diff options
Diffstat (limited to 'src/map/pet.c')
-rw-r--r-- | src/map/pet.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/map/pet.c b/src/map/pet.c index 796edd0b8..d7f7c29c8 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -121,9 +121,9 @@ int pet_attackskill(struct pet_data *pd, int target_id) inf = skill->get_inf(pd->a_skill->id); if (inf & INF_GROUND_SKILL) - unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv); + unit->skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv); else //Offensive self skill? Could be stuff like GX. - unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv); + unit->skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv); return 1; //Skill invoked. } return 0; @@ -309,7 +309,7 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } pd->pet.incuvate = 1; - unit_free(&pd->bl,CLR_OUTSIGHT); + unit->free(&pd->bl,CLR_OUTSIGHT); status_calc_pc(sd,0); sd->status.pet_id = 0; @@ -356,13 +356,13 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) pd->db = mob->db(pet->class_); memcpy(&pd->pet, pet, sizeof(struct s_pet)); iStatus->set_viewdata(&pd->bl, pet->class_); - unit_dataset(&pd->bl); + unit->dataset(&pd->bl); pd->ud.dir = sd->ud.dir; pd->bl.m = sd->bl.m; pd->bl.x = sd->bl.x; pd->bl.y = sd->bl.y; - unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); pd->bl.x = pd->ud.to_x; pd->bl.y = pd->ud.to_y; @@ -526,7 +526,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) if(rnd()%10000 < pet_catch_rate) { - unit_remove_map(&md->bl,CLR_OUTSIGHT); + unit->remove_map(&md->bl,CLR_OUTSIGHT,ALC_MARK); status_kill(&md->bl); clif->pet_roulette(sd,1); intif->create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob->db(pet_db[i].class_)->lv, @@ -793,7 +793,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) Assert((pd->msd == 0) || (pd->msd->pd == pd)); - if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) { + if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit->can_move(&pd->bl)) { const int retrycount=20; int i,x,y,c,d=12-pd->move_fail_count; if(d<5) d=5; @@ -801,7 +801,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) int r=rnd(); x=pd->bl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){ + if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit->walktoxy(&pd->bl,x,y,0)){ pd->move_fail_count=0; break; } @@ -862,7 +862,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns pd->status.speed = (sd->battle_status.speed>>1); if(pd->status.speed <= 0) pd->status.speed = 1; - if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0)) + if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0)) pet_randomwalk(pd,tick); return 0; } @@ -899,8 +899,8 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3)) return 0; //Already walking to him - unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); - if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0)) + unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + if(!unit->walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0)) pet_randomwalk(pd,tick); return 0; @@ -914,16 +914,16 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns { //enemy targetted if(!battle->check_range(&pd->bl,target,pd->status.rhw.range)) { //Chase - if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2)) + if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2)) pet_unlocktarget(pd); //Unreachable target. return 0; } //Continuous attack. - unit_attack(&pd->bl, pd->target_id, 1); + unit->attack(&pd->bl, pd->target_id, 1); } else { //Item Targeted, attempt loot if (!check_distance_bl(&pd->bl, target, 1)) { //Out of range - if(!unit_walktobl(&pd->bl, target, 1, 1)) //Unreachable target. + if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target. pet_unlocktarget(pd); return 0; } else{ @@ -971,7 +971,7 @@ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) if(sd_charid && sd_charid != pd->msd->status.char_id) return 0; - if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) && + if(unit->can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) && ((*target) == NULL || //New target closer than previous one. !check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) { @@ -1197,9 +1197,9 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) pet_stop_walking(pd,1); pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL) - unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); + unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); else - unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv); + unit->skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv); return 0; } |