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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index b0e7e8506..21ed024cf 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -795,8 +795,7 @@ int pc_reg_received(struct map_session_data *sd)
sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT");
}
- if(sd->status.hp <= 0){
- sd->status.hp = 0;
+ if(sd->battle_status.hp == 0){
pc_setrestartvalue(sd, 1);
}
@@ -3644,7 +3643,8 @@ char * job_name(int class_) {
int pc_follow_timer(int tid,unsigned int tick,int id,int data)
{
- struct map_session_data *sd, *tsd;
+ struct map_session_data *sd;
+ struct block_list *tbl;
sd = map_id2sd(id);
nullpo_retr(0, sd);
@@ -3660,19 +3660,22 @@ int pc_follow_timer(int tid,unsigned int tick,int id,int data)
if (pc_isdead(sd))
return 0;
- if ((tsd = map_id2sd(sd->followtarget)) == NULL || pc_isdead(tsd))
+ if ((tbl = map_id2bl(sd->followtarget)) == NULL)
+ return 0;
+
+ if(tbl->type == BL_PC && pc_isdead((TBL_PC *)tbl))
return 0;
// either player or target is currently detached from map blocks (could be teleporting),
// but still connected to this map, so we'll just increment the timer and check back later
- if (sd->bl.prev != NULL && tsd->bl.prev != NULL &&
+ if (sd->bl.prev != NULL && tbl->prev != NULL &&
sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1)
{
- if((sd->bl.m == tsd->bl.m) && unit_can_reach_bl(&sd->bl,&tsd->bl, AREA_SIZE, 0, NULL, NULL)) {
- if (!check_distance_bl(&sd->bl, &tsd->bl, 5))
- unit_walktobl(&sd->bl, &tsd->bl, 5, 0);
+ if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
+ if (!check_distance_bl(&sd->bl, tbl, 5))
+ unit_walktobl(&sd->bl, tbl, 5, 0);
} else
- pc_setpos(sd, tsd->mapindex, tsd->bl.x, tsd->bl.y, 3);
+ pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, 3);
}
sd->followtimer = add_timer(
tick + 1000, // increase time a bit to loosen up map's load