diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 29eb5e45e..fd4101868 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1762,13 +1762,13 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) if (sd->change_level_3rd == 0) { sd->change_level_2nd = pc->max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; } else { - sd->change_level_2nd = 1 + skill_point + (int)sd->status.skill_point // FIXME + sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) - (sd->change_level_3rd - 1) - novice_skills; } } else { - sd->change_level_2nd = 1 + skill_point + (int)sd->status.skill_point // FIXME + sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) - novice_skills; @@ -1783,7 +1783,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) } else if(sd->class_&JOBL_THIRD) { // limit 3rd class to 2nd class/trans job levels // regenerate change_level_3rd if (sd->change_level_3rd == 0) { - sd->change_level_3rd = 1 + skill_point + (int)sd->status.skill_point // FIXME + sd->change_level_3rd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) - (sd->change_level_2nd - 1) - novice_skills; @@ -6570,14 +6570,15 @@ int pc_checkbaselevelup(struct map_session_data *sd) { return 0; do { + int status_points = 0; sd->status.base_exp -= next; //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] if(!battle_config.multi_level_up && sd->status.base_exp > next-1) sd->status.base_exp = next-1; - next = pc->gets_status_point(sd->status.base_level); + status_points = pc->gets_status_point(sd->status.base_level); sd->status.base_level++; - sd->status.status_point += next; + sd->status.status_point += status_points; } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); @@ -6639,7 +6640,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) sd->status.job_exp = next-1; sd->status.job_level++; - sd->status.skill_point ++; + sd->status.skill_point++; } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); |