diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index e04602b99..3027c5f10 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -199,8 +199,8 @@ struct map_session_data { time_t emotionlasttime; // to limit flood with emotion packets short skillitem,skillitemlv; - short skillid_old,skilllv_old; - short skillid_dance,skilllv_dance; + uint16 skill_id_old,skill_lv_old; + uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] unsigned char blockskill[MAX_SKILL]; int cloneskill_id, reproduceskill_id; @@ -244,7 +244,7 @@ struct map_session_data { int magic_addele[ELE_MAX]; int magic_addrace[RC_MAX]; int magic_addsize[3]; - int magic_atk_ele[ELE_MAX]; + int magic_atk_ele[ELE_MAX]; int critaddrace[RC_MAX]; int expaddrace[RC_MAX]; int ignore_mdef[RC_MAX]; @@ -692,7 +692,7 @@ int pc_isequip(struct map_session_data *sd,int n); int pc_equippoint(struct map_session_data *sd,int n); int pc_setinventorydata(struct map_session_data *sd); -int pc_checkskill(struct map_session_data *sd,int skill_id); +int pc_checkskill(struct map_session_data *sd,uint16 skill_id); int pc_checkallowskill(struct map_session_data *sd); int pc_checkequip(struct map_session_data *sd,int pos); @@ -749,7 +749,7 @@ int pc_skill(struct map_session_data* sd, int id, int level, int flag); int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); -int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv); +int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); int pc_modifybuyvalue(struct map_session_data*,int); @@ -771,7 +771,7 @@ int pc_gets_status_point(int); int pc_need_status_point(struct map_session_data *,int,int); int pc_statusup(struct map_session_data*,int); int pc_statusup2(struct map_session_data*,int,int); -int pc_skillup(struct map_session_data*,int); +int pc_skillup(struct map_session_data*,uint16 skill_id); int pc_allskillup(struct map_session_data*); int pc_resetlvl(struct map_session_data*,int type); int pc_resetstate(struct map_session_data*); @@ -783,9 +783,9 @@ int pc_unequipitem(struct map_session_data*,int,int); int pc_checkitem(struct map_session_data*); int pc_useitem(struct map_session_data*,int); -int pc_skillatk_bonus(struct map_session_data *sd, int skill_num); -int pc_skillheal_bonus(struct map_session_data *sd, int skill_num); -int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num); +int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); +int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id); +int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id); void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int pc_dead(struct map_session_data *sd,struct block_list *src); @@ -910,7 +910,7 @@ bool pc_isautolooting(struct map_session_data *sd, int nameid); void pc_overheat(struct map_session_data *sd, int val); -int pc_banding(struct map_session_data *sd, short skill_lv); +int pc_banding(struct map_session_data *sd, uint16 skill_lv); void pc_itemcd_do(struct map_session_data *sd, bool load); |