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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c97
1 files changed, 22 insertions, 75 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 6dea877a0..13e2ec8d2 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1339,8 +1339,7 @@ int pc_reg_received(struct map_session_data *sd)
return 1;
}
-static int pc_calc_skillpoint(struct map_session_data* sd)
-{
+int pc_calc_skillpoint(struct map_session_data* sd) {
int i,skill_lv,inf2,skill_point=0;
nullpo_ret(sd);
@@ -1349,7 +1348,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd)
if( (skill_lv = pc->checkskill2(sd,i)) > 0) {
inf2 = skill_db[i].inf2;
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
- !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
+ !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL|INF2_GUILD_SKILL)) //Do not count wedding/link skills. [Skotlex]
) {
if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT)
skill_point += skill_lv;
@@ -1623,13 +1622,14 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
if (!battle_config.skillup_limit || pc->has_permission(sd, PC_PERM_ALL_SKILL))
return c;
- skill_point = pc_calc_skillpoint(sd);
+ skill_point = pc->calc_skillpoint(sd);
novice_skills = max_level[pc->class2idx(JOB_NOVICE)][1] - 1;
+ sd->sktree.second = sd->sktree.third = 0;
+
// limit 1st class and above to novice job levels
- if(skill_point < novice_skills)
- {
+ if(skill_point < novice_skills) {
c = MAPID_NOVICE;
}
// limit 2nd class and above to first class job levels (super novices are exempt)
@@ -1662,6 +1662,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
if (skill_point < novice_skills + (sd->change_level_2nd - 1)) {
c &= MAPID_BASEMASK;
+ sd->sktree.second = ( novice_skills + (sd->change_level_2nd - 1) ) - skill_point;
} else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels
// regenerate change_level_3rd
if (!sd->change_level_3rd) {
@@ -1672,14 +1673,16 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd);
}
- if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1))
+ if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) {
c &= MAPID_UPPERMASK;
+ sd->sktree.third = (novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) - skill_point;
+ }
}
}
// restore non-limiting flags
c |= sd->class_&(JOBL_UPPER|JOBL_BABY);
-
+
return c;
}
@@ -6219,73 +6222,6 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
if( !(index = skill->get_index(skill_id)) )
return 0;
- if( battle_config.skillup_limit ) {
- /* [Ind/Hercules] */
- if( (sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE ){
- while(1) {
- int c, i = 0, k = 0, pts = 0, pts_second = 0, id = 0;
- bool can_skip = false;
-
- c = sd->class_ & MAPID_BASEMASK;
-
- k = pc_class2idx(pc_mapid2jobid(c, sd->status.sex));
-
- for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[k][i].id) > 0 ; i++){
- int inf2 = skill->get_inf2(id), idx = skill_tree[k][i].idx;
-
- if( skill_id == id ) {
- can_skip = true;
- break;/* its oki we can skip */
- }
-
- if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC )
- continue;
-
- if( sd->status.skill[idx].id && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT )
- pts += pc_checkskill(sd, id);
- }
-
- if( can_skip ) break;
-
- if( pts < sd->change_level_2nd ) {
- clif->msg_value(sd, 0x61E, sd->change_level_2nd - pts);
- return 0;
- }
-
- if( sd->class_&JOBL_THIRD ) {
- bool is_trans = sd->class_&JOBL_UPPER? true : false;
-
- c = is_trans ? (sd->class_ &~ JOBL_THIRD)/* find fancy way */ : sd->class_ & MAPID_UPPERMASK;
-
- k = pc_class2idx(pc_mapid2jobid(c, sd->status.sex));
-
- for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[k][i].id) > 0 ; i++){
- int inf2 = skill->get_inf2(id), idx = skill_tree[k][i].idx;
-
- if( skill_id == id ) {
- can_skip = true;
- break;/* its oki we can skip */
- }
-
- if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC )
- continue;
-
- if( sd->status.skill[idx].id && sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT )
- pts_second += pc_checkskill(sd, id);
- }
-
- if( can_skip ) break;
-
- if( pts_second - pts < sd->change_level_3rd ) {
- clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts_second - pts));
- return 0;
- }
- }
- break;
- }
- }
- }
-
if( sd->status.skill_point > 0 &&
sd->status.skill[index].id &&
sd->status.skill[index].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
@@ -6306,6 +6242,15 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
clif->updatestatus(sd,SP_CARTINFO);
if (!pc->has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
clif->skillinfoblock(sd);
+ } else if( battle_config.skillup_limit ){
+ if( sd->sktree.second )
+ clif->msg_value(sd, 0x61E, sd->sktree.second);
+ else if( sd->sktree.third )
+ clif->msg_value(sd, 0x61F, sd->sktree.third);
+ else if( pc->calc_skillpoint(sd) < 9 ) {
+ /* TODO: official response? */
+ clif->colormes(sd->fd,COLOR_RED,"You need the basic skills");
+ }
}
return 0;
}
@@ -10492,4 +10437,6 @@ void pc_defaults(void) {
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
pc->level_penalty_mod = pc_level_penalty_mod;
#endif
+
+ pc->calc_skillpoint = pc_calc_skillpoint;
}