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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c296
1 files changed, 160 insertions, 136 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 0244c6c84..564bc42d7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5827,6 +5827,9 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in
if (sd->sc.data[SC_CASH_PLUSEXP])
bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1;
+
+ if( sd->status.mod_exp != 100 )
+ bonus += sd->status.mod_exp - 100;
*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
@@ -6861,8 +6864,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
&& !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m)
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY]
) {
- unsigned int base_penalty =0;
+ unsigned int base_penalty = 0;
if (battle_config.death_penalty_base > 0) {
+
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
@@ -6871,16 +6875,20 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
break;
}
+
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
+ if( sd->status.mod_death != 100 )
+ base_penalty = base_penalty * sd->status.mod_death / 100;
sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
clif->updatestatus(sd,SP_BASEEXP);
}
}
- if(battle_config.death_penalty_job > 0)
- {
+
+ if(battle_config.death_penalty_job > 0) {
base_penalty = 0;
+
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
@@ -6889,15 +6897,18 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
break;
}
+
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
+ if( sd->status.mod_death != 100 )
+ base_penalty = base_penalty * sd->status.mod_death / 100;
sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
clif->updatestatus(sd,SP_JOBEXP);
}
}
- if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty)
- {
+
+ if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) {
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
@@ -7049,6 +7060,9 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_KILLEDRID: val = sd->killedrid; break;
case SP_SLOTCHANGE: val = sd->status.slotchange; break;
case SP_CHARRENAME: val = sd->status.rename; break;
+ case SP_MOD_EXP: val = sd->status.mod_exp; break;
+ case SP_MOD_DROP: val = sd->status.mod_drop; break;
+ case SP_MOD_DEATH: val = sd->status.mod_death; break;
case SP_CRITICAL: val = sd->battle_status.cri/10; break;
case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break;
case SP_BASE_ATK: val = sd->battle_status.batk; break;
@@ -7166,139 +7180,148 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
nullpo_ret(sd);
switch(type){
- case SP_BASELEVEL:
- if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
- val = pc->maxbaselv(sd);
- if ((unsigned int)val > sd->status.base_level) {
- int stat=0;
- for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
- stat += pc->gets_status_point(sd->status.base_level + i);
- sd->status.status_point += stat;
- }
- sd->status.base_level = (unsigned int)val;
- sd->status.base_exp = 0;
- // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom
- clif->updatestatus(sd, SP_NEXTBASEEXP);
- clif->updatestatus(sd, SP_STATUSPOINT);
- clif->updatestatus(sd, SP_BASEEXP);
- status_calc_pc(sd, 0);
- if(sd->status.party_id)
- {
- party->send_levelup(sd);
- }
- break;
- case SP_JOBLEVEL:
- if ((unsigned int)val >= sd->status.job_level) {
- if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd);
- sd->status.skill_point += val - sd->status.job_level;
- clif->updatestatus(sd, SP_SKILLPOINT);
- }
- sd->status.job_level = (unsigned int)val;
- sd->status.job_exp = 0;
- // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
- clif->updatestatus(sd, SP_NEXTJOBEXP);
- clif->updatestatus(sd, SP_JOBEXP);
- status_calc_pc(sd, 0);
- break;
- case SP_SKILLPOINT:
- sd->status.skill_point = val;
- break;
- case SP_STATUSPOINT:
- sd->status.status_point = val;
- break;
- case SP_ZENY:
- if( val < 0 )
- return 0;// can't set negative zeny
- logs->zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY)));
- sd->status.zeny = cap_value(val, 0, MAX_ZENY);
- break;
- case SP_BASEEXP:
- if(pc->nextbaseexp(sd) > 0) {
- sd->status.base_exp = val;
- pc->checkbaselevelup(sd);
- }
- break;
- case SP_JOBEXP:
- if(pc->nextjobexp(sd) > 0) {
- sd->status.job_exp = val;
- pc->checkjoblevelup(sd);
- }
- break;
- case SP_SEX:
- sd->status.sex = val ? SEX_MALE : SEX_FEMALE;
- break;
- case SP_WEIGHT:
- sd->weight = val;
- break;
- case SP_MAXWEIGHT:
- sd->max_weight = val;
- break;
- case SP_HP:
- sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp);
- break;
- case SP_MAXHP:
- sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp);
+ case SP_BASELEVEL:
+ if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
+ val = pc->maxbaselv(sd);
+ if ((unsigned int)val > sd->status.base_level) {
+ int stat=0;
+ for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
+ stat += pc->gets_status_point(sd->status.base_level + i);
+ sd->status.status_point += stat;
+ }
+ sd->status.base_level = (unsigned int)val;
+ sd->status.base_exp = 0;
+ // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom
+ clif->updatestatus(sd, SP_NEXTBASEEXP);
+ clif->updatestatus(sd, SP_STATUSPOINT);
+ clif->updatestatus(sd, SP_BASEEXP);
+ status_calc_pc(sd, 0);
+ if(sd->status.party_id)
+ {
+ party->send_levelup(sd);
+ }
+ break;
+ case SP_JOBLEVEL:
+ if ((unsigned int)val >= sd->status.job_level) {
+ if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd);
+ sd->status.skill_point += val - sd->status.job_level;
+ clif->updatestatus(sd, SP_SKILLPOINT);
+ }
+ sd->status.job_level = (unsigned int)val;
+ sd->status.job_exp = 0;
+ // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
+ clif->updatestatus(sd, SP_NEXTJOBEXP);
+ clif->updatestatus(sd, SP_JOBEXP);
+ status_calc_pc(sd, 0);
+ break;
+ case SP_SKILLPOINT:
+ sd->status.skill_point = val;
+ break;
+ case SP_STATUSPOINT:
+ sd->status.status_point = val;
+ break;
+ case SP_ZENY:
+ if( val < 0 )
+ return 0;// can't set negative zeny
+ logs->zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY)));
+ sd->status.zeny = cap_value(val, 0, MAX_ZENY);
+ break;
+ case SP_BASEEXP:
+ if(pc->nextbaseexp(sd) > 0) {
+ sd->status.base_exp = val;
+ pc->checkbaselevelup(sd);
+ }
+ break;
+ case SP_JOBEXP:
+ if(pc->nextjobexp(sd) > 0) {
+ sd->status.job_exp = val;
+ pc->checkjoblevelup(sd);
+ }
+ break;
+ case SP_SEX:
+ sd->status.sex = val ? SEX_MALE : SEX_FEMALE;
+ break;
+ case SP_WEIGHT:
+ sd->weight = val;
+ break;
+ case SP_MAXWEIGHT:
+ sd->max_weight = val;
+ break;
+ case SP_HP:
+ sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp);
+ break;
+ case SP_MAXHP:
+ sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp);
- if( sd->battle_status.max_hp < sd->battle_status.hp )
- {
- sd->battle_status.hp = sd->battle_status.max_hp;
- clif->updatestatus(sd, SP_HP);
- }
- break;
- case SP_SP:
- sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp);
- break;
- case SP_MAXSP:
- sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp);
+ if( sd->battle_status.max_hp < sd->battle_status.hp )
+ {
+ sd->battle_status.hp = sd->battle_status.max_hp;
+ clif->updatestatus(sd, SP_HP);
+ }
+ break;
+ case SP_SP:
+ sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp);
+ break;
+ case SP_MAXSP:
+ sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp);
- if( sd->battle_status.max_sp < sd->battle_status.sp )
- {
- sd->battle_status.sp = sd->battle_status.max_sp;
- clif->updatestatus(sd, SP_SP);
- }
- break;
- case SP_STR:
- sd->status.str = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_AGI:
- sd->status.agi = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_VIT:
- sd->status.vit = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_INT:
- sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_DEX:
- sd->status.dex = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_LUK:
- sd->status.luk = cap_value(val, 1, pc_maxparameter(sd));
- break;
- case SP_KARMA:
- sd->status.karma = val;
- break;
- case SP_MANNER:
- sd->status.manner = val;
- break;
- case SP_FAME:
- sd->status.fame = val;
- break;
- case SP_KILLERRID:
- sd->killerrid = val;
- return 1;
- case SP_KILLEDRID:
- sd->killedrid = val;
- return 1;
- case SP_SLOTCHANGE:
- sd->status.slotchange = val;
- return 1;
- case SP_CHARRENAME:
- sd->status.rename = val;
- return 1;
- default:
- ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
- return 0;
+ if( sd->battle_status.max_sp < sd->battle_status.sp )
+ {
+ sd->battle_status.sp = sd->battle_status.max_sp;
+ clif->updatestatus(sd, SP_SP);
+ }
+ break;
+ case SP_STR:
+ sd->status.str = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_AGI:
+ sd->status.agi = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_VIT:
+ sd->status.vit = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_INT:
+ sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_DEX:
+ sd->status.dex = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_LUK:
+ sd->status.luk = cap_value(val, 1, pc_maxparameter(sd));
+ break;
+ case SP_KARMA:
+ sd->status.karma = val;
+ break;
+ case SP_MANNER:
+ sd->status.manner = val;
+ break;
+ case SP_FAME:
+ sd->status.fame = val;
+ break;
+ case SP_KILLERRID:
+ sd->killerrid = val;
+ return 1;
+ case SP_KILLEDRID:
+ sd->killedrid = val;
+ return 1;
+ case SP_SLOTCHANGE:
+ sd->status.slotchange = val;
+ return 1;
+ case SP_CHARRENAME:
+ sd->status.rename = val;
+ return 1;
+ case SP_MOD_EXP:
+ sd->status.mod_exp = val;
+ return 1;
+ case SP_MOD_DROP:
+ sd->status.mod_drop = val;
+ return 1;
+ case SP_MOD_DEATH:
+ sd->status.mod_death = val;
+ return 1;
+ default:
+ ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
+ return 0;
}
clif->updatestatus(sd,type);
@@ -10140,6 +10163,7 @@ void pc_bank_withdraw(struct map_session_data *sd, int money) {
/* status change data arrived from char-server */
void pc_scdata_received(struct map_session_data *sd) {
pc->inventory_rentals(sd);
+ clif->show_modifiers(sd);
}
/*==========================================