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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index c10eef425..5f55bfc51 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -997,6 +997,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
c = pc_calc_skilltree_normalize_job(c, sd);
for(i=0;i<MAX_SKILL;i++){
+ if(skill_get_inf2(i))
+ continue;
if (sd->status.skill[i].flag != 13)
sd->status.skill[i].id=0;
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、
@@ -1024,8 +1026,6 @@ int pc_calc_skilltree(struct map_session_data *sd)
flag=0;
for(i=0;(id=skill_tree[s][c][i].id)>0;i++){
int j,f=1;
- if(skill_get_inf2(id))
- continue;
if(!battle_config.skillfree) {
for(j=0;j<5;j++) {
if( skill_tree[s][c][i].need[j].id &&
@@ -1084,7 +1084,7 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) {
case 17:
c = 6;
break;
-#if 0
+// #if 0
case 4008:
case 4014:
case 4015:
@@ -1139,7 +1139,7 @@ int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) {
case 4043:
c = 4029;
break;
-#endif
+// #endif
}
}
}