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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c46
1 files changed, 33 insertions, 13 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 52c2b6a8f..20f5d8854 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1855,6 +1855,10 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
if(sd->state.lr_flag != 2)
sd->subsize[type2]+=val;
break;
+ case SP_ADD_ITEM_HEAL_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->itemhealrate[type2 - 1] += val;
+ break;
default:
if(battle_config.error_log)
@@ -2421,17 +2425,18 @@ int pc_isUseitem(struct map_session_data *sd,int n)
*/
int pc_useitem(struct map_session_data *sd,int n)
{
- int nameid,amount;
+ int amount;
nullpo_retr(1, sd);
if(n >=0 && n < MAX_INVENTORY) {
- nameid = sd->status.inventory[n].nameid;
+ sd->itemid = sd->status.inventory[n].nameid;
amount = sd->status.inventory[n].amount;
if(sd->status.inventory[n].nameid <= 0 ||
sd->status.inventory[n].amount <= 0 ||
sd->sc_data[SC_BERSERK].timer!=-1 ||
sd->sc_data[SC_MARIONETTE].timer!=-1 ||
+ (pc_issit(sd) && (sd->itemid == 605 || sd->itemid == 606)) ||
//added item_noequip.txt items check by Maya&[Lupus]
(map[sd->bl.m].flag.pvp && (sd->inventory_data[n]->flag.no_equip&1) ) || // PVP
(map[sd->bl.m].flag.gvg && (sd->inventory_data[n]->flag.no_equip>1) ) || // GVG
@@ -2439,6 +2444,7 @@ int pc_useitem(struct map_session_data *sd,int n)
clif_useitemack(sd,n,0,0);
return 1;
}
+
if(sd->inventory_data[n])
run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0);
@@ -2902,7 +2908,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
status_change_end(&sd->bl, SC_HIDING, -1);
if(sd->status.option&4)
status_change_end(&sd->bl, SC_CLOAKING, -1);
- if(sd->status.option&16386)
+ if(sd->status.option&16384)
status_change_end(&sd->bl, SC_CHASEWALK, -1);
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
@@ -4588,7 +4594,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
status_change_end(&sd->bl, SC_HIDING, -1);
if(sd->status.option&4)
status_change_end(&sd->bl, SC_CLOAKING, -1);
- if(sd->status.option&16386)
+ if(sd->status.option&16384)
status_change_end(&sd->bl, SC_CHASEWALK, -1);
if(sd->status.hp>0){
@@ -5124,7 +5130,7 @@ int pc_heal(struct map_session_data *sd,int hp,int sp)
*/
int pc_itemheal(struct map_session_data *sd,int hp,int sp)
{
- int bonus;
+ int bonus, type = 0;
// if(battle_config.battle_log)
// printf("heal %d %d\n",hp,sp);
@@ -5147,19 +5153,33 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
if(sp > 0)
sp = 0;
}
+
+ if (sd->itemid >= 501 && sd->itemid <= 505)
+ type = 1; // potions
+ else if (sd->itemid >= 507 && sd->itemid <= 510)
+ type = 2; // herbs
+ else if (sd->itemid >= 512 && sd->itemid <= 516)
+ type = 3; // fruits
+ else if (sd->itemid == 517 || sd->itemid == 528)
+ type = 4; // meat
+ else if (sd->itemid == 529 || sd->itemid == 530)
+ type = 5; // candy
+ else if (sd->itemid >= 531 && sd->itemid <= 534)
+ type = 6; // juice
+ else if (sd->itemid == 544 || sd->itemid == 551)
+ type = 7; // sashimi
+
if(hp > 0) {
- bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10;
- if(bonus != 100)
- hp = hp * bonus / 100;
- bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
+ bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10
+ + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
+ if (type > 0)
+ bonus += sd->itemhealrate[type - 1];
if(bonus != 100)
hp = hp * bonus / 100;
}
if(sp > 0) {
- bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10;
- if(bonus != 100)
- sp = sp * bonus / 100;
- bonus = 100 + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
+ bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10
+ + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
if(bonus != 100)
sp = sp * bonus / 100;
}