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-rw-r--r--src/map/pc.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index cbee0b000..0b658b90b 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3487,10 +3487,7 @@ int pc_useitem(struct map_session_data *sd,int n)
//Since most delay-consume items involve using a "skill-type" target cursor,
//perform a skill-use check before going through. [Skotlex]
//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
- if (sd->inventory_data[n]->flag.delay_consume && (
- sd->ud.skilltimer != -1 ||
- DIFF_TICK(tick, sd->ud.canact_tick) < 0 ||
- !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)))
+ if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != -1 || !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0) ) )
return 0;
sd->itemid = sd->status.inventory[n].nameid;
@@ -5147,7 +5144,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
continue;
- // Don't reset trick dead if not a novice/baby
+ // Don't reset trick dead if not a novice/baby
if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
{
sd->status.skill[i].lv = 0;
@@ -5155,6 +5152,13 @@ int pc_resetskill(struct map_session_data* sd, int flag)
continue;
}
+ if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
+ { // Official server does not include Basic Skill to be resetted. [Jobbie]
+ sd->status.skill[i].lv = 9;
+ sd->status.skill[i].flag = 0;
+ continue;
+ }
+
if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
{ //Only handle quest skills in a special way when you can't learn them manually
if( battle_config.quest_skill_reset && !(flag&2) )