diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 8d6910ce4..2cf5d75b4 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1492,7 +1492,7 @@ int pc_reg_received(struct map_session_data *sd) } if (pc_isinvisible(sd)) { - sd->vd.class_ = INVISIBLE_CLASS; + sd->vd.class = INVISIBLE_CLASS; clif->message(sd->fd, msg_sd(sd,11)); // Invisible: On // decrement the number of pvp players on the map map->list[sd->bl.m].users_pvp--; @@ -1945,7 +1945,7 @@ int pc_disguise(struct map_session_data *sd, int class) clif->changeoption(&sd->bl); // We need to update the client so it knows that a costume is being used if( sd->sc.option&OPTION_COSTUME ) { - clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); + clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); clif->changelook(&sd->bl,LOOK_WEAPON,0); clif->changelook(&sd->bl,LOOK_SHIELD,0); clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); @@ -8679,7 +8679,7 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) pc->disguise(sd, -1); status->set_viewdata(&sd->bl, class); - clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] + clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] if(sd->vd.cloth_color) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); if (sd->vd.body_style) @@ -8779,7 +8779,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) switch(type){ case LOOK_BASE: status->set_viewdata(&sd->bl, val); - clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); + clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if (sd->vd.cloth_color) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); @@ -8926,7 +8926,7 @@ int pc_setoption(struct map_session_data *sd,int type) if (new_look < 0) { //Restore normal look. status->set_viewdata(&sd->bl, sd->status.class); - new_look = sd->vd.class_; + new_look = sd->vd.class; } pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks. @@ -11743,7 +11743,7 @@ void pc_update_idle_time(struct map_session_data* sd, enum e_battle_config_idlet } //Checks if the given class value corresponds to a player class. [Skotlex] -//JOB_NOVICE isn't checked for class_ is supposed to be unsigned +//JOB_NOVICE isn't checked for class is supposed to be unsigned bool pc_db_checkid(int class) { return class < JOB_MAX_BASIC |