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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c18
1 files changed, 1 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 57f4b8d50..815a03391 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1475,7 +1475,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(sd->state.lr_flag != 2) {
sd->special_state.infinite_endure = 1;
if (sd->sc.data[SC_ENDURE].timer == -1)
- sc_start(&sd->bl, SC_ENDURE,100,1,0);
+ sc_start(&sd->bl,SC_ENDURE,100,11,600000);
}
break;
case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
@@ -4608,22 +4608,6 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
skill_rest(sd,0);
}
- // ? いていたら足を止める
- if (sd->sc.count) {
- if (sd->sc.data[SC_ENDURE].timer != -1 && (src != NULL && src->type == BL_MOB) && !map_flag_gvg(sd->bl.m)) {
- if (!sd->special_state.infinite_endure && (--sd->sc.data[SC_ENDURE].val2) < 0)
- status_change_end(&sd->bl, SC_ENDURE, -1);
- }
- if (sd->sc.data[SC_GRAVITATION].timer != -1 &&
- sd->sc.data[SC_GRAVITATION].val3 == BCT_SELF) {
- struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc.data[SC_GRAVITATION].val4;
- if (sg) {
- skill_delunitgroup(sg);
- status_change_end(&sd->bl, SC_GRAVITATION, -1);
- }
- }
- }
-
// 演奏/ダンスの中?
if(damage > sd->status.max_hp>>2)
skill_stop_dancing(&sd->bl);