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-rw-r--r--src/map/pc.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index 870945d73..ac1950a69 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -263,7 +263,7 @@ struct map_session_data {
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
- } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS];
+ } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
struct {
short value;
int rate;
@@ -320,6 +320,7 @@ struct map_session_data {
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
int fixcastrate,varcastrate;
+ int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
// int eatk; // atk bonus from equipment
} bonus;