diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 519 |
1 files changed, 274 insertions, 245 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 014f93d99..91f7750b3 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -1,15 +1,14 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams - #ifndef _PC_H_ #define _PC_H_ - #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/ers.h" #include "../common/timer.h" // INVALID_TIMER #include "atcommand.h" // AtCommandType #include "battle.h" // battle_config +#include "battleground.h" #include "buyingstore.h" // struct s_buyingstore #include "itemdb.h" // MAX_ITEMGROUP #include "map.h" // RC_MAX @@ -21,11 +20,9 @@ #include "mob.h" #include "log.h" #include "pc_groups.h" - #define MAX_PC_BONUS 10 #define MAX_PC_SKILL_REQUIRE 5 #define MAX_PC_FEELHATE 3 - //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { @@ -46,7 +43,6 @@ enum equip_index { EQI_AMMO, EQI_MAX }; - struct weapon_data { int atkmods[3]; // all the variables except atkmods get zero'ed in each call of status_calc_pc @@ -62,46 +58,38 @@ struct weapon_data { int addrace[RC_MAX]; int addrace2[RC2_MAX]; int addsize[3]; - struct drain_data { short rate; short per; short value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; - struct { short class_, rate; } add_dmg[MAX_PC_BONUS]; - struct { short flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; }; - struct s_autospell { short id, lv, rate, card_id, flag; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; - struct s_addeffect { enum sc_type id; short rate, arrow_rate; unsigned char flag; }; - struct s_addeffectonskill { enum sc_type id; short rate, skill; unsigned char target; }; - struct s_add_drop { short id, group; int race, rate; }; - struct s_autobonus { short rate,atk_type; unsigned int duration; @@ -109,13 +97,11 @@ struct s_autobonus { int active; unsigned short pos; }; - enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; - struct map_session_data { struct block_list bl; struct unit_data ud; @@ -173,6 +159,7 @@ struct map_session_data { unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc(). + unsigned int dialog : 1; } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -194,7 +181,6 @@ struct map_session_data { struct mmo_charstatus status; struct registry save_reg; - struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) short equip_index[EQI_MAX]; unsigned int weight,max_weight; @@ -212,21 +198,16 @@ struct map_session_data { int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; time_t idletime; - struct{ int npc_id; unsigned int timeout; } progressbar; //Progress Bar [Inkfish] - struct{ char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; - int followtimer; // [MouseJstr] int followtarget; - time_t emotionlasttime; // to limit flood with emotion packets - short skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; @@ -234,7 +215,6 @@ struct map_session_data { unsigned char blockskill[MAX_SKILL]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; - int invincible_timer; unsigned int canlog_tick; unsigned int canuseitem_tick; // [Skotlex] @@ -245,17 +225,13 @@ struct map_session_data { unsigned int cansendmail_tick; // [Mail System Flood Protection] unsigned int ks_floodprotect_tick; // [Kill Steal Protection] unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection] - struct { short nameid; unsigned int tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] - short weapontype1,weapontype2; short disguise; // [Valaris] - struct weapon_data right_weapon, left_weapon; - // here start arrays to be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. int subele[ELE_MAX]; @@ -287,7 +263,6 @@ struct map_session_data { struct s_autospell autospell[15], autospell2[15], autospell3[15]; struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; - struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; @@ -337,7 +312,6 @@ struct map_session_data { int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] - short splash_range, splash_add_range; short add_steal_rate; short add_heal_rate, add_heal2_rate; @@ -352,24 +326,18 @@ struct map_session_data { int ematk; // matk bonus from equipment // int eatk; // atk bonus from equipment } bonus; - // zeroed vars end here. - int castrate,delayrate,hprate,sprate,dsprate; int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; - int itemid; short itemindex; //Used item's index in sd->inventory [Skotlex] - short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] - short spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet. int talisman_timer[ELE_POISON+1][10]; - unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION @@ -377,10 +345,8 @@ struct map_session_data { int devotion[5]; //Stores the account IDs of chars devoted to. int reg_num; //Number of registries (type numeric) int regstr_num; //Number of registries (type string) - struct script_reg *reg; struct script_regstr *regstr; - int trade_partner; struct { struct { @@ -388,7 +354,6 @@ struct map_session_data { } item[10]; int zeny, weight; } deal; - bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) @@ -399,16 +364,13 @@ struct map_session_data { short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] - unsigned int vended_id; unsigned int vender_id; int vend_num; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; - unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; - struct s_search_store_info searchstore; struct pet_data *pd; @@ -419,7 +381,7 @@ struct map_session_data { struct{ int m; //-1 - none, other: map index corresponding to map name. unsigned short index; //map index - }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars + } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars short hate_mob[3]; int pvp_timer; @@ -519,6 +481,20 @@ struct map_session_data { struct sc_display_entry **sc_display; unsigned char sc_display_count; + unsigned short *instance; + unsigned short instances; + + /* Possible Thanks to Yommy~! */ + struct { + unsigned int ready : 1;/* did he accept the 'match is about to start, enter' dialog? */ + unsigned int client_has_bg_data : 1; /* flags whether the client has the "in queue" window (aka the client knows it is in a queue) */ + struct bg_arena *arena; + enum bg_queue_types type; + } bg_queue; + + int *queues; + unsigned int queues_count; + // temporary debugging of bug #3504 const char* delunit_prevfile; int delunit_prevline; @@ -702,189 +678,54 @@ enum equip_pos { ) #endif -int pc_class2idx(int class_); -int pc_get_group_level(struct map_session_data *sd); #define pc_get_group_id(sd) ( (sd)->group_id ) -int pc_getrefinebonus(int lv,int type); -bool pc_can_give_items(struct map_session_data *sd); -bool pc_can_use_command(struct map_session_data *sd, const char *command); #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) #define pc_should_log_commands(sd) ( (sd)->group_log_command != false ) -int pc_setrestartvalue(struct map_session_data *sd,int type); -int pc_makesavestatus(struct map_session_data *); -void pc_respawn(struct map_session_data* sd, clr_type clrtype); -int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int); -bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); -void pc_authfail(struct map_session_data *); -int pc_reg_received(struct map_session_data *sd); -int pc_isequip(struct map_session_data *sd,int n); -int pc_equippoint(struct map_session_data *sd,int n); -int pc_setinventorydata(struct map_session_data *sd); -int pc_checkskill(struct map_session_data *sd,uint16 skill_id); -int pc_checkskill2(struct map_session_data *sd,uint16 index); -int pc_checkallowskill(struct map_session_data *sd); -int pc_checkequip(struct map_session_data *sd,int pos); -int pc_calc_skilltree(struct map_session_data *sd); -int pc_calc_skilltree_normalize_job(struct map_session_data *sd); -int pc_clean_skilltree(struct map_session_data *sd); #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); -int pc_setsavepoint(struct map_session_data*,short,int,int); -int pc_randomwarp(struct map_session_data *sd,clr_type type); -int pc_memo(struct map_session_data* sd, int pos); - -int pc_checkadditem(struct map_session_data*,int,int); -int pc_inventoryblank(struct map_session_data*); -int pc_search_inventory(struct map_session_data *sd,int item_id); -int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); -int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type); -int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); -int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type); - -// Special Shop System -int pc_paycash(struct map_session_data *sd, int price, int points); -int pc_getcash(struct map_session_data *sd, int cash, int points); - -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); - -int pc_takeitem(struct map_session_data*,struct flooritem_data*); -int pc_dropitem(struct map_session_data*,int,int); - -bool pc_isequipped(struct map_session_data *sd, int nameid); -bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ); -bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); - -int pc_updateweightstatus(struct map_session_data *sd); - -int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); -int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus); -int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data); -int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); - -int pc_bonus(struct map_session_data*,int,int); -int pc_bonus2(struct map_session_data *sd,int,int,int); -int pc_bonus3(struct map_session_data *sd,int,int,int,int); -int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); -int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int); -int pc_skill(struct map_session_data* sd, int id, int level, int flag); - -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); - -int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); - -int pc_modifybuyvalue(struct map_session_data*,int); -int pc_modifysellvalue(struct map_session_data*,int); - -int pc_follow(struct map_session_data*, int); // [MouseJstr] -int pc_stop_following(struct map_session_data*); - -unsigned int pc_maxbaselv(struct map_session_data *sd); -unsigned int pc_maxjoblv(struct map_session_data *sd); -int pc_checkbaselevelup(struct map_session_data *sd); -int pc_checkjoblevelup(struct map_session_data *sd); -int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); -unsigned int pc_nextbaseexp(struct map_session_data *); -unsigned int pc_thisbaseexp(struct map_session_data *); -unsigned int pc_nextjobexp(struct map_session_data *); -unsigned int pc_thisjobexp(struct map_session_data *); -int pc_gets_status_point(int); -int pc_need_status_point(struct map_session_data *,int,int); -int pc_statusup(struct map_session_data*,int); -int pc_statusup2(struct map_session_data*,int,int); -int pc_skillup(struct map_session_data*,uint16 skill_id); -int pc_allskillup(struct map_session_data*); -int pc_resetlvl(struct map_session_data*,int type); -int pc_resetstate(struct map_session_data*); -int pc_resetskill(struct map_session_data*, int); -int pc_resetfeel(struct map_session_data*); -int pc_resethate(struct map_session_data*); -int pc_equipitem(struct map_session_data*,int,int); -int pc_unequipitem(struct map_session_data*,int,int); -int pc_checkitem(struct map_session_data*); -int pc_useitem(struct map_session_data*,int); - -int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); -int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id); -int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id); - -void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); -int pc_dead(struct map_session_data *sd,struct block_list *src); -void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); -void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); -int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); -int pc_percentheal(struct map_session_data *sd,int,int); -int pc_jobchange(struct map_session_data *,int, int); -int pc_setoption(struct map_session_data *,int); -int pc_setcart(struct map_session_data* sd, int type); -int pc_setfalcon(struct map_session_data* sd, int flag); -int pc_setriding(struct map_session_data* sd, int flag); -int pc_setmadogear(struct map_session_data* sd, int flag); -int pc_changelook(struct map_session_data *,int,int); -int pc_equiplookall(struct map_session_data *sd); - -int pc_readparam(struct map_session_data*,int); -int pc_setparam(struct map_session_data*,int,int); -int pc_readreg(struct map_session_data*,int); -int pc_setreg(struct map_session_data*,int,int); -char *pc_readregstr(struct map_session_data *sd,int reg); -int pc_setregstr(struct map_session_data *sd,int reg,const char *str); - -#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) -int pc_readregistry(struct map_session_data*,const char*,int); -int pc_setregistry(struct map_session_data*,const char*,int,int); -char *pc_readregistry_str(struct map_session_data*,const char*,int); -int pc_setregistry_str(struct map_session_data*,const char*,const char*,int); - -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); -int pc_deleventtimer(struct map_session_data *sd,const char *name); -int pc_cleareventtimer(struct map_session_data *sd); -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); - -int pc_calc_pvprank(struct map_session_data *sd); -int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data); - -int pc_ismarried(struct map_session_data *sd); -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); -int pc_divorce(struct map_session_data *sd); -struct map_session_data *pc_get_partner(struct map_session_data *sd); -struct map_session_data *pc_get_father(struct map_session_data *sd); -struct map_session_data *pc_get_mother(struct map_session_data *sd); -struct map_session_data *pc_get_child(struct map_session_data *sd); - -void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); -void pc_regen (struct map_session_data *sd, unsigned int diff_tick); - -void pc_setstand(struct map_session_data *sd); -int pc_candrop(struct map_session_data *sd,struct item *item); - -int pc_jobid2mapid(unsigned short b_class); // Skotlex -int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex - -const char * job_name(int class_); + + + + + + + + + + + + + + + + + +#define pc_readglobalreg(sd,reg) iPc->readregistry(sd,reg,3) +#define pc_setglobalreg(sd,reg,val) iPc->setregistry(sd,reg,val,3) +#define pc_readglobalreg_str(sd,reg) iPc->readregistry_str(sd,reg,3) +#define pc_setglobalreg_str(sd,reg,val) iPc->setregistry_str(sd,reg,val,3) +#define pc_readaccountreg(sd,reg) iPc->readregistry(sd,reg,2) +#define pc_setaccountreg(sd,reg,val) iPc->setregistry(sd,reg,val,2) +#define pc_readaccountregstr(sd,reg) iPc->readregistry_str(sd,reg,2) +#define pc_setaccountregstr(sd,reg,val) iPc->setregistry_str(sd,reg,val,2) +#define pc_readaccountreg2(sd,reg) iPc->readregistry(sd,reg,1) +#define pc_setaccountreg2(sd,reg,val) iPc->setregistry(sd,reg,val,1) +#define pc_readaccountreg2str(sd,reg) iPc->readregistry_str(sd,reg,1) +#define pc_setaccountreg2str(sd,reg,val) iPc->setregistry_str(sd,reg,val,1) + + + + + + + struct skill_tree_entry { short id; @@ -897,6 +738,7 @@ struct skill_tree_entry { unsigned char lv; } need[MAX_PC_SKILL_REQUIRE]; }; // Celest + extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct sg_data { @@ -907,56 +749,243 @@ struct sg_data { char hate_var[NAME_LENGTH]; int (*day_func)(void); }; -extern const struct sg_data sg_info[MAX_PC_FEELHATE]; -void pc_setinvincibletimer(struct map_session_data* sd, int val); -void pc_delinvincibletimer(struct map_session_data* sd); - -int pc_addspiritball(struct map_session_data *sd,int,int); -int pc_delspiritball(struct map_session_data *sd,int,int); -void pc_addfame(struct map_session_data *sd,int count); -unsigned char pc_famerank(int char_id, int job); -int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); +extern const struct sg_data sg_info[MAX_PC_FEELHATE]; extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; -int pc_readdb(void); -int do_init_pc(void); -void do_final_pc(void); - enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; -// timer for night.day -extern int day_timer_tid; -extern int night_timer_tid; -int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] -int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] -// Rental System -void pc_inventory_rentals(struct map_session_data *sd); -int pc_inventory_rental_clear(struct map_session_data *sd); -void pc_inventory_rental_add(struct map_session_data *sd, int seconds); -int pc_read_motd(void); // [Valaris] -int pc_disguise(struct map_session_data *sd, int class_); -bool pc_isautolooting(struct map_session_data *sd, int nameid); -void pc_overheat(struct map_session_data *sd, int val); -int pc_banding(struct map_session_data *sd, uint16 skill_lv); -void pc_itemcd_do(struct map_session_data *sd, bool load); -int pc_load_combo(struct map_session_data *sd); -int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type); -int pc_del_talisman(struct map_session_data *sd,int count,int type); -void pc_baselevelchanged(struct map_session_data *sd); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type); #endif +/*===================================== +* Interface : pc.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct pc_interface { + + /* vars */ + // timer for night.day + int day_timer_tid; + int night_timer_tid; + + /* funcs */ + + int (*class2idx) (int class_); + int (*get_group_level) (struct map_session_data *sd); + int (*getrefinebonus) (int lv,int type); + bool (*can_give_items) (struct map_session_data *sd); + + bool (*can_use_command) (struct map_session_data *sd, const char *command); + + int (*setrestartvalue) (struct map_session_data *sd,int type); + int (*makesavestatus) (struct map_session_data *); + void (*respawn) (struct map_session_data* sd, clr_type clrtype); + int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int); + bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); + void (*authfail) (struct map_session_data *); + int (*reg_received) (struct map_session_data *sd); + + int (*isequip) (struct map_session_data *sd,int n); + int (*equippoint) (struct map_session_data *sd,int n); + int (*setinventorydata) (struct map_session_data *sd); + + int (*checkskill) (struct map_session_data *sd,uint16 skill_id); + int (*checkskill2) (struct map_session_data *sd,uint16 index); + int (*checkallowskill) (struct map_session_data *sd); + int (*checkequip) (struct map_session_data *sd,int pos); + + int (*calc_skilltree) (struct map_session_data *sd); + int (*calc_skilltree_normalize_job) (struct map_session_data *sd); + int (*clean_skilltree) (struct map_session_data *sd); + + int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); + int (*setsavepoint) (struct map_session_data*,short,int,int); + int (*randomwarp) (struct map_session_data *sd,clr_type type); + int (*memo) (struct map_session_data* sd, int pos); + + int (*checkadditem) (struct map_session_data*,int,int); + int (*inventoryblank) (struct map_session_data*); + int (*search_inventory) (struct map_session_data *sd,int item_id); + int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); + int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type); + int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); + int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type); + // Special Shop System + int (*paycash) (struct map_session_data *sd, int price, int points); + int (*getcash) (struct map_session_data *sd, int cash, int points); + + int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); + int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); + int (*putitemtocart) (struct map_session_data *sd,int idx,int amount); + int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount); + int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount); + + int (*takeitem) (struct map_session_data*,struct flooritem_data*); + int (*dropitem) (struct map_session_data*,int,int); + + bool (*isequipped) (struct map_session_data *sd, int nameid); + bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); + bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); + + int (*updateweightstatus) (struct map_session_data *sd); + + int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); + int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); + int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); + int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); + + int (*bonus) (struct map_session_data*,int,int); + int (*bonus2) (struct map_session_data *sd,int,int,int); + int (*bonus3) (struct map_session_data *sd,int,int,int,int); + int (*bonus4) (struct map_session_data *sd,int,int,int,int,int); + int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int); + int (*skill) (struct map_session_data* sd, int id, int level, int flag); + + int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip); + + int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); + int (*steal_coin) (struct map_session_data *sd,struct block_list *bl); + + int (*modifybuyvalue) (struct map_session_data*,int); + int (*modifysellvalue) (struct map_session_data*,int); + + int (*follow) (struct map_session_data*, int); // [MouseJstr] + int (*stop_following) (struct map_session_data*); + + unsigned int (*maxbaselv) (struct map_session_data *sd); + unsigned int (*maxjoblv) (struct map_session_data *sd); + int (*checkbaselevelup) (struct map_session_data *sd); + int (*checkjoblevelup) (struct map_session_data *sd); + int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); + unsigned int (*nextbaseexp) (struct map_session_data *); + unsigned int (*thisbaseexp) (struct map_session_data *); + unsigned int (*nextjobexp) (struct map_session_data *); + unsigned int (*thisjobexp) (struct map_session_data *); + int (*gets_status_point) (int); + int (*need_status_point) (struct map_session_data *,int,int); + int (*statusup) (struct map_session_data*,int); + int (*statusup2) (struct map_session_data*,int,int); + int (*skillup) (struct map_session_data*,uint16 skill_id); + int (*allskillup) (struct map_session_data*); + int (*resetlvl) (struct map_session_data*,int type); + int (*resetstate) (struct map_session_data*); + int (*resetskill) (struct map_session_data*, int); + int (*resetfeel) (struct map_session_data*); + int (*resethate) (struct map_session_data*); + int (*equipitem) (struct map_session_data*,int,int); + int (*unequipitem) (struct map_session_data*,int,int); + int (*checkitem) (struct map_session_data*); + int (*useitem) (struct map_session_data*,int); + + int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); + int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); + int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id); + + void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); + int (*dead) (struct map_session_data *sd,struct block_list *src); + void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp); + void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); + int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); + int (*percentheal) (struct map_session_data *sd,int,int); + int (*jobchange) (struct map_session_data *,int, int); + int (*setoption) (struct map_session_data *,int); + int (*setcart) (struct map_session_data* sd, int type); + int (*setfalcon) (struct map_session_data* sd, int flag); + int (*setriding) (struct map_session_data* sd, int flag); + int (*setmadogear) (struct map_session_data* sd, int flag); + int (*changelook) (struct map_session_data *,int,int); + int (*equiplookall) (struct map_session_data *sd); + + int (*readparam) (struct map_session_data*,int); + int (*setparam) (struct map_session_data*,int,int); + int (*readreg) (struct map_session_data*,int); + int (*setreg) (struct map_session_data*,int,int); + char * (*readregstr) (struct map_session_data *sd,int reg); + int (*setregstr) (struct map_session_data *sd,int reg,const char *str); + int (*readregistry) (struct map_session_data*,const char*,int); + int (*setregistry) (struct map_session_data*,const char*,int,int); + char * (*readregistry_str) (struct map_session_data*,const char*,int); + int (*setregistry_str) (struct map_session_data*,const char*,const char*,int); + + int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name); + int (*deleventtimer) (struct map_session_data *sd,const char *name); + int (*cleareventtimer) (struct map_session_data *sd); + int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); + + int (*calc_pvprank) (struct map_session_data *sd); + int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data); + + int (*ismarried) (struct map_session_data *sd); + int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); + int (*divorce) (struct map_session_data *sd); + struct map_session_data * (*get_partner) (struct map_session_data *sd); + struct map_session_data * (*get_father) (struct map_session_data *sd); + struct map_session_data * (*get_mother) (struct map_session_data *sd); + struct map_session_data * (*get_child) (struct map_session_data *sd); + + void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick); + void (*regen) (struct map_session_data *sd, unsigned int diff_tick); + + void (*setstand) (struct map_session_data *sd); + int (*candrop) (struct map_session_data *sd,struct item *item); + + int (*jobid2mapid) (unsigned short b_class); // Skotlex + int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex + + const char * (*job_name) (int class_); + + void (*setinvincibletimer) (struct map_session_data* sd, int val); + void (*delinvincibletimer) (struct map_session_data* sd); + + int (*addspiritball) (struct map_session_data *sd,int,int); + int (*delspiritball) (struct map_session_data *sd,int,int); + void (*addfame) (struct map_session_data *sd,int count); + unsigned char (*famerank) (int char_id, int job); + int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); + + int (*readdb) (void); + int (*do_init_pc) (void); + void (*do_final_pc) (void); + int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + // Rental System + void (*inventory_rentals) (struct map_session_data *sd); + int (*inventory_rental_clear) (struct map_session_data *sd); + void (*inventory_rental_add) (struct map_session_data *sd, int seconds); + + int (*disguise) (struct map_session_data *sd, int class_); + bool (*isautolooting) (struct map_session_data *sd, int nameid); + + void (*overheat) (struct map_session_data *sd, int val); + + int (*banding) (struct map_session_data *sd, uint16 skill_lv); + + void (*itemcd_do) (struct map_session_data *sd, bool load); + + int (*load_combo) (struct map_session_data *sd); + + int (*add_talisman) (struct map_session_data *sd,int interval,int max,int type); + int (*del_talisman) (struct map_session_data *sd,int count,int type); + + void (*baselevelchanged) (struct map_session_data *sd); + int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type); +} iPc_s; + +struct pc_interface *iPc; + +void pc_defaults(void); + #endif /* _PC_H_ */ |