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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index e3b5a2586..394a08d75 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1719,9 +1719,9 @@ int pc_updateweightstatus(struct map_session_data *sd)
// start new status change
if( new_overweight == 1 )
- sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
+ sc_start(NULL,&sd->bl, SC_WEIGHTOVER50, 100, 0, 0);
else if( new_overweight == 2 )
- sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
+ sc_start(NULL,&sd->bl, SC_WEIGHTOVER90, 100, 0, 0);
// update overweight status
sd->regen.state.overweight = new_overweight;
@@ -5868,16 +5868,16 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
status_percent_heal(&sd->bl,100,100);
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
- sc_start(&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
- sc_start(&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
- sc_start(&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
- sc_start(&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1));
- sc_start(&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_KYRIE),100,1,skill->get_time(PR_KYRIE,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_IMPOSITIO),100,1,skill->get_time(PR_IMPOSITIO,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_MAGNIFICAT),100,1,skill->get_time(PR_MAGNIFICAT,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_GLORIA),100,1,skill->get_time(PR_GLORIA,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(PR_SUFFRAGIUM),100,1,skill->get_time(PR_SUFFRAGIUM,1));
if (sd->state.snovice_dead_flag)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
} else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
- sc_start(&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000);
- sc_start(&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000);
+ sc_start(NULL,&sd->bl,status->skill2sc(AL_INCAGI),100,10,600000);
+ sc_start(NULL,&sd->bl,status->skill2sc(AL_BLESSING),100,10,600000);
}
clif->misceffect(&sd->bl,0);
npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
@@ -6959,7 +6959,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (battle_config.pk_mode&2) {
ssd->status.manner -= 5;
if(ssd->status.manner < 0)
- sc_start(src,SC_NOCHAT,100,0,0);
+ sc_start(NULL,src,SC_NOCHAT,100,0,0);
#if 0
// PK/Karma system code (not enabled yet) [celest]
// originally from Kade Online, so i don't know if any of these is correct ^^;
@@ -7011,7 +7011,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
clif->resurrection(&sd->bl, 1);
if(battle_config.pc_invincible_time)
pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
+ sc_start(NULL,&sd->bl,status->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
if(map_flag_gvg2(sd->bl.m))
pc->respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0);
return 0;
@@ -8028,7 +8028,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
- sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0);
+ sc_start(NULL,&sd->bl, SC_PUSH_CART, 100, type, 0);
clif->sc_load(&sd->bl, sd->bl.id, AREA, SI_ON_PUSH_CART, type, 0, 0);
if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */
sd->sc.data[SC_PUSH_CART]->val1 = type;
@@ -9442,9 +9442,9 @@ void pc_overheat(struct map_session_data *sd, int val) {
heat = max(0,heat); // Avoid negative HEAT
if( heat >= limit[skill_lv] )
- sc_start(&sd->bl,SC_OVERHEAT,100,0,1000);
+ sc_start(NULL,&sd->bl,SC_OVERHEAT,100,0,1000);
else
- sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
+ sc_start(NULL,&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
return;
}