diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 0163c21e7..f07165776 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -439,25 +439,26 @@ int pc_calcweapontype(struct map_session_data *sd) { nullpo_retr(0, sd); + // single-hand if(sd->weapontype1 != W_FIST && sd->weapontype2 == W_FIST) sd->status.weapon = sd->weapontype1; - else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST)// 蕐 Only + else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST) sd->status.weapon = sd->weapontype2; - else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER)// ?Z? - sd->status.weapon = MAX_WEAPON_TYPE+1; - else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD)// ??? - sd->status.weapon = MAX_WEAPON_TYPE+2; - else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE)// ??蕀 - sd->status.weapon = MAX_WEAPON_TYPE+3; - else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD) || - (sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER) ) // Z? - ?? - sd->status.weapon = MAX_WEAPON_TYPE+4; - else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE) || - (sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER) ) // Z? - - sd->status.weapon = MAX_WEAPON_TYPE+5; - else if( (sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE) || - (sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD) ) // ?? - - sd->status.weapon = MAX_WEAPON_TYPE+6; + // dual-wield, matching types + else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER) + sd->status.weapon = W_DOUBLE_DD; + else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD) + sd->status.weapon = W_DOUBLE_SS; + else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE) + sd->status.weapon = W_DOUBLE_AA; + // dual-wield, mixed types + else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD || sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER) + sd->status.weapon = W_DOUBLE_DS; + else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE || sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER) + sd->status.weapon = W_DOUBLE_DA; + else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE || sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD) + sd->status.weapon = W_DOUBLE_SA; + // unknown, default to left hand type else sd->status.weapon = sd->weapontype1; @@ -885,6 +886,7 @@ int pc_reg_received(struct map_session_data *sd) { // set the Guild Master flag sd->state.gmaster_flag = g; + // prevent Guild Skills from being used directly after relog if( battle_config.guild_skill_relog_delay ) guild_block_skill(sd, 300000); } |