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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 0872c85e1..ebc66fc9f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7385,7 +7385,8 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
* Update skill_lv for player sd
* Skill point allocation
*------------------------------------------*/
-int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
+int pc_skillup(struct map_session_data *sd,uint16 skill_id)
+{
int index = 0;
nullpo_ret(sd);
@@ -7423,17 +7424,18 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
clif->updatestatus(sd,SP_CARTINFO);
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
clif->skillinfoblock(sd);
- } else if( battle_config.skillup_limit ){
- if (sd->sktree.second != 0)
+ } else if (battle_config.skillup_limit) {
+ if (sd->sktree.second != 0) {
#if PACKETVER >= 20090805
clif->msgtable_num(sd, MSG_UPGRADESKILLERROR_MORE_FIRSTJOBSKILL, sd->sktree.second);
#endif
- else if (sd->sktree.third != 0)
+ } else if (sd->sktree.third != 0) {
#if PACKETVER >= 20091013
clif->msgtable_num(sd, MSG_UPGRADESKILLERROR_MORE_SECONDJOBSKILL, sd->sktree.third);
#endif
- else if (pc->calc_skillpoint(sd) < 9) /* TODO: official response? */
+ } else if (pc->calc_skillpoint(sd) < 9) { /* TODO: official response? */
clif->messagecolor_self(sd->fd, COLOR_RED, "You need the basic skills");
+ }
}
return 0;
}
@@ -10176,7 +10178,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
/**
-* Unrquip item ad given position.
+* Unequip an item at the given position.
* @param sd the affected player structure. Must be checked before.
* @param n inventory item position. Must be checked before.
* @param pos slot position. Must be checked before.
@@ -10332,7 +10334,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
}
/* Item Options checking */
for (i = 0; i < MAX_ITEM_OPTIONS; i++) {
- struct item_option *ito = NULL;
+ struct itemdb_option *ito = NULL;
int16 item_option = sd->status.inventory[n].option[i].index;
if (item_option <= 0)