0, bl); // Send update to client.
+ script_pushint(st, 1);
+ return true;
+ }
default:
break;
}
@@ -19902,6 +19954,15 @@ static BUILDIN(getunitdata)
return true;// no player attached
}
}
+ } else if (type == UDT_GROUP) {
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL) {
+ ShowError("buildin_setunitdata: ud is NULL!\n");
+ script_pushint(st, -1);
+ return false;
+ }
+ script_pushint(st, ud->groupId);
+ return true;
}
#define getunitdata_sub(idx__,var__) script->setd_sub(st,NULL,name,(idx__),(void *)h64BPTRSIZE((int)(var__)),data->ref);
@@ -20365,6 +20426,46 @@ static BUILDIN(setunitname)
return true;
}
+static BUILDIN(setunittitle)
+{
+ struct block_list *bl = map->id2bl(script_getnum(st, 2));
+ if (bl == NULL) {
+ ShowWarning("buildin_setunittitle: Error in finding object with given game ID %d!\n", script_getnum(st, 2));
+ return false;
+ }
+
+ struct unit_data *ud = unit->bl2ud2(bl);
+ if (ud == NULL) {
+ ShowWarning("buildin_setunittitle: Error in finding unit_data for given game ID %d!\n", script_getnum(st, 2));
+ return false;
+ }
+
+ safestrncpy(ud->title, script_getstr(st, 3), NAME_LENGTH);
+ clif->blname_ack(0, bl); // Send update to client.
+
+ return true;
+}
+
+static BUILDIN(getunittitle)
+{
+ struct block_list *bl = map->id2bl(script_getnum(st, 2));
+ if (bl == NULL) {
+ ShowWarning("buildin_getunitname: Error in finding object with given game ID %d!\n", script_getnum(st, 2));
+ script_pushconststr(st, "Unknown");
+ return false;
+ }
+
+ struct unit_data *ud = unit->bl2ud(bl);
+ if (ud == NULL) {
+ ShowWarning("buildin_setunittitle: Error in finding unit_data for given game ID %d!\n", script_getnum(st, 2));
+ return false;
+ }
+
+ script_pushstrcopy(st, ud->title);
+
+ return true;
+}
+
/// Makes the unit walk to target position or target id
/// Returns if it was successfull
///
@@ -21185,7 +21286,6 @@ static BUILDIN(questinfo)
return false;
}
- qi.nd = nd;
qi.icon = quest->questinfo_validate_icon(icon);
if (script_hasdata(st, 3)) {
int color = script_getnum(st, 3);
@@ -21197,7 +21297,9 @@ static BUILDIN(questinfo)
qi.color = (unsigned char)color;
}
- map->add_questinfo(nd->bl.m, &qi);
+ VECTOR_ENSURE(nd->qi_data, 1, 1);
+ VECTOR_PUSH(nd->qi_data, qi);
+ map->add_questinfo(nd->bl.m, nd);
return true;
}
@@ -21215,15 +21317,12 @@ static BUILDIN(setquestinfo)
return false;
}
- qi = &VECTOR_LAST(map->list[nd->bl.m].qi_data);
+ qi = &VECTOR_LAST(nd->qi_data);
if (qi == NULL) {
ShowWarning("buildin_setquestinfo: no valide questinfo data has been found for this npc.\n");
return false;
}
- if (qi->nd != nd) {
- ShowWarning("buildin_setquestinfo: invalid usage, setquestinfo must be used only after questinfo.\n");
- return false;
- }
+
switch (type) {
case QINFO_JOB:
{
@@ -25205,6 +25304,35 @@ static BUILDIN(getInventorySize)
return true;
}
+// force close roulette window if it opened
+static BUILDIN(closeroulette)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+ if (sd == NULL)
+ return false;
+ clif->roulette_close(sd);
+ return true;
+}
+
+static BUILDIN(openrefineryui)
+{
+ struct map_session_data *sd = script_rid2sd(st);
+
+ if (sd == NULL) {
+ script_pushint(st, 0);
+ return true;
+ }
+
+ if (battle_config.enable_refinery_ui == 0) {
+ script_pushint(st, 0);
+ return true;
+ }
+
+ clif->OpenRefineryUI(sd);
+ script_pushint(st, 1);
+ return true;
+}
+
/**
* Adds a built-in script function.
*
@@ -25369,6 +25497,7 @@ static void script_parse_builtin(void)
BUILDIN_DEF(mes, "?"),
BUILDIN_DEF(mesf, "s*"),
BUILDIN_DEF(next,""),
+ BUILDIN_DEF(mesclear,""),
BUILDIN_DEF(close,""),
BUILDIN_DEF(close2,""),
BUILDIN_DEF(menu,"sl*"),
@@ -25697,6 +25826,7 @@ static void script_parse_builtin(void)
// <--- List of mathematics commands
BUILDIN_DEF(min, "i*"),
BUILDIN_DEF(max, "i*"),
+ BUILDIN_DEF(cap_value, "iii"),
BUILDIN_DEF(md5,"s"),
BUILDIN_DEF(swap,"rr"),
// [zBuffer] List of dynamic var commands --->
@@ -25741,6 +25871,8 @@ static void script_parse_builtin(void)
BUILDIN_DEF(getunitdata,"ii?"),
BUILDIN_DEF(getunitname,"i"),
BUILDIN_DEF(setunitname,"is"),
+ BUILDIN_DEF(getunittitle,"i"),
+ BUILDIN_DEF(setunittitle,"is"),
BUILDIN_DEF(unitwalk,"ii?"),
BUILDIN_DEF(unitkill,"i"),
BUILDIN_DEF(unitwarp,"isii"),
@@ -25954,6 +26086,9 @@ static void script_parse_builtin(void)
BUILDIN_DEF(expandInventoryResult, "i"),
BUILDIN_DEF(expandInventory, "i"),
BUILDIN_DEF(getInventorySize, ""),
+
+ BUILDIN_DEF(closeroulette, ""),
+ BUILDIN_DEF(openrefineryui, ""),
};
int i, len = ARRAYLENGTH(BUILDIN);
RECREATE(script->buildin, char *, script->buildin_count + len); // Pre-alloc to speed up
@@ -26006,6 +26141,7 @@ static void script_hardcoded_constants(void)
script->set_constant("MAX_MENU_LENGTH", MAX_MENU_LENGTH, false, false);
script->set_constant("MOB_CLONE_START", MOB_CLONE_START, false, false);
script->set_constant("MOB_CLONE_END", MOB_CLONE_END, false, false);
+ script->set_constant("MAX_NPC_PER_MAP", MAX_NPC_PER_MAP, false, false);
script->constdb_comment("status options");
script->set_constant("Option_Nothing",OPTION_NOTHING,false, false);
@@ -26256,6 +26392,7 @@ static void script_hardcoded_constants(void)
script->set_constant("MAPINFO_SIZE_X", MAPINFO_SIZE_X, false, false);
script->set_constant("MAPINFO_SIZE_Y", MAPINFO_SIZE_Y, false, false);
script->set_constant("MAPINFO_ZONE", MAPINFO_ZONE, false, false);
+ script->set_constant("MAPINFO_NPC_COUNT", MAPINFO_NPC_COUNT, false, false);
script->constdb_comment("consolemes options");
script->set_constant("CONSOLEMES_DEBUG", CONSOLEMES_DEBUG, false, false);
@@ -26435,6 +26572,66 @@ static void script_hardcoded_constants(void)
script->set_constant("NST_CUSTOM", NST_CUSTOM, false, false);
script->set_constant("NST_BARTER", NST_BARTER, false, false);
+ script->constdb_comment("script unit data types");
+ script->set_constant("UDT_TYPE", UDT_TYPE, false, false);
+ script->set_constant("UDT_SIZE", UDT_SIZE, false, false);
+ script->set_constant("UDT_LEVEL", UDT_LEVEL, false, false);
+ script->set_constant("UDT_HP", UDT_HP, false, false);
+ script->set_constant("UDT_MAXHP", UDT_MAXHP, false, false);
+ script->set_constant("UDT_SP", UDT_SP, false, false);
+ script->set_constant("UDT_MAXSP", UDT_MAXSP, false, false);
+ script->set_constant("UDT_MASTERAID", UDT_MASTERAID, false, false);
+ script->set_constant("UDT_MASTERCID", UDT_MASTERCID, false, false);
+ script->set_constant("UDT_MAPIDXY", UDT_MAPIDXY, false, true); // for setunitdata use *unitwarp, for getunitdata use *getmapxy
+ script->set_constant("UDT_WALKTOXY", UDT_WALKTOXY, false, true); // use *unitwalk
+ script->set_constant("UDT_SPEED", UDT_SPEED, false, false);
+ script->set_constant("UDT_MODE", UDT_MODE, false, false);
+ script->set_constant("UDT_AI", UDT_AI, false, false);
+ script->set_constant("UDT_SCOPTION", UDT_SCOPTION, false, false);
+ script->set_constant("UDT_SEX", UDT_SEX, false, false);
+ script->set_constant("UDT_CLASS", UDT_CLASS, false, false);
+ script->set_constant("UDT_HAIRSTYLE", UDT_HAIRSTYLE, false, false);
+ script->set_constant("UDT_HAIRCOLOR", UDT_HAIRCOLOR, false, false);
+ script->set_constant("UDT_HEADBOTTOM", UDT_HEADBOTTOM, false, false);
+ script->set_constant("UDT_HEADMIDDLE", UDT_HEADMIDDLE, false, false);
+ script->set_constant("UDT_HEADTOP", UDT_HEADTOP, false, false);
+ script->set_constant("UDT_CLOTHCOLOR", UDT_CLOTHCOLOR, false, false);
+ script->set_constant("UDT_SHIELD", UDT_SHIELD, false, false);
+ script->set_constant("UDT_WEAPON", UDT_WEAPON, false, false);
+ script->set_constant("UDT_LOOKDIR", UDT_LOOKDIR, false, false);
+ script->set_constant("UDT_CANMOVETICK", UDT_CANMOVETICK, false, false);
+ script->set_constant("UDT_STR", UDT_STR, false, false);
+ script->set_constant("UDT_AGI", UDT_AGI, false, false);
+ script->set_constant("UDT_VIT", UDT_VIT, false, false);
+ script->set_constant("UDT_INT", UDT_INT, false, false);
+ script->set_constant("UDT_DEX", UDT_DEX, false, false);
+ script->set_constant("UDT_LUK", UDT_LUK, false, false);
+ script->set_constant("UDT_ATKRANGE", UDT_ATKRANGE, false, false);
+ script->set_constant("UDT_ATKMIN", UDT_ATKMIN, false, false);
+ script->set_constant("UDT_ATKMAX", UDT_ATKMAX, false, false);
+ script->set_constant("UDT_MATKMIN", UDT_MATKMIN, false, false);
+ script->set_constant("UDT_MATKMAX", UDT_MATKMAX, false, false);
+ script->set_constant("UDT_DEF", UDT_DEF, false, false);
+ script->set_constant("UDT_MDEF", UDT_MDEF, false, false);
+ script->set_constant("UDT_HIT", UDT_HIT, false, false);
+ script->set_constant("UDT_FLEE", UDT_FLEE, false, false);
+ script->set_constant("UDT_PDODGE", UDT_PDODGE, false, false);
+ script->set_constant("UDT_CRIT", UDT_CRIT, false, false);
+ script->set_constant("UDT_RACE", UDT_RACE, false, false);
+ script->set_constant("UDT_ELETYPE", UDT_ELETYPE, false, false);
+ script->set_constant("UDT_ELELEVEL", UDT_ELELEVEL, false, false);
+ script->set_constant("UDT_AMOTION", UDT_AMOTION, false, false);
+ script->set_constant("UDT_ADELAY", UDT_ADELAY, false, false);
+ script->set_constant("UDT_DMOTION", UDT_DMOTION, false, false);
+ script->set_constant("UDT_HUNGER", UDT_HUNGER, false, false);
+ script->set_constant("UDT_INTIMACY", UDT_INTIMACY, false, false);
+ script->set_constant("UDT_LIFETIME", UDT_LIFETIME, false, false);
+ script->set_constant("UDT_MERC_KILLCOUNT", UDT_MERC_KILLCOUNT, false, false);
+ script->set_constant("UDT_STATPOINT", UDT_STATPOINT, false, false);
+ script->set_constant("UDT_ROBE", UDT_ROBE, false, false);
+ script->set_constant("UDT_BODY2", UDT_BODY2, false, false);
+ script->set_constant("UDT_GROUP", UDT_GROUP, false, false);
+
script->constdb_comment("Renewal");
#ifdef RENEWAL
script->set_constant("RENEWAL", 1, false, false);