diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 77b9948c4..f601d851b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -481,7 +481,6 @@ void pc_inventory_rentals(struct map_session_data *sd) void pc_inventory_rental_add(struct map_session_data *sd, int seconds) { - const struct TimerData * td; int tick = seconds * 1000; if( sd == NULL ) @@ -489,6 +488,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) if( sd->rental_timer != INVALID_TIMER ) { + const struct TimerData * td; td = get_timer(sd->rental_timer); if( DIFF_TICK(td->tick, gettick()) > tick ) { // Update Timer as this one ends first than the current one @@ -1361,14 +1361,15 @@ int pc_calc_skilltree(struct map_session_data *sd) flag = 0; for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ ) { - int j, f, k, inf2; - + int f; if( sd->status.skill[id].id ) continue; //Skill already known. f = 1; if(!battle_config.skillfree) { + int j; for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + int k; if((k=skill_tree[c][i].need[j].id)) { if (sd->status.skill[k].id == 0 || sd->status.skill[k].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[k].flag == SKILL_FLAG_PLAGIARIZED) @@ -1390,6 +1391,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } if( f ) { + int inf2; inf2 = skill_get_inf2(id); if(!sd->status.skill[id].lv && ( @@ -3669,7 +3671,6 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, int pc_paycash(struct map_session_data *sd, int price, int points) { - char output[128]; int cash; nullpo_retr(-1,sd); @@ -3699,6 +3700,7 @@ int pc_paycash(struct map_session_data *sd, int price, int points) if( battle_config.cashshop_show_points ) { + char output[128]; sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); clif_disp_onlyself(sd, output, strlen(output)); } @@ -4214,7 +4216,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) int pc_useitem(struct map_session_data *sd,int n) { unsigned int tick = gettick(); - int amount, i, nameid; + int amount, nameid; struct script_code *script; nullpo_ret(sd); @@ -4264,6 +4266,7 @@ int pc_useitem(struct map_session_data *sd,int n) return 0; if( sd->inventory_data[n]->delay > 0 ) { + int i; ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid ); if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */ ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid ); @@ -6770,11 +6773,11 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) int eq_num=0,eq_n[MAX_INVENTORY]; memset(eq_n,0,sizeof(eq_n)); for(i=0;i<MAX_INVENTORY;i++){ - int k; if( (type == 1 && !sd->status.inventory[i].equip) || (type == 2 && sd->status.inventory[i].equip) || type == 3) { + int k; ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); if( k < MAX_INVENTORY ) eq_n[k] = i; @@ -7182,9 +7185,10 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty *------------------------------------------*/ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) { - int i, bonus; + int bonus; if(hp) { + int i; bonus = 100 + (sd->battle_status.vit<<1) + pc_checkskill(sd,SM_RECOVERY)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; @@ -8548,13 +8552,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) /* check for combos (MUST be before status_calc_pc) */ if ( id ) { - struct item_data *data; if( id->combos_count ) pc_checkcombo(sd,id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { for( i = 0; i < id->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { @@ -8571,13 +8575,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) //OnEquip script [Skotlex] if (id) { - struct item_data *data; if (id->equip_script) run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { for( i = 0; i < id->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { @@ -8700,8 +8704,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { /* check for combos (MUST be before status_calc_pc) */ if ( sd->inventory_data[n] ) { - struct item_data *data; - if( sd->inventory_data[n]->combos_count ) { if( pc_removecombo(sd,sd->inventory_data[n]) ) status_cacl = true; @@ -8709,6 +8711,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { ; //No cards else { for( i = 0; i < sd->inventory_data[n]->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { @@ -8731,13 +8734,13 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { - struct item_data *data; if (sd->inventory_data[n]->unequip_script) run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { for( i = 0; i < sd->inventory_data[n]->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; @@ -8815,7 +8818,7 @@ int pc_checkitem(struct map_session_data *sd) *------------------------------------------*/ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) { - struct map_session_data *sd1,*sd2=NULL; + struct map_session_data *sd1,*sd2; sd1=(struct map_session_data *)bl; sd2=va_arg(ap,struct map_session_data *); @@ -8850,7 +8853,7 @@ int pc_calc_pvprank(struct map_session_data *sd) *------------------------------------------*/ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=NULL; + struct map_session_data *sd; sd=map_id2sd(id); if(sd==NULL) @@ -9486,7 +9489,7 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) return false; } - if( race < 0 && race > RC_MAX ){ + if( race < 0 || race > RC_MAX ){ ShowWarning("pc_readdb_levelpenalty: Invalid race %d specified.\n", race); return false; } |