diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index a69d63e29..e615b1807 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3179,9 +3179,10 @@ int pc_show_steal(struct block_list *bl,va_list ap) *------------------------------------------ */ //** pc.c: -int pc_steal_item(struct map_session_data *sd,struct block_list *bl) +int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) { - int i,skill,itemid,flag; + static int i = 0; + int rate,itemid,flag; struct status_data *sd_status, *md_status; struct mob_data *md; struct item tmp_item; @@ -3193,33 +3194,43 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl) md_status= status_get_status_data(bl); md = (TBL_MOB *)bl; - if(md->state.steal_flag>=battle_config.skill_steal_max_tries || md_status->mode&MD_BOSS || md->master_id || + if(md->state.steal_flag>=battle_config.skill_steal_max_tries || + md_status->mode&MD_BOSS || md->master_id || (md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris] map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky] - md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1 //status change check + md->sc.opt1 //status change check ) return 0; - skill = battle_config.skill_steal_type == 1 - ? (sd_status->dex - md_status->dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 - : sd_status->dex - md_status->dex + pc_checkskill(sd,TF_STEAL)*3 + 10; + rate = battle_config.skill_steal_type + ? (sd_status->dex - md_status->dex)/2 + lv*6 + 10 + : sd_status->dex - md_status->dex + lv*3 + 10; - skill+= sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex] + rate += sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex] - if (skill < 1) + if (rate < 1) return 0; md->state.steal_flag++; //increase steal tries number - for(i = 0; i<MAX_MOB_DROP; i++)//Pick one mobs drop slot. - { - itemid = md->db->dropitem[i].nameid; - if(itemid <= 0 || (itemid>4000 && itemid<5000 && pc_checkskill(sd,TF_STEAL) <= 5)) - continue; - if(rand() % 10000 < md->db->dropitem[i].p*skill/100) - break; + //preliminar statistical data hints at this behaviour: + //each steal attempt: try to steal against ONE mob drop, and no more. + //We use a static index to prevent giving priority to any of the slots. + old_i = i; + do { + i++; + if (i == MAX_MOB_DROP-1 && lv <= 5) + continue; //Cannot steal "last slot" (card slot) + if (i == MAX_MOB_DROP) + i = 0; + } while (md->db->dropitem[i].p <= 0 && old_i != i); + + if(old_i == i) { + md->state.steal_flag = UCHAR_MAX; //Tag for speed up in case you reinsist + return 0; //Mob has nothing stealable! } - if (i == MAX_MOB_DROP) + + if(rand() % 10000 >= md->db->dropitem[i].p*rate/100) return 0; md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more |