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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index d502d9a3a..b591cd483 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1334,7 +1334,7 @@ int pc_reg_received(struct map_session_data *sd)
}
if( npc->motd ) /* [Ind/Hercules] */
- script->run(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id);
+ script->run(npc->motd->u.scr.script, 0, sd->bl.id, npc->fake_nd->bl.id);
return 1;
}
@@ -4476,7 +4476,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
script->current_item_id = nameid;
- script->run(item_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(item_script,0,sd->bl.id,npc->fake_nd->bl.id);
script->current_item_id = 0;
script->potion_flag = 0;
@@ -4874,7 +4874,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
struct hQueue *queue;
if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) {
pc->setregstr(sd, script->add_str("QMapChangeTo"), map[m].name);
- npc_event(sd, queue->onMapChange, 0);
+ npc->event(sd, queue->onMapChange, 0);
}
}
@@ -4930,8 +4930,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
return 2;
if (sd->npc_id)
- npc_event_dequeue(sd);
- npc_script_event(sd, NPCE_LOGOUT);
+ npc->event_dequeue(sd);
+ npc->script_event(sd, NPCE_LOGOUT);
//remove from map, THEN change x/y coordinates
unit->remove_map_pc(sd,clrtype);
sd->mapindex = mapindex;
@@ -5813,7 +5813,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
sc_start(&sd->bl,iStatus->skill2sc(AL_BLESSING),100,10,600000);
}
clif->misceffect(&sd->bl,0);
- npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
+ npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
if(sd->status.party_id)
party->send_levelup(sd);
@@ -5862,7 +5862,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd))
clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
- npc_script_event(sd, NPCE_JOBLVUP);
+ npc->script_event(sd, NPCE_JOBLVUP);
return 1;
}
@@ -6755,7 +6755,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if (sd->npc_id && sd->st && sd->st->state != RUN)
- npc_event_dequeue(sd);
+ npc->event_dequeue(sd);
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
pc->setparam(sd, SP_KILLERRID, src?src->id:0);
@@ -6763,16 +6763,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */
struct battleground_data *bg;
if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] )
- npc_event(sd, bg->die_event, 0);
+ npc->event(sd, bg->die_event, 0);
}
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' )
- npc_event(sd, queue->onDeath, 0);
+ npc->event(sd, queue->onDeath, 0);
}
- npc_script_event(sd,NPCE_DIE);
+ npc->script_event(sd,NPCE_DIE);
// Clear anything NPC-related when you die and was interacting with one.
if (sd->npc_id || sd->npc_shopid) {
@@ -6850,7 +6850,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (src && src->type == BL_PC) {
struct map_session_data *ssd = (struct map_session_data *)src;
pc->setparam(ssd, SP_KILLEDRID, sd->bl.id);
- npc_script_event(ssd, NPCE_KILLPC);
+ npc->script_event(ssd, NPCE_KILLPC);
if (battle_config.pk_mode&2) {
ssd->status.manner -= 5;
@@ -8331,7 +8331,7 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data)
{
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
- npc_event(sd,p,0);
+ npc->event(sd,p,0);
}
else
ShowError("pc_eventtimer: no such event timer\n");
@@ -8774,7 +8774,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
//OnEquip script [Skotlex]
if (id) {
if (id->equip_script)
- script->run(id->equip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(id->equip_script,0,sd->bl.id,npc->fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else {
@@ -8784,7 +8784,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
continue;
if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->equip_script )
- script->run(data->equip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(data->equip_script,0,sd->bl.id,npc->fake_nd->bl.id);
}
}
}
@@ -8941,7 +8941,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
//OnUnEquip script [Skotlex]
if (sd->inventory_data[n]) {
if (sd->inventory_data[n]->unequip_script)
- script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else {
@@ -8952,7 +8952,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->unequip_script )
- script->run(data->unequip_script,0,sd->bl.id,fake_nd->bl.id);
+ script->run(data->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id);
}
}