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Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c59
1 files changed, 30 insertions, 29 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 510e747e6..9475c9566 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5413,50 +5413,51 @@ int pc_changelook(struct map_session_data *sd,int type,int val)
*/
int pc_setoption(struct map_session_data *sd,int type)
{
+ int p_type;
nullpo_retr(0, sd);
- if (type&OPTION_RIDING && !(sd->sc.option&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
+ p_type = sd->sc.option;
+
+ //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex]
+ sd->sc.option=type;
+ clif_changeoption(&sd->bl);
+
+ if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to mount. [Skotlex]
- switch (sd->status.class_)
- {
- case JOB_KNIGHT:
- clif_changelook(&sd->bl,LOOK_BASE,JOB_KNIGHT2);
- break;
- case JOB_CRUSADER:
- clif_changelook(&sd->bl,LOOK_BASE,JOB_CRUSADER2);
- break;
- case JOB_LORD_KNIGHT:
- clif_changelook(&sd->bl,LOOK_BASE,JOB_LORD_KNIGHT2);
- break;
- case JOB_PALADIN:
- clif_changelook(&sd->bl,LOOK_BASE,JOB_PALADIN2);
- break;
- case JOB_BABY_KNIGHT:
- clif_changelook(&sd->bl,LOOK_BASE,JOB_BABY_KNIGHT2);
- break;
- case JOB_BABY_CRUSADER:
- clif_changelook(&sd->bl,LOOK_BASE,JOB_BABY_CRUSADER2);
- break;
- }
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
+ status_set_viewdata(&sd->bl, sd->status.class_); //Adjust view class.
+ clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ if (sd->vd.cloth_color)
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
clif_status_load(&sd->bl,SI_RIDING,1);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
}
- else if (!(type&OPTION_RIDING) && sd->sc.option&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
+ else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to dismount.
if (sd->vd.class_ != sd->status.class_) {
- clif_changelook(&sd->bl,LOOK_BASE,sd->status.class_);
+ status_set_viewdata(&sd->bl, sd->status.class_);
+ clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
}
clif_status_load(&sd->bl,SI_RIDING,0);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
}
- if (type&OPTION_FALCON && !(sd->sc.option&OPTION_FALCON)) //Falcon ON
+
+ if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON
clif_status_load(&sd->bl,SI_FALCON,1);
- else if (!(type&OPTION_FALCON) && sd->sc.option&OPTION_FALCON) //Falcon OFF
+ else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
clif_status_load(&sd->bl,SI_FALCON,0);
+
+ if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING))
+ clif_changelook(&sd->bl,LOOK_BASE,JOB_WEDDING);
+ else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING)
+ {
+ if (sd->vd.class_ != sd->status.class_) {
+ status_set_viewdata(&sd->bl, sd->status.class_);
+ clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
+ if(sd->status.clothes_color)
+ clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
+ }
+ }
- sd->sc.option=type;
- clif_changeoption(&sd->bl);
status_calc_pc(sd,0);
return 0;
}