diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d502d9a3a..b591cd483 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1334,7 +1334,7 @@ int pc_reg_received(struct map_session_data *sd) } if( npc->motd ) /* [Ind/Hercules] */ - script->run(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id); + script->run(npc->motd->u.scr.script, 0, sd->bl.id, npc->fake_nd->bl.id); return 1; } @@ -4476,7 +4476,7 @@ int pc_useitem(struct map_session_data *sd,int n) { script->current_item_id = nameid; - script->run(item_script,0,sd->bl.id,fake_nd->bl.id); + script->run(item_script,0,sd->bl.id,npc->fake_nd->bl.id); script->current_item_id = 0; script->potion_flag = 0; @@ -4874,7 +4874,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { pc->setregstr(sd, script->add_str("QMapChangeTo"), map[m].name); - npc_event(sd, queue->onMapChange, 0); + npc->event(sd, queue->onMapChange, 0); } } @@ -4930,8 +4930,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y return 2; if (sd->npc_id) - npc_event_dequeue(sd); - npc_script_event(sd, NPCE_LOGOUT); + npc->event_dequeue(sd); + npc->script_event(sd, NPCE_LOGOUT); //remove from map, THEN change x/y coordinates unit->remove_map_pc(sd,clrtype); sd->mapindex = mapindex; @@ -5813,7 +5813,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sc_start(&sd->bl,iStatus->skill2sc(AL_BLESSING),100,10,600000); } clif->misceffect(&sd->bl,0); - npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT + npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) party->send_levelup(sd); @@ -5862,7 +5862,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. - npc_script_event(sd, NPCE_JOBLVUP); + npc->script_event(sd, NPCE_JOBLVUP); return 1; } @@ -6755,7 +6755,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if (sd->npc_id && sd->st && sd->st->state != RUN) - npc_event_dequeue(sd); + npc->event_dequeue(sd); pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); pc->setparam(sd, SP_KILLERRID, src?src->id:0); @@ -6763,16 +6763,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ struct battleground_data *bg; if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) - npc_event(sd, bg->die_event, 0); + npc->event(sd, bg->die_event, 0); } for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' ) - npc_event(sd, queue->onDeath, 0); + npc->event(sd, queue->onDeath, 0); } - npc_script_event(sd,NPCE_DIE); + npc->script_event(sd,NPCE_DIE); // Clear anything NPC-related when you die and was interacting with one. if (sd->npc_id || sd->npc_shopid) { @@ -6850,7 +6850,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; pc->setparam(ssd, SP_KILLEDRID, sd->bl.id); - npc_script_event(ssd, NPCE_KILLPC); + npc->script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { ssd->status.manner -= 5; @@ -8331,7 +8331,7 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; - npc_event(sd,p,0); + npc->event(sd,p,0); } else ShowError("pc_eventtimer: no such event timer\n"); @@ -8774,7 +8774,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) //OnEquip script [Skotlex] if (id) { if (id->equip_script) - script->run(id->equip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(id->equip_script,0,sd->bl.id,npc->fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { @@ -8784,7 +8784,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) continue; if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->equip_script ) - script->run(data->equip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(data->equip_script,0,sd->bl.id,npc->fake_nd->bl.id); } } } @@ -8941,7 +8941,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { if (sd->inventory_data[n]->unequip_script) - script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { @@ -8952,7 +8952,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->unequip_script ) - script->run(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(data->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id); } } |