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-rw-r--r--src/map/pc.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 24f71f47b..a2ed4fb8a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -12215,6 +12215,29 @@ static int pc_have_magnifier(struct map_session_data *sd)
}
/**
+ * checks if player have any item that listed in item chain
+ * @param sd map_session_data of Player
+ * @param chain_id unsigned short of item chain id
+ * @return index of inventory, INDEX_NOT_FOUND if it is not found
+ */
+static int pc_have_item_chain(struct map_session_data *sd, unsigned short chain_id)
+{
+ if (chain_id >= itemdb->chain_count) {
+ ShowError("itemdb_chain_item: unknown chain id %d\n", chain_id);
+ return INDEX_NOT_FOUND;
+ }
+
+ for (int n = 0; n < itemdb->chains[chain_id].qty; n++) {
+ struct item_chain_entry *entry = &itemdb->chains[chain_id].items[n];
+ int index = pc->search_inventory(sd, entry->id);
+ if (index != INDEX_NOT_FOUND)
+ return index;
+ }
+
+ return INDEX_NOT_FOUND;
+}
+
+/**
* Checks if player have basic skills learned.
* @param sd Player Data
* @param level Required Level of Novice Skill
@@ -12823,6 +12846,7 @@ void pc_defaults(void)
pc->update_idle_time = pc_update_idle_time;
pc->have_magnifier = pc_have_magnifier;
+ pc->have_item_chain = pc_have_item_chain;
pc->check_basicskill = pc_check_basicskill;